How about making some constructive feedback instead (for once), rather than crying about something you have never even tested?
In case this solution to permablock brings more problems with it (still remains to be seen), how would you:
- Make resource management really matter for a tank, especially in boss fights?
- Encourage people not to taunt every mob in the room, reducing the role of dps to most basic "hack&slash"?
- Encourage people to CC dangerous trash mobs, rather than having them tanked?
Awaiting your constructive feedback.*
*Calling for upcoming balance changes to be dismantled because you feel they wont work well isn't exactly what can be considered constructive criticism. In fact, it falls under the definition of destructive criticism.
olemanwinter wrote: »How about making some constructive feedback instead (for once), rather than crying about something you have never even tested?
In case this solution to permablock brings more problems with it (still remains to be seen), how would you:
- Make resource management really matter for a tank, especially in boss fights?
- Encourage people not to taunt every mob in the room, reducing the role of dps to most basic "hack&slash"?
- Encourage people to CC dangerous trash mobs, rather than having them tanked?
Awaiting your constructive feedback.*
*Calling for upcoming balance changes to be dismantled because you feel they wont work well isn't exactly what can be considered constructive criticism. In fact, it falls under the definition of destructive criticism.
This assumes we accept the premise that the change is necessary to begin with.
You sound like a politician.
It's okay to simply be the voice of "NO" when the idea is a bad one. No alternative need be supplied if all parties are not in agreement that there is a problem to begin with.
I think I'm on solid group when I tell you a great many of us reject your basic premise.
As for constructive criticism, I would like to suggest they leave it exactly the way it is for PvE and do whatever the heck they want to PvP because PvP is a mess and probably always will be. If not perma-blocking it will be some other nonsensical flavor of the month OP build that everyone not running it just shakes their heads at.
So, lets not break what works. How's that for constructive feedback?
olemanwinter wrote: »I don't have the gear for that
This is my shocked face. I love how you first phrased it "I won't be able to solo anymore". lolbut it is doable (and I know many who have done it)
Awesome. Can you please post a link to someone else soloing a vet dungeon to completion? Thanks.
olemanwinter wrote: »How about making some constructive feedback instead (for once), rather than crying about something you have never even tested?
In case this solution to permablock brings more problems with it (still remains to be seen), how would you:
- Make resource management really matter for a tank, especially in boss fights?
- Encourage people not to taunt every mob in the room, reducing the role of dps to most basic "hack&slash"?
- Encourage people to CC dangerous trash mobs, rather than having them tanked?
Awaiting your constructive feedback.*
*Calling for upcoming balance changes to be dismantled because you feel they wont work well isn't exactly what can be considered constructive criticism. In fact, it falls under the definition of destructive criticism.
This assumes we accept the premise that the change is necessary to begin with.
You sound like a politician.
It's okay to simply be the voice of "NO" when the idea is a bad one. No alternative need be supplied if all parties are not in agreement that there is a problem to begin with.
I think I'm on solid group when I tell you a great many of us reject your basic premise.
As for constructive criticism, I would like to suggest they leave it exactly the way it is for PvE and do whatever the heck they want to PvP because PvP is a mess and probably always will be. If not perma-blocking it will be some other nonsensical flavor of the month OP build that everyone not running it just shakes their heads at.
So, lets not break what works. How's that for constructive feedback?
And you are assuming that this breaks something.
What if they're trying to improve the tanking (and subsequently whole PvE aspect) of the game by making this change?
Oh, but of course you know better than the professional game designers do how this change (along with other changes) will affect game balance, who am I kidding.
Game is not perfect and it can always be improved. In my opinion, this can very well improve it (see the list I made above and remove question marks).
In fact, I wish they'd go even further and added another iconic MMO element to tanking: threat management (not just taunt every x seconds). But that is another topic.
olemanwinter wrote: »How about making some constructive feedback instead (for once), rather than crying about something you have never even tested?
In case this solution to permablock brings more problems with it (still remains to be seen), how would you:
- Make resource management really matter for a tank, especially in boss fights?
- Encourage people not to taunt every mob in the room, reducing the role of dps to most basic "hack&slash"?
- Encourage people to CC dangerous trash mobs, rather than having them tanked?
Awaiting your constructive feedback.*
*Calling for upcoming balance changes to be dismantled because you feel they wont work well isn't exactly what can be considered constructive criticism. In fact, it falls under the definition of destructive criticism.
This assumes we accept the premise that the change is necessary to begin with.
You sound like a politician.
It's okay to simply be the voice of "NO" when the idea is a bad one. No alternative need be supplied if all parties are not in agreement that there is a problem to begin with.
I think I'm on solid group when I tell you a great many of us reject your basic premise.
As for constructive criticism, I would like to suggest they leave it exactly the way it is for PvE and do whatever the heck they want to PvP because PvP is a mess and probably always will be. If not perma-blocking it will be some other nonsensical flavor of the month OP build that everyone not running it just shakes their heads at.
So, lets not break what works. How's that for constructive feedback?
And you are assuming that this breaks something.
What if they're trying to improve the tanking (and subsequently whole PvE aspect) of the game by making this change?
Oh, but of course you know better than the professional game designers do how this change (along with other changes) will affect game balance, who am I kidding.
Game is not perfect and it can always be improved. In my opinion, this can very well improve it (see the list I made above and remove question marks).
In fact, I wish they'd go even further and added another iconic MMO element to tanking: threat management (not just taunt every x seconds). But that is another topic.
You dont need to be a professional game designer to know if something is a bad design.
<snip>
You dont need to be a professional game designer to know if something is a bad design. Thats like saying oh i dont know if global warming exists because i am not a scientist.
What if they're trying to improve the tanking (and subsequently whole PvE aspect) of the game by making this change?
olemanwinter wrote: »How about making some constructive feedback instead (for once), rather than crying about something you have never even tested?
In case this solution to permablock brings more problems with it (still remains to be seen), how would you:
- Make resource management really matter for a tank, especially in boss fights?
- Encourage people not to taunt every mob in the room, reducing the role of dps to most basic "hack&slash"?
- Encourage people to CC dangerous trash mobs, rather than having them tanked?
Awaiting your constructive feedback.*
*Calling for upcoming balance changes to be dismantled because you feel they wont work well isn't exactly what can be considered constructive criticism. In fact, it falls under the definition of destructive criticism.
This assumes we accept the premise that the change is necessary to begin with.
You sound like a politician.
It's okay to simply be the voice of "NO" when the idea is a bad one. No alternative need be supplied if all parties are not in agreement that there is a problem to begin with.
I think I'm on solid group when I tell you a great many of us reject your basic premise.
As for constructive criticism, I would like to suggest they leave it exactly the way it is for PvE and do whatever the heck they want to PvP because PvP is a mess and probably always will be. If not perma-blocking it will be some other nonsensical flavor of the month OP build that everyone not running it just shakes their heads at.
So, lets not break what works. How's that for constructive feedback?
And you are assuming that this breaks something.
What if they're trying to improve the tanking (and subsequently whole PvE aspect) of the game by making this change?
Oh, but of course you know better than the professional game designers do how this change (along with other changes) will affect game balance, who am I kidding.
Game is not perfect and it can always be improved. In my opinion, this can very well improve it (see the list I made above and remove question marks).
In fact, I wish they'd go even further and added another iconic MMO element to tanking: threat management (not just taunt every x seconds). But that is another topic.
Ummm, the gentleman you are calling stupid is one of our community ambassadors. You are more than welcome to disagree with him but how about doing it with a little professionalism or respect?
Congrats. So, because you were able to kill Bogdan all by yourself, someone else opinion is invalidated? I, as a tank, saved our entire group from wiping in nDSA when everyone else went down. Does that make DPS obsolete?
*sigh*
Avenias wrote:Ya its funny because of all the vet dungeons, he had to quote the easiest one.
Personofsecrets wrote: »I'm very much looking forward to this change with block. Block should be something used strategically.Attorneyatlawl wrote: »I'm very much looking forward to this change with block. Block should be something used strategically.
This. Time your blocks rather than tape down the key. Also confirmed with some tanks that run regularly that the Manti's autoattacks are indeed very slow on the swing timers and only will hit a proper tank build for 8-9k... it's just the specials (also a low swing speed) that hurt if you miss blocking, and those are as well-telegraphed as they look. Just like in PVP you should only be blocking selectively/timing when, anyways... that just shifts it to PVE as well. I think it's a fix, frankly, for both just as much as eachother.
There is going to be very little strategic about what is to come.
As has been written about many times. Stamina regeneration ticks occur every 2 seconds and enemy attacks occur all at different rates. That is especially so when multiple enemies are queing up different kinds of attacks against the tank.
Unblocking for the chance of getting a stamina regeneration tick during the small opportunity that it occurs while at the same time there is no incoming attack has nothing to do with strategy and everything to do with wild chance.
olemanwinter wrote: »So, lets not break what works. How's that for constructive feedback?
Personofsecrets wrote: »Besides, all abilities, regardless their cost, can be block cast as long as they are instantly cast.
olemanwinter wrote: »I don't have the gear for that
This is my shocked face. I love how you first phrased it "I won't be able to solo anymore". lolbut it is doable (and I know many who have done it)
Awesome. Can you please post a link to someone else soloing a vet dungeon to completion? Thanks.
You can even tank mantikora in this game by roll dodging his slow attacks (common knowledge to anyone in a top PvE guild). Luckily, he has an enrage mechanic so you aren't able to solo him...
olemanwinter wrote: »How about making some constructive feedback instead (for once), rather than crying about something you have never even tested?
In case this solution to permablock brings more problems with it (still remains to be seen), how would you:
- Make resource management really matter for a tank, especially in boss fights?
- Encourage people not to taunt every mob in the room, reducing the role of dps to most basic "hack&slash"?
- Encourage people to CC dangerous trash mobs, rather than having them tanked?
Awaiting your constructive feedback.*
*Calling for upcoming balance changes to be dismantled because you feel they wont work well isn't exactly what can be considered constructive criticism. In fact, it falls under the definition of destructive criticism.
This assumes we accept the premise that the change is necessary to begin with.
You sound like a politician.
It's okay to simply be the voice of "NO" when the idea is a bad one. No alternative need be supplied if all parties are not in agreement that there is a problem to begin with.
I think I'm on solid group when I tell you a great many of us reject your basic premise.
As for constructive criticism, I would like to suggest they leave it exactly the way it is for PvE and do whatever the heck they want to PvP because PvP is a mess and probably always will be. If not perma-blocking it will be some other nonsensical flavor of the month OP build that everyone not running it just shakes their heads at.
So, lets not break what works. How's that for constructive feedback?
And you are assuming that this breaks something.
What if they're trying to improve the tanking (and subsequently whole PvE aspect) of the game by making this change?
Oh, but of course you know better than the professional game designers do how this change (along with other changes) will affect game balance, who am I kidding.
Game is not perfect and it can always be improved. In my opinion, this can very well improve it (see the list I made above and remove question marks).
In fact, I wish they'd go even further and added another iconic MMO element to tanking: threat management (not just taunt every x seconds). But that is another topic.
You dont need to be a professional game designer to know if something is a bad design. Thats like saying oh i dont know if global warming exists because i am not a scientist.
<snip>
You dont need to be a professional game designer to know if something is a bad design. Thats like saying oh i dont know if global warming exists because i am not a scientist.
I said something along those lines in another thread in regards to bad ideas. Great minds think alike.
Great minds think alike, and fools seldom differ
Attorneyatlawl wrote: »Ummm, the gentleman you are calling stupid is one of our community ambassadors. You are more than welcome to disagree with him but how about doing it with a little professionalism or respect?
Congrats. So, because you were able to kill Bogdan all by yourself, someone else opinion is invalidated? I, as a tank, saved our entire group from wiping in nDSA when everyone else went down. Does that make DPS obsolete?
*sigh*
(Digs up picture...)@Soriana.
Avenias wrote:Ya its funny because of all the vet dungeons, he had to quote the easiest one.
The Manti isn't in a veteran dungeon, @Avenias.
olemanwinter wrote: »How about making some constructive feedback instead (for once), rather than crying about something you have never even tested?
In case this solution to permablock brings more problems with it (still remains to be seen), how would you:
- Make resource management really matter for a tank, especially in boss fights?
- Encourage people not to taunt every mob in the room, reducing the role of dps to most basic "hack&slash"?
- Encourage people to CC dangerous trash mobs, rather than having them tanked?
Awaiting your constructive feedback.*
*Calling for upcoming balance changes to be dismantled because you feel they wont work well isn't exactly what can be considered constructive criticism. In fact, it falls under the definition of destructive criticism.
This assumes we accept the premise that the change is necessary to begin with.
You sound like a politician.
It's okay to simply be the voice of "NO" when the idea is a bad one. No alternative need be supplied if all parties are not in agreement that there is a problem to begin with.
I think I'm on solid group when I tell you a great many of us reject your basic premise.
As for constructive criticism, I would like to suggest they leave it exactly the way it is for PvE and do whatever the heck they want to PvP because PvP is a mess and probably always will be. If not perma-blocking it will be some other nonsensical flavor of the month OP build that everyone not running it just shakes their heads at.
So, lets not break what works. How's that for constructive feedback?
And you are assuming that this breaks something.
What if they're trying to improve the tanking (and subsequently whole PvE aspect) of the game by making this change?
Oh, but of course you know better than the professional game designers do how this change (along with other changes) will affect game balance, who am I kidding.
Game is not perfect and it can always be improved. In my opinion, this can very well improve it (see the list I made above and remove question marks).
In fact, I wish they'd go even further and added another iconic MMO element to tanking: threat management (not just taunt every x seconds). But that is another topic.
You dont need to be a professional game designer to know if something is a bad design. Thats like saying oh i dont know if global warming exists because i am not a scientist.
So either you know better than these game designers (without even testing it), or they're intentionally making bad designs.
I hope I don't need to point out what is wrong with your statement.<snip>
You dont need to be a professional game designer to know if something is a bad design. Thats like saying oh i dont know if global warming exists because i am not a scientist.
I said something along those lines in another thread in regards to bad ideas. Great minds think alike.
Here's the full version of that quote:Great minds think alike, and fools seldom differ
DDuke wrote:Avenias wrote:
You dont need to be a professional game designer to know if something is a bad design. Thats like saying oh i dont know if global warming exists because i am not a scientist.
So either you know better than these game designers (without even testing it), or they're intentionally making bad designs.
I hope I don't need to point out what is wrong with your statement.
I find this discussion hilarious because the same people who are for this change will come back later after its launch and complain about it. Its standard procedure for all games, you try to act tough first, then come back later after you get pwned qqing. The best part of all is that my Tank build is not going to be affected at all by this pass, infact its going to get even stronger and higher in demand after pass because many tank builds are going to become even worse at doing their job.
olemanwinter wrote: »This game is going to continue to bounce from rail to rail of imbalance until they STOP treating all abilities the same inside and outside of PvP. TREAT THE ABILITIES DIFFERENTLY.
This was being done 10 freaking years ago when I was playing Guild Wars ONE.
Everyone in this thread arguing against the upcoming PvE tanking problem is doing so because of PvP.
YOU'RE BOTH RIGHT!
Both arguments are valid. The perma-blocking nerf is needed in Cyrodiil. It's also absurdly unneeded in PvE (can anyone link me a thread before this proposed change where people talked about blocking being too easy in pve? I bet not)
The only thing that is invalid is Zos' insistence on continuing to constantly throw either PvP or PvE under the bus in an attempt to balance something on the other side.
If you guys at Zos can't figure out how to make abilities act differently in PvP, I can probably get you an email address from 2003 for Guild Wars support and they can explain how for ya.
grimsfield wrote: »Things like this are why I've pretty much quit this game. Absolutely no forethought here by the designers. Just bad. Just as bad as having a lag time on casts for breath of life. Ridiculous.
This game might finally be getting a patch after a year without one, but these bad decisions by the designers are bound to keep coming.
Nerf Healers all they do is cast healing springs and breath of life. All they do is use 2 buttons like tanks using just taunt and block. If they're not a templar it's just ONE BUTTON! UNBELIEVABLE! This is terribly boring! Any healer that can keep a whole party up during a vdsa fight and tank one of the adds is doing it wrong its all broken we need this fixed immediately there is no challenge involved because all they do is heal! How did we not realize this until now and why did we allow it to continue for so long.
We need to nerf magicka regen while healing so healing will become more reactive and balanced and fun. Make the regen ticks every 10 seconds instead of 2 so that healers only heal when absolutely neccessary and quadruple the cost of each spell so they can only focus on magicka resource management. No worries I'm sure every group will bring 2 Templars on Vet Dungeon runs so the healer can pick up Shards! Lets hope they have the right morph. This will also increase Templar popularity. Make the enemies hit harder so they can change it up a little, do some reviving too instead of just healing. NO WORRIES THE REALLY GOOD HEALERS WILL JUST ADAPT or play DPS.
This is a phenomenal change for the good of everyone, so don't knock it IT MUST BE TESTED FIRST IN ORDER TO FULLY UNDERSTAND IT'S GREATNESS!!!!! DISCLOSURE: There are no new mystery or unreleased mechanics that will make this change better in any way. Developers are all knowing and require no feedback on this change so this thread will be locked following the conclusion of this post.
Enjoy Citizens of Tamriel THIS IS FUN or at least the embodiment of our philosophy on it.Now pour yourself a mug of mead you're going to need it.
PS: This change is being brought about due to complaints of difficulty arising from Glass canons attempting to kill perma healers in PVP.
Nerf Healers all they do is cast healing springs and breath of life. All they do is use 2 buttons like tanks using just taunt and block. If they're not a templar it's just ONE BUTTON! UNBELIEVABLE! This is terribly boring! Any healer that can keep a whole party up during a vdsa fight and tank one of the adds is doing it wrong its all broken we need this fixed immediately there is no challenge involved because all they do is heal! How did we not realize this until now and why did we allow it to continue for so long.
We need to nerf magicka regen while healing so healing will become more reactive and balanced and fun. Make the regen ticks every 10 seconds instead of 2 so that healers only heal when absolutely neccessary and quadruple the cost of each spell so they can only focus on magicka resource management. No worries I'm sure every group will bring 2 Templars on Vet Dungeon runs so the healer can pick up Shards! Lets hope they have the right morph. This will also increase Templar popularity. Make the enemies hit harder so they can change it up a little, do some reviving too instead of just healing. NO WORRIES THE REALLY GOOD HEALERS WILL JUST ADAPT or play DPS.
This is a phenomenal change for the good of everyone, so don't knock it IT MUST BE TESTED FIRST IN ORDER TO FULLY UNDERSTAND IT'S GREATNESS!!!!! DISCLOSURE: There are no new mystery or unreleased mechanics that will make this change better in any way. Developers are all knowing and require no feedback on this change so this thread will be locked following the conclusion of this post.
Enjoy Citizens of Tamriel THIS IS FUN or at least the embodiment of our philosophy on it.Now pour yourself a mug of mead you're going to need it.
PS: This change is being brought about due to complaints of difficulty arising from Glass canons attempting to kill perma healers in PVP.
MaximusDargus wrote: »Nerf Healers all they do is cast healing springs and breath of life. All they do is use 2 buttons like tanks using just taunt and block. If they're not a templar it's just ONE BUTTON! UNBELIEVABLE! This is terribly boring! Any healer that can keep a whole party up during a vdsa fight and tank one of the adds is doing it wrong its all broken we need this fixed immediately there is no challenge involved because all they do is heal! How did we not realize this until now and why did we allow it to continue for so long.
We need to nerf magicka regen while healing so healing will become more reactive and balanced and fun. Make the regen ticks every 10 seconds instead of 2 so that healers only heal when absolutely neccessary and quadruple the cost of each spell so they can only focus on magicka resource management. No worries I'm sure every group will bring 2 Templars on Vet Dungeon runs so the healer can pick up Shards! Lets hope they have the right morph. This will also increase Templar popularity. Make the enemies hit harder so they can change it up a little, do some reviving too instead of just healing. NO WORRIES THE REALLY GOOD HEALERS WILL JUST ADAPT or play DPS.
This is a phenomenal change for the good of everyone, so don't knock it IT MUST BE TESTED FIRST IN ORDER TO FULLY UNDERSTAND IT'S GREATNESS!!!!! DISCLOSURE: There are no new mystery or unreleased mechanics that will make this change better in any way. Developers are all knowing and require no feedback on this change so this thread will be locked following the conclusion of this post.
Enjoy Citizens of Tamriel THIS IS FUN or at least the embodiment of our philosophy on it.Now pour yourself a mug of mead you're going to need it.
PS: This change is being brought about due to complaints of difficulty arising from Glass canons attempting to kill perma healers in PVP.
This post makes me sad i cant "insightful", "awesome" and "agree" at the same time
MaximusDargus wrote: »Nerf Healers all they do is cast healing springs and breath of life. All they do is use 2 buttons like tanks using just taunt and block. If they're not a templar it's just ONE BUTTON! UNBELIEVABLE! This is terribly boring! Any healer that can keep a whole party up during a vdsa fight and tank one of the adds is doing it wrong its all broken we need this fixed immediately there is no challenge involved because all they do is heal! How did we not realize this until now and why did we allow it to continue for so long.
We need to nerf magicka regen while healing so healing will become more reactive and balanced and fun. Make the regen ticks every 10 seconds instead of 2 so that healers only heal when absolutely neccessary and quadruple the cost of each spell so they can only focus on magicka resource management. No worries I'm sure every group will bring 2 Templars on Vet Dungeon runs so the healer can pick up Shards! Lets hope they have the right morph. This will also increase Templar popularity. Make the enemies hit harder so they can change it up a little, do some reviving too instead of just healing. NO WORRIES THE REALLY GOOD HEALERS WILL JUST ADAPT or play DPS.
This is a phenomenal change for the good of everyone, so don't knock it IT MUST BE TESTED FIRST IN ORDER TO FULLY UNDERSTAND IT'S GREATNESS!!!!! DISCLOSURE: There are no new mystery or unreleased mechanics that will make this change better in any way. Developers are all knowing and require no feedback on this change so this thread will be locked following the conclusion of this post.
Enjoy Citizens of Tamriel THIS IS FUN or at least the embodiment of our philosophy on it.Now pour yourself a mug of mead you're going to need it.
PS: This change is being brought about due to complaints of difficulty arising from Glass canons attempting to kill perma healers in PVP.
This post makes me sad i cant "insightful", "awesome" and "agree" at the same time
I cant agree more, its always the pvp players whining of loosing then make the pve players pay the price.
Personofsecrets wrote: »@DDuke
I almost forgot that grimsfield is a bonafide video game developer. What is your new argument now that a game developer has stepped in the room?
Personofsecrets wrote: »grimsfield wrote: »Things like this are why I've pretty much quit this game. Absolutely no forethought here by the designers. Just bad. Just as bad as having a lag time on casts for breath of life. Ridiculous.
This game might finally be getting a patch after a year without one, but these bad decisions by the designers are bound to keep coming.
Hey Grim, thanks for stopping by.
Did you know that the best tanks in the game aren't holding block and never have?
Did you know that people who have little experience tanking and think that tanks need to use light attacks to generate their ultimate are all for this change? Their commentary really speaks for itself.
What if they're trying to improve the tanking (and subsequently whole PvE aspect) of the game by making this change?
Personofsecrets wrote: »Did you know that the best tanks in the game aren't holding block and never have?
olemanwinter wrote: »Personofsecrets wrote: »Did you know that the best tanks in the game aren't holding block and never have?
Not sure if serious.
olemanwinter wrote: »Personofsecrets wrote: »Did you know that the best tanks in the game aren't holding block and never have?
Not sure if serious.
Personofsecrets wrote: »@DDuke
I almost forgot that @grimsfield is a bonafide video game developer. What is your new argument now that a game developer has stepped in the room?