hydrocynus wrote: »Or an enchantment on weapons that affects regeneration like diseased affects healing abilities. These would be better ways so that the clever players can debuff their opponents instead of everyone benefitting
MaximusDargus wrote: »Ive read great suggestion that said this "0 stamina regeneration while blocking" could be part of some generic PVP buff active only when you enter cyriodiil.
Especially that with next major patch all PVP buffs are going to stay in PVP and wont affect PVE.
Im getting annoyed that devs change everything on every whim and cry of PVP absorbed players. They do it only because of complaints of minority of PVP absorbed players while ignoring the majority of PVE players.
Don't say this. This game was advertised with AvA having a large part in it and is still taken as that by many players. PvP concerns are not less valid than PvE concerns.MaximusDargus wrote: »Ive read great suggestion that said this "0 stamina regeneration while blocking" could be part of some generic PVP buff active only when you enter cyriodiil.
Especially that with next major patch all PVP buffs are going to stay in PVP and wont affect PVE.
Im getting annoyed that devs change everything on every whim and cry of PVP absorbed players. They do it only because of complaints of minority of PVP absorbed players while ignoring the majority of PVE players.
Completely wrong. Either you play one of these and intend to spew misinformation or you don't PvP. The permanently blocking DKs (GDB, Scales, Spiked Armor, Whip, Invasion and Banner on the bar, never change weapons) were a thing. Especially with Whip bypassing dodge, that is the most ridiculous build in all of Cyrodiil. Good thing this is now tackled.Personofsecrets wrote: »here is the thing. tanking isn't even a pvp issue. tanks deal no damage in pvp and the only other people block casting are light armor wearers. It should be obvious while light armor wearers have to block cast now.MaximusDargus wrote: »Ive read great suggestion that said this "0 stamina regeneration while blocking" could be part of some generic PVP buff active only when you enter cyriodiil.
Especially that with next major patch all PVP buffs are going to stay in PVP and wont affect PVE.
Im getting annoyed that devs change everything on every whim and cry of PVP absorbed players. They do it only because of complaints of minority of PVP absorbed players while ignoring the majority of PVE players.
I have a hard time believing that the degenerate one-shot and done builds are getting more benefits over players who actually want to have a real battle.
PvP concerns are not less valid than PvE concerns.
Completely wrong. Either you play one of these and intend to spew misinformation or you don't PvP. The permanently blocking DKs (GDB, Scales, Spiked Armor, Whip, Invasion and Banner on the bar, never change weapons) were a thing. Especially with Whip bypassing dodge, that is the most ridiculous build in all of Cyrodiil. Good thing this is now tackled.
Oh, I have the counter. Only thing is you guys complain about that almost as much as sorcs complain about the shield nerf.Personofsecrets wrote: »Yes I do play a DK tank from time to time in cyrodiil. If you can't beat us, then figure out a counter to the supposed DK menace rather than having the devs do it for you.Completely wrong. Either you play one of these and intend to spew misinformation or you don't PvP. The permanently blocking DKs (GDB, Scales, Spiked Armor, Whip, Invasion and Banner on the bar, never change weapons) were a thing. Especially with Whip bypassing dodge, that is the most ridiculous build in all of Cyrodiil. Good thing this is now tackled.
Get good wrote:
Fear
Yesusbeam
Stormatronarch
Soulassault
Mage Wriths
Magica Detonation
Daedric Curse
Unstable Flame
Fire Breath
Dots from Templar
and all Aoes exept steeltornado
We will have to see this in action. It can be a mechanic that could be compensated by other behaviour, other build a different way to play the tank and a different way to play in group.
Maybe more absorb shield from healers. I don't know...I think we need to experience this sutuation, and explore alternative before to complain.
Personofsecrets wrote: »We will have to see this in action. It can be a mechanic that could be compensated by other behaviour, other build a different way to play the tank and a different way to play in group.
Maybe more absorb shield from healers. I don't know...I think we need to experience this sutuation, and explore alternative before to complain.
It is possible that the issue is overstated right now. That being said, if we hadn't complained in the past about certain things, then we wouldn't have ever gotten changes that made those things better.
The rolled back stealth nerf to taunt timers and 30 to 70 cp changes are examples of this.
We will have to see this in action. It can be a mechanic that could be compensated by other behaviours, other builds, a different way to play the tank and a different way to play in group.
Maybe more absorb shield from healers. I don't know...
I think we need to experience this situation, and explore alternatives before to complain.
Maybe it will not suck as much as it sound.
This, so much this. Keep PvP problems out of PvE.Personofsecrets wrote: »"
Second of all Stop eviscerating well developed parts of the pve game for pvp game.
The Uninvited wrote: »- Battle Roar will scale resource returns based on your Max Health, Magicka and Stamina.
- The Mundus Stone which increases Health Regen is changing to increase Stamina Regen instead.
- Potions and Skills will still restore Stamina but your normal Stamina Regen will be nothing.
Still a bit worried about vDSA and Sanctum.
ihydrocynus wrote: »I still feel it would be better to have players equip a weapon with a regen stunt mechanism so that players that research and know what they are doing will be able to nullify the effects of block casters, whereas those that dont (obviously the ones complaining at the moment) will continue to suffer in ignorance.
Oh, I have the counter. Only thing is you guys complain about that almost as much as sorcs complain about the shield nerf.Personofsecrets wrote: »Yes I do play a DK tank from time to time in cyrodiil. If you can't beat us, then figure out a counter to the supposed DK menace rather than having the devs do it for you.Completely wrong. Either you play one of these and intend to spew misinformation or you don't PvP. The permanently blocking DKs (GDB, Scales, Spiked Armor, Whip, Invasion and Banner on the bar, never change weapons) were a thing. Especially with Whip bypassing dodge, that is the most ridiculous build in all of Cyrodiil. Good thing this is now tackled.
This playstyle (permablock DK) needs to go. There is nothing skillful in it. You can only attack them from melee range cause wings and then you get whipped to death because there was no way to evade it. The second you use fear to break their fortress you get hate whispers. Well played.
I would have been fine with Whip change alone, but this is better.
Sithisvoid wrote: »You ppl know heavy attack regen magika and stamina right? So if a tank is running you out of magika and stamina it's only you that's to blame. I run a DK Destro/Resto and have NEVER been run out of mana. I'll stonefist the tank off his feet and smack him down. Yall need to step your game up. Oh and I've only been playing a few weeks on console.
Sithisvoid wrote: »You ppl know heavy attack regen magika and stamina right? So if a tank is running you out of magika and stamina it's only you that's to blame. I run a DK Destro/Resto and have NEVER been run out of mana. I'll stonefist the tank off his feet and smack him down. Yall need to step your game up. Oh and I've only been playing a few weeks on console.
if you are tanking Trails you would know there isnt allways a timewindow to perform a heavy without being knocked back and waste even more Stamina to break free.....
Man, PvP based changes that fundamentally alter PvE kill me.
I really hope they come up with some way to make tanking viable still...