No
More options for those tall hipsters from the isles in the south? Don't they have enough with their passives, staves and elemental builds?
Doncellius wrote: »Thieve's Guild skill line will (please) have frost damage-dealing skills. DK's should probably stick to breathing fire, since changing the theme of a class would be strange. The way I see it the class themes are:
Dragonknight - Fire
Sorcerer - Shock
Nightblade - Magic/Dark
Templar - Magic/Light
Frost is missing and will hopefully be expanded on with the Thieve's Guild/Dark Brotherhood skill lines before spellcrafting comes.
hollowhead wrote: »No
More options for those tall hipsters from the isles in the south? Don't they have enough with their passives, staves and elemental builds?
And what are these passives, staves and elemental builds for a Dragon Knight will make them different. ???
A fiery breath is a fiery breath. All DKs around you have that fiery breath ( fire ).
If you use a relic, a frost relic in your character sheet, where there is an empty slot for it. And it turns your fiery breath to a frosty breath. It didn't change anything. It stays the same. Blowing a blizzard, like blowing fire.
People think that things will change on all skills on DK's . No. In fact, it's only the visual and dammages that is modified.
Fiery Grip will stay Fiery Grip. You throw a fiery chain to grip ennemies. And that chain is in fire. Instead of fire, it's ice. You will throw a frost chain to grip ennemies.
Lava whip will stay laval whip. For the fire, it becomes a Frost Whip. Same move, same visual....but frosted.
Destruction staff. You can use fire, ice and lightning. Are skills in the destruction staff change when you use different stick ?? No. Wall of elements will do the same thing whatever the staff you use. It's only the visual and dammages that changes.
The relic that you will use on DK will has the same meaning. It changes only the visual and dammages. Not the skill itself.
Flameheart wrote: »
There are some guys here in this game, who seriously played too much TES Skyrim (and only Skyrim me seems...).
hollowhead wrote: »****
1- You have to decide if Stam morphs will stay the same or everything will become magicka oriented again.
2- If you change one of the whip morphs to fros (let say, Flame lash) Dunmers will anger badly and you will leave a lot of builds out of the equation
3- passives should refllect the changes from Fire to frost. Since fire is associated to DoT and the burning effect, how are you going to deal with the Ardent Flame passives? Are you going to change them to the frost effect?
4- Frost talons that, inmovilize you? Talons do that without frost
5- Ash cloud and its morphs. How would you make them "frosty"?
6- Frozen Magma Armor? Frozen magma Shell? Corrosive Armor maybe shoud work, but...
" Ash cloud and its morphs. How would you make them "frosty"?" really, it's impossible ?? Yeah, and you cannot turning the ground into icy ground and dealing with frost damage ?? Keeping the same radius and the same effect ( still on ground ).
Indeed, in passives skills, it should be renamed from Ash Cloud to Blizzard Cloud. Yes indeed you right. It is impossible if you take a necklace/relic, around your neck/empty slot and passives names will change depending the necklace/relic you use ??
Magma armor. Take all it's stats and replace it by frost.
Lava whip.
Yes fire does DoT. But there is a first strick. Lava whip deals 500 flame damages plus 1000 flame damages for 10 second.
Frost whip deals 500 frost damages. Plus, slowing down 15 % and reduce armor 20 % for 10 seconds.
It still a whip. instead being red, it's blue-white. Instead doing DoT, it does crowd-control.
Look, By default, DKs are fire, if we don't want it or to see new type of DKs, we simply don't use any relic/necklace or even creating a new one.
I don't understand why people get on one's high horse. And if they add a frost DKs. What it will do ?? You are not in obligation to make one. You stay with your DKs...the default one.
Here...
I will tell you how I see things. And I will take an exemple. Thief Guild.
Some ask a thieves guild. I don't want it. Why being a thief ?? If you ask me it's no. But if you ask me it's for the game, I'll say yes. Because I don't think for myself, there is some who want to be thief. And I accept it. But it doesn't mean that I will do a thief in a game.
Just remove thieves guild and replace it by anything, that's how I think.
If DragonKnights claim their abilities come from the Dragons themselves, some even saying they use Real Dragon Magic, how come they only use Fire?
There's nothing wrong with stamsorc. They are afforded the same options of grabbing a staff and light armor as everyone else. =P.I'd rather they give stam sorcs and templars attention first before they start trying to implement and balance completely new skills.