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Ridicolous amount of materials needed for VR15 and VR16 sets?

Rinmaethodain
Rinmaethodain
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jgTQ7.jpg

Is this true? @ZOS_GinaBruno is this working as intedned? Or is it a type and wrong number?

VR14 sword -> 16 ingots
VR16 sword ->over 100 ingots?

If this is true then its some kind of bad joke. Artificially making it harder to obtain a regular gear just by increasing some number?

I dont see any justification in such high number of materials needed for that gear. Its just another VR15 and VR16 gear. The same that can be used to craft REGULAR weapons.
Edited by Rinmaethodain on July 29, 2015 8:57AM
  • Sausage
    Sausage
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    VR15 casual, VR16 no-life/HC. Sounds good. And not making one version too overpowered so we all can play in the same Campaign.
  • Rinmaethodain
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    There is no logic or sense whatsoever in suddenly making item one lvl higher cost 10 times more resources.

    What is wrong with VR16 sword? Is it make of black hole of infinite density?
    You put in 10 times more materials and get a sword of the same volume just like VR14 version?
  • Morvul
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    out of curiosity and for comparison: how many mats are needed for a V15 sword?
  • Ruben
    Ruben
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    Morvul wrote: »
    out of curiosity and for comparison: how many mats are needed for a V15 sword?

    11
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  • Alcast
    Alcast
    Class Representative
    There is no logic or sense whatsoever in suddenly making item one lvl higher cost 10 times more resources.

    What is wrong with VR16 sword? Is it make of black hole of infinite density?
    You put in 10 times more materials and get a sword of the same volume just like VR14 version?

    There is logic, its called ZOSlogic, and only they mastered it to understand it
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  • Epona222
    Epona222
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    I do hope they reconsider the number of mats required for V16 crafted gear - they have always stated that they want to keep crafting viable, but how viable is that? I don't begrudge the people who are good at PvP getting their rewards, nor do I begrudge the people who are good at PvE dungeons getting their helm/shoulder sets, but crafting needs to remain viable and valuable.

    I'm not asking to be able to craft the same gear as drops, just stuff of equal utility (but different), and the mats need to be farmable by ordinary players rather than having to buy them from the top tier of PvP players, who are already in a position to be able to collect and sell some of the best gear in the game.
    Edited by Epona222 on July 29, 2015 8:56AM
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  • Sausage
    Sausage
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    What is the point if everybody gets the best gears in 1 week. Im pretty sure Im on right track, VR16 versions are gonna be for those who're willing to play a ton. VR15 easy to get by anyone. Why they added 2 VR start to make sense.
    Edited by Sausage on July 29, 2015 10:09AM
  • Leandor
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    This is caused by PvP. I don't know how, but for sure some PvP whiner made them require this amount of materials for crafting.


    Right?
  • Epona222
    Epona222
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    Sausage wrote: »
    What is the point if everybody gets the best gears in 1 week. Im pretty sure Im on right track, VR16 versions are gonna be for those who're willing to play a ton.

    Crafters aren't able to get the best gear in 1 week, we spent months researching to be able to make sets with 8 or 9 traits, or be able to make any trait. We already put in a ton of work.
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  • Rinmaethodain
    Rinmaethodain
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    Sausage wrote: »
    What is the point if everybody gets the best gears in 1 week. Im pretty sure Im on right track, VR16 versions are gonna be for those who're willing to play a ton. VR15 easy to get by anyone.

    Because white version of VR16 gear is going to best gear, right?

    This didnt happen when they upped cap to VR14, there is no logical explanation why suddenly VR16 items will cost 10 times more items than VR14 and 15
  • Contraptions
    Contraptions
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    The entire underlying theme of crafting after 2.1 seems to be GRIND. Grind TV stones for your mats (15000 to craft one piece of V16 armour), grind Glass chapter fragments in writs, grind the RNG when assembling your chapter, grind chests for Malachite fragments etc.

    The details of the Glass motif have been rather sketchy so far as well, but if this is gonna be another RNG fest like the Undaunted shoulders, sigh...

    I hate to say it, but congratulations ZOS, you even found a way to break crafting. Good job.
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  • Tors
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    people are using the term GRIND to replace EFFORT


    look at the prices of void materials in the game now. 600 gold for a stack or something? If you dont want to wait a week or so before the prices are cheap as chips for the mats, then go kill mobs and get the stuff for yourself


    Instead of moaning, go and do it. It takes 10 mins of killing mobs to get 100 ingots if you have points in the relevent disenchanting skill.
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  • Mojmir
    Mojmir
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    Tors wrote: »
    people are using the term GRIND to replace EFFORT


    look at the prices of void materials in the game now. 600 gold for a stack or something? If you dont want to wait a week or so before the prices are cheap as chips for the mats, then go kill mobs and get the stuff for yourself


    Instead of moaning, go and do it. It takes 10 mins of killing mobs to get 100 ingots if you have points in the relevent disenchanting skill.

    where the hell are you shopping? lol
  • ADarklore
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    What is the damage difference between VR14 and VR16?

    I'm hoping this is just another thing that 'didn't get updated in test' situation. If accurate, it is absolutely ridiculous to require that much MATS compared to previous requirements for other levels.
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  • Tors
    Tors
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    Tors wrote: »
    people are using the term GRIND to replace EFFORT


    look at the prices of void materials in the game now. 600 gold for a stack or something? If you dont want to wait a week or so before the prices are cheap as chips for the mats, then go kill mobs and get the stuff for yourself


    Instead of moaning, go and do it. It takes 10 mins of killing mobs to get 100 ingots if you have points in the relevent disenchanting skill.

    where the hell are you shopping? lol

    You even bothered to work out the costs of materials? Go look at the cost of a stack of voidstone ingots at any guild trader
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  • Rinmaethodain
    Rinmaethodain
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    VR9 sword 918 damage
    VR10 sword 941 damage
    VR11 sword 953 damage
    VR12 sword 977 damage
    VR13 sword 989 damage
    VR14 sword 1013 damage
    VR15 sword 1025 damage
    VR16 sword 1037 damage

    Colossus sword rank 15 -> 11 collosus ingots
    Colossus sword rank 16 -> 110 collosus ingots

    jackie.chan_.whut_slideshow_kep.jpg

    All ZOS needs to do now is to reduce decon rate of VR15 and 16 crafting materials to 0 to make new gear obtainable only by forced PVP and purchases with TV stones. They will of course claim there is still way to get this gear in PVE way but who cares if they nerf decon rate to 0?
    Edited by Rinmaethodain on July 29, 2015 12:33PM
  • Leandor
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    The 110 is for sure a bug. Or maybe a limitation for PTS to get sufficient data on non gear optimized difficulty for the content.
  • Rinmaethodain
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    Leandor wrote: »
    The 110 is for sure a bug. Or maybe a limitation for PTS to get sufficient data on non gear optimized difficulty for the content.

    Im sure people would be more calm if an appropriate ZOS employee would come and confirm if its bug or not.
    They are posting replies in other topic. Even such trivial as "a skill makes my character do some weird sound". Yet there is a hand full of topics that could use some proper attention yet, no ZOS reply there.

    I really hope its just a typo/bug and it shoulnt be 110. But from what it looks so far, ZOS made it on purpose and now they are waiting it out to come up with excuse why they decided to do so.

    Just like "0 stamina regen while blocking". There is enough discussion why this idea is sick. Only ZOS response was from moderator who didnt like when discussion went into bad direction.
  • Leandor
    Leandor
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    Leandor wrote: »
    The 110 is for sure a bug. Or maybe a limitation for PTS to get sufficient data on non gear optimized difficulty for the content.

    Im sure people would be more calm if an appropriate ZOS employee would come and confirm if its bug or not.
    They are posting replies in other topic. Even such trivial as "a skill makes my character do some weird sound". Yet there is a hand full of topics that could use some proper attention yet, no ZOS reply there.

    I really hope its just a typo/bug and it shoulnt be 110. But from what it looks so far, ZOS made it on purpose and now they are waiting it out to come up with excuse why they decided to do so.

    Just like "0 stamina regen while blocking". There is enough discussion why this idea is sick. Only ZOS response was from moderator who didnt like when discussion went into bad direction.
    Mark the day, I agree with you. To little green communication on serious matters, too much on trivialities.
  • DDuke
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    Well, let me just copy paste from another thread on this same subject...
    1. People ask for crafting (which currently creates most of the BiS gear) to require more effort.
    2. Crafting is made to require more effort.
    3. People cry about crafting requiring too much effort.


    Internet...


    I'm sorry you won't be able to craft your BiS gear within the first 5 minutes you reach level cap, that is too bad for you :trollface:

    Maybe you'll have a reason to play the game now...


    Making crafting more than a reach level cap -> 5-minute ordeal has been a long requested feature.


    Only complaint: VR15 gear should also require more materials to craft (perhaps 20-50% of VR16 gear).
  • Morvul
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    in my opinion, this is pretty much PERFECT!

    get V15 stuff with very little effort.
    Need to invest massively (time, gold, tel var stones, whatever) to gain the (very minor) bonus of V16 equipment.

    brilliant!

    now please @ZOS_GinaBruno , tell Eric Wrobel to reblance the CP system to follow THAT sort of diminishing return curve as well!
    Edited by Morvul on July 29, 2015 12:55PM
  • eventide03b14a_ESO
    eventide03b14a_ESO
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    Look at the stats on that. Seriously. I don't think it's that crazy for a 3k heal and 5% extra damage.
    :trollin:
  • Tors
    Tors
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    DDuke wrote: »

    Making crafting more than a reach level cap -> 5-minute ordeal has been a long requested feature.


    by who?

    The same people who wanted the following:-
    • Removal of VR ranks
    • Unbinding the BOP items
    • People who want WW/Vamp bites availiable on the crown store
    • People who want the various dyes availiable on the crown store
    • People who want Nirncrux availiable on ALL noded, Craglorn or not
    • People who want Ambrosia recipies to be manufactured with only 2 fragments
    • People who want Vigor made accessible from PVP rank 1


    Do you notice a pattern here?


    This game is not about instant gratification, its about a very enjoyable MMORPG which still manages to retain some sense of achievment for the players.

    People like yourself ruin it for the people who play it long term.

    Anyway, guys who scream for everything NOW get board in 10 minutes and make long leaving speaches then go play other games.
    Better late Than Pregnant....
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  • Leandor
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    @Tors , you do realize that @DDuke is actually defending the 110-ingot requirement by saying that crafting should require more effort? The same as what you are saying?
  • ThatNeonZebraAgain
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    The entire underlying theme of crafting after 2.1 seems to be GRIND. Grind TV stones for your mats (15000 to craft one piece of V16 armour), grind Glass chapter fragments in writs, grind the RNG when assembling your chapter, grind chests for Malachite fragments etc.

    The details of the Glass motif have been rather sketchy so far as well, but if this is gonna be another RNG fest like the Undaunted shoulders, sigh...

    I hate to say it, but congratulations ZOS, you even found a way to break crafting. Good job.

    Agreed. Don't forget the Planar Armor Scraps and the Trophy Vaults :disappointed: The undaunted monster sets were annoying enough to farm, but it's like they thought "hey it keeps people playing so lets do that WITH ALL THE NEW GEAR AND REWARD SYSTEMS!!!!!"

    It's like they have implemented nested grinds -- while grinding exp for CP, now you can simultaneously grind TV stones or decon items for mats! I feel like an XZibit "yo dawg" meme is necessary here.

    And, if you need a separate tab to keep track of all your currencies, that means you have too many damn currencies in the game. It's ridiculous: Gold, AP, Crowns, and now TV stones (I'd also count the Planar Armor Scraps).

    The grindy-ness is really turning me off from the whole thing. I loved running around IC hiding and fighting other players, but all these huge grinds... just ugh.
    Edited by ThatNeonZebraAgain on July 29, 2015 2:10PM
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  • Nestor
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    This can't be intended. IF it was, VR15 gear would need close to the same amount of mats. VR15 gear uses about the same as VR9 gear so this is something I bet they fix.

    However, given the rates at which people can get the mats in the first place, they have a few days to fix this.
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  • starkerealm
    starkerealm
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    The entire underlying theme of crafting after 2.1 seems to be GRIND. Grind TV stones for your mats (15000 to craft one piece of V16 armour), grind Glass chapter fragments in writs, grind the RNG when assembling your chapter, grind chests for Malachite fragments etc.

    The details of the Glass motif have been rather sketchy so far as well, but if this is gonna be another RNG fest like the Undaunted shoulders, sigh...

    I hate to say it, but congratulations ZOS, you even found a way to break crafting. Good job.

    Agreed. Don't forget the Planar Armor Scraps and the Trophy Vaults :disappointed: The undaunted monster sets were annoying enough to farm, but it's like they thought "hey it keeps people playing so lets do that WITH ALL THE NEW GEAR AND REWARD SYSTEMS!!!!!"

    It's like they have implemented nested grinds -- while grinding exp for CP, now you can simultaneously grind TV stones or decon items for mats! I feel like an XZibit "yo dawg" meme is necessary here.

    And, if you need a separate tab to keep track of all your currencies, that means you have too many damn currencies in the game. It's ridiculous: Gold, AP, Crowns, and now TV stones (I'd also count the Planar Armor Scraps).

    The grindy-ness is really turning me off from the whole thing. I loved running around IC hiding and fighting other players, but all these huge grinds... just ugh.

    Those trophy scraps? Yeah, those vary by each zone. So there's probably 6 or 12 of those things out there.
  • Troneon
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    Quicker way or items needed for TS sets coming to CStore near you? ;)
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  • Tors
    Tors
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    Leandor wrote: »
    @Tors , you do realize that @DDuke is actually defending the 110-ingot requirement by saying that crafting should require more effort? The same as what you are saying?

    @Leandor and @DDuke

    Dammit, its far easier to argue AGAINST someone, how do I go about arguing against someone who is saying the same thing?

    This internet forum battle thing is so complicated
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  • Robbmrp
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    jgTQ7.jpg

    Is this true? @ZOS_GinaBruno is this working as intedned? Or is it a type and wrong number?

    VR14 sword -> 16 ingots
    VR16 sword ->over 100 ingots?

    If this is true then its some kind of bad joke. Artificially making it harder to obtain a regular gear just by increasing some number?

    I dont see any justification in such high number of materials needed for that gear. Its just another VR15 and VR16 gear. The same that can be used to craft REGULAR weapons.

    That is seriously messed up. The only thing this is going to do is make crafting these items so costly that no one will want them. They can go get an armor piece cheaper with Tel Var stones that get one crafted. These numbers should be consistent with the existing increases in the game from level to level for Veterans. Like a 25% increase in material costs in levels V14>V15>V16 at the MOST. 110 ingots for 1 piece of armor is just ludicrous.

    If we are going to need those kinds of supplies we should be getting 15-30 back from every piece we deconstruct otherwise it's just not worth it.
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