Akavir_Sentinel wrote: »You didn't cry about this enough in the other thread? You just had to start your own?
MaximusDargus wrote: »Entitlement at its best.
Xbox one? How long it has been from the launch? And you already want everything instantly?
Whenever i find a topic with "speed something up, make it faster, X takes too long" i find console player complaining that they cant get something in one day.
"Say you wanted to research every trait in the game. Even with all passives it would take over a year, purely because of the timer ZOS has slapped on there."
It takes only over a year if you want to research whole clothing inventory (light and medium). For full woodworking its half that.
Also, who tells you to research every trait in the game? Specialise if waiting a bit is too difficult to you. Be only woodcrafter or only light armor crafter.
Once again all i see is "I want everything and i want it now! give it to me! ROAR"
"Here's my idea. Instead of being forced to wait"
Noone is forced to wait. You decide if you want craft or not. You can live perfectly with 0 crafting skill and be full time warrior. You CHOOSE to research everything. And with choices comes consequences. Deal with it
"If you wish to give constructive criticism, or maybe suggest some features I haven't even thought of, then go right ahead. If your suggestion is good, I'll update the OP and credit you at the bottom."
Looks like "Club of people who only agree with me"
MaximusDargus wrote: »If someone suggest you to dance and jump bare-feet on lego bricks would you also do it?
Akavir_Sentinel wrote: »You didn't cry about this enough in the other thread? You just had to start your own?
MaximusDargus wrote: »
Looks like "Club of people who only agree with me"
Akavir_Sentinel wrote: »You didn't cry about this enough in the other thread? You just had to start your own?
It was suggested he start his own, and I agree with it. Did you read the OP or just hop on to throw around "cry", "whine", "entitlement" and other super helpful and insightful words that only work to stifle conversation and ideas.
I like the idea OP. I like anything that promotes game-play as an alternative to possible crown store suggestions.MaximusDargus wrote: »
Looks like "Club of people who only agree with me"
I can't quite understand what you are saying. You are ok with people putting in the time to research all the traits, but you have a problem with people putting in game-play time to research all the traits?
Isn't the whole point that people who play more get greater rewards? Or do you think that someone who doesn't log into the game for a months should receive the same reward as someone who logs in and performs daily tasks?
Thing is, you can make powerful Crafted Sets only knowing 2 or 3 traits. Some of the best in the game only require knowing 6 traits. I currently run 3 and 5/6 trait sets on most of my VR characters.
You can learn two to three traits on the things you use all the time (7 armors and 2 weapons) in about 2 weeks, you can learn 6 traits on those in about 4 to 6 weeks, if you invest in the passives to allow more things to be researched and are ready to put more things in for research as soon as the other ones are done.
It is the 7th, 8th and 9th traits that take so long, and those don't really do much for you.
Sallington wrote: »Thing is, you can make powerful Crafted Sets only knowing 2 or 3 traits. Some of the best in the game only require knowing 6 traits. I currently run 3 and 5/6 trait sets on most of my VR characters.
You can learn two to three traits on the things you use all the time (7 armors and 2 weapons) in about 2 weeks, you can learn 6 traits on those in about 4 to 6 weeks, if you invest in the passives to allow more things to be researched and are ready to put more things in for research as soon as the other ones are done.
It is the 7th, 8th and 9th traits that take so long, and those don't really do much for you.
This is very important. They made most of the best crafted sets easily accessible after a pretty short amount of time and effort is put in.
Akavir_Sentinel wrote: »Isn't the whole point that people who play more get greater rewards? Or do you think that someone who doesn't log into the game for a months should receive the same reward as someone who logs in and performs daily tasks?
Spot on. Experience, abilities, crafting, and what ever else should all be leveled by actually playing. Even the horse training could benefit from some sort of playtime perk, but since it doesn't change how you play the game I feel that its fairly inconsequential.
Azurephoenix999 wrote: »Sallington wrote: »Thing is, you can make powerful Crafted Sets only knowing 2 or 3 traits. Some of the best in the game only require knowing 6 traits. I currently run 3 and 5/6 trait sets on most of my VR characters.
You can learn two to three traits on the things you use all the time (7 armors and 2 weapons) in about 2 weeks, you can learn 6 traits on those in about 4 to 6 weeks, if you invest in the passives to allow more things to be researched and are ready to put more things in for research as soon as the other ones are done.
It is the 7th, 8th and 9th traits that take so long, and those don't really do much for you.
This is very important. They made most of the best crafted sets easily accessible after a pretty short amount of time and effort is put in.
I realise that. I'm just saying that there should be a way for people to speed up their research by putting effort in rather than just pushing a button and waiting. If you have any constructive criticism regarding the idea then by all means, tell me.
BTW, the same reasoning (Time = more months spent subscribed = more profit) was used for the ridiculously long veteran ranks, as well. Before free to play, zenimax made their money from subscriptions, so the longer they could keep players chasing that leveling carrot, the more money they would make.
Callous2208 wrote: »Might I ask that if 7, 8. 9 trait sets are worthless, why do you insist on research being sped up so you can get them?
ValVonSputz wrote: »I don't think it has to be separate from the writs. Maybe, upon completing a writ, you could POSSIBLY (meaning it would be rare) receive some sort of document (similar to a recipe) in your inventory or through mail that will speed up that specific type of research when used. But, only one can be used per research trait. This means that you wouldn't be able to save up several "speed-up"s and knock out a 15 day research in 80% less time.
Are you in a hurry?
You can already reduce the research time significantly by investing in the corresponding passive skill in the crafting line. Just in case you didn't know (i did not see it mentioned in your original post)
Other than that - i don't see how you can consider something tedious when you can do it by just pushing a button and then forgetting about it until it completes itself. If you had to push that button every 10 seconds for a day - now that would be tedious.
Azurephoenix999 wrote: »Researching is an extremely tedious task because, provided you have an item with the desired trait, it requires that you push a button and simply wait. No extra effort is needed to learn said trait. I realise that the materials required to craft certain traits are hard to come by, but that's not what I'm talking about.
I think this idea has merit and I'm looking at it in the long term as a fully leveled Master Crafter in all professions.
Sure, there's no new trait coming out This time but sooner or later there will be a 10th trait and beyond.
Having a method to promote ingame play to cut research times rather than "throw the wallet at it" isn't a bad thing.
I see it as adding to crafting, a way to involve it more in daily play like writs do. Otherwise research is...well...just kinda blah.
I think this idea has merit and I'm looking at it in the long term as a fully leveled Master Crafter in all professions.
Sure, there's no new trait coming out This time but sooner or later there will be a 10th trait and beyond.
Having a method to promote ingame play to cut research times rather than "throw the wallet at it" isn't a bad thing.
I see it as adding to crafting, a way to involve it more in daily play like writs do. Otherwise research is...well...just kinda blah.