jnorris91ub17_ESO wrote: »I don´t want to escape, I want to defend myself.
Why should my only defense ability get countered that easily, but shields are stackable, refreshable and don´t got a single counter.
Give me a defense ability i can rely on and I will never cry about cloak again.
I disagree partially.
There is the warlock / blood mage Nightblade archetype character who can be relatively tanky and survivable, although I imagine that as a high self-healing character. Large health pool, lots of heals, especially heals over time, some durability, but no shields or anything like that. Siphoning already achieves this pretty nicely.
However, the bursty rogue archetype Nightblade is quite the opposite. They do NOT tank damage. They do NOT have shields. When pinned down, they do NOT stay and fight...necessarily... They escape promptly, reposition, and reenter the fight from an unexpected angle for more burst. They are assassins. This is the archetype that I was speaking of.
If you want to stay and fight once people start jumping on you, play a Siphon Nightblade or play a DK or Templar. That's just how the classes work.

kendellking_chaosb14_ESO wrote: »Not sure how to say this nicely but the F*ck Mage Light = useless??? So 60% less damage from stealth attacks AND immunity from ALL stealth Stuns. They may as well name it anti-cloak. For all the people that don't know how Mage light works it's not for "finding" stealth players it's for keeping them out of melee range aka sneaking up on you and limiting the damage they can do once near you from stealth.
Smh half the Nightblade Assassins have on while they hunt in stealth cause it don't work because that makes all the sense.
GreenSoup2HoT wrote: »If detect potion's did not work how the hell would you counter a magicka nightblade?
There is no such thing as a detection radius when a magicka nightblade use's cloak with 100% up time.
Piercing Mark only work's once you see them (Countered by purge anyway) and once you see them you most likely are dead from magicka det combo's.
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LOL at the magicka nb's who want detect potion's to not work, get real. You know if that happened Magicka nb's would be plain cheese.
To boot, detect potion's must be farmed.
GreenSoup2HoT wrote: »If detect potion's did not work how the hell would you counter a magicka nightblade?
There is no such thing as a detection radius when a magicka nightblade use's cloak with 100% up time.
Piercing Mark only work's once you see them (Countered by purge anyway) and once you see them you most likely are dead from magicka det combo's.
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LOL at the magicka nb's who want detect potion's to not work, get real. You know if that happened Magicka nb's would be plain cheese.
To boot, detect potion's must be farmed.
You can tell if someone has a detect potion active. Your detect Eye will slowly open even when your far away from your target.
The potion got fixed today imo. 15 seconds is fair if ya ask me. Now all they need to do is find a way to take the "group Utility" out of it. But I highly doubt it will be possible.
And, pending testing, it looks like that fixed some abilities towards cloak. That's good new assuming they actually work.
Now to get on board with a new crusade. The Sorc 20% stam regen passive is utter BS, after taking 15% from my NB's.
mike.gaziotisb16_ESO wrote: »The potion got fixed today imo. 15 seconds is fair if ya ask me. Now all they need to do is find a way to take the "group Utility" out of it. But I highly doubt it will be possible.
And, pending testing, it looks like that fixed some abilities towards cloak. That's good new assuming they actually work.
Now to get on board with a new crusade. The Sorc 20% stam regen passive is utter BS, after taking 15% from my NB's.
Where's that lol button when you need it XD

Thalmor-Nordmaster wrote: »yes dracane it is nice but if you get fossilized it hurts. well the many whips hurt.ooh wait that another matter entirely and out of game oops. A nightblade that does not Hit and run is a dead Nightblade. the exception used to be a sap tank. But I havent tried the tanky part on the NB too much in the sewers. 4 on 1 then a mob pull I died pretty quickly. Next time I try that I will single the weakest one out first. and away from mobs.
Thalmor-Nordmaster wrote: »Dracane true cloak is a good if not major part of running away. As Monty Python said Run away. Run away some more. Now only if I had a wooden Badger
when running away dont forget to use the shade teleport morph and get some more distance and change of direction, try to break los. Maybe throw in a shuffle. 15 seconds to worry about with a single target. if many they may be swapping pot cooldowns oops. oh well its circling birdies over my head and a teabag or two incoming.I may have some other tricks. I dont perma cloak although I know some peeps who one key macroed that crap and its wrong.I was even sent the program. I emailed it to SD so he/they could find out who made it. no wurd yet they banned him for supporting the cause of the filthy cats.
that should teach him no good can come from mingling with half breeds, mongrels, nords, or cannibals.
I see cloak being used alot for IC and I can understand many not wanting it touched. Zig zagging through NPC's to get way is ok to me.Let them go its one person and not much XP. As a NB we really have nothing else to get away. With the bugs and gltiches of 1.6 with the nirn stacking and other bugs Some NB's kinda traded the classes integrity for things they knew was wrong. It hurt every NB when they did that.
I sent in an exploit on how some where getting into keeps and it was ignored GG Zenimax. It still hasn't been fixed. Its crap like that that say's Nerf my class to the ground Nerf it all make NB's only able to use level one weapons and armor. I do not like cheaters,thief's or cowards and when someone cheats in a game it usually results in Mass Punishment of the whole class. a good example BL***EY.
Have a nice day
For the glory of the Thalmor!!!
Editied to comply with the Naming and shaming censorship of the communist overlords.
Thalmor-Nordmaster wrote: »yes dracane it is nice but if you get fossilized it hurts. well the many whips hurt.ooh wait that another matter entirely and out of game oops. A nightblade that does not Hit and run is a dead Nightblade. the exception used to be a sap tank. But I havent tried the tanky part on the NB too much in the sewers. 4 on 1 then a mob pull I died pretty quickly. Next time I try that I will single the weakest one out first. and away from mobs.
Yea I know, Nightblades strenght is damage. I'm talking about cloak as an escape mechanic, nothing else.
Look at cowardly Nightblades like Kris and Co. They run away, return 30 seconds later with a bomb combo and then repeat. Now it's fairly counterable with detection potions. But in 1.7, they can play their foolish game without any interference.
IF cloak remains as it is now under the given circumstances, then at least make Revealing flare become an reliable counter.
Detection potions are out of the game basically, Magelights range is way too short.
They must improve flare so that it's worth slotting. The way this ability is working.... it basically counters itself.
This ability must instantly hit in as soon as I activated the AoE radius, without this annoying flying animation. This is more than enough time for Nightblades to move out of the radius and then good luck finding them. I invite you to shot flare like crazy to drain your Magicka and allow them to escape or to laugh at you.
If flare would hit instantly, then I consider it a great counter and will take it.