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Why are PvE players so upset PvP players are getting something

  • Samadhi
    Samadhi
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    UrQuan wrote: »
    Anhedonie wrote: »
    It's not about PVPers getting something. It's about PVErs getting nothing.
    As a PVEer I'd love to get more PVE content. The fact is, though, that the PVPers need it more, because they really haven't had anything new since launch. Personally I'm happier for them to get new content than I would be for us to get new content.

    I don't think a single player out there doesn't want PVP to get new content, that's just hyperbole from PVP players.

    What they want is for PVE content involving new gears/levels/anything necessary to *NOT* be tied to pvp and only pvp. No more, no less.
    ...

    Think of the Tel Var stones as a system of PvP players buying PvP gear.

    Now, re-examine why PvP players might take issue with PvE players trying to change the system to make PvP less rewarding.

    Contrary to most belief, there are PvP players that are okay with PvE if the zone provides PvP while PvEing.

    The system in its current format is a good system for a number of PvP players.
    The system in its current format has been described by ZOS as being designed for PvP players.
    PvE players are saying that the new system is too PvP oriented, and should be toned down so PvE players can PvE freely in the PvP map.

    If PvP players say they want PvP in the PvE zones, PvE players go nuts over how it would ruin the game.
    If PvE players say they want more PvE in the PvP zone, why are PvP players expected to go "oh that's totally reasonable, here how about we just have ZOS nerf down some PvP content so you have a bit more to play"?
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • Muizer
    Muizer
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    UrQuan wrote: »
    Anhedonie wrote: »
    It's not about PVPers getting something. It's about PVErs getting nothing.
    As a PVEer I'd love to get more PVE content. The fact is, though, that the PVPers need it more, because they really haven't had anything new since launch. Personally I'm happier for them to get new content than I would be for us to get new content.

    It's true. I guess IC may turn out to be for PvE what Craglorn was for PvP: content you don't really find appealing but feel forced into because of the rewards.

    Having said that, given the problems that plague PvP to this day, concern about IC will bring is not something that only plagues PvE players. In principle I like PvP, but overall I can't deny atm numbers tend to win fights and win them fast in PvP. Only a a group of seasoned players banding together, can realistically expect to survive the zerg. And ZoS just don't want to do what's needed to put a stop to that.
    Please stop making requests for game features. ZOS have enough bad ideas as it is!
  • Pallmor
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    Over the weekend, ZOS apparently changed their story from "Something for everyone!" to "This is for PvPers only, PvE players should wait for Orsinium instead." I think if they had communicated that message from the get-go, it wouldn't have gotten such a bad reaction. It was the shock of being told as a PvEer that we were going to have to fight through PvP zones with player looting actively encouraged that really PO'd a lot of people. It would be like playing WoW and suddenly being told that in order to get the new cool armor you would be required to fight for it in lowsec space in EVE Online.

    I think it would have been even smarter to release Orsinium and IC at the same time (PvE players buy this, PvP players buy that, everyone gets the cool new gear.). But ZOS once again failed to solicit my wise advice ahead of time. ;-)
  • Zorrashi
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    PvPers can PvP if they wish. That is what Cyrodil, and by extension the Imperial City, is for. But I do have slight qualms for deliberately culling in the content-starved PvEers with dungeons for the sake of trying to attract a more substantial 'PvP' population. PvP is supposed be fun for those who enjoy it, not a play style that is forced or coerced onto other players. As it stands, the Imperial City is going to be one of the few, if not the only, way to obtain proper endgame material. Or at least that is how many players feel.

    Normally I would advocate for a change of some sort to help with the "forced PvP" issue (like a very very low % chance for non-lootable TV stones), but I trust that as soon as the next DLC comes out, the IC will reduce to its proper reduced population of consensual PvPers. The issue at hand for right now is that PvEers feel like they have nothing to do besides the new upcoming Imperial City and I kind of agree with them. We have all been content-starved for a year regardless if you are PvP or PvE player.

    The solution for right now, in my humble (very humble) opinion, is to either wait it out or request some minor changes to make the currently available content more bearable.
  • technohic
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    VoidBlue wrote: »
    Epona222 wrote: »
    I really don't see the problem with, in a DLC designed for PvPers, if good PvPers get rewarded for being better at it than someone who just wanted to do PvE and is scared of Cyrodil.

    (and just to be clear, I am primarily a PvEer).

    i just dont like getting teabagged after they kill me. im all for pvp and all but when there is poor sportsmanship like that, i dont want any part in it.

    LOL For real? Maybe not take it so seriously. I'm sure there is going to be some "Here are some stones for ya!" happening from time to time, but its just a drawing.

    Maybe Tel Var is Argonian for Tea Bag
    Edited by technohic on July 20, 2015 6:50PM
  • Samadhi
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    Pallmor wrote: »
    Over the weekend, ZOS apparently changed their story from "Something for everyone!" to "This is for PvPers only, PvE players should wait for Orsinium instead." I think if they had communicated that message from the get-go, it wouldn't have gotten such a bad reaction. It was the shock of being told as a PvEer that we were going to have to fight through PvP zones with player looting actively encouraged that really PO'd a lot of people. It would be like playing WoW and suddenly being told that in order to get the new cool armor you would be required to fight for it in lowsec space in EVE Online.

    I think it would have been even smarter to release Orsinium and IC at the same time (PvE players buy this, PvP players buy that, everyone gets the cool new gear.). But ZOS once again failed to solicit my wise advice ahead of time. ;-)

    There are still new PvE dungeons with new PvE Undaunted quests.

    Unless of course ZOS included dungeons where PvP is disabled to be for PvPers only.
    No one is complaining about new dungeons being implemented with no PvP features in them though.

    In contrast, the Tel Var system is certainly PvP oriented.
    The Tel Var system is what ZOS has had to defend in its current format, not the PvE dungeons they are adding.

    Maybe PvP players should get into an uproar that we can't duel our teammates in the PvE dungeons, even though they are in the heart of a PvP zone.

    Can agree with your sentiment about content release though. Would love if Orsinium came out at the same time.
    In fact, would love if all the content from Quakecon were implemented at the same time as Imperial City.
    They apparently have to work on content in a progressive order though. The last PvE content update we got (Justice System) they informed us that Imperial City had to be pushed back because they needed to test it after Justice System released.
    Edited by Samadhi on July 20, 2015 6:40PM
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • Psychobunni
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    Samadhi wrote: »
    UrQuan wrote: »
    Anhedonie wrote: »
    It's not about PVPers getting something. It's about PVErs getting nothing.
    As a PVEer I'd love to get more PVE content. The fact is, though, that the PVPers need it more, because they really haven't had anything new since launch. Personally I'm happier for them to get new content than I would be for us to get new content.

    I don't think a single player out there doesn't want PVP to get new content, that's just hyperbole from PVP players.

    What they want is for PVE content involving new gears/levels/anything necessary to *NOT* be tied to pvp and only pvp. No more, no less.
    ...

    Think of the Tel Var stones as a system of PvP players buying PvP gear.

    Now, re-examine why PvP players might take issue with PvE players trying to change the system to make PvP less rewarding.

    Contrary to most belief, there are PvP players that are okay with PvE if the zone provides PvP while PvEing.

    The system in its current format is a good system for a number of PvP players.
    The system in its current format has been described by ZOS as being designed for PvP players.
    PvE players are saying that the new system is too PvP oriented, and should be toned down so PvE players can PvE freely in the PvP map.

    If PvP players say they want PvP in the PvE zones, PvE players go nuts over how it would ruin the game.
    If PvE players say they want more PvE in the PvP zone, why are PvP players expected to go "oh that's totally reasonable, here how about we just have ZOS nerf down some PvP content so you have a bit more to play"?

    You quoted me and still missed the point like a 747. This update ties in new levels and gear. If they released Orsinium or any other PVE only along side IC....it would be balanced and you wouldnt hear a peep from PVE players.

    So...in the point of this OP no one is upset that PVP players are getting something. PVE players *want* them to be happy little campers in their space, leaving the rest of the game alone, free of QQ and nerfs because of it....PVE players simply don't want to put in time and effort to achieve the same thing in a manner that can be stolen from them.

    You can't even say "well we had to pve all this time"....because your gains from doing so could *NOT* be taken from you and benefitted you in your chosen area of play. So it's not even comparable.

    Edited by Psychobunni on July 20, 2015 6:49PM
    If options weren't necessary, and everyone played the same way, no one would use addons. Fix the UI!

  • Tallowby
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    Had Orcinium been released first and the new VR16 gear was only accessible via PvE content this discussion would be 180 from what it is now....

    But it wasn't and we can most likely expect a new level cap rise once it is (VR18?) So we will have to see how this is handled.

    Rotating PvP has access to best gear....

    ...... Then PvE has access to best gear....

    General Perspective:
    A PvPer has an easier transition into PvE content than a PvEer transitioning into PvP content.
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  • Psychobunni
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    It should also be noted, I really wish I'd bought a transfer now to console, candy from babies and all that.
    If options weren't necessary, and everyone played the same way, no one would use addons. Fix the UI!

  • Pirhana7_ESO
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    Tallowby wrote: »
    Had Orcinium been released first and the new VR16 gear was only accessible via PvE content this discussion would be 180 from what it is now....

    But it wasn't and we can most likely expect a new level cap rise once it is (VR18?) So we will have to see how this is handled.

    Rotating PvP has access to best gear....

    ...... Then PvE has access to best gear....

    General Perspective:
    A PvPer has an easier transition into PvE content than a PvEer transitioning into PvP content.

    This has always been labbled as a mixed PVP and PVE game. From teh start they said that if you wanted everything you NEEDED to do both. This is not a divided game

    But lets use your perspective of dividing PVP and PVE......
    We know why PVPers need the better new gear.... because they are fighting each other and your at a disadvanatge when the enemy player has better gear than you which one could get from PVP or PVE if it was possible to come from PVE.

    Now lets flip it the other way... Why would a PVE player need better gear for PVE? The PVE creatures are still the exact same, your at no disadvantage. Even if a PVP player comes there with his better PVP gear it doesnt matter, your NOT fighting him, he is your ally, your actually better off having him stronger in your group.
    Edited by Pirhana7_ESO on July 20, 2015 7:06PM
  • Samadhi
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    Samadhi wrote: »
    UrQuan wrote: »
    Anhedonie wrote: »
    It's not about PVPers getting something. It's about PVErs getting nothing.
    As a PVEer I'd love to get more PVE content. The fact is, though, that the PVPers need it more, because they really haven't had anything new since launch. Personally I'm happier for them to get new content than I would be for us to get new content.

    I don't think a single player out there doesn't want PVP to get new content, that's just hyperbole from PVP players.

    What they want is for PVE content involving new gears/levels/anything necessary to *NOT* be tied to pvp and only pvp. No more, no less.
    ...

    Think of the Tel Var stones as a system of PvP players buying PvP gear.

    Now, re-examine why PvP players might take issue with PvE players trying to change the system to make PvP less rewarding.

    Contrary to most belief, there are PvP players that are okay with PvE if the zone provides PvP while PvEing.

    The system in its current format is a good system for a number of PvP players.
    The system in its current format has been described by ZOS as being designed for PvP players.
    PvE players are saying that the new system is too PvP oriented, and should be toned down so PvE players can PvE freely in the PvP map.

    If PvP players say they want PvP in the PvE zones, PvE players go nuts over how it would ruin the game.
    If PvE players say they want more PvE in the PvP zone, why are PvP players expected to go "oh that's totally reasonable, here how about we just have ZOS nerf down some PvP content so you have a bit more to play"?

    You quoted me and still missed the point like a 747. This update ties in new levels and gear. If they released Orsinium or any other PVE only along side IC....it would be balanced and you wouldnt hear a peep from PVE players.

    So...in the point of this OP no one is upset that PVP players are getting something. PVE players *want* them to be happy little campers in their space, leaving the rest of the game alone, free of QQ and nerfs because of it....PVE players simply don't want to put in time and effort to achieve the same thing in a manner that can be stolen from them.

    You can't even say "well we had to pve all this time"....because your gains from doing so could *NOT* be taken from you and benefitted you in your chosen area of play. So it's not even comparable.

    See, you bring up the prospect of PvP currency being "stolen" by a PvP victory, but I am still not clear on how that obstructs PvE progression.
    Unless of course ZOS is planning for the mobs in Imperial City to only drop Tel Var stones and nothing else of any kind, then there is a judgement issue on their part. The solution to rectify that would be to also make them drop v16 deconstruct-worthy gears, if they are not programmed to already.

    That is actually a worthy question.
    Will the mobs in Imperial City drop only Tel Var stones, or are Tel Var stones in addition to the regular drop table @ZOS_GinaBruno or @ZOS_JessicaFolsom ?

    With a regular drop table, it is as simple as grinding IC for exp and drops, keeping exp and drops, and losing PvP currency to PvP players who can use it to buy PvP gear.
    Deconstruct drops for materials, craft new sets, have new end-game gear for doing the new v16 scaled dungeons in.

    If you want to, additionally learn to PvP in the process, and end up earning PvP currency while grinding your PvE mats, and make additional bank selling the gears while wearing crafted sets.

    Maybe the fact that I am both a PvE and PvP player who is not afraid of being killed by other players makes it more easy for me to see that there is already a potential level of compromise within the system.

    You did make a very good point about how Imperial City should have been released alongside PvE content -- Imperial City was first looking like it was going to come with the Justice System (which was PvE content) but then PvP players were told they had to wait on it.
    It would have made a lot more sense if ZOS has released Imperial City at that time; then there would have been pure PvE content, as well as PvP content. It would have had an additional bonus of appeasing some of the players that were upset by PvP content being taken out of the Justice System.

    Unfortunately, ZOS has expressed a lack of capacity to do something like that. As such they released PvE content (Justice System), next is PvP content with some bonus PvE thrown in to hold people over (Imperial City), then next will be more PvE content (Orsinium).
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • wraith808
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    UrQuan wrote: »
    Anhedonie wrote: »
    It's not about PVPers getting something. It's about PVErs getting nothing.
    As a PVEer I'd love to get more PVE content. The fact is, though, that the PVPers need it more, because they really haven't had anything new since launch. Personally I'm happier for them to get new content than I would be for us to get new content.

    I don't think a single player out there doesn't want PVP to get new content, that's just hyperbole from PVP players.

    What they want is for PVE content involving new gears/levels/anything necessary to *NOT* be tied to pvp and only pvp. No more, no less.

    I mean, even a blind man could see the animosity between the two camps since this games launch, designing content to literally feed one camp to the other as sheeps to the slaughter isn't going to do anything but divide the community more. I don't blame players from either side for being upset, I blame those that set them up to fight each other about it.

    So you'd be happier if there was no PvE content in the update? Even the PvE content is for PvPers that PvE. This is pretty much a PvP DLC, just as Craglorn and everything else released since launch was PvE related. I do both (love the delves in Cyrodiil), and I think they put PvE stuff in IC for PvPers like me- that like to PvE in their PvP. Not for straight PvEers.
    Quasim ibn-Muhammad - VR 12 Redguard Dragon Knight
    Taladriel Vanima - VR 5 Altmer Nightblade
    Ambalyo iyo Bogaadin - VR 1 Redguard Sorceror
  • markt84
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    Samadhi wrote: »
    UrQuan wrote: »
    Anhedonie wrote: »
    It's not about PVPers getting something. It's about PVErs getting nothing.
    As a PVEer I'd love to get more PVE content. The fact is, though, that the PVPers need it more, because they really haven't had anything new since launch. Personally I'm happier for them to get new content than I would be for us to get new content.

    I don't think a single player out there doesn't want PVP to get new content, that's just hyperbole from PVP players.

    What they want is for PVE content involving new gears/levels/anything necessary to *NOT* be tied to pvp and only pvp. No more, no less.
    ...

    Think of the Tel Var stones as a system of PvP players buying PvP gear.

    Now, re-examine why PvP players might take issue with PvE players trying to change the system to make PvP less rewarding.

    Contrary to most belief, there are PvP players that are okay with PvE if the zone provides PvP while PvEing.

    The system in its current format is a good system for a number of PvP players.
    The system in its current format has been described by ZOS as being designed for PvP players.
    PvE players are saying that the new system is too PvP oriented, and should be toned down so PvE players can PvE freely in the PvP map.

    If PvP players say they want PvP in the PvE zones, PvE players go nuts over how it would ruin the game.
    If PvE players say they want more PvE in the PvP zone, why are PvP players expected to go "oh that's totally reasonable, here how about we just have ZOS nerf down some PvP content so you have a bit more to play"?

    You are spot on sir
  • Psychobunni
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    Samadhi wrote: »

    Maybe the fact that I am both a PvE and PvP player who is not afraid of being killed by other players makes it more easy for me to see that there is already a potential level of compromise within the system.


    I've been playing and enjoying both. That doesn't mean I want my effort wasted and can only imagine how it feels to someone who wants no part of PVP at all.

    Honestly, this OP should just be removed, it creates a strawman and an non-constructive argument from the start @ZOS_AlanG

    No PVE player is "upset" that PVP is getting goodies. Not even one. They are upset about the circumstances that effect PVE.
    If options weren't necessary, and everyone played the same way, no one would use addons. Fix the UI!

  • markt84
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    Samadhi wrote: »

    Maybe the fact that I am both a PvE and PvP player who is not afraid of being killed by other players makes it more easy for me to see that there is already a potential level of compromise within the system.


    I've been playing and enjoying both. That doesn't mean I want my effort wasted and can only imagine how it feels to someone who wants no part of PVP at all.

    Honestly, this OP should just be removed, it creates a strawman and an non-constructive argument from the start @ZOS_AlanG

    No PVE player is "upset" that PVP is getting goodies. Not even one. They are upset about the circumstances that effect PVE.


    Yes they are. They are upset that zos did something to try and make PvP more enjoyable for PvPers in PvP zone......how dare them
  • Psychobunni
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    @wraith808 @markt84

    You prove my point, it's a strawman argument.
    If options weren't necessary, and everyone played the same way, no one would use addons. Fix the UI!

  • Samadhi
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    Samadhi wrote: »

    Maybe the fact that I am both a PvE and PvP player who is not afraid of being killed by other players makes it more easy for me to see that there is already a potential level of compromise within the system.


    I've been playing and enjoying both. That doesn't mean I want my effort wasted and can only imagine how it feels to someone who wants no part of PVP at all.

    Honestly, this OP should just be removed, it creates a strawman and an non-constructive argument from the start @ZOS_AlanG

    No PVE player is "upset" that PVP is getting goodies. Not even one. They are upset about the circumstances that effect PVE.

    Why would someone who wants no part in PvP at all feel their time and effort is wasted if they lose out on a new PvP currency?

    Have seen no indication that there will be any interference with such players getting new gears, they just may have a problem maintaining the new PvP currency, which is a system that is not geared towards them anyway.

    It's not like dying to another player is going to cost them exp and eventually delevel them; player deaths already do not damage gear so they will face no gold cost -- the only thing that they stand to lose is PvP currency.
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • lathbury
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    Not all of us are I'm looking forward to it. My big bugbears with pvp were emp trading, buff campaigns and zerging. So this seems a refreshing change and will likely lead to the type of small scale pvp I can enjoy.
    Edited by lathbury on July 20, 2015 7:25PM
  • wraith808
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    @wraith808 @markt84

    You prove my point, it's a strawman argument.

    EDIT: Ah... you mean the whole topic. I'd not say from the definition of a strawman that this topic is one. There are PvEers (not saying you in particular) that are mad because the PvE is behind PvP. But this is for hybrid PvP/PvEers, not strict PvE (i.e. it doesn't affect PvE as you pose), and some do not get that, nor want to acknowledge it. And I'm not really sure how my response is a proof that this is a strawman, i.e. a sham argument set up to be defeated.

    I will agree that the topic could have been name in a less pejorative manner, however.

    Adding tag to @Psychobunni
    Edited by wraith808 on July 20, 2015 7:49PM
    Quasim ibn-Muhammad - VR 12 Redguard Dragon Knight
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  • markt84
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    lathbury wrote: »
    Not all of us are I'm looking forward to it. My big bugbears with pvp were emp trading, buff campaigns and zerging. So this seems a refreshing change and will likely lead to the type of small scale pvp I can enjoy.

    I agree, from looking at the the demo we saw, the map looked set up for small PvP at places, with the big Zerg battles going on in other places. Looks to me like IC is going to be awesome if PvP players. I just hate that PvE players are trying to rain on the only day in the sun PvPers will have for a long time
  • DenMoria
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    VoidBlue wrote: »
    ARCH3RB13 wrote: »
    VoidBlue wrote: »
    Epona222 wrote: »
    I really don't see the problem with, in a DLC designed for PvPers, if good PvPers get rewarded for being better at it than someone who just wanted to do PvE and is scared of Cyrodil.

    (and just to be clear, I am primarily a PvEer).

    i just dont like getting teabagged after they kill me. im all for pvp and all but when there is poor sportsmanship like that, i dont want any part in it.

    Your kidding me right?

    nope, i am not kidding you. was pvping just a couple nights ago. finally got killed and they guy teabagged me, well i rezed at the shrine and went back to pve. pvp is supposed to be fun, not demoralizing and humiliating from some poor sportsmanship doodyhead. you killed me, congrats now lets move on and have fun. but nope some people have to ruin the fun with teabagging

    How on earth does getting teabagged in a computer game make you feel demoralized and humiliated?

    Pretty much the same way as it does in real-life, only much heavier.
  • R3DTHR3AT
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    Tel Var stones system is perfect, I hope ZOS will not make it more easy and casual cause of stupid whiners.
    Aetherius Eight guild. World 1st HM SO team member.


  • Samadhi
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    DenMoria wrote: »
    VoidBlue wrote: »
    ARCH3RB13 wrote: »
    VoidBlue wrote: »
    Epona222 wrote: »
    I really don't see the problem with, in a DLC designed for PvPers, if good PvPers get rewarded for being better at it than someone who just wanted to do PvE and is scared of Cyrodil.

    (and just to be clear, I am primarily a PvEer).

    i just dont like getting teabagged after they kill me. im all for pvp and all but when there is poor sportsmanship like that, i dont want any part in it.

    Your kidding me right?

    nope, i am not kidding you. was pvping just a couple nights ago. finally got killed and they guy teabagged me, well i rezed at the shrine and went back to pve. pvp is supposed to be fun, not demoralizing and humiliating from some poor sportsmanship doodyhead. you killed me, congrats now lets move on and have fun. but nope some people have to ruin the fun with teabagging

    How on earth does getting teabagged in a computer game make you feel demoralized and humiliated?

    Pretty much the same way as it does in real-life, only much heavier.

    Please do not joke about one pixel character activating the crouch command over another pixel character as being "much heavier" to experience than a real-life *** case.

    Teabagging is garbage though, and ZOS should punish people who do it for harassment.
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • Harming
    Harming
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    I dont want to be killed...
    People hurt my feelings....
    Thats just rude....

    Welcome to the internet people. Grow some thick skin or get out.

    If you dont like somthing.... dont do it...., dont pay for it, go somewhere else....

    Its mind-blowing how much some people cry when something isnt made specifically for them.

    This is like me crying that I cant wear pretty dresses because im a man...... duh their not made for me... their made for women, a completly diffrent kind of person ( PvP vrs PvE players) why would i want to in the first place....

    Keep your carebear butt hurt feeling out of the pvp zone if you cant handle it, and enjoy your pretty dress which was made specifically for you (Orsinium)
  • Hope499
    Hope499
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    : PvE players are being LURED into the IC with juicy, grindable PvE content solely so that they can be exploited by unscrupulous PvP players. It's not just morally wrong, it's the wrongest thing I've ever seen in ESO, and I can guarantee you many players are NOT going to stand for it.

    Man....that is some hardcore drama queen thinking.....

    aa17fa0234d24627_tumblr_lm74n07Sng1qdhmifo1_500.xxxlarge.gif


    Start playing PvP, or stay out of my IC. Either way i am still looking forward to it.

    Just because you dont want any PvP content, does not mean the same for the rest of us.

    Sorry for the drama queen line, but it just reminded my of that gif, and gave me a reason to use it. :wink:
    Tripped over my friends bra.....
    ....
    ....
    ..she is always setting booby traps!
  • Kupoking
    Kupoking
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    PvEers aren't scared of getting killed. We're unhappy because a mechanic is being introduced into ESO that turns us into CHUMPS. People (including the DEVS) keep using weasel words like "risk and reward" as a smoke screen to disguise the crux of the issue: PvE players are being LURED into the IC with juicy, grindable PvE content solely so that they can be exploited by unscrupulous PvP players. It's not just morally wrong, it's the wrongest thing I've ever seen in ESO, and I can guarantee you many players are NOT going to stand for it.

    You really give a bad name to the pve crowd.

    Game have been dumbed down way too much especially from pve dude who cry here that x n y content is too hard bla bla blah... no ive quit pve because it got dumbed down and the only challenge came from the pvp side.

    Not pvp gets its candy and you wanna do the same thing here?

    [Moderator Note: Edited per our rules on Rude and Insulting comments, since opently admitting on the forums that you will go out in a pvp zone and actually kill people (because, you know, killing people is bad enven in a pvp zone) is rude and insulting]
    Edited by Kupoking on July 20, 2015 9:57PM
  • Pallmor
    Pallmor
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    Harming wrote: »
    Welcome to the internet people. Grow some thick skin or get out.

    I'll remember to repeat that when the PvP gankers come crying on here and demanding nerfs after they get ganked themselves.

  • Daraugh
    Daraugh
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    Ok, so the teabag thing. I've seen players do it to others, it's probably happened to me but I've never seen it happen. The death recap pops up, filling the screen and then I hit E to find a rez spot or someone rezzes me and the guy that killed me is long gone. I think it's silly, but hell I don't even see it happen with the screen always full.

    If just seeing it happen is what bothers people, you don't have to look at them or let them dictate your feelings.

    Personally I like both pve and pvp, so I can understand both sides of the discussion. Except for that "morally wrong" thing a few pages back, that's just nuts.
    Edited by Daraugh on July 20, 2015 8:41PM
    May all beings have happiness
    May they be free from suffering
    May they find the joy that has never known suffering
    May they be free from attachment and hatred
  • technohic
    technohic
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    ✭✭✭✭✭
    Daraugh wrote: »
    Except for that "morally wrong" thing a few pages back, that's just nuts.

    zUPdaWk.gif
  • markt84
    markt84
    ✭✭✭
    Tallowby wrote: »
    Had Orcinium been released first and the new VR16 gear was only accessible via PvE content this discussion would be 180 from what it is now....

    But it wasn't and we can most likely expect a new level cap rise once it is (VR18?) So we will have to see how this is handled.

    Rotating PvP has access to best gear....

    ...... Then PvE has access to best gear....

    General Perspective:
    A PvPer has an easier transition into PvE content than a PvEer transitioning into PvP content.


    Isn't that the way it is now? PvE has the best gear, more gold, more drops of everything you want, and you level faster.
This discussion has been closed.