@Lionxoft What immunity timer are you referencing? Streak has a 2 second cooldown if you don't want to face the penalty.
I was referring to the CC immunity duration. If the CC immunity duration is more than the cooldown of streak I'd think it wouldn't make a difference. I mean you aren't going to CC someone that is has immunity so what's the problem about this? Your CC would only be effective once until the immunity is over so that should grant your streak cooldown enough time to finish.
@Lionxoft What immunity timer are you referencing? Streak has a 2 second cooldown if you don't want to face the penalty.
I was referring to the CC immunity duration. If the CC immunity duration is more than the cooldown of streak I'd think it wouldn't make a difference. I mean you aren't going to CC someone that is has immunity so what's the problem about this? Your CC would only be effective once until the immunity is over so that should grant your streak cooldown enough time to finish.
Ahh I see your point now. My biggest issue is when I streak through a large group of players, or when i use streak to take a NB out of stealth or try to finish them. If I streak through a large group of players, chances are I won't CC ALL of them, so I streak through over and over again, sometimes with proxy det on, and give the rest of my group a target to hit (especially those on siege). Also when a NB continuously goes into stealth I will constantly streak in their direction to both do damage and take them out of stealth, giving my group a better chance to take him out.
Ok my bad, I didn't interpret that properly. Still not a big issue in my opinion. As Erik mentionned, some sorcs will still be able to use it 7-8times in a row with the proper setup and still be able to deal/mitigate alot of damage.
I don't think this was the correct answer to fix it but it won't hurt.
8 Bolt Escapes in a row under that mechanic would cost 38,104 magicka under the maximum magicka cost reduction possible, Archmage + Seducer + 15.8% Reduction in the champion system on spells + 7/7 Light armor. By comparison my Sorc has 28K Magicka. Any sorc with the magicka to cast Bolt Escape 8 times under that scenario is going to have total garbage for regen because they're pure magicka and will be a sitting duck by the end of it.
Not sure why you're saying that. I never said that the sorc had to stack everything into magicka. A mix of magicka and magicka regen is all a sorc need to be able to bolt away 5-6 times, dark exchange and bolt away again. I don't think I need to teach you how to play at this point. Btw, I said 7-8times because that is what Erik stated during the TESO live stream. I didn't do the maths.
The thruth is, they didn't nerf sorc the correct way. No matter how much they make the magicka cost stack after each bolt escape, the real problem remain. The most magicka you have and the most damage / defense you have, as a magicka user, which is a problem. Your magicka pool should only give you more damage, not more shield stacking. Same goes for stamina users. Your stamina pool should only give you more damage, not more dodge rolling.
Otherwise, you create juggernauts.
No. I use BoL and do not use it to bolt away into the horizon. Never did.
Yes, the BE nerf was unnecessary. But it's kind of sad so many couldn't resist that itch to chase "endlessly" bolting sorcs then come to the forums to cry about it.
This is how it should've gone:
Derpster: "But I couldn't catch teh sorc!!!!11"
Everyone else (incl Zeni): "So what."
Poor sorcs and thier tears
It's more fun to just ask the bolt escapers where they are running off too. I think that makes them more salty than them actually losing the fight.
"Where ya goin' big guy?"
Why? Because people cry on the forums when a few times a night a bright, bathrobed enemy zips away from the oncoming zerg-- the nerve!
It's more fun to just ask the bolt escapers where they are running off too. I think that makes them more salty than them actually losing the fight.
"Where ya goin' big guy?"
The thing is BE is part of a sorc's strategy. Because we have to wear bathrobes to be effective, we need to be able to move around fast in those bathrobes to keep away from other classes which mostly exist to tear through our terrycloth.
Looking at the things listed in Sypher's thread, everyone is hit about the same except sorcs, who are the only ones getting a class-specific nerf affecting their core mechanic: manueverability. Why? Because people cry on the forums when a few times a night a bright, bathrobed enemy zips away from the oncoming zerg-- the nerve!
Personally I've found sneak to be as or more useful when attempting to escape outnumbering situations. I'd laugh at anyone who didn't try to avoid that, whether they're a sorc or not-- unless they just want to get back to turn in a quest. :-P
It's more fun to just ask the bolt escapers where they are running off too. I think that makes them more salty than them actually losing the fight.
"Where ya goin' big guy?"
The thing is BE is part of a sorc's strategy. Because we have to wear bathrobes to be effective, we need to be able to move around fast in those bathrobes to keep away from other classes which mostly exist to tear through our terrycloth.
Looking at the things listed in Sypher's thread, everyone is hit about the same except sorcs, who are the only ones getting a class-specific nerf affecting their core mechanic: manueverability. Why? Because people cry on the forums when a few times a night a bright, bathrobed enemy zips away from the oncoming zerg-- the nerve!
Personally I've found sneak to be as or more useful when attempting to escape outnumbering situations. I'd laugh at anyone who didn't try to avoid that, whether they're a sorc or not-- unless they just want to get back to turn in a quest. :-P
It's more fun to just ask the bolt escapers where they are running off too. I think that makes them more salty than them actually losing the fight.
"Where ya goin' big guy?"
The thing is BE is part of a sorc's strategy. Because we have to wear bathrobes to be effective, we need to be able to move around fast in those bathrobes to keep away from other classes which mostly exist to tear through our terrycloth.
Looking at the things listed in Sypher's thread, everyone is hit about the same except sorcs, who are the only ones getting a class-specific nerf affecting their core mechanic: manueverability. Why? Because people cry on the forums when a few times a night a bright, bathrobed enemy zips away from the oncoming zerg-- the nerve!
Personally I've found sneak to be as or more useful when attempting to escape outnumbering situations. I'd laugh at anyone who didn't try to avoid that, whether they're a sorc or not-- unless they just want to get back to turn in a quest. :-P
Sorcs got a class-specific nerf affecting their maneuverability because ZOS decided to remove escape moves from nightblades and sorcerers instead of adding one to dragonknight and templars. Which I totally support. It will entirely prevent gankers to stand in transit lines and farm low levels all day and get emperor out of that.
No more taataa's in front of a zerg and dodge rolling / bolting away afterward. You are not careful of your surrounding and what is incoming to you ? You die.
Agree...the sorcs who use streak as damage mechanic are getting completely hosed again. I have lost all faith in eric wrobel and pretty much everyone else at zos too to be honest.
The ONLY THING this nerf accomplishes, is sorcs will stop using BE, spec vamp (with less drawbacks now) and use Mist. Grats, you made another skill pointless Eric....
I was only saying that the cost of bolt escape under the new mechanic becomes prohibitive after the third bolt and it really puts an already defensively limited class in a much weaker scenario.
The only way this change becomes acceptable to me from a balance perspective is by nerfing all mobility like Sprinting in a similar fashion and that is not only stupid, it just isn't fun for anyone.
Damage shields are going to be noticeably weaker after patch and sorcs are going to become noticeably less mobile. As more people learn that a Sorc will be unable to continue to bolt escape away, they're going to become prime, defensless targets. It is extremely rare to see a sorc stand his ground and win and that is usually because the people attacking him are terrible or under levelled. If I can't put distance between me and a pair of decent nightblades attacking me then I'm going to go down fast.
Why? Because people cry on the forums when a few times a night a bright, bathrobed enemy zips away from the oncoming zerg-- the nerve!
There's something odd at work here -- many people hate sorcs. I can hear it in my own guild chat sometimes. I'm not sure everyone knows that the class name is just, 'Sorceror,' and not '$@&*ing Sorc!" Fleeing Sorcs somehow provoke more rage than the nightblades destroying folks from stealth, enemy Templars keeping their whole raid up with BoL spam, or any other class playing effectively.
Running away makes some people disproportionately angry. I have no idea why.
Poor sorcs and thier tears
That's OK, we survived the last 5 or 6 nerfs, we'll survive this one.
The same bads who have been crying about sorcs all this time are going to be crying even harder come next patch when they get slaughtered because they can't perma-dodge 90% of a sorcs damage.
Why? Because people cry on the forums when a few times a night a bright, bathrobed enemy zips away from the oncoming zerg-- the nerve!
There's something odd at work here -- many people hate sorcs. I can hear it in my own guild chat sometimes. I'm not sure everyone knows that the class name is just, 'Sorceror,' and not '$@&*ing Sorc!" Fleeing Sorcs somehow provoke more rage than the nightblades destroying folks from stealth, enemy Templars keeping their whole raid up with BoL spam, or any other class playing effectively.
Running away makes some people disproportionately angry. I have no idea why.
Yep! When I rolled my sorc main, the initial reason was I wanted to play a ranged magic damage dealer. It wasn't til a little later on that I realized I'd have access to a really fun-looking teleport ability. I could not have predicted we'd be in this situation now where the class I enjoy playing most is hated for that ability, even if many/most of us don't even "spam" it in PvP except to avoid a stupid zerg. This won't be a popular thing to say but I think those who rage so hard are simply envious, to the exact definition of the word. I don't know how to fix that except to say if they roll a sorc themselves they can have the same perceived "advantages."
Poor sorcs and thier tears
That's OK, we survived the last 5 or 6 nerfs, we'll survive this one.
The same bads who have been crying about sorcs all this time are going to be crying even harder come next patch when they get slaughtered because they can't perma-dodge 90% of a sorcs damage.
You got buffed in 1.6 though.
I understand where people come from on sorcs and it isn't envy. I've had sorcs who I had dead stand up and bolt escape to safety denying me my kill. Since I've been on the flip side it doesn't really bother me, especially since I know that without the chance to escape I'm going to kill that person 9 times out of 10. The thing most NBs dont realize is just how disadvantaged a sorc is in a melee battle.
I´m going to die of laughter when 1.7 hits and these changes have done nothing to help the tryhard chasers in terms of catching that pesky runaway sorc.
Right now i barely teleport more than two times in a row. Mostly when i´m simply to lazy in the first place - i will have to stop being lazy. It´s a minor inconviniece at best.
I understand where people come from on sorcs and it isn't envy. I've had sorcs who I had dead stand up and bolt escape to safety denying me my kill. Since I've been on the flip side it doesn't really bother me, especially since I know that without the chance to escape I'm going to kill that person 9 times out of 10. The thing most NBs dont realize is just how disadvantaged a sorc is in a melee battle.
But isn't the base feeling, "(S)he shouldn't be able to do that?" That's why I would call it envy. We can agree to disagree though. :-)
I just can't seem to understand why folks want or expect sorcs to just stand there and be easy kills.
I get the idea behind why ZoS is nerfing Blot Escape again. I get why people who don't know how to kill a sorc qq on the forums and in zone chat. They don't like that a sorc can just port away from danger over and over again.
And I get why people who don't know how to play their sorc without Bolt Escape and reduced shields qq on the forums and in zone chat.
They like the idea being a glass canon without glas.
Get over it!
Honnestly I don't see why people were crying about BE spam. If the sorc spam BE to run away it two cases :
1) He runs away from a zerg. That means he is heavily outnumbered, he is one of the rare players still running solo/smallscale... he should be punished because he refuses to join the zerg? Ok, you're a part of this zerg chasing the sorc, he BE away and you lost 20 AP... QQ
2) He runs away from a 1v1 fight. Well its a *** that desnt want to fight you, you should take it as a compliment. He doesnt get AP if he always run away, so why qq?
Because if you've pvped at all in any MMO at any point you'd know what would happen when a Sorc does this, or a Thief in GW2, or any stealther in pretty much every MMO to date.
The second you're fighting someone else they're back on ya.... So you either kill him then, or fight him in a 2v1 later.
EVERY single MMO has worked this way.
I don't get why this should result in a nerf.
When they bolt away, you chase and they run you in to more enemies, thats your bad for chasing him into a situation that suits them. Just sounds like a valid combat tactic to me.ZoS simply are nerfing almost every other type of sorc build apart from the actual builds that are abusing it, sorcs will still abuse this they will just be a bit more creative about.
Well thats one of the reasons why BE is nerfed, why stamina reg is nerfed while blocking and why you lose a lot of Dps when you want to spam dodge. Because all survival related skills especially when you are DD are meant to be as a helpful "oh ***" ability and not abusing it as perma spammable ability.
Thats the issue, in ESO everything is over the top because apparently designers don't know how to balance hybrid flexibility properly since trinity was banned from modern MMOs.
If this is how its going, anything that moves you around the combat zone should also get the bolt escape treatment, gap closers etc. It should be difficult to escape but it should also be dangerous to chase.
I'm not talking about chasing, If you let the sorc go..He's going to come back while you're fighting someone else..Because he's got massive movement advantage and can do that....this has happened in every single MMO where a class had a very easy escape mechanic.
its pretty much damned if you do, damned if ya don't.
That is why Bolt Escape is being changed...
whats the difference in fighting the sorc and getting added by someone else or beeing added by the sorc while fighting someone else? as that 2nd player hast to be allready on the way towards your position to ever create any of these situations...
it all boils down to the fact you do not want an opponent but ap fodder, bending over accepting their fate...
Are you asking what the difference is between fighting someone and having a good shot at killing them (lets say 50/50) before someone adds vs fighting a Sorc who can teleport away and come back at anytime to add in on a fight you're having?
If someone adds during a fight when you're fighting someone else that's fine..But having a class that can escape virtually every engagement and re-add at will is always over the top in a PvP game. Its why Bolt Escape is being nerfed.
You still haven't learned how to use charge to lock down a sorc, have you? The only way a sorc gets a guaranteed escape is if they start bolting away with a 30m lead or the chasing player is inept.
RadioheadSh0t wrote: »
Not true. Any good streaking Sorc knows that if someone has a gap closer beat on you, to do a 180 and streak through them and get away while they're breaking CC.
RadioheadSh0t wrote: »
Not true. Any good streaking Sorc knows that if someone has a gap closer beat on you, to do a 180 and streak through them and get away while they're breaking CC.
Doesn't work if there are more than one person chasing and the chaser can rotate his camera just as fast as I can. Pretty easy to tell when the Sorc activates Bolt Escape and isn't in your view anymore to swing the camera around behind you where you'll quickly find a Sorc at 12m distance from you instead of 15m. Bolt isn't like Cloak where the changing escape angles can beat anyone even if they are fast with the mouse. Bolting around objects is the best form of guaranteed escape we have.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Poor sorcs and thier tears
That's OK, we survived the last 5 or 6 nerfs, we'll survive this one.
The same bads who have been crying about sorcs all this time are going to be crying even harder come next patch when they get slaughtered because they can't perma-dodge 90% of a sorcs damage.
Yolokin_Swagonborn wrote: »There are several solutions to this issue that will ensure that Bolt Escape can still be used for offensive positioning and kiting but still punishes complete disengaging.
- Reduce the time to use bolt again to 2s
- Cost increase is removed when a full heavy attack is completed
- Cost of streak removed if the streak damages an opponent
- Cost of streak removed with any (successful) melee attack (this is my favorite solution for Stamina Sorc).
Here is my ideal purposed change: Let me know what you think.
Bolt Escape (base skill)
- Ability now progressively costs 50% more (stacking) when used again within TWO seconds.
- Completing a fully charged heavy attack removes this cooldown.
Streak Morph
- This ability now immobilizes through block (like it used to)
- This ability's cooldown will also be removed if a melee attack is performed or if the ability does damage to an opponent.
I have a complete rationale that I posted here that explains why this will both preserve the sorcerers ability to kite and have superior positioning WITHIN fights but still harshly punish running away - which is what most people rage about.
The changes to Streak will actually make the ability worth slotting vs BoL and will really help stamina sorcs who (if my changes are actually implemented) will actually be able to use their class defining skill in the new patch.
Please let me know what you think. I think this is a good compromise. It embraces the new nerf while giving sorcs some fun mechanics to work around it while still punishing spamming the skill.
To those that want this skill (and hardened ward) removed from the game, nothing short of that will ever be enough for them. But for the rest of us, this should be livable and more importantly, it would keep the skill fun.
It's more fun to just ask the bolt escapers where they are running off too. I think that makes them more salty than them actually losing the fight.
"Where ya goin' big guy?"
The thing is BE is part of a sorc's strategy. Because we have to wear bathrobes to be effective, we need to be able to move around fast in those bathrobes to keep away from other classes which mostly exist to tear through our terrycloth.
Looking at the things listed in Sypher's thread, everyone is hit about the same except sorcs, who are the only ones getting a class-specific nerf affecting their core mechanic: manueverability. Why? Because people cry on the forums when a few times a night a bright, bathrobed enemy zips away from the oncoming zerg-- the nerve!
Personally I've found sneak to be as or more useful when attempting to escape outnumbering situations. I'd laugh at anyone who didn't try to avoid that, whether they're a sorc or not-- unless they just want to get back to turn in a quest. :-P
Sorcs got a class-specific nerf affecting their maneuverability because ZOS decided to remove escape moves from nightblades and sorcerers instead of adding one to dragonknight and templars. Which I totally support. It will entirely prevent gankers to stand in transit lines and farm low levels all day and get emperor out of that.
No more taataa's in front of a zerg and dodge rolling / bolting away afterward. You are not careful of your surrounding and what is incoming to you ? You die.
I think the escaping zergs will still be easily doable. They're going to have to change a lot more to change my playstyle.
Look at it this way. I use 5pc light armor for the (for me) 15% Magick cost reduction above all else. When 80% of my magicka is being spent at a +50%-350% penalty I no longer care about a 15% reduction and the crappy vulnerabilities that gives me.
I'm going to be switching to medium armor like every other player out there unless they're seriously nerfing it. 28% dodge roll reduction and sprint speed. I'll just bolt escape > Bolt escape > dodge roll > Sprint until the my bolt cooldown is up and repeat. Only the most determined nightblades will keep pace and 20 lightning overload balls flying at them as they try to keep range while chasing me coupled with their own dodge roll penalty will ensure my safety.
This is what comes of ZoS addressing symptoms instead of problems. With every champion point I get my resource management becomes easier. I can switch power overload to energy overload if need be and now that permadodging is impossible I think some of these NB Criers are in for a surprise ( =