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Would you like to have Frost DragonKnights?

  • Squishs
    Squishs
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    Yes
    We shouldn't be expanding classes but simply offering more skill lines for all players.

    Frost included, make it something you learn via questing.
  • Xvorg
    Xvorg
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    ✭✭
    No
    No

    More options for those tall hipsters from the isles in the south? Don't they have enough with their passives, staves and elemental builds?
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Derra
    Derra
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    I think a poison dragonknight would be way more fitting.

    Frost kind of seems to fit sorcs more with the "stormy" theme, imho.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • hollowhead
    Yes
    Xvorg wrote: »
    No

    More options for those tall hipsters from the isles in the south? Don't they have enough with their passives, staves and elemental builds?

    And what are these passives, staves and elemental builds for a Dragon Knight will make them different. ???

    A fiery breath is a fiery breath. All DKs around you have that fiery breath ( fire ).

    If you use a relic, a frost relic in your character sheet, where there is an empty slot for it. And it turns your fiery breath to a frosty breath. It didn't change anything. It stays the same. Blowing a blizzard, like blowing fire.

    People think that things will change on all skills on DK's . No. In fact, it's only the visual and dammages that is modified.

    Fiery Grip will stay Fiery Grip. You throw a fiery chain to grip ennemies. And that chain is in fire. Instead of fire, it's ice. You will throw a frost chain to grip ennemies.

    Lava whip will stay laval whip. For the fire, it becomes a Frost Whip. Same move, same visual....but frosted.

    Destruction staff. You can use fire, ice and lightning. Are skills in the destruction staff change when you use different stick ?? No. Wall of elements will do the same thing whatever the staff you use. It's only the visual and dammages that changes.

    The relic that you will use on DK will has the same meaning. It changes only the visual and dammages. Not the skill itself.
  • keni_harringtonb16_ESO
    they are dragon knights not dragonborn
  • Vaoh
    Vaoh
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    Thieve's Guild skill line will (please) have frost damage-dealing skills. DK's should probably stick to breathing fire, since changing the theme of a class would be strange. The way I see it the class themes are:
    Dragonknight - Fire
    Sorcerer - Shock
    Nightblade - Magic/Dark
    Templar - Magic/Light

    Frost is missing and will hopefully be expanded on with the Thieve's Guild/Dark Brotherhood skill lines before spellcrafting comes.
  • SolDeLaLunis
    quite honestly i would rather the current classes to be fixed first, even though we all know ZoS would further break said classes instead of fixing them.
    Doncellius wrote: »
    Thieve's Guild skill line will (please) have frost damage-dealing skills. DK's should probably stick to breathing fire, since changing the theme of a class would be strange. The way I see it the class themes are:
    Dragonknight - Fire
    Sorcerer - Shock
    Nightblade - Magic/Dark
    Templar - Magic/Light

    Frost is missing and will hopefully be expanded on with the Thieve's Guild/Dark Brotherhood skill lines before spellcrafting comes.

    Dragonknight - earth/fire
    Sorcerer - magic/shock

    In my own opinion all elemental magics should have their own skill trees, as in it would be nice to make a pyromancer/cryromancer/aeromancer without having to be a specific class.
    Vet 16 Sorcerer Magicka DPS High Elf- Arivena Forwen
    Vet 16 Templar Magicka Healer Breton- Sylvia Vex
    Vet 12 Nightblade Magicka DPS/Healer Wood Elf- Faldlas Duskwind
    Lvl 10 Dragonknight Magicka DPS?/Tank? Dark Elf- Iveria Tedethyl
    Lvl 5 Templar Stamina DPS Argonian- Frolics-In-Meadows
  • Flameheart
    Flameheart
    ✭✭✭✭✭
    No
    If we talk about a new class (while I still hope they abolish classes at some point in the future in total and just use a skill line based system, available for everybody) the frost damage would fit to a Cyromancer/Necromancer class much more imho.

    My wish would be to fix and balance the current skill system before they add a new class to cause even more havoc.

    There are some guys here in this game, who seriously played too much TES Skyrim (and only Skyrim me seems...).
    Edited by Flameheart on January 8, 2016 11:52AM
    Sometimes the prey turns and nips us... it's a small thing.

    So let the snow flakes and unicorns dance alone until they melt or vanish from existence, we will finish up with those smart enough to stay in the glowing circle of love.

    Selissi - CP 1k+ Redguard Stamina Nightblade (Ebonheart Pact)
    Silmerel - CP 1k+ Breton Magicka Templar (Ebonheart Pact)
    Sunja - CP 1k+ Dunmer Magicka Nightblade (Ebonheart Pact)
    Suldreni - CP 1k+ Dunmer Magicka Dragonknight (Ebonheart Pact)
    Sulhelka - CP 1k+ Altmer Magicka Sorcerer (Ebonheart Pact)
    Sylundine - CP 1k+ Breton Magicka Warden (Ebonheart Pact)







  • Xvorg
    Xvorg
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    No
    hollowhead wrote: »
    Xvorg wrote: »
    No

    More options for those tall hipsters from the isles in the south? Don't they have enough with their passives, staves and elemental builds?

    And what are these passives, staves and elemental builds for a Dragon Knight will make them different. ???

    A fiery breath is a fiery breath. All DKs around you have that fiery breath ( fire ).

    If you use a relic, a frost relic in your character sheet, where there is an empty slot for it. And it turns your fiery breath to a frosty breath. It didn't change anything. It stays the same. Blowing a blizzard, like blowing fire.

    People think that things will change on all skills on DK's . No. In fact, it's only the visual and dammages that is modified.

    Fiery Grip will stay Fiery Grip. You throw a fiery chain to grip ennemies. And that chain is in fire. Instead of fire, it's ice. You will throw a frost chain to grip ennemies.

    Lava whip will stay laval whip. For the fire, it becomes a Frost Whip. Same move, same visual....but frosted.

    Destruction staff. You can use fire, ice and lightning. Are skills in the destruction staff change when you use different stick ?? No. Wall of elements will do the same thing whatever the staff you use. It's only the visual and dammages that changes.

    The relic that you will use on DK will has the same meaning. It changes only the visual and dammages. Not the skill itself.

    I saw Martin Septim become the avatar of Akatosh, and I swear, there was no ice there.

    If DKs are what later became the Blades, you are breaking the lore.

    Now, if you want to talk about technica subjects, you should change the entire class to allow those changes. Some time ago, some skills were changed froim magicka to stamina, and I still hear the complaints regarding unstable flame from magicka users. Based in that little change I can tell you:

    1- You have to decide if Stam morphs will stay the same or everything will become magicka oriented again.
    2- If you change one of the whip morphs to fros (let say, Flame lash) Dunmers will anger badly and you will leave a lot of builds out of the equation
    3- passives should refllect the changes from Fire to frost. Since fire is associated to DoT and the burning effect, how are you going to deal with the Ardent Flame passives? Are you going to change them to the frost effect?
    4- Frost talons that, inmovilize you? Talons do that without frost
    5- Ash cloud and its morphs. How would you make them "frosty"?
    6- Frozen Magma Armor? Frozen magma Shell? Corrosive Armor maybe shoud work, but...

    Those are the 6 first things I thought about the change, and I haven't dig enough.

    It is not a simple change in the visuals and dmg, it must be consistent, but to achieve that consistency you should rework the entire class. Nevertheles, even with those "nice" changes, people should still go for the flame based dragon in PvE, because the flame based DoT will always be superior to the frost based dmg. For PvP, people will stick with the 2h/DW physical dragon.
    Edited by Xvorg on January 8, 2016 4:33PM
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Xvorg
    Xvorg
    ✭✭✭✭✭
    ✭✭
    No
    Flameheart wrote: »

    There are some guys here in this game, who seriously played too much TES Skyrim (and only Skyrim me seems...).

    vzf68.jpg

    xD
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Ceridwynne
    Ceridwynne
    ✭✭✭
    Instead of changing a class why not buff the frost destruction staff. I would really like to create a frost mage that uses slows and shields to defeat an enemy. I would also like to create a real frost wall that enemies would have to dps down or go around. This play style would be more about controlling the battlefield. I am imagining a utility/healing build that would use resto/destro to help out allies.
  • hollowhead
    Yes
    From Xvorg
    **
    1- You have to decide if Stam morphs will stay the same or everything will become magicka oriented again.
    2- If you change one of the whip morphs to fros (let say, Flame lash) Dunmers will anger badly and you will leave a lot of builds out of the equation
    3- passives should refllect the changes from Fire to frost. Since fire is associated to DoT and the burning effect, how are you going to deal with the Ardent Flame passives? Are you going to change them to the frost effect?
    4- Frost talons that, inmovilize you? Talons do that without frost
    5- Ash cloud and its morphs. How would you make them "frosty"?
    6- Frozen Magma Armor? Frozen magma Shell? Corrosive Armor maybe shoud work, but...
    **
    " Ash cloud and its morphs. How would you make them "frosty"?" really, it's impossible ?? Yeah, and you cannot turning the ground into icy ground and dealing with frost damage ?? Keeping the same radius and the same effect ( still on ground ).

    Indeed, in passives skills, it should be renamed from Ash Cloud to Blizzard Cloud. Yes indeed you right. It is impossible if you take a necklace/relic, around your neck/empty slot and passives names will change depending the necklace/relic you use ??

    Magma armor. Take all it's stats and replace it by frost.

    Lava whip.
    Yes fire does DoT. But there is a first strick. Lava whip deals 500 flame damages plus 1000 flame damages for 10 second.
    Frost whip deals 500 frost damages. Plus, slowing down 15 % and reduce armor 20 % for 10 seconds.

    It still a whip. instead being red, it's blue-white. Instead doing DoT, it does crowd-control.

    Look, By default, DKs are fire, if we don't want it or to see new type of DKs, we simply don't use any relic/necklace or even creating a new one.

    I don't understand why people get on one's high horse. And if they add a frost DKs. What it will do ?? You are not in obligation to make one. You stay with your DKs...the default one.

    Here...
    I will tell you how I see things. And I will take an exemple. Thief Guild.

    Some ask a thieves guild. I don't want it. Why being a thief ?? If you ask me it's no. But if you ask me it's for the game, I'll say yes. Because I don't think for myself, there is some who want to be thief. And I accept it. But it doesn't mean that I will do a thief in a game.

    Just remove thieves guild and replace it by anything, that's how I think.


    Edited by hollowhead on January 8, 2016 5:58PM
  • Xvorg
    Xvorg
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    ✭✭
    No
    hollowhead wrote: »
    **
    1- You have to decide if Stam morphs will stay the same or everything will become magicka oriented again.
    2- If you change one of the whip morphs to fros (let say, Flame lash) Dunmers will anger badly and you will leave a lot of builds out of the equation
    3- passives should refllect the changes from Fire to frost. Since fire is associated to DoT and the burning effect, how are you going to deal with the Ardent Flame passives? Are you going to change them to the frost effect?
    4- Frost talons that, inmovilize you? Talons do that without frost
    5- Ash cloud and its morphs. How would you make them "frosty"?
    6- Frozen Magma Armor? Frozen magma Shell? Corrosive Armor maybe shoud work, but...
    **
    " Ash cloud and its morphs. How would you make them "frosty"?" really, it's impossible ?? Yeah, and you cannot turning the ground into icy ground and dealing with frost damage ?? Keeping the same radius and the same effect ( still on ground ).

    Indeed, in passives skills, it should be renamed from Ash Cloud to Blizzard Cloud. Yes indeed you right. It is impossible if you take a necklace/relic, around your neck/empty slot and passives names will change depending the necklace/relic you use ??

    Magma armor. Take all it's stats and replace it by frost.

    Lava whip.
    Yes fire does DoT. But there is a first strick. Lava whip deals 500 flame damages plus 1000 flame damages for 10 second.
    Frost whip deals 500 frost damages. Plus, slowing down 15 % and reduce armor 20 % for 10 seconds.

    It still a whip. instead being red, it's blue-white. Instead doing DoT, it does crowd-control.

    Look, By default, DKs are fire, if we don't want it or to see new type of DKs, we simply don't use any relic/necklace or even creating a new one.

    I don't understand why people get on one's high horse. And if they add a frost DKs. What it will do ?? You are not in obligation to make one. You stay with your DKs...the default one.

    Here...
    I will tell you how I see things. And I will take an exemple. Thief Guild.

    Some ask a thieves guild. I don't want it. Why being a thief ?? If you ask me it's no. But if you ask me it's for the game, I'll say yes. Because I don't think for myself, there is some who want to be thief. And I accept it. But it doesn't mean that I will do a thief in a game.

    Just remove thieves guild and replace it by anything, that's how I think.


    I think we are talking about 2 different universes.

    IMO it is not as easy as "replacing the dmg and the graphics". It needs to be consistent. If youy are going to provide a frost source of dmg to DKs, that source of dmg MUST be in line with other skills using it.

    Take for example the snare from the Warmth passive in the ardent flame line. It is a 30% snare to all skills within the line (even chains). That snare makes sense if you have a passive like Kindling, whichy increases the burning effect of the DoT. Now, if we take frost dmg, it should provide an effect asociated to frost. There are 2 of them in the destructive touch line, one of them in an inmo, the otrher is a snare. So, If the equivalent to Kindling is goinf to apply a snare, what's the point for a passive that applied another snare? It makes no sense.

    If you apply both snares, then you can chain an enemy just to reduce his movement over 70%, then, what's the point of the destro staff frost line? A pull with a strong snare for 4 seconds? Wouldn't people exploit that?

    I know that a lot of people wants to mirror some good stuff from other MMORPG here, but c'mon, this is eso. If something works on WoW or GW2, it doesn't mean it will work here.

    By the way, Thieves Guild is canonical, as well as Dark Brotherhood. Seriously, you cannot compare something that has a long history within the franchise as the Thieves Guild with a forum based pol.
    Edited by Xvorg on January 8, 2016 7:07PM
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Alucardo
    Alucardo
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    Yes
    Wouldn't mind at all as long as it's some kind of toggle thing to switch between frost and flame. Can't imagine people using it in PVP tbh with all the vampires running around, but if it's an option, why the hell not.
  • Ghrimn
    Ghrimn
    ✭✭✭
    Yes
    @hollowhead
    Well, this wouldn't really be creating a new class. And you wouldn't be enhancing anything either. You would just be replacing the Dragon Knight's abilities by its Frost counterpart. It would work (like I said before) like staves, but it would be a one-time and irrevocable choice.

    The thing about using a relic is that you'd have to play for quite some time as a Fire DK, or at least until you got that relic (which I suppose it wouldn't be that easy to find). I personally think that having a choice at character creation for you to decide whether you want to use Fire or Frost, would work better. Besides, by using the relic you could indefinitely change between fire and frost, which is not what I pretend here. Once you pick an element you stick with it ("The reports indicate that dragon might do one or the other, but not both.").

    It would only make sense for 2 classes to have more than one element, DragonKnights and Sorcerers. Templars and Nightblades are exactly how they're derscribed in Lore.



    @Squishs & @Flameheart
    Adding a brand new frost related class/skill line, is not a bad idea, but it still wouldn't solve the DragonKnight Lore "issue".



    @Derra
    I don't really see how poison would be more fitting. Dragons are know to use Fire & Frost. If they were in a way Dragon Hunters it would make sense, but they say they use Akaviri Martial Arts, which were inspired by Dragons. Some even claim they use Real Dragon Magic.



    @keni_harringtonb16_ESO
    So? How would that stop them from having Frost based attacks? If they say their attacks are inspired by Dragons the more reason there should be Frost Dragon Knights.



    @Xvorg
    Martin, Akatosh and the Blades have nothing to do with this. Dragons can still use Frost.

    1 & 2- It's not a Morph, you either choose to use Fire or Frost, so whether you use stamina or magicka stays the same, and Dunmer will still be able to use a Fire whip if they want to.
    3- If you choose to be a Frost DK, everything changes to it's Frost counterpart, passives included.
    4- Ok, then just modify it's appearence. Make them look frosty instead of fiery.
    5 - Summon a frigid cloud of ice and snow at the target location, dealing ? Frost Damage to nearby enemies every 0.5 seconds. Also reduces enemy Movement Speed by 70%.
    6- Frozen Magma Armor? It's like you're not even trying. It would just be Frost Armor/Shell.



    @Ceridwynne
    Because Frost would still be under-represented.
  • Draxys
    Draxys
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    I believe there was originally an ice based class but it got scrapped in development to get the "finished" (lol) product out faster.
    2013

    rip decibel
  • Derra
    Derra
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    Idk - i do associate venom and poison much more with a dragon than ice.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Alagras
    Alagras
    ✭✭✭
    No
    A frost class could be cool, but not DragonKnight imo
    Ghrimn wrote: »
    If DragonKnights claim their abilities come from the Dragons themselves, some even saying they use Real Dragon Magic, how come they only use Fire?

    DKs abilities come from the Earth, they're draconic yes but even more magmatic.
    Earth for DKs, Sun for templars, Darkness for NBs and Lightning for sorcs, each has its element and associated aesthetic wich also fits the playstyle (mostly).


    A frost based class for me would be about ensnaring enemies in a frozen blizzard basically, they would be good movement disruptors in PvP.
    They would be slow themselves, maybe slowed/rooted by some of their own skills, their speciality would be to stand their ground and we would like to have some of them by our side to defend a breached wall.

    Like DKs they would be all about Damage over Time skills, but with even slower (and more powerful) skills. Zero burst, but DoTs that make you think twice before charging them.



    Edited by Alagras on February 7, 2016 4:09PM
  • Cody
    Cody
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    Yes
    awesome.
  • Acsvf
    Acsvf
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    No
    Not really. I'd prefer having 9% bonus damage on my dunmer dk.
    But it's a pretty interesting idea.
    @LightArray
    Lightarray Level 50 Dunmer Magicka Templar Healer

    CP: 192

    Add @Acsvf when quoting me to give me a notification!
  • AddictionX
    AddictionX
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    Yes
    That would be great so would unarmed combat... but the truth is we're still balancing the current classes to really advance forward to these types of things
  • Derra
    Derra
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    Called it! Poisonknights confirmed :wink:
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Soneca798
    Soneca798
    ✭✭
    No
    I'd rather they give stam sorcs and templars attention first before they start trying to implement and balance completely new skills.
  • dodgehopper_ESO
    dodgehopper_ESO
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    I think it would make more sense to just make a new Frost Class. I like the general idea, but I think even if they cut and pasted the whole design over, it should still be a new class. They could then just offer the option to change your old fire DK to an Ice one for a one-time choice. Instead of Earthen Heart it could be "Icy Heart' Instead of Obsidian Shield it could be Glacial Shield, etc etc.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • GreenGhostMan
    GreenGhostMan
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    No
    Would rather see a necromancer or monk class before frost DK.
    Alozar [] AD [] vet7 High Elf Templar
    Dronus Agni [] AD [] 9 Redguard DK
    Vaden Luxor [] AD [] 4 Redguard Templar
  • Ilterendi
    Ilterendi
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    Yes
    Soneca798 wrote: »
    I'd rather they give stam sorcs and templars attention first before they start trying to implement and balance completely new skills.
    There's nothing wrong with stamsorc. They are afforded the same options of grabbing a staff and light armor as everyone else. =P.

    Seriously though, Wrecking Blow much? =/

    Fuel+Fire
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