Agreed, this game has terrible tanking mechanics, when i first started playing the game as a tank, i was shocked to see so many limitations in place, taunting limit, single target taunt only, super fast stamina burn, running out of stamina to perform skills etc. Frustration kept building up to the point i went *** this ***, i am done with this toon. After that i started doing some research on various effcient way to tanking dungeons and eventually came to my current build, which is basically cut from different builds and pasted together to fit exactly my play style. After that i tested build vs different monsters and was very satisfied after beating my first vet dungeon solo. Im getting more efficient at doing my job everyday and cant wait for stronger gears when i lvl up more. I doubt many people will even have half the patience to actually fine tune their tanks in this game due to the massive limitations.Plaid13ub17_ESO wrote: »The only people all for this change are pvp players and players that do not play tanks. The ones that claim they do play tanks are just not telling the truth. They say they tank but dont know how basic tanking works dont understand what tanks do. If they play tanks at all they are so bad at it they cant be considered tank players.
I am all for making tanking more interesting. But making it so tanks can do less attacks block less often and forcing them to do nothing but manage stamina isnt interesting its terrible.
Tanking as well as every other role needs to be balanced around having very few champ points. If new players that just hit their first max level toon cant do a decent job at it then it is broken.. So they wont have huge bonuses to defense and regens and cost reduction stuff. They wont have lots of extra stats from champ levels.
Punishing a tank for doing its job and holding agro and mitigating that damage by blocking is like punishing a healer for healing or a dps for doing damage. The only people that would disagree with this are players that pvp and are annoyed at tanks having good defense. So they get all upset they cant kill tanks and want to see them nerfed hard. That is it there is no other reason at all. And yes i believe the devs who thought this was a good idea are part of that problem.
If they played tanks in pvp true tanks i mean not just dps builds in heavy armor with a shield then they would have thought hey to make tanks more interesting lets give them a pvp role. Not lets nerf them even more. As it stands true tank builds have almost nothing to do in pvp. Yes they can carry a scroll once in a while but that is it. They can lead a charge but once people realize they are a tank build doing VERY little damage they will get ignored until all the dps and healers are dead.
I'm not sure if you are trolling me, if you're "special", or if you're simply INSANE.Attorneyatlawl wrote: »He's referring to your user ID on the forums, which is 4,895,947 I imagine. EDIT: I may have been mistaken myself as to you being the person complaining specifically, because the conversation I was thinking of around a month ago was you and Olderpete going on for a very long while about nirn in general making your hits do no damage. I just remember you two earned a place of the... probably five? Maybe six? @ names that I have ignored since launch
with that session. *Shrug*
Attorneyatlawl wrote: »I'm very much looking forward to this change with block. Block should be something used strategically.
This. Time your blocks rather than tape down the key. Also confirmed with some tanks that run regularly that the Manti's autoattacks are indeed very slow on the swing timers and only will hit a proper tank build for 8-9k... it's just the specials (also a low swing speed) that hurt if you miss blocking, and those are as well-telegraphed as they look. Just like in PVP you should only be blocking selectively/timing when, anyways... that just shifts it to PVE as well. I think it's a fix, frankly, for both just as much as eachother.
trimsic_ESO wrote: »Attorneyatlawl wrote: »I'm very much looking forward to this change with block. Block should be something used strategically.
This. Time your blocks rather than tape down the key. Also confirmed with some tanks that run regularly that the Manti's autoattacks are indeed very slow on the swing timers and only will hit a proper tank build for 8-9k... it's just the specials (also a low swing speed) that hurt if you miss blocking, and those are as well-telegraphed as they look. Just like in PVP you should only be blocking selectively/timing when, anyways... that just shifts it to PVE as well. I think it's a fix, frankly, for both just as much as eachother.
People with a stamina build have access to a very limited set of defensive abilities to mitigate incoming damage. Most of what they can access to are part of the core game mechanics, such as blocking and dodging. There is almost no defensive weapon skills, thus requiring people who tank to use their class skills, which use magicka. This is the reason why so many DKs are tanking with 5 pieces of heavy and 2 LA, and use their stamina to mainly block and taunt. This is the reason why, in some extents you are right when you agree that blocking shall be used strategically: doing so does not impact them.
However, you should also consider the players with a stamina build. Remember, they have a limited access to defensive skills, because they can use only a limited amount of magicka. With the next update, blocking and dodging, their two main defensive skills will get nerf. This is a serious issue for the stamina players, and will push them to abandon their build and embrace a magicka build instead. Is this what we want? An Elder Magicka Online game? I don't because I wish a game with a great build diversity so that everybody can choose a build that corresponds to their play style.
Psychobunni wrote: »After that i tested build vs different monsters and was very satisfied after beating my first vet dungeon solo.
olemanwinter wrote: »Psychobunni wrote: »After that i tested build vs different monsters and was very satisfied after beating my first vet dungeon solo.
Could you please post a video of you soloing a Vet Dungeon to completion or a link to any other video showing the same.
Unless you mean a public dungeon in a VR zone?
You're the second person I'm aware of (perhaps more) in this thread that has claimed to be able to do so. The first later withdrew that claim.
A google search for "ESO vet dungeon solo" gave me two youtube results. The first was for someone soloing only the first MINI-BOSS of banished cells...and not the whole dungeon. The second was someone clearing a DELVE solo.
A search in youtube was no better. But maybe I'm missing it somehow.
If you, or anyone else making these claims, could actually post a link to a verifiable source of someone completing a vet dungeon solo....that'd be great.
Personofsecrets wrote: »Wow @DDuke , I am really impressed by how you can flip the script about who is all knowing and who isn't. It is almost as if when someone points out why a previous claim of yours is doubtful that you switch to using a totally different argument.
>Calls anti-nerfers whiners
>Gets called out for making silly claims about how completing veteran dungeons with a roll dodging build is somehow related to tanking being boring.
>Claims I'm not a game dev with the implication that I therefore can't be insightful about the stamina regeneration nerf.
>non-eso game dev shows up with disapproval about the stamina-regen nerf
>Creates the framing that only an eso dev can be insightful
>Gets told to recall the time that they agreed how ESO developers have done plenty of silly stuff in the past
>Changes subject back to being about me
That is a pretty neat trick that you are able to do.
olemanwinter wrote: »Psychobunni wrote: »After that i tested build vs different monsters and was very satisfied after beating my first vet dungeon solo.
Could you please post a video of you soloing a Vet Dungeon to completion or a link to any other video showing the same.
Unless you mean a public dungeon in a VR zone?
You're the second person I'm aware of (perhaps more) in this thread that has claimed to be able to do so. The first later withdrew that claim.
A google search for "ESO vet dungeon solo" gave me two youtube results. The first was for someone soloing only the first MINI-BOSS of banished cells...and not the whole dungeon. The second was someone clearing a DELVE solo.
A search in youtube was no better. But maybe I'm missing it somehow.
If you, or anyone else making these claims, could actually post a link to a verifiable source of someone completing a vet dungeon solo....that'd be great.
+1
would like to see someone soloing vCOH
olemanwinter wrote: »Psychobunni wrote: »After that i tested build vs different monsters and was very satisfied after beating my first vet dungeon solo.
Could you please post a video of you soloing a Vet Dungeon to completion or a link to any other video showing the same.
Unless you mean a public dungeon in a VR zone?
You're the second person I'm aware of (perhaps more) in this thread that has claimed to be able to do so. The first later withdrew that claim.
A google search for "ESO vet dungeon solo" gave me two youtube results. The first was for someone soloing only the first MINI-BOSS of banished cells...and not the whole dungeon. The second was someone clearing a DELVE solo.
A search in youtube was no better. But maybe I'm missing it somehow.
If you, or anyone else making these claims, could actually post a link to a verifiable source of someone completing a vet dungeon solo....that'd be great.
+1
would like to see someone soloing vCOH
Impossible, due to the grab mechanic of last boss after 35%, which will kill you (no matter how much you roll dodge or block).
Doable:
Darkshade (found a video from last September... it's even easier now with infinite regens & Champion Points)
Banished Cells (couldn't find a more up to date video, but same as above this is even easier with infinite regens & CPs)
Elden Hollow (Here's a recent video)
VDSA (Here's the last boss)
In theory (from easiest to hardest):
Spindleclutch - you need enough DPS to outDPS the health drain mechanic of last boss, or kill the sacrifices fast
CoA - if you can DPS the last boss fast enough alone, or survive standing in the lava
Grotto - if you manage to bug the chains of first boss and make them disappear immediately, I've seen this happen but don't know how to replicate it
Sewers - shouldn't be possible due to the chain mechanic the first boss does that requires interaction with the two statues. But who knows, maybe with 3,6k CPs you can DPS it down fast enough.
The reason you don't see that many videos pop up anymore is because these aren't really such impressive "feats" anymore (apart from the VDSA one, which no one had done before). Also, people are busy grinding goblins
olemanwinter wrote: »Psychobunni wrote: »After that i tested build vs different monsters and was very satisfied after beating my first vet dungeon solo.
Could you please post a video of you soloing a Vet Dungeon to completion or a link to any other video showing the same.
Unless you mean a public dungeon in a VR zone?
You're the second person I'm aware of (perhaps more) in this thread that has claimed to be able to do so. The first later withdrew that claim.
A google search for "ESO vet dungeon solo" gave me two youtube results. The first was for someone soloing only the first MINI-BOSS of banished cells...and not the whole dungeon. The second was someone clearing a DELVE solo.
A search in youtube was no better. But maybe I'm missing it somehow.
If you, or anyone else making these claims, could actually post a link to a verifiable source of someone completing a vet dungeon solo....that'd be great.
+1
would like to see someone soloing vCOH
Impossible, due to the grab mechanic of last boss after 35%, which will kill you (no matter how much you roll dodge or block).
i know, it was more ironicDoable:
Darkshade (found a video from last September... it's even easier now with infinite regens & Champion Points)
Banished Cells (couldn't find a more up to date video, but same as above this is even easier with infinite regens & CPs)
Elden Hollow (Here's a recent video)
VDSA (Here's the last boss)
In theory (from easiest to hardest):
Spindleclutch - you need enough DPS to outDPS the health drain mechanic of last boss, or kill the sacrifices fast
CoA - if you can DPS the last boss fast enough alone, or survive standing in the lava
Grotto - if you manage to bug the chains of first boss and make them disappear immediately, I've seen this happen but don't know how to replicate it
Sewers - shouldn't be possible due to the chain mechanic the first boss does that requires interaction with the two statues. But who knows, maybe with 3,6k CPs you can DPS it down fast enough.
The reason you don't see that many videos pop up anymore is because these aren't really such impressive "feats" anymore (apart from the VDSA one, which no one had done before). Also, people are busy grinding goblins
vDSA should never be possible, and this for many reasons.
Stage 2, someone have to interact with torges, in this time he cant cast or rolldoge. so he will wipe.
Stage 7, i dont think someone could survive the dwemers solo
Stage 8, The Daedras will propl just overrun you with all the sacrefices.
Grotto
Also if you can Bug the chains on the first boss, you will not be able to kill Spawn of Mephala cause of the reset if you get pulled throught the portal, like vdsa stage 9
olemanwinter wrote: »Psychobunni wrote: »After that i tested build vs different monsters and was very satisfied after beating my first vet dungeon solo.
Could you please post a video of you soloing a Vet Dungeon to completion or a link to any other video showing the same.
Unless you mean a public dungeon in a VR zone?
You're the second person I'm aware of (perhaps more) in this thread that has claimed to be able to do so. The first later withdrew that claim.
A google search for "ESO vet dungeon solo" gave me two youtube results. The first was for someone soloing only the first MINI-BOSS of banished cells...and not the whole dungeon. The second was someone clearing a DELVE solo.
A search in youtube was no better. But maybe I'm missing it somehow.
If you, or anyone else making these claims, could actually post a link to a verifiable source of someone completing a vet dungeon solo....that'd be great.
+1
would like to see someone soloing vCOH
Impossible, due to the grab mechanic of last boss after 35%, which will kill you (no matter how much you roll dodge or block).
i know, it was more ironicDoable:
Darkshade (found a video from last September... it's even easier now with infinite regens & Champion Points)
Banished Cells (couldn't find a more up to date video, but same as above this is even easier with infinite regens & CPs)
Elden Hollow (Here's a recent video)
VDSA (Here's the last boss)
In theory (from easiest to hardest):
Spindleclutch - you need enough DPS to outDPS the health drain mechanic of last boss, or kill the sacrifices fast
CoA - if you can DPS the last boss fast enough alone, or survive standing in the lava
Grotto - if you manage to bug the chains of first boss and make them disappear immediately, I've seen this happen but don't know how to replicate it
Sewers - shouldn't be possible due to the chain mechanic the first boss does that requires interaction with the two statues. But who knows, maybe with 3,6k CPs you can DPS it down fast enough.
The reason you don't see that many videos pop up anymore is because these aren't really such impressive "feats" anymore (apart from the VDSA one, which no one had done before). Also, people are busy grinding goblins
vDSA should never be possible, and this for many reasons.
Stage 2, someone have to interact with torges, in this time he cant cast or rolldoge. so he will wipe.
Stage 7, i dont think someone could survive the dwemers solo
Stage 8, The Daedras will propl just overrun you with all the sacrefices.
Grotto
Also if you can Bug the chains on the first boss, you will not be able to kill Spawn of Mephala cause of the reset if you get pulled throught the portal, like vdsa stage 9
You can survive Stage 2 without ever lighting the torch. If I'm not mistaken, the dmg is reduced by spell resistance, meaning Vigor should be enough to outheal it. I might be mistaken of course, but I know people who never bothered to deal with the bonfire, and still finished the stage.
For Stage 7 & 8, these should be doable in my opinion, as you can simply dodge cancel all attacks & slowly steel tornado everything down while kiting them around. On dwemer stage, the undodgeable ice/fire might be problematic though
As for Grotto, that's a very good point I hadn't considered. You could previously avoid the portal altogether by staying far away, but they fixed that a couple patches ago. So it probably isn't possible anymore. Good catch.
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Darkshade (found a video from last September... it's even easier now with infinite regens & Champion Points))
Banished Cells (couldn't find a more up to date video, but same as above this is even easier with infinite regens & CPs)
This one is legit. Scaled to VR12. I'm a little perplexed why there was no adds showing up with Bogden in his video though.Elden Hollow (Here's a recent video)
VDSA (Here's the last boss)
I could purchase & equip some stam regen gear & easily solo some of these vet dungeons, but why would I?
You are correct with your concerns in that regard. It's not that the dungeons in those videos were scaled down to VR9/VR4 -- that was just the level of the dungeon. Those videos were pre- dungeon scaling, when every dungeon had a set level, and are therefore void. A VR12 entering a dungeon now will not face VR9 mobs.olemanwinter wrote: »Now we are getting somewhere:Great video, but I'm not sure it proves what you think it does. You have a non-tank V12 somehow scaled to V9 doing in back in...1.4?Darkshade (found a video from last September... it's even easier now with infinite regens & Champion Points))Banished Cells (couldn't find a more up to date video, but same as above this is even easier with infinite regens & CPs)
This one is even worse. VR14 scaled down to VR4. Also has zero to do with tanking.
[...]
(Side note)....I still wish everyone who keeps claiming "I can solo dungeons (presumably now)" would actually post videos of themselves soloing those dungeons, post 1.5
That's right. Thank you for refreshing my memory.You are correct with your concerns in that regard. It's not that the dungeons in those videos were scaled down to VR9/VR4 -- that was just the level of the dungeon. Those videos were pre- dungeon scaling, when every dungeon had a set level, and are therefore void. A VR12 entering a dungeon now will not face VR9 mobs.
olemanwinter wrote: »Now we are getting somewhere:Darkshade (found a video from last September... it's even easier now with infinite regens & Champion Points))
Great video, but I'm not sure it proves what you think it does. You have a non-tank V12 somehow scaled to V9 doing in back in...1.4?Banished Cells (couldn't find a more up to date video, but same as above this is even easier with infinite regens & CPs)
This one is even worse. VR14 scaled down to VR4. Also has zero to do with tanking.This one is legit. Scaled to VR12. I'm a little perplexed why there was no adds showing up with Bogden in his video though.Elden Hollow (Here's a recent video)VDSA (Here's the last boss)
That guy had 750 Champion points at the time. And that's a very simple part of DSA. It's actually easier than many of the stages leading up to it imho. This was impressive as hell, but it's a very specific instance and I don't think it belongs in the list.
BUT 750 Champion points! Are we supposed to nerf the abilities people use in this game based on the performance of someone with 300% as many champion points as probably 95% of the community?
_______________________________________________________________________
THANKS for posting those links. It sheds some light on what everyone has been talking about.
However, I didn't see anything in any of those videos that implied tanking needed to be modified. I saw an overpowered Sap Essence skill which has already been heavily nerfed after some of those videos. But that has no association with group mechanics.
I still find the whole argument lacking.
I don't think we should nerf tanking because NBs used to use Sap Essence in 2014 during 1.4 before it was nerfed to solo a couple dungeons.
(Side note)....I still wish everyone who keeps claiming "I can solo dungeons (presumably now)" would actually post videos of themselves soloing those dungeons, post 1.5
I mean you asked,
"I could purchase & equip some stam regen gear & easily solo some of these vet dungeons, but why would I?
I can't speak for you, but I would do it so I'm not just some guy on the internet going "I Can do this...and I can do that....And I'm very good at this....and I can also do that".....ya know...WITHOUT actually ever doing any of it :-/
Well, I'm not going to do it and waste my time to make some random internet person believe in me, sorry.
Assuming things are impossible because they fall out of your skill/CP range however is ignorant.
Psychobunni wrote: »You misquoted me somewhere @olemanwinter ...I most certainly did not claim that LOL.
Psychobunni wrote: »After that i tested build vs different monsters and was very satisfied after beating my first vet dungeon solo.
olemanwinter wrote: »VDSA (Here's the last boss)
That guy had 750 Champion points at the time. And that's a very simple part of DSA. It's actually easier than many of the stages leading up to it imho. This was impressive as hell, but it's a very specific instance and I don't think it belongs in the list.
BUT 750 Champion points! Are we supposed to nerf the abilities people use in this game based on the performance of someone with 300% as many champion points as probably 95% of the community?