... every MMO and most RPG ... Borderlands ..
NewBlacksmurf wrote: »To each its own.
This isn't something I'd want to see in this game as I like it not being there on PC and on console.
This wasn't on TES games so it's consistent and follows their original goal
I've been intentional not to apply any "other MMO's have X" as the original plans for the games shared by Matt F back in 2012-2013 were intentional by design not to mimic any traditional MMO types or functions and features.
I like it. If it was different it becomes XYZ MMO clone with TES lore and artwork. Not something I'm interested in but if you are...PC mods accomplish this for you. If on console, and your desires are a typical MMO, I'd suggest moving to PC for a customized opportunity to your liking
This will probably never come to console or PC natively (though it is still accessible through addons on PC). They've stated many times that they think this addition would be immersion breaking and that, while some players feel they need this feature, all of the content in ESO is designed so that knowing the amount of damage/healing you are doing does not matter.
I can personally attest to this. What matters is your ability to know your opponent. It doesn't matter if you do a little or a lot of damage, if you know the fight you will win. Every time. Conversely knowing how much damage or healing you're pumping out isn't going to help you with the fight mechanics.
This game does not require min/maxing in order for the content to be completed successfully. It requires the skill of knowing your character and knowing the encounter, both in PvP and PvE.
Sallington wrote: »The first addon I downloaded was one so that I could see my damage and healing numbers. Not having an option to see those built into the game is dumb.This will probably never come to console or PC natively (though it is still accessible through addons on PC). They've stated many times that they think this addition would be immersion breaking and that, while some players feel they need this feature, all of the content in ESO is designed so that knowing the amount of damage/healing you are doing does not matter.
I can personally attest to this. What matters is your ability to know your opponent. It doesn't matter if you do a little or a lot of damage, if you know the fight you will win. Every time. Conversely knowing how much damage or healing you're pumping out isn't going to help you with the fight mechanics.
This game does not require min/maxing in order for the content to be completed successfully. It requires the skill of knowing your character and knowing the encounter, both in PvP and PvE.
You could say the same exact thing about any MMO.
Sallington wrote: »The first addon I downloaded was one so that I could see my damage and healing numbers. Not having an option to see those built into the game is dumb.This will probably never come to console or PC natively (though it is still accessible through addons on PC). They've stated many times that they think this addition would be immersion breaking and that, while some players feel they need this feature, all of the content in ESO is designed so that knowing the amount of damage/healing you are doing does not matter.
I can personally attest to this. What matters is your ability to know your opponent. It doesn't matter if you do a little or a lot of damage, if you know the fight you will win. Every time. Conversely knowing how much damage or healing you're pumping out isn't going to help you with the fight mechanics.
This game does not require min/maxing in order for the content to be completed successfully. It requires the skill of knowing your character and knowing the encounter, both in PvP and PvE.
You could say the same exact thing about any MMO.
No you can't. The first 3 years of WoW were nothing but analyzing data meters to see how each player was performing in raids, and if something wasn't quite right you were kicked, regardless of how your mechanics were. There were fights set up that needed specifically X amount of DPS during a specific time in the fight or Y amount of healing in this location. You can't have actually played other MMOs and been sincere in saying that.
Sallington wrote: »This will probably never come to console or PC natively (though it is still accessible through addons on PC). They've stated many times that they think this addition would be immersion breaking and that, while some players feel they need this feature, all of the content in ESO is designed so that knowing the amount of damage/healing you are doing does not matter.
I can personally attest to this. What matters is your ability to know your opponent. It doesn't matter if you do a little or a lot of damage, if you know the fight you will win. Every time. Conversely knowing how much damage or healing you're pumping out isn't going to help you with the fight mechanics.
This game does not require min/maxing in order for the content to be completed successfully. It requires the skill of knowing your character and knowing the encounter, both in PvP and PvE.
You could say the same exact thing about any MMO.
Sallington wrote: »This will probably never come to console or PC natively (though it is still accessible through addons on PC). They've stated many times that they think this addition would be immersion breaking and that, while some players feel they need this feature, all of the content in ESO is designed so that knowing the amount of damage/healing you are doing does not matter.
I can personally attest to this. What matters is your ability to know your opponent. It doesn't matter if you do a little or a lot of damage, if you know the fight you will win. Every time. Conversely knowing how much damage or healing you're pumping out isn't going to help you with the fight mechanics.
This game does not require min/maxing in order for the content to be completed successfully. It requires the skill of knowing your character and knowing the encounter, both in PvP and PvE.
You could say the same exact thing about any MMO.
Not really. Any MMO that required the holy trinity almost absolutely required a min/maxing mentality in order to succeed at all.
HobnailedBoots wrote: »I would hate this game if it were to be min-maxxer centric like that. There are other games out there for you of you want to spend your time in game analyzing stats.
I would LOVE a combat log so I can know who to kick and to never group with again, the current setup on console welcomes free loaders that have no idea what they are doing.
Because sure you can do it with any setup, but the right setup does it in less time, the faster the better, get in get loot, get out.
Sallington wrote: »HobnailedBoots wrote: »I would hate this game if it were to be min-maxxer centric like that. There are other games out there for you of you want to spend your time in game analyzing stats.
Like every other MMO, the only time you need to min-max is for end-game/raid content. Or to really excel in PvP. Go ahead and show me which top PvPers don't min-max.
HobnailedBoots wrote: »I would LOVE a combat log so I can know who to kick and to never group with again, the current setup on console welcomes free loaders that have no idea what they are doing.
Because sure you can do it with any setup, but the right setup does it in less time, the faster the better, get in get loot, get out.
This is exactly why they never will, of should, add this feature.
HobnailedBoots wrote: »Sallington wrote: »HobnailedBoots wrote: »I would hate this game if it were to be min-maxxer centric like that. There are other games out there for you of you want to spend your time in game analyzing stats.
Like every other MMO, the only time you need to min-max is for end-game/raid content. Or to really excel in PvP. Go ahead and show me which top PvPers don't min-max.
That's just it - you don't need to in this game.
HobnailedBoots wrote: »I would LOVE a combat log so I can know who to kick and to never group with again, the current setup on console welcomes free loaders that have no idea what they are doing.
Because sure you can do it with any setup, but the right setup does it in less time, the faster the better, get in get loot, get out.
This is exactly why they never will, of should, add this feature.
Sallington wrote: »HobnailedBoots wrote: »I would LOVE a combat log so I can know who to kick and to never group with again, the current setup on console welcomes free loaders that have no idea what they are doing.
Because sure you can do it with any setup, but the right setup does it in less time, the faster the better, get in get loot, get out.
This is exactly why they never will, of should, add this feature.
The great thing about MMOs is that you cna find like-minded people and start groups/guilds/etc. You can go an play however you want and be perfectly happy.
Then there's people that want to be better, and they can group together and start guilds and play together.
The problem in ESO is that there's no way to tell (through numbers) that someone is leeching and half-assing it when you're trying to form something a little more "serious".
Saltypretzels wrote: »they have made a lot of strange UI decisions in this game. PC users can get around them with addon's, but yes, console users are screwed.
Sallington wrote: »HobnailedBoots wrote: »I would LOVE a combat log so I can know who to kick and to never group with again, the current setup on console welcomes free loaders that have no idea what they are doing.
Because sure you can do it with any setup, but the right setup does it in less time, the faster the better, get in get loot, get out.
This is exactly why they never will, of should, add this feature.
The great thing about MMOs is that you cna find like-minded people and start groups/guilds/etc. You can go an play however you want and be perfectly happy.
Then there's people that want to be better, and they can group together and start guilds and play together.
The problem in ESO is that there's no way to tell (through numbers) that someone is leeching and half-assing it when you're trying to form something a little more "serious".
That's our whole point. This whole "more serious" attitude is total bull and unnecessary. It's just toxic behavior. Those who would kick someone else because their damage is "sub-par" in their eyes yet fail to realize that all you need is "sub-par" damage and the right know-how to succeed are the reason MMOs that are hyper competitive on the top end are such a terrible experience for every other kind of player.
Sallington wrote: »HobnailedBoots wrote: »I would LOVE a combat log so I can know who to kick and to never group with again, the current setup on console welcomes free loaders that have no idea what they are doing.
Because sure you can do it with any setup, but the right setup does it in less time, the faster the better, get in get loot, get out.
This is exactly why they never will, of should, add this feature.
The great thing about MMOs is that you cna find like-minded people and start groups/guilds/etc. You can go an play however you want and be perfectly happy.
Then there's people that want to be better, and they can group together and start guilds and play together.
The problem in ESO is that there's no way to tell (through numbers) that someone is leeching and half-assing it when you're trying to form something a little more "serious".
That's our whole point. This whole "more serious" attitude is total bull and unnecessary. It's just toxic behavior. Those who would kick someone else because their damage is "sub-par" in their eyes yet fail to realize that all you need is "sub-par" damage and the right know-how to succeed are the reason MMOs that are hyper competitive on the top end are such a terrible experience for every other kind of player.
Sallington wrote: »Sallington wrote: »HobnailedBoots wrote: »I would LOVE a combat log so I can know who to kick and to never group with again, the current setup on console welcomes free loaders that have no idea what they are doing.
Because sure you can do it with any setup, but the right setup does it in less time, the faster the better, get in get loot, get out.
This is exactly why they never will, of should, add this feature.
The great thing about MMOs is that you cna find like-minded people and start groups/guilds/etc. You can go an play however you want and be perfectly happy.
Then there's people that want to be better, and they can group together and start guilds and play together.
The problem in ESO is that there's no way to tell (through numbers) that someone is leeching and half-assing it when you're trying to form something a little more "serious".
That's our whole point. This whole "more serious" attitude is total bull and unnecessary. It's just toxic behavior. Those who would kick someone else because their damage is "sub-par" in their eyes yet fail to realize that all you need is "sub-par" damage and the right know-how to succeed are the reason MMOs that are hyper competitive on the top end are such a terrible experience for every other kind of player.
So people who care have to worry about the feelings of people who couldn't care less?
I've always played with "serious" raiding guilds in MMOs because that's what I get the most enjoyment out of. I was never mean or toxic to anyone, but if you can't hold your own then you just don't belong in some groups.
IF you want to do more casual end game content, join up with similar people. Why should my guild need to carry you and your sub-par DPS. IF you want to learn to get better, then of course we'll help you. But if you don't care and just want to stay overwhelming average, then I will have less fun playing with you.
HobnailedBoots wrote: »I would LOVE a combat log so I can know who to kick and to never group with again, the current setup on console welcomes free loaders that have no idea what they are doing.
Because sure you can do it with any setup, but the right setup does it in less time, the faster the better, get in get loot, get out.
This is exactly why they never will, of should, add this feature.
I'm sorry if you're worried you will suck, but that shouldn't have to be your groups problem, especially without them even knowing they're carrying you.