Maintenance for the week of September 1:
• PC/Mac: No maintenance – September 1
• PC/Mac: NA and EU megaservers for patch maintenance – September 2, 4:00AM EDT (8:00 UTC) - 9:00AM EDT (13:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – September 3, 4:00AM EDT (8:00 UTC) - 12:00PM EDT (16:00 UTC)
• PlayStation®: NA and EU megaservers for patch maintenance – September 3, 4:00AM EDT (8:00 UTC) - 12:00PM EDT (16:00 UTC)

Would you like to have Frost DragonKnights?

Ghrimn
Ghrimn
✭✭✭
Dragons in TES aren't the typical fire breathing beast we see in other fictional universes, they actually use the Thu'um, a type of magic that enables them to cast spells of immense power. The Thu'um can be used for a wide variety of purposes, anything from sharpening blades to quickly traveling across the land, even controlling animals or killing enemies.
But, since they haven't been seen for centuries, most of the powers the Dragons use are thought to be just myths. However, there's at least two abilities the Dragons have that are acknowledged by almost everyone: Their ability to use Fire & Frost.
If DragonKnights claim their abilities come from the Dragons themselves, some even saying they use Real Dragon Magic, how come they only use Fire? It is widely known that Dragons use Frost as well, so how come there aren't any Frost Dragonknights?


My Idea is: Why not give the Dragonknights the option to choose between using Fire or Frost spells? Just like Destruction Staves work. Both Fire and Frost use the same skills, and the effects of those skills vary based on the type of element being used.

E.g. The Fiery Breath ability becomes Frosty Breath which deals ?? Frost Damage in a cone in front of the player and stuns the enemy for ?? seconds.


By doing this, the following "issues" would be solved:
  • Frost Magic would stop being so under-represented;
  • The Nord racial "Resist Frost" would finally be of some use;
  • DragonKnights would make a little more sense Lorewise.

Thank you for your time, and please let me know what your opinion on this matter is.



What I thought wasn't of making the frost abilities a morph. Players would choose if they wanted to be a Frost or a Fire Dragonknight. This would be a one-time and irrevocable choice.

E.g. If Frost were to be chosen all Fire related passive/active abilities would turn into their Frost counterparts. Ardent Flame would become Freezing Ice, Inferno --> Blizzard, et cetera.

"It is well accepted that a dragon's most fearsome weapon is its fiery breath. (...) It is less well known that some dragons could breathe a freezing spray of frost. The reports indicate that dragon might do one or the other, but not both." - There Be Dragons, by Torhal Bjorik.



Alright I've seen some people saying we should give DK lightning too, but remember:
I want to stay as true to the Lore as possible. While it might be true that Dragons use all kinds of elements, people only acknowledge their use of Fire & Frost.

"The more fanciful tales have them summoning storms and even stopping time. These should be discounted as myths and faery tales." - There Be Dragons, by Torhal Bjorik.

Edited by Ghrimn on February 7, 2016 12:25PM

Would you like to have Frost DragonKnights? 286 votes

Yes
77%
moneypandaZazaajithesilverball_ESOMisterJimothySolarikenGidorickEvandusbosmern_ESOSunramilesrodneymcneely2_ESOdrzycki_ESOretyler3_ESOArmitasbillywink3b14_ESOboilers61b14_ESOZhoyzuForestd16b14_ESOglakHeroOfNoneDeome 222 votes
No
22%
Gloryaisriyth_ESORazzPitazzNivzruo_ESOThymosAngersRevengeBirdovicd.zid.816b16_ESOLatterDarioZthemdogesbiteRaashVegarothSeptimus_Magnaola.wilhelmssonb16_ESOdennissomb16_ESOAnath_QidkAldarennRosveen 64 votes
  • Heromofo
    Heromofo
    ✭✭✭✭✭
    Yes
    In lore the dragons used many types of magic and not just relying on fire but it is the most common.
  • Ffastyl
    Ffastyl
    ✭✭✭✭✭
    Yes
    I would like a frost specialization, being the least represented element in most TES games I have played. However... replacing morphs on the Dragonknight class to bring in frost versions would be tricky. Some people really love the morphs available at present, and replacing them would anger a portion of the player base.
    "A person is smart. People are dumb, panicky, dangerous animals and you know it."

    PC NA
    Daggerfall Covenant

    Ffastyl - Level 50 Templar
    Arturus Amitis - Level 50 Nightblade
    Sulac the Wanderer - Level 50 Dragonknight
    Arcturus Leland - Level 50 Sorcerer
    Azrog rus-Oliphet - Level 50 Templar
    Tienc - Level 50 Warden
    Aldmeri Dominion
    Ashen Willow Knight - Level 50 Templar
    Champion Rank 938

    Check out:
    Old vs New Intro Cinematics


    "My strength is that I have no weaknesses. My weakness is that I have no strengths."
    Member since May 4th, 2014.
  • Fizzlewizzle
    Fizzlewizzle
    ✭✭✭✭
    Shouldn't all 3 options be better... Fire, Ice and Lightning?
    In Skyrim you also had dragons who used Lightning... ir i might have been deceived by my own eyes.

    The default could be fire, and when using any type of destruction staff it will change to the type of staff you are using.
    Once you stop using Destruction staffs it will stay the same element as the last staff you had used.


    I won't vote however, as i have no clue whatsoever when it comes to Dragon Knights.
    Might benefit them, might Gimp them... But seeing A Ice Whip or Lightning whip hit me would be a nice change of scenery.
    Mending-The-Wounded, Aldmeri Dominion, Templar.
  • Deome
    Deome
    ✭✭✭
    Yes
    Never thought of it before, but I rather like this idea. Perhaps it could be done through morphs? Include the new "cold-fire" concept? Throw in poison or disease damage just for a goof?
    Deome
    Loremonger, Addon Developer (DataDaedra, etc.), Ministry Malcontent

    "I am alive because that one is dead. I exist because I have the will to do so." --Now-Last, "Boethiah's Proving"
  • Ghrimn
    Ghrimn
    ✭✭✭
    Yes
    @Ffastyl
    Ffastyl wrote: »
    I would like a frost specialization, being the least represented element in most TES games I have played. However... replacing morphs on the Dragonknight class to bring in frost versions would be tricky. Some people really love the morphs available at present, and replacing them would anger a portion of the player base.

    That's the thing... What I thought wasn't of making the frost abilities a morph. Players would choose if they wanted to be a Frost or a Fire Dragonknight.
    This because: "It is well accepted that a dragon's most fearsome weapon is its fiery breath. (...) It is less well known that some dragons could breathe a freezing spray of frost. The reports indicate that dragon might do one or the other, but not both." - There Be Dragons, by Torhal Bjorik.



    @Fizzlewizzle
    Shouldn't all 3 options be better... Fire, Ice and Lightning?
    In Skyrim you also had dragons who used Lightning...

    Yes it is true that Dragons use Lightning as well, but quoting Sir Torhal Bjorik again: "The more fanciful tales have them summoning storms and even stopping time. These should be discounted as myths and faery tales."
    I want to stay as true to the Lore as possible. While it might be true that Dragons use all kinds of elements, people only acknowledge their use of Fire & Frost.

    Edited by Ghrimn on May 25, 2015 12:28AM
  • dodgehopper_ESO
    dodgehopper_ESO
    ✭✭✭✭✭
    ✭✭✭
    Why must they be dragon knights at all? Why not some other class that relies upon Frost in its powers? I certainly agree with the notion that this game could use a class that is built upon Frost. Lightning has sorcerer representation, Fire has DK representation, but what does Frost have? I've stated this for some time now. While a Frost Dragon Knight might also be pretty cool, if they did go that route I would really hope they did more than just reskin the abilities. While some might be worthy to stay the same (green dragon blood, scales) other things like the whip don't feel right. I didn't vote because I sit on the fence as to whether such a class should be DK at all, or something else entirely unique.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Nebthet78
    Nebthet78
    ✭✭✭✭✭
    ✭✭
    Yes
    I would love to see some things added to this game so that all classes can choose whatever element they want, to special in. Be it Fire, Frost, Disease, Poison, or Lightning. It would make classes a lot more diverse than they currently are., because, let's face it, we are all basically playing the same darned character, the only difference is our armor and looks.
    Far too many characters to list any more.
  • OtarTheMad
    OtarTheMad
    ✭✭✭✭✭
    ✭✭
    Yes
    They could just make a Mage class which has more TES series type spells and focuses on the other elements like frost, lightning and other schools of magic like alteration, illusion to fill out the class skill lines. And yes, the Mage class and Sorcerer class in TES lore is actually different.
  • Emma_Overload
    Emma_Overload
    ✭✭✭✭✭
    ✭✭✭✭✭
    No
    Ghrimn wrote: »
    Dragons in TES aren't the typical fire reathing beast we see in other fictional universes, they actually use the Thu'um, a type of magic that enables them to cast spells of immense power. The Thu'um can be used for a wide variety of purposes, anything from sharpening blades to quickly traveling across the land, even controlling animals or killing enemies.
    But, since they haven't been seen for centuries, most of the powers the Dragons use are thought to be just myths. However, there's at least two abilities the Dragons have that are acknowledged by almost everyone: Their ability to use Fire & Frost.
    If DragonKnights claim their abilities come from the Dragons themselves, some even saying they use Real Dragon Magic, how come they only use Fire? It is widely known that Dragons use Frost as well, so how come there aren't any Frost Dragonknights?


    My Idea is: Why not give the Dragonknights the option to choose between using Fire or Frost spells? Just like Destruction Staves work. Both Fire and Frost use the same skills, and the effects of those skills vary based on the type of element being used.
    E.g. The Fiery Breath ability becomes Frosty Breath which deals ?? Frost Damage in a cone in front of the player and stuns the enemy for ?? seconds.


    By doing this, the following "issues" would be solved:
    • Frost Magic would stop being so under-represented;
    • The Nord racial "Resist Frost" would finally be of some use;
    • DragonKnights would make a little more sense Lorewise.

    Thank you for your time, and please let me know what your opinion on this matter is.

    No. I would rather see Cryomancy as one of the 3 skill lines in a new Necromancer class.
    #CAREBEARMASTERRACE
  • Krycek89
    Krycek89
    ✭✭✭
    Yes
    Love this idea, throw in lightning too,
  • Rosveen
    Rosveen
    ✭✭✭✭✭
    ✭✭✭✭
    No
    So dragonknights can be the sorcerers every sorcerer wants to be? No thank you. I would prefer a new cold/necromancy based class instead.
  • Ghrimn
    Ghrimn
    ✭✭✭
    Yes
    @Krycek89
    Krycek89 wrote: »
    Love this idea, throw in lightning too,

    As I've said before: I want to stay as true to the Lore as possible. While it might be true that Dragons use all kinds of elements, people only acknowledge their use of Fire & Frost.

    "The more fanciful tales have them summoning storms and even stopping time. These should be discounted as myths and faery tales." - There Be Dragons, by Torhal Bjorik.
  • Samadhi
    Samadhi
    ✭✭✭✭✭
    ✭✭✭
    Rosveen wrote: »
    So dragonknights can be the sorcerers every sorcerer wants to be? No thank you. I would prefer a new cold/necromancy based class instead.

    Picturing a dragonknight mixed with a cold and necromancy class gave me the mental image of Lord Soth.

    67yfgR1.jpg

    Count me in for your suggestion rather than adding Frost to Dragonknights.
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • Armitas
    Armitas
    ✭✭✭✭✭
    ✭✭✭✭
    Yes
    Heck yeah. I have always preferred ice over fire. Long as it's competitive I'd love this.
    Retired.
    Nord mDK
  • jkemmery
    jkemmery
    ✭✭✭✭
    Yes
    I was thinking the exact same thing today. I mean, if there were frost, shock and fire dragons in Skyrim, why not frost, shock and fire Dragonknights?
  • Natjur
    Natjur
    ✭✭✭✭✭
    No
    I am not against the idea, but prefer they FIX the current classes and their skills before even thinking of adding new ones

    At the moment
    DK are fire based
    Sorc are air (lighting) based
    NB are earth (poison) based
    Templar are holy (magic) based (this is the only one that does not follow the pattern)

    If anything I think templar should be the ones with Frost based skills. So
    Templar would be water (Frost) based

    I have 4 toons (one of each class at V14) and I love my DK (he kicks ass) but would like to see balance over all four classes
    Edited by Natjur on May 25, 2015 12:17AM
  • jkemmery
    jkemmery
    ✭✭✭✭
    Yes
    Natjur wrote: »
    I am not against the idea, but prefer they FIX the current classes and their skills before even thinking of adding new ones

    Someone's main must be a Tem .... Nah, I won't say it!
  • Ghrimn
    Ghrimn
    ✭✭✭
    Yes
    @Natjur
    Natjur wrote: »
    I am not against the idea, but prefer they FIX the current classes and their skills before even thinking of adding new ones

    Technically they wouldn't be adding a new one, they would be fixing the DragonKnights. xD


    @jkemmery
    jkemmery wrote: »
    I was thinking the exact same thing today. I mean, if there were frost, shock and fire dragons in Skyrim, why not frost, shock and fire Dragonknights?

    I think I'm gonna have to write this on the description:
    While it might be true that Dragons use all kinds of elements, people only acknowledge their use of Fire & Frost. "The more fanciful tales have them summoning storms and even stopping time. These should be discounted as myths and faery tales." - There Be Dragons, by Torhal Bjorik.

    Edited by Ghrimn on May 25, 2015 12:20AM
  • Jroc
    Jroc
    ✭✭✭
    Yes
    Sure, why not?
    It's all good Bollywood
  • Kalifas
    Kalifas
    ✭✭✭
    An Avid fan of Elder Scrolls Online. Check out my Concepts Repository!
  • Darkeus
    Darkeus
    ✭✭✭
    Yes
    Natjur wrote: »
    I am not against the idea, but prefer they FIX the current classes and their skills before even thinking of adding new ones

    At the moment
    DK are fire based
    Sorc are air (lighting) based
    NB are earth (poison) based
    Templar are holy (magic) based (this is the only one that does not follow the pattern)

    If anything I think templar should be the ones with Frost based skills. So
    Templar would be water (Frost) based

    I have 4 toons (one of each class at V14) and I love my DK (he kicks ass) but would like to see balance over all four classes

    no way.... atm Dk are fire/earth based, Sorc is electric/sumoner, NB shadow/drain and Templar yeah you are right.
  • LtCrunch
    LtCrunch
    ✭✭✭✭✭
    Dragonknight's use akaviri fighting styles and akiviri magic; not actual Dragon magic. Their name is simply an homage to the fact that their fighting style is inspired by Dragon magic. I'm gonna have to say "no" simply on the basis you point to lore without actually understanding it. If we see a class with a frost tree it should be a Necromancer inspired class. Though I don't expect to see any new classes come to ESO ever. Just new skill lines; weapon types, etc.

    Spellcrafting will help frost magic became a more popular thing thanks to the new destruction magic skill line that will come with the spellcrafting system.
    NerdSauce Gaming
    Laughs-At-Wounds - Sap tanking since 03/30/14
    ßrandalf - Light armor tanking since 03/03/15
    Brandalf Beer-Belly - Tanking drunk since 12/30/16


  • ForTheRealm
    ForTheRealm
    ✭✭✭
    Yes
    I really like the idea of the Frost skills line. Though I believe it would be even more interesting if such skills would not be limited to one class, but available like as a World or Guild line to all classes.
  • Ghrimn
    Ghrimn
    ✭✭✭
    Yes
    @Brandalf
    Brandalf wrote: »
    Dragonknight's use akaviri fighting styles and akiviri magic; not actual Dragon magic. Their name is simply an homage to the fact that their fighting style is inspired by Dragon magic. I'm gonna have to say "no" simply on the basis you point to lore without actually understanding it.

    One thing I do know is the Lore, I might not know how to play, but I do know the Lore and I know it well.
    I never said DragonKnights used Dragon Magic, I said "...DragonKnights claim their abilities come from the Dragons themselves, some even saying they use Real Dragon Magic...". DragonKnights are the ones who say that, not me. I'm fully aware they don't.

    From In-Game Books:
    "...he explained, the dragonknight could (...) even breathe fire just like the legendary dragons of yore. And this was, he asserted, because a dragonknight used actual dragon magic..."
    "...with abilities said to have been learned from the Dragons themselves..."

    Edited by Ghrimn on May 25, 2015 8:02AM
  • DarioZ
    DarioZ
    ✭✭
    No
    No, sorry.
  • Zhoyzu
    Zhoyzu
    ✭✭✭✭✭
    Yes
    Ghrimn wrote: »
    Dragons in TES aren't the typical fire reathing beast we see in other fictional universes, they actually use the Thu'um, a type of magic that enables them to cast spells of immense power. The Thu'um can be used for a wide variety of purposes, anything from sharpening blades to quickly traveling across the land, even controlling animals or killing enemies.
    But, since they haven't been seen for centuries, most of the powers the Dragons use are thought to be just myths. However, there's at least two abilities the Dragons have that are acknowledged by almost everyone: Their ability to use Fire & Frost.
    If DragonKnights claim their abilities come from the Dragons themselves, some even saying they use Real Dragon Magic, how come they only use Fire? It is widely known that Dragons use Frost as well, so how come there aren't any Frost Dragonknights?


    My Idea is: Why not give the Dragonknights the option to choose between using Fire or Frost spells? Just like Destruction Staves work. Both Fire and Frost use the same skills, and the effects of those skills vary based on the type of element being used.
    E.g. The Fiery Breath ability becomes Frosty Breath which deals ?? Frost Damage in a cone in front of the player and stuns the enemy for ?? seconds.


    By doing this, the following "issues" would be solved:
    • Frost Magic would stop being so under-represented;
    • The Nord racial "Resist Frost" would finally be of some use;
    • DragonKnights would make a little more sense Lorewise.

    Thank you for your time, and please let me know what your opinion on this matter is.

    No. I would rather see Cryomancy as one of the 3 skill lines in a new Necromancer class.

    Yes to this. forgot when i voted ffs
    Zhoyzu - Nightblade Alchemist (v15) RETIRED
    Has-No-Heart - Templar Enchanter (v4) FUBAR
    Ambadassador - Dragon knight (v1) Naked with no future (returned from the naked realm to tank PvE)
    Sakis Tolis - Sorceror (v10 in progress) Living Legend!

    Xuhl'Xotuun - Warden Current Main as im starting the game over essentially with this character aside from crafting.

    Creator of Khajiit fall dmg reduction racial passive concept.

  • aisriyth_ESO
    aisriyth_ESO
    ✭✭✭
    No
    No, rather a new class with a frost spin, ideally a necromancer of some type.
  • dodgehopper_ESO
    dodgehopper_ESO
    ✭✭✭✭✭
    ✭✭✭
    Funny thing about the Frost/Necromancer options you guys are wanting. I actually don't like this. I'm picturing a nature themed magic skill line with frost/water/poison in it. The class might even have a pet available, much like the lurcher/spriggans we see other npc's use. If the game has a Necromancer skill line, I feel it shouldn't be class based but rather its own line as part of the Mages Guild. Necromancy shouldn't be class based, for a lot of reasons.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Rosveen
    Rosveen
    ✭✭✭✭✭
    ✭✭✭✭
    No
    Necromancy shouldn't be class based, for a lot of reasons.
    A lot of skills in this game shouldn't be class-based, but they are. Summoning being the prime example. Care to elaborate why necromancy shouldn't, even though the current system supports such decisions?
  • Faulgor
    Faulgor
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yes
    Just yesterday, actually.
    I used to hope for spellcrafting to introduce frost spells, but it seems that's not going to happen.

    Maybe they can make this happen by introducing class-based item sets, so the DK set turns all the fire damage into frost - that would be neat.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
Sign In or Register to comment.