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Why are PvE players so upset PvP players are getting something

markt84
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IC is a dlc designed to make PvP more enjoyable and adds more tension to conflicts by adding in stones. Everything since launch has been on the PvE side, PvP is the same map and everything since launch. In PvP you level up a lot I mean a lot slower, the mail bag equipment drops aren't very good, and the gold you earn isn't very much. So zos is trying to make the PvP experience better. The next dlc will be straight PvE content, with 0 PvP content added in. That dark brother hood will be PvE content, theifs guild will be PvE content. I mean after this I don't know what other PvP content could be add besides maybe an arena for 5v5v5. If you are scared to be killed by an enemy that isn't AI, then just don't get the dlc. But don't cry because zos is trying to make PvP better. If you are that upset about it, just stay out of IC. And just imagine the tention PvEers will have trying to sneak back to the sewer to get their huge bounty from the dungeon back to the bank. It will be dynamic player driven excitement. And isn't that what everyone wants on PvP content, player driven tention and excitement? Instead of everything being scripted straight forward
  • VoidBlue
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    i think they are upset because the PVE stuff inside IC has PVP stuff wrapped around it.
  • Lenikus
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    They are upset? ....
    you sure?
    ... Mai cave. >:3
  • Epona222
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    I'm not upset, I'm really looking forward to it even though I suck at PvP.

    So someone kills me and takes stuff that isn't even in the game yet so it's not like I have a stash built up, so what, it sounds like fun, I'm not going to whine about dying to other players, **** happens, and it's only a game. It doesn't deserve the same level of outrage as if I was robbed and my wallet taken, I just wish everyone would calm down a bit!
    Edited by Epona222 on July 20, 2015 4:20PM
    GM - Ghost Sea Trading Co - NA PC

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  • markt84
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    VoidBlue wrote: »
    i think they are upset because the PVE stuff inside IC has PVP stuff wrapped around it.

    Because everything they are doing is designed to make PvP better. Maybe the stones work and maybe it doesn't, but zos is trying to make a better experience for PvP players in a PvP zone. It isn't like the justice system of basically cops v robbers. Probably why it hasn't been fully installed yet, because they don't want to mess up PvE for PvEers. You can choose to participate in IC by enter entering it, or not by staying out of it.
  • Emma_Overload
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    PvEers aren't scared of getting killed. We're unhappy because a mechanic is being introduced into ESO that turns us into CHUMPS. People (including the DEVS) keep using weasel words like "risk and reward" as a smoke screen to disguise the crux of the issue: PvE players are being LURED into the IC with juicy, grindable PvE content solely so that they can be exploited by unscrupulous PvP players. It's not just morally wrong, it's the wrongest thing I've ever seen in ESO, and I can guarantee you many players are NOT going to stand for it.

    Edited by Emma_Overload on July 20, 2015 4:34PM
    #CAREBEARMASTERRACE
  • Pman85
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    PvEers aren't scared of getting killed. We're unhappy because a mechanic is being introduced into ESO that turns us into CHUMPS. People (including the DEVS) keep using weasel words like "risk and reward" as a smoke screen to disguise the crux of the issue: PvE players are being LURED into the IC with juicy, grindable PvE loot solely so that they can be exploited by unscrupulous PvP players. It's not just morally wrong, it's the wrongest thing I've ever seen in ESO, and I can guarantee you many players are NOT going to stand for it.

    THISGONBGUD.gif

    Edited by Pman85 on July 20, 2015 4:40PM
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  • Lenikus
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    PvEers aren't scared of getting killed. We're unhappy because a mechanic is being introduced into ESO that turns us into CHUMPS. People (including the DEVS) keep using weasel words like "risk and reward" as a smoke screen to disguise the crux of the issue: PvE players are being LURED into the IC with juicy, grindable PvE loot solely so that they can be exploited by unscrupulous PvP players. It's not just morally wrong, it's the wrongest thing I've ever seen in ESO, and I can guarantee you many players are NOT going to stand for it.

    Or you can, you know, just not go in there and not die :3
    or just go without anything, discover/loot everything you can and port away. Or you can go in groups, like you're supposed to.
    ... Mai cave. >:3
  • Sallington
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    PvEers aren't scared of getting killed. We're unhappy because a mechanic is being introduced into ESO that turns us into CHUMPS. People (including the DEVS) keep using weasel words like "risk and reward" as a smoke screen to disguise the crux of the issue: PvE players are being LURED into the IC with juicy, grindable PvE content solely so that they can be exploited by unscrupulous PvP players. It's not just morally wrong, it's the wrongest thing I've ever seen in ESO, and I can guarantee you many players are NOT going to stand for it.

    The only risk is losing the stones. It's not like you drop gear you've acquired or anything.
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  • ARCH3RB13
    ARCH3RB13
    PvEers aren't scared of getting killed. We're unhappy because a mechanic is being introduced into ESO that turns us into CHUMPS. People (including the DEVS) keep using weasel words like "risk and reward" as a smoke screen to disguise the crux of the issue: PvE players are being LURED into the IC with juicy, grindable PvE content solely so that they can be exploited by unscrupulous PvP players. It's not just morally wrong, it's the wrongest thing I've ever seen in ESO, and I can guarantee you many players are NOT going to stand for it.

    Or since your stating your not scared of getting killed... you could just deal with it.
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  • Epona222
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    I really don't see the problem with, in a DLC designed for PvPers, if good PvPers get rewarded for being better at it than someone who just wanted to do PvE and is scared of Cyrodil.

    (and just to be clear, I am primarily a PvEer).
    Edited by Epona222 on July 20, 2015 4:47PM
    GM - Ghost Sea Trading Co - NA PC

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  • VoidBlue
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    Epona222 wrote: »
    I really don't see the problem with, in a DLC designed for PvPers, if good PvPers get rewarded for being better at it than someone who just wanted to do PvE and is scared of Cyrodil.

    (and just to be clear, I am primarily a PvEer).

    i just dont like getting teabagged after they kill me. im all for pvp and all but when there is poor sportsmanship like that, i dont want any part in it.
  • ARCH3RB13
    ARCH3RB13
    VoidBlue wrote: »
    Epona222 wrote: »
    I really don't see the problem with, in a DLC designed for PvPers, if good PvPers get rewarded for being better at it than someone who just wanted to do PvE and is scared of Cyrodil.

    (and just to be clear, I am primarily a PvEer).

    i just dont like getting teabagged after they kill me. im all for pvp and all but when there is poor sportsmanship like that, i dont want any part in it.

    Your kidding me right?
    ARCH3RB13
    ALDMERI DOMINION
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  • Epona222
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    VoidBlue wrote: »
    Epona222 wrote: »
    I really don't see the problem with, in a DLC designed for PvPers, if good PvPers get rewarded for being better at it than someone who just wanted to do PvE and is scared of Cyrodil.

    (and just to be clear, I am primarily a PvEer).

    i just dont like getting teabagged after they kill me. im all for pvp and all but when there is poor sportsmanship like that, i dont want any part in it.

    It doesn't happen that often tbh, no-one is going to sit over you in the open doing squats when there may be a group of enemy players around. If someone does that, have your guild come in and gank them.
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    Epona was a Romano-Celtic goddess dating back to around 1800 to 2000 years before computer games were invented.
  • VoidBlue
    VoidBlue
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    ARCH3RB13 wrote: »
    VoidBlue wrote: »
    Epona222 wrote: »
    I really don't see the problem with, in a DLC designed for PvPers, if good PvPers get rewarded for being better at it than someone who just wanted to do PvE and is scared of Cyrodil.

    (and just to be clear, I am primarily a PvEer).

    i just dont like getting teabagged after they kill me. im all for pvp and all but when there is poor sportsmanship like that, i dont want any part in it.

    Your kidding me right?

    nope, i am not kidding you. was pvping just a couple nights ago. finally got killed and they guy teabagged me, well i rezed at the shrine and went back to pve. pvp is supposed to be fun, not demoralizing and humiliating from some poor sportsmanship doodyhead. you killed me, congrats now lets move on and have fun. but nope some people have to ruin the fun with teabagging
  • Merlight
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    PvEers aren't scared of getting killed. We're unhappy because a mechanic is being introduced into ESO that turns us into CHUMPS. People (including the DEVS) keep using weasel words like "risk and reward" as a smoke screen to disguise the crux of the issue: PvE players are being LURED into the IC with juicy, grindable PvE content solely so that they can be exploited by unscrupulous PvP players. It's not just morally wrong, it's the wrongest thing I've ever seen in ESO, and I can guarantee you many players are NOT going to stand for it.

    You're so funny. If they put in just one single mudcrab, you can't resist coming to bash it, can you?

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  • Emma_Overload
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    ARCH3RB13 wrote: »
    PvEers aren't scared of getting killed. We're unhappy because a mechanic is being introduced into ESO that turns us into CHUMPS. People (including the DEVS) keep using weasel words like "risk and reward" as a smoke screen to disguise the crux of the issue: PvE players are being LURED into the IC with juicy, grindable PvE content solely so that they can be exploited by unscrupulous PvP players. It's not just morally wrong, it's the wrongest thing I've ever seen in ESO, and I can guarantee you many players are NOT going to stand for it.

    Or since your stating your not scared of getting killed... you could just deal with it.

    The only way to "deal with it" would be to respec, rebuild, maybe even re-roll and yes, "L2P" as a PvP player... and THEN spend all of our time trying to hunt down gankers. You can't see what's wrong with this? If EVERYONE does this, then NO ONE will have any Tel Var stones because we'll all be too busy skulking in dark corners waiting to get the drop on some other lame ganker! They might as well REMOVE all the PvE content and all the friggin' Tel Var stones, because the whole thing will be a pointless chore to PvE oriented players, just like Cyrodiil is now.
    #CAREBEARMASTERRACE
  • KronicDecay
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    VoidBlue wrote: »
    nope, i am not kidding you. was pvping just a couple nights ago. finally got killed and they guy teabagged me, well i rezed at the shrine and went back to pve. pvp is supposed to be fun, not demoralizing and humiliating from some poor sportsmanship doodyhead. you killed me, congrats now lets move on and have fun. but nope some people have to ruin the fun with teabagging

    Then dont PvP. How about go play some TF2 sometime and get screamed at by some six year old instead saying how much better he is than you. PvP is competitive and always will be. In ANY competitive game there will always be that one guy who likes to brag but get over it. Its quite sad to see you get so upset over a single emote. Also this is coming from a PvE player and not PvP. I get killed all the time in PvP and it doesnt bother me. I even use my /sweep emote on dead bodies for fun. When it does, I go back to PvE for awhile, not running to the forums about how someone "used an emote on me"
    Edited by KronicDecay on July 20, 2015 5:01PM
  • Xendyn
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    VoidBlue wrote: »
    i just dont like getting teabagged after they kill me. im all for pvp and all but when there is poor sportsmanship like that, i dont want any part in it.

    On the flip side I quit a "progression" pve guild because of the Raid leader doing exactly that.

    What I find hilarious is when 5 guys kill a Healer in pvp then Tbag like it's some kind of accomplishment.
    Just lol
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  • rayeab16_ESO
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    some of us are not scared of dying. we are just upset about the fact we are going to be turned into cattle.
    some feel we are being used as the cash-cows for stones.

    some of us dont mind that Pvpers are getting some action.
    some of us are happy for them, because we understand that horse simulator and lag training simulator are not as much fun as working PvP.
    and some of us dont actualy begrudge them content (though you might think thats totaly at odds with the idea that some of us are upset about the stones part. bear with me, its not diametricaly in opposition to it)

    some of us ARE upset because of the things such as the fact that we are going to be ganked, murdered and mutilated over and over.
    (yes, you may say "but i only killed you ONCE! damnit!". yes..YOU did. and your mate did, and the dude down the road did. and 15 other individuals that saw us trying to get from a to b. because there was the slightest possability that we might have had anything on us.)
    we wouldnt care if PvPer *A was killing PvPer*B for their shards. because thats what PvPer's are there for. killing another PvPer.

    but we should not actualy have to go there. because the content for PvE'rs shouldnt be inside a PvP zone in the first place.
    it shouldnt be gated inside a pvp centric area and it shouldnt be gated by a DLC thats designed for PvPers to enjoy.
    TV stones should ONLY be for buying PvP gear. (secondary to that, they shouldnt have raised the lvl-cap of VR along with it, while leaving nothing for the pve only folks to GET to those levels with, whithout going into and paying for, a DLC primarily aimed at PvP players.) they should ONLY be gained by PvPing other PvPers and taking PvP objectives. not by PVE gameplay.

    also, some of us would wait for orsinium with little other than a "oh, a PvP DLC? okay, have fun, count me out as im not into that" but for the fact that you can bet your aunt susan that orsinium will add another couple of VR levels.
    how, other than ether grinding mobs/dungeons/dailys ect are you supposed to GET those other 2 VRlvl's if you dont get the PvP based DLC?

    some of you (you in the general you term, meaning those who are arguing against) say "oh, but you dont have to go there. you can buy the stuff from the guild vendors."
    well i dont know, i mean how much does it cost to buy anything thats locked behind content you cant visit (even if you had the DLC i mean) and is going to be sold for the cost of say, an honest member of parliment/congress (ie, so expensive you see one in a lifetime)
    thats fine if you are say, buying gold or already a milliongoldare. its fine if you are in any of the multiple guilds that will be selling (but not if you are not a regular player that they dont kick from a guild) but for those of us with dependants (ie their need for bankspace, mats, alts bags ect) we cant afford such things. and they will be expensive. that will be a guarentee.

    if they had perhaps, like others have said, coupled the city with orsinium or even placed the dungeons outside the pvp zones, placed only the PvE gear in the dungeons and kept the two seperate there would have been a whole lot less crying and yelling.

    its the facts that
    1) it takes PvE effort to get the stones (one way or another)
    2) that effort will, for the most part, be for naught because someone who kills you and takes your effort is doing something they like (ie PvPing your sorry arse) to get what you worked for. (and the fact that most of us will stand absolutely no chance of getting our stuff back. even in the same gear, with the same build and the same level and CP ect. its just not going to happen for us. face it. telling us to "get gud" is like slapping a fish out of water and saying to it "learn to breathe air")
    3) even with bankable TV and boxes of the things, there are still going to be lots of people that are going to feel ganked after that 50th player in say, 30 mins, kills their sorry self on the offchance that player just *might* have a stone. the mentality of "if its red, its gona be dead" is fine when its among those who can actualy PvP. its not so much fair and fun for the poor scrub that maybe has to cross 100 yards of in game turf between safe spots that is totally being insta-gibbed by those who can one shot anyone they come across.

    THATS what some of us PvE only people are upset about.
    if it was just you PvPer's murdering eachother for the stones you had gained by PvPing eachother, or by completing PvP objectives, some of us wouldnt be trying to get things looked at.
  • Aett_Thorn
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    All players are upset at the relative lack of content over the past year. PvPers should be getting an update for them. I don't think that anyone would argue that. We have really only gotten one content update in the past year and a quarter (and Craglorn being split in two doesn't count as two updates). So when the second one comes out, and it is just for PvP, you are going to get some PvE-ers a bit jealous. Especially when they put some PvE behind it as some sort of mask (and as the only place to get higher-level materials and gear right now).

    Here is what they SHOULD have done:

    Release both Orsinium and Imperial City at the same time. That way, you have a PvE DLC and a PvP one. Make them both contain content for the same level ranges. give both exclusive materials or items if you want to. That way, PvE-ers could trade with PvPers for their goods and items, instead of having just one side with access allowing them to drive up the in-game prices for the other side.

    Instead, they've created an animosity that didn't need to exist by doing it the current way. One side feels left out of this new content game after a year, and they're told to wait another 6 months or so before that gets resolved.
  • LEGENDARYYY
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    VoidBlue wrote: »
    ARCH3RB13 wrote: »
    VoidBlue wrote: »
    Epona222 wrote: »
    I really don't see the problem with, in a DLC designed for PvPers, if good PvPers get rewarded for being better at it than someone who just wanted to do PvE and is scared of Cyrodil.

    (and just to be clear, I am primarily a PvEer).

    i just dont like getting teabagged after they kill me. im all for pvp and all but when there is poor sportsmanship like that, i dont want any part in it.

    Your kidding me right?

    nope, i am not kidding you. was pvping just a couple nights ago. finally got killed and they guy teabagged me, well i rezed at the shrine and went back to pve. pvp is supposed to be fun, not demoralizing and humiliating from some poor sportsmanship doodyhead. you killed me, congrats now lets move on and have fun. but nope some people have to ruin the fun with teabagging

    How on earth does getting teabagged in a computer game make you feel demoralized and humiliated?
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  • Epona222
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    I don't know about that, as a PvEer, I've always enjoyed that some PvE content took me into a PvP zone.
    We've had some great and really fun guild events doing PvE content in Cyrodil.
    I do not expect IC to change that, most of us welcome it as an additional thing to do, even if just occasionally.
    I expect we will laugh if we die, maybe we will run a competition with a prize for the person who collects and loses most stones during a guild event.

    Maybe my glass is half full, rather than half empty.
    GM - Ghost Sea Trading Co - NA PC

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  • VoidBlue
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    VoidBlue wrote: »
    nope, i am not kidding you. was pvping just a couple nights ago. finally got killed and they guy teabagged me, well i rezed at the shrine and went back to pve. pvp is supposed to be fun, not demoralizing and humiliating from some poor sportsmanship doodyhead. you killed me, congrats now lets move on and have fun. but nope some people have to ruin the fun with teabagging

    Then dont PvP. How about go play some TF2 sometime and get screamed at by some six year old instead saying how much better he is than you. PvP is competitive and always will be. Its quite sad to see you get so upset over a single emote. Also this is coming from a PvE player and not PvP. I get killed all the time in PvP and it doesnt bother me. When it does, I go back to PvE for awhile, not running to the forums about how someone "used an emote on me"


    ? its not a emote. they press sneak over and over again. also idk whats up your *** but i never complained about it being competitive. its pvp of course its competitive, i just dislike the poor sportsmanship of teabaggers.

    also i wasnt complaining, i was merely stating the fact i dislike it and since you are so red in the face for some reason and didnt read my comment. i did go back to pve and will not be pvping again thanks very much. also not upset, just dislike it.

    have a good day :D

    [Moderator Note: Edited per our rules on Trolling & Baiting]
    Edited by ZOS_UlyssesW on July 20, 2015 10:04PM
  • Psychobunni
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    VoidBlue wrote: »
    i think they are upset because the PVE stuff inside IC has PVP stuff wrapped around it.

    ^this

    OP title says OP can't get past his own box to see the world around him.

    If options weren't necessary, and everyone played the same way, no one would use addons. Fix the UI!

  • VoidBlue
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    How on earth does getting teabagged in a computer game make you feel demoralized and humiliated?

    thats what the act of teabagging is supposed to do and bring on. thats why people teabag.
  • Epona222
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    I don't honestly see what all the fuss is about.
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  • UrQuan
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    I'm a PVE player and I've been saying for a long time that ZOS needs to give the PVP players some love. I'm super stoked about Imperial City because of that. I mean, sure I may really only do the group dungeons in it myself, but I think it's awesome there's finally going to be something really different and new for PVPers. Could the mechanics of the stones and such lead to a lot of ganking? Sure, but there are ways to avoid that as a PVEer. Travel in packs with other PVEers. Use stealth. Use one person in your group (ideally someone who can survive an initial attack) as a decoy to lure out any lone gankers. Or just take the risk and go it alone.
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  • Anhedonie
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    It's not about PVPers getting something. It's about PVErs getting nothing.
    Profanity filter is a crime against the freedom of speech. Also gags.
  • Emma_Overload
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    VoidBlue wrote: »
    ARCH3RB13 wrote: »
    VoidBlue wrote: »
    Epona222 wrote: »
    I really don't see the problem with, in a DLC designed for PvPers, if good PvPers get rewarded for being better at it than someone who just wanted to do PvE and is scared of Cyrodil.

    (and just to be clear, I am primarily a PvEer).

    i just dont like getting teabagged after they kill me. im all for pvp and all but when there is poor sportsmanship like that, i dont want any part in it.

    Your kidding me right?

    nope, i am not kidding you. was pvping just a couple nights ago. finally got killed and they guy teabagged me, well i rezed at the shrine and went back to pve. pvp is supposed to be fun, not demoralizing and humiliating from some poor sportsmanship doodyhead. you killed me, congrats now lets move on and have fun. but nope some people have to ruin the fun with teabagging

    How on earth does getting teabagged in a computer game make you feel demoralized and humiliated?

    Because you know that there's a REAL PERSON on the other end who is laughing and gloating at your expense. It amazes me that this needs to be explained to anybody, but apparently it does.

    Edited by Emma_Overload on July 20, 2015 8:40PM
    #CAREBEARMASTERRACE
  • Epona222
    Epona222
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    Anhedonie wrote: »
    It's not about PVPers getting something. It's about PVErs getting nothing.

    Other than Craglorn, Undaunted Pledges, Justice System
    GM - Ghost Sea Trading Co - NA PC

    Epona was a Romano-Celtic goddess dating back to around 1800 to 2000 years before computer games were invented.
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