Forestd16b14_ESO wrote: »Well would stop infi shield spammers who don't die even if attacked by 7 different players at once but maybe that be little to much...... maybe 30% less magicka regen.
Baragorath wrote: »Very good idea.
Its crazy that magicka users can spam their shields infinity making them best tanks and dps in cyrodill.
@Eric Wrobel - it will bring some dynamic on Cyro not boring spam shielding with usage of one dps skill.
Baragorath wrote: »Very good idea.
Its crazy that magicka users can spam their shields infinity making them best tanks and dps in cyrodill.
@Eric Wrobel - it will bring some dynamic on Cyro not boring spam shielding with usage of one dps skill.
Unreasonable. It will not bring dynamic, it will bring instant death to all light armor users. I know,that's what a turtle tank like you would appreciate
IF they make any cost changes to damage shields, then the only acceptable thing would be to implement some kind of penalty. If you recast the same shields 2 times within 2 seconds, it costs more. That's the only possible nerf that would not instantly destroy damage shields and make them useless.
Actually, damage shields are nowhere near being too strong on their own. 1 certain shield is too strong and several shields together. But 1 single damage shield is quite underwhelming.
Baragorath wrote: »Very good idea.
Its crazy that magicka users can spam their shields infinity making them best tanks and dps in cyrodill.
@Eric Wrobel - it will bring some dynamic on Cyro not boring spam shielding with usage of one dps skill.
Unreasonable. It will not bring dynamic, it will bring instant death to all light armor users. I know,that's what a turtle tank like you would appreciate
IF they make any cost changes to damage shields, then the only acceptable thing would be to implement some kind of penalty. If you recast the same shields 2 times within 2 seconds, it costs more. That's the only possible nerf that would not instantly destroy damage shields and make them useless.
Actually, damage shields are nowhere near being too strong on their own. 1 certain shield is too strong and several shields together. But 1 single damage shield is quite underwhelming.
To be fair, one Hardened Ward also still takes 2-3 offensive skills to break (and this is with a maximum damage build)...
Proper balance (now that you're no longer getting instagibbed when out of shield) would be somewhere around 1,5 offensive skills to break a shield (one rotation), which would be the case if they were crittable.
And before claiming it'd be the end of sorc: my caster DK does just fine without any dmg shields
Baragorath wrote: »Very good idea.
Its crazy that magicka users can spam their shields infinity making them best tanks and dps in cyrodill.
@Eric Wrobel - it will bring some dynamic on Cyro not boring spam shielding with usage of one dps skill.
Unreasonable. It will not bring dynamic, it will bring instant death to all light armor users. I know,that's what a turtle tank like you would appreciate
IF they make any cost changes to damage shields, then the only acceptable thing would be to implement some kind of penalty. If you recast the same shields 2 times within 2 seconds, it costs more. That's the only possible nerf that would not instantly destroy damage shields and make them useless.
Actually, damage shields are nowhere near being too strong on their own. 1 certain shield is too strong and several shields together. But 1 single damage shield is quite underwhelming.
To be fair, one Hardened Ward also still takes 2-3 offensive skills to break (and this is with a maximum damage build)...
Proper balance (now that you're no longer getting instagibbed when out of shield) would be somewhere around 1,5 offensive skills to break a shield (one rotation), which would be the case if they were crittable.
And before claiming it'd be the end of sorc: my caster DK does just fine without any dmg shields
Not sure if I should believe everything what a 1 shotting ganker Nightblade has to say about damage shields.
2-3 offensive abilities is nothing. When pared with a CC, this is almost overkill.
Baragorath wrote: »Very good idea.
Its crazy that magicka users can spam their shields infinity making them best tanks and dps in cyrodill.
@Eric Wrobel - it will bring some dynamic on Cyro not boring spam shielding with usage of one dps skill.
Unreasonable. It will not bring dynamic, it will bring instant death to all light armor users. I know,that's what a turtle tank like you would appreciate
IF they make any cost changes to damage shields, then the only acceptable thing would be to implement some kind of penalty. If you recast the same shields 2 times within 2 seconds, it costs more. That's the only possible nerf that would not instantly destroy damage shields and make them useless.
Actually, damage shields are nowhere near being too strong on their own. 1 certain shield is too strong and several shields together. But 1 single damage shield is quite underwhelming.
To be fair, one Hardened Ward also still takes 2-3 offensive skills to break (and this is with a maximum damage build)...
Proper balance (now that you're no longer getting instagibbed when out of shield) would be somewhere around 1,5 offensive skills to break a shield (one rotation), which would be the case if they were crittable.
And before claiming it'd be the end of sorc: my caster DK does just fine without any dmg shields
Not sure if I should believe everything what a 1 shotting ganker Nightblade has to say about damage shields.
2-3 offensive abilities is nothing. When pared with a CC, this is almost overkill.
2-3 offensive abilities is atleast twice the amount of magicka it takes to cast that shield, and atleast twice the amount of time. This means you can easily cast shield and then an offensive ability before having to recast the shield, while your opponent is stuck wasting resources on immunity bubble.
CCStamina drain is irrelevant, you simply break out of it before CCer's GCD ends and most sorc builds run enough stam regen to CC break every 7 seconds.
And one shotting isn't a thing in next patch anymore, so there goes that (a good thing).
MaximusDargus wrote: »Stopping magicka regen with shield up is not enough.
ZOS should bring joy and happines to all people who are so bored using same skills over again. Like templars pressng same button over and over again to use only Puncturing sweep or Bitting jabs (im aleady seeing people posting LFG VRx jab-plar).
Same goes with DPS 2handed who use wrecking blow over and over again for single dps, or dual weild steel tornado for AOE.
Those poor players must feel so bored and think their role is so unattractive. Pressing one key all the time like that.
Zos should really do something to make them happy, just look at their faces. They need a smile being stapled to it.
Like with, their resources wont regenerate for 5 seconds when they use those skills. And if they use them again during that 5 second period. The time is extended for another 5 second. This will make playing those roles attractive and interactive again.
MaximusDargus wrote: »Stopping magicka regen with shield up is not enough.
ZOS should bring joy and happines to all people who are so bored using same skills over again. Like templars pressng same button over and over again to use only Puncturing sweep or Bitting jabs (im aleady seeing people posting LFG VRx jab-plar).
Same goes with DPS 2handed who use wrecking blow over and over again for single dps, or dual weild steel tornado for AOE.
Those poor players must feel so bored and think their role is so unattractive. Pressing one key all the time like that.
Zos should really do something to make them happy, just look at their faces. They need a smile being stapled to it.
Like with, their resources wont regenerate for 5 seconds when they use those skills. And if they use them again during that 5 second period. The time is extended for another 5 second. This will make playing those roles attractive and interactive again.
They're going to be so happy. Not being able to use their ability for 5 seconds, that's what they want so badly.
MaximusDargus wrote: »MaximusDargus wrote: »Stopping magicka regen with shield up is not enough.
ZOS should bring joy and happines to all people who are so bored using same skills over again. Like templars pressng same button over and over again to use only Puncturing sweep or Bitting jabs (im aleady seeing people posting LFG VRx jab-plar).
Same goes with DPS 2handed who use wrecking blow over and over again for single dps, or dual weild steel tornado for AOE.
Those poor players must feel so bored and think their role is so unattractive. Pressing one key all the time like that.
Zos should really do something to make them happy, just look at their faces. They need a smile being stapled to it.
Like with, their resources wont regenerate for 5 seconds when they use those skills. And if they use them again during that 5 second period. The time is extended for another 5 second. This will make playing those roles attractive and interactive again.
They're going to be so happy. Not being able to use their ability for 5 seconds, that's what they want so badly.
5, 10, 20 seconds, who knows. Its a lottery which number will bring eternal smile on Mr. Eric Wrobel and Brian Wheeler face. Because they are the ones who should feel happy about game. Not players who actually play it.
Baragorath wrote: »Very good idea.
Its crazy that magicka users can spam their shields infinity making them best tanks and dps in cyrodill.
@Eric Wrobel - it will bring some dynamic on Cyro not boring spam shielding with usage of one dps skill.
Unreasonable. It will not bring dynamic, it will bring instant death to all light armor users. I know,that's what a turtle tank like you would appreciate
IF they make any cost changes to damage shields, then the only acceptable thing would be to implement some kind of penalty. If you recast the same shields 2 times within 2 seconds, it costs more. That's the only possible nerf that would not instantly destroy damage shields and make them useless.
Actually, damage shields are nowhere near being too strong on their own. 1 certain shield is too strong and several shields together. But 1 single damage shield is quite underwhelming.
To be fair, one Hardened Ward also still takes 2-3 offensive skills to break (and this is with a maximum damage build)...
Proper balance (now that you're no longer getting instagibbed when out of shield) would be somewhere around 1,5 offensive skills to break a shield (one rotation), which would be the case if they were crittable.
And before claiming it'd be the end of sorc: my caster DK does just fine without any dmg shields
Not sure if I should believe everything what a 1 shotting ganker Nightblade has to say about damage shields.
2-3 offensive abilities is nothing. When pared with a CC, this is almost overkill.
2-3 offensive abilities is atleast twice the amount of magicka it takes to cast that shield, and atleast twice the amount of time. This means you can easily cast shield and then an offensive ability before having to recast the shield, while your opponent is stuck wasting resources on immunity bubble.
CCStamina drain is irrelevant, you simply break out of it before CCer's GCD ends and most sorc builds run enough stam regen to CC break every 7 seconds.
And one shotting isn't a thing in next patch anymore, so there goes that (a good thing).
Then shields are more balanced than I thought. Against a Nightblade, I have to recast after 1 hit or the next CC kills me. You want them to break after 1 hit, where is the point in using them then ? If 1 attack already breaks them and you're busy with recasting them and dying after the first CC, there is no time to attack at all and no time to regain Magicka.
You have your 1v1 perspective, I couldn't care less for 1v1. Shields have to work in AvA, where there are multiple enemies. Not only 1 enemy. I don't think we need to talk about this. Priority: AvA>1v1
Baragorath wrote: »Very good idea.
Its crazy that magicka users can spam their shields infinity making them best tanks and dps in cyrodill.
@Eric Wrobel - it will bring some dynamic on Cyro not boring spam shielding with usage of one dps skill.
Unreasonable. It will not bring dynamic, it will bring instant death to all light armor users. I know,that's what a turtle tank like you would appreciate
IF they make any cost changes to damage shields, then the only acceptable thing would be to implement some kind of penalty. If you recast the same shields 2 times within 2 seconds, it costs more. That's the only possible nerf that would not instantly destroy damage shields and make them useless.
Actually, damage shields are nowhere near being too strong on their own. 1 certain shield is too strong and several shields together. But 1 single damage shield is quite underwhelming.
To be fair, one Hardened Ward also still takes 2-3 offensive skills to break (and this is with a maximum damage build)...
Proper balance (now that you're no longer getting instagibbed when out of shield) would be somewhere around 1,5 offensive skills to break a shield (one rotation), which would be the case if they were crittable.
And before claiming it'd be the end of sorc: my caster DK does just fine without any dmg shields
Not sure if I should believe everything what a 1 shotting ganker Nightblade has to say about damage shields.
2-3 offensive abilities is nothing. When pared with a CC, this is almost overkill.
2-3 offensive abilities is atleast twice the amount of magicka it takes to cast that shield, and atleast twice the amount of time. This means you can easily cast shield and then an offensive ability before having to recast the shield, while your opponent is stuck wasting resources on immunity bubble.
CCStamina drain is irrelevant, you simply break out of it before CCer's GCD ends and most sorc builds run enough stam regen to CC break every 7 seconds.
And one shotting isn't a thing in next patch anymore, so there goes that (a good thing).
Then shields are more balanced than I thought. Against a Nightblade, I have to recast after 1 hit or the next CC kills me. You want them to break after 1 hit, where is the point in using them then ? If 1 attack already breaks them and you're busy with recasting them and dying after the first CC, there is no time to attack at all and no time to regain Magicka.
You have your 1v1 perspective, I couldn't care less for 1v1. Shields have to work in AvA, where there are multiple enemies. Not only 1 enemy. I don't think we need to talk about this. Priority: AvA>1v1
I do have 1v1 perspective, you are right.
Another way to fix shields would be to keep them as strong as they are, but make them simply cost a lot more (like 5k magicka/cast), that way you wouldn't be able to spam them infinitely, but you wouldn't have to spam them.
Of course, some people would then counter that by getting more regen - but that'd likely come at the cost of spell dmg/magicka (less potent shields).
Shields are currently the only defensive mechanism that hasn't been nerfed, and you'll be hard pressed to find a single person thinking they deserve this kind of indirect buffing.
You guys kinda forget that the classic perma block classes (DK, Temp) both have excellent heal/sustain abilities even without block. Sorcs (the classic shield class) don't..
It's funny how qq and logic don't usually mix.
You guys kinda forget that the classic perma block classes (DK, Temp) both have excellent heal/sustain abilities even without block. Sorcs (the classic shield class) don't..
It's funny how qq and logic don't usually mix.
Thank you for saying what's on my mind since weeks.
But I always get reported by people here when I say things as they are, so thank you for being my meat shield
Btw, I'm still sad you're not my Skylark from EU

You guys kinda forget that the classic perma block classes (DK, Temp) both have excellent heal/sustain abilities even without block. Sorcs (the classic shield class) don't..
It's funny how qq and logic don't usually mix.
Thank you for saying what's on my mind since weeks.
But I always get reported by people here when I say things as they are, so thank you for being my meat shield
Btw, I'm still sad you're not my Skylark from EU
Sithisvoid wrote: »Sithisvoid wrote: »Sithisvoid wrote: »Sithisvoid wrote: »No stamina regen while blocking sounds ridiculous anyway. I mean how long was the phalanx used successfully in military tactics? Those guys had plenty of stamina. Just proof perma blocking is a very valid tactic
That is ridiculous... I challenge you to find one person who can/could keep blocking infinitely.
That said, I'm sure they had plenty of stamina, which is why you should consider putting more points into stamina with your tank
You'll block for a looong time, but you won't block infinitely.
Tanks don't block "Infinitely" either. They block a mob, let it down and move on to the next one. Your point is invalid. The Greeks held the phalanx formation hours on end. hours on end. 300 men even used it to defeat an entire army
No offense, but you've been watching too many movies.
Much like Roman legions, they rotated tired men to the back line and had fresh ones step up.
Nor were they unkillable while blocking. One well aimed strike and people died.
Contrary to what you might believe, they did not have 90% damage mitigation
I'm sure 300 men had chances to "rotate" while "arrows blocked out the sun". Just because it's a movie doesn't mean it's not history. Maybe pick up a book sometime. The sheer size of Persia's army vs. 300 men didn't leave much time to "rotate"
Just because it's a movie, doesn't mean it's historically accurate.
If you want to know what happened at Thermopylae, I suggest you read some of those books, or check wikipedia.
Besides, they lost that fight even in the movie...
Doesn't matter they used shields to mitigate damage from an entire army days on end. Stay on topic. The shields were so effective 300 men used them to mitigate damage against thousands. Historical fact. They held off for two days with no apparent lack of stamina
But they didn't... and the total number of Greeks in that battle was around 20 000 (according to modern historians), not 300. Even the ancient Greek historians put the number at 5000 atleast.
The battle itself lasted 3 days, and actually they did rotate men to prevent fatigue:Herodotus says that the units for each city were kept together; units were rotated in and out of the battle to prevent fatigue
Again, I would actually study that history before claiming things as "historical facts".
I don't know how you can even keep trying to argue about this...
Blazing Shield used to be that way. 0 magicka regeneration while the shield was active. Nobody used it because it was such a harsh penalty. I
Some will claim that it could be used as a counter to an incoming burst, but the fact is it was simply better to just block that one big hit and continue on your way.
I would support shields becoming far more expensive, so stacking them would be an expensive endeavor, but 0 magicka regeneration will just make them useless, and essentially a death sentence upon cast.
Casting Sun Shield used to stop your magicka regeneration...not a single Templar used Sun Shield.
Having no magicka recovery for 6 seconds, was not worth a moderate shield.
Besides, many shields aren't self-cast. Some goes to allies. I could possibly wipe a friend when I'm using Healing Ward to protect myself. I could screw up my own raid using Barrier or Bone Shield synergy. Suddenly 20 guys have no magicka regeneration, get rekt
I'm no follower of the no stamina while blocking crap. But removing all magicka regeneration while having a shield up is even more stupid. Shields comes in many different shapes and sizes.