You guys kinda forget that the classic perma block classes (DK, Temp) both have excellent heal/sustain abilities even without block. Sorcs (the classic shield class) don't..
It's funny how qq and logic don't usually mix.
Joy_Division wrote: »You guys kinda forget that the classic perma block classes (DK, Temp) both have excellent heal/sustain abilities even without block. Sorcs (the classic shield class) don't..
It's funny how qq and logic don't usually mix.
And sorcs kinda forget that they still slot a better heal than tempars and DKs get
Joy_Division wrote: »You guys kinda forget that the classic perma block classes (DK, Temp) both have excellent heal/sustain abilities even without block. Sorcs (the classic shield class) don't..
It's funny how qq and logic don't usually mix.
And sorcs kinda forget that they still slot a better heal than tempars and DKs get
The core issue is that regen is too high in PvP. Period. Not while shields/heals are being spammed. Not NBs spamming shadow cloak. Not while tanks are blocking. OP CC skills being used constantly. Medium builds dodging, etc. All these high cost skills/effects are still easily spammable with little regard given to efficiency or intelligent use. The actual strength of these effects are not the problem, their sustainability is.
Battle Spirit needs to be reduce all in-combat regen AND resource return (potion, power attacks, siphoning attacks, etc) by 30-50%
The core issue is that regen is too high in PvP. Period. Not while shields/heals are being spammed. Not NBs spamming shadow cloak. Not while tanks are blocking. OP CC skills being used constantly. Medium builds dodging, etc. All these high cost skills/effects are still easily spammable with little regard given to efficiency or intelligent use. The actual strength of these effects are not the problem, their sustainability is.
Battle Spirit needs to be reduce all in-combat regen AND resource return (potion, power attacks, siphoning attacks, etc) by 30-50%
This would execute all players who don't build for regen. They barely have any regen now and would be dead if they did what you suggested. Reducing the strenght of regen drinks and certain... passives could help.
The resource game should make a comeback, like it was in 1.2 etc. If you managed your resources best, you won.
i think thats not a bad idea. if they made it so there was 0 magicka regen while a bubble was up would that be the end of all these no stamina regen crying threads?
I'm all for trying it out.
The resource game should make a comeback, like it was in 1.2 etc. If you managed your resources best, you won.
It shouldn't swing too far in either direction. Just that difference playstyles have legit strengths and weaknesses. Currently having low resource regen isn't a legit weakness for anyone.
The resource game should make a comeback, like it was in 1.2 etc. If you managed your resources best, you won.
It shouldn't swing too far in either direction. Just that difference playstyles have legit strengths and weaknesses. Currently having low resource regen isn't a legit weakness for anyone.
What do you have to fear, if you never run out of ressources ? Nothing, only mistakes will kill you and we all know, that with the recent update, mistakes won't kill you anymore thanks to the damage reduction.
No, it's not fair. Block is supposed to totally mitigate 1 hit and prevent you from being CCed. Permablock is something for heavy armor tanks. Even if they don't block for a moment, they will not die
Damage shields neither negate nor protect you from CC. Light armor mage is insta dead without a damage shield, you can't just not use them.
Totally agree, no point to nerf the only defence sorcs have against anything.
It would be better if they increase the cost for the shield if recasted before it expires (applying the same nerf they did with dodge roll or Streak); hopefully this should stop Healing Ward spammers.
Healing ward is the issue.
Not only for Sorcerers, Magicka Nightblades as well and basically any Magicka build.
But healing ward is too much, I have insight why people complain about damage shields. Because healing ward is too strong.
Hardened Ward alone does nothing, it's quite laughable compared to what healing ward does.
Forestd16b14_ESO wrote: »Well would stop infi shield spammers who don't die even if attacked by 7 different players at once but maybe that be little to much...... maybe 30% less magicka regen.
Try doing this without healing ward. The first CC will kill you.
Permablockers don't die instantly when cced
Blazing Shield used to be that way. 0 magicka regeneration while the shield was active. Nobody used it because it was such a harsh penalty. I
Some will claim that it could be used as a counter to an incoming burst, but the fact is it was simply better to just block that one big hit and continue on your way.
I would support shields becoming far more expensive, so stacking them would be an expensive endeavor, but 0 magicka regeneration will just make them useless, and essentially a death sentence upon cast.
As a sorc, I just want to say that this nerf (as well as the roll dodge nerf) is bad for us also. It arguably impacts us more, because our stsmina resource pool and regeneration is considerably smaller than that of your traditional stamina / tank build. Any good sorc (or mana user, but I say sorcs because this thread is most relevant to that class...) will be against this change as much as you are - so looking to punish us because of ZOS' heavy handed nerf is not exactly fair. We should be looking at ways we can improve game balance without the ridiculous nerfs to defence. Further nerfs to defensive abilities is a terrible idea.
Personofsecrets wrote: »Blazing Shield used to be that way. 0 magicka regeneration while the shield was active. Nobody used it because it was such a harsh penalty. I
Some will claim that it could be used as a counter to an incoming burst, but the fact is it was simply better to just block that one big hit and continue on your way.
I would support shields becoming far more expensive, so stacking them would be an expensive endeavor, but 0 magicka regeneration will just make them useless, and essentially a death sentence upon cast.
This change is good for the long term health of the game. People will just have to change their ways of thinking about their play style.
Darnathian wrote: »Blazing Shield used to be that way. 0 magicka regeneration while the shield was active. Nobody used it because it was such a harsh penalty. I
Some will claim that it could be used as a counter to an incoming burst, but the fact is it was simply better to just block that one big hit and continue on your way.
I would support shields becoming far more expensive, so stacking them would be an expensive endeavor, but 0 magicka regeneration will just make them useless, and essentially a death sentence upon cast.
Welcome to being a tank. Everyone is all on board with the blocking nerf to harmless sponges but God forbid someone do pretty much the same to DPS builds.
The hypocrosy is astounding
houimetub17_ESO wrote: »used to be the case with blazing shield. ppl were still using it.
nordsavage wrote: »http://forums.elderscrollsonline.com/en/discussion/201148/an-idea-on-blocking-for-staff-wielders#latest Here is a solution that would give staff users a taste of what stamina builds face.
Darnathian wrote: »No, it's not fair. Block is supposed to totally mitigate 1 hit and prevent you from being CCed. Permablock is something for heavy armor tanks. Even if they don't block for a moment, they will not die
Damage shields neither negate nor protect you from CC. Light armor mage is insta dead without a damage shield, you can't just not use them.
Totally agree, no point to nerf the only defence sorcs have against anything.
It would be better if they increase the cost for the shield if recasted before it expires (applying the same nerf they did with dodge roll or Streak); hopefully this should stop Healing Ward spammers.
Healing ward is the issue.
Not only for Sorcerers, Magicka Nightblades as well and basically any Magicka build.
But healing ward is too much, I have insight why people complain about damage shields. Because healing ward is too strong.
Hardened Ward alone does nothing, it's quite laughable compared to what healing ward does.
Come on dracane. I have seen it as high as 18k.