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Evolving ESO Part 2 Housing / Guild Halls

Mashille
Mashille
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Welcome, this is part of a series I am creating to try to help to improve Elder Scrolls Online and make it more complete and polished. This Will Involve a variety of topics covering different areas in Elder Scrolls Online to overall attempt to give ideas to make ESO a better game overall. I hope you enjoy.

The Series So Far:
Part 1: Extra Activities: http://forums.elderscrollsonline.com/en-GB/discussion/172838/evolving-eso-part-1-extra-activities-poll#latest
Part 2: Player Housing / Guild Halls http://forums.elderscrollsonline.com/en-GB/post/editdiscussion/172984
Part 3: Skill Lines And Overhauls: http://forums.elderscrollsonline.com/en-GB/discussion/173730/evolving-eso-part-3-skill-lines-and-overhauls
Part 4: PvP Enhancement: http://forums.elderscrollsonline.com/en-GB/discussion/186852/evolving-eso-part-4-enhancing-pvp

Some Music for you To Listen to while you read:

https://www.youtube.com/watch?v=zwp8UxIY_iM

In ESO at the moment no players have any specific area to relax and live in and everything is very public. I think ti would be a fantastic addition to the game to add some form of player housing so players can have their own personal space to customize and call their own. This would be some form of complex system involving the buying of a piece of land to construct some form of living accommodation there. This could lead on to buying furniture and accessories for your home to customize it and make it personal to you.

My first step to this was HOW this would be implemented and I cam up with a few ideas.

- Instanced Islands: The concept of this would be that after you reach a certain level you would be able to purchase an old Island from an NPC in the game. The Island type would vary depending on which zone you buy it in. (This would also encourage people to complete Cadwel's Silver and Gold to get a different looking island style) The island you purchase will have different whether conditions and a different Biome depending on where you bought it, for example if you bought an Island in the Alikr Desert your Island would be a Desert Island, or if you bought it in Stonefalls you get an Island of a different shape and it would be volcanic.
These islands would cost around 25,000 Gold each (I'm not sure what is reasonable) and would allow you to things in different locations on the Island. To try to explain this better, after you buy an Island you would be able to View a Letter on the Island Dock which would allow you to buy the base of your house and everything else. This would involve choosing which style of house you want, These would be the different architecture sets from ESO, such as the different Nordic style houses or the Different High Elf styles of building. You would be able to choose any style on any Island, so you would be able to buy a Redguard styled building on a Forest Styled Island bought from Grahtwood.
For the Building placement I have thought that you choose One of many Set places on the Island to build it or the player would be able to choose any location on the land if it was a suitable area for the home. To choose a location the player would be given a Birds Eye View of the Island and would be able to choose where to place their home. This would allow a player to place multiple buildings, as long as they are a certain distance away from each other. Or if building are placed with the Set locations then the player would be able fill a number of the many Set locations on the Island. This would allow players to add different building to their Island to serve different purposes and perhaps contain NPC's. Here are some of my ideas for these extra areas:

- Farmland: An area of land where you would be able to harvest a number of different Provisioning ingredients every 24 hours.
- Merchant House: Another building separate from the home which would contain a Merchant to buy, sell and repair stuff.
- Forge: An area which would be a Blacksmith Forge and would contain a Blacksmith station.
- Alchemy Garden: An area where you would be able to Harvest a number of different Alchemical ingredients every 24 horus.
- Fishing Dock: Where you can fish in an infinite fishing spot.
- Bank: Where you would be able to access your Bank, guild Bank and Guild Stores.
- Stables: Where you would be able to train your riding Skill up and view all your mounts in your collection. Perhaps if people don't want NPC's at their home it could be done via some kind of Letter nailed to a post next to the stable, to train up their riding skill.
- Mine: Some sort of cave entrance going into the side of a hill and underground where the player would be able to mine some Ore 24 hours.

I'm sure others can come up with plenty of other ideas for buildings and other things.
The inside of the actual house would also be able to be customized in a way similar to the Island with addons and exterior sections also. Homes would be accessed by zooming out to the World Map, and you would see Coldharbour, Tamriel AND Your Island. This could also be linked with the crown store to allow players to buy their Islands and their contents with crowns at the Island. Other people would be able to visit your Island if they were in a group with you and you were group leader.

- Harborage House: I thought an idea that could be used would be, after level 50 and you have completed the main story, you would be able to turn the Harborage into some form of living area with different crafting stations and things to customize inside. This idea is not my favorite but I think that it would be a really simple and easy way for players to have a home of their own in Elder Scrolls Online.

- Buying Plots Of Land: This is an idea I got from Archeage if you have ever played that game except In have changed it quite a bit. the main concept would be that in large variety of areas all over the world of Tamriel there would be a number of specified plots for people to buy a house at and live at. These plots would be all over the world, next to Towns and Cities, on the roads and in other areas which would be marked on the map. These areas would be split up into grids where each player can own ONE section of one of these grids to buy a home at. Different sizes and types of home would cost different prices and take up different amounts of space on the grid. However I do still think that these should look part of the world and be immersive so you would only be able to buy the style of house which fits in the zone that you are in. Also the housing plots would be in different patterns to make them fit the world they're in or the Town they're connected to. This would stop those chaotic looking and scrambled housing messes that were in Archeage. Players would be able to buy different props and furnishings and be fitted with crafting stations on the Interior and Exterior as long as they don't cross the boundaries of the section of the grid that your plot is in.

- Guild Halls: This idea is a form of housing except for an entire guild to use and socialize in. This would probably work similar to the Instanced Islands idea except on a much Larger Scale. With the ability to access Merchants, Bank, Guild Stores, Crafting stations and a massive variety of other things.

What do others think of this. Please provide feedback and show your opinion. Thank you for reading.

PS: I missed out the Guild Halls on the Poll So just type a message in the chat if you would also like Guild Halls
Edited by Mashille on July 11, 2015 5:31PM
House Baratheon: 'Ours Is The Fury'

Evolving ESO Part 2 Housing / Guild Halls 41 votes

Yes I love the Idea and Agree and would like it no matter how! (Explain Why)
34%
Karius_ImaltharMasterFUNG_ESOBuulordfancyleggsbyrom101b16_ESOkwisatzSidneyMashilleAdamBourkeBesMasterHeromofoAlina_ScarbridgeNateAssassinaerowan 14 votes
Yes I like the Idea and Think it should be done with Instanced Islands. (Explain Why)
26%
tyran404_ESOgranty2008cyb16_ESOTarladanPhaoryxZorrashiYukianEvergnartplink3r1RobbmrpF7sus4Solid_Metal 11 votes
Yes I like the Idea and Think it should be done with A Harborage House. (Explain Why)
4%
ChuggernautYinmaigao 2 votes
Yes I like the Idea and Think it should be done with The Plots Of Land. (Explain Why)
17%
ItsGlaiveKorprokKolokiParrotbrainMilktrayDar_ZeenaTorquebow 7 votes
No I do not like the Idea and do not want it to be Implemented. (Explain Why)
9%
ZyleRomolovESOnghalfbadger 4 votes
I don't mind/
7%
ShadesofkinGregWoolenthreads 3 votes
  • Solid_Metal
    Solid_Metal
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    Yes I like the Idea and Think it should be done with Instanced Islands. (Explain Why)
    i love the instanced island idea
    but it'll be better if zenimax rip FF14 housing system, by made it an instance complex, filled with houses which user can buy as a guild hall or as personal house
    "i will walk through the fog, as i welcome death"
  • Gidorick
    Gidorick
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    I'm not going to vote because no option reflects my opinion.

    I've outlined my thoughts on housing here: http://forums.elderscrollsonline.com/en/discussion/145287/another-housing-suggestion-a-3-phase-release-plan

    To directly respond to your thoughts:

    Instanced land doesn't have to be islands but this is a good idea generally.

    Having merchants, banks, stables, and forges in homes will destroy the usefulness of towns. This would be a terrible feature for housing to have.

    The harborage idea is unique but I wouldn't use it... I wouldn't mind the option though.

    Having plots of land in public spaces isn't a good idea. Not for ESO.

    I like the spirit behind your ideas but I just don't agree on the implementation concepts. Thanks for the read!
    Edited by Gidorick on June 1, 2015 5:36PM
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Yukian
    Yukian
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    Yes I like the Idea and Think it should be done with Instanced Islands. (Explain Why)
    Yup. Best if its instanced, i think. It might put a bit more strain on the server because you'd basically be.. what, tripling the amount of instances it has open at any one time? But thats manageable and can tweaked/etc. I liked the way archrage did it, but that wouldn't fit with ESO so instances would be best. I think your idea of the group-access should probably be changed so you have a 'gate list' or a roster of people who can access your home at any time, rather then via group.
    PSN- Caleo95
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  • Whendim_ESO
    Whendim_ESO
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    I liked the housing instances in EQ2 and LOTRO. In EQ2 you lived in an instanced house or apartment in town, so you still needed to use city services for crafting. LOTRO had instanced suburbs that provided access to your bank and a couple of shops where you could sell your stuff and get very basic supplies and furniture. Maybe there could be a combination of these 2 concepts - A guild could buy a neighorhood instance and then guild members could build there. Population could determine what services are offered within a neighborhood, or people could decide to rent a room above a tavern or a house in a town.

    If housing were to be added, I would also like to see the crafting of furniture and textiles, although I can see why they would want you to buy furnishings via the crown store.
  • Elsonso
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    Instanced islands... please, no garrison rip-offs from The Other Game. Seriously.
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  • Evergnar
    Evergnar
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    Yes I like the Idea and Think it should be done with Instanced Islands. (Explain Why)
    Instanced area for housing (both guild & personal) is what I'd like to see. Keep the existing world looking the same and uncluttered.

    I would really like to see all guild vendors in this same area as well and expand the number of them. No banks or crafting stations or other stuff that would take away from the current towns. There does need to be some reason to still go into town.
    Edited by Evergnar on June 1, 2015 7:06PM
  • tyran404_ESO
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    Yes I like the Idea and Think it should be done with Instanced Islands. (Explain Why)
    Instances would probably work the best, ESO has most of its limited land mass covered by questing hubs and cities. I think a gated permission access would be nice it would be a bit harder to implement a group going into a leaders instance is relatively simple and easy to impliment considering that's how dungeons function now as it is.

    I do agree to keep out merchants and other town functions from the home instance or make it so you can only pick one or maybe even a unique crafting station with a set bonus craftable you can put in your island.
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  • Chuggernaut
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    Yes I like the Idea and Think it should be done with A Harborage House. (Explain Why)
    I personally thing the instanced housing is the way to go for this game. I picked the Harborage House option, because that is the cleanest solution to the problem, with minimal initial code updates needed. I've only seen the DC and EP's Harborage and know they are different looking so, it would be interesting to see how they would implement crafting stations and what not.
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  • Sidney
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    Yes I love the Idea and Agree and would like it no matter how! (Explain Why)
    I don't care how it's put into game as long as it's fun but doesn't have all the vendors to take away from the main cities. I would like both player and guild housing though. Would be neat to have all our mounts roaming around and pets. Or costumes in the closet.
    >.<_____/
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  • Mashille
    Mashille
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    Yes I love the Idea and Agree and would like it no matter how! (Explain Why)
    I Hope to continue this series overtime with more ideas to 'Evolve ESO' What do people think of it so far? Do have the right ideas and should I continue with more?
    House Baratheon: 'Ours Is The Fury'
  • Zyle
    Zyle
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    No I do not like the Idea and do not want it to be Implemented. (Explain Why)
    I will always vote no to these things because they distract ZOS from the real core issues. If they fix the core issues, then maybe.

    676 CP
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  • Psychobunni
    Psychobunni
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    I saw this thread and thought "deja vu" so I had to go hunt

    forums.elderscrollsonline.com/en/discussion/168288/improving-on-eso-s01e01-player-housing-guild-halls-and-pvp-pve-options/p1

    Edit:
    keybaud wrote: »
    I Hope to continue this series overtime with more ideas to 'Evolve ESO' What do people think of it so far? Do have the right ideas and should I continue with more?

    Perhaps searching @Gidorick and @Heromofo 's discussions to prevent dbl takes. They have both posted a million "concept" and "improvement" threads :D
    Edited by Psychobunni on June 1, 2015 9:11PM
    If options weren't necessary, and everyone played the same way, no one would use addons. Fix the UI!

  • AdamBourke
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    Yes I love the Idea and Agree and would like it no matter how! (Explain Why)
    I said it doesn't matter how - because I have my own idea - that is quite similar to the islands idea - but the ESO Lore gives it the quite unique position of having player housing in oblivion.

    Remember Crow's wood in Stonefells? It was a mini-plane of oblivion. My idea is to have one f these with a city in for low cost housing - and for either higher cost housing or guild halls, you could buy your own plane of oblivion...

    I've explained this in more detail before somewhere - but i'm too tired to do it now xD
    PS4 - EU

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  • Robbmrp
    Robbmrp
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    Yes I like the Idea and Think it should be done with Instanced Islands. (Explain Why)
    To be able to have an island home in the game would be awesome. Housing will have to be instanced and there will also need to be some sort of security for them. Otherwise what's to stop someone from going house to house and robbing people. We need to be able to invite people into these as well. To get into someone's home, you must be grouped with them and then they would offer you an invite into their home. This would solve any "burglary" issues with player housing.

    NA Server - Kildair
  • Mashille
    Mashille
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    Yes I love the Idea and Agree and would like it no matter how! (Explain Why)
    @Robbmrp if you read the whole thing you would see that I said that people can only go their if they are in your group and you are group leader. This would let you show it to your friends. And stop people from taking all your stuff.
    House Baratheon: 'Ours Is The Fury'
  • Robbmrp
    Robbmrp
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    Yes I like the Idea and Think it should be done with Instanced Islands. (Explain Why)
    @keybaud but just because I run a group with someone doesn't mean I want them in my house :wink:
    NA Server - Kildair
  • MercyKilling
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    Gidorick wrote: »
    I'm not going to vote because no option reflects my opinion.


    I like the spirit behind your ideas but I just don't agree on the implementation concepts. Thanks for the read!


    Pretty much these two things.
    I am not spending a single penny on the game until changes are made to the game that I want to see.
    1) Remove having to be in a guild to sell items to other players at a kiosk.
    2) Cosmetic modding for armor and clothing.
    3) Difficulty slider.
    4) Fully customizable player housing that isn't tied to anything in the game other than having the correct resources and enough gold to build. Don't tie it to PvP, guild membership, or anything at all. Oh, make it instanced so as not to take up world map space, too. Zeni screwed this one up already.
    Any /one/ of these things implemented would get me spending again, maybe even subbing.
  • Heromofo
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    Yes I love the Idea and Agree and would like it no matter how! (Explain Why)
    I saw this thread and thought "deja vu" so I had to go hunt

    forums.elderscrollsonline.com/en/discussion/168288/improving-on-eso-s01e01-player-housing-guild-halls-and-pvp-pve-options/p1

    Edit:
    keybaud wrote: »
    I Hope to continue this series overtime with more ideas to 'Evolve ESO' What do people think of it so far? Do have the right ideas and should I continue with more?

    Perhaps searching @Gidorick and @Heromofo 's discussions to prevent dbl takes. They have both posted a million "concept" and "improvement" threads :D

    More the better:D different takes are always good before adding ideas in.
    Plus i am more than happy to vote on any thread for player housing looove it.


    Buuut i vote for my idea :D

    Right here buddy :D
  • Sentinel
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    Yep, I put an idea similar to this out there a while back as well, this is my take on it:
    Sentinel wrote: »
    To expand upon my previous post... (The following is my own interpretation of how housing could occur)

    In general, I think instanced areas within each zone should be used for housing, in addition to possible preset neighborhoods or just a couple houses per city. This gives room for both city dwellers as well as people who'd rather be out in the wilds.
    Instanced Areas:
    Within each zone, there are six specific areas relatively 'closed off' (as in only one open entrance/exit). Each of these will be placed at random across the zone, possibly changing with the environment, such as mountainous or on the beach. These 'plots of land' can be purchased for a good sum from the nearest city, or wherever the jurisdiction resides. Upon purchase of this land you are given your own instance of the zone, which becomes fully customizable. The plot may be purchased by an individual for their personal use or a guild for a guild's total use and access. Both parties may limit their access to public or private, or by-name only. (Public= Anyone can come into the plot through a given list that is provided at the entrance to the plot (more further down), Private= Only allowance to include specified persons, possibly contacts, or possible guildmates, by-name= public, but can only be accessed by inputting the name of the plot exactly)

    Upon first entering the plot, it will be entirely wilderness. The plot can be fully customized, allowing anything from a small cabin to a mini-fort to be built, the placing, design and creation entirely determined by the owner. The actual creation of the buildings would require a certain amount of types of materials (added) and found throughout the world. The acquiring of the materials should be through a multitude of ways. Ways such as purchasing lumber from a carpenter (medium price), chopping one's own lumber (low price), or hiring a carpenter to craft the wood structures (Highest price), or along such lines. Homes (if enough Dev manpower is present) could be built in stages, or 'at once'. However the 'at once' option should work along the lines of: 'This building will take xdays/xhours to build in game' to prevent 'insta-cities', as well as adding a level of immersion.

    The plot should be large enough to accommodate multiple buildings, each separately build and placement decided by the owner(An overview mode may need to be implemented, or simply an outline similar to setting up a siege engine in PvP). This, coupled with possible guild ownership, will allow guild halls, guild towns, even keeps or farmsteads to be built. The naturally occurring environment may be altered given the buildings, things such as the removal of rocks/trees/ and misc within a certain radius of a built building (if such a thing is available).

    To encourage people to make the public plots 'public', incentives should be given such as the ability to hire merchants to sell ones goods to travelers while they're away, or whatever works that does not cause discomfort. Each plots position will give it a single path to and from, of which along the way a player will be given a dialog choice, "The road here departs, where do you wish to trek to?", going further given a list of public plots, the players accessible private plots, and a 'search by name' choice. The naming of each plot is determined by the owner, the naming process with a single first name open to the player's choice, and a surname from a given list to describe the players plot of land. An example of this would be [Player Name]'s [Farmstead], or [Player decided name] [Hall] (Brackets removed ofc).

    In addition to this, zones may need to be enlarged slightly to provide enough space, or areas that were otherwise inaccessible could become accessible in each zone (such as a massive part of the southern Bangkorai, mid Alik'r, and in Rivenspire as examples).
    City Homes
    Within each major city and possibly a few minor cities in each zone a few houses/neighborhoods could be open to purchase from the city's respective 'steward' (or whatever name is needed for each culture). The exterior cannot be customized and are not instanced, as they are public given the city atmosphere, however the interiors may be decorated to one's own tastes. A similar merchant option may be given from the plot.

    One may set their home from public to private if they wish and function similarly to the above, instead however when clicking on the door a dialog along the lines of, "You're trying to remember who's house this is. Is this: (List)?"
    In addition to this, additional houses may need to be added to each city.

    Overall, if implemented well, both could exist. The only issues with these, possibly large as well, would be the data required for them. Especially the built plots, it could be a heavy addition to the game.

    Well, this is just what I'd like to see generally. Even if all we get is some minor housing I'd be relatively happy, but I feel the above would be quite exceptional as a system if implemented.

    Similar to what you had in mind. Instanced areas in each zone that can be purchased. It could be an island, or somewhere high in the reaches of mountains. Also homes would be available in the cities as well, a couple of new ones for each city. This could make certain cities feel more 'full' than before, giving a cramped city-like feeling depending on the amount and placement of these homes. So, overall +1, but only to the concept.
  • Milktray
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    Yes I like the Idea and Think it should be done with The Plots Of Land. (Explain Why)
    UO/SWG were some of 'the' most fun mmo's i've played, sure some have problems with houses out in open but if they implemented it right, there wouldn't be such a problem.

    Rent - Weekly, have ability to store 1 month MAX Rent, if unpaid house/contents go into storage

    That way they have to login 1 a month to update Rent Storage, then they have to have enough to put money in Storage since they won't have been in-game much/at-all since on a break/left

    Free's up land for others, solves crowding and what some see as an unsightly mess

    To me the houses all over the shop just added character, only time i got annoyed was when they were unused and blocking development by others actively playing
    ZoS please understand everyone thinks and pronounces things differently, so please add to your 'rules' that things get removed if the Mod doesn't actually quite understand phrasing
  • Gidorick
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    Thanks @Psychobunni. Good idea. :blush:

    @keybaud feel free to scan my ideas and Heromofos ideas to see if anything inspires you. You can comment on my threads, vote on Heromofos threads, or create your own if you are so inclined. Showing ZOS that we want ESO to expand beyond DLCs so that Tamriel is a living, breathing world is important. I'm glad to see more signing up for the hobby of Player Concept Designer!

    Most of my fleshed out ideas can be found here:
    Gidoricks concept repository

    Heromofos latest episode is here:
    Improving on ESO. Season 5.01

    Edited by Gidorick on June 1, 2015 11:42PM
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Torquebow
    Torquebow
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    Yes I like the Idea and Think it should be done with The Plots Of Land. (Explain Why)
    I like the ideas, but at this point this is so far fetched. This game suffers from serious issues and lack of content is just one of them. Not to mention the team they have working on this game moves at a snails pace. Bugs are everywhere, and Cyrodiil is borked in multiple ways.

    As of right now, I have little faith in any content they would put out. Sorry for the doom and gloom post but damn....
    Edited by Torquebow on June 1, 2015 11:54PM
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  • Zorrashi
    Zorrashi
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    Yes I like the Idea and Think it should be done with Instanced Islands. (Explain Why)
    I'm all for instances housing. Reduces lag and does not result in world clutter--even if it does sacrifice the beauty that is open-world customization and placement. If I had to choose between the two then I say instances housing/islands.

    The only slight issue I have with the presented idea however, is the idea of crafting stations/nodes and an available bank. More often than not, banking and crafting are the only reasons people visit towns. Making them obsolete would decrease the populations in towns significantly. Discouraging people from exploring the world to collect their mats in favor of gathering them a home also seems to detract from in world population.
    I'm all for adding benefits for visiting the house you invested in, but I do believe there is such a thing as too much. I would prefer for them to not be there at all, but at the very least I would request for there to be some sort of 'mitigating factor' to encourage players into using in-town/world resources to collect and/or craft. For instance, having the crafting stations have the quality of a decrease chance of upgrading successfully or no deconstruction crafting XP. Have the price for privately training the horses on a home property be higher than a city-owned stable, or idk....something. Something significant.
  • Karthos
    Karthos
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    - Farmland: An area of land where you would be able to harvest a number of different Provisioning ingredients every 24 hours.
    - Merchant House: Another building separate from the home which would contain a Merchant to buy, sell and repair stuff.
    - Forge: An area which would be a Blacksmith Forge and would contain a Blacksmith station.
    - Alchemy Garden: An area where you would be able to Harvest a number of different Alchemical ingredients every 24 horus.
    - Fishing Dock: Where you can fish in an infinite fishing spot.
    - Bank: Where you would be able to access your Bank, guild Bank and Guild Stores.
    - Stables: Where you would be able to train your riding Skill up and view all your mounts in your collection. Perhaps if people don't want NPC's at their home it could be done via some kind of Letter nailed to a post next to the stable, to train up their riding skill.
    - Mine: Some sort of cave entrance going into the side of a hill and underground where the player would be able to mine some Ore 24 hours.

    First things first... the above is identical to Garrisons in WoW. THIS IS A BAD IDEA.

    I am not opposed to utilising player housing to gain resources, but simply having a regenerating resource is not ideal.

    The way I would go about it is to create fields to grow certain, limited things. For example, you could choose to grow a particular vegetable/fruit/herb. Firstly, you would have to purchase seeds, then tend to your crop, then harvest it. You could then choose to sell them as is, or instead of being a grower, another player might choose to be a producer, ie Manufacturing. For example, you could sell Yeast, or you could sell it to a brewer who could process it in to Ale!

    Yeah, it's a minigame, yeah, it's a bit Farmville-y, but it would make housing resources interesting.

    As for the housing itself, I don't advocate any of the options here. To me, In the world of ESO, only Instanced Neighbourhoods makes sense. This has been done in other games, in particular LoTRO, with which I am familiar with. Here's an overview:

    http://www.lotrolife.com/lotro_housing_guide_temp/

    Basically, you can buy a house in a neighbourhood, which can have other players with their own houses. You can freely wander around, gather at the town square, visit the local merchant, have a street party or festival with your neighbours, etc.

    This combines both a protected, instanced location, and feels inclusive of being a part of the world, without the risk of intrusion that could come with public plots.

    Another feature I'm fond of LoTRO's is trophies. Say you kill a Big Nasty Monster. In his loot, you take his head. Feeling proud of your accomplishment, you saunter into town and visit the local taxidermist. He whips together your freshly killed Monster's head and mounts it upon a backing board, which you then gleefully hang on the wall in your home, for you to gaze upon while supping a cool mug of ale!

    Trophies would make quite a impact in encouraging players to pursue such trophies, either from around the world or in dungeons, and the reward is more tangible and memorable than simply gold or gear.


    There is so much potential in player housing for a game like ESO. I'm personally brand new to the game, and was slightly disappointed that housing had not yet been addressed, considering the series' history for such. Fingers crossed ZOS engage in pursuing it!
  • Hypertionb14_ESO
    Hypertionb14_ESO
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    i would like to take this oppertunity to point out we have a lore system to explain how guild halls can be differant but seeminly occupy the same space.

    Oblivion Pocket Dimensions..

    Simply put and house, or guild hall can have the same enterance in a town, but still be differant as the actual hall is a unique pocket dimension.

    so there we go, just put a door in a random location in citys and say the interier is a unique Oblivion Plane. lore supports daedra that are not on the level of the prices but still strong enough to have their own plane and even the ability for mortals to create there own private dimensions. There is even a prince who is dedicated to keeping order among the lesser daedric planes.

    so lore wise its pretty easy to explain this stuff.

    ingame we can have magic archways that you interact with for the guild halls and smaller ones for personal housing.. and using lore to explain how one person can enter a zone with a house in a forest type setting and another going into a private island or beach house.

    you dont even need to limit to interriers with this lore explanation... you could have exterior that is fully customizeable (or at least choose able based on presets) and still explain that while it looks like Nirn, its not actually a part of it. TES lore is actually some of the best supportive for this kind of stuff, and the games are utterly littered with instances of exactly this.

    the private instance system is already implemented.. lore is easy, the trick would be setting it up with enough customization to make houses unique and guild halls interesting enough to gather in.
    Edited by Hypertionb14_ESO on June 2, 2015 1:40AM
    I play every class in every situation. I love them all.
  • Gidorick
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    Oblivion Pocket Dimensions..
    giphy.gif

    I see this suggestion a lot and I just feel like it's a sloppy cop out.

    Small Private instances within zones and appropriate to the zone would be fine. One or two instances pretty zone would be fine.

    There's no reason to bring oblivion into this and the involvement of some daedric prince along with it.
    Edited by Gidorick on June 2, 2015 2:07AM
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Heromofo
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    Yes I love the Idea and Agree and would like it no matter how! (Explain Why)
    Gidorick wrote: »
    Oblivion Pocket Dimensions..
    giphy.gif

    I see this suggestion a lot and I just feel like it's a sloppy cop out.

    Small Private instances within zones and appropriate to the zone would be fine. One or two instances pretty zone would be fine.

    There's no reason to bring oblivion into this and the involvement of some daedric prince along with it.

    Then again id love to have a house made of cheese in the mad gods realm. :Dt0mqWT2.jpg
    Edited by Heromofo on June 2, 2015 12:32PM
  • Mashille
    Mashille
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    Yes I love the Idea and Agree and would like it no matter how! (Explain Why)
    Anyone else care to give feedback on this? I would love to know other people's opinions.
    House Baratheon: 'Ours Is The Fury'
  • Zorrashi
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    Yes I like the Idea and Think it should be done with Instanced Islands. (Explain Why)
    Gidorick wrote: »
    Oblivion Pocket Dimensions..
    giphy.gif

    I see this suggestion a lot and I just feel like it's a sloppy cop out.

    Small Private instances within zones and appropriate to the zone would be fine. One or two instances pretty zone would be fine.

    There's no reason to bring oblivion into this and the involvement of some daedric prince along with it.
    Same here. Though I agree that oblivion pockets can lead to limitless possibilities given the premise that is magic-imbedded oblivion, there does have to be a certain limit on how far you willing to stretch the lore for such things. It's like adding dragons all over the place because of a dragon-break via time magic.

    I mean, at the very least random islands off the coast would be more preferable than that. Or using the various structures involved in quests (the ones used by the big bad of the quest or whatever) all throughout the game.
  • Frawr
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    My preferred option would be:

    uninstanced player-built towns in a vast open MAP akin to sanboxifying (and MMOing) the game. Free form land to create the cities however we wish. Complete with personal vendors and wayshrines and crafting stations etc etc.

    a mix of old SWG and the new survival games (rust, ark survival etc).

    I know that this will never happen though. :(
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