timidobserver wrote: »I would leave it at non-Vet Campaigns. On Vet Campaigns it sort of sends the wrong message if you disable them. If you have to disable your progression system on normal campaigns, your progression system has a problem not the campaigns. If you feel that it needs to be disabled on normal campaigns, fix progression system not the campaign.
gotta love folks complaining about CP imbalances then spend all their time in a campaign that earns no CP... Then want the CP earned by others to mean crap. ummm Ya, that makes sense. :-/
timidobserver wrote: »I would leave it at non-Vet Campaigns. On Vet Campaigns it sort of sends the wrong message if you disable them. If you have to disable your progression system on normal campaigns, your progression system has a problem not the campaigns. If you feel that it needs to be disabled on normal campaigns, fix progression system not the campaign.
I tend to agree. We should try to fix one problem before tackling such a large issue as CP as a whole. This problem has a simple solution.
timidobserver wrote: »I would leave it at non-Vet Campaigns. On Vet Campaigns it sort of sends the wrong message if you disable them. If you have to disable your progression system on normal campaigns, your progression system has a problem not the campaigns. If you feel that it needs to be disabled on normal campaigns, fix progression system not the campaign.
I tend to agree. We should try to fix one problem before tackling such a large issue as CP as a whole. This problem has a simple solution.
Still would love to see a vet/non-vet combination with no CP and a battle level system.
ZOS_BrianWheeler wrote: »Just to take this a step further, any opinions on having a non-CP standard Campaign are also welcome in this thread. EG. One that allows veterans and non-veterans, but no CP abilities.
ZOS_BrianWheeler wrote: »Just to take this a step further, any opinions on having a non-CP standard Campaign are also welcome in this thread. EG. One that allows veterans and non-veterans, but no CP abilities.
gotta love folks complaining about CP imbalances then spend all their time in a campaign that earns no CP... Then want the CP earned by others to mean crap. ummm Ya, that makes sense. :-/
That second option seems a bit extreme...To add more:
The biggest indication to me that CP is a broken system is the fact that I can take one of my EP VR characters and go grind zombies for a few hours to make my DC lowbie stronger. That is ridiculous.
I think:
1. Both vet and non-vet need CP disabled campaigns
2. CP should only be available for use on characters that can earn it. (Whether this means make them attainable at lvl 1 or not, I don't know, but this might be a decent way to do things)
As they stand right now, whoever has more time to grind XP is going to come out on top of nearly any given PVP fight because of the mathematical advantage and that needs to be corrected somehow.
ZOS_BrianWheeler wrote: »Just to take this a step further, any opinions on having a non-CP standard Campaign are also welcome in this thread. EG. One that allows veterans and non-veterans, but no CP abilities.
druezub17_ESO wrote: »I like the CP points being in non vent campaigns. It is very similar to twink combat in WOW 29 bracket, or 39 bracket. I think I should be rewarded for having a character that is leveled up and if I make a new one the bonus is nice to have. Say whatever you want, but I like to feel powerful
Yep. I pretty much am DONE with Vet Cyro campaigns until they are something more than a slide show. I've been spending a LOT of time in Blackwater and I love it, but I agree. The CP issue is going to kill it, and I'm already seeing the effects of it.
At level 22 or so, my Nightblade came across a level 12 that I could not kill. I've encountered lvl 49s and even a Vr1 in Blackwater that I've been able to down with little effort, this level 12 however just wasn't taking damage OR was regenerating faster than I could DPS.
It was pretty obvious to me that it was a CP point disparity, as I don't really have that many.
I think to what this thread comes down here, is the idea that everyone should be equal in an MMOs pvp system, this however wont work.
Celestrael wrote: »Honestly I don't see the point in CP, period. There's already the Veteran system, and it's going to be extended as ZOS releases more DLCs. Isn't that enough character progression? I understand giving power gamers SOMETHING to grind since they are absolutely insatiable when it comes to content (they burn through it at an unreasonable rate then demand more)... but I'm not sure that the CP system is the answer.
If nothing else, just have a CP-specific campaign and zero out CP in all the others. The power gamers can play against other power gamers and everyone will be happy.
ZOS_BrianWheeler wrote: »Just to take this a step further, any opinions on having a non-CP standard Campaign are also welcome in this thread. EG. One that allows veterans and non-veterans, but no CP abilities.
ZOS_BrianWheeler wrote: »Just to take this a step further, any opinions on having a non-CP standard Campaign are also welcome in this thread. EG. One that allows veterans and non-veterans, but no CP abilities.
eventide03b14a_ESO wrote: »Celestrael wrote: »Honestly I don't see the point in CP, period. There's already the Veteran system, and it's going to be extended as ZOS releases more DLCs. Isn't that enough character progression? I understand giving power gamers SOMETHING to grind since they are absolutely insatiable when it comes to content (they burn through it at an unreasonable rate then demand more)... but I'm not sure that the CP system is the answer.
If nothing else, just have a CP-specific campaign and zero out CP in all the others. The power gamers can play against other power gamers and everyone will be happy.
Are you not paying attention? The CP system was supposed to replace the veteran system.
druezub17_ESO wrote: »I like the CP points being in non vent campaigns. It is very similar to twink combat in WOW 29 bracket, or 39 bracket. I think I should be rewarded for having a character that is leveled up and if I make a new one the bonus is nice to have. Say whatever you want, but I like to feel powerful
This might be slightly off-topic, but why does Thaumaturge increase the damage on Lava Whip? The tooltop says it's fire damage. Does that mean both Thaumaturge and Elemental Expert increase the damage of the same skill?
Edit: Based on some testing, I don't think the damage of Lava Whip increases with more points in Thaumaturge, but your max Magicka is increased for each point spent in the Mage which also increases the damage of all skills that scale with Magicka.
ZOS_BrianWheeler wrote: »Just to take this a step further, any opinions on having a non-CP standard Campaign are also welcome in this thread. EG. One that allows veterans and non-veterans, but no CP abilities.
Actually, Thaumaturge doesn't increase spell damage, it only increases damage of the *magic damage* type.bowmanz607 wrote: »This might be slightly off-topic, but why does Thaumaturge increase the damage on Lava Whip? The tooltop says it's fire damage. Does that mean both Thaumaturge and Elemental Expert increase the damage of the same skill?
Edit: Based on some testing, I don't think the damage of Lava Whip increases with more points in Thaumaturge, but your max Magicka is increased for each point spent in the Mage which also increases the damage of all skills that scale with Magicka.
Because it increases spell damage. Lava whip scales off of spell damage and elemental damage.