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Housing: Another thing DAOC got right, and why it should be adapted to ESO eventually.

  • Gidorick
    Gidorick
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    The problem with these kinds of ideas for ESO is Tamriel is an established land. It's not like they can just decide to say "hey... everyone lives over here". Housing needs to be instanced in each zone so that players can live in any zone they wish.

    Now, I like the idea of making certain cities in ESO be player cities but I don't think they can do this without instancing.

    Kvatch isn't in ESO and could be a player city to where a player accesses the gates and the entire city is instanced to a set of players. Now, how what players are chosen to occupy the city at that time... I'm not sure how that would work. :neutral:

    But... Kvatch gets destroyed in Oblivion so whatever we do wouldn't be considered "permanent" :wink:

    tcoc_kvatch_1280.jpg
    Edited by Gidorick on April 30, 2015 12:59AM
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  • NewBlacksmurf
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    Gidorick wrote: »
    The problem with these kinds of ideas for ESO is Tamriel is an established land. It's not like they can just decide to say "hey... everyone lives over here". Housing needs to be instanced in each zone so that players can live in any zone they wish.

    Now, I like the idea of making certain cities in ESO be player cities but I don't think they can do this without instancing.

    Kvatch isn't in ESO and could be a player city to where a player accesses the gates and the entire city is instanced to a set of players. Now, how what players are chosen to occupy the city at that time... I'm not sure how that would work. :neutral:


    U gotta check out DAoC then
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  • UrQuan
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    Gidorick wrote: »
    The problem with these kinds of ideas for ESO is Tamriel is an established land. It's not like they can just decide to say "hey... everyone lives over here". Housing needs to be instanced in each zone so that players can live in any zone they wish.

    Now, I like the idea of making certain cities in ESO be player cities but I don't think they can do this without instancing.

    Kvatch isn't in ESO and could be a player city to where a player accesses the gates and the entire city is instanced to a set of players. Now, how what players are chosen to occupy the city at that time... I'm not sure how that would work. :neutral:
    Well, there are different instances of Cyrodiil depending on which campaign you've selected. There could be a similar system for player housing cities. Maybe name the instances after the constellations, or after the eight divines or something. When you go to enter the city and choose which instance you want to enter (like with Cyrodiil) rather than it showing you population levels it shows you an indicator of what percentage of the homes are already owned.

    You can still enter an instance where all the homes are owned (so you can still hang out with friends who have homes/guild halls there), but naturally you can't get your own home there unless someone sells their home (I'm thinking you buy the home from the local ruler, and if you don't want the home any more you sell it back to the local ruler for somewhat less than what you bought it for, and it then goes on the market again).

    Have several such cities in each alliance (I'd say a minimum of 1 for each race in the alliances, with the local architecture reflecting the style of that race). A system like this would allow you to easily tell your friends and guildmates where your home is (oh, I'm in The Tower instance of Playertownville), and you and your friends could try to get homes in the same instance if you want.
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  • UrQuan
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    Gidorick wrote: »
    The problem with these kinds of ideas for ESO is Tamriel is an established land. It's not like they can just decide to say "hey... everyone lives over here". Housing needs to be instanced in each zone so that players can live in any zone they wish.

    Now, I like the idea of making certain cities in ESO be player cities but I don't think they can do this without instancing.

    Kvatch isn't in ESO and could be a player city to where a player accesses the gates and the entire city is instanced to a set of players. Now, how what players are chosen to occupy the city at that time... I'm not sure how that would work. :neutral:


    U gotta check out DAoC then
    How did they do it in DAoC? Is it anything like my suggestion above, or something different?
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    Someone stole my sweetroll
  • Gidorick
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    would the "instances" be set @UrQuan or would they be randomly filled? If they're set... they would need create hundreds of instances, right? Lets say they open... 50 homes in a Zone for players... lets say 100K players want homes in that zone. That's 2000 instances. Does ESO currently create that many... do we even know?
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  • NewBlacksmurf
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    UrQuan wrote: »
    Gidorick wrote: »
    The problem with these kinds of ideas for ESO is Tamriel is an established land. It's not like they can just decide to say "hey... everyone lives over here". Housing needs to be instanced in each zone so that players can live in any zone they wish.

    Now, I like the idea of making certain cities in ESO be player cities but I don't think they can do this without instancing.

    Kvatch isn't in ESO and could be a player city to where a player accesses the gates and the entire city is instanced to a set of players. Now, how what players are chosen to occupy the city at that time... I'm not sure how that would work. :neutral:


    U gotta check out DAoC then
    How did they do it in DAoC? Is it anything like my suggestion above, or something different?

    A lot like your suggestion. It's kinda like your pulling from it

    Anyways in DAoC they had a zone that you went to (it was close to the major city) which worked based on how that game was set up for each of the three realms ( like our three factions) and once in they had neighborhoods.

    There were pre set plots and you could buy one and then make a house. It allowed guild or personal homes that based on the plot size allowed the home to have rooms, visitors, ah vendor (well a merchant) and furniture, trophy walls, etc

    This game was themed on King Arthur and autherian tales but there is a wiki page and YouTube vids.

    Just liking your suggestions. +1
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  • UrQuan
    UrQuan
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    Gidorick wrote: »
    would the "instances" be set @UrQuan or would they be randomly filled? If they're set... they would need create hundreds of instances, right? Lets say they open... 50 homes in a Zone for players... lets say 100K players want homes in that zone. That's 2000 instances. Does ESO currently create that many... do we even know?
    I'd say set (maybe start out with 9 versions each of 3 different cities per alliance, each with say 50 or so purchasable homes), but with new ones opening up as demand indicates. So if they notice that there are few homes available for purchase, they add an instance to each city, or start looking at adding new cities (or a rural farming valley with homes, or whatever).
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  • UrQuan
    UrQuan
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    UrQuan wrote: »
    Gidorick wrote: »
    The problem with these kinds of ideas for ESO is Tamriel is an established land. It's not like they can just decide to say "hey... everyone lives over here". Housing needs to be instanced in each zone so that players can live in any zone they wish.

    Now, I like the idea of making certain cities in ESO be player cities but I don't think they can do this without instancing.

    Kvatch isn't in ESO and could be a player city to where a player accesses the gates and the entire city is instanced to a set of players. Now, how what players are chosen to occupy the city at that time... I'm not sure how that would work. :neutral:


    U gotta check out DAoC then
    How did they do it in DAoC? Is it anything like my suggestion above, or something different?

    A lot like your suggestion. It's kinda like your pulling from it

    Anyways in DAoC they had a zone that you went to (it was close to the major city) which worked based on how that game was set up for each of the three realms ( like our three factions) and once in they had neighborhoods.

    There were pre set plots and you could buy one and then make a house. It allowed guild or personal homes that based on the plot size allowed the home to have rooms, visitors, ah vendor (well a merchant) and furniture, trophy walls, etc

    This game was themed on King Arthur and autherian tales but there is a wiki page and YouTube vids.

    Just liking your suggestions. +1
    Really? Cool, I never played DAoC... Maybe I should research it a little :)
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    Falidir Altmer Sorcr (AD)
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    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • Gidorick
    Gidorick
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    UrQuan wrote: »
    Gidorick wrote: »
    would the "instances" be set @UrQuan or would they be randomly filled? If they're set... they would need create hundreds of instances, right? Lets say they open... 50 homes in a Zone for players... lets say 100K players want homes in that zone. That's 2000 instances. Does ESO currently create that many... do we even know?
    I'd say set (maybe start out with 9 versions each of 3 different cities per alliance, each with say 50 or so purchasable homes), but with new ones opening up as demand indicates. So if they notice that there are few homes available for purchase, they add an instance to each city, or start looking at adding new cities (or a rural farming valley with homes, or whatever).

    Ok.. I'm starting to warm up to the idea... I think that could work.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • UrQuan
    UrQuan
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    Gidorick wrote: »
    UrQuan wrote: »
    Gidorick wrote: »
    would the "instances" be set @UrQuan or would they be randomly filled? If they're set... they would need create hundreds of instances, right? Lets say they open... 50 homes in a Zone for players... lets say 100K players want homes in that zone. That's 2000 instances. Does ESO currently create that many... do we even know?
    I'd say set (maybe start out with 9 versions each of 3 different cities per alliance, each with say 50 or so purchasable homes), but with new ones opening up as demand indicates. So if they notice that there are few homes available for purchase, they add an instance to each city, or start looking at adding new cities (or a rural farming valley with homes, or whatever).

    Ok.. I'm starting to warm up to the idea... I think that could work.
    I'm really just pulling ideas out of my rear* here, to be honest... But I think it could work too.

    runs off to do some research on DAoC

    *hmm, I thought it would automatically censor the word I first used there, but it didn't, so I'm switching it to a different word in order to make sure I'm not breaking posting rules
    Edited by UrQuan on April 30, 2015 1:19AM
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • NewBlacksmurf
    NewBlacksmurf
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    Lol^
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  • joshisanonymous
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    Honestly, player housing kinda sucked in DAOC. I like the idea of having a personal consignment merchant, maybe automatically showing what you have for sale throughout your guild stores, and I do like how customizable houses were in DAOC, but housing zones were basically wastelands. There was simply no reason to enter those zones unless you wanted to buy something. Eventually, even that could all be done from the NPC at the beginning of the zone that searched through all the items. I'd rather not have that search option either. It shouldn't be convenient enough to replace guild stores, just good enough to be another option and allow people who really want to hunt down bargains to do so.

    EDIT: I do think it would be cool if the justice system worked with housing, though, making it so you could steal from players just as you do from NPCs, with similar consequences.
    Edited by joshisanonymous on April 30, 2015 1:58AM
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  • Sl1ckTh1ef
    This suggestion sounds similar to the player housing in LoTRO.

    You can reach the front gates of the player housing, but when you 'Enter' it asks you to choose a ' District'. There are 4 different player housing areas 1 in the Human lands, 1 in the Shire 1 in the Dwarven area and one in the Elven area. And each look aesthetically different.

    They also have stores and banking areas for players.
    Edited by Sl1ckTh1ef on April 30, 2015 2:06AM
  • ChampionSheWolf
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    Roechacca wrote: »
    Didn't play DAOC but SWG had the best housing system in any MMO bar none . Player made cities and towns .

    SWG's housing system was a basic design of UO's housing system. Which actually allowed you to construct the house as well as decorate it.
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  • SteveCampsOut
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    UrQuan wrote: »
    Gidorick wrote: »
    would the "instances" be set @UrQuan or would they be randomly filled? If they're set... they would need create hundreds of instances, right? Lets say they open... 50 homes in a Zone for players... lets say 100K players want homes in that zone. That's 2000 instances. Does ESO currently create that many... do we even know?
    I'd say set (maybe start out with 9 versions each of 3 different cities per alliance, each with say 50 or so purchasable homes), but with new ones opening up as demand indicates. So if they notice that there are few homes available for purchase, they add an instance to each city, or start looking at adding new cities (or a rural farming valley with homes, or whatever).

    50 homes is waaaaay to low. In DAoC Each instance had well over 200 homes if my memory serves me, and they were in somewhere around 25 neighborhoods (It's been 10 years since I played, my memory isn't the very best!).
    Sl1ckTh1ef wrote: »
    This suggestion sounds similar to the player housing in LoTRO.

    You can reach the front gates of the player housing, but when you 'Enter' it asks you to choose a ' District'. There are 4 different player housing areas 1 in the Human lands, 1 in the Shire 1 in the Dwarven area and one in the Elven area. And each look aesthetically different.

    They also have stores and banking areas for players.

    In DAoC there was a portal right inside the front gate to the instance where you could choose other instances and the game kept track of the last instance you were logged into and that's the instance you would always re-enter automatically when entering the instance/zone. It also had a market zone in each instance with Banker NPC's so you don't have bankers at every house but at a central market in the center of the instance. they had Central Market NPC's that listed items from every house merchant in the game and you could buy the item right there with an extra tax or travel from that market via the portal to the correct instance and then mount travel to the house with the items being sold.
    Edited by SteveCampsOut on April 30, 2015 3:50AM
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  • Sentinel
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    I don't think many zones even have enough space for these things. Currently there's not much of an empty environment out there. If ZOS expands the zones to possibly be 1.5x the size as they are now it may provide enough open space for plots to be available. How that can happen... Well, I don't actually know. Would be nice to have more wilderness in the world as it is. If large enough tracts of land were siphoned off, they could be made into this system or another like it.

    Personally, I'm preferent to having multiple large plots of land open in each zone, large enough to accommodate a small city to simply a farming community. I'd rather there be something in which these zones are instanced, but they may have multiple players access it. Possibly the land could be guild-run in a sense, or support guild ownership to allow guild towns, or with options to allow a single person to gain their own instance to build a cabin to a homestead of their choice (the area surrounded by wilderness instead of what other buildings are possible with a guild plot). So, in a sense, it could allow players of a certain group to build a town of their liking in once instance, or another person to get their own instance and live as a loner. The plots could likely be as large as Crosswych (in Glenumbra) to give enough space, but not overcrowd the map with it. Also, each instance should be accessible in some way if one knows a player/ gets permission so they may travel to these player built cities. One might even be able to set a 'favorited' on a particular instance if they enjoy it so they may go to it whenever they wish. Could allow people to customize their world ever so slightly :smile: . Of course, these plots shouldnt be too massive. There shouldnt be an unnamed city the size of Daggerfall just out in the wilderness that no one knows about.

    Just an idea of course.
    (My grammar might not be at its best right now, pretty tired)
  • JWKe
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    I thought SWG had a great housing system that blended really well with that of the guild strongholds.
  • Dixa
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    dark age of Camelot was and is still a very small game player wise.
  • RazzPitazz
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    Instanced housing of multiple players onscreen in a town at once?
    ZoS can finally fulfill there promise of being able to have 200 players on screen.
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  • Attorneyatlawl
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    DAoC was my favorite housing experience since....omg I'm embarrassed to even say how long it's been but 1998-1999

    Not sure when housing hit tho as it was a bit after the first year or two

    Anyways it was great and due to the similar nature of this game...it would fit right in but a lot later after 2 or 3 other dlc additions

    Yeah, a little off on the timeframe (DAOC launched in late 2001 and the housing expansion was provided free in 2003 sometime if I recall, prior to the ToA pack) but I have not found a game with housing I care about at all ever since. It was just that well done.
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  • Attorneyatlawl
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    Dixa wrote: »
    dark age of Camelot was and is still a very small game player wise.

    Actually, in fact DAOC was a large game for its time period and one of the most successful MMORPG titles before World of Warcraft and for a few years afterwards still. Wow was and remains an anomaly for North American and European based MMO games in its revenue and player count. A handful of non subscription games have a fraction of its playerbase but it still remains the outsized, abnormally successful MMO king.
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  • FreedomDude
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    The only way I could see housing work in ESO is by having them instanced, so each city could have one or two houses up for sale for the player then purchase. Or we could have our own little pocket of oblivion (An area in Coldharbour maybe?) where we could have public housing/player built city.
    Edited by FreedomDude on May 2, 2015 10:48PM
  • Heromofo
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    The only way I could see housing work in ESO is by having them instanced, so each city could have one or two houses up for sale for the player then purchase. Or we could have our own little pocket of oblivion (An area in Coldharbour maybe?) where we could have public housing/player built city.

    @FreedomDude
    Freedom have a look at the front page now to the poll.
    How important is player housing/guild halls

    It will show you how housing should be in eso inc instance based because eso could only support it.
    Edited by Heromofo on May 2, 2015 10:53PM
  • Slylok
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    1. No to housing zones. All that does is move players out of the game world. Who wants empty cities?

    2. No to placed world housing. All that does is clutter the world. It semi worked in SWG because 90% of the worlds was a wasteland. Even then I HATED running around and then hitting something invisible which ended up being a settlement that took its sweet loading. That isnt the case with ESO where the world is meticulously designed in a certain way.

    The only type of housing that I would want to see if it is ever done would be similar to Anarchy Online or EQ2. There would be houses placed in towns / villages / world where any number of players could rent. Once entering the house you be in your own instance of the interior. You can also set privileges on who can enter ( anyone , guild , friends etc ). It also keeps people in the game world without the needless and ugly clutter.
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  • RSram
    RSram
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    The only way I could see housing work in ESO is by having them instanced, so each city could have one or two houses up for sale for the player then purchase. Or we could have our own little pocket of oblivion (An area in Coldharbour maybe?) where we could have public housing/player built city.

    I agree that the instancing would work plus you could use the grouping tool to allow access to your house, or your instance.
  • Arreyanne
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    Go play SIMs if you house in the game
  • Sentinel
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    To expand upon my previous post... (The following is my own interpretation of how housing could occur)

    In general, I think instanced areas within each zone should be used for housing, in addition to possible preset neighborhoods or just a couple houses per city. This gives room for both city dwellers as well as people who'd rather be out in the wilds.
    Instanced Areas:
    Within each zone, there are six specific areas relatively 'closed off' (as in only one open entrance/exit). Each of these will be placed at random across the zone, possibly changing with the environment, such as mountainous or on the beach. These 'plots of land' can be purchased for a good sum from the nearest city, or wherever the jurisdiction resides. Upon purchase of this land you are given your own instance of the zone, which becomes fully customizable. The plot may be purchased by an individual for their personal use or a guild for a guild's total use and access. Both parties may limit their access to public or private, or by-name only. (Public= Anyone can come into the plot through a given list that is provided at the entrance to the plot (more further down), Private= Only allowance to include specified persons, possibly contacts, or possible guildmates, by-name= public, but can only be accessed by inputting the name of the plot exactly)

    Upon first entering the plot, it will be entirely wilderness. The plot can be fully customized, allowing anything from a small cabin to a mini-fort to be built, the placing, design and creation entirely determined by the owner. The actual creation of the buildings would require a certain amount of types of materials (added) and found throughout the world. The acquiring of the materials should be through a multitude of ways. Ways such as purchasing lumber from a carpenter (medium price), chopping one's own lumber (low price), or hiring a carpenter to craft the wood structures (Highest price), or along such lines. Homes (if enough Dev manpower is present) could be built in stages, or 'at once'. However the 'at once' option should work along the lines of: 'This building will take xdays/xhours to build in game' to prevent 'insta-cities', as well as adding a level of immersion.

    The plot should be large enough to accommodate multiple buildings, each separately build and placement decided by the owner(An overview mode may need to be implemented, or simply an outline similar to setting up a siege engine in PvP). This, coupled with possible guild ownership, will allow guild halls, guild towns, even keeps or farmsteads to be built. The naturally occurring environment may be altered given the buildings, things such as the removal of rocks/trees/ and misc within a certain radius of a built building (if such a thing is available).

    To encourage people to make the public plots 'public', incentives should be given such as the ability to hire merchants to sell ones goods to travelers while they're away, or whatever works that does not cause discomfort. Each plots position will give it a single path to and from, of which along the way a player will be given a dialog choice, "The road here departs, where do you wish to trek to?", going further given a list of public plots, the players accessible private plots, and a 'search by name' choice. The naming of each plot is determined by the owner, the naming process with a single first name open to the player's choice, and a surname from a given list to describe the players plot of land. An example of this would be [Player Name]'s [Farmstead], or [Player decided name] [Hall] (Brackets removed ofc).

    In addition to this, zones may need to be enlarged slightly to provide enough space, or areas that were otherwise inaccessible could become accessible in each zone (such as a massive part of the southern Bangkorai, mid Alik'r, and in Rivenspire as examples).
    City Homes
    Within each major city and possibly a few minor cities in each zone a few houses/neighborhoods could be open to purchase from the city's respective 'steward' (or whatever name is needed for each culture). The exterior cannot be customized and are not instanced, as they are public given the city atmosphere, however the interiors may be decorated to one's own tastes. A similar merchant option may be given from the plot.

    One may set their home from public to private if they wish and function similarly to the above, instead however when clicking on the door a dialog along the lines of, "You're trying to remember who's house this is. Is this: (List)?"
    In addition to this, additional houses may need to be added to each city.

    Overall, if implemented well, both could exist. The only issues with these, possibly large as well, would be the data required for them. Especially the built plots, it could be a heavy addition to the game.

    Well, this is just what I'd like to see generally. Even if all we get is some minor housing I'd be relatively happy, but I feel the above would be quite exceptional as a system if implemented.
  • Tandor
    Tandor
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    My ideal for player housing would be for it to be modelled on EQ2, including the incredible scope for furnishings. I don't particularly favour instances filled with houses, they get sold out immediately and then become deserted as players move on, LoTRO being an example of that. LoTRO is also an example of how not to do furnishings with a bare handful of "hooks" and virtually nothing available in the game to hang on them, certainly compared to EQ2.

    Vanguard's system of house-building was also pretty cool.

    What with EQ2, VG and SWG, SOE pretty well cornered the housing system in MMOs.
  • MornaBaine
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    I REALLY want guild cities. Within those, a housing area where players can access their privately owned homes and private chambers within the main castle itself as well. And yes, instance it. I don't actually WANT every Tom, *** and Harry to see or even access ANY part of my home. I only want people I INVITE in there! And I want homes with every single architectural style in the game. My displaced Imperial needs to be able to build her new seaside Villa in Rivenspire dammit!
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • Calluna
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    I would love housing and I really hope they model it after Rift. Housing in other games I have played is just awful by comparison. After Rift went F2P I actually spent more money than when I had a sub because I loved playing around with their housing system so much. I would think housing would be a great way from ZOS to make some money in the crown store.
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