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Scrolling Combat Text, where is the hits and crits numbers on PS4 or XB1?

  • HobnailedBoots
    HobnailedBoots
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    nastuug wrote: »
    You don't need a DPS meter to know if everyone is doing their job.

    DPS meter aside, do you feel any of the other addons are needed to know if people are doing their job correctly?

    I think a post instance log to review could be helpful but a real time scrolling log is unnecessary.
  • Zorrashi
    Zorrashi
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    nastuug wrote: »
    Zorrashi wrote: »
    nastuug wrote: »
    Talcon wrote: »
    UrQuan wrote: »
    Talcon wrote: »
    MCMancub wrote: »
    Sallington wrote: »
    Talcon wrote: »
    I would LOVE a combat log so I can know who to kick and to never group with again, the current setup on console welcomes free loaders that have no idea what they are doing.

    Because sure you can do it with any setup, but the right setup does it in less time, the faster the better, get in get loot, get out.

    This is exactly why they never will, of should, add this feature.

    The great thing about MMOs is that you cna find like-minded people and start groups/guilds/etc. You can go an play however you want and be perfectly happy.

    Then there's people that want to be better, and they can group together and start guilds and play together.

    The problem in ESO is that there's no way to tell (through numbers) that someone is leeching and half-assing it when you're trying to form something a little more "serious".

    That's our whole point. This whole "more serious" attitude is total bull and unnecessary. It's just toxic behavior. Those who would kick someone else because their damage is "sub-par" in their eyes yet fail to realize that all you need is "sub-par" damage and the right know-how to succeed are the reason MMOs that are hyper competitive on the top end are such a terrible experience for every other kind of player.


    We know you CAN do it with sub-par dps, sometimes, but you can do it FASTER without sup-par people in your group.
    I find it hilarious that you clearly consider yourself a hardcore gamer, and yet you understand the game so little that you think kicking someone based purely on their DPS numbers actually makes sense.

    Them being able to do mechanics is equally as important, but there is a reasonable amount for your dps to drop due to mechanics based on each fight.
    MCMancub wrote: »
    Talcon wrote: »
    MCMancub wrote: »
    Talcon wrote: »
    I know I wont get it, TES is all about the casual, and "playing how you like," it just makes my heart weep. When people are driven away by being held to a standard of not being terrible, it's just weakness leaving the game.

    Saying things like this doesn't help your argument, just makes people take you even less seriously than before.

    Only to those who don't want to be the best at what they do.

    Remind me again why you need a real time combat cloud to be the best at what you do? What about seeing the numbers makes you better? There's literally no truth to what you're saying. All you care about is having a damage meter to inflate your ego.


    No ego here, I'm not dps. But I do get tired of standing around healing or tanking waiting for *** to die because the "dps" wanted to play his way so his build is random as ***.

    Maybe you just suck.

    Ouch. Did you really have to come out swinging like that? People are simply asking for scrolling combat text on consoles and here you are downing those who want to perform better.
    While that reaction was inflammatory. Talcon has kinda been acting rather intentionally rudely. View it as a heat of the moment thing.

    I get it. This just seems to be a big issue with the casual crowd. Do hardcore raiding guilds that insta-boot people who underperform exist? Of course. Are there a great deal of serious, yet new-player friendly guilds available to join? Absolutely. I'm not sure where this whole "Omg, every group is going to boot you over low dps" thing came from...

    You know that stereotype where "every hardcore player is a player that rudely mandates performance checks"? It's not true. But it does hold true for certain players, and unfortunately, those certain players are not particularly shy about making their qualifications known. I know there are some who do it in a respectable fashion too (ones who give genuine advice and don't sound rude/derogatory when they kick someone), but the other ruder ones tend to be rather powerful in their enforced statements. So much so that a fresh player will consider little else when they encounter them. And of course its not like the nice ones vocally pronounce their existence every day.

    Give those venomous players the tools, and they will start projecting their standards onto those who don't want them. With no safeguards, non-hardcore players will see little else other than rude elitists and leave quite quickly. If they add damage numbers, they'd better do it with proper harassment precautions in mind.
  • BippNasty
    BippNasty
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    I really don't see the need for it in this game. As long as your doing the most damage or healing you can the exact number is irrelevant because your doing the MOST you can. Why would you really need the number?
  • Sallington
    Sallington
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    BippNasty wrote: »
    I really don't see the need for it in this game. As long as your doing the most damage or healing you can the exact number is irrelevant because your doing the MOST you can. Why would you really need the number?

    Can you teach me how to know that I'm doing the most I can without seeing the numbers?

    I understand why people feel like it wouldn't be necessary...for them. Just because I want the option, I wouldn't want everyone else to be stuck with it. On/Off toggle. Case closed.
    Edited by Sallington on June 19, 2015 6:29PM
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • nastuug
    nastuug
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    nastuug wrote: »
    You don't need a DPS meter to know if everyone is doing their job.

    DPS meter aside, do you feel any of the other addons are needed to know if people are doing their job correctly?

    I think a post instance log to review could be helpful but a real time scrolling log is unnecessary.

    @HobnailedBoots Parsing can be done immediately after battle ends. Since you're attempting to cast serious and/or hardcore players in a negative light, you may as well call that real-time scrolling. One could alt+tab out, check the numbers, give'em a swift boot, right? Ignore. Forgot we're talking consoles, derp.
    Zorrashi wrote: »
    nastuug wrote: »
    Zorrashi wrote: »
    nastuug wrote: »
    Talcon wrote: »
    UrQuan wrote: »
    Talcon wrote: »
    MCMancub wrote: »
    Sallington wrote: »
    Talcon wrote: »
    I would LOVE a combat log so I can know who to kick and to never group with again, the current setup on console welcomes free loaders that have no idea what they are doing.

    Because sure you can do it with any setup, but the right setup does it in less time, the faster the better, get in get loot, get out.

    This is exactly why they never will, of should, add this feature.

    The great thing about MMOs is that you cna find like-minded people and start groups/guilds/etc. You can go an play however you want and be perfectly happy.

    Then there's people that want to be better, and they can group together and start guilds and play together.

    The problem in ESO is that there's no way to tell (through numbers) that someone is leeching and half-assing it when you're trying to form something a little more "serious".

    That's our whole point. This whole "more serious" attitude is total bull and unnecessary. It's just toxic behavior. Those who would kick someone else because their damage is "sub-par" in their eyes yet fail to realize that all you need is "sub-par" damage and the right know-how to succeed are the reason MMOs that are hyper competitive on the top end are such a terrible experience for every other kind of player.


    We know you CAN do it with sub-par dps, sometimes, but you can do it FASTER without sup-par people in your group.
    I find it hilarious that you clearly consider yourself a hardcore gamer, and yet you understand the game so little that you think kicking someone based purely on their DPS numbers actually makes sense.

    Them being able to do mechanics is equally as important, but there is a reasonable amount for your dps to drop due to mechanics based on each fight.
    MCMancub wrote: »
    Talcon wrote: »
    MCMancub wrote: »
    Talcon wrote: »
    I know I wont get it, TES is all about the casual, and "playing how you like," it just makes my heart weep. When people are driven away by being held to a standard of not being terrible, it's just weakness leaving the game.

    Saying things like this doesn't help your argument, just makes people take you even less seriously than before.

    Only to those who don't want to be the best at what they do.

    Remind me again why you need a real time combat cloud to be the best at what you do? What about seeing the numbers makes you better? There's literally no truth to what you're saying. All you care about is having a damage meter to inflate your ego.


    No ego here, I'm not dps. But I do get tired of standing around healing or tanking waiting for *** to die because the "dps" wanted to play his way so his build is random as ***.

    Maybe you just suck.

    Ouch. Did you really have to come out swinging like that? People are simply asking for scrolling combat text on consoles and here you are downing those who want to perform better.
    While that reaction was inflammatory. Talcon has kinda been acting rather intentionally rudely. View it as a heat of the moment thing.

    I get it. This just seems to be a big issue with the casual crowd. Do hardcore raiding guilds that insta-boot people who underperform exist? Of course. Are there a great deal of serious, yet new-player friendly guilds available to join? Absolutely. I'm not sure where this whole "Omg, every group is going to boot you over low dps" thing came from...

    You know that stereotype where "every hardcore player is a player that rudely mandates performance checks"? It's not true. But it does hold true for certain players, and unfortunately, those certain players are not particularly shy about making their qualifications known. I know there are some who do it in a respectable fashion too (ones who give genuine advice and don't sound rude/derogatory when they kick someone), but the other ruder ones tend to be rather powerful in their enforced statements. So much so that a fresh player will consider little else when they encounter them. And of course its not like the nice ones vocally pronounce their existence every day.

    Give those venomous players the tools, and they will start projecting their standards onto those who don't want them. With no safeguards, non-hardcore players will see little else other than rude elitists and leave quite quickly. If they add damage numbers, they'd better do it with proper harassment precautions in mind.

    @Zorrashi While I agree this can make it easier, let's examine this a bit further.

    Where do you find these nasty, mean, extremely rude, and disrespectful players? Usually within very hardcore/tryhard raiding guilds where a weekly schedule is mandated and all must attend. Typically, your attendance is required on specific nights, or you don't even get a slot in the guild.

    Most casuals who play with the mindset of "IDGAF -- play the way I want -- as long as the mob dies, I'm doing my job" are usually either 1) PUG'ing or 2) playing with like-minded other casual friends/guildmates.

    So, the reasonable and prudent person would assume that the hardcore, elitist, nasty raider would most likely never come in contact with said casual PUG'er (at least not in dungeons/raids anyways). These numbers would give the players who do want to play serious the ability to run the numbers as they see fit and enjoy the game to their standard. There are many like-minded individuals who enjoy the game in this fashion. Then you have players like me that just like to see big pretty numbers crush stuff. :)
    BippNasty wrote: »
    I really don't see the need for it in this game. As long as your doing the most damage or healing you can the exact number is irrelevant because your doing the MOST you can. Why would you really need the number?

    @BippNasty The major counterargument to this is to question why any tooltip healing/damage numbers exist in the first place? What's the point of having a health bar? Why should you care that you're getting 10.3% Magicka regen from your CP passives?
    Edited by nastuug on June 19, 2015 6:35PM
  • Xendyn
    Xendyn
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    Here's another thought for you...

    Without damage numbers, how are you going to know whether ZOS is doing their job or not.
    Would you have any idea how much stuff in this game is broken?
    How do you think we found out that some of the Champion Passives were broken?
    How do you think we find skills and abilities not working as intended?
    How do you test? How do you bring numbers to show ZOS what's going on?

    You don't

    Guess you can sit around looking at the pretty sparkles that indicate Something is going on and wait for the PC users with those oh-so-hated-addons to do it for you.
    Lag is ruinin' my 'mershun!
    A society grows great when old men plant trees whose shade they know they shall never sit in.
    There is only one good, knowledge, and one evil, ignorance - Socrates
    Member of the Old Guard, keepers of the game's history

    PC/NA
  • HobnailedBoots
    HobnailedBoots
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    @nastuug we're talking about consoles, so no.
  • nastuug
    nastuug
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    @nastuug we're talking about consoles, so no.

    @HobnailedBoots My bad. So you're thinking an after-game review of damage/healing/etc. pop-up that could represent what happened during said instance?
    Edited by nastuug on June 19, 2015 6:34PM
  • HobnailedBoots
    HobnailedBoots
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    nastuug wrote: »
    @nastuug we're talking about consoles, so no.

    @HobnailedBoots My bad. So you're thinking an after-game review of damage/healing/etc. pop-up that could represent what happened during said instance?

    Some kind of summary, sure. Sort of a report card.
  • Sallington
    Sallington
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    nastuug wrote: »
    @nastuug we're talking about consoles, so no.

    @HobnailedBoots My bad. So you're thinking an after-game review of damage/healing/etc. pop-up that could represent what happened during said instance?

    Some kind of summary, sure. Sort of a report card.

    "You did fine! Keep having fun!"

    Thanks...Real helpful, report card.
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • nastuug
    nastuug
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    nastuug wrote: »
    @nastuug we're talking about consoles, so no.

    @HobnailedBoots My bad. So you're thinking an after-game review of damage/healing/etc. pop-up that could represent what happened during said instance?

    Some kind of summary, sure. Sort of a report card.

    Hey, it's a start. That would sort of fit the console UI a bit better as well. While couldn't be used to weed out the bugs/broken mechanics in certain passives/skills, it could still provide some representation of overall performance. I could compromise with that.
  • Shunravi
    Shunravi
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    nastuug wrote: »
    @nastuug we're talking about consoles, so no.

    @HobnailedBoots My bad. So you're thinking an after-game review of damage/healing/etc. pop-up that could represent what happened during said instance?

    Some kind of summary, sure. Sort of a report card.

    Ok, here's where I don't get you. The only purpose of that would be epeen "oh look, my score was better than yours". It would do nearly nothing for the player wanting to improve. That only works with instant feedback.
    Edited by Shunravi on June 19, 2015 6:41PM
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • HobnailedBoots
    HobnailedBoots
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    Shunravi wrote: »
    nastuug wrote: »
    @nastuug we're talking about consoles, so no.

    @HobnailedBoots My bad. So you're thinking an after-game review of damage/healing/etc. pop-up that could represent what happened during said instance?

    Some kind of summary, sure. Sort of a report card.

    Ok, here's where I don't get you. The only purpose of that would be epeen "oh look, my score was better than yours". It would do nearly nothing for the player wanting to improve. That only works with instant feedback.

    I meant for the individual player, not the group. And it's not something I want, just a compromise I'd be willing to live with.
  • Sallington
    Sallington
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    nastuug wrote: »
    nastuug wrote: »
    @nastuug we're talking about consoles, so no.

    @HobnailedBoots My bad. So you're thinking an after-game review of damage/healing/etc. pop-up that could represent what happened during said instance?

    Some kind of summary, sure. Sort of a report card.

    Hey, it's a start. That would sort of fit the console UI a bit better as well. While couldn't be used to weed out the bugs/broken mechanics in certain passives/skills, it could still provide some representation of overall performance. I could compromise with that.

    What would be cool is if it could somehow formulate what your weaknesses were and give tips.

    "Try to work on getting more spell damage." or something like that. Take the average performance in certain instances and give suggestions based on your results.

    Granted, that's a ton of data analysis and I doubt they have time for that.
    Edited by Sallington on June 19, 2015 6:44PM
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • Talcon
    Talcon
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    People used to spend hourssssss hitting training dummies to get the perfect ability rotation down to max dps, a lot of people love theory crafting, cant do that without meters.
  • nastuug
    nastuug
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    Shunravi wrote: »
    nastuug wrote: »
    @nastuug we're talking about consoles, so no.

    @HobnailedBoots My bad. So you're thinking an after-game review of damage/healing/etc. pop-up that could represent what happened during said instance?

    Some kind of summary, sure. Sort of a report card.

    Ok, here's where I don't get you. The only purpose of that would be epeen "oh look, my score was better than yours". It would do nearly nothing for the player wanting to improve. That only works with instant feedback.

    While I still prefer real-time feedback, an after-game review like that could still benefit a new player.

    At the end of a dungeon, say you did an overall 430k damage, and I only pulled 250k. We were playing the same class and rank, but possibly different gear. We could discuss the type of gear/spec/skills you were using to obtain that higher overall damage.

    While it isn't nearly as beneficial, it could be the compromise that everyone is looking for.
  • Shunravi
    Shunravi
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    Shunravi wrote: »
    nastuug wrote: »
    @nastuug we're talking about consoles, so no.

    @HobnailedBoots My bad. So you're thinking an after-game review of damage/healing/etc. pop-up that could represent what happened during said instance?

    Some kind of summary, sure. Sort of a report card.

    Ok, here's where I don't get you. The only purpose of that would be epeen "oh look, my score was better than yours". It would do nearly nothing for the player wanting to improve. That only works with instant feedback.

    I meant for the individual player, not the group. And it's not something I want, just a compromise I'd be willing to live with.
    It's not much of a compromise if all it is is an epeen booster. It would be pointless.
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • Sallington
    Sallington
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    nastuug wrote: »
    Shunravi wrote: »
    nastuug wrote: »
    @nastuug we're talking about consoles, so no.

    @HobnailedBoots My bad. So you're thinking an after-game review of damage/healing/etc. pop-up that could represent what happened during said instance?

    Some kind of summary, sure. Sort of a report card.

    Ok, here's where I don't get you. The only purpose of that would be epeen "oh look, my score was better than yours". It would do nearly nothing for the player wanting to improve. That only works with instant feedback.

    While I still prefer real-time feedback, an after-game review like that could still benefit a new player.

    At the end of a dungeon, say you did an overall 430k damage, and I only pulled 250k. We were playing the same class and rank, but possibly different gear. We could discuss the type of gear/spec/skills you were using to obtain that higher overall damage.

    While it isn't nearly as beneficial, it could be the compromise that everyone is looking for.

    So much this. The very first time I raided in ESO, this other templar wiped the floor with me DPS wise when we compared meters. I got so much info out of our discussion about his build and rotation.
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • nastuug
    nastuug
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    Sallington wrote: »
    nastuug wrote: »
    nastuug wrote: »
    @nastuug we're talking about consoles, so no.

    @HobnailedBoots My bad. So you're thinking an after-game review of damage/healing/etc. pop-up that could represent what happened during said instance?

    Some kind of summary, sure. Sort of a report card.

    Hey, it's a start. That would sort of fit the console UI a bit better as well. While couldn't be used to weed out the bugs/broken mechanics in certain passives/skills, it could still provide some representation of overall performance. I could compromise with that.

    What would be cool is if it could somehow formulate what your weaknesses were and give tips.

    "Try to work on getting more spell damage." or something like that. Take the average performance in certain instances and give suggestions based on your results.

    Granted, that's a ton of data analysis and I doubt they have time for that.

    @Sallington That's actually an interesting idea. Personalized tips for each individual player in that manner. But you're right; it would take silly amounts of data analysis to develop a clean way of doing that.
  • UrQuan
    UrQuan
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    Sallington wrote: »
    UrQuan wrote: »
    Talcon wrote: »
    MCMancub wrote: »
    Sallington wrote: »
    Talcon wrote: »
    I would LOVE a combat log so I can know who to kick and to never group with again, the current setup on console welcomes free loaders that have no idea what they are doing.

    Because sure you can do it with any setup, but the right setup does it in less time, the faster the better, get in get loot, get out.

    This is exactly why they never will, of should, add this feature.

    The great thing about MMOs is that you cna find like-minded people and start groups/guilds/etc. You can go an play however you want and be perfectly happy.

    Then there's people that want to be better, and they can group together and start guilds and play together.

    The problem in ESO is that there's no way to tell (through numbers) that someone is leeching and half-assing it when you're trying to form something a little more "serious".

    That's our whole point. This whole "more serious" attitude is total bull and unnecessary. It's just toxic behavior. Those who would kick someone else because their damage is "sub-par" in their eyes yet fail to realize that all you need is "sub-par" damage and the right know-how to succeed are the reason MMOs that are hyper competitive on the top end are such a terrible experience for every other kind of player.


    We know you CAN do it with sub-par dps, sometimes, but you can do it FASTER without sup-par people in your group.
    I find it hilarious that you clearly consider yourself a hardcore gamer, and yet you understand the game so little that you think kicking someone based purely on their DPS numbers actually makes sense.

    Boss has DPS check
    Player X is doing such bad DPS that group can't beat Boss
    Replace Player X for someone with better DPS
    Beat Boss


    How does that not make sense?
    DPS is the only thing that matters.

    How does that make any sense?
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  • Sallington
    Sallington
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    UrQuan wrote: »
    Sallington wrote: »
    UrQuan wrote: »
    Talcon wrote: »
    MCMancub wrote: »
    Sallington wrote: »
    Talcon wrote: »
    I would LOVE a combat log so I can know who to kick and to never group with again, the current setup on console welcomes free loaders that have no idea what they are doing.

    Because sure you can do it with any setup, but the right setup does it in less time, the faster the better, get in get loot, get out.

    This is exactly why they never will, of should, add this feature.

    The great thing about MMOs is that you cna find like-minded people and start groups/guilds/etc. You can go an play however you want and be perfectly happy.

    Then there's people that want to be better, and they can group together and start guilds and play together.

    The problem in ESO is that there's no way to tell (through numbers) that someone is leeching and half-assing it when you're trying to form something a little more "serious".

    That's our whole point. This whole "more serious" attitude is total bull and unnecessary. It's just toxic behavior. Those who would kick someone else because their damage is "sub-par" in their eyes yet fail to realize that all you need is "sub-par" damage and the right know-how to succeed are the reason MMOs that are hyper competitive on the top end are such a terrible experience for every other kind of player.


    We know you CAN do it with sub-par dps, sometimes, but you can do it FASTER without sup-par people in your group.
    I find it hilarious that you clearly consider yourself a hardcore gamer, and yet you understand the game so little that you think kicking someone based purely on their DPS numbers actually makes sense.

    Boss has DPS check
    Player X is doing such bad DPS that group can't beat Boss
    Replace Player X for someone with better DPS
    Beat Boss


    How does that not make sense?
    DPS is the only thing that matters.

    How does that make any sense?

    Boss has DPS healing check
    Player X is doing such bad DPS healing that group can't beat Boss
    Replace Player X for someone with better DPS healing
    Beat Boss

    Boss has DPS tanking check
    Player X is doing such bad DPS tanking that group can't beat Boss
    Replace Player X for someone with better DPS tanking
    Beat Boss


    Welcome to the holy trinity and raiding I guess? I don't know what to tell you. Staying out of red isn't the only thing that matters all the time. There's burn phases, intense healing phases, enrage phases etc.
    Edited by Sallington on June 19, 2015 6:56PM
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • Attorneyatlawl
    Attorneyatlawl
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    Zorrashi wrote: »
    Talcon wrote: »
    Talcon wrote: »
    I would LOVE a combat log so I can know who to kick and to never group with again, the current setup on console welcomes free loaders that have no idea what they are doing.

    Because sure you can do it with any setup, but the right setup does it in less time, the faster the better, get in get loot, get out.

    This is exactly why they never will, of should, add this feature.

    I'm sorry if you're worried you will suck, but that shouldn't have to be your groups problem, especially without them even knowing they're carrying you.


    You continue to reinforce my point. People like you will drive others away from this game if given that feature, which is why you won't get it.

    I agree.
    Most of the time when things like group combat logs or dps-meters and the like get involved, the venomous player--the sort who are not shy about telling people outside of their circles about how they are expected to play--absolutely ruin the community to the point where certain players find it unplayable. Like a toxic wasteland.

    While not guaranteed to happen due to visible damage numbers, there should be proper safeguards in place to combat that venomous behavior. Preferably by having the damage/healing numbers done by the character be seen by only the player and not able to be shared.

    There is a counter: the "not joining a group of people without telling them I'm just messing around for fun and not really contributing beforehand" one. Or, the disband button, if you can't be fussed. No, what drives people away from a game is being told how they should play, and if they don't like it, no options should exist to fix it for them. Preference settings for these kinds of functions give people the choice to play how they want, and as always continue grouping with those who play how they like to play too!
    Edited by Attorneyatlawl on June 19, 2015 7:02PM
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Prabooo
    Prabooo
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    There are role playing gamers who just like the fireworks and colors of the spells, and how cool their armor glitters and shines, etc... And there are players who actually PLAY the game in terms of WAR amongst factions, and these type of players appreciate data, the more the merrier... If you don't find it immersive enough, just toggle the damn thing off... Each one should have options I believe
    Edited by Prabooo on June 19, 2015 7:09PM
  • SURxR3AL
    SURxR3AL
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    I don't know what's the problem with the OPTION to have the add-ons. I understand people that don't want it but I personally want to be the best I can be with my character there should be an OPTION for dmg and healing addons if you don't want to use them then don't but not everyone cares that your not min maxxing your stats but I want to, I want to know if my crits are procing and if my dmg matches what it should be and test certain thing to see if i can bump it up. But if you don't want to do that that's fine, but I do, your getting what you want why can't I get what I want....OPTIONS are never a bad thing for video game ever
    NA Server (Xbox One)
    Magika Sorc - Zane Cloudreaver(EP)
    Magika Temp - Revan V'ile(EP)
    Stam DK - Kraven V'ile(AD)
    Stam NB- Relic V'alor(DC)
    Stam Sorc- Veric Septim(AD)
  • UrQuan
    UrQuan
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    Sallington wrote: »
    UrQuan wrote: »
    Sallington wrote: »
    UrQuan wrote: »
    Talcon wrote: »
    MCMancub wrote: »
    Sallington wrote: »
    Talcon wrote: »
    I would LOVE a combat log so I can know who to kick and to never group with again, the current setup on console welcomes free loaders that have no idea what they are doing.

    Because sure you can do it with any setup, but the right setup does it in less time, the faster the better, get in get loot, get out.

    This is exactly why they never will, of should, add this feature.

    The great thing about MMOs is that you cna find like-minded people and start groups/guilds/etc. You can go an play however you want and be perfectly happy.

    Then there's people that want to be better, and they can group together and start guilds and play together.

    The problem in ESO is that there's no way to tell (through numbers) that someone is leeching and half-assing it when you're trying to form something a little more "serious".

    That's our whole point. This whole "more serious" attitude is total bull and unnecessary. It's just toxic behavior. Those who would kick someone else because their damage is "sub-par" in their eyes yet fail to realize that all you need is "sub-par" damage and the right know-how to succeed are the reason MMOs that are hyper competitive on the top end are such a terrible experience for every other kind of player.


    We know you CAN do it with sub-par dps, sometimes, but you can do it FASTER without sup-par people in your group.
    I find it hilarious that you clearly consider yourself a hardcore gamer, and yet you understand the game so little that you think kicking someone based purely on their DPS numbers actually makes sense.

    Boss has DPS check
    Player X is doing such bad DPS that group can't beat Boss
    Replace Player X for someone with better DPS
    Beat Boss


    How does that not make sense?
    DPS is the only thing that matters.

    How does that make any sense?

    Boss has DPS healing check
    Player X is doing such bad DPS healing that group can't beat Boss
    Replace Player X for someone with better DPS healing
    Beat Boss

    Boss has DPS tanking check
    Player X is doing such bad DPS tanking that group can't beat Boss
    Replace Player X for someone with better DPS tanking
    Beat Boss


    Welcome to the holy trinity and raiding I guess? I don't know what to tell you. Staying out of red isn't the only thing that matters all the time. There's burn phases, intense healing phases, enrage phases etc.
    I guess you completely didn't understand what I was saying. @Talcon kept on making comments indicating that DPS was everything, and that he'd love to kick people based purely on DPS from a combat log. Of course, he's since revised that after I pointed out how naive that is.

    My entire point is that DPS alone doesn't tell the whole story. It's one factor amongst many, but there are a lot of wannabe hardcore players who fall into the "DPS is everything" mentality. You're now saying "staying out of red isn't the only thing that matters all the time" and that's a near perfect echo of my point that DPS isn't the only thing that matters all the time. This post of yours shows that you actually do understand what I was pointing out (although you may have missed that this was what I was talking about) - your previous post didn't show any understanding that DPS isn't the only thing that matters.
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  • nastuug
    nastuug
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    SURxR3AL wrote: »
    I don't know what's the problem with the OPTION to have the add-ons. I understand people that don't want it but I personally want to be the best I can be with my character there should be an OPTION for dmg and healing addons if you don't want to use them then don't but not everyone cares that your not min maxxing your stats but I want to, I want to know if my crits are procing and if my dmg matches what it should be and test certain thing to see if i can bump it up. But if you don't want to do that that's fine, but I do, your getting what you want why can't I get what I want....OPTIONS are never a bad thing for video game ever

    There seems to always be those who are very much against additional options, especially in this game. Good way to stunt the growth and opportunity potential of the game.
  • SURxR3AL
    SURxR3AL
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    There seems to always be those who are very much against additional options, especially in this game. Good way to stunt the growth and opportunity potential of the game.

    How does having options stunt the growth of game. Of anything it would encourage more people to join cAuse now it has something it didn't have before that was preventing them from playing and enjoying it....and it's an option so you don't have to use it if you don't want to
    NA Server (Xbox One)
    Magika Sorc - Zane Cloudreaver(EP)
    Magika Temp - Revan V'ile(EP)
    Stam DK - Kraven V'ile(AD)
    Stam NB- Relic V'alor(DC)
    Stam Sorc- Veric Septim(AD)
  • nastuug
    nastuug
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    @SURxR3AL You misunderstood my comment. I meant that by being against additional options to allow players to play the way they want, ZOS/any developing company would stunt the growth and opportunity potential of said game.
  • BippNasty
    BippNasty
    ✭✭
    Sallington wrote: »
    BippNasty wrote: »
    I really don't see the need for it in this game. As long as your doing the most damage or healing you can the exact number is irrelevant because your doing the MOST you can. Why would you really need the number?

    Can you teach me how to know that I'm doing the most I can without seeing the numbers?

    I understand why people feel like it wouldn't be necessary...for them. Just because I want the option, I wouldn't want everyone else to be stuck with it. On/Off toggle. Case closed.

    Well each skill tells you how much damage it does in the description. If you are using your skills that do the most damage/healing and your hitting your target then that should be good right? I mean either you hit your target or you dont

  • Talcon
    Talcon
    ✭✭✭
    UrQuan wrote: »
    Sallington wrote: »
    UrQuan wrote: »
    Sallington wrote: »
    UrQuan wrote: »
    Talcon wrote: »
    MCMancub wrote: »
    Sallington wrote: »
    Talcon wrote: »
    I would LOVE a combat log so I can know who to kick and to never group with again, the current setup on console welcomes free loaders that have no idea what they are doing.

    Because sure you can do it with any setup, but the right setup does it in less time, the faster the better, get in get loot, get out.

    This is exactly why they never will, of should, add this feature.

    The great thing about MMOs is that you cna find like-minded people and start groups/guilds/etc. You can go an play however you want and be perfectly happy.

    Then there's people that want to be better, and they can group together and start guilds and play together.

    The problem in ESO is that there's no way to tell (through numbers) that someone is leeching and half-assing it when you're trying to form something a little more "serious".

    That's our whole point. This whole "more serious" attitude is total bull and unnecessary. It's just toxic behavior. Those who would kick someone else because their damage is "sub-par" in their eyes yet fail to realize that all you need is "sub-par" damage and the right know-how to succeed are the reason MMOs that are hyper competitive on the top end are such a terrible experience for every other kind of player.


    We know you CAN do it with sub-par dps, sometimes, but you can do it FASTER without sup-par people in your group.
    I find it hilarious that you clearly consider yourself a hardcore gamer, and yet you understand the game so little that you think kicking someone based purely on their DPS numbers actually makes sense.

    Boss has DPS check
    Player X is doing such bad DPS that group can't beat Boss
    Replace Player X for someone with better DPS
    Beat Boss


    How does that not make sense?
    DPS is the only thing that matters.

    How does that make any sense?

    Boss has DPS healing check
    Player X is doing such bad DPS healing that group can't beat Boss
    Replace Player X for someone with better DPS healing
    Beat Boss

    Boss has DPS tanking check
    Player X is doing such bad DPS tanking that group can't beat Boss
    Replace Player X for someone with better DPS tanking
    Beat Boss


    Welcome to the holy trinity and raiding I guess? I don't know what to tell you. Staying out of red isn't the only thing that matters all the time. There's burn phases, intense healing phases, enrage phases etc.
    I guess you completely didn't understand what I was saying. @Talcon kept on making comments indicating that DPS was everything, and that he'd love to kick people based purely on DPS from a combat log. Of course, he's since revised that after I pointed out how naive that is.

    My entire point is that DPS alone doesn't tell the whole story. It's one factor amongst many, but there are a lot of wannabe hardcore players who fall into the "DPS is everything" mentality. You're now saying "staying out of red isn't the only thing that matters all the time" and that's a near perfect echo of my point that DPS isn't the only thing that matters all the time. This post of yours shows that you actually do understand what I was pointing out (although you may have missed that this was what I was talking about) - your previous post didn't show any understanding that DPS isn't the only thing that matters.

    @UrQuan

    Nothing was revised because of you, I only mentioned DPS because the topic is SCT and damage meters, I had incorrectly assumed everyone would know there is more involved but was keeping to the context of the topic at hand.
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