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Would you like to have Frost DragonKnights?

  • Morduil
    Morduil
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    Yes
    As a Nord dragonknight, I love the idea - for me it would fit much better than a fire-based character. I'd suggest, however - and it is something that I think you imply but don't emphasize, that were it ever implemented (which sadly I fear is unlikely, but I wish the devs would), one were forced to choose fire or ice as an either/or, mutually-exclusive, one-time and irrevocable choice
  • dodgehopper_ESO
    dodgehopper_ESO
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    Rosveen wrote: »
    Necromancy shouldn't be class based, for a lot of reasons.
    A lot of skills in this game shouldn't be class-based, but they are. Summoning being the prime example. Care to elaborate why necromancy shouldn't, even though the current system supports such decisions?

    I think for starters it feels like a cheap knockoff of other games which I don't wish to be mentioned. Additionally, necromancers are usually mages first who started dabbling into necromancy for 'greater power'. This means a fire mage, a lightning mage, a healer, anything makes sense for it. It deserves its own skill line, though I would like to say to be fair I'm really against there being classes at all. Given a class system, I don't want to see the 'frost' class overrun with death magic. I'd much rather see a nature magic line that includes a Frost tree, and giving us the necromancy line as its separate and unique skill line. There are also thematic/lore reasons why I believe a Necromancer makes a bad starting character. Our characters start out very clearly as enemies of Molag Bal and Mannimarco, King of Worms. I'd much rather see falling into necromancy as a corruption of your character after the fact, than something you've always been doing. This is a thematic issue for me, and I think it makes sense. I'm not suggesting it should not exist in the game, far from it. I'm just suggesting that it would be much cooler for the game (even with a class system) if all classes had access to it.

    I'd also like to add that I too have high hopes for Spellcrafting. The wonderful thing about this skill line is it that it could be the gift that keeps on giving. We really need this skill line.
    Edited by dodgehopper_ESO on May 25, 2015 11:58AM
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Turelus
    Turelus
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    Yes
    OMG YES! That would make such an awesome Nord Character.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Kronosphere
    Kronosphere
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    Yes
    no new classes but class morphs plz.

    i found it odd each class didnt have its own stealth/warrior/magic line tbh
    ~House Indoril~
    Submit to the three, the spirits and thy lords.

  • dodgehopper_ESO
    dodgehopper_ESO
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    no new classes but class morphs plz.

    i found it odd each class didnt have its own stealth/warrior/magic line tbh

    That is a pretty clever notion.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • jkemmery
    jkemmery
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    Yes
    Ghrimn wrote: »

    @jkemmery
    jkemmery wrote: »
    I was thinking the exact same thing today. I mean, if there were frost, shock and fire dragons in Skyrim, why not frost, shock and fire Dragonknights?

    I think I'm gonna have to write this on the description:
    While it might be true that Dragons use all kinds of elements, people only acknowledge their use of Fire & Frost. "The more fanciful tales have them summoning storms and even stopping time. These should be discounted as myths and faery tales." - There Be Dragons, by Torhal Bjorik.

    But there were shock dragons in Skyrim.
  • glak
    glak
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    Yes
    I was thinking more along the lines of giving Templar the Frost because Templar is the anticipation class. Zenimax' vision of Templar is to anticipate everything that is coming as a Point Guard does. So having spells that slow enemy abilities would be ironically useful.
    Edited by glak on May 25, 2015 2:37PM
  • OtarTheMad
    OtarTheMad
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    Yes
    Natjur wrote: »
    I am not against the idea, but prefer they FIX the current classes and their skills before even thinking of adding new ones

    At the moment
    DK are fire based
    Sorc are air (lighting) based
    NB are earth (poison) based
    Templar are holy (magic) based (this is the only one that does not follow the pattern)

    If anything I think templar should be the ones with Frost based skills. So
    Templar would be water (Frost) based

    I have 4 toons (one of each class at V14) and I love my DK (he kicks ass) but would like to see balance over all four classes

    Templars are holy which means they are warriors against the undead, the undead typically hate fire. Also Templars seem to draw some of their magic from the sun and the sun is hot so making some of their spells be frost based would be just weird to me.

    In-Game Description: These traveling knights call upon the powers of light and the burning sun to deal massive damage to their enemies while restoring health, magicka, and stamina to their allies.

    They should just add another class like Mage or something similar and give them some frost spells along with other TES series spells and I think that would fix a lot.

    Edited by OtarTheMad on May 25, 2015 2:45PM
  • Davadin
    Davadin
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    Yes
    Yes. but i am very concerned on how to achieve it.

    right now there is 2 morphs already, a couple have Stamina instead of Magicka.

    if u want Frost, how? a new type of Morph? a whole brand new skill tree? permanent choice when u hit certain level?
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • Darkonflare15
    Darkonflare15
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    No
    No, should just wait for spell crafting. We do not need another class. We need to build upon the classes we have now and just add new skill lines.
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    Yes
    I wouldn't say no but I go with good old fire and burning everything :D as the saying goes..... KILL IT WITH FIRE !!!!!
  • bosmern_ESO
    bosmern_ESO
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    Yes
    I was thinking that it would be cool if you could go to an area and have your elemental status change to a number of things but you could do this as any class.
    ~Thallen~
  • newtinmpls
    newtinmpls
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    No
    Natjur wrote: »
    I am not against the idea, but prefer they FIX the current classes and their skills before even thinking of adding new ones

    At the moment
    DK are fire based
    Sorc are air (lighting) based
    NB are earth (poison) based
    Templar are holy (magic) based (this is the only one that does not follow the pattern)

    Templars really do not fit in ES lore. The whole idea of servants to dieties - and that's how it's presented - 'gods' is alien to ES. Yes, one might be devoted to or allied with one or more daedra (or aedra) but that is a completely different vibe.

    I think the only reason we have a "preist" class in ESO is because the designers didn't understand the lore and tried to fit things into the fighter/mage/theif/priest mold that started with AD&D.

    I do think we need expanded skill lines - and I would like to see the class system completely dismantled.
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • dodgehopper_ESO
    dodgehopper_ESO
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    newtinmpls wrote: »
    Natjur wrote: »
    I am not against the idea, but prefer they FIX the current classes and their skills before even thinking of adding new ones

    At the moment
    DK are fire based
    Sorc are air (lighting) based
    NB are earth (poison) based
    Templar are holy (magic) based (this is the only one that does not follow the pattern)

    Templars really do not fit in ES lore. The whole idea of servants to dieties - and that's how it's presented - 'gods' is alien to ES. Yes, one might be devoted to or allied with one or more daedra (or aedra) but that is a completely different vibe.

    I think the only reason we have a "preist" class in ESO is because the designers didn't understand the lore and tried to fit things into the fighter/mage/theif/priest mold that started with AD&D.

    I do think we need expanded skill lines - and I would like to see the class system completely dismantled.

    They seem an awful lot like the Vigilants of Stendarr, or the Dawnguard. Blazing shield, Dawnbreaker, & Vampiric bane in fact look very similar to abilities from the Dawnguard DLC in Skyrim. I think -that- is where they got inspiration for the Templar class, and I do not much think it is wrong to have. The real problem is that there is a class system, and I think we can likely agree with that.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Ghrimn
    Ghrimn
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    Yes
    @Morduil
    Morduil wrote: »
    I'd suggest, however - and it is something that I think you imply but don't emphasize, that (...) one were forced to choose fire or ice as an either/or, mutually-exclusive, one-time and irrevocable choice
    You're right, that was what I was implying. I said it later on a comment, though. Better edit the description (again) either way and write it there too.



    @Kronosphere @Davadin
    no new classes but class morphs plz.
    Davadin wrote: »
    how? a new type of Morph? a whole brand new skill tree? permanent choice when u hit certain level?
    What I thought wasn't of making the frost abilities a morph. Players would choose if they wanted to be a Frost or a Fire Dragonknight. This would be a one-time and irrevocable choice.

    "It is well accepted that a dragon's most fearsome weapon is its fiery breath. (...) It is less well known that some dragons could breathe a freezing spray of frost. The reports indicate that dragon might do one or the other, but not both." - There Be Dragons, by Torhal Bjorik.



    @jkemmery
    jkemmery wrote: »
    But there were shock dragons in Skyrim.
    Yes there are Dragons who use Shock, but don't forget that Dragons haven't been seen for centuries, so there's almost no information about them. People in this time period only acknowledge their use of Fire & Frost.



    @Darkonflare15
    We do not need another class. We need to build upon the classes we have now and just add new skill lines.
    This wouldn't create a new class. This would just add the option to change the element in the DK's skill line. Just like staves work.



    @newtinmpls
    newtinmpls wrote: »
    Templars really do not fit in ES lore.
    They actually do, they are basically the Crusader class in Morrowind and Oblivion with a brand new name. Also the spells they use are almost identical to what the Dawnguard uses.



    @OtarTheMad
    OtarTheMad wrote: »
    Also Templars seem to draw some of their magic from the sun and the sun is hot so making some of their spells be frost based would be just weird to me.
    In-Game Description: These traveling knights call upon the powers of light and the burning sun to deal massive damage to their enemies while restoring health, magicka, and stamina to their allies.
    I have no idea why they said this, since the "sun" is anything but a Fiery Ball. Magnus (The Sun) and the stars actually are holes to Aetherius.

    Edited by Ghrimn on June 7, 2015 12:34PM
  • timidobserver
    timidobserver
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    No
    I wouldn't mind having a completely new frost class to be put into the game, but I don't need it to be given to the current DK class.
    Edited by timidobserver on May 25, 2015 5:29PM
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • DisgracefulMind
    DisgracefulMind
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    Yes
    I have said since spellcrafting was mentioned as a future thing for ESO that I would love to make a Frost Dragonknight. I hope one day this will be possible.
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • glak
    glak
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    Yes
    Ghrimn wrote: »
    We wouldn't be creating a new Class. This would just change the element in the DK's Skill lines, just like staves.
    I didn't read that in the OP. I could get behind using the staff's element to change fire of the Dragonknight to that element just like an Elementalist.
  • newtinmpls
    newtinmpls
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    No
    The real problem is that there is a class system, and I think we can likely agree with that.

    TESTIFY BROTHER!!

    Errr. ... I meant I agree.
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • Nivzruo_ESO
    Nivzruo_ESO
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    No
    Frost DKS already exist.. try WoW.
    Nelgyntc- V14 NB
  • Ghrimn
    Ghrimn
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    Yes
    @Nivzruo_ESO
    Frost DKS already exist.. try WoW.

    DragonKnight ≠ DeathKnight
  • Mashille
    Mashille
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    The problem with this is that it would give them an option that other classes don;t have. Other things similar to this would have to be given to other classes to make it even.
    House Baratheon: 'Ours Is The Fury'
  • Wolfchild07
    Wolfchild07
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    Yes
    Fire/ice/lightning/acid/sonic would all be cool to choose from, but won't happen.
  • Merlin13KAGL
    Merlin13KAGL
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    No
    Since there is no "Other" option in the pole, had to go with "No."

    Each class should have the option to specialize in one element with buffs and weaknesses accordingly.

    Specialization should afford the benefits and effects (gained through leveling/skills advancement) and should allow all elements to be equally effective.

    It would greatly vary the builds beyond Fire, Fire, Fire.
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • LtCrunch
    LtCrunch
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    newtinmpls wrote: »
    Natjur wrote: »
    I am not against the idea, but prefer they FIX the current classes and their skills before even thinking of adding new ones

    At the moment
    DK are fire based
    Sorc are air (lighting) based
    NB are earth (poison) based
    Templar are holy (magic) based (this is the only one that does not follow the pattern)

    Templars really do not fit in ES lore. The whole idea of servants to dieties - and that's how it's presented - 'gods' is alien to ES. Yes, one might be devoted to or allied with one or more daedra (or aedra) but that is a completely different vibe.

    I think the only reason we have a "preist" class in ESO is because the designers didn't understand the lore and tried to fit things into the fighter/mage/theif/priest mold that started with AD&D.

    I do think we need expanded skill lines - and I would like to see the class system completely dismantled.

    Templars = the Crusader class from Morrowind/Oblivion maybe with a little bit of the healer thrown in. The dawnguard and Vigilants of Stendarr are just two examples of entire factions that fit into the archetype that the Templar represents.
    Edited by LtCrunch on May 26, 2015 11:32AM
    NerdSauce Gaming
    Laughs-At-Wounds - Sap tanking since 03/30/14
    ßrandalf - Light armor tanking since 03/03/15
    Brandalf Beer-Belly - Tanking drunk since 12/30/16


  • Veridiano02
    Veridiano02
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    Yes
    OtarTheMad wrote: »
    They could just make a Mage class which has more TES series type spells and focuses on the other elements like frost, lightning and other schools of magic like alteration, illusion to fill out the class skill lines. And yes, the Mage class and Sorcerer class in TES lore is actually different.

    ^This^
  • BuggeX
    BuggeX
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    they should remove all classes, and you have to choice from schools of Magic.

    One main School and one second.

    Main School has Access to the "master" speels and ultis.

    second School just have Access to expert skills without ultis.


    But, you can swap them when ever you want(shrin of somthing in cpaital City)


    this would be a es game, Play wath you want etc.

    Spell craft whould fit perfect into this, all spells form spellcraft are alocated under a School.

    So if i want to summon a fire atronarch as ulti, i have to choice the summon School as main.
    #makemagickadkgreataigan
    #givemeaexecute
    #ineedheal
    #betterhotfixgrindspots
  • Milktray
    Milktray
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    No
    I would have liked Sorcerors to be the class that hurls huge fireballs from their hands but closest you get to it is a bloody DK, so unless they are going to give you the option of Fire line/morph for the Sorceror i don't see why DK should get any more preferential treatment and get Frost as well.

    They'd be better off adding in new morphs to all the classes, so can morph towards Frost/Fire/Air
    ZoS please understand everyone thinks and pronounces things differently, so please add to your 'rules' that things get removed if the Mod doesn't actually quite understand phrasing
  • Samadhi
    Samadhi
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    newtinmpls wrote: »
    Natjur wrote: »
    I am not against the idea, but prefer they FIX the current classes and their skills before even thinking of adding new ones

    At the moment
    DK are fire based
    Sorc are air (lighting) based
    NB are earth (poison) based
    Templar are holy (magic) based (this is the only one that does not follow the pattern)

    Templars really do not fit in ES lore. The whole idea of servants to dieties - and that's how it's presented - 'gods' is alien to ES. Yes, one might be devoted to or allied with one or more daedra (or aedra) but that is a completely different vibe.

    I think the only reason we have a "preist" class in ESO is because the designers didn't understand the lore and tried to fit things into the fighter/mage/theif/priest mold that started with AD&D.

    I do think we need expanded skill lines - and I would like to see the class system completely dismantled.

    Fun fact: Daggerfall actually had eight separate Templar orders in the game.
    Order of the Hour — The military arm of the Akatosh Chantry.
    Knights of the Circle — The military arm of the Order of Arkay.
    Order of the Lily — The military arm of the House of Dibella.
    Knights Mentor — The military arm of the School of Julianos.
    Kynaran Order — The military arm of the Temple of Kynareth.
    Maran Knights — The military arm of the Benevolence of Mara.
    The Crusaders — The military arm of the Temple of Stendarr.
    Knights of Iron — The military arm of the Resolution of Zenithar.
    http://www.uesp.net/wiki/Daggerfall:Temples

    Make a character that runs around and smites people in the name of the Order of the Lily. :D
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • Ghrimn
    Ghrimn
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    Yes
    I feel like I need to explain this...

    The main reason for me to come up with this idea had nothing to do with Frost being under-represented. I came up with this due to DragonKinght Lore. It just so happened to also solve the Frost thingy. So to everyone who suggests adding a brand new frost related class, it's not a bad idea, but it still wouldn't solve the DragonKnight Lore "issue".

    As to everyone who says that it would be unfair to other classes: I couldn't agree more.
    But, it would only make sense for 2 classes to have more than one element, DragonKnights and Sorcerers. Templars and Nightblades are exactly how they're derscribed in Lore.
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