ZOS_GinaBruno wrote: »FIXES & IMPROVEMENTS, BASE-GAME PATCH
Combat & Gameplay
General
- Single-target abilities cast by those that have an active detection potion will no longer miss player characters who are Shadow Cloaked. If you can see them, you can hit them!
jnorris91ub17_ESO wrote: »Oh you're agreeing with me. Sorry, I've been up all night T_T and interpreted your comment as mocking NBs for being gutted. Apologies.
This change is quite sad, though. le sigh..
Joy_Division wrote: »jnorris91ub17_ESO wrote: »Oh you're agreeing with me. Sorry, I've been up all night T_T and interpreted your comment as mocking NBs for being gutted. Apologies.
This change is quite sad, though. le sigh..
LoL. Because someone agrees with you, they are not biased.
Forestd16b14_ESO wrote: »So despit becoming the new meta class to be you're still saying you need buffs and fixes. Wow sorcs didn't even QQ this much when they needed buffs and DKs now where closed QQ this much when they got nerfed.
Detect pots have been around since early-access.
You only QQ now? How about, very politely I say; L2P?
Plenty of counter-play already, speed boost and cloak away, like normal.
Or just do what every other class does, CC your attacker(s) then run away, except we can't cloak; NB can.
Honestly, I'm just pissed that they went back on what they said less than a month ago, which was that in 2.1 cloak was to be fixed so that detection pots no longer worked on them. 2.1.1 comes out and that statement was thrown out the window.
Cloak has never worked correctly, and if this change goes live I'm convinced it never will. There's no reason to be a NB anymore.
Honestly, I'm just pissed that they went back on what they said less than a month ago, which was that in 2.1 cloak was to be fixed so that detection pots no longer worked on them. 2.1.1 comes out and that statement was thrown out the window.
Cloak has never worked correctly, and if this change goes live I'm convinced it never will. There's no reason to be a NB anymore.
Because they realized, how ridiculous it is to make cloak immune to detection potions. Cloak would be totally overpowered if they would have done that.
Cloak is extremely strong, even with detection potions. But why should permablockers, roll dodgers and blinkers suffer, while Nightblade get an overpowered survival mechanic ? No thank you. That's why they decided to not release this change, I hope you have insight for this.
@wraithguknub18_ESO That's alright. Of course you can tell your opinionthat's appreciated.
As long as people can't tell you, WHY they disagree with your opinion, I wouldn't bother listening to them. But I agree with Teiji
Honestly, I'm just pissed that they went back on what they said less than a month ago, which was that in 2.1 cloak was to be fixed so that detection pots no longer worked on them. 2.1.1 comes out and that statement was thrown out the window.
Cloak has never worked correctly, and if this change goes live I'm convinced it never will. There's no reason to be a NB anymore.
Because they realized, how ridiculous it is to make cloak immune to detection potions. Cloak would be totally overpowered if they would have done that.
Cloak is extremely strong, even with detection potions. But why should permablockers, roll dodgers and blinkers suffer, while Nightblade get an overpowered survival mechanic ? No thank you. That's why they decided to not release this change, I hope you have insight for this.
@wraithguknub18_ESO That's alright. Of course you can tell your opinionthat's appreciated.
As long as people can't tell you, WHY they disagree with your opinion, I wouldn't bother listening to them. But I agree with Teiji
How would it be ridiculous? Cloak is countered by AOE, and unlike Bolt and its morphs, you're still standing next to the enemy when you cast it. Nightblades have no defensive mechanic other than cloak. Making it useless guts them and makes you a fool for choosing to play one in PvP.
You realize that with this change detection potions DO NOT HAVE A COUNTER IN THIS GAME, right? That means in PvP, if you are not running detection potions, you are at a strict disadvantage every single time. That's extremely unhealthy balance for the game.
Honestly, I'm just pissed that they went back on what they said less than a month ago, which was that in 2.1 cloak was to be fixed so that detection pots no longer worked on them. 2.1.1 comes out and that statement was thrown out the window.
Cloak has never worked correctly, and if this change goes live I'm convinced it never will. There's no reason to be a NB anymore.
Because they realized, how ridiculous it is to make cloak immune to detection potions. Cloak would be totally overpowered if they would have done that.
Cloak is extremely strong, even with detection potions. But why should permablockers, roll dodgers and blinkers suffer, while Nightblade get an overpowered survival mechanic ? No thank you. That's why they decided to not release this change, I hope you have insight for this.
@wraithguknub18_ESO That's alright. Of course you can tell your opinionthat's appreciated.
As long as people can't tell you, WHY they disagree with your opinion, I wouldn't bother listening to them. But I agree with Teiji
How would it be ridiculous? Cloak is countered by AOE, and unlike Bolt and its morphs, you're still standing next to the enemy when you cast it. Nightblades have no defensive mechanic other than cloak. Making it useless guts them and makes you a fool for choosing to play one in PvP.
You realize that with this change detection potions DO NOT HAVE A COUNTER IN THIS GAME, right? That means in PvP, if you are not running detection potions, you are at a strict disadvantage every single time. That's extremely unhealthy balance for the game.
Detection potions counter themselves. You can have a detection potion, that restores 1 stat. So you have to forget about 2 other ressources, which Nightblades can use as an advantage. And Magicka Nightblades are freaking fast. Look at this Mira Akatosh girl, she is immune to detection potions, she is too fast. The range of Detection potions is 20 meters 20! The average range in pvp is around 40 meters. 20 meters is more than manageable in pvp, even gap closers have a bigger range.
Detection potions are a trade off and don't need changes. Please try looking at things from a different perspective before you complain about it.
ScruffyWhiskers wrote: »Not sure what the state of the cloak and detect potion system is on the PTS at this moment. I saw an early Kerviz stream where he was having a friend (on another faction) detect him with a potion and then he could not be single target attacked by that friend. This is what was fixed. On live if you use a detect potion, you can attack anybody that is revealed this way. This is how it should be. Thus the motto "If you can see them, you can hit them!"
I have always assumed that just the person using the detect potion can see any cloaked players revealed that way. Anybody know for certain how that works? I sure hope that it is only the potion user on both Live and PTS that gets the new visibility info from the potion.
Honestly, I'm just pissed that they went back on what they said less than a month ago, which was that in 2.1 cloak was to be fixed so that detection pots no longer worked on them. 2.1.1 comes out and that statement was thrown out the window.
Cloak has never worked correctly, and if this change goes live I'm convinced it never will. There's no reason to be a NB anymore.
Because they realized, how ridiculous it is to make cloak immune to detection potions. Cloak would be totally overpowered if they would have done that.
Cloak is extremely strong, even with detection potions. But why should permablockers, roll dodgers and blinkers suffer, while Nightblade get an overpowered survival mechanic ? No thank you. That's why they decided to not release this change, I hope you have insight for this.
@wraithguknub18_ESO That's alright. Of course you can tell your opinionthat's appreciated.
As long as people can't tell you, WHY they disagree with your opinion, I wouldn't bother listening to them. But I agree with Teiji
How would it be ridiculous? Cloak is countered by AOE, and unlike Bolt and its morphs, you're still standing next to the enemy when you cast it. Nightblades have no defensive mechanic other than cloak. Making it useless guts them and makes you a fool for choosing to play one in PvP.
You realize that with this change detection potions DO NOT HAVE A COUNTER IN THIS GAME, right? That means in PvP, if you are not running detection potions, you are at a strict disadvantage every single time. That's extremely unhealthy balance for the game.
Detection potions counter themselves. You can have a detection potion, that restores 1 stat. So you have to forget about 2 other ressources, which Nightblades can use as an advantage. And Magicka Nightblades are freaking fast. Look at this Mira Akatosh girl, she is immune to detection potions, she is too fast. The range of Detection potions is 20 meters 20! The average range in pvp is around 40 meters. 20 meters is more than manageable in pvp, even gap closers have a bigger range.
Detection potions are a trade off and don't need changes. Please try looking at things from a different perspective before you complain about it.
THAT IS NOT A COUNTER. I am so sick of people saying that simple balance is countering itself. Heavy armor doesn't counter itself by not having lots of damage. THAT'S JUST BALANCE. Detection pots don't counter themselves because they don't also grant you every stat available! That's the stupidest logic I've ever heard on these forums.
The term counter that we use is short for countermeasure. A counter is an ACTIVE mechanic to offset an effect. Cloak should be the counter to detection potions!
Learn simple logic before you start posting here, please! Something can't counter itself unless it actively works against itself. That doesn't even make sense! Do health potions counter themselves because they don't also provide damage?
You die to Nightblades. So you want them nerfed into the ground. You could not care less about healthy combat in this game. Get out.
/thread
Honestly, I'm just pissed that they went back on what they said less than a month ago, which was that in 2.1 cloak was to be fixed so that detection pots no longer worked on them. 2.1.1 comes out and that statement was thrown out the window.
Cloak has never worked correctly, and if this change goes live I'm convinced it never will. There's no reason to be a NB anymore.
Because they realized, how ridiculous it is to make cloak immune to detection potions. Cloak would be totally overpowered if they would have done that.
Cloak is extremely strong, even with detection potions. But why should permablockers, roll dodgers and blinkers suffer, while Nightblade get an overpowered survival mechanic ? No thank you. That's why they decided to not release this change, I hope you have insight for this.
@wraithguknub18_ESO That's alright. Of course you can tell your opinionthat's appreciated.
As long as people can't tell you, WHY they disagree with your opinion, I wouldn't bother listening to them. But I agree with Teiji
How would it be ridiculous? Cloak is countered by AOE, and unlike Bolt and its morphs, you're still standing next to the enemy when you cast it. Nightblades have no defensive mechanic other than cloak. Making it useless guts them and makes you a fool for choosing to play one in PvP.
You realize that with this change detection potions DO NOT HAVE A COUNTER IN THIS GAME, right? That means in PvP, if you are not running detection potions, you are at a strict disadvantage every single time. That's extremely unhealthy balance for the game.
Detection potions counter themselves. You can have a detection potion, that restores 1 stat. So you have to forget about 2 other ressources, which Nightblades can use as an advantage. And Magicka Nightblades are freaking fast. Look at this Mira Akatosh girl, she is immune to detection potions, she is too fast. The range of Detection potions is 20 meters 20! The average range in pvp is around 40 meters. 20 meters is more than manageable in pvp, even gap closers have a bigger range.
Detection potions are a trade off and don't need changes. Please try looking at things from a different perspective before you complain about it.
THAT IS NOT A COUNTER. I am so sick of people saying that simple balance is countering itself. Heavy armor doesn't counter itself by not having lots of damage. THAT'S JUST BALANCE. Detection pots don't counter themselves because they don't also grant you every stat available! That's the stupidest logic I've ever heard on these forums.
The term counter that we use is short for countermeasure. A counter is an ACTIVE mechanic to offset an effect. Cloak should be the counter to detection potions!
Learn simple logic before you start posting here, please! Something can't counter itself unless it actively works against itself. That doesn't even make sense! Do health potions counter themselves because they don't also provide damage?
You die to Nightblades. So you want them nerfed into the ground. You could not care less about healthy combat in this game. Get out.
/thread
Honestly, I'm just pissed that they went back on what they said less than a month ago, which was that in 2.1 cloak was to be fixed so that detection pots no longer worked on them. 2.1.1 comes out and that statement was thrown out the window.
Cloak has never worked correctly, and if this change goes live I'm convinced it never will. There's no reason to be a NB anymore.
Because they realized, how ridiculous it is to make cloak immune to detection potions. Cloak would be totally overpowered if they would have done that.
Cloak is extremely strong, even with detection potions. But why should permablockers, roll dodgers and blinkers suffer, while Nightblade get an overpowered survival mechanic ? No thank you. That's why they decided to not release this change, I hope you have insight for this.
@wraithguknub18_ESO That's alright. Of course you can tell your opinionthat's appreciated.
As long as people can't tell you, WHY they disagree with your opinion, I wouldn't bother listening to them. But I agree with Teiji
How would it be ridiculous? Cloak is countered by AOE, and unlike Bolt and its morphs, you're still standing next to the enemy when you cast it. Nightblades have no defensive mechanic other than cloak. Making it useless guts them and makes you a fool for choosing to play one in PvP.
You realize that with this change detection potions DO NOT HAVE A COUNTER IN THIS GAME, right? That means in PvP, if you are not running detection potions, you are at a strict disadvantage every single time. That's extremely unhealthy balance for the game.
Detection potions counter themselves. You can have a detection potion, that restores 1 stat. So you have to forget about 2 other ressources, which Nightblades can use as an advantage. And Magicka Nightblades are freaking fast. Look at this Mira Akatosh girl, she is immune to detection potions, she is too fast. The range of Detection potions is 20 meters 20! The average range in pvp is around 40 meters. 20 meters is more than manageable in pvp, even gap closers have a bigger range.
Detection potions are a trade off and don't need changes. Please try looking at things from a different perspective before you complain about it.
THAT IS NOT A COUNTER. I am so sick of people saying that simple balance is countering itself. Heavy armor doesn't counter itself by not having lots of damage. THAT'S JUST BALANCE. Detection pots don't counter themselves because they don't also grant you every stat available! That's the stupidest logic I've ever heard on these forums.
The term counter that we use is short for countermeasure. A counter is an ACTIVE mechanic to offset an effect. Cloak should be the counter to detection potions!
Learn simple logic before you start posting here, please! Something can't counter itself unless it actively works against itself. That doesn't even make sense! Do health potions counter themselves because they don't also provide damage?
You die to Nightblades. So you want them nerfed into the ground. You could not care less about healthy combat in this game. Get out.
/thread
Omg calm down -.- seriously that's annoying.
Detection potions are balanced, so they don't need a counter, simple logic you know ?
If detection potions would give you everything, I would change them. But this is not the case, they disable you to restore 2 ressources for over 40 seconds. If I use a Magicka detect potion, I will definately run out of stamina, which most likely results in my death against them strong Nightblade ccs. If I use stamina detect, I will probably not manage my Magicka well enough, because my regen is too low. I don't get health at all.
Nightblades are nowhere being nerfed into the ground, don't be so dramatic
Nightblades are extremely strong and I don't want to see them nerfed, my 2nd Main character is a Magicka Nightblade.
Honestly, I'm just pissed that they went back on what they said less than a month ago, which was that in 2.1 cloak was to be fixed so that detection pots no longer worked on them. 2.1.1 comes out and that statement was thrown out the window.
Cloak has never worked correctly, and if this change goes live I'm convinced it never will. There's no reason to be a NB anymore.
Because they realized, how ridiculous it is to make cloak immune to detection potions. Cloak would be totally overpowered if they would have done that.
Cloak is extremely strong, even with detection potions. But why should permablockers, roll dodgers and blinkers suffer, while Nightblade get an overpowered survival mechanic ? No thank you. That's why they decided to not release this change, I hope you have insight for this.
@wraithguknub18_ESO That's alright. Of course you can tell your opinionthat's appreciated.
As long as people can't tell you, WHY they disagree with your opinion, I wouldn't bother listening to them. But I agree with Teiji
How would it be ridiculous? Cloak is countered by AOE, and unlike Bolt and its morphs, you're still standing next to the enemy when you cast it. Nightblades have no defensive mechanic other than cloak. Making it useless guts them and makes you a fool for choosing to play one in PvP.
You realize that with this change detection potions DO NOT HAVE A COUNTER IN THIS GAME, right? That means in PvP, if you are not running detection potions, you are at a strict disadvantage every single time. That's extremely unhealthy balance for the game.
Detection potions counter themselves. You can have a detection potion, that restores 1 stat. So you have to forget about 2 other ressources, which Nightblades can use as an advantage. And Magicka Nightblades are freaking fast. Look at this Mira Akatosh girl, she is immune to detection potions, she is too fast. The range of Detection potions is 20 meters 20! The average range in pvp is around 40 meters. 20 meters is more than manageable in pvp, even gap closers have a bigger range.
Detection potions are a trade off and don't need changes. Please try looking at things from a different perspective before you complain about it.
THAT IS NOT A COUNTER. I am so sick of people saying that simple balance is countering itself. Heavy armor doesn't counter itself by not having lots of damage. THAT'S JUST BALANCE. Detection pots don't counter themselves because they don't also grant you every stat available! That's the stupidest logic I've ever heard on these forums.
The term counter that we use is short for countermeasure. A counter is an ACTIVE mechanic to offset an effect. Cloak should be the counter to detection potions!
Learn simple logic before you start posting here, please! Something can't counter itself unless it actively works against itself. That doesn't even make sense! Do health potions counter themselves because they don't also provide damage?
You die to Nightblades. So you want them nerfed into the ground. You could not care less about healthy combat in this game. Get out.
/thread
Omg calm down -.- seriously that's annoying.
Detection potions are balanced, so they don't need a counter, simple logic you know ?
If detection potions would give you everything, I would change them. But this is not the case, they disable you to restore 2 ressources for over 40 seconds. If I use a Magicka detect potion, I will definately run out of stamina, which most likely results in my death against them strong Nightblade ccs. If I use stamina detect, I will probably not manage my Magicka well enough, because my regen is too low. I don't get health at all.
Nightblades are nowhere being nerfed into the ground, don't be so dramatic
Nightblades are extremely strong and I don't want to see them nerfed, my 2nd Main character is a Magicka Nightblade.
This doesn't even make sense!
Counters are used to achieve balance. Not the other way around. If something has no counter, then it is not balanced. Armor penetration counters armor which counters damage which counters health which counters armor penetration which counters ...
See how that works? Everything in the game has to have a counter or it is unbalanced. Everything. Detection potions not having a counter means that nothing can actively work against them to bring them into balance.
And to your statement that NB's are not being nerfed to the ground, there is no reason to play a NB over any other class without this mechanic in PvP. Utility is king in PvP, and NB's now have none. Templars can self heal, DK's can self heal and get added defenses, sorcerers get bubble and bolt. What do NB's have?
Nothing.
EDIT: You clearly don't play NB and simply want them nerfed because you die to them. If I trusted ZOS a little more with balance, I wouldn't care about your comments. But since they are so inept to achieve simple balance in this game, you coming into a thread and spreading false information could possibly have negative effects to an entire class.
Honestly, I'm just pissed that they went back on what they said less than a month ago, which was that in 2.1 cloak was to be fixed so that detection pots no longer worked on them. 2.1.1 comes out and that statement was thrown out the window.
Cloak has never worked correctly, and if this change goes live I'm convinced it never will. There's no reason to be a NB anymore.
Because they realized, how ridiculous it is to make cloak immune to detection potions. Cloak would be totally overpowered if they would have done that.
Cloak is extremely strong, even with detection potions. But why should permablockers, roll dodgers and blinkers suffer, while Nightblade get an overpowered survival mechanic ? No thank you. That's why they decided to not release this change, I hope you have insight for this.
@wraithguknub18_ESO That's alright. Of course you can tell your opinionthat's appreciated.
As long as people can't tell you, WHY they disagree with your opinion, I wouldn't bother listening to them. But I agree with Teiji