AaronLannister wrote: »MaximusDargus wrote: »AaronLannister wrote: »MaximusDargus wrote: »AaronLannister wrote: »AaronLannister wrote: »MaximusDargus wrote: »Entitlement at its best.
Xbox one? How long it has been from the launch? And you already want everything instantly?
Whenever i find a topic with "speed something up, make it faster, X takes too long" i find console player complaining that they cant get something in one day.
"Say you wanted to research every trait in the game. Even with all passives it would take over a year, purely because of the timer ZOS has slapped on there."
It takes only over a year if you want to research whole clothing inventory (light and medium). For full woodworking its half that.
Also, who tells you to research every trait in the game? Specialise if waiting a bit is too difficult to you. Be only woodcrafter or only light armor crafter.
Once again all i see is "I want everything and i want it now! give it to me! ROAR"
"Here's my idea. Instead of being forced to wait"
Noone is forced to wait. You decide if you want craft or not. You can live perfectly with 0 crafting skill and be full time warrior. You CHOOSE to research everything. And with choices comes consequences. Deal with it
"If you wish to give constructive criticism, or maybe suggest some features I haven't even thought of, then go right ahead. If your suggestion is good, I'll update the OP and credit you at the bottom."
Looks like "Club of people who only agree with me"
I laughed a few times while reading this, because this is essentially what I was thinking what reading the OP. First line says it all really.
it isn't, it's a boring mechanic that's in there to make it seem like the game and or crafting system has more content.
I don't see it like that. I see it as a time progression thing so those who have been around a while have them. Researching beyond the traits that you really need is a choice, not a requirement.
I don't see this supposed "boring mechanic" you seem to be looking for. I just see time progression, like I just said.
It's not progression it's a Time Wall similar to cell phone games. Okay so waiting 3 to a month days for research to be done is not a boring mechanic. Is Idle Gaming your favorite genre?
Because researching is the ONLY AND ABSOLUTELY ONLY things you can do in game right? The moment you press "research" you lose all the content and there is nothing else to do and game forces you to log out while it continues boring research?
That isn't the point, when it comes to CRAFTING it's a bad mechanic.
It's a boring mechanic that has a bloated Time Wall similar to cell phone games.
Makes crafting into a waiting game, there's absolutely no way around it.
Do you feel like everything in life and game should have a way around it? If yes i have to dissapoint you.... You are wrong.
It's not even about just getting around it, it's called Bad Game Design or in this case, Boring Crafting Design with time walls similar to Cell Phone games.
Azurephoenix999 wrote: »I_killed_Vivec wrote: »Azurephoenix999 wrote: »I_killed_Vivec wrote: »The thing about timers is that they are absolutes - you might be able to get 10% off from buying ESO Plus, but otherwise there is no way round them.
You can't spend cash or gold to get round them, but at the same time they do not depend on random drops.
A recipe system will depend on random drops - and vending duplicate/unwanted drops.
Consider the Psijic recipe fragment drop - random in writs. You can now buy parts to compensate for not getting a drop (paying to get a capability) or you can wait on RNG (I haven't had a single drop in weeks of top level writs). To progress you either spend gold or rely on the RNG gods... it won't be long before some people start complaining "I want the Crown Shop to sell recipes".
And a problem with having "recipes" drop from bosses is that some people will say "It's not fair, it's too hard for me to kill it".
At least with a timer the crafting overhead is the same for everyone.
Read the OP, where are recipes mentioned?
I briefly talked about them in the other thread, but this idea has nothing to do with that.
I'm sorry, I didn't realize that I could only comment on the OP and not on any of the other comments posted here. I didn't know only you could do that...
"Sallington wrote: »
» show previous quotes
Any new traits that are introduced could use something new. Maybe a long quest line in whatever new zones they would inevitably come with, or something like that. Or a chance for the "research book" or something to drop from the last boss in a dungeon."
Your response was:
"That's also a cool idea!"
My point was that the current research mechanism does not allow for short cuts. You can't buy it, you can't get lucky on a random drop.
If you rely on random drops from bosses then you switch to a mechanism that relies on RNG or on buying research books/recipes/call them what you will.
In short, it's not a cool idea.
And I'm telling you, this thread has ABSOLUTELY NOTHING to do with random drops! I didn't bring up random drops even once in this thread!
You said its a cool idea when someone else brought it up tho. Which is what @I_killed_Vivec was responding to.
AaronLannister wrote: »MaximusDargus wrote: »AaronLannister wrote: »AaronLannister wrote: »MaximusDargus wrote: »Entitlement at its best.
Xbox one? How long it has been from the launch? And you already want everything instantly?
Whenever i find a topic with "speed something up, make it faster, X takes too long" i find console player complaining that they cant get something in one day.
"Say you wanted to research every trait in the game. Even with all passives it would take over a year, purely because of the timer ZOS has slapped on there."
It takes only over a year if you want to research whole clothing inventory (light and medium). For full woodworking its half that.
Also, who tells you to research every trait in the game? Specialise if waiting a bit is too difficult to you. Be only woodcrafter or only light armor crafter.
Once again all i see is "I want everything and i want it now! give it to me! ROAR"
"Here's my idea. Instead of being forced to wait"
Noone is forced to wait. You decide if you want craft or not. You can live perfectly with 0 crafting skill and be full time warrior. You CHOOSE to research everything. And with choices comes consequences. Deal with it
"If you wish to give constructive criticism, or maybe suggest some features I haven't even thought of, then go right ahead. If your suggestion is good, I'll update the OP and credit you at the bottom."
Looks like "Club of people who only agree with me"
I laughed a few times while reading this, because this is essentially what I was thinking what reading the OP. First line says it all really.
it isn't, it's a boring mechanic that's in there to make it seem like the game and or crafting system has more content.
I don't see it like that. I see it as a time progression thing so those who have been around a while have them. Researching beyond the traits that you really need is a choice, not a requirement.
I don't see this supposed "boring mechanic" you seem to be looking for. I just see time progression, like I just said.
It's not progression it's a Time Wall similar to cell phone games. Okay so waiting 3 to a month days for research to be done is not a boring mechanic. Is Idle Gaming your favorite genre?
Because researching is the ONLY AND ABSOLUTELY ONLY things you can do in game right? The moment you press "research" you lose all the content and there is nothing else to do and game forces you to log out while it continues boring research?
That isn't the point, when it comes to CRAFTING it's a bad mechanic.
It's a boring mechanic that has a bloated Time Wall similar to cell phone games.
Makes crafting into a waiting game, there's absolutely no way around it.
The way you present it, one would think that crafting involves pressing a button and then staring at a progress bar that prevents you from doing anything else for a year... that would be boring, and a waiting game.
Truth is, you don't have to wait for it to finish. Just set it up, then forget about it while you play the rest of the game.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
MaxwellCrystal wrote: »Lol I love how people are ready to crucify someone when they give a suggestion, seriously chill out the OP just gave a suggestion yet you go ahead stating he/she is having entitlement issues.
If you don't like the OPs post then that's fine but don't go out of your way to mock someone, it just shows how childish you are.
AaronLannister wrote: »<Snip>
It's not even about just getting around it, it's called Bad Game Design or in this case, Boring Crafting Design with time walls similar to Cell Phone games.
Azurephoenix999 wrote: »<snip>
It IS bad game design. The only reason people seem to defend it is because it's bad game design that they've had to put up with. They think that because it was something they had to put up with, that everyone else also has to put up with it.
Azurephoenix999 wrote: »My idea revolves solely on allowing people to learn traits faster by putting effort in. HOW THE *** IS THIS A BAD THING!? It's not luck based, nor does it require people to pay real or in-game money!
I got a TON of hate for suggesting this, all because PC are allergic to change and view suggestions like mine as "wanting something now" and being "entitled".
MaximusDargus wrote: »The point is you are trying to force something into game that is absolutely not needed.
Everyone respect timers on researching traits. There is no need to change them.
1st rule of developement:
If it aint broken, dont fix it.
Also if just the time wall is enough to limit access to all traits for only those who are really dedicated then there is no need for more fireworks. Ockham's razor, the most simple solution is the best one.
MaximusDargus wrote: »The point is you are trying to force something into game that is absolutely not needed.
Everyone respect timers on researching traits. There is no need to change them.
1st rule of developement:
If it aint broken, dont fix it.
Also if just the time wall is enough to limit access to all traits for only those who are really dedicated then there is no need for more fireworks. Ockham's razor, the most simple solution is the best one.
Azurephoenix999 wrote: »MaximusDargus wrote: »The point is you are trying to force something into game that is absolutely not needed.
Everyone respect timers on researching traits. There is no need to change them.
1st rule of developement:
If it aint broken, dont fix it.
Also if just the time wall is enough to limit access to all traits for only those who are really dedicated then there is no need for more fireworks. Ockham's razor, the most simple solution is the best one.
I'm not trying to force anything into the game!
I made a ***-ing suggestion! There's a difference!
PsychoKRATOS1 wrote: »Azurephoenix999 wrote: »MaximusDargus wrote: »The point is you are trying to force something into game that is absolutely not needed.
Everyone respect timers on researching traits. There is no need to change them.
1st rule of developement:
If it aint broken, dont fix it.
Also if just the time wall is enough to limit access to all traits for only those who are really dedicated then there is no need for more fireworks. Ockham's razor, the most simple solution is the best one.
I'm not trying to force anything into the game!
I made a ***-ing suggestion! There's a difference!
I preferred my response :-p
Azurephoenix999 wrote: »PsychoKRATOS1 wrote: »Azurephoenix999 wrote: »MaximusDargus wrote: »The point is you are trying to force something into game that is absolutely not needed.
Everyone respect timers on researching traits. There is no need to change them.
1st rule of developement:
If it aint broken, dont fix it.
Also if just the time wall is enough to limit access to all traits for only those who are really dedicated then there is no need for more fireworks. Ockham's razor, the most simple solution is the best one.
I'm not trying to force anything into the game!
I made a ***-ing suggestion! There's a difference!
I preferred my response :-p
I preferred your response too. I had a much longer response typed out stating that just because something isn't horribly broken that doesn't mean it shouldn't be improved upon (listed several in-game examples). I erased it because it was too complicated and knew he'd just say something along the lines of "you''re just being lazy".