Contraptions wrote: »The entire underlying theme of crafting after 2.1 seems to be GRIND. Grind TV stones for your mats (15000 to craft one piece of V16 armour), grind Glass chapter fragments in writs, grind the RNG when assembling your chapter, grind chests for Malachite fragments etc.
The details of the Glass motif have been rather sketchy so far as well, but if this is gonna be another RNG fest like the Undaunted shoulders, sigh...
I hate to say it, but congratulations ZOS, you even found a way to break crafting. Good job.
On top of this increased mat needed is....
When you break down gear, you have about a 50% chance to get one piece of material from it. About ten wood equipments broken down I have 3 of the new ash materials. About 20-30 metal broken down I have like 11 ingots.
Plus v15/16 gear drops less often from mobs.
And haven't seen any raw materials at all. Nor do they come with hirelings or crafting writ rewards.
The only ways I've seen to get them is to buy them for 100 TVStones per one mat. Or break down gear, which you'll need to break down about 250 swords to get enough ingots to make one v16 sword.
Reading through this I was initially against the large amount of mats required.
However, after thinking about it and realizing the minimal amounf t of damage increase a vr16 item has over a vr15.
I like the design.
Please don't give in to these kids who want everything on a platter. Make them work for the best gear, otherwise they become trivial.
Reading through this I was initially against the large amount of mats required.
However, after thinking about it and realizing the minimal amounf t of damage increase a vr16 item has over a vr15.
I like the design.
Please don't give in to these kids who want everything on a platter. Make them work for the best gear, otherwise they become trivial.
I like it being more rare/harder, BUT I think they went a bit too far is all.
Most_Awesome wrote: »A little question: The old crafted sets i.e Seducers sets do they need these new matts to be made v15 v16 or is it still just the old stuff
MaximusDargus wrote: »There is no logic or sense whatsoever in suddenly making item one lvl higher cost 10 times more resources.
What is wrong with VR16 sword? Is it make of black hole of infinite density?
You put in 10 times more materials and get a sword of the same volume just like VR14 version?
Dagoth_Rac wrote: »They nerfed crafted sets by one level, too, right? So VR15 crafted gear in Update 7 is identical stats to VR14 crafted gear in Update 6? That means VR15 gear is not even better than what we currently have. So while it requires much less material, you are just running in place. To get a true improvement over Update 6, you need thousands of these new crafting materials to craft the VR16 version. Ugh. Grindy grind is grinding.
What is the point if everybody gets the best gears in 1 week. Im pretty sure Im on right track, VR16 versions are gonna be for those who're willing to play a ton.
Crafters aren't able to get the best gear in 1 week, we spent months researching to be able to make sets with 8 or 9 traits, or be able to make any trait. We already put in a ton of work.
Dagoth_Rac wrote: »They nerfed crafted sets by one level, too, right? So VR15 crafted gear in Update 7 is identical stats to VR14 crafted gear in Update 6? That means VR15 gear is not even better than what we currently have. So while it requires much less material, you are just running in place. To get a true improvement over Update 6, you need thousands of these new crafting materials to craft the VR16 version. Ugh. Grindy grind is grinding.
No, they didn't nerf crafted sets. They improved dropped items to the level of crafted items.
Contraptions wrote: »The entire underlying theme of crafting after 2.1 seems to be GRIND. Grind TV stones for your mats (15000 to craft one piece of V16 armour), grind Glass chapter fragments in writs, grind the RNG when assembling your chapter, grind chests for Malachite fragments etc.
The details of the Glass motif have been rather sketchy so far as well, but if this is gonna be another RNG fest like the Undaunted shoulders, sigh...
I hate to say it, but congratulations ZOS, you even found a way to break crafting. Good job.
I'm okay with the glass/xybthwhatever sets being fragments/rare.
They present absolutely 0 benfit over other styles, other than rarity. I like it and why would I want to wear something if it could be easily obtained by any player with a hour of free time?
Forestd16b14_ESO wrote: »This is PTS it probbly become 17 or 18 ingots when it goes live.
Attorneyatlawl wrote: »MaximusDargus wrote: »There is no logic or sense whatsoever in suddenly making item one lvl higher cost 10 times more resources.
What is wrong with VR16 sword? Is it make of black hole of infinite density?
You put in 10 times more materials and get a sword of the same volume just like VR14 version?
It makes perfect sense... vr16 is a minor power increase for the equipment compared to vr14 of the same. Crafting is already trivial, so it's nice to see something in it that's tougher but also more powerful. Vr14 vs vr16 weapons will be a whopping (/sarcasm) 36-44 power higher than now (1132). It's not a need. It's a want. Having nothing to be working towards is one of the issues that's plagued ESO at some times, where you got the absolute best much too quickly, or so close it didn't matter. That's a bad design for an online RPG. The idea is to make these items slightly scarcer, which also fosters the economy in-game.
Brasseurfb16_ESO wrote: »Attorneyatlawl wrote: »MaximusDargus wrote: »There is no logic or sense whatsoever in suddenly making item one lvl higher cost 10 times more resources.
What is wrong with VR16 sword? Is it make of black hole of infinite density?
You put in 10 times more materials and get a sword of the same volume just like VR14 version?
It makes perfect sense... vr16 is a minor power increase for the equipment compared to vr14 of the same. Crafting is already trivial, so it's nice to see something in it that's tougher but also more powerful. Vr14 vs vr16 weapons will be a whopping (/sarcasm) 36-44 power higher than now (1132). It's not a need. It's a want. Having nothing to be working towards is one of the issues that's plagued ESO at some times, where you got the absolute best much too quickly, or so close it didn't matter. That's a bad design for an online RPG. The idea is to make these items slightly scarcer, which also fosters the economy in-game.
"Having nothing to be working towards" is the mentality that has been poluting MMOs for decades now. A game is game, you play it to have fun and should enjoy it for its gameplay and/or content. When you constantly need to work toward something to keep sticking in a game, it means the content/gameplay isn't fit for you anymore and you should probably look for another game because you tire of it.
MaximusDargus wrote: »
Is this true? @ZOS_GinaBruno is this working as intedned? Or is it a type and wrong number?
VR14 sword -> 16 ingots
VR16 sword ->over 100 ingots?
If this is true then its some kind of bad joke. Artificially making it harder to obtain a regular gear just by increasing some number?
I dont see any justification in such high number of materials needed for that gear. Its just another VR15 and VR16 gear. The same that can be used to craft REGULAR weapons.