Agree...the sorcs who use streak as damage mechanic are getting completely hosed again. I have lost all faith in eric wrobel and pretty much everyone else at zos too to be honest.
The ONLY THING this nerf accomplishes, is sorcs will stop using BE, spec vamp (with less drawbacks now) and use Mist. Grats, you made another skill pointless Eric....
Honnestly I don't see why people were crying about BE spam. If the sorc spam BE to run away it two cases :
1) He runs away from a zerg. That means he is heavily outnumbered, he is one of the rare players still running solo/smallscale... he should be punished because he refuses to join the zerg? Ok, you're a part of this zerg chasing the sorc, he BE away and you lost 20 AP... QQ
2) He runs away from a 1v1 fight. Well its a *** that desnt want to fight you, you should take it as a compliment. He doesnt get AP if he always run away, so why qq?
Because if you've pvped at all in any MMO at any point you'd know what would happen when a Sorc does this, or a Thief in GW2, or any stealther in pretty much every MMO to date.
The second you're fighting someone else they're back on ya.... So you either kill him then, or fight him in a 2v1 later.
EVERY single MMO has worked this way.
I don't get why this should result in a nerf.
When they bolt away, you chase and they run you in to more enemies, thats your bad for chasing him into a situation that suits them. Just sounds like a valid combat tactic to me.ZoS simply are nerfing almost every other type of sorc build apart from the actual builds that are abusing it, sorcs will still abuse this they will just be a bit more creative about.
Well thats one of the reasons why BE is nerfed, why stamina reg is nerfed while blocking and why you lose a lot of Dps when you want to spam dodge. Because all survival related skills especially when you are DD are meant to be as a helpful "oh ***" ability and not abusing it as perma spammable ability.
Thats the issue, in ESO everything is over the top because apparently designers don't know how to balance hybrid flexibility properly since trinity was banned from modern MMOs.
If this is how its going, anything that moves you around the combat zone should also get the bolt escape treatment, gap closers etc. It should be difficult to escape but it should also be dangerous to chase.
I'm not talking about chasing, If you let the sorc go..He's going to come back while you're fighting someone else..Because he's got massive movement advantage and can do that....this has happened in every single MMO where a class had a very easy escape mechanic.
its pretty much damned if you do, damned if ya don't.
That is why Bolt Escape is being changed...
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
I'm not talking about chasing, If you let the nb go..He's going to come back while you're fighting someone else..Because he's got massive movement advantage and can do that....this has happened in every single MMO where a class had a very easy escape mechanic.
its pretty much damned if you do, damned if ya don't.
That is why Cloak is being changed...
Honnestly I don't see why people were crying about BE spam. If the sorc spam BE to run away it two cases :
1) He runs away from a zerg. That means he is heavily outnumbered, he is one of the rare players still running solo/smallscale... he should be punished because he refuses to join the zerg? Ok, you're a part of this zerg chasing the sorc, he BE away and you lost 20 AP... QQ
2) He runs away from a 1v1 fight. Well its a *** that desnt want to fight you, you should take it as a compliment. He doesnt get AP if he always run away, so why qq?
Because if you've pvped at all in any MMO at any point you'd know what would happen when a Sorc does this, or a Thief in GW2, or any stealther in pretty much every MMO to date.
The second you're fighting someone else they're back on ya.... So you either kill him then, or fight him in a 2v1 later.
EVERY single MMO has worked this way.
I don't get why this should result in a nerf.
When they bolt away, you chase and they run you in to more enemies, thats your bad for chasing him into a situation that suits them. Just sounds like a valid combat tactic to me.ZoS simply are nerfing almost every other type of sorc build apart from the actual builds that are abusing it, sorcs will still abuse this they will just be a bit more creative about.
Well thats one of the reasons why BE is nerfed, why stamina reg is nerfed while blocking and why you lose a lot of Dps when you want to spam dodge. Because all survival related skills especially when you are DD are meant to be as a helpful "oh ***" ability and not abusing it as perma spammable ability.
Thats the issue, in ESO everything is over the top because apparently designers don't know how to balance hybrid flexibility properly since trinity was banned from modern MMOs.
If this is how its going, anything that moves you around the combat zone should also get the bolt escape treatment, gap closers etc. It should be difficult to escape but it should also be dangerous to chase.
I'm not talking about chasing, If you let the sorc go..He's going to come back while you're fighting someone else..Because he's got massive movement advantage and can do that....this has happened in every single MMO where a class had a very easy escape mechanic.
its pretty much damned if you do, damned if ya don't.
That is why Bolt Escape is being changed...
whats the difference in fighting the sorc and getting added by someone else or beeing added by the sorc while fighting someone else? as that 2nd player hast to be allready on the way towards your position to ever create any of these situations...
it all boils down to the fact you do not want an opponent but ap fodder, bending over accepting their fate...
Honnestly I don't see why people were crying about BE spam. If the sorc spam BE to run away it two cases :
1) He runs away from a zerg. That means he is heavily outnumbered, he is one of the rare players still running solo/smallscale... he should be punished because he refuses to join the zerg? Ok, you're a part of this zerg chasing the sorc, he BE away and you lost 20 AP... QQ
2) He runs away from a 1v1 fight. Well its a *** that desnt want to fight you, you should take it as a compliment. He doesnt get AP if he always run away, so why qq?
Because if you've pvped at all in any MMO at any point you'd know what would happen when a Sorc does this, or a Thief in GW2, or any stealther in pretty much every MMO to date.
The second you're fighting someone else they're back on ya.... So you either kill him then, or fight him in a 2v1 later.
EVERY single MMO has worked this way.
I don't get why this should result in a nerf.
When they bolt away, you chase and they run you in to more enemies, thats your bad for chasing him into a situation that suits them. Just sounds like a valid combat tactic to me.ZoS simply are nerfing almost every other type of sorc build apart from the actual builds that are abusing it, sorcs will still abuse this they will just be a bit more creative about.
Well thats one of the reasons why BE is nerfed, why stamina reg is nerfed while blocking and why you lose a lot of Dps when you want to spam dodge. Because all survival related skills especially when you are DD are meant to be as a helpful "oh ***" ability and not abusing it as perma spammable ability.
Thats the issue, in ESO everything is over the top because apparently designers don't know how to balance hybrid flexibility properly since trinity was banned from modern MMOs.
If this is how its going, anything that moves you around the combat zone should also get the bolt escape treatment, gap closers etc. It should be difficult to escape but it should also be dangerous to chase.
I'm not talking about chasing, If you let the sorc go..He's going to come back while you're fighting someone else..Because he's got massive movement advantage and can do that....this has happened in every single MMO where a class had a very easy escape mechanic.
its pretty much damned if you do, damned if ya don't.
That is why Bolt Escape is being changed...
whats the difference in fighting the sorc and getting added by someone else or beeing added by the sorc while fighting someone else? as that 2nd player hast to be allready on the way towards your position to ever create any of these situations...
it all boils down to the fact you do not want an opponent but ap fodder, bending over accepting their fate...
Are you asking what the difference is between fighting someone and having a good shot at killing them (lets say 50/50) before someone adds vs fighting a Sorc who can teleport away and come back at anytime to add in on a fight you're having?
If someone adds during a fight when you're fighting someone else that's fine..But having a class that can escape virtually every engagement and re-add at will is always over the top in a PvP game. Its why Bolt Escape is being nerfed.
You still haven't learned how to bolt escape properly. Nevermind ZoS is nerfing the skill anyway.Honnestly I don't see why people were crying about BE spam. If the sorc spam BE to run away it two cases :
1) He runs away from a zerg. That means he is heavily outnumbered, he is one of the rare players still running solo/smallscale... he should be punished because he refuses to join the zerg? Ok, you're a part of this zerg chasing the sorc, he BE away and you lost 20 AP... QQ
2) He runs away from a 1v1 fight. Well its a *** that desnt want to fight you, you should take it as a compliment. He doesnt get AP if he always run away, so why qq?
Because if you've pvped at all in any MMO at any point you'd know what would happen when a Sorc does this, or a Thief in GW2, or any stealther in pretty much every MMO to date.
The second you're fighting someone else they're back on ya.... So you either kill him then, or fight him in a 2v1 later.
EVERY single MMO has worked this way.
I don't get why this should result in a nerf.
When they bolt away, you chase and they run you in to more enemies, thats your bad for chasing him into a situation that suits them. Just sounds like a valid combat tactic to me.ZoS simply are nerfing almost every other type of sorc build apart from the actual builds that are abusing it, sorcs will still abuse this they will just be a bit more creative about.
Well thats one of the reasons why BE is nerfed, why stamina reg is nerfed while blocking and why you lose a lot of Dps when you want to spam dodge. Because all survival related skills especially when you are DD are meant to be as a helpful "oh ***" ability and not abusing it as perma spammable ability.
Thats the issue, in ESO everything is over the top because apparently designers don't know how to balance hybrid flexibility properly since trinity was banned from modern MMOs.
If this is how its going, anything that moves you around the combat zone should also get the bolt escape treatment, gap closers etc. It should be difficult to escape but it should also be dangerous to chase.
I'm not talking about chasing, If you let the sorc go..He's going to come back while you're fighting someone else..Because he's got massive movement advantage and can do that....this has happened in every single MMO where a class had a very easy escape mechanic.
its pretty much damned if you do, damned if ya don't.
That is why Bolt Escape is being changed...
whats the difference in fighting the sorc and getting added by someone else or beeing added by the sorc while fighting someone else? as that 2nd player hast to be allready on the way towards your position to ever create any of these situations...
it all boils down to the fact you do not want an opponent but ap fodder, bending over accepting their fate...
Are you asking what the difference is between fighting someone and having a good shot at killing them (lets say 50/50) before someone adds vs fighting a Sorc who can teleport away and come back at anytime to add in on a fight you're having?
If someone adds during a fight when you're fighting someone else that's fine..But having a class that can escape virtually every engagement and re-add at will is always over the top in a PvP game. Its why Bolt Escape is being nerfed.
You still haven't learned how to use charge to lock down a sorc, have you? The only way a sorc gets a guaranteed escape is if they start bolting away with a 30m lead or the chasing player is inept.
Honnestly I don't see why people were crying about BE spam. If the sorc spam BE to run away it two cases :
1) He runs away from a zerg. That means he is heavily outnumbered, he is one of the rare players still running solo/smallscale... he should be punished because he refuses to join the zerg? Ok, you're a part of this zerg chasing the sorc, he BE away and you lost 20 AP... QQ
2) He runs away from a 1v1 fight. Well its a *** that desnt want to fight you, you should take it as a compliment. He doesnt get AP if he always run away, so why qq?
Because if you've pvped at all in any MMO at any point you'd know what would happen when a Sorc does this, or a Thief in GW2, or any stealther in pretty much every MMO to date.
The second you're fighting someone else they're back on ya.... So you either kill him then, or fight him in a 2v1 later.
EVERY single MMO has worked this way.
I don't get why this should result in a nerf.
When they bolt away, you chase and they run you in to more enemies, thats your bad for chasing him into a situation that suits them. Just sounds like a valid combat tactic to me.ZoS simply are nerfing almost every other type of sorc build apart from the actual builds that are abusing it, sorcs will still abuse this they will just be a bit more creative about.
Well thats one of the reasons why BE is nerfed, why stamina reg is nerfed while blocking and why you lose a lot of Dps when you want to spam dodge. Because all survival related skills especially when you are DD are meant to be as a helpful "oh ***" ability and not abusing it as perma spammable ability.
Thats the issue, in ESO everything is over the top because apparently designers don't know how to balance hybrid flexibility properly since trinity was banned from modern MMOs.
If this is how its going, anything that moves you around the combat zone should also get the bolt escape treatment, gap closers etc. It should be difficult to escape but it should also be dangerous to chase.
I'm not talking about chasing, If you let the sorc go..He's going to come back while you're fighting someone else..Because he's got massive movement advantage and can do that....this has happened in every single MMO where a class had a very easy escape mechanic.
its pretty much damned if you do, damned if ya don't.
That is why Bolt Escape is being changed...
whats the difference in fighting the sorc and getting added by someone else or beeing added by the sorc while fighting someone else? as that 2nd player hast to be allready on the way towards your position to ever create any of these situations...
it all boils down to the fact you do not want an opponent but ap fodder, bending over accepting their fate...
Are you asking what the difference is between fighting someone and having a good shot at killing them (lets say 50/50) before someone adds vs fighting a Sorc who can teleport away and come back at anytime to add in on a fight you're having?
If someone adds during a fight when you're fighting someone else that's fine..But having a class that can escape virtually every engagement and re-add at will is always over the top in a PvP game. Its why Bolt Escape is being nerfed.
You still haven't learned how to use charge to lock down a sorc, have you? The only way a sorc gets a guaranteed escape is if they start bolting away with a 30m lead or the chasing player is inept.
AhPook_Is_Here wrote: »Honnestly I don't see why people were crying about BE spam. If the sorc spam BE to run away it two cases :
1) He runs away from a zerg. That means he is heavily outnumbered, he is one of the rare players still running solo/smallscale... he should be punished because he refuses to join the zerg? Ok, you're a part of this zerg chasing the sorc, he BE away and you lost 20 AP... QQ
2) He runs away from a 1v1 fight. Well its a *** that desnt want to fight you, you should take it as a compliment. He doesnt get AP if he always run away, so why qq?
Because if you've pvped at all in any MMO at any point you'd know what would happen when a Sorc does this, or a Thief in GW2, or any stealther in pretty much every MMO to date.
The second you're fighting someone else they're back on ya.... So you either kill him then, or fight him in a 2v1 later.
EVERY single MMO has worked this way.
I don't get why this should result in a nerf.
When they bolt away, you chase and they run you in to more enemies, thats your bad for chasing him into a situation that suits them. Just sounds like a valid combat tactic to me.ZoS simply are nerfing almost every other type of sorc build apart from the actual builds that are abusing it, sorcs will still abuse this they will just be a bit more creative about.
Well thats one of the reasons why BE is nerfed, why stamina reg is nerfed while blocking and why you lose a lot of Dps when you want to spam dodge. Because all survival related skills especially when you are DD are meant to be as a helpful "oh ***" ability and not abusing it as perma spammable ability.
Thats the issue, in ESO everything is over the top because apparently designers don't know how to balance hybrid flexibility properly since trinity was banned from modern MMOs.
If this is how its going, anything that moves you around the combat zone should also get the bolt escape treatment, gap closers etc. It should be difficult to escape but it should also be dangerous to chase.
I'm not talking about chasing, If you let the sorc go..He's going to come back while you're fighting someone else..Because he's got massive movement advantage and can do that....this has happened in every single MMO where a class had a very easy escape mechanic.
its pretty much damned if you do, damned if ya don't.
That is why Bolt Escape is being changed...
whats the difference in fighting the sorc and getting added by someone else or beeing added by the sorc while fighting someone else? as that 2nd player hast to be allready on the way towards your position to ever create any of these situations...
it all boils down to the fact you do not want an opponent but ap fodder, bending over accepting their fate...
Are you asking what the difference is between fighting someone and having a good shot at killing them (lets say 50/50) before someone adds vs fighting a Sorc who can teleport away and come back at anytime to add in on a fight you're having?
If someone adds during a fight when you're fighting someone else that's fine..But having a class that can escape virtually every engagement and re-add at will is always over the top in a PvP game. Its why Bolt Escape is being nerfed.
You still haven't learned how to use charge to lock down a sorc, have you? The only way a sorc gets a guaranteed escape is if they start bolting away with a 30m lead or the chasing player is inept.
It's not as easy as you think because of 2 factors, lag and good sorcs that streak 90 or more degrees off their escape vector on their first streak then do 2 quick streaks along their actual escape vector getting out of range before lag lets you hit them.
AhPook_Is_Here wrote: »Honnestly I don't see why people were crying about BE spam. If the sorc spam BE to run away it two cases :
1) He runs away from a zerg. That means he is heavily outnumbered, he is one of the rare players still running solo/smallscale... he should be punished because he refuses to join the zerg? Ok, you're a part of this zerg chasing the sorc, he BE away and you lost 20 AP... QQ
2) He runs away from a 1v1 fight. Well its a *** that desnt want to fight you, you should take it as a compliment. He doesnt get AP if he always run away, so why qq?
Because if you've pvped at all in any MMO at any point you'd know what would happen when a Sorc does this, or a Thief in GW2, or any stealther in pretty much every MMO to date.
The second you're fighting someone else they're back on ya.... So you either kill him then, or fight him in a 2v1 later.
EVERY single MMO has worked this way.
I don't get why this should result in a nerf.
When they bolt away, you chase and they run you in to more enemies, thats your bad for chasing him into a situation that suits them. Just sounds like a valid combat tactic to me.ZoS simply are nerfing almost every other type of sorc build apart from the actual builds that are abusing it, sorcs will still abuse this they will just be a bit more creative about.
Well thats one of the reasons why BE is nerfed, why stamina reg is nerfed while blocking and why you lose a lot of Dps when you want to spam dodge. Because all survival related skills especially when you are DD are meant to be as a helpful "oh ***" ability and not abusing it as perma spammable ability.
Thats the issue, in ESO everything is over the top because apparently designers don't know how to balance hybrid flexibility properly since trinity was banned from modern MMOs.
If this is how its going, anything that moves you around the combat zone should also get the bolt escape treatment, gap closers etc. It should be difficult to escape but it should also be dangerous to chase.
I'm not talking about chasing, If you let the sorc go..He's going to come back while you're fighting someone else..Because he's got massive movement advantage and can do that....this has happened in every single MMO where a class had a very easy escape mechanic.
its pretty much damned if you do, damned if ya don't.
That is why Bolt Escape is being changed...
whats the difference in fighting the sorc and getting added by someone else or beeing added by the sorc while fighting someone else? as that 2nd player hast to be allready on the way towards your position to ever create any of these situations...
it all boils down to the fact you do not want an opponent but ap fodder, bending over accepting their fate...
Are you asking what the difference is between fighting someone and having a good shot at killing them (lets say 50/50) before someone adds vs fighting a Sorc who can teleport away and come back at anytime to add in on a fight you're having?
If someone adds during a fight when you're fighting someone else that's fine..But having a class that can escape virtually every engagement and re-add at will is always over the top in a PvP game. Its why Bolt Escape is being nerfed.
You still haven't learned how to use charge to lock down a sorc, have you? The only way a sorc gets a guaranteed escape is if they start bolting away with a 30m lead or the chasing player is inept.
It's not as easy as you think because of 2 factors, lag and good sorcs that streak 90 or more degrees off their escape vector on their first streak then do 2 quick streaks along their actual escape vector getting out of range before lag lets you hit them.
Lag is not exactly helpful for the Sorc to escape...
First you get a delay of like 1-1.5 seconds on Bolt Escape when the ping goes up to like 500, at the point where people always get stuck in their charges, Bolt Escape simply does nothing and teleports you backwards after a while.
But speedbuffs and snares still work just fine.
AhPook_Is_Here wrote: »Honnestly I don't see why people were crying about BE spam. If the sorc spam BE to run away it two cases :
1) He runs away from a zerg. That means he is heavily outnumbered, he is one of the rare players still running solo/smallscale... he should be punished because he refuses to join the zerg? Ok, you're a part of this zerg chasing the sorc, he BE away and you lost 20 AP... QQ
2) He runs away from a 1v1 fight. Well its a *** that desnt want to fight you, you should take it as a compliment. He doesnt get AP if he always run away, so why qq?
Because if you've pvped at all in any MMO at any point you'd know what would happen when a Sorc does this, or a Thief in GW2, or any stealther in pretty much every MMO to date.
The second you're fighting someone else they're back on ya.... So you either kill him then, or fight him in a 2v1 later.
EVERY single MMO has worked this way.
I don't get why this should result in a nerf.
When they bolt away, you chase and they run you in to more enemies, thats your bad for chasing him into a situation that suits them. Just sounds like a valid combat tactic to me.ZoS simply are nerfing almost every other type of sorc build apart from the actual builds that are abusing it, sorcs will still abuse this they will just be a bit more creative about.
Well thats one of the reasons why BE is nerfed, why stamina reg is nerfed while blocking and why you lose a lot of Dps when you want to spam dodge. Because all survival related skills especially when you are DD are meant to be as a helpful "oh ***" ability and not abusing it as perma spammable ability.
Thats the issue, in ESO everything is over the top because apparently designers don't know how to balance hybrid flexibility properly since trinity was banned from modern MMOs.
If this is how its going, anything that moves you around the combat zone should also get the bolt escape treatment, gap closers etc. It should be difficult to escape but it should also be dangerous to chase.
I'm not talking about chasing, If you let the sorc go..He's going to come back while you're fighting someone else..Because he's got massive movement advantage and can do that....this has happened in every single MMO where a class had a very easy escape mechanic.
its pretty much damned if you do, damned if ya don't.
That is why Bolt Escape is being changed...
whats the difference in fighting the sorc and getting added by someone else or beeing added by the sorc while fighting someone else? as that 2nd player hast to be allready on the way towards your position to ever create any of these situations...
it all boils down to the fact you do not want an opponent but ap fodder, bending over accepting their fate...
Are you asking what the difference is between fighting someone and having a good shot at killing them (lets say 50/50) before someone adds vs fighting a Sorc who can teleport away and come back at anytime to add in on a fight you're having?
If someone adds during a fight when you're fighting someone else that's fine..But having a class that can escape virtually every engagement and re-add at will is always over the top in a PvP game. Its why Bolt Escape is being nerfed.
You still haven't learned how to use charge to lock down a sorc, have you? The only way a sorc gets a guaranteed escape is if they start bolting away with a 30m lead or the chasing player is inept.
It's not as easy as you think because of 2 factors, lag and good sorcs that streak 90 or more degrees off their escape vector on their first streak then do 2 quick streaks along their actual escape vector getting out of range before lag lets you hit them.
Crazy the amount of sorcs complaining that this nerf also affects sorcs who use streak to damage enemies and not to run away. You only have to use one skill in between to reset the process. That easy. Keep in mind that some other classes don't even have an escape move, stop your QQ.
AhPook_Is_Here wrote: »Honnestly I don't see why people were crying about BE spam. If the sorc spam BE to run away it two cases :
1) He runs away from a zerg. That means he is heavily outnumbered, he is one of the rare players still running solo/smallscale... he should be punished because he refuses to join the zerg? Ok, you're a part of this zerg chasing the sorc, he BE away and you lost 20 AP... QQ
2) He runs away from a 1v1 fight. Well its a *** that desnt want to fight you, you should take it as a compliment. He doesnt get AP if he always run away, so why qq?
Because if you've pvped at all in any MMO at any point you'd know what would happen when a Sorc does this, or a Thief in GW2, or any stealther in pretty much every MMO to date.
The second you're fighting someone else they're back on ya.... So you either kill him then, or fight him in a 2v1 later.
EVERY single MMO has worked this way.
I don't get why this should result in a nerf.
When they bolt away, you chase and they run you in to more enemies, thats your bad for chasing him into a situation that suits them. Just sounds like a valid combat tactic to me.ZoS simply are nerfing almost every other type of sorc build apart from the actual builds that are abusing it, sorcs will still abuse this they will just be a bit more creative about.
Well thats one of the reasons why BE is nerfed, why stamina reg is nerfed while blocking and why you lose a lot of Dps when you want to spam dodge. Because all survival related skills especially when you are DD are meant to be as a helpful "oh ***" ability and not abusing it as perma spammable ability.
Thats the issue, in ESO everything is over the top because apparently designers don't know how to balance hybrid flexibility properly since trinity was banned from modern MMOs.
If this is how its going, anything that moves you around the combat zone should also get the bolt escape treatment, gap closers etc. It should be difficult to escape but it should also be dangerous to chase.
I'm not talking about chasing, If you let the sorc go..He's going to come back while you're fighting someone else..Because he's got massive movement advantage and can do that....this has happened in every single MMO where a class had a very easy escape mechanic.
its pretty much damned if you do, damned if ya don't.
That is why Bolt Escape is being changed...
whats the difference in fighting the sorc and getting added by someone else or beeing added by the sorc while fighting someone else? as that 2nd player hast to be allready on the way towards your position to ever create any of these situations...
it all boils down to the fact you do not want an opponent but ap fodder, bending over accepting their fate...
Are you asking what the difference is between fighting someone and having a good shot at killing them (lets say 50/50) before someone adds vs fighting a Sorc who can teleport away and come back at anytime to add in on a fight you're having?
If someone adds during a fight when you're fighting someone else that's fine..But having a class that can escape virtually every engagement and re-add at will is always over the top in a PvP game. Its why Bolt Escape is being nerfed.
You still haven't learned how to use charge to lock down a sorc, have you? The only way a sorc gets a guaranteed escape is if they start bolting away with a 30m lead or the chasing player is inept.
It's not as easy as you think because of 2 factors, lag and good sorcs that streak 90 or more degrees off their escape vector on their first streak then do 2 quick streaks along their actual escape vector getting out of range before lag lets you hit them.
Lag is not exactly helpful for the Sorc to escape...
First you get a delay of like 1-1.5 seconds on Bolt Escape when the ping goes up to like 500, at the point where people always get stuck in their charges, Bolt Escape simply does nothing and teleports you backwards after a while.
But speedbuffs and snares still work just fine.
Crazy the amount of sorcs complaining that this nerf also affects sorcs who use streak to damage enemies and not to run away. You only have to use *three* skills in between to reset the process. That easy. Keep in mind that some other classes don't even have an escape move, stop your QQ.
Ok my bad, I didn't interpret that properly. Still not a big issue in my opinion. As Erik mentionned, some sorcs will still be able to use it 7-8times in a row with the proper setup and still be able to deal/mitigate alot of damage.
I don't think this was the correct answer to fix it but it won't hurt.
Ok my bad, I didn't interpret that properly. Still not a big issue in my opinion. As Erik mentionned, some sorcs will still be able to use it 7-8times in a row with the proper setup and still be able to deal/mitigate alot of damage.
I don't think this was the correct answer to fix it but it won't hurt.
Crazy the amount of sorcs complaining that this nerf also affects sorcs who use streak to damage enemies and not to run away. You only have to use one skill in between to reset the process. That easy. Keep in mind that some other classes don't even have an escape move, stop your QQ.
Ok my bad, I didn't interpret that properly. Still not a big issue in my opinion. As Erik mentionned, some sorcs will still be able to use it 7-8times in a row with the proper setup and still be able to deal/mitigate alot of damage.
I don't think this was the correct answer to fix it but it won't hurt.
8 Bolt Escapes in a row under that mechanic would cost 38,104 magicka under the maximum magicka cost reduction possible, Archmage + Seducer + 15.8% Reduction in the champion system on spells + 7/7 Light armor. By comparison my Sorc has 28K Magicka. Any sorc with the magicka to cast Bolt Escape 8 times under that scenario is going to have total garbage for regen because they're pure magicka and will be a sitting duck by the end of it.
RinaldoGandolphi wrote: »Ok my bad, I didn't interpret that properly. Still not a big issue in my opinion. As Erik mentionned, some sorcs will still be able to use it 7-8times in a row with the proper setup and still be able to deal/mitigate alot of damage.
I don't think this was the correct answer to fix it but it won't hurt.
8 Bolt Escapes in a row under that mechanic would cost 38,104 magicka under the maximum magicka cost reduction possible, Archmage + Seducer + 15.8% Reduction in the champion system on spells + 7/7 Light armor. By comparison my Sorc has 28K Magicka. Any sorc with the magicka to cast Bolt Escape 8 times under that scenario is going to have total garbage for regen because they're pure magicka and will be a sitting duck by the end of it.
Agreed
@Ezareth
solo and small scale roamers will be hurt most by these changes to Bolt Escape. Its pathetic how many times this skill has been nerfed...like what 6 times?
DK's can spam Scales with no cost penalty and reflect every projectile thrown at them.
Nightblades can spam Cloak to go invis over and over with no cost penalty.
Templar's can spam Heals till the cows come home with no cost penalty.
Sorcs are the ONLY CLASS in the game that gets punished for using its class defining skill.
ZOS is telling us: Hey if your a Sorc were going to punish you for using the skill that defines your class.
Mark my words, Hardened Ward is next...i almost guarantee you they will nerf Hardened Ward specifically before these big major changes go live......its almost guaranteed they will. Im glad i rolled a Templar, they have no place to go but up...
RinaldoGandolphi wrote: »Ok my bad, I didn't interpret that properly. Still not a big issue in my opinion. As Erik mentionned, some sorcs will still be able to use it 7-8times in a row with the proper setup and still be able to deal/mitigate alot of damage.
I don't think this was the correct answer to fix it but it won't hurt.
8 Bolt Escapes in a row under that mechanic would cost 38,104 magicka under the maximum magicka cost reduction possible, Archmage + Seducer + 15.8% Reduction in the champion system on spells + 7/7 Light armor. By comparison my Sorc has 28K Magicka. Any sorc with the magicka to cast Bolt Escape 8 times under that scenario is going to have total garbage for regen because they're pure magicka and will be a sitting duck by the end of it.
Agreed
@Ezareth
solo and small scale roamers will be hurt most by these changes to Bolt Escape. Its pathetic how many times this skill has been nerfed...like what 6 times?
DK's can spam Scales with no cost penalty and reflect every projectile thrown at them.
Nightblades can spam Cloak to go invis over and over with no cost penalty.
Templar's can spam Heals till the cows come home with no cost penalty.
Sorcs are the ONLY CLASS in the game that gets punished for using its class defining skill.
ZOS is telling us: Hey if your a Sorc were going to punish you for using the skill that defines your class.
Mark my words, Hardened Ward is next...i almost guarantee you they will nerf Hardened Ward specifically before these big major changes go live......its almost guaranteed they will. Im glad i rolled a Templar, they have no place to go but up...
See this is what bugs me the most. Zenimax are almost forcing us to play in a group.
Ok my bad, I didn't interpret that properly. Still not a big issue in my opinion. As Erik mentionned, some sorcs will still be able to use it 7-8times in a row with the proper setup and still be able to deal/mitigate alot of damage.
I don't think this was the correct answer to fix it but it won't hurt.
8 Bolt Escapes in a row under that mechanic would cost 38,104 magicka under the maximum magicka cost reduction possible, Archmage + Seducer + 15.8% Reduction in the champion system on spells + 7/7 Light armor. By comparison my Sorc has 28K Magicka. Any sorc with the magicka to cast Bolt Escape 8 times under that scenario is going to have total garbage for regen because they're pure magicka and will be a sitting duck by the end of it.
I get the idea behind why ZoS is nerfing Blot Escape again. I get why people who don't know how to kill a sorc qq on the forums and in zone chat. They don't like that a sorc can just port away from danger over and over again. Even as a sorc myself, it can get frustrating to see another sorc do this to me. The biggest problem in my opinion is that this punishes the sorcs who use the Streak morph as a cc and damaging ability. I often use streak to stun or finish off a low health target, or to hit one of those damn rollerblades.
The easy fix to this is to not implement the 50% increase if and only if Streak causes damage. For the ball of lightning morph, implement the 50% increase if and only if you do not absorb a projectile. If these changes are made, then you do not punish those who use the ability for its utility but you still punish those who spam it as an escape. I often enjoy streaking into the zergball over and over again to try and take them off course. I enjoy streaking back and forth through someone to finish them off.
If the point of the nerf is to not have so many sorcs porting away from battle, then why not implement the above?
@Lionxoft What immunity timer are you referencing? Streak has a 2 second cooldown if you don't want to face the penalty.