Nightblade siphoning tanks using caltrops to generate stamina will simply become the new meta. Totally makes sense to remove class roles of the DK's... will there even being a point to using green Dragon Blood morph any more?
tpanisiakb16_ESO wrote: »Maybe consider, for ONCE, making changes to PvP without affecting PvE.
Templars have always done this throwing shards to tanks using repentance etc its nothing a new job at all, and furthermore synergies have cooldowns, this is not going to be the solutionGamerzElite wrote: »They gave new job to Templars.
tpanisiakb16_ESO wrote: »This is ultimately my problem with this change and I don't know if the Dev's considered it.
I cannot see how I'm supposed to tank 4+ axes for any amount of time given the block-casting change.
"It's harder, sure, but all content is clearable". Sure, great. However, were you testing these challenges with ideal group setups? You know, the melee DPS that pulls 12K+ and that awesome master destro-staff wielding Dunmer DK melting things? Was the team cared for by a Templar? Was your tank a Nightblade? A Dragonknight? I'm sure everything is clearable with minimal fuss given the ideal group setups and with DPS able to nuke things before the stam-pot came off cooldown.
As @ckbud said above, consider vDSA in certain arenas like Sacrafices where I'm blowing through stamina getting to adds before they get to my teammates, grouping them up, taunting from afar, blocking and walking out of circles and AOE's. Consider the Grove and Longshots for half a second. I don't know how you guys do it, but our team nukes Longshots while I (the tank) gathers up all the adds as best as I can, using talons to root, caltrops to slow. In many arenas I have so much stuff in front of my face that I don't even know WTF is going on. Maybe I have all of them taunted, maybe I don't. Maybe someone is winding up for a heavy attack, but I can't tell because I have two lurchers that need to be interrupted or avoided.
Visually, there is so little feedback on the actualities of what's going on at times that hunkering behind a shield is not only an ideal strategy, it's THE ONLY strategy. The lack of visual feedback (with or without addons) is another can of worms altogether, and a complication that's going to be made WORSE considering blocking is about as good as pulling down my pants and bending over.
Maybe consider, for ONCE, making changes to PvP without affecting PvE.
I'd still like to be able to tank 4 wraiths (or, if my team is sucks that day, 6) to get the gold key in CoH.
I can't wait when they ignore this thread and still bring it in. Lol @ZOS lolTemplars have always done this throwing shards to tanks using repentance etc its nothing a new job at all, and furthermore synergies have cooldowns, this is not going to be the solutionGamerzElite wrote: »They gave new job to Templars.
I can't wait when they ignore this thread and still bring it in. Lol @ZOS lolTemplars have always done this throwing shards to tanks using repentance etc its nothing a new job at all, and furthermore synergies have cooldowns, this is not going to be the solutionGamerzElite wrote: »They gave new job to Templars.
GamerzElite wrote: »I can't wait when they ignore this thread and still bring it in. Lol @ZOS lolTemplars have always done this throwing shards to tanks using repentance etc its nothing a new job at all, and furthermore synergies have cooldowns, this is not going to be the solutionGamerzElite wrote: »They gave new job to Templars.
I mean must have skill for templars, Saw many templar healer not using shards.
I wish they would just confirm if this is just for PvP or PvE as well.Personofsecrets wrote: »ZOS also had a flub with a stealth nerf on taunting. It was an incredible failure that was quickly reverted as all of pve was thrown into turmoil.
I wish they would just confirm if this is just for PvP or PvE as well.Personofsecrets wrote: »ZOS also had a flub with a stealth nerf on taunting. It was an incredible failure that was quickly reverted as all of pve was thrown into turmoil.
Spectral_Lord wrote: »Then we'll bring a real one to the battle. Dwarven tank, anyone?tordr86b16_ESO wrote: »Apparently they don't want tanks in their game anymore.
Certainly an interesting change. Axes and manticore are the two fights that this will have big impact for. Other fights I rarely block anyway so not worried about that.
Jared_lindsey86_ESO wrote: »Y'know they could FINISH ALCHEMY and introduce Poisons of Ravage stamina. Solves the PVP issue while leaving PVE unaffected...