Psychobunni wrote: »As a PVEer I'd love to get more PVE content. The fact is, though, that the PVPers need it more, because they really haven't had anything new since launch. Personally I'm happier for them to get new content than I would be for us to get new content.It's not about PVPers getting something. It's about PVErs getting nothing.
I don't think a single player out there doesn't want PVP to get new content, that's just hyperbole from PVP players.
What they want is for PVE content involving new gears/levels/anything necessary to *NOT* be tied to pvp and only pvp. No more, no less.
...
As a PVEer I'd love to get more PVE content. The fact is, though, that the PVPers need it more, because they really haven't had anything new since launch. Personally I'm happier for them to get new content than I would be for us to get new content.It's not about PVPers getting something. It's about PVErs getting nothing.
I really don't see the problem with, in a DLC designed for PvPers, if good PvPers get rewarded for being better at it than someone who just wanted to do PvE and is scared of Cyrodil.
(and just to be clear, I am primarily a PvEer).
i just dont like getting teabagged after they kill me. im all for pvp and all but when there is poor sportsmanship like that, i dont want any part in it.
Over the weekend, ZOS apparently changed their story from "Something for everyone!" to "This is for PvPers only, PvE players should wait for Orsinium instead." I think if they had communicated that message from the get-go, it wouldn't have gotten such a bad reaction. It was the shock of being told as a PvEer that we were going to have to fight through PvP zones with player looting actively encouraged that really PO'd a lot of people. It would be like playing WoW and suddenly being told that in order to get the new cool armor you would be required to fight for it in lowsec space in EVE Online.
I think it would have been even smarter to release Orsinium and IC at the same time (PvE players buy this, PvP players buy that, everyone gets the cool new gear.). But ZOS once again failed to solicit my wise advice ahead of time. ;-)
Psychobunni wrote: »As a PVEer I'd love to get more PVE content. The fact is, though, that the PVPers need it more, because they really haven't had anything new since launch. Personally I'm happier for them to get new content than I would be for us to get new content.It's not about PVPers getting something. It's about PVErs getting nothing.
I don't think a single player out there doesn't want PVP to get new content, that's just hyperbole from PVP players.
What they want is for PVE content involving new gears/levels/anything necessary to *NOT* be tied to pvp and only pvp. No more, no less.
...
Think of the Tel Var stones as a system of PvP players buying PvP gear.
Now, re-examine why PvP players might take issue with PvE players trying to change the system to make PvP less rewarding.
Contrary to most belief, there are PvP players that are okay with PvE if the zone provides PvP while PvEing.
The system in its current format is a good system for a number of PvP players.
The system in its current format has been described by ZOS as being designed for PvP players.
PvE players are saying that the new system is too PvP oriented, and should be toned down so PvE players can PvE freely in the PvP map.
If PvP players say they want PvP in the PvE zones, PvE players go nuts over how it would ruin the game.
If PvE players say they want more PvE in the PvP zone, why are PvP players expected to go "oh that's totally reasonable, here how about we just have ZOS nerf down some PvP content so you have a bit more to play"?
Had Orcinium been released first and the new VR16 gear was only accessible via PvE content this discussion would be 180 from what it is now....
But it wasn't and we can most likely expect a new level cap rise once it is (VR18?) So we will have to see how this is handled.
Rotating PvP has access to best gear....
...... Then PvE has access to best gear....
General Perspective:
A PvPer has an easier transition into PvE content than a PvEer transitioning into PvP content.
Psychobunni wrote: »Psychobunni wrote: »As a PVEer I'd love to get more PVE content. The fact is, though, that the PVPers need it more, because they really haven't had anything new since launch. Personally I'm happier for them to get new content than I would be for us to get new content.It's not about PVPers getting something. It's about PVErs getting nothing.
I don't think a single player out there doesn't want PVP to get new content, that's just hyperbole from PVP players.
What they want is for PVE content involving new gears/levels/anything necessary to *NOT* be tied to pvp and only pvp. No more, no less.
...
Think of the Tel Var stones as a system of PvP players buying PvP gear.
Now, re-examine why PvP players might take issue with PvE players trying to change the system to make PvP less rewarding.
Contrary to most belief, there are PvP players that are okay with PvE if the zone provides PvP while PvEing.
The system in its current format is a good system for a number of PvP players.
The system in its current format has been described by ZOS as being designed for PvP players.
PvE players are saying that the new system is too PvP oriented, and should be toned down so PvE players can PvE freely in the PvP map.
If PvP players say they want PvP in the PvE zones, PvE players go nuts over how it would ruin the game.
If PvE players say they want more PvE in the PvP zone, why are PvP players expected to go "oh that's totally reasonable, here how about we just have ZOS nerf down some PvP content so you have a bit more to play"?
You quoted me and still missed the point like a 747. This update ties in new levels and gear. If they released Orsinium or any other PVE only along side IC....it would be balanced and you wouldnt hear a peep from PVE players.
So...in the point of this OP no one is upset that PVP players are getting something. PVE players *want* them to be happy little campers in their space, leaving the rest of the game alone, free of QQ and nerfs because of it....PVE players simply don't want to put in time and effort to achieve the same thing in a manner that can be stolen from them.
You can't even say "well we had to pve all this time"....because your gains from doing so could *NOT* be taken from you and benefitted you in your chosen area of play. So it's not even comparable.
Psychobunni wrote: »As a PVEer I'd love to get more PVE content. The fact is, though, that the PVPers need it more, because they really haven't had anything new since launch. Personally I'm happier for them to get new content than I would be for us to get new content.It's not about PVPers getting something. It's about PVErs getting nothing.
I don't think a single player out there doesn't want PVP to get new content, that's just hyperbole from PVP players.
What they want is for PVE content involving new gears/levels/anything necessary to *NOT* be tied to pvp and only pvp. No more, no less.
I mean, even a blind man could see the animosity between the two camps since this games launch, designing content to literally feed one camp to the other as sheeps to the slaughter isn't going to do anything but divide the community more. I don't blame players from either side for being upset, I blame those that set them up to fight each other about it.
Psychobunni wrote: »As a PVEer I'd love to get more PVE content. The fact is, though, that the PVPers need it more, because they really haven't had anything new since launch. Personally I'm happier for them to get new content than I would be for us to get new content.It's not about PVPers getting something. It's about PVErs getting nothing.
I don't think a single player out there doesn't want PVP to get new content, that's just hyperbole from PVP players.
What they want is for PVE content involving new gears/levels/anything necessary to *NOT* be tied to pvp and only pvp. No more, no less.
...
Think of the Tel Var stones as a system of PvP players buying PvP gear.
Now, re-examine why PvP players might take issue with PvE players trying to change the system to make PvP less rewarding.
Contrary to most belief, there are PvP players that are okay with PvE if the zone provides PvP while PvEing.
The system in its current format is a good system for a number of PvP players.
The system in its current format has been described by ZOS as being designed for PvP players.
PvE players are saying that the new system is too PvP oriented, and should be toned down so PvE players can PvE freely in the PvP map.
If PvP players say they want PvP in the PvE zones, PvE players go nuts over how it would ruin the game.
If PvE players say they want more PvE in the PvP zone, why are PvP players expected to go "oh that's totally reasonable, here how about we just have ZOS nerf down some PvP content so you have a bit more to play"?
Maybe the fact that I am both a PvE and PvP player who is not afraid of being killed by other players makes it more easy for me to see that there is already a potential level of compromise within the system.
Psychobunni wrote: »
Maybe the fact that I am both a PvE and PvP player who is not afraid of being killed by other players makes it more easy for me to see that there is already a potential level of compromise within the system.
I've been playing and enjoying both. That doesn't mean I want my effort wasted and can only imagine how it feels to someone who wants no part of PVP at all.
Honestly, this OP should just be removed, it creates a strawman and an non-constructive argument from the start @ZOS_AlanG
No PVE player is "upset" that PVP is getting goodies. Not even one. They are upset about the circumstances that effect PVE.
Psychobunni wrote: »
Maybe the fact that I am both a PvE and PvP player who is not afraid of being killed by other players makes it more easy for me to see that there is already a potential level of compromise within the system.
I've been playing and enjoying both. That doesn't mean I want my effort wasted and can only imagine how it feels to someone who wants no part of PVP at all.
Honestly, this OP should just be removed, it creates a strawman and an non-constructive argument from the start @ZOS_AlanG
No PVE player is "upset" that PVP is getting goodies. Not even one. They are upset about the circumstances that effect PVE.
Psychobunni wrote: »
Not all of us are I'm looking forward to it. My big bugbears with pvp were emp trading, buff campaigns and zerging. So this seems a refreshing change and will likely lead to the type of small scale pvp I can enjoy.
LEGENDARYYY wrote: »I really don't see the problem with, in a DLC designed for PvPers, if good PvPers get rewarded for being better at it than someone who just wanted to do PvE and is scared of Cyrodil.
(and just to be clear, I am primarily a PvEer).
i just dont like getting teabagged after they kill me. im all for pvp and all but when there is poor sportsmanship like that, i dont want any part in it.
Your kidding me right?
nope, i am not kidding you. was pvping just a couple nights ago. finally got killed and they guy teabagged me, well i rezed at the shrine and went back to pve. pvp is supposed to be fun, not demoralizing and humiliating from some poor sportsmanship doodyhead. you killed me, congrats now lets move on and have fun. but nope some people have to ruin the fun with teabagging
How on earth does getting teabagged in a computer game make you feel demoralized and humiliated?
LEGENDARYYY wrote: »I really don't see the problem with, in a DLC designed for PvPers, if good PvPers get rewarded for being better at it than someone who just wanted to do PvE and is scared of Cyrodil.
(and just to be clear, I am primarily a PvEer).
i just dont like getting teabagged after they kill me. im all for pvp and all but when there is poor sportsmanship like that, i dont want any part in it.
Your kidding me right?
nope, i am not kidding you. was pvping just a couple nights ago. finally got killed and they guy teabagged me, well i rezed at the shrine and went back to pve. pvp is supposed to be fun, not demoralizing and humiliating from some poor sportsmanship doodyhead. you killed me, congrats now lets move on and have fun. but nope some people have to ruin the fun with teabagging
How on earth does getting teabagged in a computer game make you feel demoralized and humiliated?
Pretty much the same way as it does in real-life, only much heavier.
Emma_Eunjung wrote: »: PvE players are being LURED into the IC with juicy, grindable PvE content solely so that they can be exploited by unscrupulous PvP players. It's not just morally wrong, it's the wrongest thing I've ever seen in ESO, and I can guarantee you many players are NOT going to stand for it.

Emma_Eunjung wrote: »PvEers aren't scared of getting killed. We're unhappy because a mechanic is being introduced into ESO that turns us into CHUMPS. People (including the DEVS) keep using weasel words like "risk and reward" as a smoke screen to disguise the crux of the issue: PvE players are being LURED into the IC with juicy, grindable PvE content solely so that they can be exploited by unscrupulous PvP players. It's not just morally wrong, it's the wrongest thing I've ever seen in ESO, and I can guarantee you many players are NOT going to stand for it.
Had Orcinium been released first and the new VR16 gear was only accessible via PvE content this discussion would be 180 from what it is now....
But it wasn't and we can most likely expect a new level cap rise once it is (VR18?) So we will have to see how this is handled.
Rotating PvP has access to best gear....
...... Then PvE has access to best gear....
General Perspective:
A PvPer has an easier transition into PvE content than a PvEer transitioning into PvP content.