Azurephoenix999 wrote: »Are you in a hurry?
You can already reduce the research time significantly by investing in the corresponding passive skill in the crafting line. Just in case you didn't know (i did not see it mentioned in your original post)
Other than that - i don't see how you can consider something tedious when you can do it by just pushing a button and then forgetting about it until it completes itself. If you had to push that button every 10 seconds for a day - now that would be tedious.
I realise that. That "over 1 year" to research everything I put in the OP is assuming you have all the passives AND are subscribed.
If crafting was your main thing, then it would be hard to simply forget about. I guess tedious wasn't a very good word...what I'm trying to say is...it's boring because it requires absolutely no involvement from the player whatsoever whilst that timer is ticking.
Sallington wrote: »I think this idea has merit and I'm looking at it in the long term as a fully leveled Master Crafter in all professions.
Sure, there's no new trait coming out This time but sooner or later there will be a 10th trait and beyond.
Having a method to promote ingame play to cut research times rather than "throw the wallet at it" isn't a bad thing.
I see it as adding to crafting, a way to involve it more in daily play like writs do. Otherwise research is...well...just kinda blah.
Any new traits that are introduced could use something new. Maybe a long quest line in whatever new zones they would inevitably come with, or something like that. Or a chance for the "research book" or something to drop from the last boss in a dungeon.
MaximusDargus wrote: »Entitlement at its best.
MaximusDargus wrote: »Entitlement at its best.
@MaximusDargus
Exactly how is it "entitlement" to want to improve something so that the game is more enjoyable, overall? Exactly how is it anything other than "tedious" to be forced to wait, several days with absolutely no input in order to unlock the last few final traits on an item? It's not, it's a ridiculous time sink built in to the game, and it's difficult for me to see how it could be viewed otherwise.
It's certainly not "entitlement" to want to be able to unlock crafting traits, and put forth a suggestion to do so. Please look up the word "entitlement". It's become the insult du jour among cranky old men, and it's becoming ridiculous all of the things it's inaccurately applied to. By the way I'm a 47 year old male.
I think 10% per day is a bit much need to figure out the maths first. but with this idea it needs to be much lower. as 10 percent means after 5 days you have already nearly halved the time to research a 9th trait.
so while Im all for making crafting more interactive I feel a flat 10 -20% bonus while keeping up on this quest idea is preferable soeso plus reduces 30 days to 27 this reduces another 20% or so down to 21 as long as it is done daily to get the buff.
MaximusDargus wrote: »If someone suggest you to dance and jump bare-feet on lego bricks would you also do it?
LEAVE PVE ALONE! - DO NOT GET RID OF STAM REGEN WHILE BLOCKING IN PVE
KEEP PVE SEPARATE FROM PVP!
NO TO TEL VAR STONES LOOTING. TV stones looting = community of harassment, leeching and griefing. NO to mechanics that feed on others misfortune
MaximusDargus wrote: »If i would leave, and everyone who "dont provide anything constructive", of course from OPs perspective who is advertising his idea because he has certain personal gains to obtain (hidden for now but come out pretty quick when he starts talking more)
then this topic would turn into happy circle of adoration with everyone name on OPs post (just because they agree with him) and the whole idea would glow with false image of being perfect idea with noone against it.
MaximusDargus wrote: »If i would leave, and everyone who "dont provide anything constructive", of course from OPs perspective who is advertising his idea because he has certain personal gains to obtain (hidden for now but come out pretty quick when he starts talking more)
then this topic would turn into happy circle of adoration with everyone name on OPs post (just because they agree with him) and the whole idea would glow with false image of being perfect idea with noone against it.
MaximusDargus wrote: »If i would leave, and everyone who "dont provide anything constructive", of course from OPs perspective who is advertising his idea because he has certain personal gains to obtain (hidden for now but come out pretty quick when he starts talking more)
then this topic would turn into happy circle of adoration with everyone name on OPs post (just because they agree with him) and the whole idea would glow with false image of being perfect idea with noone against it.
MaximusDargus wrote: »If i would leave, and everyone who "dont provide anything constructive", of course from OPs perspective who is advertising his idea because he has certain personal gains to obtain (hidden for now but come out pretty quick when he starts talking more)
then this topic would turn into happy circle of adoration with everyone name on OPs post (just because they agree with him) and the whole idea would glow with false image of being perfect idea with noone against it.
You're entirely right that it isn't perfect but it is interesting to talk about a method to have more player involvement.
Curtischoy wrote: »Did you get bored of the other exact same topic, OP?
Curtischoy wrote: »Did you get bored of the other exact same topic, OP?
Sallington wrote: »
Any new traits that are introduced could use something new. Maybe a long quest line in whatever new zones they would inevitably come with, or something like that. Or a chance for the "research book" or something to drop from the last boss in a dungeon.
I think 10% per day is a bit much need to figure out the maths first. but with this idea it needs to be much lower. as 10 percent means after 5 days you have already nearly halved the time to research a 9th trait.
so while Im all for making crafting more interactive I feel a flat 10 -20% bonus while keeping up on this quest idea is preferable soeso plus reduces 30 days to 27 this reduces another 20% or so down to 21 as long as it is done daily to get the buff.
Enemy-of-Coldharbour wrote: »I'm personally proud of all the time I spent leveling one toon to master crafter in EVERYTHING. Just a few more Nirnhoned items to research.
Sallington wrote: »
Any new traits that are introduced could use something new. Maybe a long quest line in whatever new zones they would inevitably come with, or something like that. Or a chance for the "research book" or something to drop from the last boss in a dungeon.
That's another good idea.I think 10% per day is a bit much need to figure out the maths first. but with this idea it needs to be much lower. as 10 percent means after 5 days you have already nearly halved the time to research a 9th trait.
so while Im all for making crafting more interactive I feel a flat 10 -20% bonus while keeping up on this quest idea is preferable soeso plus reduces 30 days to 27 this reduces another 20% or so down to 21 as long as it is done daily to get the buff.
Good point and the percentage would definitely need to be adjusted.
It's good to kick these ideas around because for sure, researching could use some future-proofing beyond the current mechanic of just piling ever longer times onto each new trait.
Personally, I'd like to see the following:
-Remove research times
-Upon activating any research (via the crafting table, destroying an item that has the desired trait), you're given a randomly chosen quest for that trait research. Upon completing the quest, the research is completed.
Quest possibilities:
1. Delve into an ancient ruin looking for information about the desired trait.
This would pick a random public dungeon (ayleid style) in the game world, based on your level, and you would need to find a tome or book within that dungeon, possibly guarded by a unique enemy that appears when you get close to the objective.
2. Obtain research information from an enemy.
This would give you a target, preferrably one of the zone bosses (skull&crossbones icons on the world map) appropriate for your level. You're required to kill the target and loot an item from it that finishes the quest.
3. Practice crafting to learn the trait.
You must craft 10 of the appropriate item type (whatever you're trying to research, whether it be a greatsword or a set of medium armor pants). The level of the item would match the crafter's level, so if you're veteran rank 1 you need to craft 10 calcinium greatswords or 10 topgrain hide pants to complete the quest.
These are all tasks that are reasonable for the player to undertake, and would cut down on the time investment necessary for crafting.
Azurephoenix999 wrote: »Are you in a hurry?
You can already reduce the research time significantly by investing in the corresponding passive skill in the crafting line. Just in case you didn't know (i did not see it mentioned in your original post)
I realise that. That "over 1 year" to research everything I put in the OP is assuming you have all the passives AND are subscribed.
Azurephoenix999 wrote: »Are you in a hurry?
You can already reduce the research time significantly by investing in the corresponding passive skill in the crafting line. Just in case you didn't know (i did not see it mentioned in your original post)
I realise that. That "over 1 year" to research everything I put in the OP is assuming you have all the passives AND are subscribed.
Okay. I was just making sure you know about the passives.
Still, the question stands: are you in a hurry? Why is one year too long? Is there some deadline you have to meet? Why can't you take it slow, like every player since release, and just play the game while your research is ticking?
You have proposed a solution to a problem i am not convinced is a problem in the firstplace. I tend to agree with post #4 - it does sounds like a mild case of entitlement.
Azurephoenix999 wrote: »Are you in a hurry?
You can already reduce the research time significantly by investing in the corresponding passive skill in the crafting line. Just in case you didn't know (i did not see it mentioned in your original post)
I realise that. That "over 1 year" to research everything I put in the OP is assuming you have all the passives AND are subscribed.
Okay. I was just making sure you know about the passives.
Still, the question stands: are you in a hurry? Why is one year too long? Is there some deadline you have to meet? Why can't you take it slow, like every player since release, and just play the game while your research is ticking?
You have proposed a solution to a problem i am not convinced is a problem in the firstplace. I tend to agree with post #4 - it does sounds like a mild case of entitlement.
Say you wanted to research every trait in the game. Even with all passives it would take over a year, purely because of the timer ZOS has slapped on there.