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https://forums.elderscrollsonline.com/en/discussion/668861

Researching Traits should be more interactive.

  • Zusia211
    Zusia211
    ✭✭✭
    Maybe they should let you have a list of 6 items. So if you research 3 at a time when one is finished it will go to the next in line for other 3. This would save some inventory space and you might not have to worry about researching anything for awhile.
    PSN: blinkgirl211 - if try adding me send message first cause lots of random people always tries to add me...
  • BlueGreenMikey
    Sharee wrote: »
    Make an alt for holding the items you are saving for research, that way you won't accidentally disassemble them.

    I agree that this is a way to keep track of it, but I think when one of the best solutions is, "Create extra characters to do nothing but store stuff," there's something flawed in the game design.
  • AJ_1988
    AJ_1988
    ✭✭✭
    To op that said there is no incentive to keep playing it researches in the back ground. Go do quest go to pvp. There's is always something to do. I personally don't mind how long it takes to me it's a challenge. I've done half in near no time. If you play the game and have a life time flies. If your life is eso then you are missing out on the world.
  • Milktray
    Milktray
    ✭✭✭
    If you think timers in ESO are to long, take a look at EVE Online's
    ZoS please understand everyone thinks and pronounces things differently, so please add to your 'rules' that things get removed if the Mod doesn't actually quite understand phrasing
  • RazzPitazz
    RazzPitazz
    ✭✭✭✭
    It's called a time sink. It keeps you in game, it's not designed to be a gold/cash sink.
    Researching takes 6 months. If you are researching traits to get the best gear MORE then pay another crafter to make it for you.
    PC NA
    VR1 - Jar'eed - Khajiit Dragon Knight - AD
    VR1 - Broad Tail - Argonian Templar - EP
    All-Star Crafter Guild
  • Milktray
    Milktray
    ✭✭✭
    RazzPitazz wrote: »
    It's called a time sink. It keeps you in game, it's not designed to be a gold/cash sink.
    Researching takes 6 months. If you are researching traits to get the best gear MORE then pay another crafter to make it for you.

    Have to agree with Razz ..
    ZoS please understand everyone thinks and pronounces things differently, so please add to your 'rules' that things get removed if the Mod doesn't actually quite understand phrasing
  • usrevenge
    usrevenge
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    they should just make the crafting quest XP go toward research that is in progress after you hit 50 crafting...
  • Xendyn
    Xendyn
    ✭✭✭✭✭
    ✭✭
    RazzPitazz wrote: »
    It's called a time sink. It keeps you in game, it's not designed to be a gold/cash sink.
    Researching takes 6 months. If you are researching traits to get the best gear MORE then pay another crafter to make it for you.

    Actually no. Before ESO + it took 388 days to research all 9 traits. That 10% doesn't take off 6 months.
    We aren't discussing using gold OR cash here, we are discussing a way to provide a reward of getting a bit of time off the research while making it a more interactive part of crafting via a daily quest or some such.

    Lag is ruinin' my 'mershun!
    A society grows great when old men plant trees whose shade they know they shall never sit in.
    There is only one good, knowledge, and one evil, ignorance - Socrates
    Member of the Old Guard, keepers of the game's history

    PC/NA
  • Xendyn
    Xendyn
    ✭✭✭✭✭
    ✭✭
    @Azurephoenix999 you might want to consider editing the title if you're still around, since this topic has evolved a bit.
    Lag is ruinin' my 'mershun!
    A society grows great when old men plant trees whose shade they know they shall never sit in.
    There is only one good, knowledge, and one evil, ignorance - Socrates
    Member of the Old Guard, keepers of the game's history

    PC/NA
  • lathbury
    lathbury
    ✭✭✭✭✭
    yeah I agree something along the lines of an idea to make crafting research more interactive.
    Edited by lathbury on July 24, 2015 1:03AM
  • gunplummer
    gunplummer
    ✭✭✭
    I started my research during early access and just finished at the end of April. So a little over a year to complete research on every trait. Now this is just (1) character, but the biggest headache was finding the last few traits i needed because i keep finding multiple copies of the same trait. I think i bought maybe 3-4 traits from guild stores that i just couldn't find.

    My strategy was to make sure i signed in every morning before work to check mail and start new research. Even during the time i was taking a break from ESO to play something else. I did the console transfer so at the least i can make money and don't have to worry about anymore research for a while.

    Besides the UI for research on console is horrible i much prefer the pc version and the advantage of research assistant/AI research grid addon. This made things much easier to research. I don't know if I would have had the patience to research every trait on console.
  • Azurephoenix999
    Azurephoenix999
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    Xendyn wrote: »
    @Azurephoenix999 you might want to consider editing the title if you're still around, since this topic has evolved a bit.

    Done.
    Guildmaster of Spectral Liberty - Xbox One - European Megaserver
  • Sausage
    Sausage
    ✭✭✭✭✭
    I kind of agree but my solution is different, how about if you need to log out near Craft Station, so you get faster research rate.
  • Reeko
    Reeko
    ✭✭✭✭
    First off there is nothing "tedious" about pushing a button and waiting. Secondly it does not require patience because it is not like you are forced to sit there and stare at the timer till it is up. What i do is research somthing then forget about it while i go out and ENJOY THE GAME. It is a happy reminder when i get the message that one of my researches is done. And if you were smart and did your very own research, you would have all the good traits done with first.
  • I_killed_Vivec
    I_killed_Vivec
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    ✭✭
    The thing about timers is that they are absolutes - you might be able to get 10% off from buying ESO Plus, but otherwise there is no way round them.

    You can't spend cash or gold to get round them, but at the same time they do not depend on random drops.

    A recipe system will depend on random drops - and vending duplicate/unwanted drops.

    Consider the Psijic recipe fragment drop - random in writs. You can now buy parts to compensate for not getting a drop (paying to get a capability) or you can wait on RNG (I haven't had a single drop in weeks of top level writs). To progress you either spend gold or rely on the RNG gods... it won't be long before some people start complaining "I want the Crown Shop to sell recipes".

    And a problem with having "recipes" drop from bosses is that some people will say "It's not fair, it's too hard for me to kill it".

    At least with a timer the crafting overhead is the same for everyone.
  • Azurephoenix999
    Azurephoenix999
    ✭✭✭✭✭
    The thing about timers is that they are absolutes - you might be able to get 10% off from buying ESO Plus, but otherwise there is no way round them.

    You can't spend cash or gold to get round them, but at the same time they do not depend on random drops.

    A recipe system will depend on random drops - and vending duplicate/unwanted drops.

    Consider the Psijic recipe fragment drop - random in writs. You can now buy parts to compensate for not getting a drop (paying to get a capability) or you can wait on RNG (I haven't had a single drop in weeks of top level writs). To progress you either spend gold or rely on the RNG gods... it won't be long before some people start complaining "I want the Crown Shop to sell recipes".

    And a problem with having "recipes" drop from bosses is that some people will say "It's not fair, it's too hard for me to kill it".

    At least with a timer the crafting overhead is the same for everyone.

    Read the OP, where are recipes mentioned?

    I briefly talked about them in the other thread, but this idea has nothing to do with that.
    Guildmaster of Spectral Liberty - Xbox One - European Megaserver
  • I_killed_Vivec
    I_killed_Vivec
    ✭✭✭✭✭
    ✭✭
    The thing about timers is that they are absolutes - you might be able to get 10% off from buying ESO Plus, but otherwise there is no way round them.

    You can't spend cash or gold to get round them, but at the same time they do not depend on random drops.

    A recipe system will depend on random drops - and vending duplicate/unwanted drops.

    Consider the Psijic recipe fragment drop - random in writs. You can now buy parts to compensate for not getting a drop (paying to get a capability) or you can wait on RNG (I haven't had a single drop in weeks of top level writs). To progress you either spend gold or rely on the RNG gods... it won't be long before some people start complaining "I want the Crown Shop to sell recipes".

    And a problem with having "recipes" drop from bosses is that some people will say "It's not fair, it's too hard for me to kill it".

    At least with a timer the crafting overhead is the same for everyone.

    Read the OP, where are recipes mentioned?

    I briefly talked about them in the other thread, but this idea has nothing to do with that.

    I'm sorry, I didn't realize that I could only comment on the OP and not on any of the other comments posted here. I didn't know only you could do that...

    "Sallington wrote: »
    » show previous quotes

    Any new traits that are introduced could use something new. Maybe a long quest line in whatever new zones they would inevitably come with, or something like that. Or a chance for the "research book" or something to drop from the last boss in a dungeon."

    Your response was:

    "That's also a cool idea!"

    My point was that the current research mechanism does not allow for short cuts. You can't buy it, you can't get lucky on a random drop.

    If you rely on random drops from bosses then you switch to a mechanism that relies on RNG or on buying research books/recipes/call them what you will.

    In short, it's not a cool idea.
  • Azurephoenix999
    Azurephoenix999
    ✭✭✭✭✭
    The thing about timers is that they are absolutes - you might be able to get 10% off from buying ESO Plus, but otherwise there is no way round them.

    You can't spend cash or gold to get round them, but at the same time they do not depend on random drops.

    A recipe system will depend on random drops - and vending duplicate/unwanted drops.

    Consider the Psijic recipe fragment drop - random in writs. You can now buy parts to compensate for not getting a drop (paying to get a capability) or you can wait on RNG (I haven't had a single drop in weeks of top level writs). To progress you either spend gold or rely on the RNG gods... it won't be long before some people start complaining "I want the Crown Shop to sell recipes".

    And a problem with having "recipes" drop from bosses is that some people will say "It's not fair, it's too hard for me to kill it".

    At least with a timer the crafting overhead is the same for everyone.

    Read the OP, where are recipes mentioned?

    I briefly talked about them in the other thread, but this idea has nothing to do with that.

    I'm sorry, I didn't realize that I could only comment on the OP and not on any of the other comments posted here. I didn't know only you could do that...

    "Sallington wrote: »
    » show previous quotes

    Any new traits that are introduced could use something new. Maybe a long quest line in whatever new zones they would inevitably come with, or something like that. Or a chance for the "research book" or something to drop from the last boss in a dungeon."

    Your response was:

    "That's also a cool idea!"

    My point was that the current research mechanism does not allow for short cuts. You can't buy it, you can't get lucky on a random drop.

    If you rely on random drops from bosses then you switch to a mechanism that relies on RNG or on buying research books/recipes/call them what you will.

    In short, it's not a cool idea.

    And I'm telling you, this thread has ABSOLUTELY NOTHING to do with random drops! I didn't bring up random drops even once in this thread! If you had actually read the OP, you'd know that that's not what this is about!
    Edited by Azurephoenix999 on July 24, 2015 11:56AM
    Guildmaster of Spectral Liberty - Xbox One - European Megaserver
  • Azurulia
    Azurulia
    ✭✭✭
    Entitlement at its best.

    Xbox one? How long it has been from the launch? And you already want everything instantly?

    Whenever i find a topic with "speed something up, make it faster, X takes too long" i find console player complaining that they cant get something in one day.

    "Say you wanted to research every trait in the game. Even with all passives it would take over a year, purely because of the timer ZOS has slapped on there."

    It takes only over a year if you want to research whole clothing inventory (light and medium). For full woodworking its half that.

    Also, who tells you to research every trait in the game? Specialise if waiting a bit is too difficult to you. Be only woodcrafter or only light armor crafter.

    Once again all i see is "I want everything and i want it now! give it to me! ROAR"

    "Here's my idea. Instead of being forced to wait"

    Noone is forced to wait. You decide if you want craft or not. You can live perfectly with 0 crafting skill and be full time warrior. You CHOOSE to research everything. And with choices comes consequences. Deal with it

    "If you wish to give constructive criticism, or maybe suggest some features I haven't even thought of, then go right ahead. If your suggestion is good, I'll update the OP and credit you at the bottom."

    Looks like "Club of people who only agree with me"

    I laughed a few times while reading this, because this is essentially what I was thinking while reading the OP. First line says it all really.

    I'm currently doing research on three different characters for blacksmithing, clothing and woodworking. I simply see researching as "Fire and forget." The skill points lower the time, so given enough time and firing and forgetting, you will have the traits. Pick and choose what you really want first and go from there.
    Edited by Azurulia on July 24, 2015 12:02PM
    Criminal Scum:
    50 Breton Templar Healer: Olivine Azshara | 42 Orc Dragonknight Tank: Olivine Claremont | 50 Kahjiit Safe Cracker: Cracks-The-Safes | 50 Kahjiit Serial Killer: Cereal-The-Killer <Current Bounty: 1,231,318 gold>

    "Whoever said crime doesn't pay clearly hasn't met Azu." -@Sloris
  • AaronLannister
    AaronLannister
    ✭✭✭
    Azurulia wrote: »
    Entitlement at its best.

    Xbox one? How long it has been from the launch? And you already want everything instantly?

    Whenever i find a topic with "speed something up, make it faster, X takes too long" i find console player complaining that they cant get something in one day.

    "Say you wanted to research every trait in the game. Even with all passives it would take over a year, purely because of the timer ZOS has slapped on there."

    It takes only over a year if you want to research whole clothing inventory (light and medium). For full woodworking its half that.

    Also, who tells you to research every trait in the game? Specialise if waiting a bit is too difficult to you. Be only woodcrafter or only light armor crafter.

    Once again all i see is "I want everything and i want it now! give it to me! ROAR"

    "Here's my idea. Instead of being forced to wait"

    Noone is forced to wait. You decide if you want craft or not. You can live perfectly with 0 crafting skill and be full time warrior. You CHOOSE to research everything. And with choices comes consequences. Deal with it

    "If you wish to give constructive criticism, or maybe suggest some features I haven't even thought of, then go right ahead. If your suggestion is good, I'll update the OP and credit you at the bottom."

    Looks like "Club of people who only agree with me"

    I laughed a few times while reading this, because this is essentially what I was thinking what reading the OP. First line says it all really.

    it isn't, it's a boring mechanic that's in there to make it seem like the game and or crafting system has more content.
  • Platorian
    Platorian
    ✭✭
    I'd be happy with being able to actively do something to reduce the research times to be honest! I'm level 50 black smithing and I've got 5 traits already researched on my sets (so I can make certain crafted sets, vampires Kiss/lameas set) but I do want to unlock all of the just for the future and more of a flexible selection, the 5th trait is 3 days to research, I haven't even looked at the 6th or further yet and I can only imagine a ridiculous timescale.
  • Azurulia
    Azurulia
    ✭✭✭
    Azurulia wrote: »
    Entitlement at its best.

    Xbox one? How long it has been from the launch? And you already want everything instantly?

    Whenever i find a topic with "speed something up, make it faster, X takes too long" i find console player complaining that they cant get something in one day.

    "Say you wanted to research every trait in the game. Even with all passives it would take over a year, purely because of the timer ZOS has slapped on there."

    It takes only over a year if you want to research whole clothing inventory (light and medium). For full woodworking its half that.

    Also, who tells you to research every trait in the game? Specialise if waiting a bit is too difficult to you. Be only woodcrafter or only light armor crafter.

    Once again all i see is "I want everything and i want it now! give it to me! ROAR"

    "Here's my idea. Instead of being forced to wait"

    Noone is forced to wait. You decide if you want craft or not. You can live perfectly with 0 crafting skill and be full time warrior. You CHOOSE to research everything. And with choices comes consequences. Deal with it

    "If you wish to give constructive criticism, or maybe suggest some features I haven't even thought of, then go right ahead. If your suggestion is good, I'll update the OP and credit you at the bottom."

    Looks like "Club of people who only agree with me"

    I laughed a few times while reading this, because this is essentially what I was thinking what reading the OP. First line says it all really.

    it isn't, it's a boring mechanic that's in there to make it seem like the game and or crafting system has more content.

    I don't see it like that. I see it as a time progression thing so those who have been around a while have them. Researching beyond the traits that you really need is a choice, not a requirement.

    I don't see this supposed "boring mechanic" you seem to be looking for. I just see time progression, like I just said.
    Criminal Scum:
    50 Breton Templar Healer: Olivine Azshara | 42 Orc Dragonknight Tank: Olivine Claremont | 50 Kahjiit Safe Cracker: Cracks-The-Safes | 50 Kahjiit Serial Killer: Cereal-The-Killer <Current Bounty: 1,231,318 gold>

    "Whoever said crime doesn't pay clearly hasn't met Azu." -@Sloris
  • AaronLannister
    AaronLannister
    ✭✭✭
    Azurulia wrote: »
    Azurulia wrote: »
    Entitlement at its best.

    Xbox one? How long it has been from the launch? And you already want everything instantly?

    Whenever i find a topic with "speed something up, make it faster, X takes too long" i find console player complaining that they cant get something in one day.

    "Say you wanted to research every trait in the game. Even with all passives it would take over a year, purely because of the timer ZOS has slapped on there."

    It takes only over a year if you want to research whole clothing inventory (light and medium). For full woodworking its half that.

    Also, who tells you to research every trait in the game? Specialise if waiting a bit is too difficult to you. Be only woodcrafter or only light armor crafter.

    Once again all i see is "I want everything and i want it now! give it to me! ROAR"

    "Here's my idea. Instead of being forced to wait"

    Noone is forced to wait. You decide if you want craft or not. You can live perfectly with 0 crafting skill and be full time warrior. You CHOOSE to research everything. And with choices comes consequences. Deal with it

    "If you wish to give constructive criticism, or maybe suggest some features I haven't even thought of, then go right ahead. If your suggestion is good, I'll update the OP and credit you at the bottom."

    Looks like "Club of people who only agree with me"

    I laughed a few times while reading this, because this is essentially what I was thinking what reading the OP. First line says it all really.

    it isn't, it's a boring mechanic that's in there to make it seem like the game and or crafting system has more content.

    I don't see it like that. I see it as a time progression thing so those who have been around a while have them. Researching beyond the traits that you really need is a choice, not a requirement.

    I don't see this supposed "boring mechanic" you seem to be looking for. I just see time progression, like I just said.

    It's progression with a Time Wall similar to cell phone games. which is also one of the most hated mechanics with gamers. Okay so waiting 3 to a month days for research to be done is not a boring mechanic. Is Idle Gaming your favorite genre?
    Edited by AaronLannister on July 24, 2015 12:14PM
  • Rinmaethodain
    Rinmaethodain
    ✭✭✭✭✭
    Azurulia wrote: »
    Azurulia wrote: »
    Entitlement at its best.

    Xbox one? How long it has been from the launch? And you already want everything instantly?

    Whenever i find a topic with "speed something up, make it faster, X takes too long" i find console player complaining that they cant get something in one day.

    "Say you wanted to research every trait in the game. Even with all passives it would take over a year, purely because of the timer ZOS has slapped on there."

    It takes only over a year if you want to research whole clothing inventory (light and medium). For full woodworking its half that.

    Also, who tells you to research every trait in the game? Specialise if waiting a bit is too difficult to you. Be only woodcrafter or only light armor crafter.

    Once again all i see is "I want everything and i want it now! give it to me! ROAR"

    "Here's my idea. Instead of being forced to wait"

    Noone is forced to wait. You decide if you want craft or not. You can live perfectly with 0 crafting skill and be full time warrior. You CHOOSE to research everything. And with choices comes consequences. Deal with it

    "If you wish to give constructive criticism, or maybe suggest some features I haven't even thought of, then go right ahead. If your suggestion is good, I'll update the OP and credit you at the bottom."

    Looks like "Club of people who only agree with me"

    I laughed a few times while reading this, because this is essentially what I was thinking what reading the OP. First line says it all really.

    it isn't, it's a boring mechanic that's in there to make it seem like the game and or crafting system has more content.

    I don't see it like that. I see it as a time progression thing so those who have been around a while have them. Researching beyond the traits that you really need is a choice, not a requirement.

    I don't see this supposed "boring mechanic" you seem to be looking for. I just see time progression, like I just said.

    It's not progression it's a Time Wall similar to cell phone games. Okay so waiting 3 to a month days for research to be done is not a boring mechanic. Is Idle Gaming your favorite genre?

    Because researching is the ONLY AND ABSOLUTELY ONLY things you can do in game right? The moment you press "research" you lose all the content and there is nothing else to do and game forces you to log out while it continues boring research?
  • Sharee
    Sharee
    ✭✭✭✭✭
    ✭✭✭✭✭
    The thing about timers is that they are absolutes - you might be able to get 10% off from buying ESO Plus, but otherwise there is no way round them.

    You can't spend cash or gold to get round them, but at the same time they do not depend on random drops.

    A recipe system will depend on random drops - and vending duplicate/unwanted drops.

    Consider the Psijic recipe fragment drop - random in writs. You can now buy parts to compensate for not getting a drop (paying to get a capability) or you can wait on RNG (I haven't had a single drop in weeks of top level writs). To progress you either spend gold or rely on the RNG gods... it won't be long before some people start complaining "I want the Crown Shop to sell recipes".

    And a problem with having "recipes" drop from bosses is that some people will say "It's not fair, it's too hard for me to kill it".

    At least with a timer the crafting overhead is the same for everyone.

    Read the OP, where are recipes mentioned?

    I briefly talked about them in the other thread, but this idea has nothing to do with that.

    I'm sorry, I didn't realize that I could only comment on the OP and not on any of the other comments posted here. I didn't know only you could do that...

    "Sallington wrote: »
    » show previous quotes

    Any new traits that are introduced could use something new. Maybe a long quest line in whatever new zones they would inevitably come with, or something like that. Or a chance for the "research book" or something to drop from the last boss in a dungeon."

    Your response was:

    "That's also a cool idea!"

    My point was that the current research mechanism does not allow for short cuts. You can't buy it, you can't get lucky on a random drop.

    If you rely on random drops from bosses then you switch to a mechanism that relies on RNG or on buying research books/recipes/call them what you will.

    In short, it's not a cool idea.

    And I'm telling you, this thread has ABSOLUTELY NOTHING to do with random drops! I didn't bring up random drops even once in this thread!

    You said its a cool idea when someone else brought it up tho. Which is what @I_killed_Vivec was responding to.
  • Tolmos
    Tolmos
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    What I dont get is why everyone wants to research every trait more quickly? I prioritized the traits I'll use over the traits I likely won't, and trained those first. The remaining traits (reinforced for medium?) got shuffled to the back of the line and can be used to keep my research ticking into the future.

    What's the drive to want EVERY research in a more timely manner? What will you even do with half that stuff?
  • AaronLannister
    AaronLannister
    ✭✭✭
    Azurulia wrote: »
    Azurulia wrote: »
    Entitlement at its best.

    Xbox one? How long it has been from the launch? And you already want everything instantly?

    Whenever i find a topic with "speed something up, make it faster, X takes too long" i find console player complaining that they cant get something in one day.

    "Say you wanted to research every trait in the game. Even with all passives it would take over a year, purely because of the timer ZOS has slapped on there."

    It takes only over a year if you want to research whole clothing inventory (light and medium). For full woodworking its half that.

    Also, who tells you to research every trait in the game? Specialise if waiting a bit is too difficult to you. Be only woodcrafter or only light armor crafter.

    Once again all i see is "I want everything and i want it now! give it to me! ROAR"

    "Here's my idea. Instead of being forced to wait"

    Noone is forced to wait. You decide if you want craft or not. You can live perfectly with 0 crafting skill and be full time warrior. You CHOOSE to research everything. And with choices comes consequences. Deal with it

    "If you wish to give constructive criticism, or maybe suggest some features I haven't even thought of, then go right ahead. If your suggestion is good, I'll update the OP and credit you at the bottom."

    Looks like "Club of people who only agree with me"

    I laughed a few times while reading this, because this is essentially what I was thinking what reading the OP. First line says it all really.

    it isn't, it's a boring mechanic that's in there to make it seem like the game and or crafting system has more content.

    I don't see it like that. I see it as a time progression thing so those who have been around a while have them. Researching beyond the traits that you really need is a choice, not a requirement.

    I don't see this supposed "boring mechanic" you seem to be looking for. I just see time progression, like I just said.

    It's not progression it's a Time Wall similar to cell phone games. Okay so waiting 3 to a month days for research to be done is not a boring mechanic. Is Idle Gaming your favorite genre?

    Because researching is the ONLY AND ABSOLUTELY ONLY things you can do in game right? The moment you press "research" you lose all the content and there is nothing else to do and game forces you to log out while it continues boring research?

    That isn't the point, when it comes to CRAFTING it's a bad mechanic.
    It's a boring mechanic that has a bloated Time Wall similar to cell phone games.

    Makes crafting into a waiting game, there's absolutely no way around it.
    Edited by AaronLannister on July 24, 2015 12:18PM
  • Rinmaethodain
    Rinmaethodain
    ✭✭✭✭✭
    Azurulia wrote: »
    Azurulia wrote: »
    Entitlement at its best.

    Xbox one? How long it has been from the launch? And you already want everything instantly?

    Whenever i find a topic with "speed something up, make it faster, X takes too long" i find console player complaining that they cant get something in one day.

    "Say you wanted to research every trait in the game. Even with all passives it would take over a year, purely because of the timer ZOS has slapped on there."

    It takes only over a year if you want to research whole clothing inventory (light and medium). For full woodworking its half that.

    Also, who tells you to research every trait in the game? Specialise if waiting a bit is too difficult to you. Be only woodcrafter or only light armor crafter.

    Once again all i see is "I want everything and i want it now! give it to me! ROAR"

    "Here's my idea. Instead of being forced to wait"

    Noone is forced to wait. You decide if you want craft or not. You can live perfectly with 0 crafting skill and be full time warrior. You CHOOSE to research everything. And with choices comes consequences. Deal with it

    "If you wish to give constructive criticism, or maybe suggest some features I haven't even thought of, then go right ahead. If your suggestion is good, I'll update the OP and credit you at the bottom."

    Looks like "Club of people who only agree with me"

    I laughed a few times while reading this, because this is essentially what I was thinking what reading the OP. First line says it all really.

    it isn't, it's a boring mechanic that's in there to make it seem like the game and or crafting system has more content.

    I don't see it like that. I see it as a time progression thing so those who have been around a while have them. Researching beyond the traits that you really need is a choice, not a requirement.

    I don't see this supposed "boring mechanic" you seem to be looking for. I just see time progression, like I just said.

    It's not progression it's a Time Wall similar to cell phone games. Okay so waiting 3 to a month days for research to be done is not a boring mechanic. Is Idle Gaming your favorite genre?

    Because researching is the ONLY AND ABSOLUTELY ONLY things you can do in game right? The moment you press "research" you lose all the content and there is nothing else to do and game forces you to log out while it continues boring research?

    That isn't the point, when it comes to CRAFTING it's a bad mechanic.
    It's a boring mechanic that has a bloated Time Wall similar to cell phone games.

    Makes crafting into a waiting game, there's absolutely no way around it.

    Do you feel like everything in life and game should have a way around it? If yes i have to dissapoint you.... You are wrong.
  • AaronLannister
    AaronLannister
    ✭✭✭
    Azurulia wrote: »
    Azurulia wrote: »
    Entitlement at its best.

    Xbox one? How long it has been from the launch? And you already want everything instantly?

    Whenever i find a topic with "speed something up, make it faster, X takes too long" i find console player complaining that they cant get something in one day.

    "Say you wanted to research every trait in the game. Even with all passives it would take over a year, purely because of the timer ZOS has slapped on there."

    It takes only over a year if you want to research whole clothing inventory (light and medium). For full woodworking its half that.

    Also, who tells you to research every trait in the game? Specialise if waiting a bit is too difficult to you. Be only woodcrafter or only light armor crafter.

    Once again all i see is "I want everything and i want it now! give it to me! ROAR"

    "Here's my idea. Instead of being forced to wait"

    Noone is forced to wait. You decide if you want craft or not. You can live perfectly with 0 crafting skill and be full time warrior. You CHOOSE to research everything. And with choices comes consequences. Deal with it

    "If you wish to give constructive criticism, or maybe suggest some features I haven't even thought of, then go right ahead. If your suggestion is good, I'll update the OP and credit you at the bottom."

    Looks like "Club of people who only agree with me"

    I laughed a few times while reading this, because this is essentially what I was thinking what reading the OP. First line says it all really.

    it isn't, it's a boring mechanic that's in there to make it seem like the game and or crafting system has more content.

    I don't see it like that. I see it as a time progression thing so those who have been around a while have them. Researching beyond the traits that you really need is a choice, not a requirement.

    I don't see this supposed "boring mechanic" you seem to be looking for. I just see time progression, like I just said.

    It's not progression it's a Time Wall similar to cell phone games. Okay so waiting 3 to a month days for research to be done is not a boring mechanic. Is Idle Gaming your favorite genre?

    Because researching is the ONLY AND ABSOLUTELY ONLY things you can do in game right? The moment you press "research" you lose all the content and there is nothing else to do and game forces you to log out while it continues boring research?

    That isn't the point, when it comes to CRAFTING it's a bad mechanic.
    It's a boring mechanic that has a bloated Time Wall similar to cell phone games.

    Makes crafting into a waiting game, there's absolutely no way around it.

    Do you feel like everything in life and game should have a way around it? If yes i have to dissapoint you.... You are wrong.

    It's not even about just getting around it, it's called Bad Game Design or in this case, Boring Crafting Design with time walls similar to Cell Phone games.
    Edited by AaronLannister on July 24, 2015 12:25PM
  • Sharee
    Sharee
    ✭✭✭✭✭
    ✭✭✭✭✭
    Azurulia wrote: »
    Azurulia wrote: »
    Entitlement at its best.

    Xbox one? How long it has been from the launch? And you already want everything instantly?

    Whenever i find a topic with "speed something up, make it faster, X takes too long" i find console player complaining that they cant get something in one day.

    "Say you wanted to research every trait in the game. Even with all passives it would take over a year, purely because of the timer ZOS has slapped on there."

    It takes only over a year if you want to research whole clothing inventory (light and medium). For full woodworking its half that.

    Also, who tells you to research every trait in the game? Specialise if waiting a bit is too difficult to you. Be only woodcrafter or only light armor crafter.

    Once again all i see is "I want everything and i want it now! give it to me! ROAR"

    "Here's my idea. Instead of being forced to wait"

    Noone is forced to wait. You decide if you want craft or not. You can live perfectly with 0 crafting skill and be full time warrior. You CHOOSE to research everything. And with choices comes consequences. Deal with it

    "If you wish to give constructive criticism, or maybe suggest some features I haven't even thought of, then go right ahead. If your suggestion is good, I'll update the OP and credit you at the bottom."

    Looks like "Club of people who only agree with me"

    I laughed a few times while reading this, because this is essentially what I was thinking what reading the OP. First line says it all really.

    it isn't, it's a boring mechanic that's in there to make it seem like the game and or crafting system has more content.

    I don't see it like that. I see it as a time progression thing so those who have been around a while have them. Researching beyond the traits that you really need is a choice, not a requirement.

    I don't see this supposed "boring mechanic" you seem to be looking for. I just see time progression, like I just said.

    It's not progression it's a Time Wall similar to cell phone games. Okay so waiting 3 to a month days for research to be done is not a boring mechanic. Is Idle Gaming your favorite genre?

    Because researching is the ONLY AND ABSOLUTELY ONLY things you can do in game right? The moment you press "research" you lose all the content and there is nothing else to do and game forces you to log out while it continues boring research?

    That isn't the point, when it comes to CRAFTING it's a bad mechanic.
    It's a boring mechanic that has a bloated Time Wall similar to cell phone games.

    Makes crafting into a waiting game, there's absolutely no way around it.

    The way you present it, one would think that crafting involves pressing a button and then staring at a progress bar that prevents you from doing anything else for a year... that would be boring, and a waiting game.

    Truth is, you don't have to wait for it to finish. Just set it up, then forget about it while you play the rest of the game.
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