jnorris91ub17_ESO wrote: »Accessible counterplay is a crucial component for game balance and fun for players.ZOS_GinaBruno wrote: »FIXES & IMPROVEMENTS, BASE-GAME PATCH
Combat & Gameplay
General
- Single-target abilities cast by those that have an active detection potion will no longer miss player characters who are Shadow Cloaked. If you can see them, you can hit them!
This takes away Nightblades' only significant defensive mechanics when maneuvering around crowds. Assassinating people solo on the edges of groups and slipping away -- a central component to many Nightblade's in-game fantasies / play styles -- will be infinitely more difficult, and playing Nightblades in organized raids will be much more dangerous. Everyone already runs detects already, so we need force miss, combined with line of sight and speed and other non-invisible tactics, to escape.
NOT TO MENTION any aoe at all, including the ubiquitous and easily applied Caltrops, will reveal and pin down a Nightblade as well.
Initiating this change will make cloak an empty ability slot on our bars with just the drink of a potion or toss of an aoe.
Either give us counterplay to detection, or give detection windows of down time for us to work within.
Suggested counterplay options:
- Make the detection potion duration shorter, like immovability, creating windows for the Nightblades to function within
- Decrease the detection radius so that the Nightblade has a chance to escape sight by running away
- Give only the person who drank the detection potion the ability to either see or to target cloaked units. This is my preferred option because of its thematic logic. Let the person who actually drank the detection enjoy the benefits. Allied players could then see little clouded figures around the person who drank the potion, but be unable to target them with single target abilities. AOEs are still functional, of course
- Or just let us keep our force miss, and stop being so butthurt about Nightblades. If you fix Healing Ward and learn to use AOEs properly, they won't be able to get away or survive once snagged in the first place.
Again, CREATE COUNTERPLAY
Counterplay is what gives us DECISION MAKING and STRATEGY and GAME DEPTH
DON'T destroy that