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what if damage shields didnt allow you to regen magicka while active

  • Dracane
    Dracane
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    Well would stop infi shield spammers who don't die even if attacked by 7 different players at once but maybe that be little to much...... maybe 30% less magicka regen.

    Try doing this without healing ward. The first CC will kill you.
    Permablockers don't die instantly when cced :)
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • QuebraRegra
    QuebraRegra
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    Darlon wrote: »
    No, because unlike with blocking (where you can just release your block) you can't stop (or better said, you can't cancel) having your shield applied.

    Make the shield a toggle.... DONE.

    There's too much shield abuse.

  • Lucky28
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    Never had any problems with shield stacking enemies. Tanks with block are a bit harder since they are also immune to CC so it's much harder to get past them and unlike sorcs they are not wearing light armor.


    with that said. i think it's a silly idea to give them zero Stamina Regen while blocking.
    Edited by Lucky28 on August 17, 2015 3:56PM
    Invictus
  • Personofsecrets
    Personofsecrets
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    Yes please.

    Dear most of the people that wanted tanks to be nerfed. May I take the time to introduce you to the people that want you to be nerfed now? Congratulations on opening Pandora's box with regards to the type of debate that is acceptable for the purposes of pushing a nerf.

    Oh, you want your mana regen? Well that is too bad because we have decided that you are not interacting and you are not really having much fun. Besides, now you will have to get good.
    Edited by Personofsecrets on August 17, 2015 4:04PM
  • Personofsecrets
    Personofsecrets
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    The actual fire rises.
  • Baragorath
    Baragorath
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    Very good idea.

    Its crazy that magicka users can spam their shields infinity making them best tanks and dps in cyrodill.

    @Eric Wrobel - it will bring some dynamic on Cyro not boring spam shielding with usage of one dps skill.
    Edited by Baragorath on August 17, 2015 4:12PM
    Baragorath - Proud Nord - Dragon Knight - Former Emperor - AR40
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  • Reverb
    Reverb
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    Interesting idea. If implemented, I would enjoy the sorc bounty quests much more. Sure, all classes stack shields, but that change would hurt Sorcs more than any other. The evil part of me says "yes", but the reasonable side knows that it doesn't bring balance to the game and is a bad idea.

    Until there are support skils that return pools of mana, what the OP proposes is unreasonable. Yes the stam regen changes are a big deal, but not as crippling as many people are claiming. On PTS, we found that good synergy between tank and Templar healer can mitigate the change with shards and Repentenance. There was a learning curve, and we had to change some things up, but we will field effective groups in 2.1 just like we do now.
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • Dracane
    Dracane
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    Baragorath wrote: »
    Very good idea.

    Its crazy that magicka users can spam their shields infinity making them best tanks and dps in cyrodill.

    @Eric Wrobel - it will bring some dynamic on Cyro not boring spam shielding with usage of one dps skill.

    Unreasonable. It will not bring dynamic, it will bring instant death to all light armor users. I know,that's what a turtle tank like you would appreciate :)

    IF they make any cost changes to damage shields, then the only acceptable thing would be to implement some kind of penalty. If you recast the same shields 2 times within 2 seconds, it costs more. That's the only possible nerf that would not instantly destroy damage shields and make them useless.

    Actually, damage shields are nowhere near being too strong on their own. 1 certain shield is too strong and several shields together. But 1 single damage shield is quite underwhelming.
    Edited by Dracane on August 17, 2015 4:28PM
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • DDuke
    DDuke
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    Dracane wrote: »
    Baragorath wrote: »
    Very good idea.

    Its crazy that magicka users can spam their shields infinity making them best tanks and dps in cyrodill.

    @Eric Wrobel - it will bring some dynamic on Cyro not boring spam shielding with usage of one dps skill.

    Unreasonable. It will not bring dynamic, it will bring instant death to all light armor users. I know,that's what a turtle tank like you would appreciate :)

    IF they make any cost changes to damage shields, then the only acceptable thing would be to implement some kind of penalty. If you recast the same shields 2 times within 2 seconds, it costs more. That's the only possible nerf that would not instantly destroy damage shields and make them useless.

    Actually, damage shields are nowhere near being too strong on their own. 1 certain shield is too strong and several shields together. But 1 single damage shield is quite underwhelming.

    To be fair, one Hardened Ward also still takes 2-3 offensive skills to break (and this is with a maximum damage build)...

    Proper balance (now that you're no longer getting instagibbed when out of shield) would be somewhere around 1,5 offensive skills to break a shield (one rotation), which would be the case if they were crittable.

    And before claiming it'd be the end of sorc: my caster DK does just fine without any dmg shields :smile:
  • Dracane
    Dracane
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    DDuke wrote: »
    Dracane wrote: »
    Baragorath wrote: »
    Very good idea.

    Its crazy that magicka users can spam their shields infinity making them best tanks and dps in cyrodill.

    @Eric Wrobel - it will bring some dynamic on Cyro not boring spam shielding with usage of one dps skill.

    Unreasonable. It will not bring dynamic, it will bring instant death to all light armor users. I know,that's what a turtle tank like you would appreciate :)

    IF they make any cost changes to damage shields, then the only acceptable thing would be to implement some kind of penalty. If you recast the same shields 2 times within 2 seconds, it costs more. That's the only possible nerf that would not instantly destroy damage shields and make them useless.

    Actually, damage shields are nowhere near being too strong on their own. 1 certain shield is too strong and several shields together. But 1 single damage shield is quite underwhelming.

    To be fair, one Hardened Ward also still takes 2-3 offensive skills to break (and this is with a maximum damage build)...

    Proper balance (now that you're no longer getting instagibbed when out of shield) would be somewhere around 1,5 offensive skills to break a shield (one rotation), which would be the case if they were crittable.

    And before claiming it'd be the end of sorc: my caster DK does just fine without any dmg shields :smile:

    Not sure if I should believe everything what a 1 shotting ganker Nightblade has to say about damage shields.

    2-3 offensive abilities is nothing. When pared with a CC, this is almost overkill.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Rinmaethodain
    Rinmaethodain
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    Stopping magicka regen with shield up is not enough.

    ZOS should bring joy and happines to all people who are so bored using same skills over again. Like templars pressng same button over and over again to use only Puncturing sweep or Bitting jabs (im aleady seeing people posting LFG VRx jab-plar).
    Same goes with DPS 2handed who use wrecking blow over and over again for single dps, or dual weild steel tornado for AOE.

    Those poor players must feel so bored and think their role is so unattractive. Pressing one key all the time like that.

    Zos should really do something to make them happy, just look at their faces. They need a smile being stapled to it.

    Like with, their resources wont regenerate for 5 seconds when they use those skills. And if they use them again during that 5 second period. The time is extended for another 5 second. This will make playing those roles attractive and interactive again.
  • Shinra
    Shinra
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    Wing wrote: »
    eh, eh, c'mon its only fair.

    I will run after you and permanently cast obsidian shield on you so you won't regen any magicka >:)
  • DDuke
    DDuke
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    Dracane wrote: »
    DDuke wrote: »
    Dracane wrote: »
    Baragorath wrote: »
    Very good idea.

    Its crazy that magicka users can spam their shields infinity making them best tanks and dps in cyrodill.

    @Eric Wrobel - it will bring some dynamic on Cyro not boring spam shielding with usage of one dps skill.

    Unreasonable. It will not bring dynamic, it will bring instant death to all light armor users. I know,that's what a turtle tank like you would appreciate :)

    IF they make any cost changes to damage shields, then the only acceptable thing would be to implement some kind of penalty. If you recast the same shields 2 times within 2 seconds, it costs more. That's the only possible nerf that would not instantly destroy damage shields and make them useless.

    Actually, damage shields are nowhere near being too strong on their own. 1 certain shield is too strong and several shields together. But 1 single damage shield is quite underwhelming.

    To be fair, one Hardened Ward also still takes 2-3 offensive skills to break (and this is with a maximum damage build)...

    Proper balance (now that you're no longer getting instagibbed when out of shield) would be somewhere around 1,5 offensive skills to break a shield (one rotation), which would be the case if they were crittable.

    And before claiming it'd be the end of sorc: my caster DK does just fine without any dmg shields :smile:

    Not sure if I should believe everything what a 1 shotting ganker Nightblade has to say about damage shields.

    2-3 offensive abilities is nothing. When pared with a CC, this is almost overkill.

    2-3 offensive abilities is atleast twice the amount of magicka it takes to cast that shield, and atleast twice the amount of time. This means you can easily cast shield and then an offensive ability before having to recast the shield, while your opponent is stuck wasting resources on immunity bubble.

    CCStamina drain is irrelevant, you simply break out of it before CCer's GCD ends and most sorc builds run enough stam regen to CC break every 7 seconds.

    And one shotting isn't a thing in next patch anymore, so there goes that (a good thing).
    Edited by DDuke on August 17, 2015 4:49PM
  • Dracane
    Dracane
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    DDuke wrote: »
    Dracane wrote: »
    DDuke wrote: »
    Dracane wrote: »
    Baragorath wrote: »
    Very good idea.

    Its crazy that magicka users can spam their shields infinity making them best tanks and dps in cyrodill.

    @Eric Wrobel - it will bring some dynamic on Cyro not boring spam shielding with usage of one dps skill.

    Unreasonable. It will not bring dynamic, it will bring instant death to all light armor users. I know,that's what a turtle tank like you would appreciate :)

    IF they make any cost changes to damage shields, then the only acceptable thing would be to implement some kind of penalty. If you recast the same shields 2 times within 2 seconds, it costs more. That's the only possible nerf that would not instantly destroy damage shields and make them useless.

    Actually, damage shields are nowhere near being too strong on their own. 1 certain shield is too strong and several shields together. But 1 single damage shield is quite underwhelming.

    To be fair, one Hardened Ward also still takes 2-3 offensive skills to break (and this is with a maximum damage build)...

    Proper balance (now that you're no longer getting instagibbed when out of shield) would be somewhere around 1,5 offensive skills to break a shield (one rotation), which would be the case if they were crittable.

    And before claiming it'd be the end of sorc: my caster DK does just fine without any dmg shields :smile:

    Not sure if I should believe everything what a 1 shotting ganker Nightblade has to say about damage shields.

    2-3 offensive abilities is nothing. When pared with a CC, this is almost overkill.

    2-3 offensive abilities is atleast twice the amount of magicka it takes to cast that shield, and atleast twice the amount of time. This means you can easily cast shield and then an offensive ability before having to recast the shield, while your opponent is stuck wasting resources on immunity bubble.

    CCStamina drain is irrelevant, you simply break out of it before CCer's GCD ends and most sorc builds run enough stam regen to CC break every 7 seconds.

    And one shotting isn't a thing in next patch anymore, so there goes that (a good thing).

    Then shields are more balanced than I thought. Against a Nightblade, I have to recast after 1 hit or the next CC kills me. You want them to break after 1 hit, where is the point in using them then ? If 1 attack already breaks them and you're busy with recasting them and dying after the first CC, there is no time to attack at all and no time to regain Magicka.

    You have your 1v1 perspective, I couldn't care less for 1v1. Shields have to work in AvA, where there are multiple enemies. Not only 1 enemy. I don't think we need to talk about this. Priority: AvA>1v1
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Dracane
    Dracane
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    Stopping magicka regen with shield up is not enough.

    ZOS should bring joy and happines to all people who are so bored using same skills over again. Like templars pressng same button over and over again to use only Puncturing sweep or Bitting jabs (im aleady seeing people posting LFG VRx jab-plar).
    Same goes with DPS 2handed who use wrecking blow over and over again for single dps, or dual weild steel tornado for AOE.

    Those poor players must feel so bored and think their role is so unattractive. Pressing one key all the time like that.

    Zos should really do something to make them happy, just look at their faces. They need a smile being stapled to it.

    Like with, their resources wont regenerate for 5 seconds when they use those skills. And if they use them again during that 5 second period. The time is extended for another 5 second. This will make playing those roles attractive and interactive again.

    They're going to be so happy. Not being able to use their ability for 5 seconds, that's what they want so badly.
    Edited by Dracane on August 17, 2015 4:57PM
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Rinmaethodain
    Rinmaethodain
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    Dracane wrote: »
    Stopping magicka regen with shield up is not enough.

    ZOS should bring joy and happines to all people who are so bored using same skills over again. Like templars pressng same button over and over again to use only Puncturing sweep or Bitting jabs (im aleady seeing people posting LFG VRx jab-plar).
    Same goes with DPS 2handed who use wrecking blow over and over again for single dps, or dual weild steel tornado for AOE.

    Those poor players must feel so bored and think their role is so unattractive. Pressing one key all the time like that.

    Zos should really do something to make them happy, just look at their faces. They need a smile being stapled to it.

    Like with, their resources wont regenerate for 5 seconds when they use those skills. And if they use them again during that 5 second period. The time is extended for another 5 second. This will make playing those roles attractive and interactive again.

    They're going to be so happy. Not being able to use their ability for 5 seconds, that's what they want so badly.

    5, 10, 20 seconds, who knows. Its a lottery which number will bring eternal smile on Mr. Eric Wrobel and Brian Wheeler face. Because they are the ones who should feel happy about game. Not players who actually play it.
  • Dracane
    Dracane
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    Dracane wrote: »
    Stopping magicka regen with shield up is not enough.

    ZOS should bring joy and happines to all people who are so bored using same skills over again. Like templars pressng same button over and over again to use only Puncturing sweep or Bitting jabs (im aleady seeing people posting LFG VRx jab-plar).
    Same goes with DPS 2handed who use wrecking blow over and over again for single dps, or dual weild steel tornado for AOE.

    Those poor players must feel so bored and think their role is so unattractive. Pressing one key all the time like that.

    Zos should really do something to make them happy, just look at their faces. They need a smile being stapled to it.

    Like with, their resources wont regenerate for 5 seconds when they use those skills. And if they use them again during that 5 second period. The time is extended for another 5 second. This will make playing those roles attractive and interactive again.

    They're going to be so happy. Not being able to use their ability for 5 seconds, that's what they want so badly.

    5, 10, 20 seconds, who knows. Its a lottery which number will bring eternal smile on Mr. Eric Wrobel and Brian Wheeler face. Because they are the ones who should feel happy about game. Not players who actually play it.

    20 seconds sounds good ;)
    I'm already smiling <3
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • DDuke
    DDuke
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    Dracane wrote: »
    DDuke wrote: »
    Dracane wrote: »
    DDuke wrote: »
    Dracane wrote: »
    Baragorath wrote: »
    Very good idea.

    Its crazy that magicka users can spam their shields infinity making them best tanks and dps in cyrodill.

    @Eric Wrobel - it will bring some dynamic on Cyro not boring spam shielding with usage of one dps skill.

    Unreasonable. It will not bring dynamic, it will bring instant death to all light armor users. I know,that's what a turtle tank like you would appreciate :)

    IF they make any cost changes to damage shields, then the only acceptable thing would be to implement some kind of penalty. If you recast the same shields 2 times within 2 seconds, it costs more. That's the only possible nerf that would not instantly destroy damage shields and make them useless.

    Actually, damage shields are nowhere near being too strong on their own. 1 certain shield is too strong and several shields together. But 1 single damage shield is quite underwhelming.

    To be fair, one Hardened Ward also still takes 2-3 offensive skills to break (and this is with a maximum damage build)...

    Proper balance (now that you're no longer getting instagibbed when out of shield) would be somewhere around 1,5 offensive skills to break a shield (one rotation), which would be the case if they were crittable.

    And before claiming it'd be the end of sorc: my caster DK does just fine without any dmg shields :smile:

    Not sure if I should believe everything what a 1 shotting ganker Nightblade has to say about damage shields.

    2-3 offensive abilities is nothing. When pared with a CC, this is almost overkill.

    2-3 offensive abilities is atleast twice the amount of magicka it takes to cast that shield, and atleast twice the amount of time. This means you can easily cast shield and then an offensive ability before having to recast the shield, while your opponent is stuck wasting resources on immunity bubble.

    CCStamina drain is irrelevant, you simply break out of it before CCer's GCD ends and most sorc builds run enough stam regen to CC break every 7 seconds.

    And one shotting isn't a thing in next patch anymore, so there goes that (a good thing).

    Then shields are more balanced than I thought. Against a Nightblade, I have to recast after 1 hit or the next CC kills me. You want them to break after 1 hit, where is the point in using them then ? If 1 attack already breaks them and you're busy with recasting them and dying after the first CC, there is no time to attack at all and no time to regain Magicka.

    You have your 1v1 perspective, I couldn't care less for 1v1. Shields have to work in AvA, where there are multiple enemies. Not only 1 enemy. I don't think we need to talk about this. Priority: AvA>1v1

    I do have 1v1 perspective, you are right.

    Another way to fix shields would be to keep them as strong as they are, but make them simply cost a lot more (like 5k magicka/cast), that way you wouldn't be able to spam them infinitely, but you wouldn't have to spam them.

    Of course, some people would then counter that by getting more regen - but that'd likely come at the cost of spell dmg/magicka (less potent shields).


    Shields are currently the only defensive mechanism that hasn't been nerfed, and you'll be hard pressed to find a single person thinking they deserve this kind of indirect buffing.

    AvA or 1v1, doesn't matter. A stamina build cannot mitigate/avoid damage indefinitely (roll dodge cost) & a permablocker can't block forever (no stam regen while blocking). It only makes sense shields also fall in line.
    Edited by DDuke on August 17, 2015 5:02PM
  • Dracane
    Dracane
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    DDuke wrote: »
    Dracane wrote: »
    DDuke wrote: »
    Dracane wrote: »
    DDuke wrote: »
    Dracane wrote: »
    Baragorath wrote: »
    Very good idea.

    Its crazy that magicka users can spam their shields infinity making them best tanks and dps in cyrodill.

    @Eric Wrobel - it will bring some dynamic on Cyro not boring spam shielding with usage of one dps skill.

    Unreasonable. It will not bring dynamic, it will bring instant death to all light armor users. I know,that's what a turtle tank like you would appreciate :)

    IF they make any cost changes to damage shields, then the only acceptable thing would be to implement some kind of penalty. If you recast the same shields 2 times within 2 seconds, it costs more. That's the only possible nerf that would not instantly destroy damage shields and make them useless.

    Actually, damage shields are nowhere near being too strong on their own. 1 certain shield is too strong and several shields together. But 1 single damage shield is quite underwhelming.

    To be fair, one Hardened Ward also still takes 2-3 offensive skills to break (and this is with a maximum damage build)...

    Proper balance (now that you're no longer getting instagibbed when out of shield) would be somewhere around 1,5 offensive skills to break a shield (one rotation), which would be the case if they were crittable.

    And before claiming it'd be the end of sorc: my caster DK does just fine without any dmg shields :smile:

    Not sure if I should believe everything what a 1 shotting ganker Nightblade has to say about damage shields.

    2-3 offensive abilities is nothing. When pared with a CC, this is almost overkill.

    2-3 offensive abilities is atleast twice the amount of magicka it takes to cast that shield, and atleast twice the amount of time. This means you can easily cast shield and then an offensive ability before having to recast the shield, while your opponent is stuck wasting resources on immunity bubble.

    CCStamina drain is irrelevant, you simply break out of it before CCer's GCD ends and most sorc builds run enough stam regen to CC break every 7 seconds.

    And one shotting isn't a thing in next patch anymore, so there goes that (a good thing).

    Then shields are more balanced than I thought. Against a Nightblade, I have to recast after 1 hit or the next CC kills me. You want them to break after 1 hit, where is the point in using them then ? If 1 attack already breaks them and you're busy with recasting them and dying after the first CC, there is no time to attack at all and no time to regain Magicka.

    You have your 1v1 perspective, I couldn't care less for 1v1. Shields have to work in AvA, where there are multiple enemies. Not only 1 enemy. I don't think we need to talk about this. Priority: AvA>1v1

    I do have 1v1 perspective, you are right.

    Another way to fix shields would be to keep them as strong as they are, but make them simply cost a lot more (like 5k magicka/cast), that way you wouldn't be able to spam them infinitely, but you wouldn't have to spam them.

    Of course, some people would then counter that by getting more regen - but that'd likely come at the cost of spell dmg/magicka (less potent shields).


    Shields are currently the only defensive mechanism that hasn't been nerfed, and you'll be hard pressed to find a single person thinking they deserve this kind of indirect buffing.

    I don't think we have to discuss any further
    Edited by Dracane on August 17, 2015 5:03PM
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • SkylarkAU
    SkylarkAU
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    You guys kinda forget that the classic perma block classes (DK, Temp) both have excellent heal/sustain abilities even without block. Sorcs (the classic shield class) don't..

    It's funny how qq and logic don't usually mix.
    Skylärk // v16 Stamina DK (AvA 23)
    Elizabeth Skylark // v16 Magicka Sorc (AvA 29)
    Tauriel Skylark // v16 Stamina NB (AvA 12)
    Alexander Skylark // v2 Magicka Templar
    Terra Australis XI // v2 Magicka DK
    Nocturnal | RÀGE
    << PC/NA/AD >>

    Youtube
  • Dracane
    Dracane
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    SkylarkAU wrote: »
    You guys kinda forget that the classic perma block classes (DK, Temp) both have excellent heal/sustain abilities even without block. Sorcs (the classic shield class) don't..

    It's funny how qq and logic don't usually mix.

    Thank you for saying what's on my mind since weeks.
    But I always get reported by people here when I say things as they are, so thank you for being my meat shield :D
    Btw, I'm still sad you're not my Skylark from EU :neutral:
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • SkylarkAU
    SkylarkAU
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    Dracane wrote: »
    SkylarkAU wrote: »
    You guys kinda forget that the classic perma block classes (DK, Temp) both have excellent heal/sustain abilities even without block. Sorcs (the classic shield class) don't..

    It's funny how qq and logic don't usually mix.

    Thank you for saying what's on my mind since weeks.
    But I always get reported by people here when I say things as they are, so thank you for being my meat shield :D
    Btw, I'm still sad you're not my Skylark from EU :neutral:

    nhiep-anh-dung-phim.jpg

    :D
    Skylärk // v16 Stamina DK (AvA 23)
    Elizabeth Skylark // v16 Magicka Sorc (AvA 29)
    Tauriel Skylark // v16 Stamina NB (AvA 12)
    Alexander Skylark // v2 Magicka Templar
    Terra Australis XI // v2 Magicka DK
    Nocturnal | RÀGE
    << PC/NA/AD >>

    Youtube
  • Dracane
    Dracane
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    SkylarkAU wrote: »
    Dracane wrote: »
    SkylarkAU wrote: »
    You guys kinda forget that the classic perma block classes (DK, Temp) both have excellent heal/sustain abilities even without block. Sorcs (the classic shield class) don't..

    It's funny how qq and logic don't usually mix.

    Thank you for saying what's on my mind since weeks.
    But I always get reported by people here when I say things as they are, so thank you for being my meat shield :D
    Btw, I'm still sad you're not my Skylark from EU :neutral:

    nhiep-anh-dung-phim.jpg

    :D

    Awwww. But I'm paying well :D and I always treat my workers.... well.
    Edited by Dracane on August 17, 2015 5:15PM
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • danno8
    danno8
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    Blazing Shield used to be that way. 0 magicka regeneration while the shield was active. Nobody used it because it was such a harsh penalty. I

    Some will claim that it could be used as a counter to an incoming burst, but the fact is it was simply better to just block that one big hit and continue on your way.

    I would support shields becoming far more expensive, so stacking them would be an expensive endeavor, but 0 magicka regeneration will just make them useless, and essentially a death sentence upon cast.
  • Maulkin
    Maulkin
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    DDuke wrote: »
    Sithisvoid wrote: »
    DDuke wrote: »
    Sithisvoid wrote: »
    DDuke wrote: »
    Sithisvoid wrote: »
    DDuke wrote: »
    Sithisvoid wrote: »
    No stamina regen while blocking sounds ridiculous anyway. I mean how long was the phalanx used successfully in military tactics? Those guys had plenty of stamina. Just proof perma blocking is a very valid tactic

    That is ridiculous... I challenge you to find one person who can/could keep blocking infinitely.

    That said, I'm sure they had plenty of stamina, which is why you should consider putting more points into stamina with your tank :smile:

    You'll block for a looong time, but you won't block infinitely.

    Tanks don't block "Infinitely" either. They block a mob, let it down and move on to the next one. Your point is invalid. The Greeks held the phalanx formation hours on end. hours on end. 300 men even used it to defeat an entire army

    No offense, but you've been watching too many movies.

    Much like Roman legions, they rotated tired men to the back line and had fresh ones step up.

    Nor were they unkillable while blocking. One well aimed strike and people died.

    Contrary to what you might believe, they did not have 90% damage mitigation :smiley:

    I'm sure 300 men had chances to "rotate" while "arrows blocked out the sun". Just because it's a movie doesn't mean it's not history. Maybe pick up a book sometime. The sheer size of Persia's army vs. 300 men didn't leave much time to "rotate"

    Just because it's a movie, doesn't mean it's historically accurate.

    If you want to know what happened at Thermopylae, I suggest you read some of those books, or check wikipedia.

    Besides, they lost that fight even in the movie...

    Doesn't matter they used shields to mitigate damage from an entire army days on end. Stay on topic. The shields were so effective 300 men used them to mitigate damage against thousands. Historical fact. They held off for two days with no apparent lack of stamina

    But they didn't... and the total number of Greeks in that battle was around 20 000 (according to modern historians), not 300. Even the ancient Greek historians put the number at 5000 atleast.

    The battle itself lasted 3 days, and actually they did rotate men to prevent fatigue:
    Herodotus says that the units for each city were kept together; units were rotated in and out of the battle to prevent fatigue

    Again, I would actually study that history before claiming things as "historical facts".

    I don't know how you can even keep trying to argue about this...

    Mostly correct, though i have yet to see a credible scholarly paper that puts the Greek numbers as high as 20k. The general consensus among historians is that the figure was between 6.5k-7.5k Hoplites.

    The higher numbers quoted usually include the Helots (slaves), who followed the Hoplites and played a similar role to that of the Squire during the middle ages. They tended to their masters but had no armor, weapons or military training to take part in battle themselves.

    For the Greeks, the Battle of Thermopylae was a military disaster. They fully expected the ~7k Hoplites to pin down the Persian army at Thermopylae for a week, which was the amount of time they estimated (correctly) that was needed until the Persians were forced to retreat for water and food supplies.

    It's unfortunate that the Battle is remembered by some today (blame Hollywood and modern literature) for the wrong reasons. People think Leonidas and his Spartans decided to fight to the last man. That it was a sacrifice for honour or a sadistic ideal that "Spartans never retreat", which is historically wrong anyway.

    That does huge disservice to both Leonidas (as a person and military leader) and the Greeks in general who valued life too highly to just throw theirs away at an unwinnable battle. The final stand at Thermopylae was Leonidas acting as a rearguard to allow for 2/3s of the Greek force to escape and fight another day. Which in context makes him not only brave, but also an intelligent and clear-headed military leader. A much higher praise than the "brave, but stupid" that is attributed to him by people who haven't studied the history.

    The shame was that had it not been for that mountain pass (that Leonidas was unaware of until he arrived there) and the traitor who informed the Persians, the Greeks would have comfortably held as planned. Historians seem to accept that in the first 2 days of combat Greek losses were negligible while Persians suffered greatly. The strategy for the Athenian fleet to block off Artemisium while Spartans held the Thermopylae strait was otherwise a brilliant example of military strategy to use terrain, choke-points and coordination to make the most of your vastly inferior numbers.

    That said, if Leonidas had achieved an easy victory perhaps his legend might not have grown to the proportions it has since. After all, as humanity we seem to get moved by self-sacrifice and martyrdom a fair bit.

    Sorry for the interjection, back to ESO :)

    EDIT: And they most certainly rotated to reduce fatigue and tend to wounds. That goes without saying. No-one fights a 3-day pushing and stabbing contest while wearing +20kg of bronze armaments without rest. Not even Spartans

    Edited by Maulkin on August 17, 2015 6:00PM
    EU | PC | AD
  • eliisra
    eliisra
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    Casting Sun Shield used to stop your magicka regeneration...not a single Templar used Sun Shield.

    Having no magicka recovery for 6 seconds, was not worth a moderate shield.

    Besides, many shields aren't self-cast. Some goes to allies. I could possibly wipe a friend when I'm using Healing Ward to protect myself. I could screw up my own raid using Barrier or Bone Shield synergy. Suddenly 20 guys have no magicka regeneration, get rekt :dizzy:

    I'm no follower of the no stamina while blocking crap. But removing all magicka regeneration while having a shield up is even more stupid. Shields comes in many different shapes and sizes.
  • Personofsecrets
    Personofsecrets
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    danno8 wrote: »
    Blazing Shield used to be that way. 0 magicka regeneration while the shield was active. Nobody used it because it was such a harsh penalty. I

    Some will claim that it could be used as a counter to an incoming burst, but the fact is it was simply better to just block that one big hit and continue on your way.

    I would support shields becoming far more expensive, so stacking them would be an expensive endeavor, but 0 magicka regeneration will just make them useless, and essentially a death sentence upon cast.

    This change is good for the long term health of the game. People will just have to change their ways of thinking about their play style.
  • Baragorath
    Baragorath
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    eliisra wrote: »
    Casting Sun Shield used to stop your magicka regeneration...not a single Templar used Sun Shield.

    Having no magicka recovery for 6 seconds, was not worth a moderate shield.

    Besides, many shields aren't self-cast. Some goes to allies. I could possibly wipe a friend when I'm using Healing Ward to protect myself. I could screw up my own raid using Barrier or Bone Shield synergy. Suddenly 20 guys have no magicka regeneration, get rekt :dizzy:

    I'm no follower of the no stamina while blocking crap. But removing all magicka regeneration while having a shield up is even more stupid. Shields comes in many different shapes and sizes.

    It would not as penalty goes only for caster.

    You protect your friend with the cost on no magicka regeneration on self.
    Baragorath - Proud Nord - Dragon Knight - Former Emperor - AR40
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    Squishy Tomatoes - Pact Support Group - July 2016 - up to date

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  • acw37162
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    Or you could just have use of the block function kill all regen.

    Or

    You could have just slowly reduced stamina regen when blocking over time till you found the right balance because, "when we nerf things we like to use kid gloves and need as little as possible". Someone said that recently can't remember who.

    Or

    Put stamina regen on a .5 second timer or 1 second timer

    Or

    Blocking causes stamina and magic regen to stop so one class doesn't have rather sizable advantage over the other.

    Damage mitigation options:

    Stamina builds: Blocking - stamina nerf Roll Dodging - stamina nerf. Don't enter combat - not yet nerfed

    Magica builds: Blocking - stamina nerf. Roll Dodging - stamina nerf. Any escape or mitigation skill requiring magica - still good. Shield staking - still good

    So magica builds have every option stamina builds have to mitigate escape damage with the added benefit of those escapes being a expendable resource with their primary resource still available for shielding, cleansing, escaping, and damaging

    Outside of just enjoying stamina builds I'm not seeing the long term health. What I'm seeing is tanks have to work there bar more and will have to adapt more skills and morphs suited to tanking.

    Block casting or animation canceling instant cast abilities with block is over unless your using magica based insta cast abilities then it's ok because your only saving your stamina for a breakout from hard CC anyway.

    The hard part for me to consume is people responsible for a multi million dollar project and with thousands of customers who use their product had a lot of meetings about this and legitimately believe this to be a good idea.
    Edited by acw37162 on August 17, 2015 10:50PM
  • ToRelax
    ToRelax
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    0 stamina regen while blocking is bad.
    0 magicka regen while shield active would be bad, too.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
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