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Would you like to have Frost DragonKnights?

  • Merlin13KAGL
    Merlin13KAGL
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    No
    Ghrimn wrote: »
    I feel like I need to explain this...

    The main reason for me to come up with this idea had nothing to do with Frost being under-represented. I came up with this due to DragonKinght Lore. It just so happened to also solve the Frost thingy. So to everyone who suggests adding a brand new frost related class, it's not a bad idea, but it still wouldn't solve the DragonKnight Lore "issue".

    As to everyone who says that it would be unfair to other classes: I couldn't agree more.
    But, it would only make sense for 2 classes to have more than one element, DragonKnights and Sorcerers. Templars and Nightblades are exactly how they're derscribed in Lore.
    The issue with supporting the DragonKnight Lore is that there would not be 1 in 4 (or more) running around.

    If there was something implemented where birth, for instance, had a greater effect, I could see it as an option. (Born under this sign, you specialize in Frost, this other one, Fire...)

    Probably with this is it would be defeated before it began (unless it established itself later in character development, which people would simply complain about), as people would just reroll until they got the FOTM build version they originally wanted.

    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • RazzPitazz
    RazzPitazz
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    No
    To be blunt, these topics can afford to wait another year. Let's get the content we were promised first, focus on improving the base game and THEN we can talk about expanding classes and skills.
    PC NA
    VR1 - Jar'eed - Khajiit Dragon Knight - AD
    VR1 - Broad Tail - Argonian Templar - EP
    All-Star Crafter Guild
  • BloodStorm
    BloodStorm
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    Yes
    Ghrimn wrote: »
    Dragons in TES aren't the typical fire reathing beast we see in other fictional universes, they actually use the Thu'um, a type of magic that enables them to cast spells of immense power. The Thu'um can be used for a wide variety of purposes, anything from sharpening blades to quickly traveling across the land, even controlling animals or killing enemies.
    But, since they haven't been seen for centuries, most of the powers the Dragons use are thought to be just myths. However, there's at least two abilities the Dragons have that are acknowledged by almost everyone: Their ability to use Fire & Frost.
    If DragonKnights claim their abilities come from the Dragons themselves, some even saying they use Real Dragon Magic, how come they only use Fire? It is widely known that Dragons use Frost as well, so how come there aren't any Frost Dragonknights?


    My Idea is: Why not give the Dragonknights the option to choose between using Fire or Frost spells? Just like Destruction Staves work. Both Fire and Frost use the same skills, and the effects of those skills vary based on the type of element being used.

    E.g. The Fiery Breath ability becomes Frosty Breath which deals ?? Frost Damage in a cone in front of the player and stuns the enemy for ?? seconds.


    By doing this, the following "issues" would be solved:
    • Frost Magic would stop being so under-represented;
    • The Nord racial "Resist Frost" would finally be of some use;
    • DragonKnights would make a little more sense Lorewise.

    Thank you for your time, and please let me know what your opinion on this matter is.



    What I thought wasn't of making the frost abilities a morph. Players would choose if they wanted to be a Frost or a Fire Dragonknight. This would be a one-time and irrevocable choice.

    E.g. If Frost were to be chosen all Fire related passive/active abilities would turn into their Frost counterparts. Ardent Flame would become Freezing Ice, Inferno --> Blizzard, et cetera.

    "It is well accepted that a dragon's most fearsome weapon is its fiery breath. (...) It is less well known that some dragons could breathe a freezing spray of frost. The reports indicate that dragon might do one or the other, but not both." - There Be Dragons, by Torhal Bjorik.



    Alright I've seen some people saying we should give DK lightning too, but remember:
    I want to stay as true to the Lore as possible. While it might be true that Dragons use all kinds of elements, people only acknowledge their use of Fire & Frost.

    "The more fanciful tales have them summoning storms and even stopping time. These should be discounted as myths and faery tales." - There Be Dragons, by Torhal Bjorik.
    Spellcrafting or more morphs. Pretty positive ZoS has thought of it so keep your head up.

  • Ghrimn
    Ghrimn
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    Yes
    @Merlin13KAGL
    The issue with supporting the DragonKnight Lore is that there would not be 1 in 4 (or more) running around.
    If there was something implemented where birth, for instance, had a greater effect, I could see it as an option. (Born under this sign, you specialize in Frost, this other one, Fire...)
    I'm sorry I didn't quite understand that part.

    Also, my issue with the DK Lore is that they claim their abilities are Dragon Themed, when they only use Fire. Surely if someone were to use Dragon Themed Attacks/Spells/Abilities, it wouldn't be only fire, as dragons didn't only use fire.
    While most of their powers are thought to be myths, It is known that they also used Frost.
    So I don't think that birth signs would make any sense on whether they used Fire or Frost.


    @rajaniemiorama_ESO
    To be blunt, these topics can afford to wait another year. Let's get the content we were promised first, focus on improving the base game and THEN we can talk about expanding classes and skills.
    Fair enough...


    @BloodStorm
    BloodStorm wrote: »
    Spellcrafting or more morphs.
    "What I thought wasn't of making the frost abilities a morph" nor a part of Spellcrafting. "Players would choose if they wanted to be a Frost or a Fire Dragonknight. This would be a one-time and irrevocable choice."

    Edited by Ghrimn on May 27, 2015 4:00PM
  • BloodStorm
    BloodStorm
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    Yes
    Ghrimn wrote: »
    @Merlin13KAGL
    The issue with supporting the DragonKnight Lore is that there would not be 1 in 4 (or more) running around.
    If there was something implemented where birth, for instance, had a greater effect, I could see it as an option. (Born under this sign, you specialize in Frost, this other one, Fire...)

    I'm sorry I didn't quite understand that part.

    Also, my issue with the DK Lore is that they claim their abilities are Dragon Themed, when they only use Fire. Surely if someone were to use Dragon Themed Attacks/Spells/Abilities, it wouldn't be only fire, as dragons didn't only use fire.
    While most of their powers are thought to be myths, It is known that they also used Frost.
    So I don't think that birth signs would make any sense on whether they used Fire or Frost.



    @rajaniemiorama_ESO
    To be blunt, these topics can afford to wait another year. Let's get the content we were promised first, focus on improving the base game and THEN we can talk about expanding classes and skills.
    Fair enough...



    @BloodStorm
    BloodStorm wrote: »
    Spellcrafting or more morphs.
    "What I thought wasn't of making the frost abilities a morph" nor a part of Spellcrafting. "Players would choose if they wanted to be a Frost or a Fire Dragonknight. This would be a one-time and irrevocable choice."

    Haha. Just morphs is really the logical option because same result and simpler. The other option wanted is essentially asking for another DK class in character creation.
    Edited by BloodStorm on May 27, 2015 2:22PM
  • bertenburnyb16_ESO
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    I'm not against having a frost dk, but if they're gonna do it again like with the Stam changes, making some morphs frost, that's a bad thing, limiting players even further
    Ex: I wanne be mag fire dk, well can't take that morph since its Stam, can't use that one since its frost, I can only use this one, but I'm missing out on the benefits of the other morph.... Stuff like that
    They should have made some skills scale off highest stat instead of making em Stam only, and for frost they should then add a secondary option with each morph if its fire or frost or somethin
    No more pidgeonholing plz, play the way u want was advertized
    Haze Ramoran Dunmer Dragonknight Tank/Dps – Smoked-Da-Herb Saxheel Templar Tank/Healer

    Red Diamond, Protect us 'til the end (EU EP Thorn)
  • Raash
    Raash
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    No
    Dont really get why there is dragonknights in a game without dragons...
  • Ghrimn
    Ghrimn
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    Yes
    @BloodStorm
    BloodStorm wrote: »
    The other option wanted is essentially asking for another DK class in character creation.
    Isn't this what I've been saying all along?


    @bertenburnyb16_ESO
    That's why I said: "Players would choose if they wanted to be a Frost or a Fire Dragonknight."


    @Raash
    Raash wrote: »
    Dont really get why there is dragonknights in a game without dragons...
    "I have seen dragons. Perhaps you will see a dragon. I won't say where I saw one. Perhaps I did not."

    Dragons do exist, "they are just invisible, and very very quiet.".

    Alright, enough with the jokes. Dragons do exist, but most of them were killed during the Dragon War, which happened in the Late Merethic Era. As of now the Dragons are hiding (at least the few that exist), that's why we don't see them. Paarthurnax & Vulthuryol are in Skyrim (Paarthurnax being at the peak of the Throat of the World and Vulthuryol in Blackreach), Mirmulnir is either in Skyrim or High Rock, Nahfahlaar was last seen in Wayrest, and Ahbiilok in Morrowind.

    Edited by Ghrimn on May 27, 2015 4:02PM
  • blueshadow9eb17_ESO
    Yes
    I would like to see a Dragon Knight with frost abilitys in game.
    Gildenleitung Nordic Wolves
  • Merlin13KAGL
    Merlin13KAGL
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    No
    Ghrimn wrote: »
    @Merlin13KAGL
    The issue with supporting the DragonKnight Lore is that there would not be 1 in 4 (or more) running around.
    If there was something implemented where birth, for instance, had a greater effect, I could see it as an option. (Born under this sign, you specialize in Frost, this other one, Fire...)
    I'm sorry I didn't quite understand that part.
    @Ghrimn , I mean it would be less of a career choice and more of a divine right.

    DK's are listed as skillful masters-at-arms (who) use the ancient Akaviri martial arts tradition of battle-spirit, and wield fearsome magic that pounds, shatters and phsyically alters the world around them.

    They are also supposed to be able to tap into their draconic bloodline, fortify their own defenses and lock down enemies, eliminating foes quickly and brutally.

    Draconic bloodline (in a pure enough form to result in a hardcore DK) alone would not result in 1 in 4 people you meet being of draconic decent. Factor in the Akaviri martial art aspect and they would be fewer still. (For instance, lot's of people took 3rd grade science. Not so many end up with a PhD in Physics. Fewer still win Nobel Prizes for their work in cold fusion.)

    By the limited definition provided (by ESO), they would be unlike the remaining classes - which are more of a vocation than a divine right. Anyone could pursue them (with varying degrees of innate ability and success), but Dragon Knight would not be something you "study in school." (It's similar to the idea that there would not be the quantity of WW's/Vampires, especially high level ones, running around.)

    DK's would be the exception, not the standard (no pun intended).

    Obviously these things are impossible to balance (lore-wise) in an MMO. That in itself usually is enough to invalidate "not supported by lore" arguments.

    There would be less people choosing DK. DK would choose you.

    Does that help it make a bit more sense?
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • dodgehopper_ESO
    dodgehopper_ESO
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    Ghrimn wrote: »
    @Merlin13KAGL
    The issue with supporting the DragonKnight Lore is that there would not be 1 in 4 (or more) running around.
    If there was something implemented where birth, for instance, had a greater effect, I could see it as an option. (Born under this sign, you specialize in Frost, this other one, Fire...)
    I'm sorry I didn't quite understand that part.
    @Ghrimn , I mean it would be less of a career choice and more of a divine right.

    DK's are listed as skillful masters-at-arms (who) use the ancient Akaviri martial arts tradition of battle-spirit, and wield fearsome magic that pounds, shatters and phsyically alters the world around them.

    They are also supposed to be able to tap into their draconic bloodline, fortify their own defenses and lock down enemies, eliminating foes quickly and brutally.

    Draconic bloodline (in a pure enough form to result in a hardcore DK) alone would not result in 1 in 4 people you meet being of draconic decent. Factor in the Akaviri martial art aspect and they would be fewer still. (For instance, lot's of people took 3rd grade science. Not so many end up with a PhD in Physics. Fewer still win Nobel Prizes for their work in cold fusion.)

    By the limited definition provided (by ESO), they would be unlike the remaining classes - which are more of a vocation than a divine right. Anyone could pursue them (with varying degrees of innate ability and success), but Dragon Knight would not be something you "study in school." (It's similar to the idea that there would not be the quantity of WW's/Vampires, especially high level ones, running around.)

    DK's would be the exception, not the standard (no pun intended).

    Obviously these things are impossible to balance (lore-wise) in an MMO. That in itself usually is enough to invalidate "not supported by lore" arguments.

    There would be less people choosing DK. DK would choose you.

    Does that help it make a bit more sense?

    I don't agree that the other classes are any less unusual, nor am I certain the Dragon Knights are part of a bloodline. I suspect they are more like the ancient Blades. They are individuals who might have dragon blood, but I doubt it. I think it is more an issue of it being an ancient Akaviri art. In other words, I believe they are using the Art of the Blades, not the power of Reman Cyrodiil, Alessia (Al-Esh), or Tiber Septim.

    I have my own reason for believing that it is quite possible that every single character in the game could very well be a dragonborn though, but I do believe it is unrelated to what magical martial art represents our background. Having played many hours of Morrowind, Oblivion, and Skyrim I suspect things are different than you believe. I've stated it before and I'll state it again, The ending of the Molag Bal storyline is very reminiscent of the final battle of Martin Septim vs. Mehrunes Dagon. This battle purely from an esthetic point of view looks very much like some of the Templar abilities and is very 'aedric' in appearance. In terms of what finally happens I believe you are wrong, the DK is not more special than other classes. I do not think that our characters however are any less unique than heroes of past storylines. It is my belief that the Soulburst played foul with time, and has allowed for multiple champions to appear simultaneously, allowing for multiple 'possibilities' to exist at once when they should not. I think the final 'possibility' will ultimately be Tiber Septim, and bring on the Empire as we know it in the previous games. Its just my opinion though. Just realize the Thu'um is an art used by followers of Kynareth, Shor, and Akatosh. I've never heard anything in game that reminds me of a Thu'um as we experienced it in Skyrim. I think we can safely say being a Dragon Knight is not the same as being a Master of the Voice or Dragonborn. I think the Developers have also made it clear they are not the same thing.

    In summary for all you TLDR people: Dragon Knight = Blades Training/Magic.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • BBSooner
    BBSooner
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    No
    Ghrimn wrote: »
    @Merlin13KAGL
    The issue with supporting the DragonKnight Lore is that there would not be 1 in 4 (or more) running around.
    If there was something implemented where birth, for instance, had a greater effect, I could see it as an option. (Born under this sign, you specialize in Frost, this other one, Fire...)
    I'm sorry I didn't quite understand that part.
    @Ghrimn , I mean it would be less of a career choice and more of a divine right.

    DK's are listed as skillful masters-at-arms (who) use the ancient Akaviri martial arts tradition of battle-spirit, and wield fearsome magic that pounds, shatters and phsyically alters the world around them.

    They are also supposed to be able to tap into their draconic bloodline, fortify their own defenses and lock down enemies, eliminating foes quickly and brutally.

    Draconic bloodline (in a pure enough form to result in a hardcore DK) alone would not result in 1 in 4 people you meet being of draconic decent. Factor in the Akaviri martial art aspect and they would be fewer still. (For instance, lot's of people took 3rd grade science. Not so many end up with a PhD in Physics. Fewer still win Nobel Prizes for their work in cold fusion.)

    By the limited definition provided (by ESO), they would be unlike the remaining classes - which are more of a vocation than a divine right. Anyone could pursue them (with varying degrees of innate ability and success), but Dragon Knight would not be something you "study in school." (It's similar to the idea that there would not be the quantity of WW's/Vampires, especially high level ones, running around.)

    DK's would be the exception, not the standard (no pun intended).

    Obviously these things are impossible to balance (lore-wise) in an MMO. That in itself usually is enough to invalidate "not supported by lore" arguments.

    There would be less people choosing DK. DK would choose you.

    Does that help it make a bit more sense?

    I don't agree that the other classes are any less unusual, nor am I certain the Dragon Knights are part of a bloodline. I suspect they are more like the ancient Blades. They are individuals who might have dragon blood, but I doubt it. I think it is more an issue of it being an ancient Akaviri art. In other words, I believe they are using the Art of the Blades, not the power of Reman Cyrodiil, Alessia (Al-Esh), or Tiber Septim.

    I have my own reason for believing that it is quite possible that every single character in the game could very well be a dragonborn though, but I do believe it is unrelated to what magical martial art represents our background. Having played many hours of Morrowind, Oblivion, and Skyrim I suspect things are different than you believe. I've stated it before and I'll state it again, The ending of the Molag Bal storyline is very reminiscent of the final battle of Martin Septim vs. Mehrunes Dagon. This battle purely from an esthetic point of view looks very much like some of the Templar abilities and is very 'aedric' in appearance. In terms of what finally happens I believe you are wrong, the DK is not more special than other classes. I do not think that our characters however are any less unique than heroes of past storylines. It is my belief that the Soulburst played foul with time, and has allowed for multiple champions to appear simultaneously, allowing for multiple 'possibilities' to exist at once when they should not. I think the final 'possibility' will ultimately be Tiber Septim, and bring on the Empire as we know it in the previous games. Its just my opinion though. Just realize the Thu'um is an art used by followers of Kynareth, Shor, and Akatosh. I've never heard anything in game that reminds me of a Thu'um as we experienced it in Skyrim. I think we can safely say being a Dragon Knight is not the same as being a Master of the Voice or Dragonborn. I think the Developers have also made it clear they are not the same thing.

    In summary for all you TLDR people: Dragon Knight = Blades Training/Magic.

    I agree. There is an astounding difference between a "Dragon Knight" and a "Dragonborn", and they (Dragon Knight) should not be confused as being more than the other classes. It is much more likely that the Dragon Knight is merely a martial discipline (a la Sword Singer, Dragonguard, or even Crusader of the Nine, etc) than for ever Dragon Knight running around to be a descendant of Alessia.
  • Merlin13KAGL
    Merlin13KAGL
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    No
    @BBSooner , @dodgehopper_ESO problem with that is, that descriptive comes straight from the Draconic Power skill line...

    I can concede that everyone may have a certain amount of any heritage in their bloodline, but a master, it does not make.

    Regarding the Martial Arts aspect, many would train, but again, how many would truly master.

    It's the same reason there aren't a thousand Sai Sahan's running about.
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • BBSooner
    BBSooner
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    No
    @BBSooner , @dodgehopper_ESO problem with that is, that descriptive comes straight from the Draconic Power skill line...

    I can concede that everyone may have a certain amount of any heritage in their bloodline, but a master, it does not make.

    Regarding the Martial Arts aspect, many would train, but again, how many would truly master.

    It's the same reason there aren't a thousand Sai Sahan's running about.

    The flavor text is just flavor, imo, and shouldn't be used to correlate a direct descendancy to Alessia (which is absurd considering we're supposed to believe 1/4 adventurers exhibit these features). "Tapping in to their draconic bloodline" could refer to a family tradition of Akaviri arts in the same way it could refer to having dragon blood - especially since the Akaviri this class is based on are known for intense dragon worship and emulation. I prefer to err on the side of "there isn't a gigantic population of people with a family line to the most important Imperial in TES".


    This is all assuming we don't just chalk up the Dragon Knight as being a silly class that diminishes the awe inspired by Alessia, Reman, Tiber, or the LDB just because ZOS wanted to capitolize on the dragon hype of Skyrim and told the lore department to shoehorn a class in with "dragon" in the name.
    Edited by BBSooner on May 28, 2015 7:44PM
  • dodgehopper_ESO
    dodgehopper_ESO
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    BBSooner wrote: »
    @BBSooner , @dodgehopper_ESO problem with that is, that descriptive comes straight from the Draconic Power skill line...

    I can concede that everyone may have a certain amount of any heritage in their bloodline, but a master, it does not make.

    Regarding the Martial Arts aspect, many would train, but again, how many would truly master.

    It's the same reason there aren't a thousand Sai Sahan's running about.

    The flavor text is just flavor, imo, and shouldn't be used to correlate a direct descendancy to Alessia (which is absurd considering we're supposed to believe 1/4 adventurers exhibit these features). "Tapping in to their draconic bloodline" could refer to a family tradition of Akaviri arts in the same way it could refer to having dragon blood - especially since the Akaviri this class is based on are known for intense dragon worship and emulation. I prefer to err on the side of "there isn't a gigantic population of people with a family line to the most important Imperial in TES".


    This is all assuming we don't just chalk up the Dragon Knight as being a silly class that diminishes the awe inspired by Alessia, Reman, Tiber, or the LDB just because ZOS wanted to capitolize on the dragon hype of Skyrim and told the lore department to shoehorn a class in with "dragon" in the name.

    In the sake of fun, I'd personally rather not chalk it up that way. They may very well have shoehorned the dragon elements into things, but at the same token the partial Akaviri roots of the Imperials is an important part of their heritage. This is why I think one might consider it a part of what might be considered a Blades-based class. The other classes bear marked elements of other groups in the game. I noted you discussed the Bladesingers and Sai Sahan. I would love if the next TES game were based upon the 'Return of the Bladesingers', how fantastic would that be?
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • BBSooner
    BBSooner
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    No
    BBSooner wrote: »
    @BBSooner , @dodgehopper_ESO problem with that is, that descriptive comes straight from the Draconic Power skill line...

    I can concede that everyone may have a certain amount of any heritage in their bloodline, but a master, it does not make.

    Regarding the Martial Arts aspect, many would train, but again, how many would truly master.

    It's the same reason there aren't a thousand Sai Sahan's running about.

    The flavor text is just flavor, imo, and shouldn't be used to correlate a direct descendancy to Alessia (which is absurd considering we're supposed to believe 1/4 adventurers exhibit these features). "Tapping in to their draconic bloodline" could refer to a family tradition of Akaviri arts in the same way it could refer to having dragon blood - especially since the Akaviri this class is based on are known for intense dragon worship and emulation. I prefer to err on the side of "there isn't a gigantic population of people with a family line to the most important Imperial in TES".


    This is all assuming we don't just chalk up the Dragon Knight as being a silly class that diminishes the awe inspired by Alessia, Reman, Tiber, or the LDB just because ZOS wanted to capitolize on the dragon hype of Skyrim and told the lore department to shoehorn a class in with "dragon" in the name.

    In the sake of fun, I'd personally rather not chalk it up that way. They may very well have shoehorned the dragon elements into things, but at the same token the partial Akaviri roots of the Imperials is an important part of their heritage. This is why I think one might consider it a part of what might be considered a Blades-based class. The other classes bear marked elements of other groups in the game. I noted you discussed the Bladesingers and Sai Sahan. I would love if the next TES game were based upon the 'Return of the Bladesingers', how fantastic would that be?

    I agree, TES VI: Hammerfell would be my choice. Deep Yokudan, Blade Singer, Crowns/Forebears, etc. lore with the biome diversity present in Hammerfell as a whole would be amazing. Especially considering their recent victory over the Aldmeri Dominion, it would make for a lot of avenues for moral choice.
  • Vizier
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    It actually would make sense for skills to follow racial strengths or allow a choice to be made for things like Fire, Frost, Lightning, Poison and Magic. I don't see any reason why DK should be totally firecentric.
  • Armitas
    Armitas
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    Yes
    One way to do this is to have the skills just do magic damage and add a "Elemental" line under the world skill section. Put skill points into an elemental line to change your magic attacks to elemental attacks.
    Edited by Armitas on May 28, 2015 8:39PM
    Retired.
    Nord mDK
  • Ghrimn
    Ghrimn
    ✭✭✭
    Yes
    @Merlin13KAGL
    Does that help it make a bit more sense?
    I think so... but I fail to understand why being a DragonKnight is a Divine right. They're nothing special... The only thing they can do is "Dragon Themed" abilities, and they can't even do that, since their abilities are not even Dragon Themed. Just using Fire doesn't make them emulate Dragons, it just makes them Fire wizards.
    They are also supposed to be able to tap into their draconic bloodline, fortify their own defenses and lock down enemies, eliminating foes quickly and brutally.
    Official source?


    @dodgehopper_ESO
    I have my own reason for believing that it is quite possible that every single character in the game could very well be a dragonborn...

    I do not think that our characters however are any less unique than heroes of past storylines.
    Why in Oblivion would everyone be a Dragonborn? Having Dragon Blood is something unique and extremely rare, it's not something given to every random peasant.

    The Last Dragonborn, Nerevarine and Champion of Cyrodiil are way more powerful than any of our characters. Even though all of them have defeated a Godlike being, unlike the others, the Vestige was only able to defeat Molag Bal because the Divines gave him a temporary power boost.

    Edited by Ghrimn on June 3, 2015 8:01PM
  • Merlin13KAGL
    Merlin13KAGL
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    ✭✭✭✭
    No
    Ghrimn wrote: »
    @Merlin13KAGL
    Does that help it make a bit more sense?
    I think so... but I fail to understand why being a DragonKnight is a Divine right. They're nothing special... The only thing they can do is "Dragon Themed" abilities, and they can't even do that, since their abilities are not even Dragon Themed. Just using Fire doesn't make them emulate Dragons, it just makes them Fire wizards.
    They are also supposed to be able to tap into their draconic bloodline, fortify their own defenses and lock down enemies, eliminating foes quickly and brutally.
    Official source?
    Regarding official sources and non-Dragon-Themed abilities:2u7nnn7.png

    Having draconic blood flowing through your veins would be about as close to being Divine as a mortal could get, I would think. Being effectively part-dragon would hardly be commonplace. Obviously you already agree given your response below: QFT
    Ghrimn wrote: »
    Having Dragon Blood is something unique and extremely rare, it's not something given to every random peasant.
    Since the first skill in the image literally states DK's have Draconic Blood, I believe you have essentially proven the very point I was originally getting across.

    1 in 4, (or better) hardly seems unique nor extremely rare, wouldn't you agree?

    @Ghrimn , safe to say we're done here?
    Edited by Merlin13KAGL on June 4, 2015 2:23PM
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

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  • blueshadow9eb17_ESO
    Yes
    With the comming addition of Frostmare to the Crown Store, it would be really cool if they were to implement this idea. Just imagine, a Frost DragonKnight riding this beauty:
    6xMBR8N.png
    Edited by blueshadow9eb17_ESO on June 4, 2015 4:38PM
    Gildenleitung Nordic Wolves
  • SeptimusDova
    SeptimusDova
    ✭✭✭✭✭
    No new knights unless they are The Knights Who Say "Ni" OR The Knights Who Say Ekki-Ekki-Ekki-Ekki-PTANG. Zoom-Boing. Z'nourrwringmm.

    Any new class or deviation of current classes is going to start a deluge of sub class requests from Night blades/Mages/Templars/as well as other DK's wanting to play with some other element. Or adding a 5th new class entirely.

    As ripples in a pond, each single effect, affects the larger surrounding it.
  • Ghrimn
    Ghrimn
    ✭✭✭
    Yes
    @Merlin13KAGL
    qUPq20m.jpg?1?1280.jpg
    I want to argue but.. I can't!



    @SeptimusDova
    I would much rather have Knights who say "Ekki-Ekki-Ekki-Ekki-Ptang Zoom-Boing Z'nourrwringmm" instead of DragonKnights. At least they wouldn't break the Lore.

    I've said it before and I'll say it again:
    "It would only make sense for 2 classes to have more than one element, DragonKnights and Sorcerers. Templars and Nightblades are exactly how they're derscribed in Lore."

    As to DragonKnights using other elements besides Fire & Frost:
    "The more fanciful tales have them summoning storms and even stopping time. These should be discounted as myths and faery tales." - There Be Dragons, by Torhal Bjorik.

    Edited by Ghrimn on June 5, 2015 5:53PM
  • Victus
    Victus
    ✭✭✭
    I'd like a class with Frost abilities, but I'd rather not see any Necromancy.
    Throm the First - Redguard Dragon Knight - Daggerfall Covenant
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  • SeptimusDova
    SeptimusDova
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    I want a Khajiit Templar who uses Jone and Jode Power. Yes MOONCAT.. Coming to MOON you. Mrooow!!
  • Ghrimn
    Ghrimn
    ✭✭✭
    Yes
    @Victus
    Victus wrote: »
    I'd like a class with Frost abilities, but I'd rather not see any Necromancy.
    A Frost DragonKnight wouldn't use Necromancy. It would use a Frost version of the current DragonKnight's abilities.
  • Maotti
    Maotti
    ✭✭✭✭✭
    Yes
    Absolutely! Frost DK's would also be more appropriate for Nords aswell. :)
    PC EU
  • hollowhead
    Yes
    I don't understand the idea of " creating a new class ".

    To have a frost DK or whatever... You can use a relic. Not a jewel, or a glyph. A relic that you carry on you and this relic will modify/switch your DK's or classes in different elemental " skills ". It doesn't enhanced anything.

    A frost relic will transform you DK's to a frost DK. Even a Templar can switch to a frost Templar with a frost relic.
    Do not need to " create " a new class for it. The relic should work like the Sorcerer staff. When the scors use a fire staff, well, dammages are in fire *.

    The relic should influence the classes skills and would on weapons skills. Or you may have a relic for your class and a relic for weaponry.

    But, by default, Templars is light, DK's is fire, Blades is poison and Sorcerers is lightning. I have no problem with that.
    I can't imagine that, if DK's and Templars and Blades and Sorcerer are martial arts some sort, yes by default they have a unique elemental skill. But I don't see why they cannot learn others.

    To have DK's only in fire. That lock diversity and at some level, flexibility.

    No need to create a new class. I don't see myself creating 4 DK's in my account. One frost, one fire..

    If you don't like a frost DK, just don't use a relic. Your DK's by default is fire. It won't change.

    * I understand that when the Sorcerer use a specific staff, it goes in staff skills. Not in Sorcerer skills. Sorcerers are lightning/dark magic. If he uses a frost staff, all spells in " destruction staff " are frosted but not his own skills.

    But In this case, if he uses a relic that will modify the elemental, then, fire staff and so on are almost useless. And YES, Sorcerer skills should turn in what the relic is.

  • Glaiceana
    Glaiceana
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    ✭✭
    Yes
    I would love if this was a thing. Ice/Frost dragons are my favourite type. I have a sort of affinity with ice. In game my main character is DK and uses a battle axe with frost enchantment. It would really match the style I'm going for if my DK skills were frost related too. It would probably convince me to use them more.
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  • bryanhaas
    bryanhaas
    ✭✭✭✭
    Ffastyl wrote: »
    I would like a frost specialization, being the least represented element in most TES games I have played. However... replacing morphs on the Dragonknight class to bring in frost versions would be tricky. Some people really love the morphs available at present, and replacing them would anger a portion of the player base.

    Maybe have a new tree for frost so the morphs don't need to be changed
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