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Interaction between Detection Potions and Nightblade Cloak needs COUNTERPLAY :)

KenaPKK
KenaPKK
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Accessible counterplay is a crucial component for game balance and fun for players.
FIXES & IMPROVEMENTS, BASE-GAME PATCH

Combat & Gameplay
General
  • Single-target abilities cast by those that have an active detection potion will no longer miss player characters who are Shadow Cloaked. If you can see them, you can hit them!

This takes away Nightblades' only significant defensive mechanics when maneuvering around crowds. Assassinating people solo on the edges of groups and slipping away -- a central component to many Nightblade's in-game fantasies / play styles -- will be infinitely more difficult, and playing Nightblades in organized raids will be much more dangerous. Everyone already runs detects already, so we need force miss, combined with line of sight and speed and other non-invisible tactics, to escape.

NOT TO MENTION any aoe at all, including the ubiquitous and easily applied Caltrops, will reveal and pin down a Nightblade as well.

Initiating this change will make cloak an empty ability slot on our bars with just the drink of a potion or toss of an aoe.

Either give us counterplay to detection, or give detection windows of down time for us to work within.

Suggested counterplay options:
  • Make the detection potion duration shorter, like immovability, creating windows for the Nightblades to function within
  • Decrease the detection radius so that the Nightblade has a chance to escape sight by running away
  • Give only the person who drank the detection potion the ability to either see or to target cloaked units. This is my preferred option because of its thematic logic. Let the person who actually drank the detection enjoy the benefits. Allied players could then see little clouded figures around the person who drank the potion, but be unable to target them with single target abilities. AOEs are still functional, of course
  • Or just let us keep our force miss, and stop being so butthurt about Nightblades. If you fix Healing Ward and learn to use AOEs properly, they won't be able to get away or survive once snagged in the first place.

Again, CREATE COUNTERPLAY

Counterplay is what gives us DECISION MAKING and STRATEGY and GAME DEPTH

DON'T destroy that
Kena
Former Class Rep
Former Legend GM
Theorycrafter
Beta player

youtube.com/@KenaPKK (inactive)
  • KenaPKK
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    Also, the original post is self-contradictory.

    "Single-target abilities cast by those that have an active detection potion will no longer miss player characters who are Shadow Cloaked."

    This statement means 100% grammatically that only the person who drank the potion -- i.e. he who has the potion active -- will not miss when targeting a cloaking Nightblade revealed by the potion.

    "If you can see them, you can hit them!"

    This statement implies, however, that allies of the player who drank the detection potion will not miss either.

    Which would be detrimental to Nightblades for the above explained reason... :(

    I can deal with detection potions giving everyone around a player 100% visibility of a Nightblade, which is totally not how they thematically should work....ZoS logic...way to destroy the immersion there...but I can't support a potion that reads "removes Cloak from all nearby Nightblades' bars for 50 seconds, 45 second cooldown."

    Might as well have a potion that reads "nearby sorcerers cannot cast shields" or "nearby Templars cannot heal."
    Edited by KenaPKK on August 13, 2015 7:03AM
    Kena
    Former Class Rep
    Former Legend GM
    Theorycrafter
    Beta player

    youtube.com/@KenaPKK (inactive)
  • KenaPKK
    KenaPKK
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    oops created this comment by accident.

    hi
    Edited by KenaPKK on August 13, 2015 7:03AM
    Kena
    Former Class Rep
    Former Legend GM
    Theorycrafter
    Beta player

    youtube.com/@KenaPKK (inactive)
  • Ryuho
    Ryuho
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    Hahah.. Seriously?? Cloak RIP
    The Farron family team (EU)
    sorcerer - Rubeus Farron AR31
    templar - Selene Farron AR27
    nightblade - Ryuho Farron AR25
    stamplar - Nura Farron AR10
    stamsorcerer - Kitty Farron AR14 (adopted member)
    DK - Ryu Farron AR17


    RETIRED

    CU - next mmo
  • KenaPKK
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    Ryuho wrote: »
    Hahah.. Seriously?? Cloak RIP

    Try not to comment in a balance forum if you're this biased. Thanks.
    Kena
    Former Class Rep
    Former Legend GM
    Theorycrafter
    Beta player

    youtube.com/@KenaPKK (inactive)
  • KenaPKK
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    Oh you're agreeing with me. Sorry, I've been up all night T_T and interpreted your comment as mocking NBs for being gutted. Apologies.

    This change is quite sad, though. le sigh..
    Kena
    Former Class Rep
    Former Legend GM
    Theorycrafter
    Beta player

    youtube.com/@KenaPKK (inactive)
  • ScruffyWhiskers
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    Not sure what the state of the cloak and detect potion system is on the PTS at this moment. I saw an early Kerviz stream where he was having a friend (on another faction) detect him with a potion and then he could not be single target attacked by that friend. This is what was fixed. On live if you use a detect potion, you can attack anybody that is revealed this way. This is how it should be. Thus the motto "If you can see them, you can hit them!"

    I have always assumed that just the person using the detect potion can see any cloaked players revealed that way. Anybody know for certain how that works? I sure hope that it is only the potion user on both Live and PTS that gets the new visibility info from the potion.
    Edited by ScruffyWhiskers on August 13, 2015 12:42PM
  • Armitas
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    Current "Counter Play" options to counter stealth detection.
    • Foot speed
    • Stealth speed
    • Stealth detection reduction
    • Properly timed CC in conjunction with stealth. Especially fear, further augmented by all of the above.

    These options are all currently in game and effective counters to the counter.
    Edited by Armitas on August 13, 2015 9:27PM
    Retired.
    Nord mDK
  • Pangnirtung
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    What is the point of having classes with unique abilities if they take away cloak?

    ZOS sometimes I really wonder what you're thinking.
  • Joy_Division
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    Oh you're agreeing with me. Sorry, I've been up all night T_T and interpreted your comment as mocking NBs for being gutted. Apologies.

    This change is quite sad, though. le sigh..

    LoL. Because someone agrees with you, they are not biased.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Darlon
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    Oh you're agreeing with me. Sorry, I've been up all night T_T and interpreted your comment as mocking NBs for being gutted. Apologies.

    This change is quite sad, though. le sigh..

    LoL. Because someone agrees with you, they are not biased.

    Yup, and when they disagree they're immediately biased :smile:
  • wraithguknub18_ESO
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    having a potion that can be up 40 seconds out of 45 that basically removes the stealth from dark cloak is a bit much I think.

    To me personally that ruins how I play my NB. It makes no sense to me to ruin a class defining ability.

    I agree with the other person lets have potions that make sorcs unable to shield for 40 out of 45 seconds or DKs cant use wings or healers not heal. Yes a bit overboard I know however that is what it feels like to most who play nightblades
  • Forestd16b14_ESO
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    So despit becoming the new meta class to be you're still saying you need buffs and fixes. Wow sorcs didn't even QQ this much when they needed buffs and DKs now where closed QQ this much when they got nerfed.
  • wraithguknub18_ESO
    wraithguknub18_ESO
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    So despit becoming the new meta class to be you're still saying you need buffs and fixes. Wow sorcs didn't even QQ this much when they needed buffs and DKs now where closed QQ this much when they got nerfed.

    The new meta class? Really? everyone is going to drop to become a NB huh?

    Maybe you should just not chime in if you have nothing to say that relates other than to berate people for stating their opinions.
  • Dracane
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    I think, giving the person who uses the detection potion to attack Nightblades is a good solution.

    Cloak is on the edge of being overpowered and detection potions are the only reliable counter against people who use cloak correctly. I would be carefull with nerfing detection potions, as they trigger the potion cooldown and you have to sacrifise a real potion to use them, only to deal with Cloak. I think this is a trade off and doesn't need any changes.
    Edited by Dracane on August 13, 2015 1:59PM
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Teiji
    Teiji
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    Detect pots have been around since early-access.

    You only QQ now? How about, very politely I say; L2P?

    Plenty of counter-play already, speed boost and cloak away, like normal.

    Or just do what every other class does, CC your attacker(s) then run away, except we can't cloak; NB can.
    "Serving Boethiah is Freedom, embracing heroism is Liberty, existing solely for noxiphilic sanguivoria is truth." - Martin Luther King, Jr.

    European megaserver Fallout 4

    Loyalist of Boethiah, heroism enthusiast, exposer of secrets, bless'ed of noxiphilic sanguivoria.

    Nerf one grind, two more take its place; hail Gryndra!


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  • MCMancub
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    Honestly, I'm just pissed that they went back on what they said less than a month ago, which was that in 2.1 cloak was to be fixed so that detection pots no longer worked on them. 2.1.1 comes out and that statement was thrown out the window.

    Cloak has never worked correctly, and if this change goes live I'm convinced it never will. There's no reason to be a NB anymore.
    Edited by MCMancub on August 13, 2015 2:02PM
  • wraithguknub18_ESO
    wraithguknub18_ESO
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    Teiji wrote: »
    Detect pots have been around since early-access.

    You only QQ now? How about, very politely I say; L2P?

    Plenty of counter-play already, speed boost and cloak away, like normal.

    Or just do what every other class does, CC your attacker(s) then run away, except we can't cloak; NB can.


    How exactly is it QQ'in when I am simply speaking my opinion?

    It amazes me the number of people that simply want to troll
  • Dracane
    Dracane
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    MCMancub wrote: »
    Honestly, I'm just pissed that they went back on what they said less than a month ago, which was that in 2.1 cloak was to be fixed so that detection pots no longer worked on them. 2.1.1 comes out and that statement was thrown out the window.

    Cloak has never worked correctly, and if this change goes live I'm convinced it never will. There's no reason to be a NB anymore.

    Because they realized, how ridiculous it is to make cloak immune to detection potions. Cloak would be totally overpowered if they would have done that.

    Cloak is extremely strong, even with detection potions. But why should permablockers, roll dodgers and blinkers suffer, while Nightblade get an overpowered survival mechanic ? No thank you. That's why they decided to not release this change, I hope you have insight for this.

    @wraithguknub18_ESO That's alright. Of course you can tell your opinion :) that's appreciated.
    As long as people can't tell you, WHY they disagree with your opinion, I wouldn't bother listening to them. But I agree with Teiji
    Edited by Dracane on August 13, 2015 2:14PM
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • MCMancub
    MCMancub
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    Dracane wrote: »
    MCMancub wrote: »
    Honestly, I'm just pissed that they went back on what they said less than a month ago, which was that in 2.1 cloak was to be fixed so that detection pots no longer worked on them. 2.1.1 comes out and that statement was thrown out the window.

    Cloak has never worked correctly, and if this change goes live I'm convinced it never will. There's no reason to be a NB anymore.

    Because they realized, how ridiculous it is to make cloak immune to detection potions. Cloak would be totally overpowered if they would have done that.

    Cloak is extremely strong, even with detection potions. But why should permablockers, roll dodgers and blinkers suffer, while Nightblade get an overpowered survival mechanic ? No thank you. That's why they decided to not release this change, I hope you have insight for this.

    @wraithguknub18_ESO That's alright. Of course you can tell your opinion :) that's appreciated.
    As long as people can't tell you, WHY they disagree with your opinion, I wouldn't bother listening to them. But I agree with Teiji

    How would it be ridiculous? Cloak is countered by AOE, and unlike Bolt and its morphs, you're still standing next to the enemy when you cast it. Nightblades have no defensive mechanic other than cloak. Making it useless guts them and makes you a fool for choosing to play one in PvP.

    You realize that with this change detection potions DO NOT HAVE A COUNTER IN THIS GAME, right? That means in PvP, if you are not running detection potions, you are at a strict disadvantage every single time. That's extremely unhealthy balance for the game.
    Edited by MCMancub on August 13, 2015 2:19PM
  • Dracane
    Dracane
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    MCMancub wrote: »
    Dracane wrote: »
    MCMancub wrote: »
    Honestly, I'm just pissed that they went back on what they said less than a month ago, which was that in 2.1 cloak was to be fixed so that detection pots no longer worked on them. 2.1.1 comes out and that statement was thrown out the window.

    Cloak has never worked correctly, and if this change goes live I'm convinced it never will. There's no reason to be a NB anymore.

    Because they realized, how ridiculous it is to make cloak immune to detection potions. Cloak would be totally overpowered if they would have done that.

    Cloak is extremely strong, even with detection potions. But why should permablockers, roll dodgers and blinkers suffer, while Nightblade get an overpowered survival mechanic ? No thank you. That's why they decided to not release this change, I hope you have insight for this.

    @wraithguknub18_ESO That's alright. Of course you can tell your opinion :) that's appreciated.
    As long as people can't tell you, WHY they disagree with your opinion, I wouldn't bother listening to them. But I agree with Teiji

    How would it be ridiculous? Cloak is countered by AOE, and unlike Bolt and its morphs, you're still standing next to the enemy when you cast it. Nightblades have no defensive mechanic other than cloak. Making it useless guts them and makes you a fool for choosing to play one in PvP.

    You realize that with this change detection potions DO NOT HAVE A COUNTER IN THIS GAME, right? That means in PvP, if you are not running detection potions, you are at a strict disadvantage every single time. That's extremely unhealthy balance for the game.

    Detection potions counter themselves. You can have a detection potion, that restores 1 stat. So you have to forget about 2 other ressources, which Nightblades can use as an advantage. And Magicka Nightblades are freaking fast. Look at this Mira Akatosh girl, she is immune to detection potions, she is too fast. The range of Detection potions is 20 meters 20! The average range in pvp is around 40 meters. 20 meters is more than manageable in pvp, even gap closers have a bigger range.

    Detection potions are a trade off and don't need changes. Please try looking at things from a different perspective before you complain about it.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • MCMancub
    MCMancub
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    Dracane wrote: »
    MCMancub wrote: »
    Dracane wrote: »
    MCMancub wrote: »
    Honestly, I'm just pissed that they went back on what they said less than a month ago, which was that in 2.1 cloak was to be fixed so that detection pots no longer worked on them. 2.1.1 comes out and that statement was thrown out the window.

    Cloak has never worked correctly, and if this change goes live I'm convinced it never will. There's no reason to be a NB anymore.

    Because they realized, how ridiculous it is to make cloak immune to detection potions. Cloak would be totally overpowered if they would have done that.

    Cloak is extremely strong, even with detection potions. But why should permablockers, roll dodgers and blinkers suffer, while Nightblade get an overpowered survival mechanic ? No thank you. That's why they decided to not release this change, I hope you have insight for this.

    @wraithguknub18_ESO That's alright. Of course you can tell your opinion :) that's appreciated.
    As long as people can't tell you, WHY they disagree with your opinion, I wouldn't bother listening to them. But I agree with Teiji

    How would it be ridiculous? Cloak is countered by AOE, and unlike Bolt and its morphs, you're still standing next to the enemy when you cast it. Nightblades have no defensive mechanic other than cloak. Making it useless guts them and makes you a fool for choosing to play one in PvP.

    You realize that with this change detection potions DO NOT HAVE A COUNTER IN THIS GAME, right? That means in PvP, if you are not running detection potions, you are at a strict disadvantage every single time. That's extremely unhealthy balance for the game.

    Detection potions counter themselves. You can have a detection potion, that restores 1 stat. So you have to forget about 2 other ressources, which Nightblades can use as an advantage. And Magicka Nightblades are freaking fast. Look at this Mira Akatosh girl, she is immune to detection potions, she is too fast. The range of Detection potions is 20 meters 20! The average range in pvp is around 40 meters. 20 meters is more than manageable in pvp, even gap closers have a bigger range.

    Detection potions are a trade off and don't need changes. Please try looking at things from a different perspective before you complain about it.

    THAT IS NOT A COUNTER. I am so sick of people saying that simple balance is countering itself. Heavy armor doesn't counter itself by not having lots of damage. THAT'S JUST BALANCE. Detection pots don't counter themselves because they don't also grant you every stat available! That's the stupidest logic I've ever heard on these forums.

    The term counter that we use is short for countermeasure. A counter is an ACTIVE mechanic to offset an effect. Cloak should be the counter to detection potions!

    Learn simple logic before you start posting here, please! Something can't counter itself unless it actively works against itself. That doesn't even make sense! Do health potions counter themselves because they don't also provide damage?

    You die to Nightblades. So you want them nerfed into the ground. You could not care less about healthy combat in this game. Get out.

    /thread
    Edited by MCMancub on August 13, 2015 2:32PM
  • TheBull
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    Not sure what the state of the cloak and detect potion system is on the PTS at this moment. I saw an early Kerviz stream where he was having a friend (on another faction) detect him with a potion and then he could not be single target attacked by that friend. This is what was fixed. On live if you use a detect potion, you can attack anybody that is revealed this way. This is how it should be. Thus the motto "If you can see them, you can hit them!"

    I have always assumed that just the person using the detect potion can see any cloaked players revealed that way. Anybody know for certain how that works? I sure hope that it is only the potion user on both Live and PTS that gets the new visibility info from the potion.

    All can see you.
  • Dracane
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    MCMancub wrote: »
    Dracane wrote: »
    MCMancub wrote: »
    Dracane wrote: »
    MCMancub wrote: »
    Honestly, I'm just pissed that they went back on what they said less than a month ago, which was that in 2.1 cloak was to be fixed so that detection pots no longer worked on them. 2.1.1 comes out and that statement was thrown out the window.

    Cloak has never worked correctly, and if this change goes live I'm convinced it never will. There's no reason to be a NB anymore.

    Because they realized, how ridiculous it is to make cloak immune to detection potions. Cloak would be totally overpowered if they would have done that.

    Cloak is extremely strong, even with detection potions. But why should permablockers, roll dodgers and blinkers suffer, while Nightblade get an overpowered survival mechanic ? No thank you. That's why they decided to not release this change, I hope you have insight for this.

    @wraithguknub18_ESO That's alright. Of course you can tell your opinion :) that's appreciated.
    As long as people can't tell you, WHY they disagree with your opinion, I wouldn't bother listening to them. But I agree with Teiji

    How would it be ridiculous? Cloak is countered by AOE, and unlike Bolt and its morphs, you're still standing next to the enemy when you cast it. Nightblades have no defensive mechanic other than cloak. Making it useless guts them and makes you a fool for choosing to play one in PvP.

    You realize that with this change detection potions DO NOT HAVE A COUNTER IN THIS GAME, right? That means in PvP, if you are not running detection potions, you are at a strict disadvantage every single time. That's extremely unhealthy balance for the game.

    Detection potions counter themselves. You can have a detection potion, that restores 1 stat. So you have to forget about 2 other ressources, which Nightblades can use as an advantage. And Magicka Nightblades are freaking fast. Look at this Mira Akatosh girl, she is immune to detection potions, she is too fast. The range of Detection potions is 20 meters 20! The average range in pvp is around 40 meters. 20 meters is more than manageable in pvp, even gap closers have a bigger range.

    Detection potions are a trade off and don't need changes. Please try looking at things from a different perspective before you complain about it.

    THAT IS NOT A COUNTER. I am so sick of people saying that simple balance is countering itself. Heavy armor doesn't counter itself by not having lots of damage. THAT'S JUST BALANCE. Detection pots don't counter themselves because they don't also grant you every stat available! That's the stupidest logic I've ever heard on these forums.

    The term counter that we use is short for countermeasure. A counter is an ACTIVE mechanic to offset an effect. Cloak should be the counter to detection potions!

    Learn simple logic before you start posting here, please! Something can't counter itself unless it actively works against itself. That doesn't even make sense! Do health potions counter themselves because they don't also provide damage?

    You die to Nightblades. So you want them nerfed into the ground. You could not care less about healthy combat in this game. Get out.

    /thread

    Omg calm down -.- seriously that's annoying.
    Detection potions are balanced, so they don't need a counter, simple logic you know ?

    If detection potions would give you everything, I would change them. But this is not the case, they disable you to restore 2 ressources for over 40 seconds. If I use a Magicka detect potion, I will definately run out of stamina, which most likely results in my death against them strong Nightblade ccs. If I use stamina detect, I will probably not manage my Magicka well enough, because my regen is too low. I don't get health at all.

    Nightblades are nowhere being nerfed into the ground, don't be so dramatic :no_mouth:
    Nightblades are extremely strong and I don't want to see them nerfed, my 2nd Main character is a Magicka Nightblade.
    Edited by Dracane on August 13, 2015 2:37PM
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Joy_Division
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    Most of these problems would go away if only the potion user could actually see and attack a cloaked NB.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Rayste
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    MCMancub wrote: »
    Dracane wrote: »
    MCMancub wrote: »
    Dracane wrote: »
    MCMancub wrote: »
    Honestly, I'm just pissed that they went back on what they said less than a month ago, which was that in 2.1 cloak was to be fixed so that detection pots no longer worked on them. 2.1.1 comes out and that statement was thrown out the window.

    Cloak has never worked correctly, and if this change goes live I'm convinced it never will. There's no reason to be a NB anymore.

    Because they realized, how ridiculous it is to make cloak immune to detection potions. Cloak would be totally overpowered if they would have done that.

    Cloak is extremely strong, even with detection potions. But why should permablockers, roll dodgers and blinkers suffer, while Nightblade get an overpowered survival mechanic ? No thank you. That's why they decided to not release this change, I hope you have insight for this.

    @wraithguknub18_ESO That's alright. Of course you can tell your opinion :) that's appreciated.
    As long as people can't tell you, WHY they disagree with your opinion, I wouldn't bother listening to them. But I agree with Teiji

    How would it be ridiculous? Cloak is countered by AOE, and unlike Bolt and its morphs, you're still standing next to the enemy when you cast it. Nightblades have no defensive mechanic other than cloak. Making it useless guts them and makes you a fool for choosing to play one in PvP.

    You realize that with this change detection potions DO NOT HAVE A COUNTER IN THIS GAME, right? That means in PvP, if you are not running detection potions, you are at a strict disadvantage every single time. That's extremely unhealthy balance for the game.

    Detection potions counter themselves. You can have a detection potion, that restores 1 stat. So you have to forget about 2 other ressources, which Nightblades can use as an advantage. And Magicka Nightblades are freaking fast. Look at this Mira Akatosh girl, she is immune to detection potions, she is too fast. The range of Detection potions is 20 meters 20! The average range in pvp is around 40 meters. 20 meters is more than manageable in pvp, even gap closers have a bigger range.

    Detection potions are a trade off and don't need changes. Please try looking at things from a different perspective before you complain about it.

    THAT IS NOT A COUNTER. I am so sick of people saying that simple balance is countering itself. Heavy armor doesn't counter itself by not having lots of damage. THAT'S JUST BALANCE. Detection pots don't counter themselves because they don't also grant you every stat available! That's the stupidest logic I've ever heard on these forums.

    The term counter that we use is short for countermeasure. A counter is an ACTIVE mechanic to offset an effect. Cloak should be the counter to detection potions!

    Learn simple logic before you start posting here, please! Something can't counter itself unless it actively works against itself. That doesn't even make sense! Do health potions counter themselves because they don't also provide damage?

    You die to Nightblades. So you want them nerfed into the ground. You could not care less about healthy combat in this game. Get out.

    /thread

    Thread? Lots of nonsense there at the end. NBs, as PTS stands, are the meta class. I am thinking you are being a bit hypocritical here...... nerfed to the ground? lol really?
    The Teach - AD Templar
  • Sarousse
    Sarousse
    ✭✭✭✭✭
    No. I will just continue to destroy all of you with my thousands of detect pots, coward nightblades.
  • MCMancub
    MCMancub
    ✭✭✭✭
    Dracane wrote: »
    MCMancub wrote: »
    Dracane wrote: »
    MCMancub wrote: »
    Dracane wrote: »
    MCMancub wrote: »
    Honestly, I'm just pissed that they went back on what they said less than a month ago, which was that in 2.1 cloak was to be fixed so that detection pots no longer worked on them. 2.1.1 comes out and that statement was thrown out the window.

    Cloak has never worked correctly, and if this change goes live I'm convinced it never will. There's no reason to be a NB anymore.

    Because they realized, how ridiculous it is to make cloak immune to detection potions. Cloak would be totally overpowered if they would have done that.

    Cloak is extremely strong, even with detection potions. But why should permablockers, roll dodgers and blinkers suffer, while Nightblade get an overpowered survival mechanic ? No thank you. That's why they decided to not release this change, I hope you have insight for this.

    @wraithguknub18_ESO That's alright. Of course you can tell your opinion :) that's appreciated.
    As long as people can't tell you, WHY they disagree with your opinion, I wouldn't bother listening to them. But I agree with Teiji

    How would it be ridiculous? Cloak is countered by AOE, and unlike Bolt and its morphs, you're still standing next to the enemy when you cast it. Nightblades have no defensive mechanic other than cloak. Making it useless guts them and makes you a fool for choosing to play one in PvP.

    You realize that with this change detection potions DO NOT HAVE A COUNTER IN THIS GAME, right? That means in PvP, if you are not running detection potions, you are at a strict disadvantage every single time. That's extremely unhealthy balance for the game.

    Detection potions counter themselves. You can have a detection potion, that restores 1 stat. So you have to forget about 2 other ressources, which Nightblades can use as an advantage. And Magicka Nightblades are freaking fast. Look at this Mira Akatosh girl, she is immune to detection potions, she is too fast. The range of Detection potions is 20 meters 20! The average range in pvp is around 40 meters. 20 meters is more than manageable in pvp, even gap closers have a bigger range.

    Detection potions are a trade off and don't need changes. Please try looking at things from a different perspective before you complain about it.

    THAT IS NOT A COUNTER. I am so sick of people saying that simple balance is countering itself. Heavy armor doesn't counter itself by not having lots of damage. THAT'S JUST BALANCE. Detection pots don't counter themselves because they don't also grant you every stat available! That's the stupidest logic I've ever heard on these forums.

    The term counter that we use is short for countermeasure. A counter is an ACTIVE mechanic to offset an effect. Cloak should be the counter to detection potions!

    Learn simple logic before you start posting here, please! Something can't counter itself unless it actively works against itself. That doesn't even make sense! Do health potions counter themselves because they don't also provide damage?

    You die to Nightblades. So you want them nerfed into the ground. You could not care less about healthy combat in this game. Get out.

    /thread

    Omg calm down -.- seriously that's annoying.
    Detection potions are balanced, so they don't need a counter, simple logic you know ?

    If detection potions would give you everything, I would change them. But this is not the case, they disable you to restore 2 ressources for over 40 seconds. If I use a Magicka detect potion, I will definately run out of stamina, which most likely results in my death against them strong Nightblade ccs. If I use stamina detect, I will probably not manage my Magicka well enough, because my regen is too low. I don't get health at all.

    Nightblades are nowhere being nerfed into the ground, don't be so dramatic :no_mouth:
    Nightblades are extremely strong and I don't want to see them nerfed, my 2nd Main character is a Magicka Nightblade.

    This doesn't even make sense!

    Counters are used to achieve balance. Not the other way around. If something has no counter, then it is not balanced. Armor penetration counters armor which counters damage which counters health which counters armor penetration which counters ...

    See how that works? Everything in the game has to have a counter or it is unbalanced. Everything. Detection potions not having a counter means that nothing can actively work against them to bring them into balance.

    And to your statement that NB's are not being nerfed to the ground, there is no reason to play a NB over any other class without this mechanic in PvP. Utility is king in PvP, and NB's now have none. Templars can self heal, DK's can self heal and get added defenses, sorcerers get bubble and bolt. What do NB's have?

    Nothing.

    EDIT: You clearly don't play NB and simply want them nerfed because you die to them. If I trusted ZOS a little more with balance, I wouldn't care about your comments. But since they are so inept to achieve simple balance in this game, you coming into a thread and spreading false information could possibly have negative effects to an entire class.
    Edited by MCMancub on August 13, 2015 2:46PM
  • Dracane
    Dracane
    ✭✭✭✭✭
    ✭✭✭✭✭
    MCMancub wrote: »
    Dracane wrote: »
    MCMancub wrote: »
    Dracane wrote: »
    MCMancub wrote: »
    Dracane wrote: »
    MCMancub wrote: »
    Honestly, I'm just pissed that they went back on what they said less than a month ago, which was that in 2.1 cloak was to be fixed so that detection pots no longer worked on them. 2.1.1 comes out and that statement was thrown out the window.

    Cloak has never worked correctly, and if this change goes live I'm convinced it never will. There's no reason to be a NB anymore.

    Because they realized, how ridiculous it is to make cloak immune to detection potions. Cloak would be totally overpowered if they would have done that.

    Cloak is extremely strong, even with detection potions. But why should permablockers, roll dodgers and blinkers suffer, while Nightblade get an overpowered survival mechanic ? No thank you. That's why they decided to not release this change, I hope you have insight for this.

    @wraithguknub18_ESO That's alright. Of course you can tell your opinion :) that's appreciated.
    As long as people can't tell you, WHY they disagree with your opinion, I wouldn't bother listening to them. But I agree with Teiji

    How would it be ridiculous? Cloak is countered by AOE, and unlike Bolt and its morphs, you're still standing next to the enemy when you cast it. Nightblades have no defensive mechanic other than cloak. Making it useless guts them and makes you a fool for choosing to play one in PvP.

    You realize that with this change detection potions DO NOT HAVE A COUNTER IN THIS GAME, right? That means in PvP, if you are not running detection potions, you are at a strict disadvantage every single time. That's extremely unhealthy balance for the game.

    Detection potions counter themselves. You can have a detection potion, that restores 1 stat. So you have to forget about 2 other ressources, which Nightblades can use as an advantage. And Magicka Nightblades are freaking fast. Look at this Mira Akatosh girl, she is immune to detection potions, she is too fast. The range of Detection potions is 20 meters 20! The average range in pvp is around 40 meters. 20 meters is more than manageable in pvp, even gap closers have a bigger range.

    Detection potions are a trade off and don't need changes. Please try looking at things from a different perspective before you complain about it.

    THAT IS NOT A COUNTER. I am so sick of people saying that simple balance is countering itself. Heavy armor doesn't counter itself by not having lots of damage. THAT'S JUST BALANCE. Detection pots don't counter themselves because they don't also grant you every stat available! That's the stupidest logic I've ever heard on these forums.

    The term counter that we use is short for countermeasure. A counter is an ACTIVE mechanic to offset an effect. Cloak should be the counter to detection potions!

    Learn simple logic before you start posting here, please! Something can't counter itself unless it actively works against itself. That doesn't even make sense! Do health potions counter themselves because they don't also provide damage?

    You die to Nightblades. So you want them nerfed into the ground. You could not care less about healthy combat in this game. Get out.

    /thread

    Omg calm down -.- seriously that's annoying.
    Detection potions are balanced, so they don't need a counter, simple logic you know ?

    If detection potions would give you everything, I would change them. But this is not the case, they disable you to restore 2 ressources for over 40 seconds. If I use a Magicka detect potion, I will definately run out of stamina, which most likely results in my death against them strong Nightblade ccs. If I use stamina detect, I will probably not manage my Magicka well enough, because my regen is too low. I don't get health at all.

    Nightblades are nowhere being nerfed into the ground, don't be so dramatic :no_mouth:
    Nightblades are extremely strong and I don't want to see them nerfed, my 2nd Main character is a Magicka Nightblade.

    This doesn't even make sense!

    Counters are used to achieve balance. Not the other way around. If something has no counter, then it is not balanced. Armor penetration counters armor which counters damage which counters health which counters armor penetration which counters ...

    See how that works? Everything in the game has to have a counter or it is unbalanced. Everything. Detection potions not having a counter means that nothing can actively work against them to bring them into balance.

    And to your statement that NB's are not being nerfed to the ground, there is no reason to play a NB over any other class without this mechanic in PvP. Utility is king in PvP, and NB's now have none. Templars can self heal, DK's can self heal and get added defenses, sorcerers get bubble and bolt. What do NB's have?

    Nothing.

    EDIT: You clearly don't play NB and simply want them nerfed because you die to them. If I trusted ZOS a little more with balance, I wouldn't care about your comments. But since they are so inept to achieve simple balance in this game, you coming into a thread and spreading false information could possibly have negative effects to an entire class.

    I think it's pointless. I don't want to argue and will not waste my time, trying to explain things to you.

    Detection potions balance themselves as I explained to you earlier. That's why they don't need a counter, as they are nothing that needs to be countered.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • ScruffyWhiskers
    ScruffyWhiskers
    ✭✭✭✭✭
    TheBull wrote: »
    All can see you.

    LOL Well that explains a lot.

  • wraithguknub18_ESO
    wraithguknub18_ESO
    ✭✭✭
    Dracane wrote: »
    MCMancub wrote: »
    Honestly, I'm just pissed that they went back on what they said less than a month ago, which was that in 2.1 cloak was to be fixed so that detection pots no longer worked on them. 2.1.1 comes out and that statement was thrown out the window.

    Cloak has never worked correctly, and if this change goes live I'm convinced it never will. There's no reason to be a NB anymore.

    Because they realized, how ridiculous it is to make cloak immune to detection potions. Cloak would be totally overpowered if they would have done that.

    Cloak is extremely strong, even with detection potions. But why should permablockers, roll dodgers and blinkers suffer, while Nightblade get an overpowered survival mechanic ? No thank you. That's why they decided to not release this change, I hope you have insight for this.

    @wraithguknub18_ESO That's alright. Of course you can tell your opinion :) that's appreciated.
    As long as people can't tell you, WHY they disagree with your opinion, I wouldn't bother listening to them. But I agree with Teiji

    I have absolutely no problem with someone disagreeing with me in an intelligent non-name calling or the famous L2P comments. Disagree by all means but at least have an intelligent response to why I am wrong (I am not saying this to anyone in particular just in general)
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