Higher sorcerer healer, am I as good as a Templar heal wise?

  • Dracane
    Dracane
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    I agree to what most people said earlier.
    Templar is not necessarily better than Sorcerer, but much easier. Because you only need to spam 1 button, can close your eyes and don't need to think really. The main benefit of Templar in my opinion, is that you don't need to see your ally to heal him. You only need to fire Breath of Life and you will hit him with the heal.

    Sorcerer is much harder, as Sorcerers main Heal is Grand Healing and it requires your allies to be in the circle, which might be the case for 1 or 2 allies, but not for the 4th ally who is just getting eaten up by a Daedroth.

    I think, to be efficient as a Sorcerer healer, you must master Ward Ally/Healing ward . Because you don't need to arm with it. It will find the ally that is in danger and give him a damage shield. Which gives you space to find him and heal him.

    But I myself am fine with Templars being the more effective healers. Sorcerer has very usefull tools, such as Dark Exchange and Bound Armor to make heals more effectice ( 8% more Magicka means stronger heals) and Dark Exchange is a Percentage based Magicka restore. My Sorcerer restores around 5400 Magicka per second with it, at the expensve of what ? 1000 stamina or so ? This skills is gold <3
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  • failkiwib16_ESO
    failkiwib16_ESO
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    Dracane wrote: »
    I agree to what most people said earlier.
    Sorcerer has very usefull tools, such as Dark Exchange and Bound Armor to make heals more effectice ( 8% more Magicka means stronger heals) and Dark Exchange is a Percentage based Magicka restore. My Sorcerer restores around 5400 Magicka per second with it, at the expensve of what ? 1000 stamina or so ? This skills is gold <3

    I just wonder when you get the time for Dark Exchange, and isn't your magicka regen already high enough?

    I play templar healer, my stamina goes to blocking and we never stop up in dungeons. I can't see myself run out of magicka with resto staff skills, I can spam them almost infinitely. It's Breath of Life that costs me a lot of magicka.
  • remilafo
    remilafo
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    Dracane wrote: »
    I agree to what most people said earlier.
    Templar is not necessarily better than Sorcerer, but much easier. Because you only need to spam 1 button, can close your eyes and don't need to think really. The main benefit of Templar in my opinion, is that you don't need to see your ally to heal him. You only need to fire Breath of Life and you will hit him with the heal.

    Sorcerer is much harder, as Sorcerers main Heal is Grand Healing and it requires your allies to be in the circle, which might be the case for 1 or 2 allies, but not for the 4th ally who is just getting eaten up by a Daedroth.

    I think, to be efficient as a Sorcerer healer, you must master Ward Ally/Healing ward . Because you don't need to arm with it. It will find the ally that is in danger and give him a damage shield. Which gives you space to find him and heal him.

    But I myself am fine with Templars being the more effective healers. Sorcerer has very usefull tools, such as Dark Exchange and Bound Armor to make heals more effectice ( 8% more Magicka means stronger heals) and Dark Exchange is a Percentage based Magicka restore. My Sorcerer restores around 5400 Magicka per second with it, at the expensve of what ? 1000 stamina or so ? This skills is gold <3

    V14 sorc healer here..

    I totally disagree with you that Grand healing is our main heal. All i use on my bar is Rapid regeneration and Healing ward.

    As you mentioned with Dark conversion what else do you need, unlimited magicka HELLO!

    Using healing ward and rapid regeneration also solves all the issues with targeted healing.

    For some stats... I have 2.7K spell power and 28K magicka with 50% crit rate.
    Rapid regen on avg heals about 2K per person per second and i've seen my healing ward crit as high as a 10K heal with a 28K shield..

    vCoA easy, VCoH easy, vDsa (the dwarven stage is a bit tough) but generally easy, trials easy (but im not alone)..

    i get kinda irritated when people automatically assume i can't heal because im a sorc and that templar healers and only templar healers are the way to go... RUBBISH! ... Dark conversion is awesome i can't even emphasis that enough.

    Unlimited_power.png

    Ofcourse without Dark conversion i think i would go cry in a corner... But then again i think without BoL templars would go cry in a corner.
  • Halke
    Halke
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    kupacmac wrote: »
    Halke wrote: »
    So much BS in this thread. Templars are far and away better healer/support than any other class. DW all by itself is 400 more spell damage (including extra set bonus), and templars are the only class that can use that weapon for primary healing. The disparity is so large that I'm willing to bet that a Templar not using resto staff at all can heal as well other classes that are required to use one.

    Other classes need to have significant healing/support abilities added before they can come close. ie, NB funnel health. But that's still not enough.

    Ditto for emergency healing. Healing ward is OK, but it's not nearly as good as BoL. Ults cannot be counted here.

    I'm not saying that content can't be completed the way balance is right now, because it obviously can. Plenty of content can be completed by having a tank/healer and 3 DPS. Or even 3-manned by a decent group

    I'm saying that in a group with mediocre/undergeared DPS and/or tanks, a Templar healer has much more ability to help that group complete content than any other class.

    So uh, ...no. We run vCOA without a healer. I slot a destro staff and my master daggers. My siphoning is more than enough to keep the group up. If I need to be healing hard I will run a resto/destro. We run low DPS all the time, that is how you see who needs help and where. Haven't had an issue yet.

    You're refuting and confirming what @cschwingeb14_ESO said all in one post. By your own admission you sometimes have to use a resto staff. Problem is, you can't switch to a different weapon set mid fight, so if you made the wrong decision you're SOL. Templars don't ever have to use a resto staff if they don't want to, even when they need to be healing hard. Their weapon choices never have to change at all and they'll be just as effective.

    Different dungeons need different things. If we are doing Hard Modes that night, you bet I have a resto staff on one of my bars. Bet the templar does too. End game templars heal with a resto staff equipped just like the rest of us. Why would I need to swap weapon sets mid-fight? We have done all this content dozens of times over, I sure as hell know what is coming up and what I need to have.
  • Dracane
    Dracane
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    Dracane wrote: »
    I agree to what most people said earlier.
    Sorcerer has very usefull tools, such as Dark Exchange and Bound Armor to make heals more effectice ( 8% more Magicka means stronger heals) and Dark Exchange is a Percentage based Magicka restore. My Sorcerer restores around 5400 Magicka per second with it, at the expensve of what ? 1000 stamina or so ? This skills is gold <3

    I just wonder when you get the time for Dark Exchange, and isn't your magicka regen already high enough?

    I play templar healer, my stamina goes to blocking and we never stop up in dungeons. I can't see myself run out of magicka with resto staff skills, I can spam them almost infinitely. It's Breath of Life that costs me a lot of magicka.

    No :D I only have 700 Magicka regen, but over 48k Magicka. I don't need regeneration
    Honestly, I don't use Dark Exchange myself. 1 heavy attack here and there is more than enough, to not run out of Magicka. And 1 simple Magicka potion also helps a lot.
    Edited by Dracane on July 16, 2015 5:47PM
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  • Dracane
    Dracane
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    remilafo wrote: »
    Dracane wrote: »
    I agree to what most people said earlier.
    Templar is not necessarily better than Sorcerer, but much easier. Because you only need to spam 1 button, can close your eyes and don't need to think really. The main benefit of Templar in my opinion, is that you don't need to see your ally to heal him. You only need to fire Breath of Life and you will hit him with the heal.

    Sorcerer is much harder, as Sorcerers main Heal is Grand Healing and it requires your allies to be in the circle, which might be the case for 1 or 2 allies, but not for the 4th ally who is just getting eaten up by a Daedroth.

    I think, to be efficient as a Sorcerer healer, you must master Ward Ally/Healing ward . Because you don't need to arm with it. It will find the ally that is in danger and give him a damage shield. Which gives you space to find him and heal him.

    But I myself am fine with Templars being the more effective healers. Sorcerer has very usefull tools, such as Dark Exchange and Bound Armor to make heals more effectice ( 8% more Magicka means stronger heals) and Dark Exchange is a Percentage based Magicka restore. My Sorcerer restores around 5400 Magicka per second with it, at the expensve of what ? 1000 stamina or so ? This skills is gold <3

    V14 sorc healer here..

    I totally disagree with you that Grand healing is our main heal. All i use on my bar is Rapid regeneration and Healing ward.

    As you mentioned with Dark conversion what else do you need, unlimited magicka HELLO!

    Using healing ward and rapid regeneration also solves all the issues with targeted healing.

    For some stats... I have 2.7K spell power and 28K magicka with 50% crit rate.
    Rapid regen on avg heals about 2K per person per second and i've seen my healing ward crit as high as a 10K heal with a 28K shield..

    vCoA easy, VCoH easy, vDsa (the dwarven stage is a bit tough) but generally easy, trials easy (but im not alone)..

    i get kinda irritated when people automatically assume i can't heal because im a sorc and that templar healers and only templar healers are the way to go... RUBBISH! ... Dark conversion is awesome i can't even emphasis that enough.

    Unlimited_power.png

    Ofcourse without Dark conversion i think i would go cry in a corner... But then again i think without BoL templars would go cry in a corner.

    Okay.... well I can't imagine you to be a good healer with nothing but healing ward and regeneration.
    I'm currently taking a look at blessing of restoration as a Burst heal. It restores a bit over 6800 health instantly (it's still rank I though)

    I really want to try this in dungeons.
    Edited by Dracane on July 16, 2015 5:45PM
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

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  • remilafo
    remilafo
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    Dracane wrote: »
    No :D I only have 700 Magicka regen, but over 48k Magicka.

    oh man, you are one of those.. Magicka stackers... sheesh...and at 48k to boot... undauned mettle, necropotence, all magicka attributes much...

    Although the DLC is coming very soon and everything might change but at least at the moment spell damage is better at raising your damage/heals than straight up magicka However at 48K you might actually exceed what spell damage can do.

    Incase you don't know the formula at the moment is [ 1 spell damage = 10.64 magicka ] ... spell damage wins.

    A v14 magicka set bonus is 900 magicka = 85 spell damage
    A v14 Spell damage bonus is 177 spell dmg = 1883.28 magicka

    to get a sense of the total power input into your spells you can convert all your spell damage or magicka to just a numerica value..

    EXAMPLE: 2.7K spell damage and 27K magicka
    2.7k sd --> 28728 + 27000 magicka = 55728 spell power.

    your 48k would start you at 48000 and then just add your spell damage x 10.64 and see what your total is..... It's probably higher than 55.7K..

    But i can't image you having more than something like 14K health even buffed. Because 48K magicka isn't easy to get..

    Edited by remilafo on July 16, 2015 8:12PM
  • Dracane
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    remilafo wrote: »
    Dracane wrote: »
    No :D I only have 700 Magicka regen, but over 48k Magicka.

    oh man, you are one of those.. Magicka stackers... sheesh...and at 48k to boot... undauned mettle, necropotence, all magicka attributes much...

    Although the DLC is coming very soon and everything might change but at least at the moment spell damage is better at raising your damage/heals than straight up magicka However at 48K you might actually exceed what spell damage can do.

    Incase you don't know the formula at the moment is [ 1 spell damage = 10.64 magicka ] ... spell damage wins.

    A v14 magicka set bonus is 900 magicka = 85 spell damage
    A v14 Spell damage bonus is 177 spell dmg = 1883.28 magicka

    to get a sense of the total power input into your spells you can convert all your spell damage or magicka to just a numerica value..

    EXAMPLE: 2.7K spell damage and 27K magicka
    2.7k sd --> 28728 + 27000 magicka = 55728 spell power.

    your 48k would start you at 48000 and then just add your spell damage x 10.64 and see what your total is..... It's probably higher than 55.7K..

    But i can't image you having more than something like 14K health even buffed. Because 48K magicka isn't easy to get..

    Yes, I know the formula and in pve, I only have a bit over 10k health. And still, I'm always the last to drop in dungeons. Because I play carefully.

    When I look at numbers, I'm pretty equal to my old damage when I was using max spell damage setup.
    But I just love the idea of having a weak body. I use 1 stat food :) which gives me a bit voer 5600 Magicka. So I have basically no health and no stamina. But my mind is strong and protects me.

    That's what I love about Sorcerer in 1.6. We finally can play the way we want and 1.6 allows me to do much more things than before, Because now I can actually try out different things and can succeed with them. I don't need the old Sorcerer Meta build to be good. And I hope, 1.7 will not change this :/ we know about the Bolt Escape nerf, which I appreciate to be honest.
    But as long as they don't nerf hardened ward, everything will be fine. I can't see them nerfing it, because this would be RIDIDCULOUS. Sorc has no active self heal, but we have a good class shield to compensate for that and I love this design idea. And since healing ward gets a heavy heavy nerf in 1.7, shield stacking will be much weaker and Sorc will have to learn, how to rely on less shields.

    I already play without any kind of self heal.
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    Magnus is my mind.

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  • Flameheart
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    As playing a NB and a Templar both as healers I just want to add my 2 cents to the whole discussion here:

    -You are able to heal any 4-men-instance with any class as long as you have the right build (magicka, not a stamina build with just an incomplete gear switch), you have a skillbar for resto staff skills AND (most important), your tank and DDs manage it to avoid inc damage (dodge rolling, blocking, using the right gear and enchantments etc.).

    ...and no. you don't need a templar healer for CoA, or gold pledges, not even for hardmode or speedruns. In 16-men-content you want other healer types to get access to their unique support abilities and synergies. It makes no sense to just run such a raid with only templars as healers.

    -In general you all will use the same skills over and over -> Combat Prayer, Rapid regeneration and especially Healing Springs (the bread and butter heal), mixed with some class specific heals or support spells.

    -In general no healer class will have any issues concerning magicka ever. By just using crafted gear and putting your CPs into the right sections you can reach easily 1000 incombat magicka reg and more. In addition you have mana pots and I know no fight, where you aren't able to restore magicka with a heavy resto attack in addition.

    I have encountered random groups who rejected other classes as a healers, just because those guys were just spoiled and lazy brats, unable or unwilling to avoid damage or to move out of red circles but expecting a templar will heal those stupidness away. Ironically those DDs and tanks have a chance of being vampire by almost 90% and do not know what buff food is. This game is somewhat different as other MMOs. Healing works mostly anticipated and people have to care for themselves a lot more, not just by positioning, but by actively moving, blocking or dodge rolling too.

    The only instances I know where it might be handy to have a templar healer are CoA last boss while you change platforms and DSA veteran, but this does not mean it is impossible for other classes. It's just less comfortable but far from impossible.
    Edited by Flameheart on July 20, 2015 7:41AM
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  • Halke
    Halke
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    Flameheart wrote: »
    The only instances I know where it might be handy to have a templar healer are CoA last boss while you change platforms and DSA veteran, but this does not mean it is impossible for other classes. It's just less comfortable but far from impossible.

    Those two used to be struggles for me, but the master resto staff helped so much in vDSA. For such a tiny stam return it is amazing. A lot of the bigger groups aren't even running true healers anymore for their 11k plus scores. They run a heal tank or a DPS with BoL or that is a sap-blade. And a good CoA group doesn't really need a healer anymore, I can just slot ward for the last boss and will maybe cast it once or twice for the tank. Platform changes for us are a time to regen resources haha ^.^

    I think my favorite part is when I join a group and someone else tells the group they will have to stack up because I am not a templar healer. Eh, no, please do not do that. If you stack on the tank you will just take damage from stupid. DPS/tank like you normally would, just pretend the NB logo by my name is a templar one if you have to. You can even asks for shards if I am running my resto staff, you will just get like 10 rapid fire healing springs instead, won't even have to synergize.

    I still haven't managed to get a temp healer up past v1. I am honestly terrified to try and heal without all of my siphoning HoTs running all the time.
  • newtinmpls
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    Halke wrote: »
    You can even asks for shards if I am running my resto staff, you will just get like 10 rapid fire healing springs instead, won't even have to synergize.

    I thought only two healing springs could stack at any one time.

    Is this a bug or a feature?
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  • DschiPeunt
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    newtinmpls wrote: »
    Halke wrote: »
    You can even asks for shards if I am running my resto staff, you will just get like 10 rapid fire healing springs instead, won't even have to synergize.

    I thought only two healing springs could stack at any one time.

    Is this a bug or a feature?

    Its not about the heal, its about the stamina. He is running a master resto staff.

    As far as I know, they stack up 3 times, but I am not sure if there is really a max number by game mechanics or if this is just limited by speed of casting them.
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  • Halke
    Halke
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    DschiPeunt wrote: »
    newtinmpls wrote: »
    Halke wrote: »
    You can even asks for shards if I am running my resto staff, you will just get like 10 rapid fire healing springs instead, won't even have to synergize.

    I thought only two healing springs could stack at any one time.

    Is this a bug or a feature?

    Its not about the heal, its about the stamina. He is running a master resto staff.

    As far as I know, they stack up 3 times, but I am not sure if there is really a max number by game mechanics or if this is just limited by speed of casting them.

    Looking at FTC I can get a heal tick x4, so it looks like four are stacking at least. I also get ticks that aren't stacked right with each other just due to the pause in cast time. That is just my own though, don't know about if two or more people are throwing them down.
  • Flaminir
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    My big concern for non-templar healers is coming in the imperial city update.....

    With zero stamina regen while blocking, Tanks are going to be looking to healers to help support them to get stamina back. The only class that can do this at the minute is a Templar with spears / repentance.

    I can't stand it when people get snobby & won't run with a non-templar healer.... but with what we know so far for the next update this may become far more common as they will have a genuine reason for needing the Templar there.
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  • Halke
    Halke
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    Flaminir wrote: »
    My big concern for non-templar healers is coming in the imperial city update.....

    With zero stamina regen while blocking, Tanks are going to be looking to healers to help support them to get stamina back. The only class that can do this at the minute is a Templar with spears / repentance.

    I can't stand it when people get snobby & won't run with a non-templar healer.... but with what we know so far for the next update this may become far more common as they will have a genuine reason for needing the Templar there.

    That is my fear too. My master staff works now, but it honestly isn't much. I am terrified if they actually take away stam regen while blocking.
  • Flaminir
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    Halke wrote: »
    Flaminir wrote: »
    My big concern for non-templar healers is coming in the imperial city update.....

    With zero stamina regen while blocking, Tanks are going to be looking to healers to help support them to get stamina back. The only class that can do this at the minute is a Templar with spears / repentance.

    I can't stand it when people get snobby & won't run with a non-templar healer.... but with what we know so far for the next update this may become far more common as they will have a genuine reason for needing the Templar there.

    That is my fear too. My master staff works now, but it honestly isn't much. I am terrified if they actually take away stam regen while blocking.

    I haven't got a master resto staff yet... but it's only a couple of hundred stamina as far as I'm aware? Which yeah... isn't enough by a long shot.
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  • Halke
    Halke
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    Flaminir wrote: »
    Halke wrote: »
    Flaminir wrote: »
    My big concern for non-templar healers is coming in the imperial city update.....

    With zero stamina regen while blocking, Tanks are going to be looking to healers to help support them to get stamina back. The only class that can do this at the minute is a Templar with spears / repentance.

    I can't stand it when people get snobby & won't run with a non-templar healer.... but with what we know so far for the next update this may become far more common as they will have a genuine reason for needing the Templar there.

    That is my fear too. My master staff works now, but it honestly isn't much. I am terrified if they actually take away stam regen while blocking.

    I haven't got a master resto staff yet... but it's only a couple of hundred stamina as far as I'm aware? Which yeah... isn't enough by a long shot.

    v13 gold, not infused is 243. Which is a pittance. Oh, you have 25k+ stam, here, let me give you 1% >.< Thanks...
  • Anhedonie
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    sorc fanboys hating templars. LOL
    Any healer is good, but their effectiveness may vary depending on situation.

    Devs once said that weapon skills are intentionally weaker than class abilities. So keep that in mind.
    Edited by Anhedonie on July 18, 2015 10:49PM
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  • failkiwib16_ESO
    failkiwib16_ESO
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    Flaminir wrote: »
    I can't stand it when people get snobby & won't run with a non-templar healer.... but with what we know so far for the next update this may become far more common as they will have a genuine reason for needing the Templar there.

    Please remember that you have deliberately chosen a class that is inferior in overall healing and support capabilities, and you are judged for your choice. Randoms you join group with through zonechat don't owe you the trust in your heals.

    I am normally a templar healer, but I sometimes switch role to tank or dps. I would trust my sorcerer, dk and nightblade friends and guildies as healers - but I would never go with a random through zonechat. I have done it many times before, and it has consistantly been bad. I get a much higher chance of completing a dungeon with a random templar as healer.
  • Flaminir
    Flaminir
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    Flaminir wrote: »
    I can't stand it when people get snobby & won't run with a non-templar healer.... but with what we know so far for the next update this may become far more common as they will have a genuine reason for needing the Templar there.

    Please remember that you have deliberately chosen a class that is inferior in overall healing and support capabilities, and you are judged for your choice. Randoms you join group with through zonechat don't owe you the trust in your heals.

    I am normally a templar healer, but I sometimes switch role to tank or dps. I would trust my sorcerer, dk and nightblade friends and guildies as healers - but I would never go with a random through zonechat. I have done it many times before, and it has consistantly been bad. I get a much higher chance of completing a dungeon with a random templar as healer.

    I haven't deliberately chosen anything... I have a V14 Sorc & Templar :) .... I use the Templar as a healer now because its simply stronger than the sorc at healing.... but I've used both extensively, hence my comment about most people only wanting Templars, and thinking thats all thats any good.

    Though in the next update it may well be just templars all the way if the stamina regen/blocking changes go through.

    Interesting view... so if they don't owe you trust in your heals, should they owe you trust in your dps?
    GM of the Unholy Legacy
    PC/EU/EP
  • Chieve
    Chieve
    ✭✭✭
    If they make templar more valuable, what am I gonna do with my healer who I put all this work in for?
    Please vote in the console text chat thread so ZoS can see how many people want text chat

    ...and dueling in the dueling thread but personally I want text chat first...
  • Flaminir
    Flaminir
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    Chieve wrote: »
    If they make templar more valuable, what am I gonna do with my healer who I put all this work in for?

    I wouldn't worry just yet... we're just talking about a worse case scenario... the patch notes aren't even out for the new update yet.

    Imperial city will be on PTS before the end of this month... so in the next 11days.... and we'll have the patch notes (All 50 pages of them appartently! lol) and can see what impact its going to have on healers/support roles.

    Fingers crossed even ZoS wouldn't have neglected to include some other changes to skills to support the whole zero stamina regen/blocking issue.
    GM of the Unholy Legacy
    PC/EU/EP
  • Flaminir
    Flaminir
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    ✭✭
    Anhedonie wrote: »

    Devs once said that weapon skills are intentionally weaker than class abilities. So keep that in mind.

    When/where did they say that? Not something I heard...


    And I would suggest it's simply not true.... a lot of the strongest skills in the game are non-class abilities:

    Meteor
    Forcepulse/crushing shock
    Inner light
    Structured entropy
    Steel Tornado
    Dawnbreaker
    healing springs
    Impulse
    Wrecking blow
    Snipe

    You could sit here and reel off even more.

    From a healer perspective..... even Templars with their whole skill line dedicated to it will still be using several from the resto staff line.... Healing Springs & Combat prayer are virtually mandatory.... and most like RapidRegen/Mutagen as well.
    Edited by Flaminir on July 19, 2015 11:40AM
    GM of the Unholy Legacy
    PC/EU/EP
  • Flameheart
    Flameheart
    ✭✭✭✭✭
    Halke wrote: »
    Flameheart wrote: »
    The only instances I know where it might be handy to have a templar healer are CoA last boss while you change platforms and DSA veteran, but this does not mean it is impossible for other classes. It's just less comfortable but far from impossible.

    Those two used to be struggles for me, but the master resto staff helped so much in vDSA. For such a tiny stam return it is amazing. A lot of the bigger groups aren't even running true healers anymore for their 11k plus scores. They run a heal tank or a DPS with BoL or that is a sap-blade. And a good CoA group doesn't really need a healer anymore, I can just slot ward for the last boss and will maybe cast it once or twice for the tank. Platform changes for us are a time to regen resources haha ^.^

    I think my favorite part is when I join a group and someone else tells the group they will have to stack up because I am not a templar healer. Eh, no, please do not do that. If you stack on the tank you will just take damage from stupid. DPS/tank like you normally would, just pretend the NB logo by my name is a templar one if you have to. You can even ask for shards if I am running my resto staff, you will just get like 10 rapid fire healing springs instead, won't even have to synergize.

    I still haven't managed to get a temp healer up past v1. I am honestly terrified to try and heal without all of my siphoning HoTs running all the time.

    Concerning the mix-builds in DSA-Veteran...yep, that's my experience too. My group has not exceeded to the lvl of performance a well experienced group of players, who are used to play together all the time, might exceed in DSA-Veteran. We still have around a dozen death counts, on bad days even 2 dozens. You need players which are masters in the art of damage avoidance to get a 0-death-run. All I can say is, that even I as a healer support with dps there and at the last boss I change my bar number 2 to an offtank bar and care for the one melee add, to taunt it and run to a safe spot, while the tank has to run with the boss to the opposite side of the arena and needs to survive alone. DDs kill the melee add, Boss does his huge fire AoE, all meet together and fight goes on.

    DSA veteran is the absolute best place to learn playing your char, experiment with builds and gear setups. There is nothing better for that in this game.

    Sometimes the prey turns and nips us... it's a small thing.

    So let the snow flakes and unicorns dance alone until they melt or vanish from existence, we will finish up with those smart enough to stay in the glowing circle of love.

    Selissi - CP 1k+ Redguard Stamina Nightblade (Ebonheart Pact)
    Silmerel - CP 1k+ Breton Magicka Templar (Ebonheart Pact)
    Sunja - CP 1k+ Dunmer Magicka Nightblade (Ebonheart Pact)
    Suldreni - CP 1k+ Dunmer Magicka Dragonknight (Ebonheart Pact)
    Sulhelka - CP 1k+ Altmer Magicka Sorcerer (Ebonheart Pact)
    Sylundine - CP 1k+ Breton Magicka Warden (Ebonheart Pact)







  • Flameheart
    Flameheart
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    Flaminir wrote: »
    My big concern for non-templar healers is coming in the imperial city update.....

    With zero stamina regen while blocking, Tanks are going to be looking to healers to help support them to get stamina back. The only class that can do this at the minute is a Templar with spears / repentance.

    I can't stand it when people get snobby & won't run with a non-templar healer.... but with what we know so far for the next update this may become far more common as they will have a genuine reason for needing the Templar there.

    You are absoluety right when you highlight the fact that the possibilities of support to regain magicka for other players are higher (and superior) and more balanced as for stamina support.

    -Elemental Drain (Destruction Staff skill...so in fact everybody can use this, works out of itself)
    -Siphon Spirit (Restoration Staff skill...so in fact everybody can use this, works out of itself)
    -Mystic Orb (Undaunted skill line...so in fact everybody can use this, only by clicking a synergy)

    -Luminous Shards (Templer only, only by clicking a synergy)
    -Repentance (Templar only, only when corpses are in fact available)

    There are a few selfsupporting skills for stamina (Evil Hunter, Siphoning Attacks), but as already said, they are self only and Siphoning Attacks - as great it may be - comes along with a dps loss.

    If the stamina changes go live, a couple of things might happen:

    -every random PUG might cry for templars only
    -stamina builds for DDs might vanish and might be replaced by magicka builds. So all the changes to skills in patch 1.6 were just in vain.
    -Tanks will need to skill much more stamina heavy and maybe want a templar as stamina support....and we all know, if a tank wants something, he gets it. These guys know that they have the most important group role which is the most difficult to replace.

    So this might be a step into the "wrong" direction (imho), because what this game makes so great, was the freedom and diversity in builds and the interchangability of classes and roles.
    Edited by Flameheart on July 20, 2015 10:03AM
    Sometimes the prey turns and nips us... it's a small thing.

    So let the snow flakes and unicorns dance alone until they melt or vanish from existence, we will finish up with those smart enough to stay in the glowing circle of love.

    Selissi - CP 1k+ Redguard Stamina Nightblade (Ebonheart Pact)
    Silmerel - CP 1k+ Breton Magicka Templar (Ebonheart Pact)
    Sunja - CP 1k+ Dunmer Magicka Nightblade (Ebonheart Pact)
    Suldreni - CP 1k+ Dunmer Magicka Dragonknight (Ebonheart Pact)
    Sulhelka - CP 1k+ Altmer Magicka Sorcerer (Ebonheart Pact)
    Sylundine - CP 1k+ Breton Magicka Warden (Ebonheart Pact)







  • Rjthakid
    Rjthakid
    ✭✭
    Dracane wrote: »
    I agree to what most people said earlier.
    Templar is not necessarily better than Sorcerer, but much easier. Because you only need to spam 1 button, can close your eyes and don't need to think really.

    You have no idea what you're talking about.
  • Flameheart
    Flameheart
    ✭✭✭✭✭
    Rjthakid wrote: »
    Dracane wrote: »
    I agree to what most people said earlier.
    Templar is not necessarily better than Sorcerer, but much easier. Because you only need to spam 1 button, can close your eyes and don't need to think really.

    You have no idea what you're talking about.

    I agree.

    Sometimes the prey turns and nips us... it's a small thing.

    So let the snow flakes and unicorns dance alone until they melt or vanish from existence, we will finish up with those smart enough to stay in the glowing circle of love.

    Selissi - CP 1k+ Redguard Stamina Nightblade (Ebonheart Pact)
    Silmerel - CP 1k+ Breton Magicka Templar (Ebonheart Pact)
    Sunja - CP 1k+ Dunmer Magicka Nightblade (Ebonheart Pact)
    Suldreni - CP 1k+ Dunmer Magicka Dragonknight (Ebonheart Pact)
    Sulhelka - CP 1k+ Altmer Magicka Sorcerer (Ebonheart Pact)
    Sylundine - CP 1k+ Breton Magicka Warden (Ebonheart Pact)







  • Rjthakid
    Rjthakid
    ✭✭
    DschiPeunt wrote: »
    Rjthakid wrote: »
    Please disregard the false information in this thread.

    Templars are the best healers in the game. Hands down. The only advantage to being a Sorc healer is their superior resource management. If you're using food, potions, Heavy Attacks to get back Magicka, and Channeled Focus, management isn't really that tough if you're spec'd and geared properly.

    Every class can be a DPS, Healer or Tank, but let's not engage our Reality Distortion fields.

    Templars are the best healers. They have access to every single Resto skill that Sorc healers have, AND Breathe of Life.

    Oh, and REMEMBRANCE. My God, Remembrance is the best heal in the entire game.

    Remembrance is a skill only noob healers use. If you are healing a raid with me and cast it, I'll make sure you are never healing with me again.

    You'll "make sure I never heal with you again" if I cast Remembrance? Oh my. Whatever shall I do?

    You have access to two Ultimates at a time. Two. Use one of them for the most powerful heal in the game. Seeing as you're a healer and all. If you don't understand why that makes sense but would rather throw around the term "noob" like a 12yr old CoD kiddie, why anyone WANT to heal with you?
    Edited by Rjthakid on July 20, 2015 10:35AM
  • Flaminir
    Flaminir
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    ✭✭
    Rjthakid wrote: »
    DschiPeunt wrote: »
    Rjthakid wrote: »
    Please disregard the false information in this thread.

    Templars are the best healers in the game. Hands down. The only advantage to being a Sorc healer is their superior resource management. If you're using food, potions, Heavy Attacks to get back Magicka, and Channeled Focus, management isn't really that tough if you're spec'd and geared properly.

    Every class can be a DPS, Healer or Tank, but let's not engage our Reality Distortion fields.

    Templars are the best healers. They have access to every single Resto skill that Sorc healers have, AND Breathe of Life.

    Oh, and REMEMBRANCE. My God, Remembrance is the best heal in the entire game.

    Remembrance is a skill only noob healers use. If you are healing a raid with me and cast it, I'll make sure you are never healing with me again.

    You'll "make sure I never heal with you again" if I cast Remembrance? Oh my. Whatever shall I do?

    You have access to two Ultimates at a time. Two. Use one of them for the most powerful heal in the game. Seeing as you're a healer and all. If you don't understand why that makes sense but would rather throw around the term "noob" like a 12yr old CoD kiddie, why anyone WANT to heal with you?

    Agree... saying that you won't ever heal with that person again... odd!

    But in terms of the skill itself..... I have it slotted, but there's literally only ever 2 places I've used it. One boss in Wayrest Sewers (Lich) when it starts chucking out the lightning... It works quite well there to get an equal high level to heal to everybody...(Although regularly do it without. The ulti is just the lazy way of doing it)

    and have used it on the last boss in DSA once when there were a lot of mobs & fire around as the DPS hadn't burned them down quick enough.....

    That's it... other than that I've found it more effective to use other heals.... & other ulti's...

    Drop a nova and cast springs over it... just as effective as Remembrance but you're DPS'ing as well. ;)
    Edited by Flaminir on July 20, 2015 10:36AM
    GM of the Unholy Legacy
    PC/EU/EP
  • Rjthakid
    Rjthakid
    ✭✭
    Flaminir wrote: »
    Rjthakid wrote: »
    DschiPeunt wrote: »
    Rjthakid wrote: »
    Please disregard the false information in this thread.

    Templars are the best healers in the game. Hands down. The only advantage to being a Sorc healer is their superior resource management. If you're using food, potions, Heavy Attacks to get back Magicka, and Channeled Focus, management isn't really that tough if you're spec'd and geared properly.

    Every class can be a DPS, Healer or Tank, but let's not engage our Reality Distortion fields.

    Templars are the best healers. They have access to every single Resto skill that Sorc healers have, AND Breathe of Life.

    Oh, and REMEMBRANCE. My God, Remembrance is the best heal in the entire game.

    Remembrance is a skill only noob healers use. If you are healing a raid with me and cast it, I'll make sure you are never healing with me again.

    You'll "make sure I never heal with you again" if I cast Remembrance? Oh my. Whatever shall I do?

    You have access to two Ultimates at a time. Two. Use one of them for the most powerful heal in the game. Seeing as you're a healer and all. If you don't understand why that makes sense but would rather throw around the term "noob" like a 12yr old CoD kiddie, why anyone WANT to heal with you?

    Agree... saying that you won't ever heal with that person again... odd!

    But in terms of the skill itself..... I have it slotted, but there's literally only ever 2 places I've used it. One boss in Wayrest Sewers (Lich) when it starts chucking out the lightning... It works quite well there to get an equal high level to heal to everybody...(Although regularly do it without. The ulti is just the lazy way of doing it)

    and have used it on the last boss in DSA once when there were a lot of mobs & fire around as the DPS hadn't burned them down quick enough.....

    That's it... other than that I've found it more effective to use other heals.... & other ulti's...

    Drop a nova and cast springs over it... just as effective as Remembrance but you're DPS'ing as well. ;)

    You're giving the stock answer. lol.

    Everyone on forums gives these safe, stock answers. Because lurking around every corner is someone waiting to one-up you and call you a "noob".

    Fact is, if 3-4 people are on death's door, you don't have time to drop a Nova then spam Healing Springs. You need to make the call: either BoL or Remembrance. 99 times out of 100 the answer is BoL.

    I keep Remembrance on one of my bars for that 1.
    Edited by Rjthakid on July 20, 2015 11:57AM
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