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Scrolling Combat Text, where is the hits and crits numbers on PS4 or XB1?

  • Attorneyatlawl
    Attorneyatlawl
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    Sallington wrote: »
    Talcon wrote: »
    I would LOVE a combat log so I can know who to kick and to never group with again, the current setup on console welcomes free loaders that have no idea what they are doing.

    Because sure you can do it with any setup, but the right setup does it in less time, the faster the better, get in get loot, get out.

    This is exactly why they never will, of should, add this feature.

    The great thing about MMOs is that you cna find like-minded people and start groups/guilds/etc. You can go an play however you want and be perfectly happy.

    Then there's people that want to be better, and they can group together and start guilds and play together.

    The problem in ESO is that there's no way to tell (through numbers) that someone is leeching and half-assing it when you're trying to form something a little more "serious".

    This. We can often still tell a lot of the time anyways but cannot get information about ourselves or be given it by group mates to help them improve. If you don't like to play in one way, don't group with people who do and demand they play your way.

    Just as going into a casual role play dungeon run as a leader board player and complaining they are doing poorly would be rude of us to do, these guys need to show us the same respect.

    Don't come into a competitive group and complain we care about doing well and that we're being mean asking you to do some basics or not group :p. It's a two way street, and I think most casual playstyle people opposed to OPTIONS are the ones trying to force others to play their way, not the other way around as they claim providing choice somehow does. If you don't want to see debuffs, turn them off in the settings screen and carry on as you already are.
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • MCMancub
    MCMancub
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    Sallington wrote: »
    MCMancub wrote: »
    Sallington wrote: »
    Talcon wrote: »
    I would LOVE a combat log so I can know who to kick and to never group with again, the current setup on console welcomes free loaders that have no idea what they are doing.

    Because sure you can do it with any setup, but the right setup does it in less time, the faster the better, get in get loot, get out.

    This is exactly why they never will, of should, add this feature.

    The great thing about MMOs is that you cna find like-minded people and start groups/guilds/etc. You can go an play however you want and be perfectly happy.

    Then there's people that want to be better, and they can group together and start guilds and play together.

    The problem in ESO is that there's no way to tell (through numbers) that someone is leeching and half-assing it when you're trying to form something a little more "serious".

    That's our whole point. This whole "more serious" attitude is total bull and unnecessary. It's just toxic behavior. Those who would kick someone else because their damage is "sub-par" in their eyes yet fail to realize that all you need is "sub-par" damage and the right know-how to succeed are the reason MMOs that are hyper competitive on the top end are such a terrible experience for every other kind of player.

    So people who care have to worry about the feelings of people who couldn't care less?

    I've always played with "serious" raiding guilds in MMOs because that's what I get the most enjoyment out of. I was never mean or toxic to anyone, but if you can't hold your own then you just don't belong in some groups.

    IF you want to do more casual end game content, join up with similar people. Why should my guild need to carry you and your sub-par DPS. IF you want to learn to get better, then of course we'll help you. But if you don't care and just want to stay overwhelming average, then I will have less fun playing with you.

    Who says they care less? Perhaps they've just not spent as much time in the game as you have and their gear isn't the same as yours? You are the problem with the MMO community. You try to enforce regulations that don't even matter so you can feel superior about nothing. As I stated above, a post combat log would be fine to use in order to improve your performance, but you don't want that. You want to know how you're doing RIGHT NOW which is totally useless to more than 99% of the player base.
  • Talcon
    Talcon
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    I know I wont get it, TES is all about the casual, and "playing how you like," it just makes my heart weep. When people are driven away by being held to a standard of not being terrible, it's just weakness leaving the game.
  • Rosveen
    Rosveen
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    My $0.02 as a casual player:
    I don't do endgame content regularly, I don't care about leaderboards etc. But when I do it, I want to do it well and not be a hindrance to my group - especially when I'm running with more experienced players. That's why I use a DPS meter. Not to be a jerk and kick people for subpar results (they're probably better than mine anyway), but to assess and improve my performance. I don't buy the argument about TES traditions and minimalistic UI. No other TES game ever had multiplayer content, so there was no need to optimize your build. ESO is a whole different beast requiring a different approach if you want to succeed competitively.
  • Talcon
    Talcon
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    Rosveen wrote: »
    My $0.02 as a casual player:
    I don't do endgame content regularly, I don't care about leaderboards etc. But when I do it, I want to do it well and not be a hindrance to my group - especially when I'm running with more experienced players. That's why I use a DPS meter. Not to be a jerk and kick people for subpar results (they're probably better than mine anyway), but to assess and improve my performance. I don't buy the argument about TES traditions and minimalistic UI. No other TES game ever had multiplayer content, so there was no need to optimize your build. ESO is a whole different beast requiring a different approach if you want to succeed competitively.



    Holy ***, a fan boy that gets it! +100 to this guy

  • Gorthax
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    if thats what you wanted you should of played on pc :P we have addons!
  • Zorrashi
    Zorrashi
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    Talcon wrote: »
    Talcon wrote: »
    I would LOVE a combat log so I can know who to kick and to never group with again, the current setup on console welcomes free loaders that have no idea what they are doing.

    Because sure you can do it with any setup, but the right setup does it in less time, the faster the better, get in get loot, get out.

    This is exactly why they never will, of should, add this feature.

    I'm sorry if you're worried you will suck, but that shouldn't have to be your groups problem, especially without them even knowing they're carrying you.


    You continue to reinforce my point. People like you will drive others away from this game if given that feature, which is why you won't get it.

    I agree.
    Most of the time when things like group combat logs or dps-meters and the like get involved, the venomous player--the sort who are not shy about telling people outside of their circles about how they are expected to play--absolutely ruin the community to the point where certain players find it unplayable. Like a toxic wasteland.

    While not guaranteed to happen due to visible damage numbers, there should be proper safeguards in place to combat that venomous behavior. Preferably by having the damage/healing numbers done by the character be seen by only the player and not able to be shared.
  • Talcon
    Talcon
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    Gorthax wrote: »
    if thats what you wanted you should of played on pc :P we have addons!

    I did play on PC, it ran like *** and was broken all the time, came to console in hopes they did a better job this time around.
  • Sallington
    Sallington
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    MCMancub wrote: »
    Sallington wrote: »
    MCMancub wrote: »
    Sallington wrote: »
    Talcon wrote: »
    I would LOVE a combat log so I can know who to kick and to never group with again, the current setup on console welcomes free loaders that have no idea what they are doing.

    Because sure you can do it with any setup, but the right setup does it in less time, the faster the better, get in get loot, get out.

    This is exactly why they never will, of should, add this feature.

    The great thing about MMOs is that you cna find like-minded people and start groups/guilds/etc. You can go an play however you want and be perfectly happy.

    Then there's people that want to be better, and they can group together and start guilds and play together.

    The problem in ESO is that there's no way to tell (through numbers) that someone is leeching and half-assing it when you're trying to form something a little more "serious".

    That's our whole point. This whole "more serious" attitude is total bull and unnecessary. It's just toxic behavior. Those who would kick someone else because their damage is "sub-par" in their eyes yet fail to realize that all you need is "sub-par" damage and the right know-how to succeed are the reason MMOs that are hyper competitive on the top end are such a terrible experience for every other kind of player.

    So people who care have to worry about the feelings of people who couldn't care less?

    I've always played with "serious" raiding guilds in MMOs because that's what I get the most enjoyment out of. I was never mean or toxic to anyone, but if you can't hold your own then you just don't belong in some groups.

    IF you want to do more casual end game content, join up with similar people. Why should my guild need to carry you and your sub-par DPS. IF you want to learn to get better, then of course we'll help you. But if you don't care and just want to stay overwhelming average, then I will have less fun playing with you.

    Who says they care less? Perhaps they've just not spent as much time in the game as you have and their gear isn't the same as yours? You are the problem with the MMO community. You try to enforce regulations that don't even matter so you can feel superior about nothing. As I stated above, a post combat log would be fine to use in order to improve your performance, but you don't want that. You want to know how you're doing RIGHT NOW which is totally useless to more than 99% of the player base.

    You're missing my point about no one needing to group with people like me who are "the problem with the MMO community." They can go create THEIR OWN GROUPS AND GUILDS!!!! Why should we have tools taken away from us because people think we're mean for saying they aren't ready to group with us?

    In WoW, we had a sub-guild just for people who wanted to eventually be geared and good enough to join our more serious raid guild. No problems there. Always more than willing to teach people. But you suggest that us wanting to keep our core raiding group full of the most elite raiders we had ruined the MMO community!??!! BOLLOCKS I SAY!!!!
    Edited by Sallington on June 19, 2015 5:09PM
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • MCMancub
    MCMancub
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    Rosveen wrote: »
    My $0.02 as a casual player:
    I don't do endgame content regularly, I don't care about leaderboards etc. But when I do it, I want to do it well and not be a hindrance to my group - especially when I'm running with more experienced players. That's why I use a DPS meter. Not to be a jerk and kick people for subpar results (they're probably better than mine anyway), but to assess and improve my performance. I don't buy the argument about TES traditions and minimalistic UI. No other TES game ever had multiplayer content, so there was no need to optimize your build. ESO is a whole different beast requiring a different approach if you want to succeed competitively.

    Just because there's multiplayer content now doesn't mean you do though. That's the point. They want the game to feel like a single player TES game but with a multiplayer aspect. We can argue and bicker about how close they came to that target, but that's their aim. Just because it's now an MMO doesn't mean it has to adhere to all MMO "standards". They've stated that instead of needing real time combat clouds, they wanted players to focus on visual keys in the fights instead.
  • HobnailedBoots
    HobnailedBoots
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    MCMancub wrote: »
    Sallington wrote: »
    MCMancub wrote: »
    Sallington wrote: »
    Talcon wrote: »
    I would LOVE a combat log so I can know who to kick and to never group with again, the current setup on console welcomes free loaders that have no idea what they are doing.

    Because sure you can do it with any setup, but the right setup does it in less time, the faster the better, get in get loot, get out.

    This is exactly why they never will, of should, add this feature.

    The great thing about MMOs is that you cna find like-minded people and start groups/guilds/etc. You can go an play however you want and be perfectly happy.

    Then there's people that want to be better, and they can group together and start guilds and play together.

    The problem in ESO is that there's no way to tell (through numbers) that someone is leeching and half-assing it when you're trying to form something a little more "serious".

    That's our whole point. This whole "more serious" attitude is total bull and unnecessary. It's just toxic behavior. Those who would kick someone else because their damage is "sub-par" in their eyes yet fail to realize that all you need is "sub-par" damage and the right know-how to succeed are the reason MMOs that are hyper competitive on the top end are such a terrible experience for every other kind of player.

    So people who care have to worry about the feelings of people who couldn't care less?

    I've always played with "serious" raiding guilds in MMOs because that's what I get the most enjoyment out of. I was never mean or toxic to anyone, but if you can't hold your own then you just don't belong in some groups.

    IF you want to do more casual end game content, join up with similar people. Why should my guild need to carry you and your sub-par DPS. IF you want to learn to get better, then of course we'll help you. But if you don't care and just want to stay overwhelming average, then I will have less fun playing with you.

    Who says they care less? Perhaps they've just not spent as much time in the game as you have and their gear isn't the same as yours? You are the problem with the MMO community. You try to enforce regulations that don't even matter so you can feel superior about nothing. As I stated above, a post combat log would be fine to use in order to improve your performance, but you don't want that. You want to know how you're doing RIGHT NOW which is totally useless to more than 99% of the player base.

    This.
  • MCMancub
    MCMancub
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    Talcon wrote: »
    I know I wont get it, TES is all about the casual, and "playing how you like," it just makes my heart weep. When people are driven away by being held to a standard of not being terrible, it's just weakness leaving the game.

    Saying things like this doesn't help your argument, just makes people take you even less seriously than before.
  • Gorthax
    Gorthax
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    Talcon wrote: »
    Gorthax wrote: »
    if thats what you wanted you should of played on pc :P we have addons!

    I did play on PC, it ran like *** and was broken all the time, came to console in hopes they did a better job this time around.

    dont run like poo on my computers :) didnt run like crap on my fiances old arse laptop (got her a new one because I couldnt stand seeing the horrid graphics lol ). Also, if you gave up a long time ago on pc, then maybe try it again. It is far better than it was during the first month
    Edited by Gorthax on June 19, 2015 5:11PM
  • AlnilamE
    AlnilamE
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    I played for 9 months before I installed Combat Cloud and later FTC. Then I had some issues with FTC conflicting with another addon and went back to Combat Analytics but without having turned on all the time and without Combat Cloud.

    I really don't feel I need it to tell me if I'm doing well or not (or if anyone else is). Stuff is either dying at an appropriate speed or not. Your team is either dying or staying alive. That's really all that matters.
    The Moot Councillor
  • MCMancub
    MCMancub
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    Sallington wrote: »
    MCMancub wrote: »
    Sallington wrote: »
    MCMancub wrote: »
    Sallington wrote: »
    Talcon wrote: »
    I would LOVE a combat log so I can know who to kick and to never group with again, the current setup on console welcomes free loaders that have no idea what they are doing.

    Because sure you can do it with any setup, but the right setup does it in less time, the faster the better, get in get loot, get out.

    This is exactly why they never will, of should, add this feature.

    The great thing about MMOs is that you cna find like-minded people and start groups/guilds/etc. You can go an play however you want and be perfectly happy.

    Then there's people that want to be better, and they can group together and start guilds and play together.

    The problem in ESO is that there's no way to tell (through numbers) that someone is leeching and half-assing it when you're trying to form something a little more "serious".

    That's our whole point. This whole "more serious" attitude is total bull and unnecessary. It's just toxic behavior. Those who would kick someone else because their damage is "sub-par" in their eyes yet fail to realize that all you need is "sub-par" damage and the right know-how to succeed are the reason MMOs that are hyper competitive on the top end are such a terrible experience for every other kind of player.

    So people who care have to worry about the feelings of people who couldn't care less?

    I've always played with "serious" raiding guilds in MMOs because that's what I get the most enjoyment out of. I was never mean or toxic to anyone, but if you can't hold your own then you just don't belong in some groups.

    IF you want to do more casual end game content, join up with similar people. Why should my guild need to carry you and your sub-par DPS. IF you want to learn to get better, then of course we'll help you. But if you don't care and just want to stay overwhelming average, then I will have less fun playing with you.

    Who says they care less? Perhaps they've just not spent as much time in the game as you have and their gear isn't the same as yours? You are the problem with the MMO community. You try to enforce regulations that don't even matter so you can feel superior about nothing. As I stated above, a post combat log would be fine to use in order to improve your performance, but you don't want that. You want to know how you're doing RIGHT NOW which is totally useless to more than 99% of the player base.

    You're missing my point about no one needing to group with people like me who are "the problem with the MMO community." They can go create THEIR OWN GROUPS AND GUILDS!!!! Why should we have tools taken away from us because people think we're mean for saying they aren't ready to group with us?

    In WoW, we had a sub-guild just for people who wanted to eventually be geared and good enough to join our more serious raid guild. No problems there. Always more than willing to teach people. But you suggest that us wanting to keep our core raiding group full of the most elite raiders we had ruined the MMO community!??!! BOLLOCKS I SAY!!!!

    You have the wrong mindset. Your mindset is that because this is an MMO you deserve tools commonly found in other MMOs, regardless of how ZOS envisions their game.
    Edited by MCMancub on June 19, 2015 5:12PM
  • Talcon
    Talcon
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    MCMancub wrote: »
    Talcon wrote: »
    I know I wont get it, TES is all about the casual, and "playing how you like," it just makes my heart weep. When people are driven away by being held to a standard of not being terrible, it's just weakness leaving the game.

    Saying things like this doesn't help your argument, just makes people take you even less seriously than before.

    Only to those who don't want to be the best at what they do.
  • Zhoyzu
    Zhoyzu
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    MCMancub wrote: »
    This will probably never come to console or PC natively (though it is still accessible through addons on PC). They've stated many times that they think this addition would be immersion breaking and that, while some players feel they need this feature, all of the content in ESO is designed so that knowing the amount of damage/healing you are doing does not matter.

    I can personally attest to this. What matters is your ability to know your opponent. It doesn't matter if you do a little or a lot of damage, if you know the fight you will win. Every time. EDIT: Within reason. Let's not get carried away here; you know what I mean. Conversely knowing how much damage or healing you're pumping out isn't going to help you with the fight mechanics.

    This game does not require min/maxing in order for the content to be completed successfully. It requires the skill of knowing your character and knowing the encounter, both in PvP and PvE.

    HA good luck ever being able to succeed in 1) bettering yourself 2) being helpful to your group 3) completing the end game content.

    Whether or not you want to use the number scrolling it helps immensely. You cannot optimize yourself/character/build without having any proof to back it up. Yea you can turn it off later once you get to that point but without it you'll be inefficient.
    Zhoyzu - Nightblade Alchemist (v15) RETIRED
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    Ambadassador - Dragon knight (v1) Naked with no future (returned from the naked realm to tank PvE)
    Sakis Tolis - Sorceror (v10 in progress) Living Legend!

    Xuhl'Xotuun - Warden Current Main as im starting the game over essentially with this character aside from crafting.

    Creator of Khajiit fall dmg reduction racial passive concept.

  • Talcon
    Talcon
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    Gorthax wrote: »
    Talcon wrote: »
    Gorthax wrote: »
    if thats what you wanted you should of played on pc :P we have addons!

    I did play on PC, it ran like *** and was broken all the time, came to console in hopes they did a better job this time around.

    dont run like poo on my computers :) didnt run like crap on my fiances old arse laptop (got her a new one because I couldnt stand seeing the horrid graphics lol ). Also, if you gave up a long time ago on pc, then maybe try it again. It is far better than it was during the first month

    I would but now too many of my friends play it on console, something about laying on the couch while playing appeals to them.
  • UrQuan
    UrQuan
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    Talcon wrote: »
    MCMancub wrote: »
    Sallington wrote: »
    Talcon wrote: »
    I would LOVE a combat log so I can know who to kick and to never group with again, the current setup on console welcomes free loaders that have no idea what they are doing.

    Because sure you can do it with any setup, but the right setup does it in less time, the faster the better, get in get loot, get out.

    This is exactly why they never will, of should, add this feature.

    The great thing about MMOs is that you cna find like-minded people and start groups/guilds/etc. You can go an play however you want and be perfectly happy.

    Then there's people that want to be better, and they can group together and start guilds and play together.

    The problem in ESO is that there's no way to tell (through numbers) that someone is leeching and half-assing it when you're trying to form something a little more "serious".

    That's our whole point. This whole "more serious" attitude is total bull and unnecessary. It's just toxic behavior. Those who would kick someone else because their damage is "sub-par" in their eyes yet fail to realize that all you need is "sub-par" damage and the right know-how to succeed are the reason MMOs that are hyper competitive on the top end are such a terrible experience for every other kind of player.


    We know you CAN do it with sub-par dps, sometimes, but you can do it FASTER without sup-par people in your group.
    I find it hilarious that you clearly consider yourself a hardcore gamer, and yet you understand the game so little that you think kicking someone based purely on their DPS numbers actually makes sense.
    Caius Drusus Imperial DK (DC)
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  • MCMancub
    MCMancub
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    Talcon wrote: »
    MCMancub wrote: »
    Talcon wrote: »
    I know I wont get it, TES is all about the casual, and "playing how you like," it just makes my heart weep. When people are driven away by being held to a standard of not being terrible, it's just weakness leaving the game.

    Saying things like this doesn't help your argument, just makes people take you even less seriously than before.

    Only to those who don't want to be the best at what they do.

    Remind me again why you need a real time combat cloud to be the best at what you do? What about seeing the numbers makes you better? There's literally no truth to what you're saying. All you care about is having a damage meter to inflate your ego.
  • Sallington
    Sallington
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    MCMancub wrote: »
    Sallington wrote: »
    MCMancub wrote: »
    Sallington wrote: »
    MCMancub wrote: »
    Sallington wrote: »
    Talcon wrote: »
    I would LOVE a combat log so I can know who to kick and to never group with again, the current setup on console welcomes free loaders that have no idea what they are doing.

    Because sure you can do it with any setup, but the right setup does it in less time, the faster the better, get in get loot, get out.

    This is exactly why they never will, of should, add this feature.

    The great thing about MMOs is that you cna find like-minded people and start groups/guilds/etc. You can go an play however you want and be perfectly happy.

    Then there's people that want to be better, and they can group together and start guilds and play together.

    The problem in ESO is that there's no way to tell (through numbers) that someone is leeching and half-assing it when you're trying to form something a little more "serious".

    That's our whole point. This whole "more serious" attitude is total bull and unnecessary. It's just toxic behavior. Those who would kick someone else because their damage is "sub-par" in their eyes yet fail to realize that all you need is "sub-par" damage and the right know-how to succeed are the reason MMOs that are hyper competitive on the top end are such a terrible experience for every other kind of player.

    So people who care have to worry about the feelings of people who couldn't care less?

    I've always played with "serious" raiding guilds in MMOs because that's what I get the most enjoyment out of. I was never mean or toxic to anyone, but if you can't hold your own then you just don't belong in some groups.

    IF you want to do more casual end game content, join up with similar people. Why should my guild need to carry you and your sub-par DPS. IF you want to learn to get better, then of course we'll help you. But if you don't care and just want to stay overwhelming average, then I will have less fun playing with you.

    Who says they care less? Perhaps they've just not spent as much time in the game as you have and their gear isn't the same as yours? You are the problem with the MMO community. You try to enforce regulations that don't even matter so you can feel superior about nothing. As I stated above, a post combat log would be fine to use in order to improve your performance, but you don't want that. You want to know how you're doing RIGHT NOW which is totally useless to more than 99% of the player base.

    You're missing my point about no one needing to group with people like me who are "the problem with the MMO community." They can go create THEIR OWN GROUPS AND GUILDS!!!! Why should we have tools taken away from us because people think we're mean for saying they aren't ready to group with us?

    In WoW, we had a sub-guild just for people who wanted to eventually be geared and good enough to join our more serious raid guild. No problems there. Always more than willing to teach people. But you suggest that us wanting to keep our core raiding group full of the most elite raiders we had ruined the MMO community!??!! BOLLOCKS I SAY!!!!

    You have the wrong mindset. Your mindset is that because this is an MMO you deserve tools commonly found in other MMOs, regardless of how ZOS envisions their game.

    I could care less if they have a build-in DPS meter. I would just it if they allowed people to make their own "recount" addon.

    Like I said, more options is always better. You start stripping away options for different types of players, you start removing parts of your player base.
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • MCMancub
    MCMancub
    ✭✭✭✭
    Zhoyzu wrote: »
    MCMancub wrote: »
    This will probably never come to console or PC natively (though it is still accessible through addons on PC). They've stated many times that they think this addition would be immersion breaking and that, while some players feel they need this feature, all of the content in ESO is designed so that knowing the amount of damage/healing you are doing does not matter.

    I can personally attest to this. What matters is your ability to know your opponent. It doesn't matter if you do a little or a lot of damage, if you know the fight you will win. Every time. EDIT: Within reason. Let's not get carried away here; you know what I mean. Conversely knowing how much damage or healing you're pumping out isn't going to help you with the fight mechanics.

    This game does not require min/maxing in order for the content to be completed successfully. It requires the skill of knowing your character and knowing the encounter, both in PvP and PvE.

    HA good luck ever being able to succeed in 1) bettering yourself 2) being helpful to your group 3) completing the end game content.

    Whether or not you want to use the number scrolling it helps immensely. You cannot optimize yourself/character/build without having any proof to back it up. Yea you can turn it off later once you get to that point but without it you'll be inefficient.

    1) I said they should implement a post combat log for this reason.
    2) You can't help your group without knowing how much damage/healing you're doing during a fight? Get better.
    3) You can complete all end game content with ease without any addons.
    Edited by MCMancub on June 19, 2015 5:18PM
  • Rosveen
    Rosveen
    ✭✭✭✭✭
    ✭✭✭✭
    MCMancub wrote: »
    Rosveen wrote: »
    My $0.02 as a casual player:
    I don't do endgame content regularly, I don't care about leaderboards etc. But when I do it, I want to do it well and not be a hindrance to my group - especially when I'm running with more experienced players. That's why I use a DPS meter. Not to be a jerk and kick people for subpar results (they're probably better than mine anyway), but to assess and improve my performance. I don't buy the argument about TES traditions and minimalistic UI. No other TES game ever had multiplayer content, so there was no need to optimize your build. ESO is a whole different beast requiring a different approach if you want to succeed competitively.

    Just because there's multiplayer content now doesn't mean you do though. That's the point. They want the game to feel like a single player TES game but with a multiplayer aspect. We can argue and bicker about how close they came to that target, but that's their aim. Just because it's now an MMO doesn't mean it has to adhere to all MMO "standards". They've stated that instead of needing real time combat clouds, they wanted players to focus on visual keys in the fights instead.
    Magic word: optional.
    I dislike chat bubbles about as much as floating numbers. Cluttered screen is a big no-no for me. But guess what? I don't have to use them. :) Everybody's happy. As for visual cues, please, nobody can track so many effects with different timers and especially when you have no idea if this flame is yours or another DK's in your group.
  • Sallington
    Sallington
    ✭✭✭✭✭
    ✭✭✭✭
    UrQuan wrote: »
    Talcon wrote: »
    MCMancub wrote: »
    Sallington wrote: »
    Talcon wrote: »
    I would LOVE a combat log so I can know who to kick and to never group with again, the current setup on console welcomes free loaders that have no idea what they are doing.

    Because sure you can do it with any setup, but the right setup does it in less time, the faster the better, get in get loot, get out.

    This is exactly why they never will, of should, add this feature.

    The great thing about MMOs is that you cna find like-minded people and start groups/guilds/etc. You can go an play however you want and be perfectly happy.

    Then there's people that want to be better, and they can group together and start guilds and play together.

    The problem in ESO is that there's no way to tell (through numbers) that someone is leeching and half-assing it when you're trying to form something a little more "serious".

    That's our whole point. This whole "more serious" attitude is total bull and unnecessary. It's just toxic behavior. Those who would kick someone else because their damage is "sub-par" in their eyes yet fail to realize that all you need is "sub-par" damage and the right know-how to succeed are the reason MMOs that are hyper competitive on the top end are such a terrible experience for every other kind of player.


    We know you CAN do it with sub-par dps, sometimes, but you can do it FASTER without sup-par people in your group.
    I find it hilarious that you clearly consider yourself a hardcore gamer, and yet you understand the game so little that you think kicking someone based purely on their DPS numbers actually makes sense.

    Boss has DPS check
    Player X is doing such bad DPS that group can't beat Boss
    Replace Player X for someone with better DPS
    Beat Boss


    How does that not make sense?
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • Zorrashi
    Zorrashi
    ✭✭✭✭✭
    Talcon wrote: »
    I know I wont get it, TES is all about the casual, and "playing how you like," it just makes my heart weep. When people are driven away by being held to a standard of not being terrible, it's just weakness leaving the game.
    Weakness shouldn't leave the game at all. That implies that this game should only be meant for those that live up to the power-gamer standard. It should not. It should be viable for (almost) everyone. I'm not saying everyone should be able to run trials on their own with whatever build or anything, but this game should be friendly to more than just the min-max player.

    ...Something that players like you cannot seem to give, apparently :/
  • MCMancub
    MCMancub
    ✭✭✭✭
    Sallington wrote: »
    MCMancub wrote: »
    Sallington wrote: »
    MCMancub wrote: »
    Sallington wrote: »
    MCMancub wrote: »
    Sallington wrote: »
    Talcon wrote: »
    I would LOVE a combat log so I can know who to kick and to never group with again, the current setup on console welcomes free loaders that have no idea what they are doing.

    Because sure you can do it with any setup, but the right setup does it in less time, the faster the better, get in get loot, get out.

    This is exactly why they never will, of should, add this feature.

    The great thing about MMOs is that you cna find like-minded people and start groups/guilds/etc. You can go an play however you want and be perfectly happy.

    Then there's people that want to be better, and they can group together and start guilds and play together.

    The problem in ESO is that there's no way to tell (through numbers) that someone is leeching and half-assing it when you're trying to form something a little more "serious".

    That's our whole point. This whole "more serious" attitude is total bull and unnecessary. It's just toxic behavior. Those who would kick someone else because their damage is "sub-par" in their eyes yet fail to realize that all you need is "sub-par" damage and the right know-how to succeed are the reason MMOs that are hyper competitive on the top end are such a terrible experience for every other kind of player.

    So people who care have to worry about the feelings of people who couldn't care less?

    I've always played with "serious" raiding guilds in MMOs because that's what I get the most enjoyment out of. I was never mean or toxic to anyone, but if you can't hold your own then you just don't belong in some groups.

    IF you want to do more casual end game content, join up with similar people. Why should my guild need to carry you and your sub-par DPS. IF you want to learn to get better, then of course we'll help you. But if you don't care and just want to stay overwhelming average, then I will have less fun playing with you.

    Who says they care less? Perhaps they've just not spent as much time in the game as you have and their gear isn't the same as yours? You are the problem with the MMO community. You try to enforce regulations that don't even matter so you can feel superior about nothing. As I stated above, a post combat log would be fine to use in order to improve your performance, but you don't want that. You want to know how you're doing RIGHT NOW which is totally useless to more than 99% of the player base.

    You're missing my point about no one needing to group with people like me who are "the problem with the MMO community." They can go create THEIR OWN GROUPS AND GUILDS!!!! Why should we have tools taken away from us because people think we're mean for saying they aren't ready to group with us?

    In WoW, we had a sub-guild just for people who wanted to eventually be geared and good enough to join our more serious raid guild. No problems there. Always more than willing to teach people. But you suggest that us wanting to keep our core raiding group full of the most elite raiders we had ruined the MMO community!??!! BOLLOCKS I SAY!!!!

    You have the wrong mindset. Your mindset is that because this is an MMO you deserve tools commonly found in other MMOs, regardless of how ZOS envisions their game.

    I could care less if they have a build-in DPS meter. I would just it if they allowed people to make their own "recount" addon.

    Like I said, more options is always better. You start stripping away options for different types of players, you start removing parts of your player base.

    The statistical large minority, sure.
  • Talcon
    Talcon
    ✭✭✭
    UrQuan wrote: »
    Talcon wrote: »
    MCMancub wrote: »
    Sallington wrote: »
    Talcon wrote: »
    I would LOVE a combat log so I can know who to kick and to never group with again, the current setup on console welcomes free loaders that have no idea what they are doing.

    Because sure you can do it with any setup, but the right setup does it in less time, the faster the better, get in get loot, get out.

    This is exactly why they never will, of should, add this feature.

    The great thing about MMOs is that you cna find like-minded people and start groups/guilds/etc. You can go an play however you want and be perfectly happy.

    Then there's people that want to be better, and they can group together and start guilds and play together.

    The problem in ESO is that there's no way to tell (through numbers) that someone is leeching and half-assing it when you're trying to form something a little more "serious".

    That's our whole point. This whole "more serious" attitude is total bull and unnecessary. It's just toxic behavior. Those who would kick someone else because their damage is "sub-par" in their eyes yet fail to realize that all you need is "sub-par" damage and the right know-how to succeed are the reason MMOs that are hyper competitive on the top end are such a terrible experience for every other kind of player.


    We know you CAN do it with sub-par dps, sometimes, but you can do it FASTER without sup-par people in your group.
    I find it hilarious that you clearly consider yourself a hardcore gamer, and yet you understand the game so little that you think kicking someone based purely on their DPS numbers actually makes sense.

    Them being able to do mechanics is equally as important, but there is a reasonable amount for your dps to drop due to mechanics based on each fight.
    MCMancub wrote: »
    Talcon wrote: »
    MCMancub wrote: »
    Talcon wrote: »
    I know I wont get it, TES is all about the casual, and "playing how you like," it just makes my heart weep. When people are driven away by being held to a standard of not being terrible, it's just weakness leaving the game.

    Saying things like this doesn't help your argument, just makes people take you even less seriously than before.

    Only to those who don't want to be the best at what they do.

    Remind me again why you need a real time combat cloud to be the best at what you do? What about seeing the numbers makes you better? There's literally no truth to what you're saying. All you care about is having a damage meter to inflate your ego.


    No ego here, I'm not dps. But I do get tired of standing around healing or tanking waiting for *** to die because the "dps" wanted to play his way so his build is random as ***.

  • MCMancub
    MCMancub
    ✭✭✭✭
    Talcon wrote: »
    UrQuan wrote: »
    Talcon wrote: »
    MCMancub wrote: »
    Sallington wrote: »
    Talcon wrote: »
    I would LOVE a combat log so I can know who to kick and to never group with again, the current setup on console welcomes free loaders that have no idea what they are doing.

    Because sure you can do it with any setup, but the right setup does it in less time, the faster the better, get in get loot, get out.

    This is exactly why they never will, of should, add this feature.

    The great thing about MMOs is that you cna find like-minded people and start groups/guilds/etc. You can go an play however you want and be perfectly happy.

    Then there's people that want to be better, and they can group together and start guilds and play together.

    The problem in ESO is that there's no way to tell (through numbers) that someone is leeching and half-assing it when you're trying to form something a little more "serious".

    That's our whole point. This whole "more serious" attitude is total bull and unnecessary. It's just toxic behavior. Those who would kick someone else because their damage is "sub-par" in their eyes yet fail to realize that all you need is "sub-par" damage and the right know-how to succeed are the reason MMOs that are hyper competitive on the top end are such a terrible experience for every other kind of player.


    We know you CAN do it with sub-par dps, sometimes, but you can do it FASTER without sup-par people in your group.
    I find it hilarious that you clearly consider yourself a hardcore gamer, and yet you understand the game so little that you think kicking someone based purely on their DPS numbers actually makes sense.

    Them being able to do mechanics is equally as important, but there is a reasonable amount for your dps to drop due to mechanics based on each fight.
    MCMancub wrote: »
    Talcon wrote: »
    MCMancub wrote: »
    Talcon wrote: »
    I know I wont get it, TES is all about the casual, and "playing how you like," it just makes my heart weep. When people are driven away by being held to a standard of not being terrible, it's just weakness leaving the game.

    Saying things like this doesn't help your argument, just makes people take you even less seriously than before.

    Only to those who don't want to be the best at what they do.

    Remind me again why you need a real time combat cloud to be the best at what you do? What about seeing the numbers makes you better? There's literally no truth to what you're saying. All you care about is having a damage meter to inflate your ego.


    No ego here, I'm not dps. But I do get tired of standing around healing or tanking waiting for *** to die because the "dps" wanted to play his way so his build is random as ***.

    Then that sounds like a personal problem. If you're still able to complete the content successfully with less DPS, then patience and/or group composition is your problem. If you can't stand doing any content slower than a certain amount of time, then you should simply group with better players, not be given the tools that would motivate you to start kicking people.
  • Sallington
    Sallington
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    ✭✭✭✭
    MCMancub wrote: »
    Sallington wrote: »
    MCMancub wrote: »
    Sallington wrote: »
    MCMancub wrote: »
    Sallington wrote: »
    MCMancub wrote: »
    Sallington wrote: »
    Talcon wrote: »
    I would LOVE a combat log so I can know who to kick and to never group with again, the current setup on console welcomes free loaders that have no idea what they are doing.

    Because sure you can do it with any setup, but the right setup does it in less time, the faster the better, get in get loot, get out.

    This is exactly why they never will, of should, add this feature.

    The great thing about MMOs is that you cna find like-minded people and start groups/guilds/etc. You can go an play however you want and be perfectly happy.

    Then there's people that want to be better, and they can group together and start guilds and play together.

    The problem in ESO is that there's no way to tell (through numbers) that someone is leeching and half-assing it when you're trying to form something a little more "serious".

    That's our whole point. This whole "more serious" attitude is total bull and unnecessary. It's just toxic behavior. Those who would kick someone else because their damage is "sub-par" in their eyes yet fail to realize that all you need is "sub-par" damage and the right know-how to succeed are the reason MMOs that are hyper competitive on the top end are such a terrible experience for every other kind of player.

    So people who care have to worry about the feelings of people who couldn't care less?

    I've always played with "serious" raiding guilds in MMOs because that's what I get the most enjoyment out of. I was never mean or toxic to anyone, but if you can't hold your own then you just don't belong in some groups.

    IF you want to do more casual end game content, join up with similar people. Why should my guild need to carry you and your sub-par DPS. IF you want to learn to get better, then of course we'll help you. But if you don't care and just want to stay overwhelming average, then I will have less fun playing with you.

    Who says they care less? Perhaps they've just not spent as much time in the game as you have and their gear isn't the same as yours? You are the problem with the MMO community. You try to enforce regulations that don't even matter so you can feel superior about nothing. As I stated above, a post combat log would be fine to use in order to improve your performance, but you don't want that. You want to know how you're doing RIGHT NOW which is totally useless to more than 99% of the player base.

    You're missing my point about no one needing to group with people like me who are "the problem with the MMO community." They can go create THEIR OWN GROUPS AND GUILDS!!!! Why should we have tools taken away from us because people think we're mean for saying they aren't ready to group with us?

    In WoW, we had a sub-guild just for people who wanted to eventually be geared and good enough to join our more serious raid guild. No problems there. Always more than willing to teach people. But you suggest that us wanting to keep our core raiding group full of the most elite raiders we had ruined the MMO community!??!! BOLLOCKS I SAY!!!!

    You have the wrong mindset. Your mindset is that because this is an MMO you deserve tools commonly found in other MMOs, regardless of how ZOS envisions their game.

    I could care less if they have a build-in DPS meter. I would just it if they allowed people to make their own "recount" addon.

    Like I said, more options is always better. You start stripping away options for different types of players, you start removing parts of your player base.

    The statistical large minority, sure.

    You've said yourself that you'd like them to implement a post-combat log, which is pretty much exactly what recount is. The fight is over and you see the group's performance. We are 100% in agreement there.

    Edited by Sallington on June 19, 2015 5:25PM
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • Talcon
    Talcon
    ✭✭✭
    THANK YOU

    I would like to thank you all for giving me something to do while being forced to wait around while NPCs talk about the the story line, I hope the white diablo is dead and I can go back to spamming A on quests rather then having to watch them talk to each other and having the lore forced upon me.
    Edited by Talcon on June 19, 2015 5:29PM
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