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Bolt Escape / Dodge / Blocking / Shields Nerf

  • Alcast
    Alcast
    Class Representative
    Sorc Rotation atm:

    Bolt Escape > Bolt Escape> Healing Ward > Hardened Wart > Bolt Escape > Bolt Escape > Healing Ward > Hardened Ward....

    That nerf to BoL is very much needed
    Edited by Alcast on July 10, 2015 6:36PM
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  • Lava_Croft
    Lava_Croft
    ✭✭✭✭✭
    ✭✭✭✭
    Alcast wrote: »
    Sorc Rotation atm:

    Bolt Escape > Bolt Escape> Healing Ward > Hardened Wart > Bolt Escape > Bolt Escape > Bolt Escape > Healing Ward > Hardened Wart....

    That nerf to BoL is very much needed
    A Hardened Wart sounds pretty nasty... :trollface:
  • cozmon3c_ESO
    cozmon3c_ESO
    ✭✭✭✭✭
    If all the nitpickers here were working at animal rescues the domestic flea would be on the verge of extinction.

    To give some insight on why the current mechanics and security blanket 'hardcore' pvpers treat it as can't continue as it is: I had decided to jump into Haderus yesterday to try some pvp on an alt of mine I'd just gotten to v1. I saw combat going on at Sejanus, so I go there and I see a few EP milling around. I notice 2 AD players just kind of standing there and I was wondering if this was a duel of some kind, so on reflex I started attacking them. One of them was a prominent sorc. My toon was a DK specially made for support healing, so I didn't have any DPS abilities slotted. Someone else however landed a snipe that took the sorc down to practically almost dead, and other EP launched attack after attack.

    shield. shield. shield. BE. shield. shield. shield. BE. Shield. BE. Proc frags, proc fracs, and a minute later 6 EP and 2 porch guards were dead, including myself. I said eff this and just logged for the night. Same thing a few days ago when I was on my main and the exact same prick ganker kept killing me between Sejanus and Alessia bridge, and both times I was dead before I'd even seen the attacks landing, and my recap showed 5 attacks from one guy before the animation of me falling off my mount had even finished. I like a good fight as much as anyone, but that isn't 'skill' that's just utterly broken. I know ESO combat and ES combat in general bills itself on 'no cooldowns' but there has to be some drawback, some peril faced in combat. Even in Skyrim at level 80 with armor all tricked out to the gills I'd still run into an enemy occasionally that would deal so much damage I'd go the ***!?

    The vibe I'm getting with such intense backlash from a relatively small pool of players makes me think of this old episode of ST:TOS where all the Greek gods faded away because no one worshiped them and the last remaining one demanded the crew worship him so he could keep his power. That's the impression I'm getting. Some of these players are so afraid of being reduced to mortals they'd rather keep things the way they are than understand it from a wider view. I'm sorry if you like your 206 unbroken kill streak so much, but this Howard Hughes Spruce Goose made of *** isn't going to fly.

    Id really like to know they're name actually, its not me obviously as i havent really been playing since steam summer sale. But it sounds just like someone i roll with.
    Guild UMBRA Chapter Lead
    ~Leper Si -V14 Sorcerer~
    Youtube Channel - Leper
    https://www.youtube.com/user/TheCozmon3c/videos
  • Alcast
    Alcast
    Class Representative
    Lava_Croft wrote: »
    Alcast wrote: »
    Sorc Rotation atm:

    Bolt Escape > Bolt Escape> Healing Ward > Hardened Wart > Bolt Escape > Bolt Escape > Bolt Escape > Healing Ward > Hardened Wart....

    That nerf to BoL is very much needed
    A Hardened Wart sounds pretty nasty... :trollface:

    haha :open_mouth:

    How did that get in there! Fixed it
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  • Bromburak
    Bromburak
    ✭✭✭✭✭
    I don't agree with your rota but with your nerf statement. :)
  • Septimus_Magna
    Septimus_Magna
    ✭✭✭✭✭
    ✭✭
    If all the nitpickers here were working at animal rescues the domestic flea would be on the verge of extinction.

    To give some insight on why the current mechanics and security blanket 'hardcore' pvpers treat it as can't continue as it is: I had decided to jump into Haderus yesterday to try some pvp on an alt of mine I'd just gotten to v1. I saw combat going on at Sejanus, so I go there and I see a few EP milling around. I notice 2 AD players just kind of standing there and I was wondering if this was a duel of some kind, so on reflex I started attacking them. One of them was a prominent sorc. My toon was a DK specially made for support healing, so I didn't have any DPS abilities slotted. Someone else however landed a snipe that took the sorc down to practically almost dead, and other EP launched attack after attack.

    shield. shield. shield. BE. shield. shield. shield. BE. Shield. BE. Proc frags, proc fracs, and a minute later 6 EP and 2 porch guards were dead, including myself. I said eff this and just logged for the night. Same thing a few days ago when I was on my main and the exact same prick ganker kept killing me between Sejanus and Alessia bridge, and both times I was dead before I'd even seen the attacks landing, and my recap showed 5 attacks from one guy before the animation of me falling off my mount had even finished. I like a good fight as much as anyone, but that isn't 'skill' that's just utterly broken. I know ESO combat and ES combat in general bills itself on 'no cooldowns' but there has to be some drawback, some peril faced in combat. Even in Skyrim at level 80 with armor all tricked out to the gills I'd still run into an enemy occasionally that would deal so much damage I'd go the ***!?

    The vibe I'm getting with such intense backlash from a relatively small pool of players makes me think of this old episode of ST:TOS where all the Greek gods faded away because no one worshiped them and the last remaining one demanded the crew worship him so he could keep his power. That's the impression I'm getting. Some of these players are so afraid of being reduced to mortals they'd rather keep things the way they are than understand it from a wider view. I'm sorry if you like your 206 unbroken kill streak so much, but this Howard Hughes Spruce Goose made of *** isn't going to fly.

    Im not trying to be rude but what did you expect? Most dedicated pvpers have played pvp only for over a year now, you come with a VR1 support healer DK and a ganker and expect to win? The better players have specific builds and gear for solo/small scale situaltions, besides that their experience from playing countless hours makes them strong.

    I think its unfair to judge something like pvp after half an everning with a VR1 support build. You need to be VR14, have the correct build and gear plus a ton of pvp experience to win such fights. Level some more, make a good build, buy the right gear and get a ton of experience before judging pvp.
    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • WarrioroftheWind_ESO
    WarrioroftheWind_ESO
    ✭✭✭✭
    If all the nitpickers here were working at animal rescues the domestic flea would be on the verge of extinction.

    To give some insight on why the current mechanics and security blanket 'hardcore' pvpers treat it as can't continue as it is: I had decided to jump into Haderus yesterday to try some pvp on an alt of mine I'd just gotten to v1. I saw combat going on at Sejanus, so I go there and I see a few EP milling around. I notice 2 AD players just kind of standing there and I was wondering if this was a duel of some kind, so on reflex I started attacking them. One of them was a prominent sorc. My toon was a DK specially made for support healing, so I didn't have any DPS abilities slotted. Someone else however landed a snipe that took the sorc down to practically almost dead, and other EP launched attack after attack.

    shield. shield. shield. BE. shield. shield. shield. BE. Shield. BE. Proc frags, proc fracs, and a minute later 6 EP and 2 porch guards were dead, including myself. I said eff this and just logged for the night. Same thing a few days ago when I was on my main and the exact same prick ganker kept killing me between Sejanus and Alessia bridge, and both times I was dead before I'd even seen the attacks landing, and my recap showed 5 attacks from one guy before the animation of me falling off my mount had even finished. I like a good fight as much as anyone, but that isn't 'skill' that's just utterly broken. I know ESO combat and ES combat in general bills itself on 'no cooldowns' but there has to be some drawback, some peril faced in combat. Even in Skyrim at level 80 with armor all tricked out to the gills I'd still run into an enemy occasionally that would deal so much damage I'd go the ***!?

    The vibe I'm getting with such intense backlash from a relatively small pool of players makes me think of this old episode of ST:TOS where all the Greek gods faded away because no one worshiped them and the last remaining one demanded the crew worship him so he could keep his power. That's the impression I'm getting. Some of these players are so afraid of being reduced to mortals they'd rather keep things the way they are than understand it from a wider view. I'm sorry if you like your 206 unbroken kill streak so much, but this Howard Hughes Spruce Goose made of *** isn't going to fly.

    Im not trying to be rude but what did you expect? Most dedicated pvpers have played pvp only for over a year now, you come with a VR1 support healer DK and a ganker and expect to win? The better players have specific builds and gear for solo/small scale situaltions, besides that their experience from playing countless hours makes them strong.

    I think its unfair to judge something like pvp after half an everning with a VR1 support build. You need to be VR14, have the correct build and gear plus a ton of pvp experience to win such fights. Level some more, make a good build, buy the right gear and get a ton of experience before judging pvp.

    I didn't expect to win, obviously. It's that I didn't expect this one sorc guy to somehow survive a crippling snipe shot as well as 5 other EP besides the sniper wailing on him at the same time, as well as the porch guards at the outpost. That point seems to escape your notice.
  • pjwb16_ESO
    pjwb16_ESO
    ✭✭✭✭
    If all the nitpickers here were working at animal rescues the domestic flea would be on the verge of extinction.

    To give some insight on why the current mechanics and security blanket 'hardcore' pvpers treat it as can't continue as it is: I had decided to jump into Haderus yesterday to try some pvp on an alt of mine I'd just gotten to v1. I saw combat going on at Sejanus, so I go there and I see a few EP milling around. I notice 2 AD players just kind of standing there and I was wondering if this was a duel of some kind, so on reflex I started attacking them. One of them was a prominent sorc. My toon was a DK specially made for support healing, so I didn't have any DPS abilities slotted. Someone else however landed a snipe that took the sorc down to practically almost dead, and other EP launched attack after attack.

    shield. shield. shield. BE. shield. shield. shield. BE. Shield. BE. Proc frags, proc fracs, and a minute later 6 EP and 2 porch guards were dead, including myself. I said eff this and just logged for the night. Same thing a few days ago when I was on my main and the exact same prick ganker kept killing me between Sejanus and Alessia bridge, and both times I was dead before I'd even seen the attacks landing, and my recap showed 5 attacks from one guy before the animation of me falling off my mount had even finished. I like a good fight as much as anyone, but that isn't 'skill' that's just utterly broken. I know ESO combat and ES combat in general bills itself on 'no cooldowns' but there has to be some drawback, some peril faced in combat. Even in Skyrim at level 80 with armor all tricked out to the gills I'd still run into an enemy occasionally that would deal so much damage I'd go the ***!?

    The vibe I'm getting with such intense backlash from a relatively small pool of players makes me think of this old episode of ST:TOS where all the Greek gods faded away because no one worshiped them and the last remaining one demanded the crew worship him so he could keep his power. That's the impression I'm getting. Some of these players are so afraid of being reduced to mortals they'd rather keep things the way they are than understand it from a wider view. I'm sorry if you like your 206 unbroken kill streak so much, but this Howard Hughes Spruce Goose made of *** isn't going to fly.

    Im not trying to be rude but what did you expect? Most dedicated pvpers have played pvp only for over a year now, you come with a VR1 support healer DK and a ganker and expect to win? The better players have specific builds and gear for solo/small scale situaltions, besides that their experience from playing countless hours makes them strong.

    I think its unfair to judge something like pvp after half an everning with a VR1 support build. You need to be VR14, have the correct build and gear plus a ton of pvp experience to win such fights. Level some more, make a good build, buy the right gear and get a ton of experience before judging pvp.

    I didn't expect to win, obviously. It's that I didn't expect this one sorc guy to somehow survive a crippling snipe shot as well as 5 other EP besides the sniper wailing on him at the same time, as well as the porch guards at the outpost. That point seems to escape your notice.

    its because ep has the majrity of worst player in the game, because all the skyrim faction kiddies with no mmo/ pvp experienece go there and expect to win easily as they did in skyrim and then they go on forums and complain even when they are not even max level with proper gear and stuff
    ~ here since Beta

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    EU Server PC @Elendiel
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  • Septimus_Magna
    Septimus_Magna
    ✭✭✭✭✭
    ✭✭
    If all the nitpickers here were working at animal rescues the domestic flea would be on the verge of extinction.

    To give some insight on why the current mechanics and security blanket 'hardcore' pvpers treat it as can't continue as it is: I had decided to jump into Haderus yesterday to try some pvp on an alt of mine I'd just gotten to v1. I saw combat going on at Sejanus, so I go there and I see a few EP milling around. I notice 2 AD players just kind of standing there and I was wondering if this was a duel of some kind, so on reflex I started attacking them. One of them was a prominent sorc. My toon was a DK specially made for support healing, so I didn't have any DPS abilities slotted. Someone else however landed a snipe that took the sorc down to practically almost dead, and other EP launched attack after attack.

    shield. shield. shield. BE. shield. shield. shield. BE. Shield. BE. Proc frags, proc fracs, and a minute later 6 EP and 2 porch guards were dead, including myself. I said eff this and just logged for the night. Same thing a few days ago when I was on my main and the exact same prick ganker kept killing me between Sejanus and Alessia bridge, and both times I was dead before I'd even seen the attacks landing, and my recap showed 5 attacks from one guy before the animation of me falling off my mount had even finished. I like a good fight as much as anyone, but that isn't 'skill' that's just utterly broken. I know ESO combat and ES combat in general bills itself on 'no cooldowns' but there has to be some drawback, some peril faced in combat. Even in Skyrim at level 80 with armor all tricked out to the gills I'd still run into an enemy occasionally that would deal so much damage I'd go the ***!?

    The vibe I'm getting with such intense backlash from a relatively small pool of players makes me think of this old episode of ST:TOS where all the Greek gods faded away because no one worshiped them and the last remaining one demanded the crew worship him so he could keep his power. That's the impression I'm getting. Some of these players are so afraid of being reduced to mortals they'd rather keep things the way they are than understand it from a wider view. I'm sorry if you like your 206 unbroken kill streak so much, but this Howard Hughes Spruce Goose made of *** isn't going to fly.

    Im not trying to be rude but what did you expect? Most dedicated pvpers have played pvp only for over a year now, you come with a VR1 support healer DK and a ganker and expect to win? The better players have specific builds and gear for solo/small scale situaltions, besides that their experience from playing countless hours makes them strong.

    I think its unfair to judge something like pvp after half an everning with a VR1 support build. You need to be VR14, have the correct build and gear plus a ton of pvp experience to win such fights. Level some more, make a good build, buy the right gear and get a ton of experience before judging pvp.

    I didn't expect to win, obviously. It's that I didn't expect this one sorc guy to somehow survive a crippling snipe shot as well as 5 other EP besides the sniper wailing on him at the same time, as well as the porch guards at the outpost. That point seems to escape your notice.

    Well guards do very little damage and are easy to kill, no surprise there. The snipes are only mitigated by hardened ward and healing ward, which is very small if you have more than 30% health. The first snipe probably hit the shield, the sorc dodge rolled to avoid the other snipes and recasted his shield. If you get killed on top of a wall you have no clue what you are doing because you can take a single step back and avoid all damage. Also a DK should use reflect in pvp, this is very useful against sorcs because it reflects those crystal frags.

    DKs are the hardest class for my sorc to kill, my crystal frags does 12-15k damage so if I get it back it hurts.

    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • Mr_Bubbely
    Mr_Bubbely
    ✭✭
    i can dodge roll 4 times before my stam is out, so I do NOT agree with your suggestion.
    Guildmaster of The Royal Imperial Legion
  • ToRelax
    ToRelax
    ✭✭✭✭✭
    ✭✭
    pjwb16_ESO wrote: »
    If all the nitpickers here were working at animal rescues the domestic flea would be on the verge of extinction.

    To give some insight on why the current mechanics and security blanket 'hardcore' pvpers treat it as can't continue as it is: I had decided to jump into Haderus yesterday to try some pvp on an alt of mine I'd just gotten to v1. I saw combat going on at Sejanus, so I go there and I see a few EP milling around. I notice 2 AD players just kind of standing there and I was wondering if this was a duel of some kind, so on reflex I started attacking them. One of them was a prominent sorc. My toon was a DK specially made for support healing, so I didn't have any DPS abilities slotted. Someone else however landed a snipe that took the sorc down to practically almost dead, and other EP launched attack after attack.

    shield. shield. shield. BE. shield. shield. shield. BE. Shield. BE. Proc frags, proc fracs, and a minute later 6 EP and 2 porch guards were dead, including myself. I said eff this and just logged for the night. Same thing a few days ago when I was on my main and the exact same prick ganker kept killing me between Sejanus and Alessia bridge, and both times I was dead before I'd even seen the attacks landing, and my recap showed 5 attacks from one guy before the animation of me falling off my mount had even finished. I like a good fight as much as anyone, but that isn't 'skill' that's just utterly broken. I know ESO combat and ES combat in general bills itself on 'no cooldowns' but there has to be some drawback, some peril faced in combat. Even in Skyrim at level 80 with armor all tricked out to the gills I'd still run into an enemy occasionally that would deal so much damage I'd go the ***!?

    The vibe I'm getting with such intense backlash from a relatively small pool of players makes me think of this old episode of ST:TOS where all the Greek gods faded away because no one worshiped them and the last remaining one demanded the crew worship him so he could keep his power. That's the impression I'm getting. Some of these players are so afraid of being reduced to mortals they'd rather keep things the way they are than understand it from a wider view. I'm sorry if you like your 206 unbroken kill streak so much, but this Howard Hughes Spruce Goose made of *** isn't going to fly.

    Im not trying to be rude but what did you expect? Most dedicated pvpers have played pvp only for over a year now, you come with a VR1 support healer DK and a ganker and expect to win? The better players have specific builds and gear for solo/small scale situaltions, besides that their experience from playing countless hours makes them strong.

    I think its unfair to judge something like pvp after half an everning with a VR1 support build. You need to be VR14, have the correct build and gear plus a ton of pvp experience to win such fights. Level some more, make a good build, buy the right gear and get a ton of experience before judging pvp.

    I didn't expect to win, obviously. It's that I didn't expect this one sorc guy to somehow survive a crippling snipe shot as well as 5 other EP besides the sniper wailing on him at the same time, as well as the porch guards at the outpost. That point seems to escape your notice.

    its because ep has the majrity of worst player in the game, because all the skyrim faction kiddies with no mmo/ pvp experienece go there and expect to win easily as they did in skyrim and then they go on forums and complain even when they are not even max level with proper gear and stuff

    Why do you say that... I mean really, it's getting old.
    Would be the same for every faction (I must know :P ).
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • WarrioroftheWind_ESO
    WarrioroftheWind_ESO
    ✭✭✭✭
    ToRelax wrote: »
    pjwb16_ESO wrote: »
    If all the nitpickers here were working at animal rescues the domestic flea would be on the verge of extinction.

    To give some insight on why the current mechanics and security blanket 'hardcore' pvpers treat it as can't continue as it is: I had decided to jump into Haderus yesterday to try some pvp on an alt of mine I'd just gotten to v1. I saw combat going on at Sejanus, so I go there and I see a few EP milling around. I notice 2 AD players just kind of standing there and I was wondering if this was a duel of some kind, so on reflex I started attacking them. One of them was a prominent sorc. My toon was a DK specially made for support healing, so I didn't have any DPS abilities slotted. Someone else however landed a snipe that took the sorc down to practically almost dead, and other EP launched attack after attack.

    shield. shield. shield. BE. shield. shield. shield. BE. Shield. BE. Proc frags, proc fracs, and a minute later 6 EP and 2 porch guards were dead, including myself. I said eff this and just logged for the night. Same thing a few days ago when I was on my main and the exact same prick ganker kept killing me between Sejanus and Alessia bridge, and both times I was dead before I'd even seen the attacks landing, and my recap showed 5 attacks from one guy before the animation of me falling off my mount had even finished. I like a good fight as much as anyone, but that isn't 'skill' that's just utterly broken. I know ESO combat and ES combat in general bills itself on 'no cooldowns' but there has to be some drawback, some peril faced in combat. Even in Skyrim at level 80 with armor all tricked out to the gills I'd still run into an enemy occasionally that would deal so much damage I'd go the ***!?

    The vibe I'm getting with such intense backlash from a relatively small pool of players makes me think of this old episode of ST:TOS where all the Greek gods faded away because no one worshiped them and the last remaining one demanded the crew worship him so he could keep his power. That's the impression I'm getting. Some of these players are so afraid of being reduced to mortals they'd rather keep things the way they are than understand it from a wider view. I'm sorry if you like your 206 unbroken kill streak so much, but this Howard Hughes Spruce Goose made of *** isn't going to fly.

    Im not trying to be rude but what did you expect? Most dedicated pvpers have played pvp only for over a year now, you come with a VR1 support healer DK and a ganker and expect to win? The better players have specific builds and gear for solo/small scale situaltions, besides that their experience from playing countless hours makes them strong.

    I think its unfair to judge something like pvp after half an everning with a VR1 support build. You need to be VR14, have the correct build and gear plus a ton of pvp experience to win such fights. Level some more, make a good build, buy the right gear and get a ton of experience before judging pvp.

    I didn't expect to win, obviously. It's that I didn't expect this one sorc guy to somehow survive a crippling snipe shot as well as 5 other EP besides the sniper wailing on him at the same time, as well as the porch guards at the outpost. That point seems to escape your notice.

    its because ep has the majrity of worst player in the game, because all the skyrim faction kiddies with no mmo/ pvp experienece go there and expect to win easily as they did in skyrim and then they go on forums and complain even when they are not even max level with proper gear and stuff

    Why do you say that... I mean really, it's getting old.
    Would be the same for every faction (I must know :P ).

    Oh for *** *** sake I try to make a rational point and these entitled pagan dps gods bring up the Skyrim bias.

    The guy was pretty much AFK at the time. Another EP player landed a snipe on him that did NOT hit shields, it hit his *** health bar and brought the guy down to practically almost dead. Before other EP players could finish him off, the guy handily slaps on more shields and wards and wipes out EVERYONE. I don't care how awesome you think you are, in a game like this you are expected to have to be at some sort of disadvantage against numbers, not just yawn and 1hand click wipe out everyone. And you wonder why people screamed so much about sorcs?

    If EP had 'all the worst players" then why are the other factions always bawling and squalling about the 'alleged EP stranglehold" EP has some of the worst PLAYERS socialwise, but they're still very strong and coordinated if need be, and every faction has a produce truck of bad apples, it's just EP has come to stand for Egotistical Pricks most of the time.

    People seem to forget alot of these changes are not just being made to assuage peoples frustrations over the past several months, but address the glaring imbalances in console release where you had the wolves among the henhouse, and a handful of high-ranking people mowing down newbies left and right, again, without any peril whatsoever.
  • Septimus_Magna
    Septimus_Magna
    ✭✭✭✭✭
    ✭✭
    ToRelax wrote: »
    pjwb16_ESO wrote: »
    If all the nitpickers here were working at animal rescues the domestic flea would be on the verge of extinction.

    To give some insight on why the current mechanics and security blanket 'hardcore' pvpers treat it as can't continue as it is: I had decided to jump into Haderus yesterday to try some pvp on an alt of mine I'd just gotten to v1. I saw combat going on at Sejanus, so I go there and I see a few EP milling around. I notice 2 AD players just kind of standing there and I was wondering if this was a duel of some kind, so on reflex I started attacking them. One of them was a prominent sorc. My toon was a DK specially made for support healing, so I didn't have any DPS abilities slotted. Someone else however landed a snipe that took the sorc down to practically almost dead, and other EP launched attack after attack.

    shield. shield. shield. BE. shield. shield. shield. BE. Shield. BE. Proc frags, proc fracs, and a minute later 6 EP and 2 porch guards were dead, including myself. I said eff this and just logged for the night. Same thing a few days ago when I was on my main and the exact same prick ganker kept killing me between Sejanus and Alessia bridge, and both times I was dead before I'd even seen the attacks landing, and my recap showed 5 attacks from one guy before the animation of me falling off my mount had even finished. I like a good fight as much as anyone, but that isn't 'skill' that's just utterly broken. I know ESO combat and ES combat in general bills itself on 'no cooldowns' but there has to be some drawback, some peril faced in combat. Even in Skyrim at level 80 with armor all tricked out to the gills I'd still run into an enemy occasionally that would deal so much damage I'd go the ***!?

    The vibe I'm getting with such intense backlash from a relatively small pool of players makes me think of this old episode of ST:TOS where all the Greek gods faded away because no one worshiped them and the last remaining one demanded the crew worship him so he could keep his power. That's the impression I'm getting. Some of these players are so afraid of being reduced to mortals they'd rather keep things the way they are than understand it from a wider view. I'm sorry if you like your 206 unbroken kill streak so much, but this Howard Hughes Spruce Goose made of *** isn't going to fly.

    Im not trying to be rude but what did you expect? Most dedicated pvpers have played pvp only for over a year now, you come with a VR1 support healer DK and a ganker and expect to win? The better players have specific builds and gear for solo/small scale situaltions, besides that their experience from playing countless hours makes them strong.

    I think its unfair to judge something like pvp after half an everning with a VR1 support build. You need to be VR14, have the correct build and gear plus a ton of pvp experience to win such fights. Level some more, make a good build, buy the right gear and get a ton of experience before judging pvp.

    I didn't expect to win, obviously. It's that I didn't expect this one sorc guy to somehow survive a crippling snipe shot as well as 5 other EP besides the sniper wailing on him at the same time, as well as the porch guards at the outpost. That point seems to escape your notice.

    its because ep has the majrity of worst player in the game, because all the skyrim faction kiddies with no mmo/ pvp experienece go there and expect to win easily as they did in skyrim and then they go on forums and complain even when they are not even max level with proper gear and stuff

    Why do you say that... I mean really, it's getting old.
    Would be the same for every faction (I must know :P ).

    Oh for *** *** sake I try to make a rational point and these entitled pagan dps gods bring up the Skyrim bias.

    The guy was pretty much AFK at the time. Another EP player landed a snipe on him that did NOT hit shields, it hit his *** health bar and brought the guy down to practically almost dead. Before other EP players could finish him off, the guy handily slaps on more shields and wards and wipes out EVERYONE. I don't care how awesome you think you are, in a game like this you are expected to have to be at some sort of disadvantage against numbers, not just yawn and 1hand click wipe out everyone. And you wonder why people screamed so much about sorcs?

    If EP had 'all the worst players" then why are the other factions always bawling and squalling about the 'alleged EP stranglehold" EP has some of the worst PLAYERS socialwise, but they're still very strong and coordinated if need be, and every faction has a produce truck of bad apples, it's just EP has come to stand for Egotistical Pricks most of the time.

    People seem to forget alot of these changes are not just being made to assuage peoples frustrations over the past several months, but address the glaring imbalances in console release where you had the wolves among the henhouse, and a handful of high-ranking people mowing down newbies left and right, again, without any peril whatsoever.

    Dont confuse the lack of your skill with someone else being OP. The sorc in question couldnt kill you if you took a step back, put up reflect, harness magicka or use any other skill to avoid/mitigate damage.

    This is yet again a Learn 2 Play issue. You're not even max vr, you hardly have pvp experience but here you are complaning about sorcs being OP. How could you know anything about class imbalance without testing multiple builds, gear sets and fighting tactics? Pvp is a lot more complicated than you might realize.
    PC - EU (AD)
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  • ToRelax
    ToRelax
    ✭✭✭✭✭
    ✭✭
    ToRelax wrote: »
    pjwb16_ESO wrote: »
    If all the nitpickers here were working at animal rescues the domestic flea would be on the verge of extinction.

    To give some insight on why the current mechanics and security blanket 'hardcore' pvpers treat it as can't continue as it is: I had decided to jump into Haderus yesterday to try some pvp on an alt of mine I'd just gotten to v1. I saw combat going on at Sejanus, so I go there and I see a few EP milling around. I notice 2 AD players just kind of standing there and I was wondering if this was a duel of some kind, so on reflex I started attacking them. One of them was a prominent sorc. My toon was a DK specially made for support healing, so I didn't have any DPS abilities slotted. Someone else however landed a snipe that took the sorc down to practically almost dead, and other EP launched attack after attack.

    shield. shield. shield. BE. shield. shield. shield. BE. Shield. BE. Proc frags, proc fracs, and a minute later 6 EP and 2 porch guards were dead, including myself. I said eff this and just logged for the night. Same thing a few days ago when I was on my main and the exact same prick ganker kept killing me between Sejanus and Alessia bridge, and both times I was dead before I'd even seen the attacks landing, and my recap showed 5 attacks from one guy before the animation of me falling off my mount had even finished. I like a good fight as much as anyone, but that isn't 'skill' that's just utterly broken. I know ESO combat and ES combat in general bills itself on 'no cooldowns' but there has to be some drawback, some peril faced in combat. Even in Skyrim at level 80 with armor all tricked out to the gills I'd still run into an enemy occasionally that would deal so much damage I'd go the ***!?

    The vibe I'm getting with such intense backlash from a relatively small pool of players makes me think of this old episode of ST:TOS where all the Greek gods faded away because no one worshiped them and the last remaining one demanded the crew worship him so he could keep his power. That's the impression I'm getting. Some of these players are so afraid of being reduced to mortals they'd rather keep things the way they are than understand it from a wider view. I'm sorry if you like your 206 unbroken kill streak so much, but this Howard Hughes Spruce Goose made of *** isn't going to fly.

    Im not trying to be rude but what did you expect? Most dedicated pvpers have played pvp only for over a year now, you come with a VR1 support healer DK and a ganker and expect to win? The better players have specific builds and gear for solo/small scale situaltions, besides that their experience from playing countless hours makes them strong.

    I think its unfair to judge something like pvp after half an everning with a VR1 support build. You need to be VR14, have the correct build and gear plus a ton of pvp experience to win such fights. Level some more, make a good build, buy the right gear and get a ton of experience before judging pvp.

    I didn't expect to win, obviously. It's that I didn't expect this one sorc guy to somehow survive a crippling snipe shot as well as 5 other EP besides the sniper wailing on him at the same time, as well as the porch guards at the outpost. That point seems to escape your notice.

    its because ep has the majrity of worst player in the game, because all the skyrim faction kiddies with no mmo/ pvp experienece go there and expect to win easily as they did in skyrim and then they go on forums and complain even when they are not even max level with proper gear and stuff

    Why do you say that... I mean really, it's getting old.
    Would be the same for every faction (I must know :P ).

    Oh for *** *** sake I try to make a rational point and these entitled pagan dps gods bring up the Skyrim bias.

    The guy was pretty much AFK at the time. Another EP player landed a snipe on him that did NOT hit shields, it hit his *** health bar and brought the guy down to practically almost dead. Before other EP players could finish him off, the guy handily slaps on more shields and wards and wipes out EVERYONE. I don't care how awesome you think you are, in a game like this you are expected to have to be at some sort of disadvantage against numbers, not just yawn and 1hand click wipe out everyone. And you wonder why people screamed so much about sorcs?

    If EP had 'all the worst players" then why are the other factions always bawling and squalling about the 'alleged EP stranglehold" EP has some of the worst PLAYERS socialwise, but they're still very strong and coordinated if need be, and every faction has a produce truck of bad apples, it's just EP has come to stand for Egotistical Pricks most of the time.

    People seem to forget alot of these changes are not just being made to assuage peoples frustrations over the past several months, but address the glaring imbalances in console release where you had the wolves among the henhouse, and a handful of high-ranking people mowing down newbies left and right, again, without any peril whatsoever.

    So he was afk, but still managed to break the stun, cast a shield and go on to wipe all the EP? Yeah, sure, if you say so...
    I suppose I must be one of those egoistical pricks then.

    But my favourite:
    I don't care how awesome you think you are, in a game like this you are expected to have to be at some sort of disadvantage against numbers, not just yawn and 1hand click wipe out everyone.
    I suppose you really have no clue of game mechanics, that's hilarious.
    Edited by ToRelax on July 11, 2015 4:07PM
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Junipus
    Junipus
    ✭✭✭✭✭
    Anyone know on what page this thread derailed into individual examples of "so and so OP" and "L2P"?
    The Legendary Nothing
  • Derra
    Derra
    ✭✭✭✭✭
    ✭✭✭✭✭
    ToRelax wrote: »
    Derra wrote: »
    I´ve always had infinite resources since 1.3 hit live servers as a magica build.

    The only thing softcaps promote are builds that try to reach ALL THE SOFTCAPS which eventually has to happen if the game is about gear progression.

    The problem is not that players can reach the regen values most decent players have now in PvP, but just how easily they reach them now.
    In 1.5, we invested heavily into regen and cost reduction in order to sustain our fights, now I dropped vampire and seducer and still have a much harder time running out of magicka than before.
    What that does is also give me unreal stamina sustain, better defense, more damage.
    1.6 just largely eliminated all my weaknesses. The one ramaining is that I have a hard time fighting equally optimized builds. Wich leads to endless fights much easier than in 1.5.

    I´m personally not encountering the same problems. I´m able to have a little more offense now compared to 1.5 (actually a lot but that is due to the meta moving away from 1h+shield). My stam regen is actually worse than in 1.5 and my magica management is about the same.

    I had a much harder time killing stuff in 1.5 on my sorc when literally everyone and their mother was running a permablock build that a sorc had no chance of ever draining out of stamina. Now i can actually break most of these blocktanks.

    What is harder to kill for me are BOL sorcs since the meta shifted heavily in favor of that morph (it has always been really good but streak had an edge in grp play mainly). Still sooner or later that bol will bug out and since most sorcs are not used to defend themselves without bol that makes them an easy kill.

    All in all i find a lot less opponents where the fights are endless than i´ve found in 1.5 - this will become even better with the release of 1.7.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Joy_Division
    Joy_Division
    ✭✭✭✭✭
    ✭✭✭✭✭
    Manoekin wrote: »
    Would have rather seen a 25-30 percent dmg redux instead so that the dmg you deal sticks and isnt washed away immediately by tons of heals.

    Shield nerf is going to prevent someone stacking shield over its own hp value and will make it harder to 1vX. In a 1v1, no big changes. Heck I was able to get a 37k shield on my templar with only blazing shield, resto staff bubble and 33k hp. Imagine now with whitestrake

    Collateral blazing shield damage nerf sucks a lot as it was a nice ability for true pvp tanks to go toe to toe vs multiple enemies while surviving and keeping pressure on them.

    One shot willies nb wont be able to do as well as before or will have to sacrifice much more to get enough dmg to do so.

    Cloak nb abilities will have the upper hand compared to roll dodgers and streakers now.

    Armor and dodge increasing abilities will be more used.

    Heal overtime will be more cost effective due to hp/damage comparison now.

    healing got nerfed too. Read the thread.

    I did read the thread. Dont be a smartass assuming I have not.

    The fact that healing is still on par with damage doesnt not make sense if ZoS wants to get rid of 'health bars doing up and down too much'.

    Right now damage does not stick. I can execute a perfect burst-combo, if the enemy is still alive he will heal himself almost instantly.

    By going with 30% dmg reduc and 50 heal redux, you make dmg stick more was my point.

    am I clear now or I have to explain more so you finally understand?

    Yes.
    ToRelax wrote: »
    pjwb16_ESO wrote: »
    If all the nitpickers here were working at animal rescues the domestic flea would be on the verge of extinction.

    To give some insight on why the current mechanics and security blanket 'hardcore' pvpers treat it as can't continue as it is: I had decided to jump into Haderus yesterday to try some pvp on an alt of mine I'd just gotten to v1. I saw combat going on at Sejanus, so I go there and I see a few EP milling around. I notice 2 AD players just kind of standing there and I was wondering if this was a duel of some kind, so on reflex I started attacking them. One of them was a prominent sorc. My toon was a DK specially made for support healing, so I didn't have any DPS abilities slotted. Someone else however landed a snipe that took the sorc down to practically almost dead, and other EP launched attack after attack.

    shield. shield. shield. BE. shield. shield. shield. BE. Shield. BE. Proc frags, proc fracs, and a minute later 6 EP and 2 porch guards were dead, including myself. I said eff this and just logged for the night. Same thing a few days ago when I was on my main and the exact same prick ganker kept killing me between Sejanus and Alessia bridge, and both times I was dead before I'd even seen the attacks landing, and my recap showed 5 attacks from one guy before the animation of me falling off my mount had even finished. I like a good fight as much as anyone, but that isn't 'skill' that's just utterly broken. I know ESO combat and ES combat in general bills itself on 'no cooldowns' but there has to be some drawback, some peril faced in combat. Even in Skyrim at level 80 with armor all tricked out to the gills I'd still run into an enemy occasionally that would deal so much damage I'd go the ***!?

    The vibe I'm getting with such intense backlash from a relatively small pool of players makes me think of this old episode of ST:TOS where all the Greek gods faded away because no one worshiped them and the last remaining one demanded the crew worship him so he could keep his power. That's the impression I'm getting. Some of these players are so afraid of being reduced to mortals they'd rather keep things the way they are than understand it from a wider view. I'm sorry if you like your 206 unbroken kill streak so much, but this Howard Hughes Spruce Goose made of *** isn't going to fly.

    Im not trying to be rude but what did you expect? Most dedicated pvpers have played pvp only for over a year now, you come with a VR1 support healer DK and a ganker and expect to win? The better players have specific builds and gear for solo/small scale situaltions, besides that their experience from playing countless hours makes them strong.

    I think its unfair to judge something like pvp after half an everning with a VR1 support build. You need to be VR14, have the correct build and gear plus a ton of pvp experience to win such fights. Level some more, make a good build, buy the right gear and get a ton of experience before judging pvp.

    I didn't expect to win, obviously. It's that I didn't expect this one sorc guy to somehow survive a crippling snipe shot as well as 5 other EP besides the sniper wailing on him at the same time, as well as the porch guards at the outpost. That point seems to escape your notice.

    its because ep has the majrity of worst player in the game, because all the skyrim faction kiddies with no mmo/ pvp experienece go there and expect to win easily as they did in skyrim and then they go on forums and complain even when they are not even max level with proper gear and stuff

    Why do you say that... I mean really, it's getting old.
    Would be the same for every faction (I must know :P ).

    Oh for *** *** sake I try to make a rational point and these entitled pagan dps gods bring up the Skyrim bias.

    The guy was pretty much AFK at the time. Another EP player landed a snipe on him that did NOT hit shields, it hit his *** health bar and brought the guy down to practically almost dead. Before other EP players could finish him off, the guy handily slaps on more shields and wards and wipes out EVERYONE. I don't care how awesome you think you are, in a game like this you are expected to have to be at some sort of disadvantage against numbers, not just yawn and 1hand click wipe out everyone. And you wonder why people screamed so much about sorcs?

    If EP had 'all the worst players" then why are the other factions always bawling and squalling about the 'alleged EP stranglehold" EP has some of the worst PLAYERS socialwise, but they're still very strong and coordinated if need be, and every faction has a produce truck of bad apples, it's just EP has come to stand for Egotistical Pricks most of the time.

    People seem to forget alot of these changes are not just being made to assuage peoples frustrations over the past several months, but address the glaring imbalances in console release where you had the wolves among the henhouse, and a handful of high-ranking people mowing down newbies left and right, again, without any peril whatsoever.

    In making your "rational point," you just casually insulted most of the player base, called someone a prick because they killed you, proceed to make claims and tout how you know what ESO PvP is about despite your inexperience, and then continue to throw around insults.

    There is no substitute for experience or skill. A player with both who knows his build inside and out will wipe the floor against multiple opponents who do not. It happens every day and every night in Cyrodiil.

    In the Middle Ages, people thought the inexplicable was due to magic, supernatural forces, or divine will. Now people blame hacks, ZoS, and macros. Evolution FTW...
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Gyudan
    Gyudan
    ✭✭✭✭✭
    ✭✭
    Sypher wrote: »
    The 50% increase to bolt escape will now stack indefinitely after every repeated streak.

    balloon1.jpg
    Wololo.
  • Xsorus
    Xsorus
    ✭✭✭✭✭
    ✭✭✭✭✭
    Derra wrote: »
    ToRelax wrote: »
    Derra wrote: »
    I´ve always had infinite resources since 1.3 hit live servers as a magica build.

    The only thing softcaps promote are builds that try to reach ALL THE SOFTCAPS which eventually has to happen if the game is about gear progression.

    The problem is not that players can reach the regen values most decent players have now in PvP, but just how easily they reach them now.
    In 1.5, we invested heavily into regen and cost reduction in order to sustain our fights, now I dropped vampire and seducer and still have a much harder time running out of magicka than before.
    What that does is also give me unreal stamina sustain, better defense, more damage.
    1.6 just largely eliminated all my weaknesses. The one ramaining is that I have a hard time fighting equally optimized builds. Wich leads to endless fights much easier than in 1.5.

    I´m personally not encountering the same problems. I´m able to have a little more offense now compared to 1.5 (actually a lot but that is due to the meta moving away from 1h+shield). My stam regen is actually worse than in 1.5 and my magica management is about the same.

    I had a much harder time killing stuff in 1.5 on my sorc when literally everyone and their mother was running a permablock build that a sorc had no chance of ever draining out of stamina. Now i can actually break most of these blocktanks.

    What is harder to kill for me are BOL sorcs since the meta shifted heavily in favor of that morph (it has always been really good but streak had an edge in grp play mainly). Still sooner or later that bol will bug out and since most sorcs are not used to defend themselves without bol that makes them an easy kill.

    All in all i find a lot less opponents where the fights are endless than i´ve found in 1.5 - this will become even better with the release of 1.7.

    The main reason everything was harder to kill was everyone had Impen, and thus couldn't be instant killed as easily. Now only people with shields up can really have the old Impen, which basically means Sorcs.

  • WarrioroftheWind_ESO
    WarrioroftheWind_ESO
    ✭✭✭✭
    Manoekin wrote: »
    Would have rather seen a 25-30 percent dmg redux instead so that the dmg you deal sticks and isnt washed away immediately by tons of heals.

    Shield nerf is going to prevent someone stacking shield over its own hp value and will make it harder to 1vX. In a 1v1, no big changes. Heck I was able to get a 37k shield on my templar with only blazing shield, resto staff bubble and 33k hp. Imagine now with whitestrake

    Collateral blazing shield damage nerf sucks a lot as it was a nice ability for true pvp tanks to go toe to toe vs multiple enemies while surviving and keeping pressure on them.

    One shot willies nb wont be able to do as well as before or will have to sacrifice much more to get enough dmg to do so.

    Cloak nb abilities will have the upper hand compared to roll dodgers and streakers now.

    Armor and dodge increasing abilities will be more used.

    Heal overtime will be more cost effective due to hp/damage comparison now.

    healing got nerfed too. Read the thread.

    I did read the thread. Dont be a smartass assuming I have not.

    The fact that healing is still on par with damage doesnt not make sense if ZoS wants to get rid of 'health bars doing up and down too much'.

    Right now damage does not stick. I can execute a perfect burst-combo, if the enemy is still alive he will heal himself almost instantly.

    By going with 30% dmg reduc and 50 heal redux, you make dmg stick more was my point.

    am I clear now or I have to explain more so you finally understand?

    Yes.
    ToRelax wrote: »
    pjwb16_ESO wrote: »
    If all the nitpickers here were working at animal rescues the domestic flea would be on the verge of extinction.

    To give some insight on why the current mechanics and security blanket 'hardcore' pvpers treat it as can't continue as it is: I had decided to jump into Haderus yesterday to try some pvp on an alt of mine I'd just gotten to v1. I saw combat going on at Sejanus, so I go there and I see a few EP milling around. I notice 2 AD players just kind of standing there and I was wondering if this was a duel of some kind, so on reflex I started attacking them. One of them was a prominent sorc. My toon was a DK specially made for support healing, so I didn't have any DPS abilities slotted. Someone else however landed a snipe that took the sorc down to practically almost dead, and other EP launched attack after attack.

    shield. shield. shield. BE. shield. shield. shield. BE. Shield. BE. Proc frags, proc fracs, and a minute later 6 EP and 2 porch guards were dead, including myself. I said eff this and just logged for the night. Same thing a few days ago when I was on my main and the exact same prick ganker kept killing me between Sejanus and Alessia bridge, and both times I was dead before I'd even seen the attacks landing, and my recap showed 5 attacks from one guy before the animation of me falling off my mount had even finished. I like a good fight as much as anyone, but that isn't 'skill' that's just utterly broken. I know ESO combat and ES combat in general bills itself on 'no cooldowns' but there has to be some drawback, some peril faced in combat. Even in Skyrim at level 80 with armor all tricked out to the gills I'd still run into an enemy occasionally that would deal so much damage I'd go the ***!?

    The vibe I'm getting with such intense backlash from a relatively small pool of players makes me think of this old episode of ST:TOS where all the Greek gods faded away because no one worshiped them and the last remaining one demanded the crew worship him so he could keep his power. That's the impression I'm getting. Some of these players are so afraid of being reduced to mortals they'd rather keep things the way they are than understand it from a wider view. I'm sorry if you like your 206 unbroken kill streak so much, but this Howard Hughes Spruce Goose made of *** isn't going to fly.

    Im not trying to be rude but what did you expect? Most dedicated pvpers have played pvp only for over a year now, you come with a VR1 support healer DK and a ganker and expect to win? The better players have specific builds and gear for solo/small scale situaltions, besides that their experience from playing countless hours makes them strong.

    I think its unfair to judge something like pvp after half an everning with a VR1 support build. You need to be VR14, have the correct build and gear plus a ton of pvp experience to win such fights. Level some more, make a good build, buy the right gear and get a ton of experience before judging pvp.

    I didn't expect to win, obviously. It's that I didn't expect this one sorc guy to somehow survive a crippling snipe shot as well as 5 other EP besides the sniper wailing on him at the same time, as well as the porch guards at the outpost. That point seems to escape your notice.

    its because ep has the majrity of worst player in the game, because all the skyrim faction kiddies with no mmo/ pvp experienece go there and expect to win easily as they did in skyrim and then they go on forums and complain even when they are not even max level with proper gear and stuff

    Why do you say that... I mean really, it's getting old.
    Would be the same for every faction (I must know :P ).

    Oh for *** *** sake I try to make a rational point and these entitled pagan dps gods bring up the Skyrim bias.

    The guy was pretty much AFK at the time. Another EP player landed a snipe on him that did NOT hit shields, it hit his *** health bar and brought the guy down to practically almost dead. Before other EP players could finish him off, the guy handily slaps on more shields and wards and wipes out EVERYONE. I don't care how awesome you think you are, in a game like this you are expected to have to be at some sort of disadvantage against numbers, not just yawn and 1hand click wipe out everyone. And you wonder why people screamed so much about sorcs?

    If EP had 'all the worst players" then why are the other factions always bawling and squalling about the 'alleged EP stranglehold" EP has some of the worst PLAYERS socialwise, but they're still very strong and coordinated if need be, and every faction has a produce truck of bad apples, it's just EP has come to stand for Egotistical Pricks most of the time.

    People seem to forget alot of these changes are not just being made to assuage peoples frustrations over the past several months, but address the glaring imbalances in console release where you had the wolves among the henhouse, and a handful of high-ranking people mowing down newbies left and right, again, without any peril whatsoever.

    In making your "rational point," you just casually insulted most of the player base, called someone a prick because they killed you, proceed to make claims and tout how you know what ESO PvP is about despite your inexperience, and then continue to throw around insults.

    There is no substitute for experience or skill. A player with both who knows his build inside and out will wipe the floor against multiple opponents who do not. It happens every day and every night in Cyrodiil.

    In the Middle Ages, people thought the inexplicable was due to magic, supernatural forces, or divine will. Now people blame hacks, ZoS, and macros. Evolution FTW...

    .......I'm starting to think people just lack basic reading comprehension to begin with. *I* am an EP player. the people at Sejanus were EP players. there was one AD guy near Sejanus. He nearly died and by the skin of his teeth not only healed himself to full and continued to deflect attacks from myself and half a dozen other EP players that had just arrived, but killed EVERYONE without taking anymore life threatening damage besides refreshing his shield. I had been refraining from PVP for a long time because of problems with campaigns in that most EP I've seen will NOT play competitively with the same conviction as the other factions, thus my disdain for my own faction. I could think of other creative names for DC and AD but I'm not because I've actually seen them operate with more consideration in comparison to EP guilds that rule the roost.

    Whatever the case, as soon as info is posted on Update 7, people will be working right away rabble rabble about this or that. I'll take things as they come because I don't play to worry about every nuance of combat, but for those that can't go a night without pulling their hair out over losing 2% crit or spell damage or whatever, if you feel what ZOS proposes is too extreme, then see if there's a middle ground, and if you still think it should be possible for you and one other person to completely annihilate a 20 person raid because you're able to pop around and heal endlessly despite having seasoned players chasing after you, then I can't explain any further why alot more people hate what combat's turned into and the idea that it'd stay that way because a few people say so.

    The thing that bugs me is so many people said 'x class spec' were dead in 1.6 when they changed things like the second time around, but still you have these same builds doing the same thing, and there's alot of people sick of it. If ZOS takes the time to tinker around with things instead of trying to rush it, good for them, but rain or shine, I'd like something to change just to see how it would work as long as we're not losing entire swathes of content in favor of homogenization.

    And if you think hacks, ZOS, and macros aren't a thing then I guess the Moon Landing doesn't exist...or Mr. T.
  • Ezareth
    Ezareth
    ✭✭✭✭✭
    ✭✭✭✭
    ToRelax wrote: »
    pjwb16_ESO wrote: »
    If all the nitpickers here were working at animal rescues the domestic flea would be on the verge of extinction.

    To give some insight on why the current mechanics and security blanket 'hardcore' pvpers treat it as can't continue as it is: I had decided to jump into Haderus yesterday to try some pvp on an alt of mine I'd just gotten to v1. I saw combat going on at Sejanus, so I go there and I see a few EP milling around. I notice 2 AD players just kind of standing there and I was wondering if this was a duel of some kind, so on reflex I started attacking them. One of them was a prominent sorc. My toon was a DK specially made for support healing, so I didn't have any DPS abilities slotted. Someone else however landed a snipe that took the sorc down to practically almost dead, and other EP launched attack after attack.

    shield. shield. shield. BE. shield. shield. shield. BE. Shield. BE. Proc frags, proc fracs, and a minute later 6 EP and 2 porch guards were dead, including myself. I said eff this and just logged for the night. Same thing a few days ago when I was on my main and the exact same prick ganker kept killing me between Sejanus and Alessia bridge, and both times I was dead before I'd even seen the attacks landing, and my recap showed 5 attacks from one guy before the animation of me falling off my mount had even finished. I like a good fight as much as anyone, but that isn't 'skill' that's just utterly broken. I know ESO combat and ES combat in general bills itself on 'no cooldowns' but there has to be some drawback, some peril faced in combat. Even in Skyrim at level 80 with armor all tricked out to the gills I'd still run into an enemy occasionally that would deal so much damage I'd go the ***!?

    The vibe I'm getting with such intense backlash from a relatively small pool of players makes me think of this old episode of ST:TOS where all the Greek gods faded away because no one worshiped them and the last remaining one demanded the crew worship him so he could keep his power. That's the impression I'm getting. Some of these players are so afraid of being reduced to mortals they'd rather keep things the way they are than understand it from a wider view. I'm sorry if you like your 206 unbroken kill streak so much, but this Howard Hughes Spruce Goose made of *** isn't going to fly.

    Im not trying to be rude but what did you expect? Most dedicated pvpers have played pvp only for over a year now, you come with a VR1 support healer DK and a ganker and expect to win? The better players have specific builds and gear for solo/small scale situaltions, besides that their experience from playing countless hours makes them strong.

    I think its unfair to judge something like pvp after half an everning with a VR1 support build. You need to be VR14, have the correct build and gear plus a ton of pvp experience to win such fights. Level some more, make a good build, buy the right gear and get a ton of experience before judging pvp.

    I didn't expect to win, obviously. It's that I didn't expect this one sorc guy to somehow survive a crippling snipe shot as well as 5 other EP besides the sniper wailing on him at the same time, as well as the porch guards at the outpost. That point seems to escape your notice.

    its because ep has the majrity of worst player in the game, because all the skyrim faction kiddies with no mmo/ pvp experienece go there and expect to win easily as they did in skyrim and then they go on forums and complain even when they are not even max level with proper gear and stuff

    Why do you say that... I mean really, it's getting old.
    Would be the same for every faction (I must know :P ).

    Oh for *** *** sake I try to make a rational point and these entitled pagan dps gods bring up the Skyrim bias.

    The guy was pretty much AFK at the time. Another EP player landed a snipe on him that did NOT hit shields, it hit his *** health bar and brought the guy down to practically almost dead. Before other EP players could finish him off, the guy handily slaps on more shields and wards and wipes out EVERYONE. I don't care how awesome you think you are, in a game like this you are expected to have to be at some sort of disadvantage against numbers, not just yawn and 1hand click wipe out everyone. And you wonder why people screamed so much about sorcs?

    If EP had 'all the worst players" then why are the other factions always bawling and squalling about the 'alleged EP stranglehold" EP has some of the worst PLAYERS socialwise, but they're still very strong and coordinated if need be, and every faction has a produce truck of bad apples, it's just EP has come to stand for Egotistical Pricks most of the time.

    People seem to forget alot of these changes are not just being made to assuage peoples frustrations over the past several months, but address the glaring imbalances in console release where you had the wolves among the henhouse, and a handful of high-ranking people mowing down newbies left and right, again, without any peril whatsoever.

    If you attack stealth attack a sorc with full resources and don't kill him instantly you've just put him at an advantage not a disadvantage. He gets cc immunity from the stun and the healing ward is *huge* . Trust me I know all about attacking good sorcs with a lowbie VR character. NBs not stacking insane weapon damage are at a severe disadvantage when fighting sorcs and it only takes a single mistake on your part for them to kill you. I've fought some of the best Sorcs in the game on my NB who is now only VR7. With all Epic gear I only have 1094 weapon damage and my build relies on crit danage.....which will never happen to a shield. If a skilled sorc wiped out a group of NBs and players who weren't all V14 that doesn't prove anything.

    I've seen the different between the damage I do on my lowbie NB and the damage done by a geared and skilled NB....I've also been on the receiving end of that. It is as balanced as it can be.
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • Ezareth
    Ezareth
    ✭✭✭✭✭
    ✭✭✭✭
    Xsorus wrote: »
    Derra wrote: »
    ToRelax wrote: »
    Derra wrote: »
    I´ve always had infinite resources since 1.3 hit live servers as a magica build.

    The only thing softcaps promote are builds that try to reach ALL THE SOFTCAPS which eventually has to happen if the game is about gear progression.

    The problem is not that players can reach the regen values most decent players have now in PvP, but just how easily they reach them now.
    In 1.5, we invested heavily into regen and cost reduction in order to sustain our fights, now I dropped vampire and seducer and still have a much harder time running out of magicka than before.
    What that does is also give me unreal stamina sustain, better defense, more damage.
    1.6 just largely eliminated all my weaknesses. The one ramaining is that I have a hard time fighting equally optimized builds. Wich leads to endless fights much easier than in 1.5.

    I´m personally not encountering the same problems. I´m able to have a little more offense now compared to 1.5 (actually a lot but that is due to the meta moving away from 1h+shield). My stam regen is actually worse than in 1.5 and my magica management is about the same.

    I had a much harder time killing stuff in 1.5 on my sorc when literally everyone and their mother was running a permablock build that a sorc had no chance of ever draining out of stamina. Now i can actually break most of these blocktanks.

    What is harder to kill for me are BOL sorcs since the meta shifted heavily in favor of that morph (it has always been really good but streak had an edge in grp play mainly). Still sooner or later that bol will bug out and since most sorcs are not used to defend themselves without bol that makes them an easy kill.

    All in all i find a lot less opponents where the fights are endless than i´ve found in 1.5 - this will become even better with the release of 1.7.

    The main reason everything was harder to kill was everyone had Impen, and thus couldn't be instant killed as easily. Now only people with shields up can really have the old Impen, which basically means Sorcs.

    Don't forget the 40% HP nerf....that is the primary reason people get instagibbed now.

    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • Joy_Division
    Joy_Division
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    ✭✭✭✭✭
    Manoekin wrote: »
    Would have rather seen a 25-30 percent dmg redux instead so that the dmg you deal sticks and isnt washed away immediately by tons of heals.

    Shield nerf is going to prevent someone stacking shield over its own hp value and will make it harder to 1vX. In a 1v1, no big changes. Heck I was able to get a 37k shield on my templar with only blazing shield, resto staff bubble and 33k hp. Imagine now with whitestrake

    Collateral blazing shield damage nerf sucks a lot as it was a nice ability for true pvp tanks to go toe to toe vs multiple enemies while surviving and keeping pressure on them.

    One shot willies nb wont be able to do as well as before or will have to sacrifice much more to get enough dmg to do so.

    Cloak nb abilities will have the upper hand compared to roll dodgers and streakers now.

    Armor and dodge increasing abilities will be more used.

    Heal overtime will be more cost effective due to hp/damage comparison now.

    healing got nerfed too. Read the thread.

    I did read the thread. Dont be a smartass assuming I have not.

    The fact that healing is still on par with damage doesnt not make sense if ZoS wants to get rid of 'health bars doing up and down too much'.

    Right now damage does not stick. I can execute a perfect burst-combo, if the enemy is still alive he will heal himself almost instantly.

    By going with 30% dmg reduc and 50 heal redux, you make dmg stick more was my point.

    am I clear now or I have to explain more so you finally understand?

    Yes.
    ToRelax wrote: »
    pjwb16_ESO wrote: »
    If all the nitpickers here were working at animal rescues the domestic flea would be on the verge of extinction.

    To give some insight on why the current mechanics and security blanket 'hardcore' pvpers treat it as can't continue as it is: I had decided to jump into Haderus yesterday to try some pvp on an alt of mine I'd just gotten to v1. I saw combat going on at Sejanus, so I go there and I see a few EP milling around. I notice 2 AD players just kind of standing there and I was wondering if this was a duel of some kind, so on reflex I started attacking them. One of them was a prominent sorc. My toon was a DK specially made for support healing, so I didn't have any DPS abilities slotted. Someone else however landed a snipe that took the sorc down to practically almost dead, and other EP launched attack after attack.

    shield. shield. shield. BE. shield. shield. shield. BE. Shield. BE. Proc frags, proc fracs, and a minute later 6 EP and 2 porch guards were dead, including myself. I said eff this and just logged for the night. Same thing a few days ago when I was on my main and the exact same prick ganker kept killing me between Sejanus and Alessia bridge, and both times I was dead before I'd even seen the attacks landing, and my recap showed 5 attacks from one guy before the animation of me falling off my mount had even finished. I like a good fight as much as anyone, but that isn't 'skill' that's just utterly broken. I know ESO combat and ES combat in general bills itself on 'no cooldowns' but there has to be some drawback, some peril faced in combat. Even in Skyrim at level 80 with armor all tricked out to the gills I'd still run into an enemy occasionally that would deal so much damage I'd go the ***!?

    The vibe I'm getting with such intense backlash from a relatively small pool of players makes me think of this old episode of ST:TOS where all the Greek gods faded away because no one worshiped them and the last remaining one demanded the crew worship him so he could keep his power. That's the impression I'm getting. Some of these players are so afraid of being reduced to mortals they'd rather keep things the way they are than understand it from a wider view. I'm sorry if you like your 206 unbroken kill streak so much, but this Howard Hughes Spruce Goose made of *** isn't going to fly.

    Im not trying to be rude but what did you expect? Most dedicated pvpers have played pvp only for over a year now, you come with a VR1 support healer DK and a ganker and expect to win? The better players have specific builds and gear for solo/small scale situaltions, besides that their experience from playing countless hours makes them strong.

    I think its unfair to judge something like pvp after half an everning with a VR1 support build. You need to be VR14, have the correct build and gear plus a ton of pvp experience to win such fights. Level some more, make a good build, buy the right gear and get a ton of experience before judging pvp.

    I didn't expect to win, obviously. It's that I didn't expect this one sorc guy to somehow survive a crippling snipe shot as well as 5 other EP besides the sniper wailing on him at the same time, as well as the porch guards at the outpost. That point seems to escape your notice.

    its because ep has the majrity of worst player in the game, because all the skyrim faction kiddies with no mmo/ pvp experienece go there and expect to win easily as they did in skyrim and then they go on forums and complain even when they are not even max level with proper gear and stuff

    Why do you say that... I mean really, it's getting old.
    Would be the same for every faction (I must know :P ).

    Oh for *** *** sake I try to make a rational point and these entitled pagan dps gods bring up the Skyrim bias.

    The guy was pretty much AFK at the time. Another EP player landed a snipe on him that did NOT hit shields, it hit his *** health bar and brought the guy down to practically almost dead. Before other EP players could finish him off, the guy handily slaps on more shields and wards and wipes out EVERYONE. I don't care how awesome you think you are, in a game like this you are expected to have to be at some sort of disadvantage against numbers, not just yawn and 1hand click wipe out everyone. And you wonder why people screamed so much about sorcs?

    If EP had 'all the worst players" then why are the other factions always bawling and squalling about the 'alleged EP stranglehold" EP has some of the worst PLAYERS socialwise, but they're still very strong and coordinated if need be, and every faction has a produce truck of bad apples, it's just EP has come to stand for Egotistical Pricks most of the time.

    People seem to forget alot of these changes are not just being made to assuage peoples frustrations over the past several months, but address the glaring imbalances in console release where you had the wolves among the henhouse, and a handful of high-ranking people mowing down newbies left and right, again, without any peril whatsoever.

    In making your "rational point," you just casually insulted most of the player base, called someone a prick because they killed you, proceed to make claims and tout how you know what ESO PvP is about despite your inexperience, and then continue to throw around insults.

    There is no substitute for experience or skill. A player with both who knows his build inside and out will wipe the floor against multiple opponents who do not. It happens every day and every night in Cyrodiil.

    In the Middle Ages, people thought the inexplicable was due to magic, supernatural forces, or divine will. Now people blame hacks, ZoS, and macros. Evolution FTW...

    .......I'm starting to think people just lack basic reading comprehension to begin with. *I* am an EP player. the people at Sejanus were EP players. there was one AD guy near Sejanus. He nearly died and by the skin of his teeth not only healed himself to full and continued to deflect attacks from myself and half a dozen other EP players that had just arrived, but killed EVERYONE without taking anymore life threatening damage besides refreshing his shield. I had been refraining from PVP for a long time because of problems with campaigns in that most EP I've seen will NOT play competitively with the same conviction as the other factions, thus my disdain for my own faction. I could think of other creative names for DC and AD but I'm not because I've actually seen them operate with more consideration in comparison to EP guilds that rule the roost.

    Whatever the case, as soon as info is posted on Update 7, people will be working right away rabble rabble about this or that. I'll take things as they come because I don't play to worry about every nuance of combat, but for those that can't go a night without pulling their hair out over losing 2% crit or spell damage or whatever, if you feel what ZOS proposes is too extreme, then see if there's a middle ground, and if you still think it should be possible for you and one other person to completely annihilate a 20 person raid because you're able to pop around and heal endlessly despite having seasoned players chasing after you, then I can't explain any further why alot more people hate what combat's turned into and the idea that it'd stay that way because a few people say so.

    The thing that bugs me is so many people said 'x class spec' were dead in 1.6 when they changed things like the second time around, but still you have these same builds doing the same thing, and there's alot of people sick of it. If ZOS takes the time to tinker around with things instead of trying to rush it, good for them, but rain or shine, I'd like something to change just to see how it would work as long as we're not losing entire swathes of content in favor of homogenization.

    And if you think hacks, ZOS, and macros aren't a thing then I guess the Moon Landing doesn't exist...or Mr. T.

    Why do you think people cant read just because they disagree with your premise?

    I know you're an EP player.

    I know a sorc killed you and a half a dozen others. You find this incredulous. I and other posters do not.

    You are inexperienced and not only do you not maximize your build, you mock the people who do. Thus I am not surprised you came out on the wrong end of such an engagement. It happens. 1.6 leaves very little room for error so even a good player can mess up and get insta-killed, especially against a sorcerer.

    What exactly do you want ZoS to do to ensure that 6 players will always beat one? You spoke out against homogenization. Well, if you allow differences between builds and players to come through in game-play, then that is precisely what allows one skilled player to beat 6.

    And yes, I know there are hacks and macros. But the number of players who actually use them and use them effectively are much less than is assumed by those whose ego won't let them acknowledge that they got beat fair and square. There are two infamous cheats that run on EP and I am amazed just how bad they are....even taking no damage they are incapable of actually killing other players. A NB that hits you from stealth is going to get at least 4 and up to 6 hits on you before you can fight back. That maybe questionable game-mechanics, but it isn't a hack
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Derra
    Derra
    ✭✭✭✭✭
    ✭✭✭✭✭
    Xsorus wrote: »
    Derra wrote: »
    ToRelax wrote: »
    Derra wrote: »
    I´ve always had infinite resources since 1.3 hit live servers as a magica build.

    The only thing softcaps promote are builds that try to reach ALL THE SOFTCAPS which eventually has to happen if the game is about gear progression.

    The problem is not that players can reach the regen values most decent players have now in PvP, but just how easily they reach them now.
    In 1.5, we invested heavily into regen and cost reduction in order to sustain our fights, now I dropped vampire and seducer and still have a much harder time running out of magicka than before.
    What that does is also give me unreal stamina sustain, better defense, more damage.
    1.6 just largely eliminated all my weaknesses. The one ramaining is that I have a hard time fighting equally optimized builds. Wich leads to endless fights much easier than in 1.5.

    I´m personally not encountering the same problems. I´m able to have a little more offense now compared to 1.5 (actually a lot but that is due to the meta moving away from 1h+shield). My stam regen is actually worse than in 1.5 and my magica management is about the same.

    I had a much harder time killing stuff in 1.5 on my sorc when literally everyone and their mother was running a permablock build that a sorc had no chance of ever draining out of stamina. Now i can actually break most of these blocktanks.

    What is harder to kill for me are BOL sorcs since the meta shifted heavily in favor of that morph (it has always been really good but streak had an edge in grp play mainly). Still sooner or later that bol will bug out and since most sorcs are not used to defend themselves without bol that makes them an easy kill.

    All in all i find a lot less opponents where the fights are endless than i´ve found in 1.5 - this will become even better with the release of 1.7.

    The main reason everything was harder to kill was everyone had Impen, and thus couldn't be instant killed as easily. Now only people with shields up can really have the old Impen, which basically means Sorcs.

    Impen might be a factor (ESPECIALLY for stamina builds) - but it´s not as important as you´re making it to be. If someone ran out of stamina in 1.5 he would die in a few hits basically as it is now - since you can´t crit on block nothings really changed except for curse AND finisher now being blockable for sorcerers. The health decrease has a far bigger impact on ttk than the impen nerf when looking at outgoing sorc dmg/burst combos.

    Also now ppl are stacking nirnhoned like mad which reduces my critted fragments to the value i was reliably hitting noncrit in 1.5 (multiplied by 10 ofc).

    Edit: Basically in 1.5 i had dmg that could bypass block and could kill ppl with that (sometimes) - now that option is gone but i´m able to drain stamina or magica of 95% of the builds running around. Still the large majority are because ppl *** up or run "bad" builds.
    And dawnbreaker of smiting.
    Edited by Derra on July 12, 2015 7:39AM
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • xMois
    xMois
    Love how Battle Spirit is quickly becoming a debuff that I can't opt out of.. glorious.
  • Lionxoft
    Lionxoft
    ✭✭✭✭✭
    xMois wrote: »
    Love how Battle Spirit is quickly becoming a debuff that I can't opt out of.. glorious.

    Well, to be fair that debuff also applies to everyone else.
  • Xsorus
    Xsorus
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    ✭✭✭✭✭
    Derra wrote: »
    Xsorus wrote: »
    Derra wrote: »
    ToRelax wrote: »
    Derra wrote: »
    I´ve always had infinite resources since 1.3 hit live servers as a magica build.

    The only thing softcaps promote are builds that try to reach ALL THE SOFTCAPS which eventually has to happen if the game is about gear progression.

    The problem is not that players can reach the regen values most decent players have now in PvP, but just how easily they reach them now.
    In 1.5, we invested heavily into regen and cost reduction in order to sustain our fights, now I dropped vampire and seducer and still have a much harder time running out of magicka than before.
    What that does is also give me unreal stamina sustain, better defense, more damage.
    1.6 just largely eliminated all my weaknesses. The one ramaining is that I have a hard time fighting equally optimized builds. Wich leads to endless fights much easier than in 1.5.

    I´m personally not encountering the same problems. I´m able to have a little more offense now compared to 1.5 (actually a lot but that is due to the meta moving away from 1h+shield). My stam regen is actually worse than in 1.5 and my magica management is about the same.

    I had a much harder time killing stuff in 1.5 on my sorc when literally everyone and their mother was running a permablock build that a sorc had no chance of ever draining out of stamina. Now i can actually break most of these blocktanks.

    What is harder to kill for me are BOL sorcs since the meta shifted heavily in favor of that morph (it has always been really good but streak had an edge in grp play mainly). Still sooner or later that bol will bug out and since most sorcs are not used to defend themselves without bol that makes them an easy kill.

    All in all i find a lot less opponents where the fights are endless than i´ve found in 1.5 - this will become even better with the release of 1.7.

    The main reason everything was harder to kill was everyone had Impen, and thus couldn't be instant killed as easily. Now only people with shields up can really have the old Impen, which basically means Sorcs.

    Impen might be a factor (ESPECIALLY for stamina builds) - but it´s not as important as you´re making it to be. If someone ran out of stamina in 1.5 he would die in a few hits basically as it is now - since you can´t crit on block nothings really changed except for curse AND finisher now being blockable for sorcerers. The health decrease has a far bigger impact on ttk than the impen nerf when looking at outgoing sorc dmg/burst combos.

    Also now ppl are stacking nirnhoned like mad which reduces my critted fragments to the value i was reliably hitting noncrit in 1.5 (multiplied by 10 ofc).

    Edit: Basically in 1.5 i had dmg that could bypass block and could kill ppl with that (sometimes) - now that option is gone but i´m able to drain stamina or magica of 95% of the builds running around. Still the large majority are because ppl *** up or run "bad" builds.
    And dawnbreaker of smiting.

    Most stamina builds used a combination of block and dodge in 1.5, now it's really one or the other, if you are dodge base you most certainly notice the impen change, and block based builds notice it as well because some of the heaviest sorc burst in the game is done have a streak curse combo so you aren't blocking.

    I fought countless Sorcs in 1.5 and overnight they became instant *** talkers of super skill when 1.6 happened.
  • Septimus_Magna
    Septimus_Magna
    ✭✭✭✭✭
    ✭✭
    Xsorus wrote: »
    Derra wrote: »
    Xsorus wrote: »
    Derra wrote: »
    ToRelax wrote: »
    Derra wrote: »
    I´ve always had infinite resources since 1.3 hit live servers as a magica build.

    The only thing softcaps promote are builds that try to reach ALL THE SOFTCAPS which eventually has to happen if the game is about gear progression.

    The problem is not that players can reach the regen values most decent players have now in PvP, but just how easily they reach them now.
    In 1.5, we invested heavily into regen and cost reduction in order to sustain our fights, now I dropped vampire and seducer and still have a much harder time running out of magicka than before.
    What that does is also give me unreal stamina sustain, better defense, more damage.
    1.6 just largely eliminated all my weaknesses. The one ramaining is that I have a hard time fighting equally optimized builds. Wich leads to endless fights much easier than in 1.5.

    I´m personally not encountering the same problems. I´m able to have a little more offense now compared to 1.5 (actually a lot but that is due to the meta moving away from 1h+shield). My stam regen is actually worse than in 1.5 and my magica management is about the same.

    I had a much harder time killing stuff in 1.5 on my sorc when literally everyone and their mother was running a permablock build that a sorc had no chance of ever draining out of stamina. Now i can actually break most of these blocktanks.

    What is harder to kill for me are BOL sorcs since the meta shifted heavily in favor of that morph (it has always been really good but streak had an edge in grp play mainly). Still sooner or later that bol will bug out and since most sorcs are not used to defend themselves without bol that makes them an easy kill.

    All in all i find a lot less opponents where the fights are endless than i´ve found in 1.5 - this will become even better with the release of 1.7.

    The main reason everything was harder to kill was everyone had Impen, and thus couldn't be instant killed as easily. Now only people with shields up can really have the old Impen, which basically means Sorcs.

    Impen might be a factor (ESPECIALLY for stamina builds) - but it´s not as important as you´re making it to be. If someone ran out of stamina in 1.5 he would die in a few hits basically as it is now - since you can´t crit on block nothings really changed except for curse AND finisher now being blockable for sorcerers. The health decrease has a far bigger impact on ttk than the impen nerf when looking at outgoing sorc dmg/burst combos.

    Also now ppl are stacking nirnhoned like mad which reduces my critted fragments to the value i was reliably hitting noncrit in 1.5 (multiplied by 10 ofc).

    Edit: Basically in 1.5 i had dmg that could bypass block and could kill ppl with that (sometimes) - now that option is gone but i´m able to drain stamina or magica of 95% of the builds running around. Still the large majority are because ppl *** up or run "bad" builds.
    And dawnbreaker of smiting.

    Most stamina builds used a combination of block and dodge in 1.5, now it's really one or the other, if you are dodge base you most certainly notice the impen change, and block based builds notice it as well because some of the heaviest sorc burst in the game is done have a streak curse combo so you aren't blocking.

    I fought countless Sorcs in 1.5 and overnight they became instant *** talkers of super skill when 1.6 happened.

    You mean when weapon damage was increasing the destro staff abilities? Or when hardened ward was gone with a single attack? Or when crystal frags damage was laughable and got reflected 95% of the time? I remember those days as well, when the sorcs were only in raids for their Negates.
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  • Maulkin
    Maulkin
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    Xsorus wrote: »

    Most stamina builds used a combination of block and dodge in 1.5, now it's really one or the other, if you are dodge base you most certainly notice the impen change, and block based builds notice it as well because some of the heaviest sorc burst in the game is done have a streak curse combo so you aren't blocking.

    I fought countless Sorcs in 1.5 and overnight they became instant *** talkers of super skill when 1.6 happened.

    Errrm no. And no again. Actually, no on all accounts.

    First off, when it comes to fighting against Sorcs: Nirn > Impen. That's simple math.

    If skill A does X base damage, then it crits for X * 1.5 (plus/minus the CP modifiers). If Impen stops crits then you have average damage of X

    If you have 40k spell res (typical stam build) and mitigate 50% of damage, then your crits are doing (x/2) * 1.5 = 0.75 * X while your normal hits are doing 0.5*X. With crit chance around 30% for most magicka builds, the average damage is at best 0.6 * X

    So in fact, mathematically speaking the removal of Impen and introduciton of Nirn has made mitigation of magic damage better in 1.6 than 1.5. That's a mathematical fact.

    The removal of soft caps and the HP nerf are the reason why skill base damage is much higher as a proportion of average player HP. But the suggestion that the Impen nerf was the cuplrit in the increase of Sorc damage is quite frankly ridiculous

    Also regarding the bolded part, you again show you don't know what you're talking about. When did you last play ESO, 5 months ago? In the beta testing of 1.6? Streak stun is blockable. Curse and streak will get you nowhere against a permablocker, 60k spell res target. The unblockable Streak stun never made it out of beta.
    Edited by Maulkin on July 13, 2015 1:30PM
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  • Leandor
    Leandor
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    With all this impen talk again, could anyone point me to the source confirming that it was changed back or will be changed back to reducing the crit chance as opposed to reducing the crit damage multiplier?

    Also, how much impen is needed to reduce the multiplier to 1, meaning that a crit will do the same damage as a non crit attack?

    If neither of the above is true, then why even talk about impen?
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