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Why are PvE players so upset PvP players are getting something

  • Samadhi
    Samadhi
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    PBpsy wrote: »
    Samadhi wrote: »
    PBpsy wrote: »
    ...
    I think a small percent loss/gain of AP would have added a lot more to the PVP than the stone system.

    While fighting empty keeps may be easy and does have an AP reward it is quite rare in an active campaign. I and most people find it quite lame though. I think that any of these self designated HC PVPers should agree on that point also. Fighting mobs is not pvp.

    If there was instead a loss/gain of AP, then people who have farmed Cyrodiil for months saving up their AP would be able to buy whatever sets they want at DLC launch.
    I would personally be sitting pretty with new sets to sell.
    .
    I am not sure you understand. I was talking about a system where for example when I kill you with a killing blow I gain say 0.5-1% of your AP and you lose it ,on top of the lousy AP the game generates on kill. That sort of system would discourage AP hoarding actually.

    And I already have enough AP to buy new gear sets with.
    Am by no means the only one who has been saving up while waiting for Imperial City.

    I already have the AP hoarded; I could spend it on new gears on day 1 and not worry about you getting any % of my AP at all.

    Meanwhile, I would have new gears and be making gold off of sales of new gears.

    I do not object to your idea.
    I can see why ZOS would.

    The Stones even can't be farmed in the same manner that AP can. ZOS has some visible design decisions at play here.
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  • Mojmir
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    I dabble in pvp,I honestly see more Co op and proffesional play there than most pve group content.and half the time it's not even coordinated, people just know there roles
  • Zachy_B
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    PvEers aren't scared of getting killed. We're unhappy because a mechanic is being introduced into ESO that turns us into CHUMPS. People (including the DEVS) keep using weasel words like "risk and reward" as a smoke screen to disguise the crux of the issue: PvE players are being LURED into the IC with juicy, grindable PvE content solely so that they can be exploited by unscrupulous PvP players. It's not just morally wrong, it's the wrongest thing I've ever seen in ESO, and I can guarantee you many players are NOT going to stand for it.

    Lol so silly.
  • Stinkur
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    It is a trade off. Us pvp'ers have had to grind Undaunted PVE junk to get the passives. Farm nodes for gear and cash to pay for drops that only happen in PVE content. Fastest way to get champ points is PVE stuff.... I'm sure I am missing a couple other PVE things we PVP'ers put up with to make ourselves better in PVP.

    I don't see the issue with PVE'ers having to do PVP-light to get to their pve content.
  • Zachy_B
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    VoidBlue wrote: »
    ARCH3RB13 wrote: »
    VoidBlue wrote: »
    Epona222 wrote: »
    I really don't see the problem with, in a DLC designed for PvPers, if good PvPers get rewarded for being better at it than someone who just wanted to do PvE and is scared of Cyrodil.

    (and just to be clear, I am primarily a PvEer).

    i just dont like getting teabagged after they kill me. im all for pvp and all but when there is poor sportsmanship like that, i dont want any part in it.

    Your kidding me right?

    nope, i am not kidding you. was pvping just a couple nights ago. finally got killed and they guy teabagged me, well i rezed at the shrine and went back to pve. pvp is supposed to be fun, not demoralizing and humiliating from some poor sportsmanship doodyhead. you killed me, congrats now lets move on and have fun. but nope some people have to ruin the fun with teabagging

    How on earth does getting teabagged in a computer game make you feel demoralized and humiliated?

    Because you know that there's a REAL PERSON on the other end who is laughing and gloating at your expense. It amazes me that this needs to be explained to anybody, but apparently it does.

    You are precisely the type of person I would t-bag. Hands down.
  • BlueViolet
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    Well I'm a PvE player and I'm not upset. I think the thread title is a little general.

    I don't like the fact that some PvE stuff is plonked in the middle of PvP zones, but I'm not going to worry about it. I PvP on occasion, but I prefer sieging castles and stuff rather than just flat out killing. I'm happy the PvPers have something else to do now and I might even give it a go myself.

    However, that said, I've been seeing a lot of remarks about how PvP never affects PvE'rs and that we should all be happy that PvP finally have something new. Perhaps next time some PvPer who thinks he's god, gets killed in a fight and immediately comes to the forums screaming about nerfing such and such a class, that you might for one moment spare a thought and remember that whatever you scream to have nerfed to make your PvP life easier, also affects us PvE "carebears"

    I'm not even remarking on this ridiculous teabagging discussion. How juvenile are some people?
    EU / NA / PC
  • gman092803ub17_ESO
    I just won't buy it.
  • elephunky
    elephunky
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    I am not upset...and I am not a fan of the whole PVP v PVE sentiment I have seen in quite a few threads here.

    If the game had been out for 5 years and everything that ever came out was purely for PVP play, then I would be upset. Or maybe not, because I plan to eventually go into PVP.
  • LEGENDARYYY
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    VoidBlue wrote: »
    ARCH3RB13 wrote: »
    VoidBlue wrote: »
    Epona222 wrote: »
    I really don't see the problem with, in a DLC designed for PvPers, if good PvPers get rewarded for being better at it than someone who just wanted to do PvE and is scared of Cyrodil.

    (and just to be clear, I am primarily a PvEer).

    i just dont like getting teabagged after they kill me. im all for pvp and all but when there is poor sportsmanship like that, i dont want any part in it.

    Your kidding me right?

    nope, i am not kidding you. was pvping just a couple nights ago. finally got killed and they guy teabagged me, well i rezed at the shrine and went back to pve. pvp is supposed to be fun, not demoralizing and humiliating from some poor sportsmanship doodyhead. you killed me, congrats now lets move on and have fun. but nope some people have to ruin the fun with teabagging

    How on earth does getting teabagged in a computer game make you feel demoralized and humiliated?

    Because you know that there's a REAL PERSON on the other end who is laughing and gloating at you expense. It amazes me that this needs to be explained to anybody, but apparently it does.

    It amazes me that you get feelings like this in a fictional world. If you are this touchy online, how do you survive the real world? I'm asking out of curiosity. I play about 7 hours a day myself, I've never felt that way.

    Amazingly, in the real world, there are enough deterrents to thugs and thieves that they can be avoided much more easily, although I have lived in a couple neighborhoods where a CCW and a Glock were prudent accessories. ZoS is deliberately designing Imperial City around the preferences of predators and criminals.

    Apparently there is a certain type of player who is actually looking forward to this nonsense. I'm guessing that these are the same masses of bad PvP players who are always begging for nerfs, but now they have an opportunity to pick on PvE "carebears" who are even worse at PvP than they are. ZoS should be ASHAMED for pandering to this ugly instinct.

    As far as my personal feelings about online combat, I think a lot of them were formed when I played Counter-Strike for 8 years. I enjoyed it lot for long time, but eventually I got burned out and have no desire to return to that level of stress and adrenaline burn.

    Up until now, the Elder Scrolls has been a relaxing and enjoyable experience, and PvP was easy to avoid without any great sacrifice. What has been proposed for IC, however, is altogether different. ZoS is placing highly desirable PvE content and loot in the middle of what they disingenuously call a "PvP zone". Anyone can plainly see that the only purpose of that content is to lure loot-hungry PvE players into the IC to serve as target practice for blood-thirsty PvPers.

    I have merits and have been semi-pro in games for 10 years until I retired. I have never enjoyed a single player game in my life. Yet, in ESO I only play PvE only and run trade guilds cus cyro doesn't appeal to me at all. Atm this game has no competetive feel whatsoever.

    I welcome IC with open arms.

    I do not think IC will be how you imagine it. Creating a system where PvErs are forced into PvP would be stupid. Where do you get that from?

    The devs have said that you get Tel Var stones from killing mobs, from 4 for a Scamp all the way up to several 100's for a named boss. These mobs have been explicitly described as being in locations that are flagged for PvP combat. If there is anything worth buying with these Tel Var stones, I can guarantee you PvEers are going to flock to grind them. There are also some daily PvE quests that grant boxes of stones, but they never said how much. I'm not the only one who seriously doubts that these daily quests will provide many stones.

    The sum of all this is that PvE grinders are going to drawn to IC like moths to a flame. Have you ever seen the rows of little old ladies in Las Vegas who spend all day in front of a slot machine, cranking that handle in the hopes of a big payout? That's what many PvEers are like, enslaved by the grind and addicted to the RNG. Pathetic though we may be, I don't think we deserve to be slaughtered like sheep just because the wolves think it's more fun! But I have no doubt that the PvP wolves will come looking for us once they figure out that the easiest way for them to get Tel Var stones is to gank a "carebear", assuming they have no interest in grinding the mobs themselves.

    So once there's some incentive to play PvP you wanna remove it cus of PvE'ers urge for grinding. I gather nirncrux every day, I'll probably both grind and focus on killing ppl in IC aswell.

    What you are talking about is exactly what the game needs. Risk vs reward. PvE'ers that won't risk anything won't go to IC and farm, they'll keep fishing for roe or gather nirncrux. If the grinder is willing to risk his life, he can farm IC and if not killed maybe he'll get more out of it. What's wrong with that? Won't the feeling of going back to bank with 50k stones and deposit it be better than any nirn grind you ever had? Cause of the risk and reward!

    And yeah, if you go into PvP zone to farm, you deserve to die if your not careful or your build isn't suited to escape. You deserve to die because you did take a risk.

    I just do not understand your thinking.

    Is this you in a poker game? "OMFG, HE WENT ALL-IN AND BEAT ME, I LOST ALL THE MONEY I EARNED PREVIOUS ROUNDS, WHY CAN'T I WIN THE PRICE? THE SYSTEM SUCKS!!"

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  • Arato
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    markt84 wrote: »
    IC is a dlc designed to make PvP more enjoyable and adds more tension to conflicts by adding in stones. Everything since launch has been on the PvE side, PvP is the same map and everything since launch. In PvP you level up a lot I mean a lot slower, the mail bag equipment drops aren't very good, and the gold you earn isn't very much. So zos is trying to make the PvP experience better. The next dlc will be straight PvE content, with 0 PvP content added in. That dark brother hood will be PvE content, theifs guild will be PvE content. I mean after this I don't know what other PvP content could be add besides maybe an arena for 5v5v5. If you are scared to be killed by an enemy that isn't AI, then just don't get the dlc. But don't cry because zos is trying to make PvP better. If you are that upset about it, just stay out of IC. And just imagine the tention PvEers will have trying to sneak back to the sewer to get their huge bounty from the dungeon back to the bank. It will be dynamic player driven excitement. And isn't that what everyone wants on PvP content, player driven tention and excitement? Instead of everything being scripted straight forward

    Here's the simple answer:

    They're raising the cap without providing adequate content for all playstyles.

    That's it. That's their big mistake, that's what other MMO developers are pointing at ZOS and laughing about.

    No other MMO developer ever raises the cap without adding enough soloable questing content to reach it. Then the other stupid mistake of making the new PVE dungeons and sets in the middle of a PVP zone.

    Had the cap not been raised, then this would all be water under the bridge. Let the PVP folk have their update, etc.

    But because they raise the cap, and make the new gear come out of the middle of a PVP zone, there's something to fuss about.
    Edited by Arato on July 20, 2015 11:48PM
  • OzJohnD
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    okay, because you asked ...

    I am forced to download a patch that is functionally useless to me as a casual PvE player. I have very limited data plans for internet where I live.
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  • Samadhi
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    OzJohnD wrote: »
    okay, because you asked ...

    I am forced to download a patch that is functionally useless to me as a casual PvE player. I have very limited data plans for internet where I live.

    I agree.

    All the extra money I paid for Craglorn, Veteran Dungeons and Undaunted Pledges in the forms of internet overage fees was ludicrous. Especially with Craglorn being on top of Subscription fees. All for content I have still never done months later.

    ZOS needs to devise a better patching system.

    If they paid me back for all of my internet fees though, that would be cool too. B)
    Edited by Samadhi on July 21, 2015 12:05AM
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  • markt84
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    OzJohnD wrote: »
    okay, because you asked ...

    I am forced to download a patch that is functionally useless to me as a casual PvE player. I have very limited data plans for internet where I live.

    You aren't forced to get IC
  • marco.cuevas.ventob14_ESO
    Before asking this question which has been discussed on numerous threads already was yourself this OP

    What about if most of the DLC focused on PVE instead of PVP then you would have all the PVPers crying foul

    This is EOS first major DLC and its rather disappointing that they would prefer to reward the PVP part of the game over the PVE and just to let you know I enjoy both parts of the game...

    As I said in another thread EOS is focusing on what THEY think is making EOS a great game which is the PVP (highly debatable)
  • UrQuan
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    Before asking this question which has been discussed on numerous threads already was yourself this OP

    What about if most of the DLC focused on PVE instead of PVP then you would have all the PVPers crying foul

    This is EOS first major DLC and its rather disappointing that they would prefer to reward the PVP part of the game over the PVE and just to let you know I enjoy both parts of the game...

    As I said in another thread EOS is focusing on what THEY think is making EOS a great game which is the PVP (highly debatable)
    you-must-be-new-here-willy-wonka-ewlzcs.jpg
    ESO's first major DLC was Craglorn. Then Upper Craglorn. In fact, every piece of content that's come out since launch has been PVE. The PVPers are long overdue for DLC that focuses on them.
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  • Farorin
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    VoidBlue wrote: »
    i think they are upset because the PVE stuff inside IC has PVP stuff wrapped around it.

    ZOS didn't have to include PVE in what was supposed to be a PVP update, so rather than being upset, they should be happy that ZOS was kind enough to put PVE dungeons and activities in a PVP DLC.
  • UrQuan
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    Farorin wrote: »
    VoidBlue wrote: »
    i think they are upset because the PVE stuff inside IC has PVP stuff wrapped around it.

    ZOS didn't have to include PVE in what was supposed to be a PVP update, so rather than being upset, they should be happy that ZOS was kind enough to put PVE dungeons and activities in a PVP DLC.
    That's the way I look at it. It gives me a reason to go there and actually experience the Imperial City, which I wouldn't have otherwise.
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  • Farorin
    Farorin
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    VoidBlue wrote: »

    How on earth does getting teabagged in a computer game make you feel demoralized and humiliated?

    thats what the act of teabagging is supposed to do and bring on. thats why people teabag.

    I teabag because i find it funny that people get so upset over a video game.

    Yesterday while doing PVP, I killed a guy, teabagged him, then he came back to the same spot, with two friends, ganked me, and they all started teabagging me. I was laughing so hard my wife came in to see what was so funny.

    Tea bagging is funny, if you get offended by it, try remember, it's a game, and it doesn't matter what a random person online does or thinks, it has no effect on you unless you let it.
  • JMadFour
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    Farorin wrote: »
    VoidBlue wrote: »

    How on earth does getting teabagged in a computer game make you feel demoralized and humiliated?

    thats what the act of teabagging is supposed to do and bring on. thats why people teabag.

    I teabag because i find it funny that people get so upset over a video game.

    Yesterday while doing PVP, I killed a guy, teabagged him, then he came back to the same spot, with two friends, ganked me, and they all started teabagging me. I was laughing so hard my wife came in to see what was so funny.

    Tea bagging is funny, if you get offended by it, try remember, it's a game, and it doesn't matter what a random person online does or thinks, it has no effect on you unless you let it.

    I honestly cant say I give it a second thought when somebody teabags me. I just respawn and keep it moving. If someone really actually gets their kicks off of something so childish, why bother getting mad about it?
    Edited by JMadFour on July 21, 2015 12:50AM
  • markt84
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    JMadFour wrote: »
    Farorin wrote: »
    VoidBlue wrote: »

    How on earth does getting teabagged in a computer game make you feel demoralized and humiliated?

    thats what the act of teabagging is supposed to do and bring on. thats why people teabag.

    I teabag because i find it funny that people get so upset over a video game.

    Yesterday while doing PVP, I killed a guy, teabagged him, then he came back to the same spot, with two friends, ganked me, and they all started teabagging me. I was laughing so hard my wife came in to see what was so funny.

    Tea bagging is funny, if you get offended by it, try remember, it's a game, and it doesn't matter what a random person online does or thinks, it has no effect on you unless you let it.

    I honestly cant say I give it a second thought when somebody teabags me. I just respawn and keep it moving. If someone really actually gets their kicks off of something so childish, why bother getting mad about it?

    I must say when I see a group of gankers and we just whipe them out, and they don't respawn because a buddy is hiding waiting to get revived, and get a lot of enjoyment tbagging them as there buddy is too scared to show himself. Then you just go dark and wait, kill him too, then you tbag until all of them decide they lost. I get way too much enjoyment out of that. They spent their day waiting for low level guys to run buy to ruin their day, so when I ruin theirs instead.....yeah tbags all around
  • Violynne
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    I'm not upset. I just started the game for console, so there's plenty to keep me busy for a while. During this time, perhaps another DLC for more PvE quests will be added.

    I will eventually try the PvP arena, but not for a while. I want to continue playing the game solo (mostly) because it's wicked fun.

    I see this game being a better investment than Destiny, so I will remain patient. Besides, November isn't that far away, where I take a break from ESO.
    :P
  • markt84
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    Violynne wrote: »
    I'm not upset. I just started the game for console, so there's plenty to keep me busy for a while. During this time, perhaps another DLC for more PvE quests will be added.

    I will eventually try the PvP arena, but not for a while. I want to continue playing the game solo (mostly) because it's wicked fun.

    I see this game being a better investment than Destiny, so I will remain patient. Besides, November isn't that far away, where I take a break from ESO.
    :P


    Well don't worry they already added a bunch of content for PvE and the next dlc will be PvE as well. Zos loves PvEers, they decided to throw PvP a bone, and has PvEers in a uproar
  • borchan
    borchan
    Cocerning the t bag comment. If i get a kill and there is a zerg behind him i usally do everthing to get some t bags off even IF It gets me killed. T bagging is more importent than staying alive.
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
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    markt84 wrote: »
    Violynne wrote: »
    I'm not upset. I just started the game for console, so there's plenty to keep me busy for a while. During this time, perhaps another DLC for more PvE quests will be added.

    I will eventually try the PvP arena, but not for a while. I want to continue playing the game solo (mostly) because it's wicked fun.

    I see this game being a better investment than Destiny, so I will remain patient. Besides, November isn't that far away, where I take a break from ESO.
    :P


    Well don't worry they already added a bunch of content for PvE and the next dlc will be PvE as well. Zos loves PvEers, they decided to throw PvP a bone, and has PvEers in a uproar

    The next DLC is coming when? We've only been waiting 10 months since craglorn while they do pvp fix after pvp fix. 10 months of constant pvp balancing. The vet system is being removed because of pvp. The justice system is going to be pvp. Champion points were introduced because of pvp. in fact other than craglorn and 1 vet dungeon what exactly have they done for PVE?

    Nothing thats what.
  • markt84
    markt84
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    markt84 wrote: »
    Violynne wrote: »
    I'm not upset. I just started the game for console, so there's plenty to keep me busy for a while. During this time, perhaps another DLC for more PvE quests will be added.

    I will eventually try the PvP arena, but not for a while. I want to continue playing the game solo (mostly) because it's wicked fun.

    I see this game being a better investment than Destiny, so I will remain patient. Besides, November isn't that far away, where I take a break from ESO.
    :P


    Well don't worry they already added a bunch of content for PvE and the next dlc will be PvE as well. Zos loves PvEers, they decided to throw PvP a bone, and has PvEers in a uproar

    The next DLC is coming when? We've only been waiting 10 months since craglorn while they do pvp fix after pvp fix. 10 months of constant pvp balancing. The vet system is being removed because of pvp. The justice system is going to be pvp. Champion points were introduced because of pvp. in fact other than craglorn and 1 vet dungeon what exactly have they done for PVE?

    Nothing thats what.

    Dude, that 10 months was spent getting the consoles ready while working of IC and doing little fixes. The justice system wasn't made for PvP in mind, it was made to add in the theifs guild and dark brotherhood in the existing PvE world. And their full plan for the justice system will probably never get added, you know cops v robbers. And I like how you say they only added new content for PvE players while only patching PvP, like patches=content. And it looks to me that VR isn't going anywhere, you did see where they are raising VR right? And CPs weren't added for PvP content, it was added so players didn't have anything to strive for after topping out at v14.

    But went crying about PvP getting content over PvE, don't start off saying well PvE only had this content added while PvP has had 0 content added since launch over a year ago
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
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    markt84 wrote: »
    markt84 wrote: »
    Violynne wrote: »
    I'm not upset. I just started the game for console, so there's plenty to keep me busy for a while. During this time, perhaps another DLC for more PvE quests will be added.

    I will eventually try the PvP arena, but not for a while. I want to continue playing the game solo (mostly) because it's wicked fun.

    I see this game being a better investment than Destiny, so I will remain patient. Besides, November isn't that far away, where I take a break from ESO.
    :P


    Well don't worry they already added a bunch of content for PvE and the next dlc will be PvE as well. Zos loves PvEers, they decided to throw PvP a bone, and has PvEers in a uproar

    The next DLC is coming when? We've only been waiting 10 months since craglorn while they do pvp fix after pvp fix. 10 months of constant pvp balancing. The vet system is being removed because of pvp. The justice system is going to be pvp. Champion points were introduced because of pvp. in fact other than craglorn and 1 vet dungeon what exactly have they done for PVE?

    Nothing thats what.

    Dude, that 10 months was spent getting the consoles ready while working of IC and doing little fixes. The justice system wasn't made for PvP in mind, it was made to add in the theifs guild and dark brotherhood in the existing PvE world. And their full plan for the justice system will probably never get added, you know cops v robbers. And I like how you say they only added new content for PvE players while only patching PvP, like patches=content. And it looks to me that VR isn't going anywhere, you did see where they are raising VR right? And CPs weren't added for PvP content, it was added so players didn't have anything to strive for after topping out at v14.

    But went crying about PvP getting content over PvE, don't start off saying well PvE only had this content added while PvP has had 0 content added since launch over a year ago

    Look at the patch notes. How is all those nerfs etc preparing for console? Those were all 100% as a result of PVP people complaining they had to PVE to level up. Vet ranks being removed. Champ system. Justice system. All PVP based. Yes they havent added the pvp part of the justice system YET but they will. Even going from 100s of stat to 1000s of stat was due to PVP complaints. The ONLY new content we got for PVE was over 10 months ago. Since then its been pvp balancing, class nerfs and things like removing forward camps etc.

    Meanwhile the game stagnated while they tried in vain to please the pvp crowd. Game went b2p because of it. Now the first DLC ever is PVP. yet pvp people insist they get nothing.
  • RazielWolf88
    Im useless at pvp in general as a sole PvE player its a little off putting having the little bit of PvE they are adding with IC in a PvP area where anything i do could be interrupted with the impropt *** slap from another player and the looting of any stones i may have on my person. What would be nice would be some opt out white flag option where you cannot attack and cannot be attacked.

    BUT.

    I am aware this will never happen be considered or be implemented. I guess I'm either going to have to avoid the new area entirely which is a shame as im paying the membership (supporting my game hell yeah!) Or im going to have to suck it up and fight back the tears caused by the NB hitsquads im bound to have pounce on my arse lol!

    I dont know i might learn to enjoy it but i highly doubt it.
  • JMadFour
    JMadFour
    ✭✭✭✭✭
    As someone who roams in both worlds (PVP and PVE), this is my opinion on the OP's question.

    The real reason that PVErs are upset, is this, in all honesty:

    The Tel Var Stone looting system *appears* to be designed solely to bring PVE "Carebears" into Cyrodiil to be fodder for experienced PVPers.

    there is nothing in the system that really suggests that its purpose is to encourage PVPers to fight each other. and if so, it's a secondary goal. the primary goal, APPEARS to be to get more bodies into Cyrodiil PVP zones, by dangling Loot for PVErs to covet, and to provide more (and easier) targets for PVPers.

    that's it. really. that's why there are PVErs that are mad. They aren't mad that PVPers are getting content. They just don't want to be the content.

    which is why I suggest that they simply save their money and don't buy Imp City.

    also note, that the Tel Var Stone looting system is literally the ONLY THING any PVEr has complained about in regards to this DLC.
    Edited by JMadFour on July 21, 2015 1:57AM
  • markt84
    markt84
    ✭✭✭
    markt84 wrote: »
    markt84 wrote: »
    Violynne wrote: »
    I'm not upset. I just started the game for console, so there's plenty to keep me busy for a while. During this time, perhaps another DLC for more PvE quests will be added.

    I will eventually try the PvP arena, but not for a while. I want to continue playing the game solo (mostly) because it's wicked fun.

    I see this game being a better investment than Destiny, so I will remain patient. Besides, November isn't that far away, where I take a break from ESO.
    :P


    Well don't worry they already added a bunch of content for PvE and the next dlc will be PvE as well. Zos loves PvEers, they decided to throw PvP a bone, and has PvEers in a uproar

    The next DLC is coming when? We've only been waiting 10 months since craglorn while they do pvp fix after pvp fix. 10 months of constant pvp balancing. The vet system is being removed because of pvp. The justice system is going to be pvp. Champion points were introduced because of pvp. in fact other than craglorn and 1 vet dungeon what exactly have they done for PVE?

    Nothing thats what.

    Dude, that 10 months was spent getting the consoles ready while working of IC and doing little fixes. The justice system wasn't made for PvP in mind, it was made to add in the theifs guild and dark brotherhood in the existing PvE world. And their full plan for the justice system will probably never get added, you know cops v robbers. And I like how you say they only added new content for PvE players while only patching PvP, like patches=content. And it looks to me that VR isn't going anywhere, you did see where they are raising VR right? And CPs weren't added for PvP content, it was added so players didn't have anything to strive for after topping out at v14.

    But went crying about PvP getting content over PvE, don't start off saying well PvE only had this content added while PvP has had 0 content added since launch over a year ago

    Look at the patch notes. How is all those nerfs etc preparing for console? Those were all 100% as a result of PVP people complaining they had to PVE to level up. Vet ranks being removed. Champ system. Justice system. All PVP based. Yes they havent added the pvp part of the justice system YET but they will. Even going from 100s of stat to 1000s of stat was due to PVP complaints. The ONLY new content we got for PVE was over 10 months ago. Since then its been pvp balancing, class nerfs and things like removing forward camps etc.

    Meanwhile the game stagnated while they tried in vain to please the pvp crowd. Game went b2p because of it. Now the first DLC ever is PVP. yet pvp people insist they get nothing.

    Not launching IC was nothing more than a business decision to wait until after it launched on consoles. The decision to go b2p came WAY before the announcement of it. Again patches don't equal content. You must not PvP much if you think they sped up leveling up in PvP. I went from level 10-vet 1 all in PvP and it took forever, while I saw guys that grinded and did quests hit vet 3 while I was still at level 32 even tho I put in way more hours than them. So yes PvP players are forced to PvE especially after the hit v1 because they lose all the buffs. PvEers are not required to enter IC, they aren't even required to buy the IC. But I'll say it again....you get more gold, level way way way faster, better gear, and more drops of everything in PvE. Before IC all PvP players got was the enjoyment of playing against enemies that aren't AI. Let PvPers have their day. Not everything zos does is for your personal enjoyment. The next dlc sounds like it's Taylor made for you, and this one doesn't. Guess what, that only thing I want for the next dlc is the bear. But maybe I should start a thread complaining about it already, because it will have 0 PvP content
  • UrQuan
    UrQuan
    ✭✭✭✭✭
    ✭✭✭✭✭
    JMadFour wrote: »
    also note, that the Tel Var Stone looting system is literally the ONLY THING any PVEr has complained about in regards to this DLC.
    Well that's just not true. Here are a couple of quotes of PVEers complaining about other things in regards to this DLC:
    markt84 wrote: »
    markt84 wrote: »
    Violynne wrote: »
    I'm not upset. I just started the game for console, so there's plenty to keep me busy for a while. During this time, perhaps another DLC for more PvE quests will be added.

    I will eventually try the PvP arena, but not for a while. I want to continue playing the game solo (mostly) because it's wicked fun.

    I see this game being a better investment than Destiny, so I will remain patient. Besides, November isn't that far away, where I take a break from ESO.
    :P


    Well don't worry they already added a bunch of content for PvE and the next dlc will be PvE as well. Zos loves PvEers, they decided to throw PvP a bone, and has PvEers in a uproar

    The next DLC is coming when? We've only been waiting 10 months since craglorn while they do pvp fix after pvp fix. 10 months of constant pvp balancing. The vet system is being removed because of pvp. The justice system is going to be pvp. Champion points were introduced because of pvp. in fact other than craglorn and 1 vet dungeon what exactly have they done for PVE?

    Nothing thats what.

    Dude, that 10 months was spent getting the consoles ready while working of IC and doing little fixes. The justice system wasn't made for PvP in mind, it was made to add in the theifs guild and dark brotherhood in the existing PvE world. And their full plan for the justice system will probably never get added, you know cops v robbers. And I like how you say they only added new content for PvE players while only patching PvP, like patches=content. And it looks to me that VR isn't going anywhere, you did see where they are raising VR right? And CPs weren't added for PvP content, it was added so players didn't have anything to strive for after topping out at v14.

    But went crying about PvP getting content over PvE, don't start off saying well PvE only had this content added while PvP has had 0 content added since launch over a year ago

    Look at the patch notes. How is all those nerfs etc preparing for console? Those were all 100% as a result of PVP people complaining they had to PVE to level up. Vet ranks being removed. Champ system. Justice system. All PVP based. Yes they havent added the pvp part of the justice system YET but they will. Even going from 100s of stat to 1000s of stat was due to PVP complaints. The ONLY new content we got for PVE was over 10 months ago. Since then its been pvp balancing, class nerfs and things like removing forward camps etc.

    Meanwhile the game stagnated while they tried in vain to please the pvp crowd. Game went b2p because of it. Now the first DLC ever is PVP. yet pvp people insist they get nothing.
    Before asking this question which has been discussed on numerous threads already was yourself this OP

    What about if most of the DLC focused on PVE instead of PVP then you would have all the PVPers crying foul

    This is EOS first major DLC and its rather disappointing that they would prefer to reward the PVP part of the game over the PVE and just to let you know I enjoy both parts of the game...

    As I said in another thread EOS is focusing on what THEY think is making EOS a great game which is the PVP (highly debatable)
    Are people like that who are complaining about IC purely because it's not a PVE DLC in the minority? Maybe. Heck, I'll even say probably. But they do exist.
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