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Why are PvE players so upset PvP players are getting something

  • Milktray
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    It's not like the Justice System you can get killed and all stolen goods removed .. ooh wait, it is

    So 'Risk vs Reward' cant be complained about as it is already in the Justice System, IC is just adding some on for those who prefer PvP

    ZoS please understand everyone thinks and pronounces things differently, so please add to your 'rules' that things get removed if the Mod doesn't actually quite understand phrasing
  • technohic
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    DDuke wrote: »

    Reading these forums, I'm starting to think that this comparatively small MMO has exponentially more toxic community than that behemoth of a MMO.

    I really think it has to do with the market for this game. It really is all over the place and while WoW was conceived as a wide net, all encompassing game and the only one that has really succeeded at it as a lot of MMOs now are going for a more niche audience; ESO tries to do like WoW and at the same time, it attracts a crowd that is heavily solo, PvE oriented from the previous TES games.

    Sure; some people are mixed background across all of them but some just really heavily leaning the TES series way. And while most of the base game is that, they are not used to all of the content being added being more on the MMO side and ignore the Justice System as largely being more for them.
  • UrQuan
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    I am upset because i leveled all professions of crafting for NOTHING.
    Oh man, where's the lol button when you need it?
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  • Samadhi
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    i still say all of the DLC should have been PvP only. no pve inside it.
    TeaBagStones should have been dropped from PvPers only, not gained by doing PvE stuff, and you shouldnt get them from doing pve questlines and they should drop from pvp objectives.

    instead we have PvE side armours (vr15 and vr16 grade) dropped inside a dungeon INSIDE the PvP area, which PvE people will need to get to move onto orsinium (you can bet your backside this will be true) because its likely going to be another couple of VR levels added when orsinium arrives.

    while its true that there are PvP side armours, those are NOT what the PvE crowd are going there for (unless they also enjoy the PvP side in which case, those guys are fine) the gear the PvE folks need isnt the same as the stuff the PvPers buy.
    and buying the mats from those who can get them is going to prohibitively expensive, no mater which way you paint it.


    again. its not that PvPers are getting a DLC. its that there is stuff for PvEers, that they will NEED to get, for when Orsinium arrives (again, because you can bet your arse that you will need to have run those dungeons, or completed the questline in the imperial city..to be able to progress properly to the orsinium areas.)

    word to the wise, devs.... make sure that if you add any PvP side stuff to orsinium...make it so you dont have to pve for any of it, or we will be back here again for round two of this. (ie, if you are going to add in say, an Arena or pvp 1x1 thru 4x4 ect, for the love of the divines, make sure you can just port directly to it the moment the server goes live after downloading the DLC/Patch)

    PvP side armours will be paid for with Tel Var stones.
    Tel Var stones will drop on PvP death as a PvP mechanic.

    PvE armours will come from PvE dungeons or deconstructing gear and crafting new sets.
    Will those armours and materials also drop on death as a PvP mechanic, or just the PvP currency?

    Which of these drops is being asked to be changed?
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  • rayeab16_ESO
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    what i meant is that the TeaBagStones drop *from* PvEers on death first, not from PvPers on their deaths (untill after they have killed the PvEer to GET them in the first place)

    i still think it would have been better to make the ImperialCity DLC with only content for PvPers that does not require ant PvEing.
    i think that its unfair that PvPers have to go do PvE to level. they hsould be able to level up just twatting eachother about the head and taking keeps and fullfilling PvP based objectives too.
    i think its unfait that PvEers have to do PvP too unless they also enjoy Pvp.

    i think its allways better to let you do the content you LIKE , and to let that contents rewards help you where you need it...the parts of the game you like.

    also no, i didnt see anyone saying it was 'ok' to skip the ImpCit DLC, only that 'if you are a PvEer, you might want to not get this one, its for the PvPers'
    no one said that Orsinium wouldnt be gated behind you allready being VR16 allready. i expect it to be just that. and that it will add another coupe of levels to VR again. i will be pleasantly surprised if it turns out to be someplace for solo play to get VR levels but i dont expect it to be. so far, everything ZoS has done, has been an increase in VR levels and prety much gated behind them one way or another. they keep saying they are removing them but then they keep adding them. they need to make up there minds, one way or another, then we can all settle in and get to whatever it is we love to do. be it PvE, PvP, a mix of both or just sitting in a room roleplaying.
  • Merlight
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    they need to make up there minds, one way or another, then we can all settle in and get to whatever it is we love to do. be it PvE, PvP, a mix of both or just sitting in a room roleplaying.

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  • rayeab16_ESO
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    yes, but they need to give us a firm stance on everything. not *just* imperial city dlc. thats what i mean when i say they need to make their minds up. they need to fess up and tell us.

    i allready know that right now, ImpCity is considered a bit of both. its the rest of the things they keep promising and not delivering upon that i want them to fess up and explain on. are they removing the VR system or not? because adding in more levels just means more stuff to fix each time they do, once they remove the VR levels as they said they would.
    if they realy dont plan on replacing the VR system with the CP system then just TELL US.

    alot of people are dithering about doing and not doing things, because they cannot move. if we knew where we stood, on things like VR and Cp ect it would help, especialy wit things like this.
    i want to know if, as i have been told, i realy CAN avoid the ImperialCity DLC (since its not realy for me, which i allready know now) and just wait for Orsinium. but untill they tell us whether Orsinium will be VR16+ (because part of me just knows they will ask us to get to VR16 befor we go into orsinium lol) we dont realy know where we are.
  • marco.cuevas.ventob14_ESO
    UrQuan wrote: »
    Before asking this question which has been discussed on numerous threads already was yourself this OP

    What about if most of the DLC focused on PVE instead of PVP then you would have all the PVPers crying foul

    This is EOS first major DLC and its rather disappointing that they would prefer to reward the PVP part of the game over the PVE and just to let you know I enjoy both parts of the game...

    As I said in another thread EOS is focusing on what THEY think is making EOS a great game which is the PVP (highly debatable)
    you-must-be-new-here-willy-wonka-ewlzcs.jpg
    ESO's first major DLC was Craglorn. Then Upper Craglorn. In fact, every piece of content that's come out since launch has been PVE. The PVPers are long overdue for DLC that focuses on them.

    First IT was free.

    That's why I called it a Major DLC coming up....

    and second it was a patch....
  • gman092803ub17_ESO
    The PVPers are long overdue for DLC that focuses on them.[/quote]

    That's just it, it doesn't just focus on PVPer's. Nor does it focus on PVE. Its a cheap way out. trying to please both groups, and,it's going to fail. PVPer's won't get what they want(still will be low pop PVP),and PVEer's won't get what they want for same reason. Really wish people would open their eye's and see this.
  • jamesharv2005ub17_ESO
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    The PVPers are long overdue for DLC that focuses on them.
    That's just it, it doesn't just focus on PVPer's. Nor does it focus on PVE. Its a cheap way out. trying to please both groups, and,it's going to fail. PVPer's won't get what they want(still will be low pop PVP),and PVEer's won't get what they want for same reason. Really wish people would open their eye's and see this.

    This I agree with. In trying to please both sides they will not please either. I for one will most def not be buying IC. I honestly dont know anyone who is interested in buying it. Of course my guild is strictly PVE but even the guys who do PVP are not interested in killing people who are ill-equipped to fight back. Thats not challenge thats just cheap. If it wasnt for player looting then maybe I might try it out because whats the worst that happens? I get killed over and over? At least I can get some stones tho. With the player looting thing there is simply no reason for people like me to buy the DLC.

    A lot of these guys I talk to are really upset we were baited for 10 months that Orsinium was coming just now to wonder if we will see it at all this year. Most of us have stopped paying subs months ago because why pay ZOS when they obviously consider PVP the #1 priority and PVE is a step child. Going forward I have to ask myself if it might not be better just to cut my losses and move on. L:ots of people feel like me. Elder scrolls online was supposed to be an extention of the elder scrolls series. instead its turning into something far far different.
    Edited by jamesharv2005ub17_ESO on July 21, 2015 5:30PM
  • DDuke
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    -snip-

    file.php?2,file=183300,filename=tears.png
  • cjthibs
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    I for one will most def not be buying IC. I honestly dont know anyone who is interested in buying it. Of course my guild is strictly PVE but even the guys who do PVP are not interested in killing people who are ill-equipped to fight back. Thats not challenge thats just cheap. If it wasnt for player looting then maybe I might try it out because whats the worst that happens? I get killed over and over? At least I can get some stones tho. With the player looting thing there is simply no reason for people like me to buy the DLC.

    ...Going forward I have to ask myself if it might not be better just to cut my losses and move on. L:ots of people feel like me. Elder scrolls online was supposed to be an extention of the elder scrolls series. instead its turning into something far far different.

    You don't know anyone who is interested in buying it?!
    Everyone that's arguing with you mate! More people than those who won't buy it most likely. Just because you think one way and you think you're super-awesome doesn't mean you represent the majority!

    And yes, cut your losses dude. Move the hell on, nobody cares that you don't like it.

    'Lots of people feel like me.' ...yes, yes, keep telling yourself this. Sounds like a self-help affirmation.
  • Waffennacht
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    Im mainly PvE player, lookin for a similar experience to skyrim

    And I love the PvP. Its extremely diverse, all of my experiences are different. The large map means constant environmental advantages, gorilla warfare and normal seige.

    I love the mix, the knowledge that I can be attacked any moment gives me the feeling of how it would be in such a world. A man standing a few feet away with swords and magic shouldn't give you a sense of comfort but rather on edge with one hand on your hilt all the time.

    Reminds me of the old west. Im traveling with my goods and Bampf! Arrow in the face.

    Oh, i do love a ballistic missle in the chest. You know those movies where everyone around the main character gets dropped? Well you just got that nameless guy's experience. All that armor and and training and boom arrow in the chest
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  • UrQuan
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    UrQuan wrote: »
    Before asking this question which has been discussed on numerous threads already was yourself this OP

    What about if most of the DLC focused on PVE instead of PVP then you would have all the PVPers crying foul

    This is EOS first major DLC and its rather disappointing that they would prefer to reward the PVP part of the game over the PVE and just to let you know I enjoy both parts of the game...

    As I said in another thread EOS is focusing on what THEY think is making EOS a great game which is the PVP (highly debatable)
    you-must-be-new-here-willy-wonka-ewlzcs.jpg
    ESO's first major DLC was Craglorn. Then Upper Craglorn. In fact, every piece of content that's come out since launch has been PVE. The PVPers are long overdue for DLC that focuses on them.

    First IT was free.

    That's why I called it a Major DLC coming up....

    and second it was a patch....
    No it wasn't. You got it included in your sub fee. That doesn't make it free.
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  • SugaComa
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    markt84 wrote: »
    IC is a dlc designed to make PvP more enjoyable and adds more tension to conflicts by adding in stones. Everything since launch has been on the PvE side, PvP is the same map and everything since launch. In PvP you level up a lot I mean a lot slower, the mail bag equipment drops aren't very good, and the gold you earn isn't very much. So zos is trying to make the PvP experience better. The next dlc will be straight PvE content, with 0 PvP content added in. That dark brother hood will be PvE content, theifs guild will be PvE content. I mean after this I don't know what other PvP content could be add besides maybe an arena for 5v5v5. If you are scared to be killed by an enemy that isn't AI, then just don't get the dlc. But don't cry because zos is trying to make PvP better. If you are that upset about it, just stay out of IC. And just imagine the tention PvEers will have trying to sneak back to the sewer to get their huge bounty from the dungeon back to the bank. It will be dynamic player driven excitement. And isn't that what everyone wants on PvP content, player driven tention and excitement? Instead of everything being scripted straight forward

    Pve player ... Not upset ... I get to play it too if I choose
  • Morridune
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    this thread got silly, why would a pure pve player get upset their missing out on gettin pvp gear and pvp content? and in future please just make a new discussion for teabagging and its moral implications/hilarity values

    if you dont wanna take part or get killed in pvp simply wait and buy gear from guild stores or w/e you not been forced to go there & they did need to add pve content into a essentially pvp patch and considering the massive leaning towards pve content so far is it really that bad that pvp players hardcore or casual are gettin a lil bone thrown their way

    at very least you could even just give it a go you might like it and if u dont well dont go back but if ur in a pve guild and you all go in force and avoid enemy zergs you'll prolly have little to worry about so long as you minimise time in the pvp zones
  • UrQuan
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    cjthibs wrote: »
    I for one will most def not be buying IC. I honestly dont know anyone who is interested in buying it. Of course my guild is strictly PVE but even the guys who do PVP are not interested in killing people who are ill-equipped to fight back. Thats not challenge thats just cheap. If it wasnt for player looting then maybe I might try it out because whats the worst that happens? I get killed over and over? At least I can get some stones tho. With the player looting thing there is simply no reason for people like me to buy the DLC.

    ...Going forward I have to ask myself if it might not be better just to cut my losses and move on. L:ots of people feel like me. Elder scrolls online was supposed to be an extention of the elder scrolls series. instead its turning into something far far different.

    You don't know anyone who is interested in buying it?!
    Everyone that's arguing with you mate! More people than those who won't buy it most likely. Just because you think one way and you think you're super-awesome doesn't mean you represent the majority!

    And yes, cut your losses dude. Move the hell on, nobody cares that you don't like it.

    'Lots of people feel like me.' ...yes, yes, keep telling yourself this. Sounds like a self-help affirmation.
    I'm not interested in buying it, but that's only because I subscribe to ESO+ so I get access to it anyway. If I wasn't subscribing I'd buy it. I'm definitely a PVEer, but I want to explore the Imperial City and check out the new group dungeons. There's even a chance I might end up liking the IC PVP and spend some time doing that.
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  • p_tsakirisb16_ESO
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    markt84 wrote: »
    Why are PvE players so upset PvP players are getting something

    I do not believe PvE players are upset. Some might.

    However given how BROKEN the PVP of this game is, until ZOS resolves the animation cancellation EXPLOIT and tone down the damage dealt in PvP by 80%, seems tad stupid to have effectively a loot penalty system in PvP.

    Look for example Darkfall (both iterations). You do not rely on cheating (animation cancellation for example) nor you can one shoot an enemy player of your own skills/level. Hell, a balanced battle might take 5-10 minutes.

    Something that was true with TESO in Beta and all way to last summer. Anyone who's here since then, remembers that even V2 vs V5 players could drag for some time, in 1 vs 1. Right now is just a frag fest. He who has best ping to the server wins.
    And I am not going to mention the broken CP system.

    That's not a game to build on a loot base penalty PvP, at least not before they balance a gazillions of issues. (eg AOE spam).
    True. I play EVE also (tell me about full loot....), however the mechanics there are difference and you know what you expect. And still you can sort something out.


  • UrQuan
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    markt84 wrote: »
    Why are PvE players so upset PvP players are getting something

    I do not believe PvE players are upset. Some might.

    However given how BROKEN the PVP of this game is, until ZOS resolves the animation cancellation EXPLOIT and tone down the damage dealt in PvP by 80%, seems tad stupid to have effectively a loot penalty system in PvP.

    Look for example Darkfall (both iterations). You do not rely on cheating (animation cancellation for example) nor you can one shoot an enemy player of your own skills/level. Hell, a balanced battle might take 5-10 minutes.
    Animation cancelling isn't an exploit or cheating. ZOS has said numerous times that it's not a mechanism that they had intended or anticipated, but that it is perfectly legitimate. Of course, I have heard that it will be removed in an upcoming patch anyway, but who knows if that will actually happen.
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  • Samadhi
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    what i meant is that the TeaBagStones drop *from* PvEers on death first, not from PvPers on their deaths (untill after they have killed the PvEer to GET them in the first place)

    i still think it would have been better to make the ImperialCity DLC with only content for PvPers that does not require ant PvEing.
    i think that its unfair that PvPers have to go do PvE to level. they hsould be able to level up just twatting eachother about the head and taking keeps and fullfilling PvP based objectives too.
    i think its unfait that PvEers have to do PvP too unless they also enjoy Pvp.

    i think its allways better to let you do the content you LIKE , and to let that contents rewards help you where you need it...the parts of the game you like.
    ...

    PvErs are not the source of stones. It is self-centered of them to think so; it implies they view all mobs as being put in place for their benefit, and that PvP players are not capable of killing said mobs.

    Personally play a mix of PvE and PvP.
    The reason that PvE content outside of Cyrodiil quest hubs and dungeons does not appeal to me is the total lack of risk and lack of PvP.
    Cyrodiil quest hubs and dungeons are my favourite content in the game because they mix PvE and PvP.
    If Imperial City does not get nerfed before launch, it stands to potentially replace that.

    I am fine with killing PvE mobs.
    What is unfair is when killing PvE mobs is my only option -- in Imperial City it is not; killing mobs will be something that just happens while PvP players fight each other. Many already do exactly that when taking Keeps and killing guard NPCs while fighting other players.
    I don't want to roll my eyes back into my head grinding Veteran mobs with no risk at all -- I want a mix of PvE and PvP where I am always kept on my toes, but also progress on a regular basis.

    Imperial City in the current format is content that I do like, and it rewards me with help where I need it -- ensuring that I always have people to fight because people will always be trying to kill me for my stones.
    What would make me, as someone who PvPs on a regular basis, dislike it would be nerfing down or removing the drop rate of stones.
    I would be perfectly fine with no pure-PvE players ever setting foot inside Imperial City though. People willing to fight to take my stones only please.

    Players who do not like PvP content are trying to remove or nerf a mechanic that is there to facilitate PvP for PvP players and functions in its entirety if no pure-PvE player participates in the system..
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  • michaelb14a_ESO2
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    My solution was instead of taking the player's stones you killed maybe you get a certain amount of stones per kill like you get AP right now. Would solve all the problems. PVP would still happen. Youd still get stones for killing other players. Just they wouldnt lose their stuff.

    Your SOLUTION for what exactly? Your tossing out solutions for "problems" that don't exist, while at the same time trying the alter the core experience for the actual players that the DLC is targeted for.

    By "problems" are you talking about pure PVE players not seeing value in a PVP targeted DLC?

    edit: grammar
    Edited by michaelb14a_ESO2 on July 22, 2015 12:44AM
  • TBois
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    Everyone settle down. I am the one who enjoys pvp and pve with risk. This dlc is for me. Everyone else keep their mouths and wallets closed
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  • markt84
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    My solution was instead of taking the player's stones you killed maybe you get a certain amount of stones per kill like you get AP right now. Would solve all the problems. PVP would still happen. Youd still get stones for killing other players. Just they wouldnt lose their stuff.

    Your SOLUTION for what exactly? Your tossing out solutions for "problems" that don't exist, while at the same time trying the alter the core experience for the actual players that the DLC is targeted for.

    By "problems" are you talking about pure PVE players not seeing value in a PVP targeted DLC?

    edit: grammar

    And that's the point I was trying to make, and some people just can't understand that. This dlc is designed to with 1 goal in mind, to make PvP better for the people that love to PvP, and that should be the goal of any dev that is making PvP content. This dlc wasn't made for PvE players in a PvP zone, just all about making PvP better. I say good job zos. It might work out great, it might not, but at least they are going at it with the right mindset
  • Edgemoor
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    ARCH3RB13 wrote: »
    PvEers aren't scared of getting killed. We're unhappy because a mechanic is being introduced into ESO that turns us into CHUMPS. People (including the DEVS) keep using weasel words like "risk and reward" as a smoke screen to disguise the crux of the issue: PvE players are being LURED into the IC with juicy, grindable PvE content solely so that they can be exploited by unscrupulous PvP players. It's not just morally wrong, it's the wrongest thing I've ever seen in ESO, and I can guarantee you many players are NOT going to stand for it.

    Or since your stating your not scared of getting killed... you could just deal with it.

    The only way to "deal with it" would be to respec, rebuild, maybe even re-roll and yes, "L2P" as a PvP player... and THEN spend all of our time trying to hunt down gankers. You can't see what's wrong with this? If EVERYONE does this, then NO ONE will have any Tel Var stones because we'll all be too busy skulking in dark corners waiting to get the drop on some other lame ganker! They might as well REMOVE all the PvE content and all the friggin' Tel Var stones, because the whole thing will be a pointless chore to PvE oriented players, just like Cyrodiil is now.

    From the day ESO started being created it was labbelled as a mixed PVP and PVE game mechanic wrapped around the alliances at war. Where you need to do both PVP and PVE to be max strength and have everything. This game was designed with the main Cyrodiil PVP as the endgame. Craglorn and Vet dungeons were added as an alternative for PVE players. If you really hate mixed PVP and PVE then you probably should not have chose a game that was designed that way.

    For such a mix of PvP and PvE game mechanic wrapped in alliances war there is a distinct lack of zones where the alliances actually are together. SWTOR has planets where Republic and Empire players mix, and with the ability to flag yourself as PvP it is by far a much better example of a game that is a mix of PvP and PvE game mechanics. The PvP element in ESO is more like that in LOTRO; more of an add on to a game that is primarily PvE.
    Edited by Edgemoor on July 22, 2015 3:30PM
  • Durban
    Durban
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    I have no problem with this being a patch for the PVP crowd, they have had no extra content since launch. I have no problem with the pvp stones mechanic, I don't PVP so I don't need the gear. I have no problem with it being a mixed PVP/PVE zone, so is Cyrodil, and I don't bother going there for PVE, that's my choice.
    What I do have a problem with is the increase in level cap to VR16, where the only new PVE content is in a PVP enabled zone, and there already isn't enough content to get to current level cap without grinding endlessly. So all we are getting is 2 more levels of VR grind. Thanks, but no thanks.
  • markt84
    markt84
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    Durban wrote: »
    I have no problem with this being a patch for the PVP crowd, they have had no extra content since launch. I have no problem with the pvp stones mechanic, I don't PVP so I don't need the gear. I have no problem with it being a mixed PVP/PVE zone, so is Cyrodil, and I don't bother going there for PVE, that's my choice.
    What I do have a problem with is the increase in level cap to VR16, where the only new PVE content is in a PVP enabled zone, and there already isn't enough content to get to current level cap without grinding endlessly. So all we are getting is 2 more levels of VR grind. Thanks, but no thanks.

    From my understanding creglore or whatever, is getting a patch to level up 80% faster while doing dungeons there. But I get that aspect of it, and when the Orc PvE place gets added, I'm sure it will raise the level cap to v16 there too, with the addition of added gear that can only be gotten only there. PvP just gets the level cap raised first. And for people that don't PvP or go to PvP zones like yourself, you don't need your level raised yet because the content you are playing will be a lower level. Once Orc city comes open the contents difficulty will be raised so the higher level will be needed. Like I said PvP just got the raised level content first, but the PvE raised level content probably won't be far behind. At e3 the short video they showed was IC and the Orc city, and they said this is what zos has in store for this year. I doubt it gets realesed this year, but won't be too far behind
  • Zershar_Vemod
    Zershar_Vemod
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    PvP'ers seem to be the most upset lately, making a bunch of whine / rant threads every other day and being heavily toxic.

    And people *** about the quiet PvE playerbase lol...
    House Nyssara (NA)
    Black Market Traders
    Order of the Lamp Post
    Thorn Brigade
    VR15 Nightblade Vampire
  • Xjcon
    Xjcon
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    Why were pvp players so upset that they haven't got anything for over a year prior to the knowledge that the TV system was the way it is?.

    In the last 10 months since I started playing this game I've seen a lot of whine threads about wanting things changed to suit each person play style.
    Briza Do'urdenx V16 Dunmer DK
    Jcon V16 Orc DK
    Vierna Do'urdenx V16 Bosmer NB
    Jarlaxle Baenrex V16 Dunmer NB
  • markt84
    markt84
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    PvP'ers seem to be the most upset lately, making a bunch of whine / rant threads every other day and being heavily toxic.

    And people *** about the quiet PvE playerbase lol...

    We must be in a different forum. Because since the announcement of the stones, PvEers have been crying about losing something they already don't have, scared they won't be able to get enough stones to buy gear they don't need, while playing in a PvP zone but they hate PvP, that is in a zone they don't need to buy......blows my mind. Should I put lol at the end it give it more credibility? Ok I'll try it, lol
  • DenMoria
    DenMoria
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    Harming wrote: »
    I dont want to be killed...
    People hurt my feelings....
    Thats just rude....

    Welcome to the internet people. Grow some thick skin or get out.

    If you dont like somthing.... dont do it...., dont pay for it, go somewhere else....

    Its mind-blowing how much some people cry when something isnt made specifically for them.

    This is like me crying that I cant wear pretty dresses because im a man...... duh their not made for me... their made for women, a completly diffrent kind of person ( PvP vrs PvE players) why would i want to in the first place....

    Keep your carebear butt hurt feeling out of the pvp zone if you cant handle it, and enjoy your pretty dress which was made specifically for you (Orsinium)

    And, it's folks like this that have caused me to turn off my ESO subscription and set the game aside, if not permanently, then only as an extremely casual, single player experience.

    Competition is fine, but object rudeness and poor sportsmanship are not.

    I have come to realize that there is a reason why I have avoided MMO's for many years and now, will continue to do so forever more.

    It is a game, not an opportunity for bullies and Type A wannabes to take advantage of and humiliate others to boost their own tiny egos.

    Enjoy yourselves all.

    I'm oughta here.
This discussion has been closed.