The issue with supporting the DragonKnight Lore is that there would not be 1 in 4 (or more) running around.I feel like I need to explain this...
The main reason for me to come up with this idea had nothing to do with Frost being under-represented. I came up with this due to DragonKinght Lore. It just so happened to also solve the Frost thingy. So to everyone who suggests adding a brand new frost related class, it's not a bad idea, but it still wouldn't solve the DragonKnight Lore "issue".
As to everyone who says that it would be unfair to other classes: I couldn't agree more.
But, it would only make sense for 2 classes to have more than one element, DragonKnights and Sorcerers. Templars and Nightblades are exactly how they're derscribed in Lore.
Spellcrafting or more morphs. Pretty positive ZoS has thought of it so keep your head up.Dragons in TES aren't the typical fire reathing beast we see in other fictional universes, they actually use the Thu'um, a type of magic that enables them to cast spells of immense power. The Thu'um can be used for a wide variety of purposes, anything from sharpening blades to quickly traveling across the land, even controlling animals or killing enemies.
But, since they haven't been seen for centuries, most of the powers the Dragons use are thought to be just myths. However, there's at least two abilities the Dragons have that are acknowledged by almost everyone: Their ability to use Fire & Frost.
If DragonKnights claim their abilities come from the Dragons themselves, some even saying they use Real Dragon Magic, how come they only use Fire? It is widely known that Dragons use Frost as well, so how come there aren't any Frost Dragonknights?
My Idea is: Why not give the Dragonknights the option to choose between using Fire or Frost spells? Just like Destruction Staves work. Both Fire and Frost use the same skills, and the effects of those skills vary based on the type of element being used.
E.g. The Fiery Breath ability becomes Frosty Breath which deals ?? Frost Damage in a cone in front of the player and stuns the enemy for ?? seconds.
By doing this, the following "issues" would be solved:
- Frost Magic would stop being so under-represented;
- The Nord racial "Resist Frost" would finally be of some use;
- DragonKnights would make a little more sense Lorewise.
Thank you for your time, and please let me know what your opinion on this matter is.
What I thought wasn't of making the frost abilities a morph. Players would choose if they wanted to be a Frost or a Fire Dragonknight. This would be a one-time and irrevocable choice.
E.g. If Frost were to be chosen all Fire related passive/active abilities would turn into their Frost counterparts. Ardent Flame would become Freezing Ice, Inferno --> Blizzard, et cetera.
"It is well accepted that a dragon's most fearsome weapon is its fiery breath. (...) It is less well known that some dragons could breathe a freezing spray of frost. The reports indicate that dragon might do one or the other, but not both." - There Be Dragons, by Torhal Bjorik.
Alright I've seen some people saying we should give DK lightning too, but remember:
I want to stay as true to the Lore as possible. While it might be true that Dragons use all kinds of elements, people only acknowledge their use of Fire & Frost.
"The more fanciful tales have them summoning storms and even stopping time. These should be discounted as myths and faery tales." - There Be Dragons, by Torhal Bjorik.
I'm sorry I didn't quite understand that part.Merlin13KAGL wrote: »The issue with supporting the DragonKnight Lore is that there would not be 1 in 4 (or more) running around.
If there was something implemented where birth, for instance, had a greater effect, I could see it as an option. (Born under this sign, you specialize in Frost, this other one, Fire...)
Fair enough...rajaniemiorama_ESO wrote: »To be blunt, these topics can afford to wait another year. Let's get the content we were promised first, focus on improving the base game and THEN we can talk about expanding classes and skills.
"What I thought wasn't of making the frost abilities a morph" nor a part of Spellcrafting. "Players would choose if they wanted to be a Frost or a Fire Dragonknight. This would be a one-time and irrevocable choice."BloodStorm wrote: »Spellcrafting or more morphs.
@Merlin13KAGLMerlin13KAGL wrote: »The issue with supporting the DragonKnight Lore is that there would not be 1 in 4 (or more) running around.
If there was something implemented where birth, for instance, had a greater effect, I could see it as an option. (Born under this sign, you specialize in Frost, this other one, Fire...)
I'm sorry I didn't quite understand that part.
Also, my issue with the DK Lore is that they claim their abilities are Dragon Themed, when they only use Fire. Surely if someone were to use Dragon Themed Attacks/Spells/Abilities, it wouldn't be only fire, as dragons didn't only use fire.
While most of their powers are thought to be myths, It is known that they also used Frost.
So I don't think that birth signs would make any sense on whether they used Fire or Frost.
@rajaniemiorama_ESOFair enough...rajaniemiorama_ESO wrote: »To be blunt, these topics can afford to wait another year. Let's get the content we were promised first, focus on improving the base game and THEN we can talk about expanding classes and skills.
@BloodStorm"What I thought wasn't of making the frost abilities a morph" nor a part of Spellcrafting. "Players would choose if they wanted to be a Frost or a Fire Dragonknight. This would be a one-time and irrevocable choice."BloodStorm wrote: »Spellcrafting or more morphs.
Isn't this what I've been saying all along?BloodStorm wrote: »The other option wanted is essentially asking for another DK class in character creation.
"I have seen dragons. Perhaps you will see a dragon. I won't say where I saw one. Perhaps I did not."Dont really get why there is dragonknights in a game without dragons...
@Ghrimn , I mean it would be less of a career choice and more of a divine right.@Merlin13KAGLI'm sorry I didn't quite understand that part.Merlin13KAGL wrote: »The issue with supporting the DragonKnight Lore is that there would not be 1 in 4 (or more) running around.
If there was something implemented where birth, for instance, had a greater effect, I could see it as an option. (Born under this sign, you specialize in Frost, this other one, Fire...)
Merlin13KAGL wrote: »@Ghrimn , I mean it would be less of a career choice and more of a divine right.@Merlin13KAGLI'm sorry I didn't quite understand that part.Merlin13KAGL wrote: »The issue with supporting the DragonKnight Lore is that there would not be 1 in 4 (or more) running around.
If there was something implemented where birth, for instance, had a greater effect, I could see it as an option. (Born under this sign, you specialize in Frost, this other one, Fire...)
DK's are listed as skillful masters-at-arms (who) use the ancient Akaviri martial arts tradition of battle-spirit, and wield fearsome magic that pounds, shatters and phsyically alters the world around them.
They are also supposed to be able to tap into their draconic bloodline, fortify their own defenses and lock down enemies, eliminating foes quickly and brutally.
Draconic bloodline (in a pure enough form to result in a hardcore DK) alone would not result in 1 in 4 people you meet being of draconic decent. Factor in the Akaviri martial art aspect and they would be fewer still. (For instance, lot's of people took 3rd grade science. Not so many end up with a PhD in Physics. Fewer still win Nobel Prizes for their work in cold fusion.)
By the limited definition provided (by ESO), they would be unlike the remaining classes - which are more of a vocation than a divine right. Anyone could pursue them (with varying degrees of innate ability and success), but Dragon Knight would not be something you "study in school." (It's similar to the idea that there would not be the quantity of WW's/Vampires, especially high level ones, running around.)
DK's would be the exception, not the standard (no pun intended).
Obviously these things are impossible to balance (lore-wise) in an MMO. That in itself usually is enough to invalidate "not supported by lore" arguments.
There would be less people choosing DK. DK would choose you.
Does that help it make a bit more sense?
dodgehopper_ESO wrote: »Merlin13KAGL wrote: »@Ghrimn , I mean it would be less of a career choice and more of a divine right.@Merlin13KAGLI'm sorry I didn't quite understand that part.Merlin13KAGL wrote: »The issue with supporting the DragonKnight Lore is that there would not be 1 in 4 (or more) running around.
If there was something implemented where birth, for instance, had a greater effect, I could see it as an option. (Born under this sign, you specialize in Frost, this other one, Fire...)
DK's are listed as skillful masters-at-arms (who) use the ancient Akaviri martial arts tradition of battle-spirit, and wield fearsome magic that pounds, shatters and phsyically alters the world around them.
They are also supposed to be able to tap into their draconic bloodline, fortify their own defenses and lock down enemies, eliminating foes quickly and brutally.
Draconic bloodline (in a pure enough form to result in a hardcore DK) alone would not result in 1 in 4 people you meet being of draconic decent. Factor in the Akaviri martial art aspect and they would be fewer still. (For instance, lot's of people took 3rd grade science. Not so many end up with a PhD in Physics. Fewer still win Nobel Prizes for their work in cold fusion.)
By the limited definition provided (by ESO), they would be unlike the remaining classes - which are more of a vocation than a divine right. Anyone could pursue them (with varying degrees of innate ability and success), but Dragon Knight would not be something you "study in school." (It's similar to the idea that there would not be the quantity of WW's/Vampires, especially high level ones, running around.)
DK's would be the exception, not the standard (no pun intended).
Obviously these things are impossible to balance (lore-wise) in an MMO. That in itself usually is enough to invalidate "not supported by lore" arguments.
There would be less people choosing DK. DK would choose you.
Does that help it make a bit more sense?
I don't agree that the other classes are any less unusual, nor am I certain the Dragon Knights are part of a bloodline. I suspect they are more like the ancient Blades. They are individuals who might have dragon blood, but I doubt it. I think it is more an issue of it being an ancient Akaviri art. In other words, I believe they are using the Art of the Blades, not the power of Reman Cyrodiil, Alessia (Al-Esh), or Tiber Septim.
I have my own reason for believing that it is quite possible that every single character in the game could very well be a dragonborn though, but I do believe it is unrelated to what magical martial art represents our background. Having played many hours of Morrowind, Oblivion, and Skyrim I suspect things are different than you believe. I've stated it before and I'll state it again, The ending of the Molag Bal storyline is very reminiscent of the final battle of Martin Septim vs. Mehrunes Dagon. This battle purely from an esthetic point of view looks very much like some of the Templar abilities and is very 'aedric' in appearance. In terms of what finally happens I believe you are wrong, the DK is not more special than other classes. I do not think that our characters however are any less unique than heroes of past storylines. It is my belief that the Soulburst played foul with time, and has allowed for multiple champions to appear simultaneously, allowing for multiple 'possibilities' to exist at once when they should not. I think the final 'possibility' will ultimately be Tiber Septim, and bring on the Empire as we know it in the previous games. Its just my opinion though. Just realize the Thu'um is an art used by followers of Kynareth, Shor, and Akatosh. I've never heard anything in game that reminds me of a Thu'um as we experienced it in Skyrim. I think we can safely say being a Dragon Knight is not the same as being a Master of the Voice or Dragonborn. I think the Developers have also made it clear they are not the same thing.
In summary for all you TLDR people: Dragon Knight = Blades Training/Magic.
Merlin13KAGL wrote: »@BBSooner , @dodgehopper_ESO problem with that is, that descriptive comes straight from the Draconic Power skill line...
I can concede that everyone may have a certain amount of any heritage in their bloodline, but a master, it does not make.
Regarding the Martial Arts aspect, many would train, but again, how many would truly master.
It's the same reason there aren't a thousand Sai Sahan's running about.
Merlin13KAGL wrote: »@BBSooner , @dodgehopper_ESO problem with that is, that descriptive comes straight from the Draconic Power skill line...
I can concede that everyone may have a certain amount of any heritage in their bloodline, but a master, it does not make.
Regarding the Martial Arts aspect, many would train, but again, how many would truly master.
It's the same reason there aren't a thousand Sai Sahan's running about.
The flavor text is just flavor, imo, and shouldn't be used to correlate a direct descendancy to Alessia (which is absurd considering we're supposed to believe 1/4 adventurers exhibit these features). "Tapping in to their draconic bloodline" could refer to a family tradition of Akaviri arts in the same way it could refer to having dragon blood - especially since the Akaviri this class is based on are known for intense dragon worship and emulation. I prefer to err on the side of "there isn't a gigantic population of people with a family line to the most important Imperial in TES".
This is all assuming we don't just chalk up the Dragon Knight as being a silly class that diminishes the awe inspired by Alessia, Reman, Tiber, or the LDB just because ZOS wanted to capitolize on the dragon hype of Skyrim and told the lore department to shoehorn a class in with "dragon" in the name.
dodgehopper_ESO wrote: »Merlin13KAGL wrote: »@BBSooner , @dodgehopper_ESO problem with that is, that descriptive comes straight from the Draconic Power skill line...
I can concede that everyone may have a certain amount of any heritage in their bloodline, but a master, it does not make.
Regarding the Martial Arts aspect, many would train, but again, how many would truly master.
It's the same reason there aren't a thousand Sai Sahan's running about.
The flavor text is just flavor, imo, and shouldn't be used to correlate a direct descendancy to Alessia (which is absurd considering we're supposed to believe 1/4 adventurers exhibit these features). "Tapping in to their draconic bloodline" could refer to a family tradition of Akaviri arts in the same way it could refer to having dragon blood - especially since the Akaviri this class is based on are known for intense dragon worship and emulation. I prefer to err on the side of "there isn't a gigantic population of people with a family line to the most important Imperial in TES".
This is all assuming we don't just chalk up the Dragon Knight as being a silly class that diminishes the awe inspired by Alessia, Reman, Tiber, or the LDB just because ZOS wanted to capitolize on the dragon hype of Skyrim and told the lore department to shoehorn a class in with "dragon" in the name.
In the sake of fun, I'd personally rather not chalk it up that way. They may very well have shoehorned the dragon elements into things, but at the same token the partial Akaviri roots of the Imperials is an important part of their heritage. This is why I think one might consider it a part of what might be considered a Blades-based class. The other classes bear marked elements of other groups in the game. I noted you discussed the Bladesingers and Sai Sahan. I would love if the next TES game were based upon the 'Return of the Bladesingers', how fantastic would that be?
I think so... but I fail to understand why being a DragonKnight is a Divine right. They're nothing special... The only thing they can do is "Dragon Themed" abilities, and they can't even do that, since their abilities are not even Dragon Themed. Just using Fire doesn't make them emulate Dragons, it just makes them Fire wizards.Merlin13KAGL wrote: »Does that help it make a bit more sense?
Official source?Merlin13KAGL wrote: »They are also supposed to be able to tap into their draconic bloodline, fortify their own defenses and lock down enemies, eliminating foes quickly and brutally.
Why in Oblivion would everyone be a Dragonborn? Having Dragon Blood is something unique and extremely rare, it's not something given to every random peasant.dodgehopper_ESO wrote: »I have my own reason for believing that it is quite possible that every single character in the game could very well be a dragonborn...
I do not think that our characters however are any less unique than heroes of past storylines.
Regarding official sources and non-Dragon-Themed abilities:@Merlin13KAGLI think so... but I fail to understand why being a DragonKnight is a Divine right. They're nothing special... The only thing they can do is "Dragon Themed" abilities, and they can't even do that, since their abilities are not even Dragon Themed. Just using Fire doesn't make them emulate Dragons, it just makes them Fire wizards.Merlin13KAGL wrote: »Does that help it make a bit more sense?Official source?Merlin13KAGL wrote: »They are also supposed to be able to tap into their draconic bloodline, fortify their own defenses and lock down enemies, eliminating foes quickly and brutally.
Since the first skill in the image literally states DK's have Draconic Blood, I believe you have essentially proven the very point I was originally getting across.Having Dragon Blood is something unique and extremely rare, it's not something given to every random peasant.
I would like a frost specialization, being the least represented element in most TES games I have played. However... replacing morphs on the Dragonknight class to bring in frost versions would be tricky. Some people really love the morphs available at present, and replacing them would anger a portion of the player base.