HobnailedBoots wrote: »You don't need a DPS meter to know if everyone is doing their job.
DPS meter aside, do you feel any of the other addons are needed to know if people are doing their job correctly?
While that reaction was inflammatory. Talcon has kinda been acting rather intentionally rudely. View it as a heat of the moment thing.HobnailedBoots wrote: »I find it hilarious that you clearly consider yourself a hardcore gamer, and yet you understand the game so little that you think kicking someone based purely on their DPS numbers actually makes sense.Sallington wrote: »HobnailedBoots wrote: »I would LOVE a combat log so I can know who to kick and to never group with again, the current setup on console welcomes free loaders that have no idea what they are doing.
Because sure you can do it with any setup, but the right setup does it in less time, the faster the better, get in get loot, get out.
This is exactly why they never will, of should, add this feature.
The great thing about MMOs is that you cna find like-minded people and start groups/guilds/etc. You can go an play however you want and be perfectly happy.
Then there's people that want to be better, and they can group together and start guilds and play together.
The problem in ESO is that there's no way to tell (through numbers) that someone is leeching and half-assing it when you're trying to form something a little more "serious".
That's our whole point. This whole "more serious" attitude is total bull and unnecessary. It's just toxic behavior. Those who would kick someone else because their damage is "sub-par" in their eyes yet fail to realize that all you need is "sub-par" damage and the right know-how to succeed are the reason MMOs that are hyper competitive on the top end are such a terrible experience for every other kind of player.
We know you CAN do it with sub-par dps, sometimes, but you can do it FASTER without sup-par people in your group.
Them being able to do mechanics is equally as important, but there is a reasonable amount for your dps to drop due to mechanics based on each fight.I know I wont get it, TES is all about the casual, and "playing how you like," it just makes my heart weep. When people are driven away by being held to a standard of not being terrible, it's just weakness leaving the game.
Saying things like this doesn't help your argument, just makes people take you even less seriously than before.
Only to those who don't want to be the best at what they do.
Remind me again why you need a real time combat cloud to be the best at what you do? What about seeing the numbers makes you better? There's literally no truth to what you're saying. All you care about is having a damage meter to inflate your ego.
No ego here, I'm not dps. But I do get tired of standing around healing or tanking waiting for *** to die because the "dps" wanted to play his way so his build is random as ***.
Maybe you just suck.
Ouch. Did you really have to come out swinging like that? People are simply asking for scrolling combat text on consoles and here you are downing those who want to perform better.
I get it. This just seems to be a big issue with the casual crowd. Do hardcore raiding guilds that insta-boot people who underperform exist? Of course. Are there a great deal of serious, yet new-player friendly guilds available to join? Absolutely. I'm not sure where this whole "Omg, every group is going to boot you over low dps" thing came from...
I really don't see the need for it in this game. As long as your doing the most damage or healing you can the exact number is irrelevant because your doing the MOST you can. Why would you really need the number?
HobnailedBoots wrote: »HobnailedBoots wrote: »You don't need a DPS meter to know if everyone is doing their job.
DPS meter aside, do you feel any of the other addons are needed to know if people are doing their job correctly?
I think a post instance log to review could be helpful but a real time scrolling log is unnecessary.
While that reaction was inflammatory. Talcon has kinda been acting rather intentionally rudely. View it as a heat of the moment thing.HobnailedBoots wrote: »I find it hilarious that you clearly consider yourself a hardcore gamer, and yet you understand the game so little that you think kicking someone based purely on their DPS numbers actually makes sense.Sallington wrote: »HobnailedBoots wrote: »I would LOVE a combat log so I can know who to kick and to never group with again, the current setup on console welcomes free loaders that have no idea what they are doing.
Because sure you can do it with any setup, but the right setup does it in less time, the faster the better, get in get loot, get out.
This is exactly why they never will, of should, add this feature.
The great thing about MMOs is that you cna find like-minded people and start groups/guilds/etc. You can go an play however you want and be perfectly happy.
Then there's people that want to be better, and they can group together and start guilds and play together.
The problem in ESO is that there's no way to tell (through numbers) that someone is leeching and half-assing it when you're trying to form something a little more "serious".
That's our whole point. This whole "more serious" attitude is total bull and unnecessary. It's just toxic behavior. Those who would kick someone else because their damage is "sub-par" in their eyes yet fail to realize that all you need is "sub-par" damage and the right know-how to succeed are the reason MMOs that are hyper competitive on the top end are such a terrible experience for every other kind of player.
We know you CAN do it with sub-par dps, sometimes, but you can do it FASTER without sup-par people in your group.
Them being able to do mechanics is equally as important, but there is a reasonable amount for your dps to drop due to mechanics based on each fight.I know I wont get it, TES is all about the casual, and "playing how you like," it just makes my heart weep. When people are driven away by being held to a standard of not being terrible, it's just weakness leaving the game.
Saying things like this doesn't help your argument, just makes people take you even less seriously than before.
Only to those who don't want to be the best at what they do.
Remind me again why you need a real time combat cloud to be the best at what you do? What about seeing the numbers makes you better? There's literally no truth to what you're saying. All you care about is having a damage meter to inflate your ego.
No ego here, I'm not dps. But I do get tired of standing around healing or tanking waiting for *** to die because the "dps" wanted to play his way so his build is random as ***.
Maybe you just suck.
Ouch. Did you really have to come out swinging like that? People are simply asking for scrolling combat text on consoles and here you are downing those who want to perform better.
I get it. This just seems to be a big issue with the casual crowd. Do hardcore raiding guilds that insta-boot people who underperform exist? Of course. Are there a great deal of serious, yet new-player friendly guilds available to join? Absolutely. I'm not sure where this whole "Omg, every group is going to boot you over low dps" thing came from...
You know that stereotype where "every hardcore player is a player that rudely mandates performance checks"? It's not true. But it does hold true for certain players, and unfortunately, those certain players are not particularly shy about making their qualifications known. I know there are some who do it in a respectable fashion too (ones who give genuine advice and don't sound rude/derogatory when they kick someone), but the other ruder ones tend to be rather powerful in their enforced statements. So much so that a fresh player will consider little else when they encounter them. And of course its not like the nice ones vocally pronounce their existence every day.
Give those venomous players the tools, and they will start projecting their standards onto those who don't want them. With no safeguards, non-hardcore players will see little else other than rude elitists and leave quite quickly. If they add damage numbers, they'd better do it with proper harassment precautions in mind.
I really don't see the need for it in this game. As long as your doing the most damage or healing you can the exact number is irrelevant because your doing the MOST you can. Why would you really need the number?
HobnailedBoots wrote: »@nastuug we're talking about consoles, so no.
HobnailedBoots wrote: »@nastuug we're talking about consoles, so no.
@HobnailedBoots My bad. So you're thinking an after-game review of damage/healing/etc. pop-up that could represent what happened during said instance?
HobnailedBoots wrote: »HobnailedBoots wrote: »@nastuug we're talking about consoles, so no.
@HobnailedBoots My bad. So you're thinking an after-game review of damage/healing/etc. pop-up that could represent what happened during said instance?
Some kind of summary, sure. Sort of a report card.
HobnailedBoots wrote: »HobnailedBoots wrote: »@nastuug we're talking about consoles, so no.
@HobnailedBoots My bad. So you're thinking an after-game review of damage/healing/etc. pop-up that could represent what happened during said instance?
Some kind of summary, sure. Sort of a report card.
HobnailedBoots wrote: »HobnailedBoots wrote: »@nastuug we're talking about consoles, so no.
@HobnailedBoots My bad. So you're thinking an after-game review of damage/healing/etc. pop-up that could represent what happened during said instance?
Some kind of summary, sure. Sort of a report card.
HobnailedBoots wrote: »HobnailedBoots wrote: »@nastuug we're talking about consoles, so no.
@HobnailedBoots My bad. So you're thinking an after-game review of damage/healing/etc. pop-up that could represent what happened during said instance?
Some kind of summary, sure. Sort of a report card.
Ok, here's where I don't get you. The only purpose of that would be epeen "oh look, my score was better than yours". It would do nearly nothing for the player wanting to improve. That only works with instant feedback.
HobnailedBoots wrote: »HobnailedBoots wrote: »@nastuug we're talking about consoles, so no.
@HobnailedBoots My bad. So you're thinking an after-game review of damage/healing/etc. pop-up that could represent what happened during said instance?
Some kind of summary, sure. Sort of a report card.
Hey, it's a start. That would sort of fit the console UI a bit better as well. While couldn't be used to weed out the bugs/broken mechanics in certain passives/skills, it could still provide some representation of overall performance. I could compromise with that.
HobnailedBoots wrote: »HobnailedBoots wrote: »@nastuug we're talking about consoles, so no.
@HobnailedBoots My bad. So you're thinking an after-game review of damage/healing/etc. pop-up that could represent what happened during said instance?
Some kind of summary, sure. Sort of a report card.
Ok, here's where I don't get you. The only purpose of that would be epeen "oh look, my score was better than yours". It would do nearly nothing for the player wanting to improve. That only works with instant feedback.
It's not much of a compromise if all it is is an epeen booster. It would be pointless.HobnailedBoots wrote: »HobnailedBoots wrote: »HobnailedBoots wrote: »@nastuug we're talking about consoles, so no.
@HobnailedBoots My bad. So you're thinking an after-game review of damage/healing/etc. pop-up that could represent what happened during said instance?
Some kind of summary, sure. Sort of a report card.
Ok, here's where I don't get you. The only purpose of that would be epeen "oh look, my score was better than yours". It would do nearly nothing for the player wanting to improve. That only works with instant feedback.
I meant for the individual player, not the group. And it's not something I want, just a compromise I'd be willing to live with.
HobnailedBoots wrote: »HobnailedBoots wrote: »@nastuug we're talking about consoles, so no.
@HobnailedBoots My bad. So you're thinking an after-game review of damage/healing/etc. pop-up that could represent what happened during said instance?
Some kind of summary, sure. Sort of a report card.
Ok, here's where I don't get you. The only purpose of that would be epeen "oh look, my score was better than yours". It would do nearly nothing for the player wanting to improve. That only works with instant feedback.
While I still prefer real-time feedback, an after-game review like that could still benefit a new player.
At the end of a dungeon, say you did an overall 430k damage, and I only pulled 250k. We were playing the same class and rank, but possibly different gear. We could discuss the type of gear/spec/skills you were using to obtain that higher overall damage.
While it isn't nearly as beneficial, it could be the compromise that everyone is looking for.
Sallington wrote: »HobnailedBoots wrote: »HobnailedBoots wrote: »@nastuug we're talking about consoles, so no.
@HobnailedBoots My bad. So you're thinking an after-game review of damage/healing/etc. pop-up that could represent what happened during said instance?
Some kind of summary, sure. Sort of a report card.
Hey, it's a start. That would sort of fit the console UI a bit better as well. While couldn't be used to weed out the bugs/broken mechanics in certain passives/skills, it could still provide some representation of overall performance. I could compromise with that.
What would be cool is if it could somehow formulate what your weaknesses were and give tips.
"Try to work on getting more spell damage." or something like that. Take the average performance in certain instances and give suggestions based on your results.
Granted, that's a ton of data analysis and I doubt they have time for that.
DPS is the only thing that matters.Sallington wrote: »I find it hilarious that you clearly consider yourself a hardcore gamer, and yet you understand the game so little that you think kicking someone based purely on their DPS numbers actually makes sense.Sallington wrote: »HobnailedBoots wrote: »I would LOVE a combat log so I can know who to kick and to never group with again, the current setup on console welcomes free loaders that have no idea what they are doing.
Because sure you can do it with any setup, but the right setup does it in less time, the faster the better, get in get loot, get out.
This is exactly why they never will, of should, add this feature.
The great thing about MMOs is that you cna find like-minded people and start groups/guilds/etc. You can go an play however you want and be perfectly happy.
Then there's people that want to be better, and they can group together and start guilds and play together.
The problem in ESO is that there's no way to tell (through numbers) that someone is leeching and half-assing it when you're trying to form something a little more "serious".
That's our whole point. This whole "more serious" attitude is total bull and unnecessary. It's just toxic behavior. Those who would kick someone else because their damage is "sub-par" in their eyes yet fail to realize that all you need is "sub-par" damage and the right know-how to succeed are the reason MMOs that are hyper competitive on the top end are such a terrible experience for every other kind of player.
We know you CAN do it with sub-par dps, sometimes, but you can do it FASTER without sup-par people in your group.
Boss has DPS check
Player X is doing such bad DPS that group can't beat Boss
Replace Player X for someone with better DPS
Beat Boss
How does that not make sense?
|
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
DPS is the only thing that matters.Sallington wrote: »I find it hilarious that you clearly consider yourself a hardcore gamer, and yet you understand the game so little that you think kicking someone based purely on their DPS numbers actually makes sense.Sallington wrote: »HobnailedBoots wrote: »I would LOVE a combat log so I can know who to kick and to never group with again, the current setup on console welcomes free loaders that have no idea what they are doing.
Because sure you can do it with any setup, but the right setup does it in less time, the faster the better, get in get loot, get out.
This is exactly why they never will, of should, add this feature.
The great thing about MMOs is that you cna find like-minded people and start groups/guilds/etc. You can go an play however you want and be perfectly happy.
Then there's people that want to be better, and they can group together and start guilds and play together.
The problem in ESO is that there's no way to tell (through numbers) that someone is leeching and half-assing it when you're trying to form something a little more "serious".
That's our whole point. This whole "more serious" attitude is total bull and unnecessary. It's just toxic behavior. Those who would kick someone else because their damage is "sub-par" in their eyes yet fail to realize that all you need is "sub-par" damage and the right know-how to succeed are the reason MMOs that are hyper competitive on the top end are such a terrible experience for every other kind of player.
We know you CAN do it with sub-par dps, sometimes, but you can do it FASTER without sup-par people in your group.
Boss has DPS check
Player X is doing such bad DPS that group can't beat Boss
Replace Player X for someone with better DPS
Beat Boss
How does that not make sense?
How does that make any sense?
HobnailedBoots wrote: »HobnailedBoots wrote: »I would LOVE a combat log so I can know who to kick and to never group with again, the current setup on console welcomes free loaders that have no idea what they are doing.
Because sure you can do it with any setup, but the right setup does it in less time, the faster the better, get in get loot, get out.
This is exactly why they never will, of should, add this feature.
I'm sorry if you're worried you will suck, but that shouldn't have to be your groups problem, especially without them even knowing they're carrying you.
You continue to reinforce my point. People like you will drive others away from this game if given that feature, which is why you won't get it.
I agree.
Most of the time when things like group combat logs or dps-meters and the like get involved, the venomous player--the sort who are not shy about telling people outside of their circles about how they are expected to play--absolutely ruin the community to the point where certain players find it unplayable. Like a toxic wasteland.
While not guaranteed to happen due to visible damage numbers, there should be proper safeguards in place to combat that venomous behavior. Preferably by having the damage/healing numbers done by the character be seen by only the player and not able to be shared.
I guess you completely didn't understand what I was saying. @Talcon kept on making comments indicating that DPS was everything, and that he'd love to kick people based purely on DPS from a combat log. Of course, he's since revised that after I pointed out how naive that is.Sallington wrote: »DPS is the only thing that matters.Sallington wrote: »I find it hilarious that you clearly consider yourself a hardcore gamer, and yet you understand the game so little that you think kicking someone based purely on their DPS numbers actually makes sense.Sallington wrote: »HobnailedBoots wrote: »I would LOVE a combat log so I can know who to kick and to never group with again, the current setup on console welcomes free loaders that have no idea what they are doing.
Because sure you can do it with any setup, but the right setup does it in less time, the faster the better, get in get loot, get out.
This is exactly why they never will, of should, add this feature.
The great thing about MMOs is that you cna find like-minded people and start groups/guilds/etc. You can go an play however you want and be perfectly happy.
Then there's people that want to be better, and they can group together and start guilds and play together.
The problem in ESO is that there's no way to tell (through numbers) that someone is leeching and half-assing it when you're trying to form something a little more "serious".
That's our whole point. This whole "more serious" attitude is total bull and unnecessary. It's just toxic behavior. Those who would kick someone else because their damage is "sub-par" in their eyes yet fail to realize that all you need is "sub-par" damage and the right know-how to succeed are the reason MMOs that are hyper competitive on the top end are such a terrible experience for every other kind of player.
We know you CAN do it with sub-par dps, sometimes, but you can do it FASTER without sup-par people in your group.
Boss has DPS check
Player X is doing such bad DPS that group can't beat Boss
Replace Player X for someone with better DPS
Beat Boss
How does that not make sense?
How does that make any sense?
Boss has DPS healing check
Player X is doing such bad DPS healing that group can't beat Boss
Replace Player X for someone with better DPS healing
Beat Boss
Boss has DPS tanking check
Player X is doing such bad DPS tanking that group can't beat Boss
Replace Player X for someone with better DPS tanking
Beat Boss
Welcome to the holy trinity and raiding I guess? I don't know what to tell you. Staying out of red isn't the only thing that matters all the time. There's burn phases, intense healing phases, enrage phases etc.
|
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
I don't know what's the problem with the OPTION to have the add-ons. I understand people that don't want it but I personally want to be the best I can be with my character there should be an OPTION for dmg and healing addons if you don't want to use them then don't but not everyone cares that your not min maxxing your stats but I want to, I want to know if my crits are procing and if my dmg matches what it should be and test certain thing to see if i can bump it up. But if you don't want to do that that's fine, but I do, your getting what you want why can't I get what I want....OPTIONS are never a bad thing for video game ever
There seems to always be those who are very much against additional options, especially in this game. Good way to stunt the growth and opportunity potential of the game.
Sallington wrote: »I really don't see the need for it in this game. As long as your doing the most damage or healing you can the exact number is irrelevant because your doing the MOST you can. Why would you really need the number?
Can you teach me how to know that I'm doing the most I can without seeing the numbers?
I understand why people feel like it wouldn't be necessary...for them. Just because I want the option, I wouldn't want everyone else to be stuck with it. On/Off toggle. Case closed.
I guess you completely didn't understand what I was saying. @Talcon kept on making comments indicating that DPS was everything, and that he'd love to kick people based purely on DPS from a combat log. Of course, he's since revised that after I pointed out how naive that is.Sallington wrote: »DPS is the only thing that matters.Sallington wrote: »I find it hilarious that you clearly consider yourself a hardcore gamer, and yet you understand the game so little that you think kicking someone based purely on their DPS numbers actually makes sense.Sallington wrote: »HobnailedBoots wrote: »I would LOVE a combat log so I can know who to kick and to never group with again, the current setup on console welcomes free loaders that have no idea what they are doing.
Because sure you can do it with any setup, but the right setup does it in less time, the faster the better, get in get loot, get out.
This is exactly why they never will, of should, add this feature.
The great thing about MMOs is that you cna find like-minded people and start groups/guilds/etc. You can go an play however you want and be perfectly happy.
Then there's people that want to be better, and they can group together and start guilds and play together.
The problem in ESO is that there's no way to tell (through numbers) that someone is leeching and half-assing it when you're trying to form something a little more "serious".
That's our whole point. This whole "more serious" attitude is total bull and unnecessary. It's just toxic behavior. Those who would kick someone else because their damage is "sub-par" in their eyes yet fail to realize that all you need is "sub-par" damage and the right know-how to succeed are the reason MMOs that are hyper competitive on the top end are such a terrible experience for every other kind of player.
We know you CAN do it with sub-par dps, sometimes, but you can do it FASTER without sup-par people in your group.
Boss has DPS check
Player X is doing such bad DPS that group can't beat Boss
Replace Player X for someone with better DPS
Beat Boss
How does that not make sense?
How does that make any sense?
Boss has DPS healing check
Player X is doing such bad DPS healing that group can't beat Boss
Replace Player X for someone with better DPS healing
Beat Boss
Boss has DPS tanking check
Player X is doing such bad DPS tanking that group can't beat Boss
Replace Player X for someone with better DPS tanking
Beat Boss
Welcome to the holy trinity and raiding I guess? I don't know what to tell you. Staying out of red isn't the only thing that matters all the time. There's burn phases, intense healing phases, enrage phases etc.
My entire point is that DPS alone doesn't tell the whole story. It's one factor amongst many, but there are a lot of wannabe hardcore players who fall into the "DPS is everything" mentality. You're now saying "staying out of red isn't the only thing that matters all the time" and that's a near perfect echo of my point that DPS isn't the only thing that matters all the time. This post of yours shows that you actually do understand what I was pointing out (although you may have missed that this was what I was talking about) - your previous post didn't show any understanding that DPS isn't the only thing that matters.