The big problem with the Bolt Escape nerf

  • DezIsDead
    DezIsDead
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    c0rp wrote: »
    Agree...the sorcs who use streak as damage mechanic are getting completely hosed again. I have lost all faith in eric wrobel and pretty much everyone else at zos too to be honest.

    The ONLY THING this nerf accomplishes, is sorcs will stop using BE, spec vamp (with less drawbacks now) and use Mist. Grats, you made another skill pointless Eric....

    This, my intentions exactly. Mist form OP anyway.
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  • Tankqull
    Tankqull
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    Xsorus wrote: »
    Dalglish wrote: »
    Xsorus wrote: »
    Erondil wrote: »
    Honnestly I don't see why people were crying about BE spam. If the sorc spam BE to run away it two cases :
    1) He runs away from a zerg. That means he is heavily outnumbered, he is one of the rare players still running solo/smallscale... he should be punished because he refuses to join the zerg? Ok, you're a part of this zerg chasing the sorc, he BE away and you lost 20 AP... QQ
    2) He runs away from a 1v1 fight. Well its a *** that desnt want to fight you, you should take it as a compliment. He doesnt get AP if he always run away, so why qq?

    Because if you've pvped at all in any MMO at any point you'd know what would happen when a Sorc does this, or a Thief in GW2, or any stealther in pretty much every MMO to date.

    The second you're fighting someone else they're back on ya.... So you either kill him then, or fight him in a 2v1 later.

    EVERY single MMO has worked this way.

    I don't get why this should result in a nerf.

    When they bolt away, you chase and they run you in to more enemies, thats your bad for chasing him into a situation that suits them. Just sounds like a valid combat tactic to me.
    Bromburak wrote: »
    Dalglish wrote: »
    ZoS simply are nerfing almost every other type of sorc build apart from the actual builds that are abusing it, sorcs will still abuse this they will just be a bit more creative about.

    Well thats one of the reasons why BE is nerfed, why stamina reg is nerfed while blocking and why you lose a lot of Dps when you want to spam dodge. Because all survival related skills especially when you are DD are meant to be as a helpful "oh ***" ability and not abusing it as perma spammable ability.

    Thats the issue, in ESO everything is over the top because apparently designers don't know how to balance hybrid flexibility properly since trinity was banned from modern MMOs.

    If this is how its going, anything that moves you around the combat zone should also get the bolt escape treatment, gap closers etc. It should be difficult to escape but it should also be dangerous to chase.

    I'm not talking about chasing, If you let the sorc go..He's going to come back while you're fighting someone else..Because he's got massive movement advantage and can do that....this has happened in every single MMO where a class had a very easy escape mechanic.

    its pretty much damned if you do, damned if ya don't.

    That is why Bolt Escape is being changed...


    whats the difference in fighting the sorc and getting added by someone else or beeing added by the sorc while fighting someone else? as that 2nd player hast to be allready on the way towards your position to ever create any of these situations...
    it all boils down to the fact you do not want an opponent but ap fodder, bending over accepting their fate...
    Edited by Tankqull on July 3, 2015 6:25PM
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Xsorus
    Xsorus
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    Valnas wrote: »
    I'm not talking about chasing, If you let the nb go..He's going to come back while you're fighting someone else..Because he's got massive movement advantage and can do that....this has happened in every single MMO where a class had a very easy escape mechanic.

    its pretty much damned if you do, damned if ya don't.

    That is why Cloak is being changed...

    Are you under the impression that I don't think nightblade cloak is going to be insanely overpowered next patch? At least right now you can pop detect pots and stop the Nightblade.

    But if you're trying to argue that Bolt Escape is fine because something else is out of wack you're not going to get very far argument wise.

  • Xsorus
    Xsorus
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    Tankqull wrote: »
    Xsorus wrote: »
    Dalglish wrote: »
    Xsorus wrote: »
    Erondil wrote: »
    Honnestly I don't see why people were crying about BE spam. If the sorc spam BE to run away it two cases :
    1) He runs away from a zerg. That means he is heavily outnumbered, he is one of the rare players still running solo/smallscale... he should be punished because he refuses to join the zerg? Ok, you're a part of this zerg chasing the sorc, he BE away and you lost 20 AP... QQ
    2) He runs away from a 1v1 fight. Well its a *** that desnt want to fight you, you should take it as a compliment. He doesnt get AP if he always run away, so why qq?

    Because if you've pvped at all in any MMO at any point you'd know what would happen when a Sorc does this, or a Thief in GW2, or any stealther in pretty much every MMO to date.

    The second you're fighting someone else they're back on ya.... So you either kill him then, or fight him in a 2v1 later.

    EVERY single MMO has worked this way.

    I don't get why this should result in a nerf.

    When they bolt away, you chase and they run you in to more enemies, thats your bad for chasing him into a situation that suits them. Just sounds like a valid combat tactic to me.
    Bromburak wrote: »
    Dalglish wrote: »
    ZoS simply are nerfing almost every other type of sorc build apart from the actual builds that are abusing it, sorcs will still abuse this they will just be a bit more creative about.

    Well thats one of the reasons why BE is nerfed, why stamina reg is nerfed while blocking and why you lose a lot of Dps when you want to spam dodge. Because all survival related skills especially when you are DD are meant to be as a helpful "oh ***" ability and not abusing it as perma spammable ability.

    Thats the issue, in ESO everything is over the top because apparently designers don't know how to balance hybrid flexibility properly since trinity was banned from modern MMOs.

    If this is how its going, anything that moves you around the combat zone should also get the bolt escape treatment, gap closers etc. It should be difficult to escape but it should also be dangerous to chase.

    I'm not talking about chasing, If you let the sorc go..He's going to come back while you're fighting someone else..Because he's got massive movement advantage and can do that....this has happened in every single MMO where a class had a very easy escape mechanic.

    its pretty much damned if you do, damned if ya don't.

    That is why Bolt Escape is being changed...


    whats the difference in fighting the sorc and getting added by someone else or beeing added by the sorc while fighting someone else? as that 2nd player hast to be allready on the way towards your position to ever create any of these situations...
    it all boils down to the fact you do not want an opponent but ap fodder, bending over accepting their fate...

    Are you asking what the difference is between fighting someone and having a good shot at killing them (lets say 50/50) before someone adds vs fighting a Sorc who can teleport away and come back at anytime to add in on a fight you're having?

    If someone adds during a fight when you're fighting someone else that's fine..But having a class that can escape virtually every engagement and re-add at will is always over the top in a PvP game. Its why Bolt Escape is being nerfed.
  • BigTone
    BigTone
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    Like I said, nerf it if you want to. If you include what I listed in my original post, it still nerfs it but doesn't punish people who use the move for something other than an escape.
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  • Erock25
    Erock25
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    Xsorus wrote: »
    Tankqull wrote: »
    Xsorus wrote: »
    Dalglish wrote: »
    Xsorus wrote: »
    Erondil wrote: »
    Honnestly I don't see why people were crying about BE spam. If the sorc spam BE to run away it two cases :
    1) He runs away from a zerg. That means he is heavily outnumbered, he is one of the rare players still running solo/smallscale... he should be punished because he refuses to join the zerg? Ok, you're a part of this zerg chasing the sorc, he BE away and you lost 20 AP... QQ
    2) He runs away from a 1v1 fight. Well its a *** that desnt want to fight you, you should take it as a compliment. He doesnt get AP if he always run away, so why qq?

    Because if you've pvped at all in any MMO at any point you'd know what would happen when a Sorc does this, or a Thief in GW2, or any stealther in pretty much every MMO to date.

    The second you're fighting someone else they're back on ya.... So you either kill him then, or fight him in a 2v1 later.

    EVERY single MMO has worked this way.

    I don't get why this should result in a nerf.

    When they bolt away, you chase and they run you in to more enemies, thats your bad for chasing him into a situation that suits them. Just sounds like a valid combat tactic to me.
    Bromburak wrote: »
    Dalglish wrote: »
    ZoS simply are nerfing almost every other type of sorc build apart from the actual builds that are abusing it, sorcs will still abuse this they will just be a bit more creative about.

    Well thats one of the reasons why BE is nerfed, why stamina reg is nerfed while blocking and why you lose a lot of Dps when you want to spam dodge. Because all survival related skills especially when you are DD are meant to be as a helpful "oh ***" ability and not abusing it as perma spammable ability.

    Thats the issue, in ESO everything is over the top because apparently designers don't know how to balance hybrid flexibility properly since trinity was banned from modern MMOs.

    If this is how its going, anything that moves you around the combat zone should also get the bolt escape treatment, gap closers etc. It should be difficult to escape but it should also be dangerous to chase.

    I'm not talking about chasing, If you let the sorc go..He's going to come back while you're fighting someone else..Because he's got massive movement advantage and can do that....this has happened in every single MMO where a class had a very easy escape mechanic.

    its pretty much damned if you do, damned if ya don't.

    That is why Bolt Escape is being changed...


    whats the difference in fighting the sorc and getting added by someone else or beeing added by the sorc while fighting someone else? as that 2nd player hast to be allready on the way towards your position to ever create any of these situations...
    it all boils down to the fact you do not want an opponent but ap fodder, bending over accepting their fate...

    Are you asking what the difference is between fighting someone and having a good shot at killing them (lets say 50/50) before someone adds vs fighting a Sorc who can teleport away and come back at anytime to add in on a fight you're having?

    If someone adds during a fight when you're fighting someone else that's fine..But having a class that can escape virtually every engagement and re-add at will is always over the top in a PvP game. Its why Bolt Escape is being nerfed.

    You still haven't learned how to use charge to lock down a sorc, have you? The only way a sorc gets a guaranteed escape is if they start bolting away with a 30m lead or the chasing player is inept.
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  • rendolpheb16_ESO
    rendolpheb16_ESO
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    My main is currently a Sorcerer and I find the nerf on Bolt Escape acceptable.

    It's not normal that a Sorcerer can be tanky with his shield, got huge DPS and can run away when the odd that he facing aren't good.

    Spam bolt escape are just an easy noob escape when you are about to lose or you are reacting too late when the zerg push. I often spam bolt because the human nature always take the easiest path, but I gladly accept this change to improve the combat mechanic and avoid this hit and run fest that we currently see in Cyrodill with those bolt escape sorc or perma dodge monkey.

    Good job ZoS.
    Edited by rendolpheb16_ESO on July 6, 2015 12:17PM
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  • Bashev
    Bashev
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    Erock25 wrote: »
    Xsorus wrote: »
    Tankqull wrote: »
    Xsorus wrote: »
    Dalglish wrote: »
    Xsorus wrote: »
    Erondil wrote: »
    Honnestly I don't see why people were crying about BE spam. If the sorc spam BE to run away it two cases :
    1) He runs away from a zerg. That means he is heavily outnumbered, he is one of the rare players still running solo/smallscale... he should be punished because he refuses to join the zerg? Ok, you're a part of this zerg chasing the sorc, he BE away and you lost 20 AP... QQ
    2) He runs away from a 1v1 fight. Well its a *** that desnt want to fight you, you should take it as a compliment. He doesnt get AP if he always run away, so why qq?

    Because if you've pvped at all in any MMO at any point you'd know what would happen when a Sorc does this, or a Thief in GW2, or any stealther in pretty much every MMO to date.

    The second you're fighting someone else they're back on ya.... So you either kill him then, or fight him in a 2v1 later.

    EVERY single MMO has worked this way.

    I don't get why this should result in a nerf.

    When they bolt away, you chase and they run you in to more enemies, thats your bad for chasing him into a situation that suits them. Just sounds like a valid combat tactic to me.
    Bromburak wrote: »
    Dalglish wrote: »
    ZoS simply are nerfing almost every other type of sorc build apart from the actual builds that are abusing it, sorcs will still abuse this they will just be a bit more creative about.

    Well thats one of the reasons why BE is nerfed, why stamina reg is nerfed while blocking and why you lose a lot of Dps when you want to spam dodge. Because all survival related skills especially when you are DD are meant to be as a helpful "oh ***" ability and not abusing it as perma spammable ability.

    Thats the issue, in ESO everything is over the top because apparently designers don't know how to balance hybrid flexibility properly since trinity was banned from modern MMOs.

    If this is how its going, anything that moves you around the combat zone should also get the bolt escape treatment, gap closers etc. It should be difficult to escape but it should also be dangerous to chase.

    I'm not talking about chasing, If you let the sorc go..He's going to come back while you're fighting someone else..Because he's got massive movement advantage and can do that....this has happened in every single MMO where a class had a very easy escape mechanic.

    its pretty much damned if you do, damned if ya don't.

    That is why Bolt Escape is being changed...


    whats the difference in fighting the sorc and getting added by someone else or beeing added by the sorc while fighting someone else? as that 2nd player hast to be allready on the way towards your position to ever create any of these situations...
    it all boils down to the fact you do not want an opponent but ap fodder, bending over accepting their fate...

    Are you asking what the difference is between fighting someone and having a good shot at killing them (lets say 50/50) before someone adds vs fighting a Sorc who can teleport away and come back at anytime to add in on a fight you're having?

    If someone adds during a fight when you're fighting someone else that's fine..But having a class that can escape virtually every engagement and re-add at will is always over the top in a PvP game. Its why Bolt Escape is being nerfed.

    You still haven't learned how to use charge to lock down a sorc, have you? The only way a sorc gets a guaranteed escape is if they start bolting away with a 30m lead or the chasing player is inept.
    You still haven't learned how to bolt escape properly. Nevermind ZoS is nerfing the skill anyway.
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  • Anazasi
    Anazasi
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    So as I understand they way the new mechanic will work is thus:

    Streak, Streak, STREAK, pause 4 seconds (no penalty) Streak, Streak, STREAK, Pause 4 seconds.

    I think this is rather fair. At first I was against doing this and I don't even play a sorc, but after awhile and looking at what they did to dodge rollers I kinda felt it was fair to both. Although I am not totally convinced either is a good fix. For example Those magicka builds that have small stam pools simply wont get more than 2 rolls while dodging now and they wont be able to block to try and survive. The mechanic is penalizing the players who don't dodge roll repeatedly.
  • AhPook_Is_Here
    AhPook_Is_Here
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    Erock25 wrote: »
    Xsorus wrote: »
    Tankqull wrote: »
    Xsorus wrote: »
    Dalglish wrote: »
    Xsorus wrote: »
    Erondil wrote: »
    Honnestly I don't see why people were crying about BE spam. If the sorc spam BE to run away it two cases :
    1) He runs away from a zerg. That means he is heavily outnumbered, he is one of the rare players still running solo/smallscale... he should be punished because he refuses to join the zerg? Ok, you're a part of this zerg chasing the sorc, he BE away and you lost 20 AP... QQ
    2) He runs away from a 1v1 fight. Well its a *** that desnt want to fight you, you should take it as a compliment. He doesnt get AP if he always run away, so why qq?

    Because if you've pvped at all in any MMO at any point you'd know what would happen when a Sorc does this, or a Thief in GW2, or any stealther in pretty much every MMO to date.

    The second you're fighting someone else they're back on ya.... So you either kill him then, or fight him in a 2v1 later.

    EVERY single MMO has worked this way.

    I don't get why this should result in a nerf.

    When they bolt away, you chase and they run you in to more enemies, thats your bad for chasing him into a situation that suits them. Just sounds like a valid combat tactic to me.
    Bromburak wrote: »
    Dalglish wrote: »
    ZoS simply are nerfing almost every other type of sorc build apart from the actual builds that are abusing it, sorcs will still abuse this they will just be a bit more creative about.

    Well thats one of the reasons why BE is nerfed, why stamina reg is nerfed while blocking and why you lose a lot of Dps when you want to spam dodge. Because all survival related skills especially when you are DD are meant to be as a helpful "oh ***" ability and not abusing it as perma spammable ability.

    Thats the issue, in ESO everything is over the top because apparently designers don't know how to balance hybrid flexibility properly since trinity was banned from modern MMOs.

    If this is how its going, anything that moves you around the combat zone should also get the bolt escape treatment, gap closers etc. It should be difficult to escape but it should also be dangerous to chase.

    I'm not talking about chasing, If you let the sorc go..He's going to come back while you're fighting someone else..Because he's got massive movement advantage and can do that....this has happened in every single MMO where a class had a very easy escape mechanic.

    its pretty much damned if you do, damned if ya don't.

    That is why Bolt Escape is being changed...


    whats the difference in fighting the sorc and getting added by someone else or beeing added by the sorc while fighting someone else? as that 2nd player hast to be allready on the way towards your position to ever create any of these situations...
    it all boils down to the fact you do not want an opponent but ap fodder, bending over accepting their fate...

    Are you asking what the difference is between fighting someone and having a good shot at killing them (lets say 50/50) before someone adds vs fighting a Sorc who can teleport away and come back at anytime to add in on a fight you're having?

    If someone adds during a fight when you're fighting someone else that's fine..But having a class that can escape virtually every engagement and re-add at will is always over the top in a PvP game. Its why Bolt Escape is being nerfed.

    You still haven't learned how to use charge to lock down a sorc, have you? The only way a sorc gets a guaranteed escape is if they start bolting away with a 30m lead or the chasing player is inept.

    It's not as easy as you think because of 2 factors, lag and good sorcs that streak 90 or more degrees off their escape vector on their first streak then do 2 quick streaks along their actual escape vector getting out of range before lag lets you hit them.
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  • ToRelax
    ToRelax
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    Erock25 wrote: »
    Xsorus wrote: »
    Tankqull wrote: »
    Xsorus wrote: »
    Dalglish wrote: »
    Xsorus wrote: »
    Erondil wrote: »
    Honnestly I don't see why people were crying about BE spam. If the sorc spam BE to run away it two cases :
    1) He runs away from a zerg. That means he is heavily outnumbered, he is one of the rare players still running solo/smallscale... he should be punished because he refuses to join the zerg? Ok, you're a part of this zerg chasing the sorc, he BE away and you lost 20 AP... QQ
    2) He runs away from a 1v1 fight. Well its a *** that desnt want to fight you, you should take it as a compliment. He doesnt get AP if he always run away, so why qq?

    Because if you've pvped at all in any MMO at any point you'd know what would happen when a Sorc does this, or a Thief in GW2, or any stealther in pretty much every MMO to date.

    The second you're fighting someone else they're back on ya.... So you either kill him then, or fight him in a 2v1 later.

    EVERY single MMO has worked this way.

    I don't get why this should result in a nerf.

    When they bolt away, you chase and they run you in to more enemies, thats your bad for chasing him into a situation that suits them. Just sounds like a valid combat tactic to me.
    Bromburak wrote: »
    Dalglish wrote: »
    ZoS simply are nerfing almost every other type of sorc build apart from the actual builds that are abusing it, sorcs will still abuse this they will just be a bit more creative about.

    Well thats one of the reasons why BE is nerfed, why stamina reg is nerfed while blocking and why you lose a lot of Dps when you want to spam dodge. Because all survival related skills especially when you are DD are meant to be as a helpful "oh ***" ability and not abusing it as perma spammable ability.

    Thats the issue, in ESO everything is over the top because apparently designers don't know how to balance hybrid flexibility properly since trinity was banned from modern MMOs.

    If this is how its going, anything that moves you around the combat zone should also get the bolt escape treatment, gap closers etc. It should be difficult to escape but it should also be dangerous to chase.

    I'm not talking about chasing, If you let the sorc go..He's going to come back while you're fighting someone else..Because he's got massive movement advantage and can do that....this has happened in every single MMO where a class had a very easy escape mechanic.

    its pretty much damned if you do, damned if ya don't.

    That is why Bolt Escape is being changed...


    whats the difference in fighting the sorc and getting added by someone else or beeing added by the sorc while fighting someone else? as that 2nd player hast to be allready on the way towards your position to ever create any of these situations...
    it all boils down to the fact you do not want an opponent but ap fodder, bending over accepting their fate...

    Are you asking what the difference is between fighting someone and having a good shot at killing them (lets say 50/50) before someone adds vs fighting a Sorc who can teleport away and come back at anytime to add in on a fight you're having?

    If someone adds during a fight when you're fighting someone else that's fine..But having a class that can escape virtually every engagement and re-add at will is always over the top in a PvP game. Its why Bolt Escape is being nerfed.

    You still haven't learned how to use charge to lock down a sorc, have you? The only way a sorc gets a guaranteed escape is if they start bolting away with a 30m lead or the chasing player is inept.

    It's not as easy as you think because of 2 factors, lag and good sorcs that streak 90 or more degrees off their escape vector on their first streak then do 2 quick streaks along their actual escape vector getting out of range before lag lets you hit them.

    Lag is not exactly helpful for the Sorc to escape...
    First you get a delay of like 1-1.5 seconds on Bolt Escape when the ping goes up to like 500, at the point where people always get stuck in their charges, Bolt Escape simply does nothing and teleports you backwards after a while.
    But speedbuffs and snares still work just fine.
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  • AhPook_Is_Here
    AhPook_Is_Here
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    ToRelax wrote: »
    Erock25 wrote: »
    Xsorus wrote: »
    Tankqull wrote: »
    Xsorus wrote: »
    Dalglish wrote: »
    Xsorus wrote: »
    Erondil wrote: »
    Honnestly I don't see why people were crying about BE spam. If the sorc spam BE to run away it two cases :
    1) He runs away from a zerg. That means he is heavily outnumbered, he is one of the rare players still running solo/smallscale... he should be punished because he refuses to join the zerg? Ok, you're a part of this zerg chasing the sorc, he BE away and you lost 20 AP... QQ
    2) He runs away from a 1v1 fight. Well its a *** that desnt want to fight you, you should take it as a compliment. He doesnt get AP if he always run away, so why qq?

    Because if you've pvped at all in any MMO at any point you'd know what would happen when a Sorc does this, or a Thief in GW2, or any stealther in pretty much every MMO to date.

    The second you're fighting someone else they're back on ya.... So you either kill him then, or fight him in a 2v1 later.

    EVERY single MMO has worked this way.

    I don't get why this should result in a nerf.

    When they bolt away, you chase and they run you in to more enemies, thats your bad for chasing him into a situation that suits them. Just sounds like a valid combat tactic to me.
    Bromburak wrote: »
    Dalglish wrote: »
    ZoS simply are nerfing almost every other type of sorc build apart from the actual builds that are abusing it, sorcs will still abuse this they will just be a bit more creative about.

    Well thats one of the reasons why BE is nerfed, why stamina reg is nerfed while blocking and why you lose a lot of Dps when you want to spam dodge. Because all survival related skills especially when you are DD are meant to be as a helpful "oh ***" ability and not abusing it as perma spammable ability.

    Thats the issue, in ESO everything is over the top because apparently designers don't know how to balance hybrid flexibility properly since trinity was banned from modern MMOs.

    If this is how its going, anything that moves you around the combat zone should also get the bolt escape treatment, gap closers etc. It should be difficult to escape but it should also be dangerous to chase.

    I'm not talking about chasing, If you let the sorc go..He's going to come back while you're fighting someone else..Because he's got massive movement advantage and can do that....this has happened in every single MMO where a class had a very easy escape mechanic.

    its pretty much damned if you do, damned if ya don't.

    That is why Bolt Escape is being changed...


    whats the difference in fighting the sorc and getting added by someone else or beeing added by the sorc while fighting someone else? as that 2nd player hast to be allready on the way towards your position to ever create any of these situations...
    it all boils down to the fact you do not want an opponent but ap fodder, bending over accepting their fate...

    Are you asking what the difference is between fighting someone and having a good shot at killing them (lets say 50/50) before someone adds vs fighting a Sorc who can teleport away and come back at anytime to add in on a fight you're having?

    If someone adds during a fight when you're fighting someone else that's fine..But having a class that can escape virtually every engagement and re-add at will is always over the top in a PvP game. Its why Bolt Escape is being nerfed.

    You still haven't learned how to use charge to lock down a sorc, have you? The only way a sorc gets a guaranteed escape is if they start bolting away with a 30m lead or the chasing player is inept.

    It's not as easy as you think because of 2 factors, lag and good sorcs that streak 90 or more degrees off their escape vector on their first streak then do 2 quick streaks along their actual escape vector getting out of range before lag lets you hit them.

    Lag is not exactly helpful for the Sorc to escape...
    First you get a delay of like 1-1.5 seconds on Bolt Escape when the ping goes up to like 500, at the point where people always get stuck in their charges, Bolt Escape simply does nothing and teleports you backwards after a while.
    But speedbuffs and snares still work just fine.

    Well you are talking about extreme lag, I am talking about ~250ms where abilities still work with a little delay, in that scenario after the first streak the sorc gains a 1/4sec+reaction time+opponet's MS latency. I've played both sides of this and a decent sorc should have no problem escaping in that scenario, unless they are getting chain charged by 5-10 people, which does happen.

    I'm not for the nerf personally, just pointing out that modest lag provides an advantage to whoever the initiator is, in this case the sorc.
    “Whatever.”
    -Unknown American
  • Ezareth
    Ezareth
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    ✭✭✭✭
    Erock25 wrote: »
    Xsorus wrote: »
    Tankqull wrote: »
    Xsorus wrote: »
    Dalglish wrote: »
    Xsorus wrote: »
    Erondil wrote: »
    Honnestly I don't see why people were crying about BE spam. If the sorc spam BE to run away it two cases :
    1) He runs away from a zerg. That means he is heavily outnumbered, he is one of the rare players still running solo/smallscale... he should be punished because he refuses to join the zerg? Ok, you're a part of this zerg chasing the sorc, he BE away and you lost 20 AP... QQ
    2) He runs away from a 1v1 fight. Well its a *** that desnt want to fight you, you should take it as a compliment. He doesnt get AP if he always run away, so why qq?

    Because if you've pvped at all in any MMO at any point you'd know what would happen when a Sorc does this, or a Thief in GW2, or any stealther in pretty much every MMO to date.

    The second you're fighting someone else they're back on ya.... So you either kill him then, or fight him in a 2v1 later.

    EVERY single MMO has worked this way.

    I don't get why this should result in a nerf.

    When they bolt away, you chase and they run you in to more enemies, thats your bad for chasing him into a situation that suits them. Just sounds like a valid combat tactic to me.
    Bromburak wrote: »
    Dalglish wrote: »
    ZoS simply are nerfing almost every other type of sorc build apart from the actual builds that are abusing it, sorcs will still abuse this they will just be a bit more creative about.

    Well thats one of the reasons why BE is nerfed, why stamina reg is nerfed while blocking and why you lose a lot of Dps when you want to spam dodge. Because all survival related skills especially when you are DD are meant to be as a helpful "oh ***" ability and not abusing it as perma spammable ability.

    Thats the issue, in ESO everything is over the top because apparently designers don't know how to balance hybrid flexibility properly since trinity was banned from modern MMOs.

    If this is how its going, anything that moves you around the combat zone should also get the bolt escape treatment, gap closers etc. It should be difficult to escape but it should also be dangerous to chase.

    I'm not talking about chasing, If you let the sorc go..He's going to come back while you're fighting someone else..Because he's got massive movement advantage and can do that....this has happened in every single MMO where a class had a very easy escape mechanic.

    its pretty much damned if you do, damned if ya don't.

    That is why Bolt Escape is being changed...


    whats the difference in fighting the sorc and getting added by someone else or beeing added by the sorc while fighting someone else? as that 2nd player hast to be allready on the way towards your position to ever create any of these situations...
    it all boils down to the fact you do not want an opponent but ap fodder, bending over accepting their fate...

    Are you asking what the difference is between fighting someone and having a good shot at killing them (lets say 50/50) before someone adds vs fighting a Sorc who can teleport away and come back at anytime to add in on a fight you're having?

    If someone adds during a fight when you're fighting someone else that's fine..But having a class that can escape virtually every engagement and re-add at will is always over the top in a PvP game. Its why Bolt Escape is being nerfed.

    You still haven't learned how to use charge to lock down a sorc, have you? The only way a sorc gets a guaranteed escape is if they start bolting away with a 30m lead or the chasing player is inept.

    It's not as easy as you think because of 2 factors, lag and good sorcs that streak 90 or more degrees off their escape vector on their first streak then do 2 quick streaks along their actual escape vector getting out of range before lag lets you hit them.

    I've had no issues whatsoever keeping several top tier sorcs locked down with my Crit-charge as they streak away on my VR5 Nightblade. Now since I only have 1200 weapon damage my chance at killing one of those sorcs is pretty much nil, but I kill the bad ones all the time and have killed several good ones when there were others chasing with me. Sure occasionally they pull some crafty maneuvers and escape the lock down and then I just switch to my Retreating manuevers/sprint and I can pace them for as long as they can bolt. Usually these sorcs end up having to turn and fight me. I haven't been playing a NB nearly as long as most of the people crying about Sorc mobility and it just boggles the mind that they're still having problems. It's a total L2P issue.

    Bolt escape is the most nerfed ability in the game by a mile. What 5 times now or 6? It's just pathetic. I'd put the money that I would normally be paying for my subscription that Eric Wroebel mains a NightBlade.

    As others have pointed out, this change just encourages zerging and destroys PvP even more. NBs will remain the sole class that is able to successfully solo play with Sprint, Medium Armor and Cloak. The only reason I ever "Spammed" bolt escape on my sorc was so that I could get a fair 1 v 3 and not the freaking 1 v Zerg that PvP has become today. I was playing my NB last night for about 10 minutes, got a couple good fights in outside the walls of Roebeck, then suddenly I turn around and EP Zerg lead by Hektik, game instantly starts rubberbanding all over and 5-6 second response times on every ability. Waited for about 5 minutes and it didn't get any better and just logged off. Man do I miss the PvP of 1.0 -> 1.5 compared to this garbage.





    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
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    Ezareth PvP on Youtube
  • frozywozy
    frozywozy
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    ✭✭
    Crazy the amount of sorcs complaining that this nerf also affects sorcs who use streak to damage enemies and not to run away. You only have to use one skill in between to reset the process. That easy. Keep in mind that some other classes don't even have an escape move, stop your QQ.
    Edited by frozywozy on July 6, 2015 3:53PM
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    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
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  • BigTone
    BigTone
    ✭✭✭✭
    frozywozy wrote: »
    Crazy the amount of sorcs complaining that this nerf also affects sorcs who use streak to damage enemies and not to run away. You only have to use one skill in between to reset the process. That easy. Keep in mind that some other classes don't even have an escape move, stop your QQ.

    This is completely false
    Big'Tone-V16 DC Sorc AR31
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    Chunky'Tone-33 DC DK (BWB beast)

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    "Do you know why they call him Big'Tone?"
  • Erock25
    Erock25
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    ✭✭
    ToRelax wrote: »
    Erock25 wrote: »
    Xsorus wrote: »
    Tankqull wrote: »
    Xsorus wrote: »
    Dalglish wrote: »
    Xsorus wrote: »
    Erondil wrote: »
    Honnestly I don't see why people were crying about BE spam. If the sorc spam BE to run away it two cases :
    1) He runs away from a zerg. That means he is heavily outnumbered, he is one of the rare players still running solo/smallscale... he should be punished because he refuses to join the zerg? Ok, you're a part of this zerg chasing the sorc, he BE away and you lost 20 AP... QQ
    2) He runs away from a 1v1 fight. Well its a *** that desnt want to fight you, you should take it as a compliment. He doesnt get AP if he always run away, so why qq?

    Because if you've pvped at all in any MMO at any point you'd know what would happen when a Sorc does this, or a Thief in GW2, or any stealther in pretty much every MMO to date.

    The second you're fighting someone else they're back on ya.... So you either kill him then, or fight him in a 2v1 later.

    EVERY single MMO has worked this way.

    I don't get why this should result in a nerf.

    When they bolt away, you chase and they run you in to more enemies, thats your bad for chasing him into a situation that suits them. Just sounds like a valid combat tactic to me.
    Bromburak wrote: »
    Dalglish wrote: »
    ZoS simply are nerfing almost every other type of sorc build apart from the actual builds that are abusing it, sorcs will still abuse this they will just be a bit more creative about.

    Well thats one of the reasons why BE is nerfed, why stamina reg is nerfed while blocking and why you lose a lot of Dps when you want to spam dodge. Because all survival related skills especially when you are DD are meant to be as a helpful "oh ***" ability and not abusing it as perma spammable ability.

    Thats the issue, in ESO everything is over the top because apparently designers don't know how to balance hybrid flexibility properly since trinity was banned from modern MMOs.

    If this is how its going, anything that moves you around the combat zone should also get the bolt escape treatment, gap closers etc. It should be difficult to escape but it should also be dangerous to chase.

    I'm not talking about chasing, If you let the sorc go..He's going to come back while you're fighting someone else..Because he's got massive movement advantage and can do that....this has happened in every single MMO where a class had a very easy escape mechanic.

    its pretty much damned if you do, damned if ya don't.

    That is why Bolt Escape is being changed...


    whats the difference in fighting the sorc and getting added by someone else or beeing added by the sorc while fighting someone else? as that 2nd player hast to be allready on the way towards your position to ever create any of these situations...
    it all boils down to the fact you do not want an opponent but ap fodder, bending over accepting their fate...

    Are you asking what the difference is between fighting someone and having a good shot at killing them (lets say 50/50) before someone adds vs fighting a Sorc who can teleport away and come back at anytime to add in on a fight you're having?

    If someone adds during a fight when you're fighting someone else that's fine..But having a class that can escape virtually every engagement and re-add at will is always over the top in a PvP game. Its why Bolt Escape is being nerfed.

    You still haven't learned how to use charge to lock down a sorc, have you? The only way a sorc gets a guaranteed escape is if they start bolting away with a 30m lead or the chasing player is inept.

    It's not as easy as you think because of 2 factors, lag and good sorcs that streak 90 or more degrees off their escape vector on their first streak then do 2 quick streaks along their actual escape vector getting out of range before lag lets you hit them.

    Lag is not exactly helpful for the Sorc to escape...
    First you get a delay of like 1-1.5 seconds on Bolt Escape when the ping goes up to like 500, at the point where people always get stuck in their charges, Bolt Escape simply does nothing and teleports you backwards after a while.
    But speedbuffs and snares still work just fine.

    And let's not forget the slight rise in terrain elevation that causes my 15m bolt to only move me 5m.
    You earned the 500 LOLs badge.
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  • Ezareth
    Ezareth
    ✭✭✭✭✭
    ✭✭✭✭
    frozywozy wrote: »
    Crazy the amount of sorcs complaining that this nerf also affects sorcs who use streak to damage enemies and not to run away. You only have to use *three* skills in between to reset the process. That easy. Keep in mind that some other classes don't even have an escape move, stop your QQ.

    Fixed that for you.

    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
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    Ezareth PvP on Youtube
  • frozywozy
    frozywozy
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    ✭✭
    Ok my bad, I didn't interpret that properly. Still not a big issue in my opinion. As Erik mentionned, some sorcs will still be able to use it 7-8times in a row with the proper setup and still be able to deal/mitigate alot of damage.

    I don't think this was the correct answer to fix it but it won't hurt.
    Edited by frozywozy on July 6, 2015 4:33PM
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    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • ToRelax
    ToRelax
    ✭✭✭✭✭
    ✭✭
    frozywozy wrote: »
    Ok my bad, I didn't interpret that properly. Still not a big issue in my opinion. As Erik mentionned, some sorcs will still be able to use it 7-8times in a row with the proper setup and still be able to deal/mitigate alot of damage.

    I don't think this was the correct answer to fix it but it won't hurt.

    Yes if they had so much magicka there was no reason to run in the first place... please don't bring that guy's statements as your arguments. :neutral:
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Ezareth
    Ezareth
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    ✭✭✭✭
    frozywozy wrote: »
    Ok my bad, I didn't interpret that properly. Still not a big issue in my opinion. As Erik mentionned, some sorcs will still be able to use it 7-8times in a row with the proper setup and still be able to deal/mitigate alot of damage.

    I don't think this was the correct answer to fix it but it won't hurt.

    8 Bolt Escapes in a row under that mechanic would cost 38,104 magicka under the maximum magicka cost reduction possible, Archmage + Seducer + 15.8% Reduction in the champion system on spells + 7/7 Light armor. By comparison my Sorc has 28K Magicka. Any sorc with the magicka to cast Bolt Escape 8 times under that scenario is going to have total garbage for regen because they're pure magicka and will be a sitting duck by the end of it.

    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
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    Ezareth PvP on Youtube
  • Snit
    Snit
    ✭✭✭✭✭
    frozywozy wrote: »
    Crazy the amount of sorcs complaining that this nerf also affects sorcs who use streak to damage enemies and not to run away. You only have to use one skill in between to reset the process. That easy. Keep in mind that some other classes don't even have an escape move, stop your QQ.

    If sorcs worked the way people who don't play sorcs think they do, they'd be Bright Wizards 2.0.
    Snit AD Sorc
    Ratbag AD Warden Tank
    Goblins AD Stamblade

  • RinaldoGandolphi
    RinaldoGandolphi
    ✭✭✭✭✭
    ✭✭✭✭
    Ezareth wrote: »
    frozywozy wrote: »
    Ok my bad, I didn't interpret that properly. Still not a big issue in my opinion. As Erik mentionned, some sorcs will still be able to use it 7-8times in a row with the proper setup and still be able to deal/mitigate alot of damage.

    I don't think this was the correct answer to fix it but it won't hurt.

    8 Bolt Escapes in a row under that mechanic would cost 38,104 magicka under the maximum magicka cost reduction possible, Archmage + Seducer + 15.8% Reduction in the champion system on spells + 7/7 Light armor. By comparison my Sorc has 28K Magicka. Any sorc with the magicka to cast Bolt Escape 8 times under that scenario is going to have total garbage for regen because they're pure magicka and will be a sitting duck by the end of it.

    Agreed

    @Ezareth

    solo and small scale roamers will be hurt most by these changes to Bolt Escape. Its pathetic how many times this skill has been nerfed...like what 6 times?

    DK's can spam Scales with no cost penalty and reflect every projectile thrown at them.
    Nightblades can spam Cloak to go invis over and over with no cost penalty.
    Templar's can spam Heals till the cows come home with no cost penalty.

    Sorcs are the ONLY CLASS in the game that gets punished for using its class defining skill.

    ZOS is telling us: Hey if your a Sorc were going to punish you for using the skill that defines your class.

    Mark my words, Hardened Ward is next...i almost guarantee you they will nerf Hardened Ward specifically before these big major changes go live......its almost guaranteed they will. Im glad i rolled a Templar, they have no place to go but up...
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    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

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  • Garion
    Garion
    ✭✭✭✭✭
    Ezareth wrote: »
    frozywozy wrote: »
    Ok my bad, I didn't interpret that properly. Still not a big issue in my opinion. As Erik mentionned, some sorcs will still be able to use it 7-8times in a row with the proper setup and still be able to deal/mitigate alot of damage.

    I don't think this was the correct answer to fix it but it won't hurt.

    8 Bolt Escapes in a row under that mechanic would cost 38,104 magicka under the maximum magicka cost reduction possible, Archmage + Seducer + 15.8% Reduction in the champion system on spells + 7/7 Light armor. By comparison my Sorc has 28K Magicka. Any sorc with the magicka to cast Bolt Escape 8 times under that scenario is going to have total garbage for regen because they're pure magicka and will be a sitting duck by the end of it.

    Agreed

    @Ezareth

    solo and small scale roamers will be hurt most by these changes to Bolt Escape. Its pathetic how many times this skill has been nerfed...like what 6 times?

    DK's can spam Scales with no cost penalty and reflect every projectile thrown at them.
    Nightblades can spam Cloak to go invis over and over with no cost penalty.
    Templar's can spam Heals till the cows come home with no cost penalty.

    Sorcs are the ONLY CLASS in the game that gets punished for using its class defining skill.

    ZOS is telling us: Hey if your a Sorc were going to punish you for using the skill that defines your class.

    Mark my words, Hardened Ward is next...i almost guarantee you they will nerf Hardened Ward specifically before these big major changes go live......its almost guaranteed they will. Im glad i rolled a Templar, they have no place to go but up...

    See this is what bugs me the most. Zenimax are almost forcing us to play in a group.
    Lastobeth - VR16 Sorc - PvP Rank 41 (AD)
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  • Ezareth
    Ezareth
    ✭✭✭✭✭
    ✭✭✭✭
    Garion wrote: »
    Ezareth wrote: »
    frozywozy wrote: »
    Ok my bad, I didn't interpret that properly. Still not a big issue in my opinion. As Erik mentionned, some sorcs will still be able to use it 7-8times in a row with the proper setup and still be able to deal/mitigate alot of damage.

    I don't think this was the correct answer to fix it but it won't hurt.

    8 Bolt Escapes in a row under that mechanic would cost 38,104 magicka under the maximum magicka cost reduction possible, Archmage + Seducer + 15.8% Reduction in the champion system on spells + 7/7 Light armor. By comparison my Sorc has 28K Magicka. Any sorc with the magicka to cast Bolt Escape 8 times under that scenario is going to have total garbage for regen because they're pure magicka and will be a sitting duck by the end of it.

    Agreed

    @Ezareth

    solo and small scale roamers will be hurt most by these changes to Bolt Escape. Its pathetic how many times this skill has been nerfed...like what 6 times?

    DK's can spam Scales with no cost penalty and reflect every projectile thrown at them.
    Nightblades can spam Cloak to go invis over and over with no cost penalty.
    Templar's can spam Heals till the cows come home with no cost penalty.

    Sorcs are the ONLY CLASS in the game that gets punished for using its class defining skill.

    ZOS is telling us: Hey if your a Sorc were going to punish you for using the skill that defines your class.

    Mark my words, Hardened Ward is next...i almost guarantee you they will nerf Hardened Ward specifically before these big major changes go live......its almost guaranteed they will. Im glad i rolled a Templar, they have no place to go but up...

    See this is what bugs me the most. Zenimax are almost forcing us to play in a group.

    Yup. The day I'm force to PvP in a zerg is the day I uninstall this game and never look back.
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    Ezareth wrote: »
    frozywozy wrote: »
    Ok my bad, I didn't interpret that properly. Still not a big issue in my opinion. As Erik mentionned, some sorcs will still be able to use it 7-8times in a row with the proper setup and still be able to deal/mitigate alot of damage.

    I don't think this was the correct answer to fix it but it won't hurt.

    8 Bolt Escapes in a row under that mechanic would cost 38,104 magicka under the maximum magicka cost reduction possible, Archmage + Seducer + 15.8% Reduction in the champion system on spells + 7/7 Light armor. By comparison my Sorc has 28K Magicka. Any sorc with the magicka to cast Bolt Escape 8 times under that scenario is going to have total garbage for regen because they're pure magicka and will be a sitting duck by the end of it.

    Not sure why you're saying that. I never said that the sorc had to stack everything into magicka. A mix of magicka and magicka regen is all a sorc need to be able to bolt away 5-6 times, dark exchange and bolt away again. I don't think I need to teach you how to play at this point. Btw, I said 7-8times because that is what Erik stated during the TESO live stream. I didn't do the maths.

    The thruth is, they didn't nerf sorc the correct way. No matter how much they make the magicka cost stack after each bolt escape, the real problem remain. The most magicka you have and the most damage / defense you have, as a magicka user, which is a problem. Your magicka pool should only give you more damage, not more shield stacking. Same goes for stamina users. Your stamina pool should only give you more damage, not more dodge rolling.

    Otherwise, you create juggernauts.
    Edited by frozywozy on July 7, 2015 4:42AM
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    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
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    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
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    • Remove Block Casting through Battle Spirit
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    • Fix Rams going crazy (spinning around)
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  • Lionxoft
    Lionxoft
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    BigTone wrote: »
    I get the idea behind why ZoS is nerfing Blot Escape again. I get why people who don't know how to kill a sorc qq on the forums and in zone chat. They don't like that a sorc can just port away from danger over and over again. Even as a sorc myself, it can get frustrating to see another sorc do this to me. The biggest problem in my opinion is that this punishes the sorcs who use the Streak morph as a cc and damaging ability. I often use streak to stun or finish off a low health target, or to hit one of those damn rollerblades.

    The easy fix to this is to not implement the 50% increase if and only if Streak causes damage. For the ball of lightning morph, implement the 50% increase if and only if you do not absorb a projectile. If these changes are made, then you do not punish those who use the ability for its utility but you still punish those who spam it as an escape. I often enjoy streaking into the zergball over and over again to try and take them off course. I enjoy streaking back and forth through someone to finish them off.

    If the point of the nerf is to not have so many sorcs porting away from battle, then why not implement the above?

    What's the immunity timer? Is it less than the increased cost cooldown for streak?
  • BigTone
    BigTone
    ✭✭✭✭
    @Lionxoft What immunity timer are you referencing? Streak has a 2 second cooldown if you don't want to face the penalty.
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  • Erock25
    Erock25
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    ✭✭
    BigTone wrote: »
    @Lionxoft What immunity timer are you referencing? Streak has a 2 second cooldown if you don't want to face the penalty.

    4 second
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  • BigTone
    BigTone
    ✭✭✭✭
    Erock25 wrote: »
    BigTone wrote: »
    @Lionxoft What immunity timer are you referencing? Streak has a 2 second cooldown if you don't want to face the penalty.

    4 second

    Absolutely correct, it is four seconds, which is a pretty long time.
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    Roll dodging magicka sorc


    "Do you know why they call him Big'Tone?"
  • Lionxoft
    Lionxoft
    ✭✭✭✭✭
    BigTone wrote: »
    @Lionxoft What immunity timer are you referencing? Streak has a 2 second cooldown if you don't want to face the penalty.

    I was referring to the CC immunity duration. If the CC immunity duration is more than the cooldown of streak I'd think it wouldn't make a difference. I mean you aren't going to CC someone that is has immunity so what's the problem about this? Your CC would only be effective once until the immunity is over so that should grant your streak cooldown enough time to finish.

    Edited by Lionxoft on July 7, 2015 10:52AM
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