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Higher sorcerer healer, am I as good as a Templar heal wise?

  • Flaminir
    Flaminir
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    Rjthakid wrote: »
    Flaminir wrote: »
    Rjthakid wrote: »
    DschiPeunt wrote: »
    Rjthakid wrote: »
    Please disregard the false information in this thread.

    Templars are the best healers in the game. Hands down. The only advantage to being a Sorc healer is their superior resource management. If you're using food, potions, Heavy Attacks to get back Magicka, and Channeled Focus, management isn't really that tough if you're spec'd and geared properly.

    Every class can be a DPS, Healer or Tank, but let's not engage our Reality Distortion fields.

    Templars are the best healers. They have access to every single Resto skill that Sorc healers have, AND Breathe of Life.

    Oh, and REMEMBRANCE. My God, Remembrance is the best heal in the entire game.

    Remembrance is a skill only noob healers use. If you are healing a raid with me and cast it, I'll make sure you are never healing with me again.

    You'll "make sure I never heal with you again" if I cast Remembrance? Oh my. Whatever shall I do?

    You have access to two Ultimates at a time. Two. Use one of them for the most powerful heal in the game. Seeing as you're a healer and all. If you don't understand why that makes sense but would rather throw around the term "noob" like a 12yr old CoD kiddie, why anyone WANT to heal with you?

    Agree... saying that you won't ever heal with that person again... odd!

    But in terms of the skill itself..... I have it slotted, but there's literally only ever 2 places I've used it. One boss in Wayrest Sewers (Lich) when it starts chucking out the lightning... It works quite well there to get an equal high level to heal to everybody...(Although regularly do it without. The ulti is just the lazy way of doing it)

    and have used it on the last boss in DSA once when there were a lot of mobs & fire around as the DPS hadn't burned them down quick enough.....

    That's it... other than that I've found it more effective to use other heals.... & other ulti's...

    Drop a nova and cast springs over it... just as effective as Remembrance but you're DPS'ing as well. ;)

    You're giving the stock answer. lol.

    Everyone on forums gives these safe, stock answers. Because lurking around every corner is someone waiting to one-up you and call you a "noob".

    Fact is, if 3-4 people are on death's door, you don't have time to drop a Nova then spam Healing Springs. You need to make the call: either BoL or Remembrance. 99 times out of 100 the answer is BoL.

    I keep Remembrance on one of my bars for that 1.

    Ummmm... not really.

    I couldn't care less what anybody calls me... I've been healing since about my 3rd day of beta and have now done everything in the game & healed it all.... what I said is what I found worked for me.

    Remembrance isn't useless as one person pointed out, neither is it the best heal in the game. Don't mistake what you call a 'safe' answer for something that's a more considered/balanced opinion. Rarely are things as polarized (Sh%t/Amazing) as some make out.

    It's situational.

    Good healing will usually mean you don't need it and have pre-empted most things... knowing the mechanics of a fight means that yes, you do have time to drop a nova and cast springs because you know that there is a lot of damage about to hit.

    My other example of where it can be handy was an emergency in middle of final boss on DSA where people were standing in red ***, not getting the mobs down quick enough & I was under a lot of pressure, so it was a good way to get a few seconds break & heal up.

    But yes I agree.. the answer to most questions is BoL! :D
    GM of the Unholy Legacy
    EU/EP
    Sorcerer Flaminir (Magicka) / Staminir (Stamina)
    Templar Elixiia (Magicka/Healer) / Lotti Velooni (Magicka)
    DragonKnight Xalora Flaminar (Tank) / Unholy-Dragon-Toad (Tank)
    Nightblade Aimee Owlious (Magicka) / Myttens (Stamina)
    Warden: Frosti-Tute (Magicka/Healer) Boops-Many-Snoots (Stamina/Tank)
  • Rjthakid
    Rjthakid
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    Flaminir wrote: »
    It's situational.

    Agreed.

    There are times when red forces everyone to move in different directions while taking damage. That's when it's either BoL or Remembrance. There are times when everyone can stay together, in which case Healing Springs can heal you through the vast majority of the content in the game.

    It's all situational.
    Edited by Rjthakid on July 20, 2015 12:57PM
  • dRudE
    dRudE
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    I find the biggest difference between temp and sorc healing is that on a temp you can just look at your raid frame/mini map and just have to be in the proximity of your team mates to heal them, whereas with a sorc you have to actually put every heal under your team mates feet pretty much. Temps make the best dedicated healers but sorcs can make really nice off heals with a ton of support like negate and a third skill bar.
    ~Necrow
  • Flameheart
    Flameheart
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    Flaminir wrote: »
    But in terms of the skill itself..... I have it slotted, but there's literally only ever 2 places I've used it. One boss in Wayrest Sewers (Lich) when it starts chucking out the lightning... It works quite well there to get an equal high level to heal to everybody...(Although regularly do it without. The ulti is just the lazy way of doing it)

    and have used it on the last boss in DSA once when there were a lot of mobs & fire around as the DPS hadn't burned them down quick enough.....

    That's it... other than that I've found it more effective to use other heals.... & other ulti's...

    Drop a nova and cast springs over it... just as effective as Remembrance but you're DPS'ing as well. ;)

    There was a time where I desperately tried to find encounters where Remembrance would be - and even if only situational - useful...and you are right it boils down to those two, if at all.

    At V14 with purple Mara + Healer outfit and a few CPs spent, you just laugh into the lich's face while you heal his life drain away by using Healing Springs only. You don't even need a Nova for damage reduction. I would see a purpose for Remembrance if a group member does not know that encounter and might stand far away from you, but even then...Remembrance is range restricted too, as BoL and HS...but while casting HS or BoL, I can even move somewhat to get the poor lost guy into range, no chance to move while channeling Remembrance.

    DSA veteran last boss is a fight where you work usually like a clockwork dependant on a timer. The only time where you really might need a heal comparable to the heal output of Remembrance is when the Boss draws all players close to himself and does a powerful Fire AoE. Issue is...the "draw" would interrupt Remembrance and without blocking (which will interrupt Remembrance once again) noone would survive the Fire AoE.

    Melting those bosses by using Nova or even freezing him with an Ice Comet makes more sense. If something is dead, it can't hurt you anymore.

    Maybe future encounters may demand this skill, but as long as this game is such dependant on movement, changing positions, dodge rolling and blocking (and I damned like it that way, this and the freedom in character evolution makes the real difference to other MMOs), I see not much purpose for a skill like Remembrance. Either they adapt encounter design to that skill or they change the skill or both.

    Edited by Flameheart on July 21, 2015 6:42AM
    Sometimes the prey turns and nips us... it's a small thing.

    So let the snow flakes and unicorns dance alone until they melt or vanish from existence, we will finish up with those smart enough to stay in the glowing circle of love.

    Selissi - CP 1k+ Redguard Stamina Nightblade (Ebonheart Pact)
    Silmerel - CP 1k+ Breton Magicka Templar (Ebonheart Pact)
    Sunja - CP 1k+ Dunmer Magicka Nightblade (Ebonheart Pact)
    Suldreni - CP 1k+ Dunmer Magicka Dragonknight (Ebonheart Pact)
    Sulhelka - CP 1k+ Altmer Magicka Sorcerer (Ebonheart Pact)
    Sylundine - CP 1k+ Breton Magicka Warden (Ebonheart Pact)







  • Flaminir
    Flaminir
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    Flameheart wrote: »
    Flaminir wrote: »
    But in terms of the skill itself..... I have it slotted, but there's literally only ever 2 places I've used it. One boss in Wayrest Sewers (Lich) when it starts chucking out the lightning... It works quite well there to get an equal high level to heal to everybody...(Although regularly do it without. The ulti is just the lazy way of doing it)

    and have used it on the last boss in DSA once when there were a lot of mobs & fire around as the DPS hadn't burned them down quick enough.....

    That's it... other than that I've found it more effective to use other heals.... & other ulti's...

    Drop a nova and cast springs over it... just as effective as Remembrance but you're DPS'ing as well. ;)

    There was a time where I desperately tried to find encounters where Remembrance would be - and even if only situational - useful...and you are right it boils down to those two, if at all.

    At V14 with purple Mara + Healer outfit and a few CPs spent, you just laugh into the lich's face while you heal his life drain away by using Healing Springs only. You don't even need a Nova for damage reduction. I would see a purpose for Remembrance if a group member does not know that encounter and might stand far away from you, but even then...Remembrance is ranged resctricted too, as BoL and HS...but while casting HS or BoL, I can even move somewhat to get the poor lost guy into range, no chance to move while channeling Remembrance.

    DSA veteran last boss is a fight where you work usually like a clockwork dependant on a timer. The only time where you really might need a heal comparable to the heal output of Remembrance is when the Boss draws all players close to himself and does a powerful Fire AoE. Issue is...the "draw" would interrupt Remembrance and without blocking (which will interrupt Remembrance once again) noone would survive the Fire AoE.

    Melting those bosses by using Nova or even freezing him with an Ice Comet makes more sense. If something is dead, it can't hurt you anymore.

    Maybe future encounters may demand this skill, but as long as this game is such dependant on movement, changing positions, dodge rolling and blocking (and I damned like it that way, this and the freedom in character evolution makes the real difference to other MMOs), I see not much purpose for a skill like Remembrance. Either they adapt encounter design to that skill or they change the skill or both.

    If they just changed it so it wasn't a channel then it would be ok... then you could still move around, cast other stuff etc.

    They only other Ulti I can think of thats a channel is Soul Assault. Other than that none of them are.
    GM of the Unholy Legacy
    EU/EP
    Sorcerer Flaminir (Magicka) / Staminir (Stamina)
    Templar Elixiia (Magicka/Healer) / Lotti Velooni (Magicka)
    DragonKnight Xalora Flaminar (Tank) / Unholy-Dragon-Toad (Tank)
    Nightblade Aimee Owlious (Magicka) / Myttens (Stamina)
    Warden: Frosti-Tute (Magicka/Healer) Boops-Many-Snoots (Stamina/Tank)
  • Flameheart
    Flameheart
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    Flaminir wrote: »
    If they just changed it so it wasn't a channel then it would be ok... then you could still move around, cast other stuff etc.

    They only other Ulti I can think of thats a channel is Soul Assault. Other than that none of them are.

    I agree.

    Soul Assault isn't bad single target dps as an ultimate. Issue is, Ice Comet and Solar Prison do almost the same damage (if not more when somebody clicks the synergy of Soul Prison) and - most important - it's AoE damage and it adds special effects (slow, -30% damage reduction, in a 28m radius).

    I only use Soul Assault at moment on my NB healer to level it to morph 2 rank 4 and because it looks pretty cool :-)
    Sometimes the prey turns and nips us... it's a small thing.

    So let the snow flakes and unicorns dance alone until they melt or vanish from existence, we will finish up with those smart enough to stay in the glowing circle of love.

    Selissi - CP 1k+ Redguard Stamina Nightblade (Ebonheart Pact)
    Silmerel - CP 1k+ Breton Magicka Templar (Ebonheart Pact)
    Sunja - CP 1k+ Dunmer Magicka Nightblade (Ebonheart Pact)
    Suldreni - CP 1k+ Dunmer Magicka Dragonknight (Ebonheart Pact)
    Sulhelka - CP 1k+ Altmer Magicka Sorcerer (Ebonheart Pact)
    Sylundine - CP 1k+ Breton Magicka Warden (Ebonheart Pact)







  • Flaminir
    Flaminir
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    ✭✭
    Flameheart wrote: »
    Flaminir wrote: »
    If they just changed it so it wasn't a channel then it would be ok... then you could still move around, cast other stuff etc.

    They only other Ulti I can think of thats a channel is Soul Assault. Other than that none of them are.

    I agree.

    Soul Assault isn't bad single target dps as an ultimate. Issue is, Ice Comet and Solar Prison do almost the same damage (if not more when somebody clicks the synergy of Soul Prison) and - most important - it's AoE damage and it adds special effects (slow, -30% damage reduction, in a 28m radius).

    I only use Soul Assault at moment on my NB healer to level it to morph 2 rank 4 and because it looks pretty cool :-)

    I occasionally slot Soul assault for sh*ts & giggles in PvP against scales spamming DK's... that's about it. Other than that you're spot on, meteor etc is better... you can still carry ion a dps rotation during it, so far higher damage than SA.
    GM of the Unholy Legacy
    EU/EP
    Sorcerer Flaminir (Magicka) / Staminir (Stamina)
    Templar Elixiia (Magicka/Healer) / Lotti Velooni (Magicka)
    DragonKnight Xalora Flaminar (Tank) / Unholy-Dragon-Toad (Tank)
    Nightblade Aimee Owlious (Magicka) / Myttens (Stamina)
    Warden: Frosti-Tute (Magicka/Healer) Boops-Many-Snoots (Stamina/Tank)
  • failkiwib16_ESO
    failkiwib16_ESO
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    Flaminir wrote: »
    Though in the next update it may well be just templars all the way if the stamina regen/blocking changes go through.

    Interesting view... so if they don't owe you trust in your heals, should they owe you trust in your dps?
    I don't expect any teams I join through zonechat to trust my dps, heals or tanking.

    Regarding the loss of stamina regen for tanking - If a magicka build templar dps have Blazing Spears, they can cast in instead of the healer. Healers already deal with supporting the dps with Mystic Orb, Elemental Drain and doing damage. Groups have to learn to work together and support eachother, not just pile more responsibility on the healer.

    Regarding Remembrance, it is a great ultimate because it costs very little ultimate, and thus is easy to gain. I have only seen it be used in trials, and even there it is not really needed but is convinient.
  • Francis_Toliver
    Francis_Toliver
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    Rjthakid wrote: »
    DschiPeunt wrote: »
    Rjthakid wrote: »
    Please disregard the false information in this thread.

    Templars are the best healers in the game. Hands down. The only advantage to being a Sorc healer is their superior resource management. If you're using food, potions, Heavy Attacks to get back Magicka, and Channeled Focus, management isn't really that tough if you're spec'd and geared properly.

    Every class can be a DPS, Healer or Tank, but let's not engage our Reality Distortion fields.

    Templars are the best healers. They have access to every single Resto skill that Sorc healers have, AND Breathe of Life.

    Oh, and REMEMBRANCE. My God, Remembrance is the best heal in the entire game.

    Remembrance is a skill only noob healers use. If you are healing a raid with me and cast it, I'll make sure you are never healing with me again.

    You'll "make sure I never heal with you again" if I cast Remembrance? Oh my. Whatever shall I do?

    You have access to two Ultimates at a time. Two. Use one of them for the most powerful heal in the game. Seeing as you're a healer and all. If you don't understand why that makes sense but would rather throw around the term "noob" like a 12yr old CoD kiddie, why anyone WANT to heal with you?

    Couldn't agree more.
  • Zsymon
    Zsymon
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    In PvE Templars are 10x better than Sorcerers for healing, but in PvP I think Sorcerer healers shine. They have no need for heavy attacking to regain magicka, their powerful shields keep them alive when they get targeted or sniped and they can Bolt Escape when things get hairy. Sorcerers are also quite good at healing and doing damage at the same time, since every heal can proc Crystal Fragments.
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