coryevans_3b14_ESO wrote: »Psychobunni wrote: »I voted yes because for me personally all my crafting is spread out, and then there are the mules. Would you believe a year+ and I still haven't finished medium/heavy/blacksmithing/nirnhoned... I would if it were account wide, but logging them all in and out, every single day...is just no fun and more work than I'm after. (It helps my husband was all over it, so I have someone to ask)
Stopped reading after you typed "me personally". Of course it's you. You're speaking in first person. That's like nails on a chalk board. Love you. But c'mon!!!!
J/K (kinda)
I hear ya. There are days that I don't log into everyone to collect things. But I don't want anything else watered down in the game. I respect your opinion though
I so hate Blizzard for starting this, one of the worse things they could have done going account wide just to quiet the people that hated making new characters.
I could go into more detail but why it will only come off as a rant and you didn't want that so I will just end it with my one opinion!
OK I lied, lets just make it where you come into game after making one character and the 2nd one you get right to top level with all skill points available. I know this is exactly what most want.
Honestly, why must you research everything on each character? Once one can make it, let them make it.TTSCENTURY wrote: »I voted yes, just because I wish research was account bound as there is way too much time involved researching for each of my characters. If research was instant I would go with no.
I so hate Blizzard for starting this, one of the worse things they could have done going account wide just to quiet the people that hated making new characters.
I could go into more detail but why it will only come off as a rant and you didn't want that so I will just end it with my one opinion!
OK I lied, lets just make it where you come into game after making one character and the 2nd one you get right to top level with all skill points available. I know this is exactly what most want.
When ZOS inevitably introduces race/class/faction/gender change we will pretty much have this anyway.
Yet another thing people want to be account wide
I like crafting the way it is. My characters are "unique", and I personally feel no need to make anything else account wide.
So far we have dyes, vanity items (mounts, pets, etc) and CP account wide. But still people are not satisfied. Just look at all the posts where people complain about CP. Making something like crafting account wide might have the same negative effect/response.
I can understand how some may find crafting a "grind" if they want to make every character a master crafter, but that's a choice. Example: I have one character who is a master crafter, the rest only focus on what they need. It's called: prioritizing.
NO: I believe there are "games" out there that offer instant gratification already.
If anything, things need to become more complex around here.
^ Exactly this!
The game has been watered down too much.There's just not enough depth. The quests are way too easy and everything else in the game is drawn out for you as well. It even makes RP and immersion difficult when you no longer have to "fight for" or earn anything. Your character just becomes an empty shell. And that is the last thing I expect from an Elder Scrolls game.
For me this is the main reason that I have all but quit playing. My time is valuable to me.
IrishGirlGamer wrote: »Giles.floydub17_ESO wrote: »There is and should be a cost to choices we make. Skill points are required for crafting and work to level it up on a character. Making this shared defeats the intent and very good purpose of the choice to work to level up a craft on a character and to spend skill points on it.
A point that brings this to light is the extended benefits that points in provisioning and alchemy provide and with your ideas it would mean once these lines are leveled on any character every other character would benefit and that is just plain wrong and seems a little lazy.
Is it wrong for you to think these things, No.
Is it wrong for these ideas to be implemented in the game. Absolutely wrong.
What extended benefits? Yesterday it took 15 min to level a character from provisioning 3 to provisioning 50? Cost about 11k gold?
Right. Now trying doing that with enchanting or blacksmithing.
I would say no. Let's think this through. Say I have four characters. Each character runs around getting drops. Each character repeats dungeons, etc., that other characters have done. Character then deconstructs all that loot to benefit a single, general crafting skill. Soon I have maxed out everything.
Now I roll character five ... and their an expert ... at everything?
No.
This would defeat part of the skill point system. So I say no. You're supposed to have a give and take when you choose your skills. If you want to have crafting skills, you have to sacrifice using skill points on combat related skills.
If this was streamlined as you say, then everyone would have 1 single crafter, waste all the points into crafting, and then would not have to worry about spending points on craft skills on the rest of their characters.
Go run a poll on making cp character specific instead of account wide....I bet that would be very unpopular.
Well one thing has happened on these boards the last week. I decided I will never buy a console.
it is annoying. I have 4 mules right now and I spend half hour to an hour after "playing" every night just crafting (refining and deconstructing) and organizing my inventory among my mules; because there are so many crafting materials.
I don't know what the best solution to it is, but I'm not a fan of your solution, because I like the idea that each character is specialized. Switching characters to actually create an item isn't too bad I don't believe; but crafting material inventory is annoying to work with, so maybe something to resolve that.
The issue is not the system the issue is that you are using other accounts as mules... Each character is supposed to be a separate person within Tamriel. The fact that you are using mules and have to shift things around is exactly why this should not be allowed.... There just needs to be no limits on character bank/back pack spots and needs to level out as far as cost.