MaximusDargus wrote: »There is no logic or sense whatsoever in suddenly making item one lvl higher cost 10 times more resources.
What is wrong with VR16 sword? Is it make of black hole of infinite density?
You put in 10 times more materials and get a sword of the same volume just like VR14 version?
What is the point if everybody gets the best gears in 1 week. Im pretty sure Im on right track, VR16 versions are gonna be for those who're willing to play a ton.
What is the point if everybody gets the best gears in 1 week. Im pretty sure Im on right track, VR16 versions are gonna be for those who're willing to play a ton. VR15 easy to get by anyone.
people are using the term GRIND to replace EFFORT
look at the prices of void materials in the game now. 600 gold for a stack or something? If you dont want to wait a week or so before the prices are cheap as chips for the mats, then go kill mobs and get the stuff for yourself
Instead of moaning, go and do it. It takes 10 mins of killing mobs to get 100 ingots if you have points in the relevent disenchanting skill.
pikey2112b14a_ESO wrote: »people are using the term GRIND to replace EFFORT
look at the prices of void materials in the game now. 600 gold for a stack or something? If you dont want to wait a week or so before the prices are cheap as chips for the mats, then go kill mobs and get the stuff for yourself
Instead of moaning, go and do it. It takes 10 mins of killing mobs to get 100 ingots if you have points in the relevent disenchanting skill.
where the hell are you shopping? lol
The 110 is for sure a bug. Or maybe a limitation for PTS to get sufficient data on non gear optimized difficulty for the content.
Mark the day, I agree with you. To little green communication on serious matters, too much on trivialities.MaximusDargus wrote: »The 110 is for sure a bug. Or maybe a limitation for PTS to get sufficient data on non gear optimized difficulty for the content.
Im sure people would be more calm if an appropriate ZOS employee would come and confirm if its bug or not.
They are posting replies in other topic. Even such trivial as "a skill makes my character do some weird sound". Yet there is a hand full of topics that could use some proper attention yet, no ZOS reply there.
I really hope its just a typo/bug and it shoulnt be 110. But from what it looks so far, ZOS made it on purpose and now they are waiting it out to come up with excuse why they decided to do so.
Just like "0 stamina regen while blocking". There is enough discussion why this idea is sick. Only ZOS response was from moderator who didnt like when discussion went into bad direction.
- People ask for crafting (which currently creates most of the BiS gear) to require more effort.
- Crafting is made to require more effort.
- People cry about crafting requiring too much effort.
Internet...
I'm sorry you won't be able to craft your BiS gear within the first 5 minutes you reach level cap, that is too bad for you
Maybe you'll have a reason to play the game now...
Making crafting more than a reach level cap -> 5-minute ordeal has been a long requested feature.
Contraptions wrote: »The entire underlying theme of crafting after 2.1 seems to be GRIND. Grind TV stones for your mats (15000 to craft one piece of V16 armour), grind Glass chapter fragments in writs, grind the RNG when assembling your chapter, grind chests for Malachite fragments etc.
The details of the Glass motif have been rather sketchy so far as well, but if this is gonna be another RNG fest like the Undaunted shoulders, sigh...
I hate to say it, but congratulations ZOS, you even found a way to break crafting. Good job.
ThatNeonZebraAgain wrote: »Contraptions wrote: »The entire underlying theme of crafting after 2.1 seems to be GRIND. Grind TV stones for your mats (15000 to craft one piece of V16 armour), grind Glass chapter fragments in writs, grind the RNG when assembling your chapter, grind chests for Malachite fragments etc.
The details of the Glass motif have been rather sketchy so far as well, but if this is gonna be another RNG fest like the Undaunted shoulders, sigh...
I hate to say it, but congratulations ZOS, you even found a way to break crafting. Good job.
Agreed. Don't forget the Planar Armor Scraps and the Trophy VaultsThe undaunted monster sets were annoying enough to farm, but it's like they thought "hey it keeps people playing so lets do that WITH ALL THE NEW GEAR AND REWARD SYSTEMS!!!!!"
It's like they have implemented nested grinds -- while grinding exp for CP, now you can simultaneously grind TV stones or decon items for mats! I feel like an XZibit "yo dawg" meme is necessary here.
And, if you need a separate tab to keep track of all your currencies, that means you have too many damn currencies in the game. It's ridiculous: Gold, AP, Crowns, and now TV stones (I'd also count the Planar Armor Scraps).
The grindy-ness is really turning me off from the whole thing. I loved running around IC hiding and fighting other players, but all these huge grinds... just ugh.
MaximusDargus wrote: »
Is this true? @ZOS_GinaBruno is this working as intedned? Or is it a type and wrong number?
VR14 sword -> 16 ingots
VR16 sword ->over 100 ingots?
If this is true then its some kind of bad joke. Artificially making it harder to obtain a regular gear just by increasing some number?
I dont see any justification in such high number of materials needed for that gear. Its just another VR15 and VR16 gear. The same that can be used to craft REGULAR weapons.