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Scrolling Combat Text, where is the hits and crits numbers on PS4 or XB1?

Tsark744
Tsark744
Soul Shriven
The title says it all.
ESOTU is awesome, but i desperatly miss 1 critical thing that almost every MMO and most RPG have in-game
"Scrolling Combat Text"
Lets name a few games that has it shall we :
WoW, Borderlands, Diablo, FFXIV ARR, Destiny.
We can all improve our builds in the amount of damage that we do if we can just see it on screen
and not just ur character sheet and death recap
Can we plz have it implemented in the next update?

I'd rlly like to have ZoS to reply on this matter
Any thoughts on this subject is most welcome :)
  • r.jan_emailb16_ESO
    r.jan_emailb16_ESO
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    This option has never been in the game, only through addons for the PC version. This being said, they'll add it in the future: http://forums.elderscrollsonline.com/en-GB/discussion/181895/upcoming-combat-and-effect-api-changes

    edit: just realised that the post I linked is not exactly on topic, but I'm 100% sure I read somewhere that they'll introduce this.
    Edited by r.jan_emailb16_ESO on June 19, 2015 10:24AM
    Lairgren | DC Dragonknight - August Palatine
    playing for eXile


    I'm done, CU somewhere else.
  • sdtlc
    sdtlc
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    Tsark744 wrote: »
    ... every MMO and most RPG ... Borderlands ..

    Well, that came unexpected :wink:

    The rest is know and predicted by pc players befor the console launch.

    Die Qualität verhält sich nicht zwingend proportional zur Masse...

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  • allyoudpsesarebad
    they dont seem to realize some people like to be good at what they do.I still love this game even though they are missing a key thing like a combat log but i would also would like to hear a response to what we want.
  • xeneblaze
    xeneblaze
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    Yeah run the first dungeon last night and had no idea about what damage or healing was being done. It desperately needs adding in - it should have always been there.
    GuildMaster of Wolves of Destiny
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  • Saltypretzels
    Saltypretzels
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    they have made a lot of strange UI decisions in this game. PC users can get around them with addon's, but yes, console users are screwed.
  • NewBlacksmurf
    NewBlacksmurf
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    To each its own.
    This isn't something I'd want to see in this game as I like it not being there on PC and on console.

    This wasn't on TES games so it's consistent and follows their original goal

    I've been intentional not to apply any "other MMO's have X" as the original plans for the games shared by Matt F back in 2012-2013 were intentional by design not to mimic any traditional MMO types or functions and features.

    I like it. If it was different it becomes XYZ MMO clone with TES lore and artwork. Not something I'm interested in but if you are...PC mods accomplish this for you. If on console, and your desires are a typical MMO, I'd suggest moving to PC for a customized opportunity to your liking
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Zorrashi
    Zorrashi
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    To each its own.
    This isn't something I'd want to see in this game as I like it not being there on PC and on console.

    This wasn't on TES games so it's consistent and follows their original goal

    I've been intentional not to apply any "other MMO's have X" as the original plans for the games shared by Matt F back in 2012-2013 were intentional by design not to mimic any traditional MMO types or functions and features.

    I like it. If it was different it becomes XYZ MMO clone with TES lore and artwork. Not something I'm interested in but if you are...PC mods accomplish this for you. If on console, and your desires are a typical MMO, I'd suggest moving to PC for a customized opportunity to your liking

    I agree with this. The UI is far from perfect, but I appreciate that they left out the necessity for damage number reading.That being said, there can be improvements--certain combat damage indicators being one of them. But they do not necessarily have to include numbers, just a better visual indicator.
  • UTG_Zilla
    UTG_Zilla
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    Yes this needs to be included. They could do exactly like diablo's console version and have it changeable in options.

    They have hide/show helmet, why not hide/show damage?
  • Sallington
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    The first addon I downloaded was one so that I could see my damage and healing numbers. Not having an option to see those built into the game is dumb.
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • MCMancub
    MCMancub
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    This will probably never come to console or PC natively (though it is still accessible through addons on PC). They've stated many times that they think this addition would be immersion breaking and that, while some players feel they need this feature, all of the content in ESO is designed so that knowing the amount of damage/healing you are doing does not matter.

    I can personally attest to this. What matters is your ability to know your opponent. It doesn't matter if you do a little or a lot of damage, if you know the fight you will win. Every time. EDIT: Within reason. Let's not get carried away here; you know what I mean. Conversely knowing how much damage or healing you're pumping out isn't going to help you with the fight mechanics.

    This game does not require min/maxing in order for the content to be completed successfully. It requires the skill of knowing your character and knowing the encounter, both in PvP and PvE.
    Edited by MCMancub on June 19, 2015 4:31PM
  • Sallington
    Sallington
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    MCMancub wrote: »
    This will probably never come to console or PC natively (though it is still accessible through addons on PC). They've stated many times that they think this addition would be immersion breaking and that, while some players feel they need this feature, all of the content in ESO is designed so that knowing the amount of damage/healing you are doing does not matter.

    I can personally attest to this. What matters is your ability to know your opponent. It doesn't matter if you do a little or a lot of damage, if you know the fight you will win. Every time. Conversely knowing how much damage or healing you're pumping out isn't going to help you with the fight mechanics.

    This game does not require min/maxing in order for the content to be completed successfully. It requires the skill of knowing your character and knowing the encounter, both in PvP and PvE.

    You could say the same exact thing about any MMO.
    Edited by Sallington on June 19, 2015 4:32PM
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • MCMancub
    MCMancub
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    Sallington wrote: »
    The first addon I downloaded was one so that I could see my damage and healing numbers. Not having an option to see those built into the game is dumb.
    MCMancub wrote: »
    This will probably never come to console or PC natively (though it is still accessible through addons on PC). They've stated many times that they think this addition would be immersion breaking and that, while some players feel they need this feature, all of the content in ESO is designed so that knowing the amount of damage/healing you are doing does not matter.

    I can personally attest to this. What matters is your ability to know your opponent. It doesn't matter if you do a little or a lot of damage, if you know the fight you will win. Every time. Conversely knowing how much damage or healing you're pumping out isn't going to help you with the fight mechanics.

    This game does not require min/maxing in order for the content to be completed successfully. It requires the skill of knowing your character and knowing the encounter, both in PvP and PvE.

    You could say the same exact thing about any MMO.

    No you can't. The first 3 years of WoW were nothing but analyzing data meters to see how each player was performing in raids, and if something wasn't quite right you were kicked, regardless of how your mechanics were. There were fights set up that needed specifically X amount of DPS during a specific time in the fight or Y amount of healing in this location. You can't have actually played other MMOs and been sincere in saying that.
    Edited by MCMancub on June 19, 2015 4:34PM
  • MCMancub
    MCMancub
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    I'm not opposed to a post fight combat log so that you can reflect on how you performed and improve, but there's no need for a real time combat cloud in this game.
  • Sallington
    Sallington
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    MCMancub wrote: »
    Sallington wrote: »
    The first addon I downloaded was one so that I could see my damage and healing numbers. Not having an option to see those built into the game is dumb.
    MCMancub wrote: »
    This will probably never come to console or PC natively (though it is still accessible through addons on PC). They've stated many times that they think this addition would be immersion breaking and that, while some players feel they need this feature, all of the content in ESO is designed so that knowing the amount of damage/healing you are doing does not matter.

    I can personally attest to this. What matters is your ability to know your opponent. It doesn't matter if you do a little or a lot of damage, if you know the fight you will win. Every time. Conversely knowing how much damage or healing you're pumping out isn't going to help you with the fight mechanics.

    This game does not require min/maxing in order for the content to be completed successfully. It requires the skill of knowing your character and knowing the encounter, both in PvP and PvE.

    You could say the same exact thing about any MMO.

    No you can't. The first 3 years of WoW were nothing but analyzing data meters to see how each player was performing in raids, and if something wasn't quite right you were kicked, regardless of how your mechanics were. There were fights set up that needed specifically X amount of DPS during a specific time in the fight or Y amount of healing in this location. You can't have actually played other MMOs and been sincere in saying that.

    Those DPS/healing tools were utilized in WoW because they were available, just like they are with ESO on the PC. Any fight can be boiled down to "as long as your know the mechanics and kill the boss, then you don't need to know the numbers."

    There's fights in end-game raids in ESO, where they are absolutely 100% a DPS/healing check. Just like there were in WoW. Why would anyone arguing about being given MORE information as to how they are performing or what they can improve.

    If the group needs to average X-amount DPS, and you keep wiping, how is anyone supposed to know if their DPS is lacking?

    *I've raided in multiple MMOs, including with a progression guild in Vanilla-WOTK WoW. Never once was more information not a good thing.
    Edited by Sallington on June 19, 2015 4:39PM
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • Zorrashi
    Zorrashi
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    Sallington wrote: »
    MCMancub wrote: »
    This will probably never come to console or PC natively (though it is still accessible through addons on PC). They've stated many times that they think this addition would be immersion breaking and that, while some players feel they need this feature, all of the content in ESO is designed so that knowing the amount of damage/healing you are doing does not matter.

    I can personally attest to this. What matters is your ability to know your opponent. It doesn't matter if you do a little or a lot of damage, if you know the fight you will win. Every time. Conversely knowing how much damage or healing you're pumping out isn't going to help you with the fight mechanics.

    This game does not require min/maxing in order for the content to be completed successfully. It requires the skill of knowing your character and knowing the encounter, both in PvP and PvE.

    You could say the same exact thing about any MMO.

    Not really. Any MMO that required the holy trinity almost absolutely required a min/maxing mentality in order to succeed at all.
  • HobnailedBoots
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    I would hate this game if it were to be min-maxxer centric like that. There are other games out there for you of you want to spend your time in game analyzing stats.
  • Sallington
    Sallington
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    Zorrashi wrote: »
    Sallington wrote: »
    MCMancub wrote: »
    This will probably never come to console or PC natively (though it is still accessible through addons on PC). They've stated many times that they think this addition would be immersion breaking and that, while some players feel they need this feature, all of the content in ESO is designed so that knowing the amount of damage/healing you are doing does not matter.

    I can personally attest to this. What matters is your ability to know your opponent. It doesn't matter if you do a little or a lot of damage, if you know the fight you will win. Every time. Conversely knowing how much damage or healing you're pumping out isn't going to help you with the fight mechanics.

    This game does not require min/maxing in order for the content to be completed successfully. It requires the skill of knowing your character and knowing the encounter, both in PvP and PvE.

    You could say the same exact thing about any MMO.

    Not really. Any MMO that required the holy trinity almost absolutely required a min/maxing mentality in order to succeed at all.

    Exactly my point.
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • Talcon
    Talcon
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    I would LOVE a combat log so I can know who to kick and to never group with again, the current setup on console welcomes free loaders that have no idea what they are doing.

    Because sure you can do it with any setup, but the right setup does it in less time, the faster the better, get in get loot, get out.
    Edited by Talcon on June 19, 2015 4:41PM
  • Sallington
    Sallington
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    I would hate this game if it were to be min-maxxer centric like that. There are other games out there for you of you want to spend your time in game analyzing stats.

    Like every other MMO, the only time you need to min-max is for end-game/raid content. Or to really excel in PvP. Go ahead and show me which top PvPers don't min-max.
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • HobnailedBoots
    HobnailedBoots
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    Talcon wrote: »
    I would LOVE a combat log so I can know who to kick and to never group with again, the current setup on console welcomes free loaders that have no idea what they are doing.

    Because sure you can do it with any setup, but the right setup does it in less time, the faster the better, get in get loot, get out.

    This is exactly why they never will, of should, add this feature.
  • HobnailedBoots
    HobnailedBoots
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    Sallington wrote: »
    I would hate this game if it were to be min-maxxer centric like that. There are other games out there for you of you want to spend your time in game analyzing stats.

    Like every other MMO, the only time you need to min-max is for end-game/raid content. Or to really excel in PvP. Go ahead and show me which top PvPers don't min-max.

    That's just it - you don't need to in this game.
  • Sallington
    Sallington
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    Talcon wrote: »
    I would LOVE a combat log so I can know who to kick and to never group with again, the current setup on console welcomes free loaders that have no idea what they are doing.

    Because sure you can do it with any setup, but the right setup does it in less time, the faster the better, get in get loot, get out.

    This is exactly why they never will, of should, add this feature.

    The great thing about MMOs is that you cna find like-minded people and start groups/guilds/etc. You can go an play however you want and be perfectly happy.

    Then there's people that want to be better, and they can group together and start guilds and play together.

    The problem in ESO is that there's no way to tell (through numbers) that someone is leeching and half-assing it when you're trying to form something a little more "serious".
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • Sallington
    Sallington
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    Sallington wrote: »
    I would hate this game if it were to be min-maxxer centric like that. There are other games out there for you of you want to spend your time in game analyzing stats.

    Like every other MMO, the only time you need to min-max is for end-game/raid content. Or to really excel in PvP. Go ahead and show me which top PvPers don't min-max.

    That's just it - you don't need to in this game.

    I don't get what you mean. You don't need to in any game. If you want to be competitive in any way, you're going to want to though.

    This isn't some magical game where you can hop to the top of the leader board wearing whatever gear and using whatever skills you want. Of course, most of the solo PvE content is easy enough where you could do that.
    Edited by Sallington on June 19, 2015 4:49PM
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • Talcon
    Talcon
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    Talcon wrote: »
    I would LOVE a combat log so I can know who to kick and to never group with again, the current setup on console welcomes free loaders that have no idea what they are doing.

    Because sure you can do it with any setup, but the right setup does it in less time, the faster the better, get in get loot, get out.

    This is exactly why they never will, of should, add this feature.

    I'm sorry if you're worried you will suck, but that shouldn't have to be your groups problem, especially without them even knowing they're carrying you.
    Edited by Talcon on June 19, 2015 4:49PM
  • MCMancub
    MCMancub
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    Sallington wrote: »
    Talcon wrote: »
    I would LOVE a combat log so I can know who to kick and to never group with again, the current setup on console welcomes free loaders that have no idea what they are doing.

    Because sure you can do it with any setup, but the right setup does it in less time, the faster the better, get in get loot, get out.

    This is exactly why they never will, of should, add this feature.

    The great thing about MMOs is that you cna find like-minded people and start groups/guilds/etc. You can go an play however you want and be perfectly happy.

    Then there's people that want to be better, and they can group together and start guilds and play together.

    The problem in ESO is that there's no way to tell (through numbers) that someone is leeching and half-assing it when you're trying to form something a little more "serious".

    That's our whole point. This whole "more serious" attitude is total bull and unnecessary. It's just toxic behavior. Those who would kick someone else because their damage is "sub-par" in their eyes yet fail to realize that all you need is "sub-par" damage and the right know-how to succeed are the reason MMOs that are hyper competitive on the top end are such a terrible experience for every other kind of player.
  • Attorneyatlawl
    Attorneyatlawl
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    they have made a lot of strange UI decisions in this game. PC users can get around them with addon's, but yes, console users are screwed.

    Only partially because they blocked it off from addons even for most information. Thankfully they have finally confirmed scrolling combat text options and buff, heal, debuff, and damage indicators for both pc and console as well as enabling the api for addons to boot. Ignorance of what is happening during gameplay isn't bliss and I'm glad we'll finally have the options to enable or disable as we please.
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Talcon
    Talcon
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    MCMancub wrote: »
    Sallington wrote: »
    Talcon wrote: »
    I would LOVE a combat log so I can know who to kick and to never group with again, the current setup on console welcomes free loaders that have no idea what they are doing.

    Because sure you can do it with any setup, but the right setup does it in less time, the faster the better, get in get loot, get out.

    This is exactly why they never will, of should, add this feature.

    The great thing about MMOs is that you cna find like-minded people and start groups/guilds/etc. You can go an play however you want and be perfectly happy.

    Then there's people that want to be better, and they can group together and start guilds and play together.

    The problem in ESO is that there's no way to tell (through numbers) that someone is leeching and half-assing it when you're trying to form something a little more "serious".

    That's our whole point. This whole "more serious" attitude is total bull and unnecessary. It's just toxic behavior. Those who would kick someone else because their damage is "sub-par" in their eyes yet fail to realize that all you need is "sub-par" damage and the right know-how to succeed are the reason MMOs that are hyper competitive on the top end are such a terrible experience for every other kind of player.


    We know you CAN do it with sub-par dps, sometimes, but you can do it FASTER without sup-par people in your group.
  • Sallington
    Sallington
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    MCMancub wrote: »
    Sallington wrote: »
    Talcon wrote: »
    I would LOVE a combat log so I can know who to kick and to never group with again, the current setup on console welcomes free loaders that have no idea what they are doing.

    Because sure you can do it with any setup, but the right setup does it in less time, the faster the better, get in get loot, get out.

    This is exactly why they never will, of should, add this feature.

    The great thing about MMOs is that you cna find like-minded people and start groups/guilds/etc. You can go an play however you want and be perfectly happy.

    Then there's people that want to be better, and they can group together and start guilds and play together.

    The problem in ESO is that there's no way to tell (through numbers) that someone is leeching and half-assing it when you're trying to form something a little more "serious".

    That's our whole point. This whole "more serious" attitude is total bull and unnecessary. It's just toxic behavior. Those who would kick someone else because their damage is "sub-par" in their eyes yet fail to realize that all you need is "sub-par" damage and the right know-how to succeed are the reason MMOs that are hyper competitive on the top end are such a terrible experience for every other kind of player.

    So people who care have to worry about the feelings of people who couldn't care less?

    I've always played with "serious" raiding guilds in MMOs because that's what I get the most enjoyment out of. I was never mean or toxic to anyone, but if you can't hold your own then you just don't belong in some groups.

    IF you want to do more casual end game content, join up with similar people. Why should my guild need to carry you and your sub-par DPS. IF you want to learn to get better, then of course we'll help you. But if you don't care and just want to stay overwhelming average, then I will have less fun playing with you.
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • Talcon
    Talcon
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    Sallington wrote: »
    MCMancub wrote: »
    Sallington wrote: »
    Talcon wrote: »
    I would LOVE a combat log so I can know who to kick and to never group with again, the current setup on console welcomes free loaders that have no idea what they are doing.

    Because sure you can do it with any setup, but the right setup does it in less time, the faster the better, get in get loot, get out.

    This is exactly why they never will, of should, add this feature.

    The great thing about MMOs is that you cna find like-minded people and start groups/guilds/etc. You can go an play however you want and be perfectly happy.

    Then there's people that want to be better, and they can group together and start guilds and play together.

    The problem in ESO is that there's no way to tell (through numbers) that someone is leeching and half-assing it when you're trying to form something a little more "serious".

    That's our whole point. This whole "more serious" attitude is total bull and unnecessary. It's just toxic behavior. Those who would kick someone else because their damage is "sub-par" in their eyes yet fail to realize that all you need is "sub-par" damage and the right know-how to succeed are the reason MMOs that are hyper competitive on the top end are such a terrible experience for every other kind of player.

    So people who care have to worry about the feelings of people who couldn't care less?

    I've always played with "serious" raiding guilds in MMOs because that's what I get the most enjoyment out of. I was never mean or toxic to anyone, but if you can't hold your own then you just don't belong in some groups.

    IF you want to do more casual end game content, join up with similar people. Why should my guild need to carry you and your sub-par DPS. IF you want to learn to get better, then of course we'll help you. But if you don't care and just want to stay overwhelming average, then I will have less fun playing with you.


    This guy gets it.
  • HobnailedBoots
    HobnailedBoots
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    Talcon wrote: »
    Talcon wrote: »
    I would LOVE a combat log so I can know who to kick and to never group with again, the current setup on console welcomes free loaders that have no idea what they are doing.

    Because sure you can do it with any setup, but the right setup does it in less time, the faster the better, get in get loot, get out.

    This is exactly why they never will, of should, add this feature.

    I'm sorry if you're worried you will suck, but that shouldn't have to be your groups problem, especially without them even knowing they're carrying you.


    You continue to reinforce my point. People like you will drive others away from this game if given that feature, which is why you won't get it.
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