Sallington wrote: »HobnailedBoots wrote: »I would LOVE a combat log so I can know who to kick and to never group with again, the current setup on console welcomes free loaders that have no idea what they are doing.
Because sure you can do it with any setup, but the right setup does it in less time, the faster the better, get in get loot, get out.
This is exactly why they never will, of should, add this feature.
The great thing about MMOs is that you cna find like-minded people and start groups/guilds/etc. You can go an play however you want and be perfectly happy.
Then there's people that want to be better, and they can group together and start guilds and play together.
The problem in ESO is that there's no way to tell (through numbers) that someone is leeching and half-assing it when you're trying to form something a little more "serious".
Sallington wrote: »Sallington wrote: »HobnailedBoots wrote: »I would LOVE a combat log so I can know who to kick and to never group with again, the current setup on console welcomes free loaders that have no idea what they are doing.
Because sure you can do it with any setup, but the right setup does it in less time, the faster the better, get in get loot, get out.
This is exactly why they never will, of should, add this feature.
The great thing about MMOs is that you cna find like-minded people and start groups/guilds/etc. You can go an play however you want and be perfectly happy.
Then there's people that want to be better, and they can group together and start guilds and play together.
The problem in ESO is that there's no way to tell (through numbers) that someone is leeching and half-assing it when you're trying to form something a little more "serious".
That's our whole point. This whole "more serious" attitude is total bull and unnecessary. It's just toxic behavior. Those who would kick someone else because their damage is "sub-par" in their eyes yet fail to realize that all you need is "sub-par" damage and the right know-how to succeed are the reason MMOs that are hyper competitive on the top end are such a terrible experience for every other kind of player.
So people who care have to worry about the feelings of people who couldn't care less?
I've always played with "serious" raiding guilds in MMOs because that's what I get the most enjoyment out of. I was never mean or toxic to anyone, but if you can't hold your own then you just don't belong in some groups.
IF you want to do more casual end game content, join up with similar people. Why should my guild need to carry you and your sub-par DPS. IF you want to learn to get better, then of course we'll help you. But if you don't care and just want to stay overwhelming average, then I will have less fun playing with you.
My $0.02 as a casual player:
I don't do endgame content regularly, I don't care about leaderboards etc. But when I do it, I want to do it well and not be a hindrance to my group - especially when I'm running with more experienced players. That's why I use a DPS meter. Not to be a jerk and kick people for subpar results (they're probably better than mine anyway), but to assess and improve my performance. I don't buy the argument about TES traditions and minimalistic UI. No other TES game ever had multiplayer content, so there was no need to optimize your build. ESO is a whole different beast requiring a different approach if you want to succeed competitively.
HobnailedBoots wrote: »HobnailedBoots wrote: »I would LOVE a combat log so I can know who to kick and to never group with again, the current setup on console welcomes free loaders that have no idea what they are doing.
Because sure you can do it with any setup, but the right setup does it in less time, the faster the better, get in get loot, get out.
This is exactly why they never will, of should, add this feature.
I'm sorry if you're worried you will suck, but that shouldn't have to be your groups problem, especially without them even knowing they're carrying you.
You continue to reinforce my point. People like you will drive others away from this game if given that feature, which is why you won't get it.
Sallington wrote: »Sallington wrote: »HobnailedBoots wrote: »I would LOVE a combat log so I can know who to kick and to never group with again, the current setup on console welcomes free loaders that have no idea what they are doing.
Because sure you can do it with any setup, but the right setup does it in less time, the faster the better, get in get loot, get out.
This is exactly why they never will, of should, add this feature.
The great thing about MMOs is that you cna find like-minded people and start groups/guilds/etc. You can go an play however you want and be perfectly happy.
Then there's people that want to be better, and they can group together and start guilds and play together.
The problem in ESO is that there's no way to tell (through numbers) that someone is leeching and half-assing it when you're trying to form something a little more "serious".
That's our whole point. This whole "more serious" attitude is total bull and unnecessary. It's just toxic behavior. Those who would kick someone else because their damage is "sub-par" in their eyes yet fail to realize that all you need is "sub-par" damage and the right know-how to succeed are the reason MMOs that are hyper competitive on the top end are such a terrible experience for every other kind of player.
So people who care have to worry about the feelings of people who couldn't care less?
I've always played with "serious" raiding guilds in MMOs because that's what I get the most enjoyment out of. I was never mean or toxic to anyone, but if you can't hold your own then you just don't belong in some groups.
IF you want to do more casual end game content, join up with similar people. Why should my guild need to carry you and your sub-par DPS. IF you want to learn to get better, then of course we'll help you. But if you don't care and just want to stay overwhelming average, then I will have less fun playing with you.
Who says they care less? Perhaps they've just not spent as much time in the game as you have and their gear isn't the same as yours? You are the problem with the MMO community. You try to enforce regulations that don't even matter so you can feel superior about nothing. As I stated above, a post combat log would be fine to use in order to improve your performance, but you don't want that. You want to know how you're doing RIGHT NOW which is totally useless to more than 99% of the player base.
My $0.02 as a casual player:
I don't do endgame content regularly, I don't care about leaderboards etc. But when I do it, I want to do it well and not be a hindrance to my group - especially when I'm running with more experienced players. That's why I use a DPS meter. Not to be a jerk and kick people for subpar results (they're probably better than mine anyway), but to assess and improve my performance. I don't buy the argument about TES traditions and minimalistic UI. No other TES game ever had multiplayer content, so there was no need to optimize your build. ESO is a whole different beast requiring a different approach if you want to succeed competitively.
Sallington wrote: »Sallington wrote: »HobnailedBoots wrote: »I would LOVE a combat log so I can know who to kick and to never group with again, the current setup on console welcomes free loaders that have no idea what they are doing.
Because sure you can do it with any setup, but the right setup does it in less time, the faster the better, get in get loot, get out.
This is exactly why they never will, of should, add this feature.
The great thing about MMOs is that you cna find like-minded people and start groups/guilds/etc. You can go an play however you want and be perfectly happy.
Then there's people that want to be better, and they can group together and start guilds and play together.
The problem in ESO is that there's no way to tell (through numbers) that someone is leeching and half-assing it when you're trying to form something a little more "serious".
That's our whole point. This whole "more serious" attitude is total bull and unnecessary. It's just toxic behavior. Those who would kick someone else because their damage is "sub-par" in their eyes yet fail to realize that all you need is "sub-par" damage and the right know-how to succeed are the reason MMOs that are hyper competitive on the top end are such a terrible experience for every other kind of player.
So people who care have to worry about the feelings of people who couldn't care less?
I've always played with "serious" raiding guilds in MMOs because that's what I get the most enjoyment out of. I was never mean or toxic to anyone, but if you can't hold your own then you just don't belong in some groups.
IF you want to do more casual end game content, join up with similar people. Why should my guild need to carry you and your sub-par DPS. IF you want to learn to get better, then of course we'll help you. But if you don't care and just want to stay overwhelming average, then I will have less fun playing with you.
Who says they care less? Perhaps they've just not spent as much time in the game as you have and their gear isn't the same as yours? You are the problem with the MMO community. You try to enforce regulations that don't even matter so you can feel superior about nothing. As I stated above, a post combat log would be fine to use in order to improve your performance, but you don't want that. You want to know how you're doing RIGHT NOW which is totally useless to more than 99% of the player base.
I know I wont get it, TES is all about the casual, and "playing how you like," it just makes my heart weep. When people are driven away by being held to a standard of not being terrible, it's just weakness leaving the game.
Sallington wrote: »Sallington wrote: »Sallington wrote: »HobnailedBoots wrote: »I would LOVE a combat log so I can know who to kick and to never group with again, the current setup on console welcomes free loaders that have no idea what they are doing.
Because sure you can do it with any setup, but the right setup does it in less time, the faster the better, get in get loot, get out.
This is exactly why they never will, of should, add this feature.
The great thing about MMOs is that you cna find like-minded people and start groups/guilds/etc. You can go an play however you want and be perfectly happy.
Then there's people that want to be better, and they can group together and start guilds and play together.
The problem in ESO is that there's no way to tell (through numbers) that someone is leeching and half-assing it when you're trying to form something a little more "serious".
That's our whole point. This whole "more serious" attitude is total bull and unnecessary. It's just toxic behavior. Those who would kick someone else because their damage is "sub-par" in their eyes yet fail to realize that all you need is "sub-par" damage and the right know-how to succeed are the reason MMOs that are hyper competitive on the top end are such a terrible experience for every other kind of player.
So people who care have to worry about the feelings of people who couldn't care less?
I've always played with "serious" raiding guilds in MMOs because that's what I get the most enjoyment out of. I was never mean or toxic to anyone, but if you can't hold your own then you just don't belong in some groups.
IF you want to do more casual end game content, join up with similar people. Why should my guild need to carry you and your sub-par DPS. IF you want to learn to get better, then of course we'll help you. But if you don't care and just want to stay overwhelming average, then I will have less fun playing with you.
Who says they care less? Perhaps they've just not spent as much time in the game as you have and their gear isn't the same as yours? You are the problem with the MMO community. You try to enforce regulations that don't even matter so you can feel superior about nothing. As I stated above, a post combat log would be fine to use in order to improve your performance, but you don't want that. You want to know how you're doing RIGHT NOW which is totally useless to more than 99% of the player base.
You're missing my point about no one needing to group with people like me who are "the problem with the MMO community." They can go create THEIR OWN GROUPS AND GUILDS!!!! Why should we have tools taken away from us because people think we're mean for saying they aren't ready to group with us?
In WoW, we had a sub-guild just for people who wanted to eventually be geared and good enough to join our more serious raid guild. No problems there. Always more than willing to teach people. But you suggest that us wanting to keep our core raiding group full of the most elite raiders we had ruined the MMO community!??!! BOLLOCKS I SAY!!!!
I know I wont get it, TES is all about the casual, and "playing how you like," it just makes my heart weep. When people are driven away by being held to a standard of not being terrible, it's just weakness leaving the game.
Saying things like this doesn't help your argument, just makes people take you even less seriously than before.
This will probably never come to console or PC natively (though it is still accessible through addons on PC). They've stated many times that they think this addition would be immersion breaking and that, while some players feel they need this feature, all of the content in ESO is designed so that knowing the amount of damage/healing you are doing does not matter.
I can personally attest to this. What matters is your ability to know your opponent. It doesn't matter if you do a little or a lot of damage, if you know the fight you will win. Every time. EDIT: Within reason. Let's not get carried away here; you know what I mean. Conversely knowing how much damage or healing you're pumping out isn't going to help you with the fight mechanics.
This game does not require min/maxing in order for the content to be completed successfully. It requires the skill of knowing your character and knowing the encounter, both in PvP and PvE.
dont run like poo on my computersdidnt run like crap on my fiances old arse laptop (got her a new one because I couldnt stand seeing the horrid graphics lol ). Also, if you gave up a long time ago on pc, then maybe try it again. It is far better than it was during the first month
I find it hilarious that you clearly consider yourself a hardcore gamer, and yet you understand the game so little that you think kicking someone based purely on their DPS numbers actually makes sense.Sallington wrote: »HobnailedBoots wrote: »I would LOVE a combat log so I can know who to kick and to never group with again, the current setup on console welcomes free loaders that have no idea what they are doing.
Because sure you can do it with any setup, but the right setup does it in less time, the faster the better, get in get loot, get out.
This is exactly why they never will, of should, add this feature.
The great thing about MMOs is that you cna find like-minded people and start groups/guilds/etc. You can go an play however you want and be perfectly happy.
Then there's people that want to be better, and they can group together and start guilds and play together.
The problem in ESO is that there's no way to tell (through numbers) that someone is leeching and half-assing it when you're trying to form something a little more "serious".
That's our whole point. This whole "more serious" attitude is total bull and unnecessary. It's just toxic behavior. Those who would kick someone else because their damage is "sub-par" in their eyes yet fail to realize that all you need is "sub-par" damage and the right know-how to succeed are the reason MMOs that are hyper competitive on the top end are such a terrible experience for every other kind of player.
We know you CAN do it with sub-par dps, sometimes, but you can do it FASTER without sup-par people in your group.
|
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
I know I wont get it, TES is all about the casual, and "playing how you like," it just makes my heart weep. When people are driven away by being held to a standard of not being terrible, it's just weakness leaving the game.
Saying things like this doesn't help your argument, just makes people take you even less seriously than before.
Only to those who don't want to be the best at what they do.
Sallington wrote: »Sallington wrote: »Sallington wrote: »HobnailedBoots wrote: »I would LOVE a combat log so I can know who to kick and to never group with again, the current setup on console welcomes free loaders that have no idea what they are doing.
Because sure you can do it with any setup, but the right setup does it in less time, the faster the better, get in get loot, get out.
This is exactly why they never will, of should, add this feature.
The great thing about MMOs is that you cna find like-minded people and start groups/guilds/etc. You can go an play however you want and be perfectly happy.
Then there's people that want to be better, and they can group together and start guilds and play together.
The problem in ESO is that there's no way to tell (through numbers) that someone is leeching and half-assing it when you're trying to form something a little more "serious".
That's our whole point. This whole "more serious" attitude is total bull and unnecessary. It's just toxic behavior. Those who would kick someone else because their damage is "sub-par" in their eyes yet fail to realize that all you need is "sub-par" damage and the right know-how to succeed are the reason MMOs that are hyper competitive on the top end are such a terrible experience for every other kind of player.
So people who care have to worry about the feelings of people who couldn't care less?
I've always played with "serious" raiding guilds in MMOs because that's what I get the most enjoyment out of. I was never mean or toxic to anyone, but if you can't hold your own then you just don't belong in some groups.
IF you want to do more casual end game content, join up with similar people. Why should my guild need to carry you and your sub-par DPS. IF you want to learn to get better, then of course we'll help you. But if you don't care and just want to stay overwhelming average, then I will have less fun playing with you.
Who says they care less? Perhaps they've just not spent as much time in the game as you have and their gear isn't the same as yours? You are the problem with the MMO community. You try to enforce regulations that don't even matter so you can feel superior about nothing. As I stated above, a post combat log would be fine to use in order to improve your performance, but you don't want that. You want to know how you're doing RIGHT NOW which is totally useless to more than 99% of the player base.
You're missing my point about no one needing to group with people like me who are "the problem with the MMO community." They can go create THEIR OWN GROUPS AND GUILDS!!!! Why should we have tools taken away from us because people think we're mean for saying they aren't ready to group with us?
In WoW, we had a sub-guild just for people who wanted to eventually be geared and good enough to join our more serious raid guild. No problems there. Always more than willing to teach people. But you suggest that us wanting to keep our core raiding group full of the most elite raiders we had ruined the MMO community!??!! BOLLOCKS I SAY!!!!
You have the wrong mindset. Your mindset is that because this is an MMO you deserve tools commonly found in other MMOs, regardless of how ZOS envisions their game.
This will probably never come to console or PC natively (though it is still accessible through addons on PC). They've stated many times that they think this addition would be immersion breaking and that, while some players feel they need this feature, all of the content in ESO is designed so that knowing the amount of damage/healing you are doing does not matter.
I can personally attest to this. What matters is your ability to know your opponent. It doesn't matter if you do a little or a lot of damage, if you know the fight you will win. Every time. EDIT: Within reason. Let's not get carried away here; you know what I mean. Conversely knowing how much damage or healing you're pumping out isn't going to help you with the fight mechanics.
This game does not require min/maxing in order for the content to be completed successfully. It requires the skill of knowing your character and knowing the encounter, both in PvP and PvE.
HA good luck ever being able to succeed in 1) bettering yourself 2) being helpful to your group 3) completing the end game content.
Whether or not you want to use the number scrolling it helps immensely. You cannot optimize yourself/character/build without having any proof to back it up. Yea you can turn it off later once you get to that point but without it you'll be inefficient.
Magic word: optional.My $0.02 as a casual player:
I don't do endgame content regularly, I don't care about leaderboards etc. But when I do it, I want to do it well and not be a hindrance to my group - especially when I'm running with more experienced players. That's why I use a DPS meter. Not to be a jerk and kick people for subpar results (they're probably better than mine anyway), but to assess and improve my performance. I don't buy the argument about TES traditions and minimalistic UI. No other TES game ever had multiplayer content, so there was no need to optimize your build. ESO is a whole different beast requiring a different approach if you want to succeed competitively.
Just because there's multiplayer content now doesn't mean you do though. That's the point. They want the game to feel like a single player TES game but with a multiplayer aspect. We can argue and bicker about how close they came to that target, but that's their aim. Just because it's now an MMO doesn't mean it has to adhere to all MMO "standards". They've stated that instead of needing real time combat clouds, they wanted players to focus on visual keys in the fights instead.
I find it hilarious that you clearly consider yourself a hardcore gamer, and yet you understand the game so little that you think kicking someone based purely on their DPS numbers actually makes sense.Sallington wrote: »HobnailedBoots wrote: »I would LOVE a combat log so I can know who to kick and to never group with again, the current setup on console welcomes free loaders that have no idea what they are doing.
Because sure you can do it with any setup, but the right setup does it in less time, the faster the better, get in get loot, get out.
This is exactly why they never will, of should, add this feature.
The great thing about MMOs is that you cna find like-minded people and start groups/guilds/etc. You can go an play however you want and be perfectly happy.
Then there's people that want to be better, and they can group together and start guilds and play together.
The problem in ESO is that there's no way to tell (through numbers) that someone is leeching and half-assing it when you're trying to form something a little more "serious".
That's our whole point. This whole "more serious" attitude is total bull and unnecessary. It's just toxic behavior. Those who would kick someone else because their damage is "sub-par" in their eyes yet fail to realize that all you need is "sub-par" damage and the right know-how to succeed are the reason MMOs that are hyper competitive on the top end are such a terrible experience for every other kind of player.
We know you CAN do it with sub-par dps, sometimes, but you can do it FASTER without sup-par people in your group.
Weakness shouldn't leave the game at all. That implies that this game should only be meant for those that live up to the power-gamer standard. It should not. It should be viable for (almost) everyone. I'm not saying everyone should be able to run trials on their own with whatever build or anything, but this game should be friendly to more than just the min-max player.I know I wont get it, TES is all about the casual, and "playing how you like," it just makes my heart weep. When people are driven away by being held to a standard of not being terrible, it's just weakness leaving the game.
Sallington wrote: »Sallington wrote: »Sallington wrote: »Sallington wrote: »HobnailedBoots wrote: »I would LOVE a combat log so I can know who to kick and to never group with again, the current setup on console welcomes free loaders that have no idea what they are doing.
Because sure you can do it with any setup, but the right setup does it in less time, the faster the better, get in get loot, get out.
This is exactly why they never will, of should, add this feature.
The great thing about MMOs is that you cna find like-minded people and start groups/guilds/etc. You can go an play however you want and be perfectly happy.
Then there's people that want to be better, and they can group together and start guilds and play together.
The problem in ESO is that there's no way to tell (through numbers) that someone is leeching and half-assing it when you're trying to form something a little more "serious".
That's our whole point. This whole "more serious" attitude is total bull and unnecessary. It's just toxic behavior. Those who would kick someone else because their damage is "sub-par" in their eyes yet fail to realize that all you need is "sub-par" damage and the right know-how to succeed are the reason MMOs that are hyper competitive on the top end are such a terrible experience for every other kind of player.
So people who care have to worry about the feelings of people who couldn't care less?
I've always played with "serious" raiding guilds in MMOs because that's what I get the most enjoyment out of. I was never mean or toxic to anyone, but if you can't hold your own then you just don't belong in some groups.
IF you want to do more casual end game content, join up with similar people. Why should my guild need to carry you and your sub-par DPS. IF you want to learn to get better, then of course we'll help you. But if you don't care and just want to stay overwhelming average, then I will have less fun playing with you.
Who says they care less? Perhaps they've just not spent as much time in the game as you have and their gear isn't the same as yours? You are the problem with the MMO community. You try to enforce regulations that don't even matter so you can feel superior about nothing. As I stated above, a post combat log would be fine to use in order to improve your performance, but you don't want that. You want to know how you're doing RIGHT NOW which is totally useless to more than 99% of the player base.
You're missing my point about no one needing to group with people like me who are "the problem with the MMO community." They can go create THEIR OWN GROUPS AND GUILDS!!!! Why should we have tools taken away from us because people think we're mean for saying they aren't ready to group with us?
In WoW, we had a sub-guild just for people who wanted to eventually be geared and good enough to join our more serious raid guild. No problems there. Always more than willing to teach people. But you suggest that us wanting to keep our core raiding group full of the most elite raiders we had ruined the MMO community!??!! BOLLOCKS I SAY!!!!
You have the wrong mindset. Your mindset is that because this is an MMO you deserve tools commonly found in other MMOs, regardless of how ZOS envisions their game.
I could care less if they have a build-in DPS meter. I would just it if they allowed people to make their own "recount" addon.
Like I said, more options is always better. You start stripping away options for different types of players, you start removing parts of your player base.
I find it hilarious that you clearly consider yourself a hardcore gamer, and yet you understand the game so little that you think kicking someone based purely on their DPS numbers actually makes sense.Sallington wrote: »HobnailedBoots wrote: »I would LOVE a combat log so I can know who to kick and to never group with again, the current setup on console welcomes free loaders that have no idea what they are doing.
Because sure you can do it with any setup, but the right setup does it in less time, the faster the better, get in get loot, get out.
This is exactly why they never will, of should, add this feature.
The great thing about MMOs is that you cna find like-minded people and start groups/guilds/etc. You can go an play however you want and be perfectly happy.
Then there's people that want to be better, and they can group together and start guilds and play together.
The problem in ESO is that there's no way to tell (through numbers) that someone is leeching and half-assing it when you're trying to form something a little more "serious".
That's our whole point. This whole "more serious" attitude is total bull and unnecessary. It's just toxic behavior. Those who would kick someone else because their damage is "sub-par" in their eyes yet fail to realize that all you need is "sub-par" damage and the right know-how to succeed are the reason MMOs that are hyper competitive on the top end are such a terrible experience for every other kind of player.
We know you CAN do it with sub-par dps, sometimes, but you can do it FASTER without sup-par people in your group.
I know I wont get it, TES is all about the casual, and "playing how you like," it just makes my heart weep. When people are driven away by being held to a standard of not being terrible, it's just weakness leaving the game.
Saying things like this doesn't help your argument, just makes people take you even less seriously than before.
Only to those who don't want to be the best at what they do.
Remind me again why you need a real time combat cloud to be the best at what you do? What about seeing the numbers makes you better? There's literally no truth to what you're saying. All you care about is having a damage meter to inflate your ego.
I find it hilarious that you clearly consider yourself a hardcore gamer, and yet you understand the game so little that you think kicking someone based purely on their DPS numbers actually makes sense.Sallington wrote: »HobnailedBoots wrote: »I would LOVE a combat log so I can know who to kick and to never group with again, the current setup on console welcomes free loaders that have no idea what they are doing.
Because sure you can do it with any setup, but the right setup does it in less time, the faster the better, get in get loot, get out.
This is exactly why they never will, of should, add this feature.
The great thing about MMOs is that you cna find like-minded people and start groups/guilds/etc. You can go an play however you want and be perfectly happy.
Then there's people that want to be better, and they can group together and start guilds and play together.
The problem in ESO is that there's no way to tell (through numbers) that someone is leeching and half-assing it when you're trying to form something a little more "serious".
That's our whole point. This whole "more serious" attitude is total bull and unnecessary. It's just toxic behavior. Those who would kick someone else because their damage is "sub-par" in their eyes yet fail to realize that all you need is "sub-par" damage and the right know-how to succeed are the reason MMOs that are hyper competitive on the top end are such a terrible experience for every other kind of player.
We know you CAN do it with sub-par dps, sometimes, but you can do it FASTER without sup-par people in your group.
Them being able to do mechanics is equally as important, but there is a reasonable amount for your dps to drop due to mechanics based on each fight.I know I wont get it, TES is all about the casual, and "playing how you like," it just makes my heart weep. When people are driven away by being held to a standard of not being terrible, it's just weakness leaving the game.
Saying things like this doesn't help your argument, just makes people take you even less seriously than before.
Only to those who don't want to be the best at what they do.
Remind me again why you need a real time combat cloud to be the best at what you do? What about seeing the numbers makes you better? There's literally no truth to what you're saying. All you care about is having a damage meter to inflate your ego.
No ego here, I'm not dps. But I do get tired of standing around healing or tanking waiting for *** to die because the "dps" wanted to play his way so his build is random as ***.
Sallington wrote: »Sallington wrote: »Sallington wrote: »Sallington wrote: »HobnailedBoots wrote: »I would LOVE a combat log so I can know who to kick and to never group with again, the current setup on console welcomes free loaders that have no idea what they are doing.
Because sure you can do it with any setup, but the right setup does it in less time, the faster the better, get in get loot, get out.
This is exactly why they never will, of should, add this feature.
The great thing about MMOs is that you cna find like-minded people and start groups/guilds/etc. You can go an play however you want and be perfectly happy.
Then there's people that want to be better, and they can group together and start guilds and play together.
The problem in ESO is that there's no way to tell (through numbers) that someone is leeching and half-assing it when you're trying to form something a little more "serious".
That's our whole point. This whole "more serious" attitude is total bull and unnecessary. It's just toxic behavior. Those who would kick someone else because their damage is "sub-par" in their eyes yet fail to realize that all you need is "sub-par" damage and the right know-how to succeed are the reason MMOs that are hyper competitive on the top end are such a terrible experience for every other kind of player.
So people who care have to worry about the feelings of people who couldn't care less?
I've always played with "serious" raiding guilds in MMOs because that's what I get the most enjoyment out of. I was never mean or toxic to anyone, but if you can't hold your own then you just don't belong in some groups.
IF you want to do more casual end game content, join up with similar people. Why should my guild need to carry you and your sub-par DPS. IF you want to learn to get better, then of course we'll help you. But if you don't care and just want to stay overwhelming average, then I will have less fun playing with you.
Who says they care less? Perhaps they've just not spent as much time in the game as you have and their gear isn't the same as yours? You are the problem with the MMO community. You try to enforce regulations that don't even matter so you can feel superior about nothing. As I stated above, a post combat log would be fine to use in order to improve your performance, but you don't want that. You want to know how you're doing RIGHT NOW which is totally useless to more than 99% of the player base.
You're missing my point about no one needing to group with people like me who are "the problem with the MMO community." They can go create THEIR OWN GROUPS AND GUILDS!!!! Why should we have tools taken away from us because people think we're mean for saying they aren't ready to group with us?
In WoW, we had a sub-guild just for people who wanted to eventually be geared and good enough to join our more serious raid guild. No problems there. Always more than willing to teach people. But you suggest that us wanting to keep our core raiding group full of the most elite raiders we had ruined the MMO community!??!! BOLLOCKS I SAY!!!!
You have the wrong mindset. Your mindset is that because this is an MMO you deserve tools commonly found in other MMOs, regardless of how ZOS envisions their game.
I could care less if they have a build-in DPS meter. I would just it if they allowed people to make their own "recount" addon.
Like I said, more options is always better. You start stripping away options for different types of players, you start removing parts of your player base.
The statistical large minority, sure.