A lot of skills in this game shouldn't be class-based, but they are. Summoning being the prime example. Care to elaborate why necromancy shouldn't, even though the current system supports such decisions?dodgehopper_ESO wrote: »Necromancy shouldn't be class based, for a lot of reasons.
Kronosphere wrote: »no new classes but class morphs plz.
i found it odd each class didnt have its own stealth/warrior/magic line tbh
@jkemmeryI was thinking the exact same thing today. I mean, if there were frost, shock and fire dragons in Skyrim, why not frost, shock and fire Dragonknights?
I think I'm gonna have to write this on the description:
While it might be true that Dragons use all kinds of elements, people only acknowledge their use of Fire & Frost. "The more fanciful tales have them summoning storms and even stopping time. These should be discounted as myths and faery tales." - There Be Dragons, by Torhal Bjorik.
I am not against the idea, but prefer they FIX the current classes and their skills before even thinking of adding new ones
At the moment
DK are fire based
Sorc are air (lighting) based
NB are earth (poison) based
Templar are holy (magic) based (this is the only one that does not follow the pattern)
If anything I think templar should be the ones with Frost based skills. So
Templar would be water (Frost) based
I have 4 toons (one of each class at V14) and I love my DK (he kicks ass) but would like to see balance over all four classes
I am not against the idea, but prefer they FIX the current classes and their skills before even thinking of adding new ones
At the moment
DK are fire based
Sorc are air (lighting) based
NB are earth (poison) based
Templar are holy (magic) based (this is the only one that does not follow the pattern)
newtinmpls wrote: »I am not against the idea, but prefer they FIX the current classes and their skills before even thinking of adding new ones
At the moment
DK are fire based
Sorc are air (lighting) based
NB are earth (poison) based
Templar are holy (magic) based (this is the only one that does not follow the pattern)
Templars really do not fit in ES lore. The whole idea of servants to dieties - and that's how it's presented - 'gods' is alien to ES. Yes, one might be devoted to or allied with one or more daedra (or aedra) but that is a completely different vibe.
I think the only reason we have a "preist" class in ESO is because the designers didn't understand the lore and tried to fit things into the fighter/mage/theif/priest mold that started with AD&D.
I do think we need expanded skill lines - and I would like to see the class system completely dismantled.
You're right, that was what I was implying. I said it later on a comment, though. Better edit the description (again) either way and write it there too.I'd suggest, however - and it is something that I think you imply but don't emphasize, that (...) one were forced to choose fire or ice as an either/or, mutually-exclusive, one-time and irrevocable choice
Kronosphere wrote: »no new classes but class morphs plz.
What I thought wasn't of making the frost abilities a morph. Players would choose if they wanted to be a Frost or a Fire Dragonknight. This would be a one-time and irrevocable choice.how? a new type of Morph? a whole brand new skill tree? permanent choice when u hit certain level?
Yes there are Dragons who use Shock, but don't forget that Dragons haven't been seen for centuries, so there's almost no information about them. People in this time period only acknowledge their use of Fire & Frost.But there were shock dragons in Skyrim.
This wouldn't create a new class. This would just add the option to change the element in the DK's skill line. Just like staves work.Darkonflare15 wrote: »We do not need another class. We need to build upon the classes we have now and just add new skill lines.
They actually do, they are basically the Crusader class in Morrowind and Oblivion with a brand new name. Also the spells they use are almost identical to what the Dawnguard uses.newtinmpls wrote: »Templars really do not fit in ES lore.
I have no idea why they said this, since the "sun" is anything but a Fiery Ball. Magnus (The Sun) and the stars actually are holes to Aetherius.OtarTheMad wrote: »Also Templars seem to draw some of their magic from the sun and the sun is hot so making some of their spells be frost based would be just weird to me.
In-Game Description: These traveling knights call upon the powers of light and the burning sun to deal massive damage to their enemies while restoring health, magicka, and stamina to their allies.
I didn't read that in the OP. I could get behind using the staff's element to change fire of the Dragonknight to that element just like an Elementalist.We wouldn't be creating a new Class. This would just change the element in the DK's Skill lines, just like staves.
dodgehopper_ESO wrote: »The real problem is that there is a class system, and I think we can likely agree with that.
newtinmpls wrote: »I am not against the idea, but prefer they FIX the current classes and their skills before even thinking of adding new ones
At the moment
DK are fire based
Sorc are air (lighting) based
NB are earth (poison) based
Templar are holy (magic) based (this is the only one that does not follow the pattern)
Templars really do not fit in ES lore. The whole idea of servants to dieties - and that's how it's presented - 'gods' is alien to ES. Yes, one might be devoted to or allied with one or more daedra (or aedra) but that is a completely different vibe.
I think the only reason we have a "preist" class in ESO is because the designers didn't understand the lore and tried to fit things into the fighter/mage/theif/priest mold that started with AD&D.
I do think we need expanded skill lines - and I would like to see the class system completely dismantled.
OtarTheMad wrote: »They could just make a Mage class which has more TES series type spells and focuses on the other elements like frost, lightning and other schools of magic like alteration, illusion to fill out the class skill lines. And yes, the Mage class and Sorcerer class in TES lore is actually different.
newtinmpls wrote: »I am not against the idea, but prefer they FIX the current classes and their skills before even thinking of adding new ones
At the moment
DK are fire based
Sorc are air (lighting) based
NB are earth (poison) based
Templar are holy (magic) based (this is the only one that does not follow the pattern)
Templars really do not fit in ES lore. The whole idea of servants to dieties - and that's how it's presented - 'gods' is alien to ES. Yes, one might be devoted to or allied with one or more daedra (or aedra) but that is a completely different vibe.
I think the only reason we have a "preist" class in ESO is because the designers didn't understand the lore and tried to fit things into the fighter/mage/theif/priest mold that started with AD&D.
I do think we need expanded skill lines - and I would like to see the class system completely dismantled.
http://www.uesp.net/wiki/Daggerfall:TemplesOrder of the Hour — The military arm of the Akatosh Chantry.
Knights of the Circle — The military arm of the Order of Arkay.
Order of the Lily — The military arm of the House of Dibella.
Knights Mentor — The military arm of the School of Julianos.
Kynaran Order — The military arm of the Temple of Kynareth.
Maran Knights — The military arm of the Benevolence of Mara.
The Crusaders — The military arm of the Temple of Stendarr.
Knights of Iron — The military arm of the Resolution of Zenithar.