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'I am only questing' emote.

  • Ace_of_Destiny
    Ace_of_Destiny
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    @mrskinskull

    I looked in the emotes section, and there already is a "surrender" type of emote...where the character just holds his hands up like he was playing cops-n-robbers.
    This should work fine.
    I don't see a real need for a quick-chat emote with words above the head for something like this when they have a very small number of the actual text ones as it is.
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  • bertenburnyb16_ESO
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    while I was doing the quests in pvp once a long time ago, I got ganked 2 times by a camper waiting at the quest npc in the town
    after that, I slaughtered every enemy I saw, havent had any issues since ^^
    Edited by bertenburnyb16_ESO on July 9, 2015 12:19PM
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  • MornaBaine
    MornaBaine
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    Sithisvoid wrote: »
    If i saw an emote like this i would wreck the guy twice as hard and camp the spot until he comes back.

    You are the reason we can't have nice things.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • mrskinskull
    mrskinskull
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    while I was doing the quests in pvp once a long time ago, I got ganked 2 times by a camper waiting at the quest npc in the town
    after that, I slaughtered every enemy I saw, havent had any issues since ^^

    That happened to me a few times in the beginiing. At least with the I am questing emote they could trust you weren't going to murder them.
  • mrskinskull
    mrskinskull
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    Ace-2112 wrote: »
    @mrskinskull

    I looked in the emotes section, and there already is a "surrender" type of emote...where the character just holds his hands up like he was playing cops-n-robbers.
    This should work fine.
    I don't see a real need for a quick-chat emote with words above the head for something like this when they have a very small number of the actual text ones as it is.

    It would be easy to implement and is less ambiguous than surrender.

    In a pinch any one can offer an ad hoc suggestion or code. But its non standardized, and leads to more confusion.
  • Merlin13KAGL
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    while I was doing the quests in pvp once a long time ago, I got ganked 2 times by a camper waiting at the quest npc in the town
    after that, I slaughtered every enemy I saw, havent had any issues since ^^
    The lowest form of ganker. Pretty much guaranteeing they won't get engaged.

    The best part about finding those was returning and slaughtering them, since they generally weren't as impressive when they didn't have the jump on you mid quest dialogue.

    OP, it could be a potion, 30 minutes or so. Precludes you from getting engaged, but also prevents you from PvP engaging.

    Another possibility would be similar to 'attacking the innocents' now, if you use the '/PleaseDon'tHurtMe emote and then PvP engage, your DPS and armor gets cut in half and damage received triples for 10 minutes or longer.

    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • mrskinskull
    mrskinskull
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    while I was doing the quests in pvp once a long time ago, I got ganked 2 times by a camper waiting at the quest npc in the town
    after that, I slaughtered every enemy I saw, havent had any issues since ^^
    The lowest form of ganker. Pretty much guaranteeing they won't get engaged.

    The best part about finding those was returning and slaughtering them, since they generally weren't as impressive when they didn't have the jump on you mid quest dialogue.

    OP, it could be a potion, 30 minutes or so. Precludes you from getting engaged, but also prevents you from PvP engaging.

    Another possibility would be similar to 'attacking the innocents' now, if you use the '/PleaseDon'tHurtMe emote and then PvP engage, your DPS and armor gets cut in half and damage received triples for 10 minutes or longer.

    The potion might be exploited by game breakers some how. But I like the idea of a passive mode and emote tied together. Like a five minute truce .
  • Samadhi
    Samadhi
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    DenMoria wrote: »
    Wouldn't matter. Somebody will still attack you and slaughter you, no matter what you do.

    That's why Cyrodil scares me so much.

    I'm a weenie.

    You're scared of dying... but only if it's to another player? Why? You don't get a repair bill, even. You don't use a soul gem, either, like in the dedicated, designated, extremely large and majority of the game world questing zones that have no possibility or mechanic to allow for pvp. Why does it scare you to die in Cyrodiil in particular? Food for thought <3.

    It is an ego issue, similar to fear of rejection.
    Losing to another player is not like losing to a computer. There is a witness to the loss and a sense of inferiority that goes with it.

    As someone with a large ego, anxiety over character death is something that happens to me.
    Managed to get over the issues with dying to other players.
    Still cannot commit to group content though; and do not group with anyone other than my girlfriend in PvP.
    Do not like feelings of letting other people down, and each death in a group setting means a shortcoming at a cost to teammates.

    As such, do not do it.

    Avoidance is a very common response to situations an individual considers potentially hurtful. Some people deal with concerns of feeling embarrassment better than others.
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • jkemmery
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    I get that it could still be abused but I think there are a subculture of players who would use this to great effect.

    I think it's absurd to put PVE quests in the middle of a PVP area!
  • DenMoria
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    DenMoria wrote: »
    Wouldn't matter. Somebody will still attack you and slaughter you, no matter what you do.

    That's why Cyrodil scares me so much.

    I'm a weenie.

    Yeah but many players actually are honorable enough to let an opponent pass if they truce.

    That's comforting. Sort of. How do they feel about me killing them? They won't hold it against me if I say it was an accident, will they?
  • Talcon
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    I would leave you alone if it looked like you were questing, but after seeing the care bear level in this thread, Ill kill you no matter what you do.
  • DenMoria
    DenMoria
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    LrdRahvin wrote: »
    Is there any interest in adding a 'I'm only questing' emote or a 'truce' emote for the people in PvP running quests.

    I know it won't always work to ask your enemy for a temp truce but there are times when I don't really want to kill a lone quester but I just can't be sure he won't attack me for my trusting nature.


    You might as well wear a neon "please kill me "sign...

    That's what I'd do if I saw someone do an emote like that >:)

    Honor isnt something you can teach. Either you have it or you don't.



    It's pretty dishonorable to state your intent and acceptance that you are interested in fighting in Cyrodiil by zoning in, and then crying foul when someone else carries through with it. Cyrodiil is an RVR zone. It has some non player characters related to quests there to give something to do occasionally, and help concentrate a little of the small scale action. Cyrodiil isn't a questing storyline pve zone that just happens to allow pvp. No one goes into a dungeon and complains that other players are only killing monsters and they aren't allowed to hit eachother. Likewise, no one should be going into an alliance war player versus player specific zone nd then complaining that others are enjoying it as intended: a battlefield.

    So basically, you're saying that, if you go to Cyrodil, you should expect to get killed, so don't go to Cyrodil if you don't want to get PvP killed.

    Oh well... there goes 1/2 the game for me.
  • DenMoria
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    Talcon wrote: »
    I would leave you alone if it looked like you were questing, but after seeing the care bear level in this thread, Ill kill you no matter what you do.
    You're mean. But, if I make myself look like a Care Bear, will you leave me alone? I'll even be Brave Heart Bear!
  • TequilaFire
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    I don't feel a thing when I die. lol
    Saves a long walk/ride back.
  • ThePonzzz
    ThePonzzz
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    Most people serious enough about AP aren't loitering around the quest areas. It's remotely safe. Like many in this thread have said, I was really turned off by PvP, but once I got involved it was really fun.

    My suggestion is to either learn the PvP ropes or find a campaign that is dominated by your alliance before the PvP changes and quickly rush through your quests, skyshards, dolmens, and delves. Fishing is something you may want to get out of the way quickly as well.

    No one is going to respect an emote. If you want to request something that works, request a "immune to player attacks" option that makes you immune to any player attacks. But in the same regard, you cannot attack anyone either. It won't happen, but it would be the only thing that would work. Many people are actually courteous and don't bother people in the questing area. Unlike some people, I don't think the 300 AP for killing some PvP newb is worth the griefing.
    Edited by ThePonzzz on July 9, 2015 11:50PM
  • tinythinker
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    It is fun having PvE to do in Cyrodiil. That said, going there means you automatically have signed up to be a soldier and hence a target. You rarely know the skill level and gear of the other players you may see at a questing hub, or whether they have backup in the area. Sneaking is the best option if you just want to quest because anything else alerts people to your presence in the area even if you win the fight.

    I have four VR14s that have completed all of the PvE content in Cyrodiil, including one-shot travel quests, repeatable dailies at hubs, delves, dolmens, etc. Four out of five times if I spot someone first and don't take advantage, they end up trying to jump me when they get the chance. Emotes and gestures meant as a white flag will largely be seen either as a trap (like the player standing "alone" in the middle of a field reading a map) or as a sign the person is an easy target.

    Other than a potentially damaged ego, the only problem with being killed while questing is when you are far from a friendly stronghold to rez at and you have to run/ride all the way back. Your armor is intact, you don't lose experience, and the enemy can't loot items from your corpse.
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  • coryevans_3b14_ESO
    coryevans_3b14_ESO
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    Having that emote attached would make someone a target (to me) more than anything.

    I leave people fishing alone, but if they were fishing and using that emote....done for.
  • mrskinskull
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    jkemmery wrote: »
    I get that it could still be abused but I think there are a subculture of players who would use this to great effect.

    I think it's absurd to put PVE quests in the middle of a PVP area!

    No its awesome. Its thrilling to think you might die at any point.
  • mrskinskull
    mrskinskull
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    Samadhi wrote: »
    DenMoria wrote: »
    Wouldn't matter. Somebody will still attack you and slaughter you, no matter what you do.

    That's why Cyrodil scares me so much.

    I'm a weenie.

    You're scared of dying... but only if it's to another player? Why? You don't get a repair bill, even. You don't use a soul gem, either, like in the dedicated, designated, extremely large and majority of the game world questing zones that have no possibility or mechanic to allow for pvp. Why does it scare you to die in Cyrodiil in particular? Food for thought <3.

    It is an ego issue, similar to fear of rejection.
    Losing to another player is not like losing to a computer. There is a witness to the loss and a sense of inferiority that goes with it.

    As someone with a large ego, anxiety over character death is something that happens to me.
    Managed to get over the issues with dying to other players.
    Still cannot commit to group content though; and do not group with anyone other than my girlfriend in PvP.
    Do not like feelings of letting other people down, and each death in a group setting means a shortcoming at a cost to teammates.

    As such, do not do it.

    Avoidance is a very common response to situations an individual considers potentially hurtful. Some people deal with concerns of feeling embarrassment better than others.

    Wow. No, how about saving some single working father who only has an hour to play the long walk back to the quest giver.


    Again I have no prob killing people or dying or whatever that was. I just want to have the option to spare someone who is no threat.

    The travel time in this game is worse than any humiliation.

    I don't wanna be the reason some negligent parent doesn't feed their kid or something.

    Remember its only a game right?

  • Korozenn
    Korozenn
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    DenMoria wrote: »
    Wouldn't matter. Somebody will still attack you and slaughter you, no matter what you do.

    That's why Cyrodil scares me so much.

    I'm a weenie.

    *gets the reference*

    55457386.jpg
  • DenMoria
    DenMoria
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    jkemmery wrote: »
    I get that it could still be abused but I think there are a subculture of players who would use this to great effect.

    I think it's absurd to put PVE quests in the middle of a PVP area!

    No its awesome. Its thrilling to think you might die at any point.
    I lived in Oakland CA. No it's not... Oh, wait... You were talking about the game. :wink:
  • LrdRahvin
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    DenMoria wrote: »
    jkemmery wrote: »
    I get that it could still be abused but I think there are a subculture of players who would use this to great effect.

    I think it's absurd to put PVE quests in the middle of a PVP area!

    No its awesome. Its thrilling to think you might die at any point.
    I lived in Oakland CA. No it's not...

    True story ^ :D
  • Athas24
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    Mr_Durva wrote: »
    I was questing in the area and came across a enemy player. However as we played the lute for each other two NB's from my covenant sliced him in the back :( Fare well you Nord of EP. May you continue to play beautiful music.

    The ol distraction technique of I come in peace... Gets em every time! lol.
    ...OverTwerked & Underpaid.
    Rajaat04 in game @Athas24 on forums
  • Merlin13KAGL
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    Samadhi wrote: »
    Still cannot commit to group content though; and do not group with anyone other than my girlfriend in PvP.
    Do not like feelings of letting other people down, and each death in a group setting means a shortcoming at a cost to teammates.
    @Samadhi , two things:
    1. Couples that slay together stay together. ;)
    2. *hit happens. Deaths are going to happen, and it doesn't automatically mean you're shorting your teammates.
      Good groups will help each other grow without the judgmental BS. There's a huge difference when you're doing your best vs when you're outright screwing up. I get the vibe you're probably being too hard on yourself.
    jkemmery wrote: »
    I get that it could still be abused but I think there are a subculture of players who would use this to great effect.

    I think it's absurd to put PVE quests in the middle of a PVP area!
    @jkemmery , it's the candy in front of the gingerbread house. How else would someone with reservation about an entire zone get enticed to test the waters?

    Each group that is hellbent on not even trying the other half of the content is missing out.

    It's not completely safe in Cyrodiil, but that's part of the allure.
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
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