Agree with your conclusion but am apprehensive with your solution. Making these skills behave differently by adjusting their specifics to compensate for the universal double 50% debuff would make them borderline for PvE. This needs to be considered for any changes.I wouldn't call it a bug, I'd call it a design failure.
It's precisely why they should have tweaked skills individually instead of applying a big fat 30% nerf to everything.
monkeymystic wrote: »Many abilities that have both a damage part and a healing part gets hit by the 50% PVP reduction TWICE, making the ability nerfed twice has hard as intended in PVP.
Examples are Templars Puncturing Sweep which now heals for nothing due to 50% dmg penalty AND 50% healing penalty on the heal based on damage afterwards, making the healing part get nerfed twice.
Other abilities tested so far that suffer from this is BUG:
NB: Swallowing soul (Key ability and HoT is now useless due to 2x penalty), Soul Tether (needs more testing).
Templar: Blazing Shield, puncturing sweep (both key abilities that become useless in dmg return and heal return, respectively)
DK: Draw essence (Now a joke)
Sorc: Not yet tested.
This NEEDS to be fixed, or it screws royally over balance compared to abilities like Flame Lash, where the healing part does NOT get penalty twice because it is not factored based on damage, another factor etc.
I wouldn't call it a bug, I'd call it a design failure.
It's precisely why they should have tweaked skills individually instead of applying a big fat 30% nerf to everything.
Another ability not mentioned much that is getting the double nerf is healing ward. With the way healing is, HoTs like funnel health and mutagen are useless, making healing ward and springs the only viable heals for non-Templar healers. Ward in almost useless in the fact you only get 50% of the shield, then 50% of the nerfed shields heal.
You should either get 100% shield with 50% heal, or 50% shield with 100% heal. As a NB healer, I can heal any content currently on live with funnel, mutegen, ward, and springs. Now with the way the new patch is, 2 of my 4 primary heals are double nerfed, and my half decent HoT is pretty much useless!
Another ability not mentioned much that is getting the double nerf is healing ward. With the way healing is, HoTs like funnel health and mutagen are useless, making healing ward and springs the only viable heals for non-Templar healers. Ward in almost useless in the fact you only get 50% of the shield, then 50% of the nerfed shields heal.
You should either get 100% shield with 50% heal, or 50% shield with 100% heal. As a NB healer, I can heal any content currently on live with funnel, mutegen, ward, and springs. Now with the way the new patch is, 2 of my 4 primary heals are double nerfed, and my half decent HoT is pretty much useless!
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
The fix is pretty easy roll stamina build use stamina abilities and you can have massive damage. (sarcasm)
I really don't know how they are going to fix this, I don't think they know how they are going to fix this. I think I'm just shelfing my Templar and playing either DK or Sorc for now. Till something better comes along. Either that or just not play in Cryodiil.
its easy seperate the calculations from each otherThe fix is pretty easy roll stamina build use stamina abilities and you can have massive damage. (sarcasm)
I really don't know how they are going to fix this, I don't think they know how they are going to fix this. I think I'm just shelfing my Templar and playing either DK or Sorc for now. Till something better comes along. Either that or just not play in Cryodiil.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
I did test Funnel Health just now in PTS (NB, Vet 14, Mag Stat at 25k, no spell damage, no buffs-debuffs)
DESHAAN: My damage against Giant Snake in Ghost Snake Vale was 3164 and the heal 1102 (no crit damage, no crit heal)
CYRODIIL: My damage against Imperial Sergeant was 2933 and the heal was 544 (no crit damage, no crit heal)
My tooltip was in Deschaan and Cyrodill the same: Damage 3484 and heal 27%.
This is so incomprehendible...... that I do not speculate what the coding crew did perhaps wrong.... or what intentions where glitched... or not well enough thought through....
No clue at all.... but i just guesss... that this outcome was not intended... please ZOS say something about this :-)
I did test Funnel Health just now in PTS (NB, Vet 14, Mag Stat at 25k, no spell damage, no buffs-debuffs)
DESHAAN: My damage against Giant Snake in Ghost Snake Vale was 3164 and the heal 1102 (no crit damage, no crit heal)
CYRODIIL: My damage against Imperial Sergeant was 2933 and the heal was 544 (no crit damage, no crit heal)
My tooltip was in Deschaan and Cyrodill the same: Damage 3484 and heal 27%.
This is so incomprehendible...... that I do not speculate what the coding crew did perhaps wrong.... or what intentions where glitched... or not well enough thought through....
No clue at all.... but i just guesss... that this outcome was not intended... please ZOS say something about this :-)
This isnt even double reduced because a cyrodiil's mob doesnt have the damage reduction... if you test it on a player who got the same spell res than this imperial sergeant, it will hit for 1.4k and heal for 350...
this unless there are changes nb healers are no longer a thing
I wouldn't call it a bug, I'd call it a design failure.
It's precisely why they should have tweaked skills individually instead of applying a big fat 30% nerf to everything.
Rune_Relic wrote: »lmao.
Mitigation uses stamina ... DPS uses stamina
Mitigation uses magicka ... DPS uses magicka
That's the problem.
You will never balance the game as you cant isolate them and ZOS cant resist combining them.
The players wont sacrifice the ability to be both at the same time.
Magicka for scaling Spell Damage and resource
Stamina for scaling weapon damage and resource
Health for scaling mitigation and healing and resource.
Now try shield stacking and DPS, perma blocking and DPS or infinte resources at the same time.
Nothing else will fix it and its too much for ZOS to fix.
I'm out.
I did test Funnel Health just now in PTS (NB, Vet 14, Mag Stat at 25k, no spell damage, no buffs-debuffs)
DESHAAN: My damage against Giant Snake in Ghost Snake Vale was 3164 and the heal 1102 (no crit damage, no crit heal)
CYRODIIL: My damage against Imperial Sergeant was 2933 and the heal was 544 (no crit damage, no crit heal)
My tooltip was in Deschaan and Cyrodill the same: Damage 3484 and heal 27%.
This is so incomprehendible...... that I do not speculate what the coding crew did perhaps wrong.... or what intentions where glitched... or not well enough thought through....
No clue at all.... but i just guesss... that this outcome was not intended... please ZOS say something about this :-)
This isnt even double reduced because a cyrodiil's mob doesnt have the damage reduction... if you test it on a player who got the same spell res than this imperial sergeant, it will hit for 1.4k and heal for 350...