Reading these forums, I'm starting to think that this comparatively small MMO has exponentially more toxic community than that behemoth of a MMO.
Oh man, where's the lol button when you need it?Frenkthevile wrote: »I am upset because i leveled all professions of crafting for NOTHING.
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
rayeab16_ESO wrote: »i still say all of the DLC should have been PvP only. no pve inside it.
TeaBagStones should have been dropped from PvPers only, not gained by doing PvE stuff, and you shouldnt get them from doing pve questlines and they should drop from pvp objectives.
instead we have PvE side armours (vr15 and vr16 grade) dropped inside a dungeon INSIDE the PvP area, which PvE people will need to get to move onto orsinium (you can bet your backside this will be true) because its likely going to be another couple of VR levels added when orsinium arrives.
while its true that there are PvP side armours, those are NOT what the PvE crowd are going there for (unless they also enjoy the PvP side in which case, those guys are fine) the gear the PvE folks need isnt the same as the stuff the PvPers buy.
and buying the mats from those who can get them is going to prohibitively expensive, no mater which way you paint it.
again. its not that PvPers are getting a DLC. its that there is stuff for PvEers, that they will NEED to get, for when Orsinium arrives (again, because you can bet your arse that you will need to have run those dungeons, or completed the questline in the imperial city..to be able to progress properly to the orsinium areas.)
word to the wise, devs.... make sure that if you add any PvP side stuff to orsinium...make it so you dont have to pve for any of it, or we will be back here again for round two of this. (ie, if you are going to add in say, an Arena or pvp 1x1 thru 4x4 ect, for the love of the divines, make sure you can just port directly to it the moment the server goes live after downloading the DLC/Patch)
rayeab16_ESO wrote: »they need to make up there minds, one way or another, then we can all settle in and get to whatever it is we love to do. be it PvE, PvP, a mix of both or just sitting in a room roleplaying.
marco.cuevas.ventob14_ESO wrote: »Before asking this question which has been discussed on numerous threads already was yourself this OP
What about if most of the DLC focused on PVE instead of PVP then you would have all the PVPers crying foul
This is EOS first major DLC and its rather disappointing that they would prefer to reward the PVP part of the game over the PVE and just to let you know I enjoy both parts of the game...
As I said in another thread EOS is focusing on what THEY think is making EOS a great game which is the PVP (highly debatable)
ESO's first major DLC was Craglorn. Then Upper Craglorn. In fact, every piece of content that's come out since launch has been PVE. The PVPers are long overdue for DLC that focuses on them.
gman092803ub17_ESO wrote: »The PVPers are long overdue for DLC that focuses on them.
That's just it, it doesn't just focus on PVPer's. Nor does it focus on PVE. Its a cheap way out. trying to please both groups, and,it's going to fail. PVPer's won't get what they want(still will be low pop PVP),and PVEer's won't get what they want for same reason. Really wish people would open their eye's and see this.
jamesharv2005ub17_ESO wrote: »I for one will most def not be buying IC. I honestly dont know anyone who is interested in buying it. Of course my guild is strictly PVE but even the guys who do PVP are not interested in killing people who are ill-equipped to fight back. Thats not challenge thats just cheap. If it wasnt for player looting then maybe I might try it out because whats the worst that happens? I get killed over and over? At least I can get some stones tho. With the player looting thing there is simply no reason for people like me to buy the DLC.
...Going forward I have to ask myself if it might not be better just to cut my losses and move on. L:ots of people feel like me. Elder scrolls online was supposed to be an extention of the elder scrolls series. instead its turning into something far far different.
No it wasn't. You got it included in your sub fee. That doesn't make it free.marco.cuevas.ventob14_ESO wrote: »marco.cuevas.ventob14_ESO wrote: »Before asking this question which has been discussed on numerous threads already was yourself this OP
What about if most of the DLC focused on PVE instead of PVP then you would have all the PVPers crying foul
This is EOS first major DLC and its rather disappointing that they would prefer to reward the PVP part of the game over the PVE and just to let you know I enjoy both parts of the game...
As I said in another thread EOS is focusing on what THEY think is making EOS a great game which is the PVP (highly debatable)
ESO's first major DLC was Craglorn. Then Upper Craglorn. In fact, every piece of content that's come out since launch has been PVE. The PVPers are long overdue for DLC that focuses on them.
First IT was free.
That's why I called it a Major DLC coming up....
and second it was a patch....
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
IC is a dlc designed to make PvP more enjoyable and adds more tension to conflicts by adding in stones. Everything since launch has been on the PvE side, PvP is the same map and everything since launch. In PvP you level up a lot I mean a lot slower, the mail bag equipment drops aren't very good, and the gold you earn isn't very much. So zos is trying to make the PvP experience better. The next dlc will be straight PvE content, with 0 PvP content added in. That dark brother hood will be PvE content, theifs guild will be PvE content. I mean after this I don't know what other PvP content could be add besides maybe an arena for 5v5v5. If you are scared to be killed by an enemy that isn't AI, then just don't get the dlc. But don't cry because zos is trying to make PvP better. If you are that upset about it, just stay out of IC. And just imagine the tention PvEers will have trying to sneak back to the sewer to get their huge bounty from the dungeon back to the bank. It will be dynamic player driven excitement. And isn't that what everyone wants on PvP content, player driven tention and excitement? Instead of everything being scripted straight forward
I'm not interested in buying it, but that's only because I subscribe to ESO+ so I get access to it anyway. If I wasn't subscribing I'd buy it. I'm definitely a PVEer, but I want to explore the Imperial City and check out the new group dungeons. There's even a chance I might end up liking the IC PVP and spend some time doing that.jamesharv2005ub17_ESO wrote: »I for one will most def not be buying IC. I honestly dont know anyone who is interested in buying it. Of course my guild is strictly PVE but even the guys who do PVP are not interested in killing people who are ill-equipped to fight back. Thats not challenge thats just cheap. If it wasnt for player looting then maybe I might try it out because whats the worst that happens? I get killed over and over? At least I can get some stones tho. With the player looting thing there is simply no reason for people like me to buy the DLC.
...Going forward I have to ask myself if it might not be better just to cut my losses and move on. L:ots of people feel like me. Elder scrolls online was supposed to be an extention of the elder scrolls series. instead its turning into something far far different.
You don't know anyone who is interested in buying it?!
Everyone that's arguing with you mate! More people than those who won't buy it most likely. Just because you think one way and you think you're super-awesome doesn't mean you represent the majority!
And yes, cut your losses dude. Move the hell on, nobody cares that you don't like it.
'Lots of people feel like me.' ...yes, yes, keep telling yourself this. Sounds like a self-help affirmation.
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Why are PvE players so upset PvP players are getting something
Animation cancelling isn't an exploit or cheating. ZOS has said numerous times that it's not a mechanism that they had intended or anticipated, but that it is perfectly legitimate. Of course, I have heard that it will be removed in an upcoming patch anyway, but who knows if that will actually happen.p_tsakirisb16_ESO wrote: »Why are PvE players so upset PvP players are getting something
I do not believe PvE players are upset. Some might.
However given how BROKEN the PVP of this game is, until ZOS resolves the animation cancellation EXPLOIT and tone down the damage dealt in PvP by 80%, seems tad stupid to have effectively a loot penalty system in PvP.
Look for example Darkfall (both iterations). You do not rely on cheating (animation cancellation for example) nor you can one shoot an enemy player of your own skills/level. Hell, a balanced battle might take 5-10 minutes.
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
rayeab16_ESO wrote: »what i meant is that the TeaBagStones drop *from* PvEers on death first, not from PvPers on their deaths (untill after they have killed the PvEer to GET them in the first place)
i still think it would have been better to make the ImperialCity DLC with only content for PvPers that does not require ant PvEing.
i think that its unfair that PvPers have to go do PvE to level. they hsould be able to level up just twatting eachother about the head and taking keeps and fullfilling PvP based objectives too.
i think its unfait that PvEers have to do PvP too unless they also enjoy Pvp.
i think its allways better to let you do the content you LIKE , and to let that contents rewards help you where you need it...the parts of the game you like.
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jamesharv2005ub17_ESO wrote: »My solution was instead of taking the player's stones you killed maybe you get a certain amount of stones per kill like you get AP right now. Would solve all the problems. PVP would still happen. Youd still get stones for killing other players. Just they wouldnt lose their stuff.
michaelb14a_ESO2 wrote: »jamesharv2005ub17_ESO wrote: »My solution was instead of taking the player's stones you killed maybe you get a certain amount of stones per kill like you get AP right now. Would solve all the problems. PVP would still happen. Youd still get stones for killing other players. Just they wouldnt lose their stuff.
Your SOLUTION for what exactly? Your tossing out solutions for "problems" that don't exist, while at the same time trying the alter the core experience for the actual players that the DLC is targeted for.
By "problems" are you talking about pure PVE players not seeing value in a PVP targeted DLC?
edit: grammar
Pirhana7_ESO wrote: »Emma_Eunjung wrote: »Emma_Eunjung wrote: »PvEers aren't scared of getting killed. We're unhappy because a mechanic is being introduced into ESO that turns us into CHUMPS. People (including the DEVS) keep using weasel words like "risk and reward" as a smoke screen to disguise the crux of the issue: PvE players are being LURED into the IC with juicy, grindable PvE content solely so that they can be exploited by unscrupulous PvP players. It's not just morally wrong, it's the wrongest thing I've ever seen in ESO, and I can guarantee you many players are NOT going to stand for it.
Or since your stating your not scared of getting killed... you could just deal with it.
The only way to "deal with it" would be to respec, rebuild, maybe even re-roll and yes, "L2P" as a PvP player... and THEN spend all of our time trying to hunt down gankers. You can't see what's wrong with this? If EVERYONE does this, then NO ONE will have any Tel Var stones because we'll all be too busy skulking in dark corners waiting to get the drop on some other lame ganker! They might as well REMOVE all the PvE content and all the friggin' Tel Var stones, because the whole thing will be a pointless chore to PvE oriented players, just like Cyrodiil is now.
From the day ESO started being created it was labbelled as a mixed PVP and PVE game mechanic wrapped around the alliances at war. Where you need to do both PVP and PVE to be max strength and have everything. This game was designed with the main Cyrodiil PVP as the endgame. Craglorn and Vet dungeons were added as an alternative for PVE players. If you really hate mixed PVP and PVE then you probably should not have chose a game that was designed that way.
I have no problem with this being a patch for the PVP crowd, they have had no extra content since launch. I have no problem with the pvp stones mechanic, I don't PVP so I don't need the gear. I have no problem with it being a mixed PVP/PVE zone, so is Cyrodil, and I don't bother going there for PVE, that's my choice.
What I do have a problem with is the increase in level cap to VR16, where the only new PVE content is in a PVP enabled zone, and there already isn't enough content to get to current level cap without grinding endlessly. So all we are getting is 2 more levels of VR grind. Thanks, but no thanks.
Zershar_Vemod wrote: »PvP'ers seem to be the most upset lately, making a bunch of whine / rant threads every other day and being heavily toxic.
And people *** about the quiet PvE playerbase lol...
I dont want to be killed...
People hurt my feelings....
Thats just rude....
Welcome to the internet people. Grow some thick skin or get out.
If you dont like somthing.... dont do it...., dont pay for it, go somewhere else....
Its mind-blowing how much some people cry when something isnt made specifically for them.
This is like me crying that I cant wear pretty dresses because im a man...... duh their not made for me... their made for women, a completly diffrent kind of person ( PvP vrs PvE players) why would i want to in the first place....
Keep your carebear butt hurt feeling out of the pvp zone if you cant handle it, and enjoy your pretty dress which was made specifically for you (Orsinium)