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Is solo PvE too easy?

  • Endurance
    Endurance
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    very easy i can AoE 10~15 monsters same level as me on my NB and still half a bar of stamina and hp left when their dead
    I'm outta here
  • Uviryth
    Uviryth
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    RealRobD wrote: »
    Kragorn wrote: »
    Tarrin wrote: »
    Is solo PvE too easy?
    Nope, fine by me, group stuff is where challenges belong thanks.

    Agreed. This is a game not a job. It should be fairly easy.
    Battleshout of the mediocrity......

    OnTopic:
    The game unfortunately is way too easy now.
    I guess its to prepare for the console-release. I´m afraid for the consoleros the game will still be way too hard, so they will nerf even more.



  • sigsergv
    sigsergv
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    Endurance wrote: »
    very easy i can AoE 10~15 monsters same level as me on my NB and still half a bar of stamina and hp left when their dead

    Even pack with two Scaled Court Illusionists in Craglorn?

    Leveling content is supposed to be easy.
  • Aaramis
    Aaramis
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    The issue is, a lot of us older gamers have played games where PvE was *NOT* easy. Everquest is a prime example. For those who never experienced it, imagine vanilla WoW .... and now multiply by a factor of 10. Very slow Xp gains. Xp loss when you die, which could potentially mean you lost a level you had just gained. Respawning naked after you died, and having to make your way to your corpse to get your gear back. The list goes on and on, but it made EQ a *very* challenging game. A raid wipe meant that you either had to work some very tricky tactics to get your bodies back; or you called in help from the server; or you kissed your character's gear goodbye. Those were your options.

    Games like EQ took YEARS to reach endgame, but nobody really complained because that was the standard of MMOs at that point in time.

    Now that games are much easier, allowing for a fast-tracking of the leveling experience to get to endgame, very few gamers really yearn for the games of old.

    Modern MMOs such as ESO have an easy PvE levelling experience, because they cater to the modern gamer, and also because a lot of MMOs now are built for end-game. That's where your gamers eventually end up, and that's where you need to focus to keep them entertained. EQ proved that, even with their torturous levelling experience. You had to keep moving that carrot along on the string, or people would get bored and move on to something else.
  • Tarrin
    Tarrin
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    sigsergv wrote: »
    Even pack with two Scaled Court Illusionists in Craglorn?

    Craglorn is the group adventure zone, it`s the difference.
    sigsergv wrote: »
    Leveling content is supposed to be easy.

    I don`t ask about Dark Soul game difficulty (but optional it would be great). I understand gamer, who doesn`t want exert oneself. But it`s not for me.

    e.g. Diablo. There are difficulty settings for simple gamers, also for hardcore gamers. Yeah, it`s cooperative, not full mmorpg. But ESO isn`t full mmorpg in solo PvE too, more like single + some coop game.
    Edited by Tarrin on March 23, 2015 12:25PM
    Samurai without a sword
    Like a samurai with the sword
    But without the sword
  • Endurance
    Endurance
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    Aaramis wrote: »
    Modern MMOs such as ESO have an easy PvE levelling experience, because they cater to the modern gamer, and also because a lot of MMOs now are built for end-game. That's where your gamers eventually end up, and that's where you need to focus to keep them entertained. EQ proved that, even with their torturous levelling experience. You had to keep moving that carrot along on the string, or people would get bored and move on to something else.

    its only easy because half the game consist of crybabies that wanted easy gameplay and dropped subscription fees.. well they got all of that (in addition to nerfs)
    I'm outta here
  • Aaramis
    Aaramis
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    Endurance wrote: »
    Aaramis wrote: »
    Modern MMOs such as ESO have an easy PvE levelling experience, because they cater to the modern gamer, and also because a lot of MMOs now are built for end-game. That's where your gamers eventually end up, and that's where you need to focus to keep them entertained. EQ proved that, even with their torturous levelling experience. You had to keep moving that carrot along on the string, or people would get bored and move on to something else.

    its only easy because half the game consist of crybabies that wanted easy gameplay and dropped subscription fees.. well they got all of that (in addition to nerfs)

    Yep, but those crybabies are the modern MMO gamer. They exist in every MMO out there. It's the generation of instant-satisfaction where they want to experience end-game NOW. But it also appeals to the older gamers out there who don't have the hours they once did to commit to online games. Those 2 groups are a majority of gamers out there, and companies market their games to them as a result. It's marketing.

    If you want difficulty, hard-core levelling, the Asian markets are still keen on that stuff. But they also come with RMT sellers, spammers, etc.
  • Razzak
    Razzak
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    How does GW2 manage to offer a challenging content and still retain typical MMO players? And be one of the best if not the best MMO on the market, today?
  • KellionBane
    KellionBane
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    Razzak wrote: »
    How does GW2 manage to offer a challenging content and still retain typical MMO players? And be one of the best if not the best MMO on the market, today?

    Really? GW2? Best content?... Their open world content scales based on how many people are in the area. And by scales I mean the mobs just get more HP. HP =/= challenging.

    Guess ESO should add some HP sponges to the game, then you'll feel challenged.
  • Endurance
    Endurance
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    Razzak wrote: »
    How does GW2 manage to offer a challenging content and still retain typical MMO players? And be one of the best if not the best MMO on the market, today?

    aside from having a great market economy, and tons of stuff to do everywhere, the game is 100% balanced in every aspect.. if you go to a low level map, your level and stats scale according to the level of that map, on top of that the game has INCREDIBLE performance.. takes me 1.5 seconds to start the launcher, 4 seconds create the game window and get to the character screen, and 8 ~ 10 seconds to load the game map
    I'm outta here
  • zeuseason
    zeuseason
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    I think the game in it's current state is quite fun and fighting elites is a challenge. But at the same time, I think I'm rolling an easy class.
  • spoqster
    spoqster
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    Tarrin wrote: »
    How do you feel solo pve after 1.6?

    It is for faceroll style made, IMHO (NB dual/bow/craft set). Even public group dungeon, even most of "skull" bosses. I close them solo.

    I`m imagine, how staves AOE build feels. It makes me sad. I`m subscriber since CBT, and remember "how it was". They`ve broken battlefie...ESO.


    May difficulty settings will be? For those nerds like me.

    P.S. Why low hp humanoids are not running for help?

    I am one hundred percent with you mate. It's way too easy. It's so easy a blind pig on a trackpad could beat it. And when somebody else shows up, it's so easy that a grilled pig could beat it.

    And yes, why npcs at low health don't run away but just stand there ready to be slaughtered is beyond me.
  • twev
    twev
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    Well, except for that lag that won't let me interrupt a boss while it's self-healing until it's done, yeah, PvE is fine.

    I love solo fights that I can't win against bosses that are my level and go on forever......
    The problem with society these days is that no one drinks from the skulls of their enemies anymore.
  • spoqster
    spoqster
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    GreySix wrote: »
    Tarrin wrote: »
    How do you feel solo pve after 1.6?

    It is for faceroll style made, IMHO (NB dual/bow/craft set). Even public group dungeon, even most of "skull" bosses. I close them solo.

    I`m imagine, how staves AOE build feels. It makes me sad. I`m subscriber since CBT, and remember "how it was". They`ve broken battlefie...ESO.


    May difficulty settings will be? For those nerds as me.

    P.S. Why low hp humanoids are not running for help?

    I'd support difficulty settings for PvE, though don't know how the developers would implement it in an MMO, without instancing the entire world.

    As to making the game harder by yourself, try the following:

    - Wear only Level 1 armor, unenchanted
    - Use no food or drink
    - Use only Level 1 weapons, unenchanted
    - Use no potions or enchanted jewelry of any kind
    - Disable most of your higher-level skills

    Then the game should subsequently become more difficult.
    Of course people can do that. But for most people the meta game is a lot of fun, me included. If I can't optimize my build, optimize my food and potion usage, craft cool gear, etc. then what's the point in playing this mmo. Sure I can run around naked with my sword and club the npcs to death without using armor or skills, but that would be a too one-dimensional game that I wouldn't enjoy/buy. Think about buying a fantastic race car for $100k and then driving it in a race against children on go-karts. That's how the npcs currently feel.

    I want to play ESO as it is, only with a challenge. In fact, I want the old difficulty settings back, especially the old veteran difficulty. They've built such a great game and they're killing the fun by nerfing everything to the ground. I want to be happy to level up so I can craft better armor, to finally be more powerful, instead of being afraid of a level up because it will make things even more easy.

    They could have mobs of different difficulty levels spread through all zones, so that the best players can do all content solo and the not so good players can't do all content or have to group up.
  • spoqster
    spoqster
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    Tarrin wrote: »
    LameoveR wrote: »
    Wanna challenge? Go to Craglorn solo.

    I want challenge. But why should i come to group zones? Should i close Dragonstar solo may be? Pretty challenge. :D

    I aks about solo content (or 1-2 person content), that should have challenge. It should teach how to roll dodge, how to block and evade, how to play class before high lvl group content.

    Why "skull bosses" and group dungeons are easy for solo? It's frustrating.

    I am with you. The current pve experience does not teach you anything about how to play. You are not forced to learn anything about the game and about the meta of it. You can run through 1-50 without ever blocking, dodging or crafting anything. And then you go into a vet dungeon and get your face smashed in. What kind of steep learning curve is that? The game should get slowly more difficulty, so that you learn how to play. I think a player should not be able to beat Molag Bal unless he knows how to optimize his build and knows how to roll dodge and block. That's how difficult it should be.
  • Tarrin
    Tarrin
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    Also. Why are telegraphs and traps so weak? What's the point in them?
    There is no need to rolldodge. :(
    Samurai without a sword
    Like a samurai with the sword
    But without the sword
  • reften
    reften
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    Go pull like 12 mobs to make it harder.

    to me, solo is more about exploration, laid back, take a break content. Go finish a solo dungeon, do a few solo quests, enjoy the story, etc.

    Want difficult? Play some pvp on thorn, do a trial, or undaunted stuff...
    Reften
    Bosmer (Wood Elf)
    Moonlight Crew (RIP), Misfitz (RIP), Victorem Guild

    VR16 NB, Stam build, Max all crafts.

    Azuras & Trueflame. Mostly PvP, No alts.

    Semi-retired till the lag is fixed.

    Love the Packers, Bourbon, and ESO...one of those will eventually kill me.
  • Ysne58
    Ysne58
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    GreySix wrote: »
    Difficulty is in the eye of the beholder. My wife and I play cooperatively, and we've seen our characters killed by mobs at or near level.

    For every "twitch-master" youngster out there who has mastered all aspects of this MMO interface and thinks the difficulty is too low, there are likely dozens of casual players who don't post here, play on weekends or when they get time, and find the gameplay difficult enough as it is.

    Such casual players don't want to log in, develop a character and then get their butts kicked after a short learning curve. They want to kill time and have fun in an immersive world.

    What he said.
  • Razzak
    Razzak
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    Razzak wrote: »
    How does GW2 manage to offer a challenging content and still retain typical MMO players? And be one of the best if not the best MMO on the market, today?

    Really? GW2? Best content?... Their open world content scales based on how many people are in the area. And by scales I mean the mobs just get more HP. HP =/= challenging.

    Guess ESO should add some HP sponges to the game, then you'll feel challenged.

    I didn't say best content. Read again, please.

    Yes, it does. We can't expect ZOS to add some cool mechanics to their NPCs, so more HP does mean more challenging, simply because it takes more time to kill them. Which means it forces you to manage your resources more and think about the tactics you use, not just the sequence of skills you activate. It's exactly their scaling based on the number of people, that manages to make joining with others and wanting others to join you, to be one of the best features of GW2. It helps promote socializing in a world where almost everything is solo based.
    I don't play GW2 at the moment, because I don't like many of the things in it, but the fact is they managed to offer a challenging leveling experience. It forces you to learn the mechanics of your class and possible interactions with others. It doesn't offer you a zone filled with teletubbies for you to kill and feel mighty because you managed to do so without dying.
    But, one of the reasons for that, is their incredible wiki site. Something ESO will never have. Probably because it would brake immersion, or something.

  • sigsergv
    sigsergv
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    Tarrin wrote: »
    sigsergv wrote: »
    Even pack with two Scaled Court Illusionists in Craglorn?

    Craglorn is the group adventure zone, it`s the difference.

    It's still PVE and if you're overpowered you can solo most of it's content. With decent gear you can solo anomalies and quest bosses (except, maybe, a few most powerful). Yesterday I've almost finised anomaly solo with just basic medium armor (except 3 pieces of dreugh king slayer) and with 2h skills only.
    Tarrin wrote: »
    sigsergv wrote: »
    Leveling content is supposed to be easy.

    I don`t ask about Dark Soul game difficulty (but optional it would be great). I understand gamer, who doesn`t want exert oneself. But it`s not for me.

    e.g. Diablo. There are difficulty settings for simple gamers, also for hardcore gamers. Yeah, it`s cooperative, not full mmorpg. But ESO isn`t full mmorpg in solo PvE too, more like single + some coop game.

    OK, I got your point. It would be great to have that difficulty slider, with better rewards for example. But “easy” content must be there anyway.
  • Aeladiir
    Aeladiir
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    PvE is in a horrible state right now. Difficulty-wise.

    The solo quests (main & guilds) are not challenging at all. Defeating Mannimarco and Molag Bal used to be that. Even fighting Doshia, that low tier Dremora from the earliest FG quests. Have you ever seen how Guild Wars did it (and they did it RIGHT).

    Content that gives you no challenge, demands no work from you and is completed with ease is BAD content. An average player would never remember it. It would just be another quest, nothing to memorize. Not working hard (or atleast MORE than RIGHT NOW) basically equals DOING NOTHING AT ALL. Running around two-hitting mobs, five-hitting bosses in dungeons, soloing world bosses is just disgraceful. And that's NOT what this series is all about.

    I used to write in zone chat whether people want to group up for some World Bosses or Public Dungeons. Now EVERYTHING is SOLOABLE. Why? It is an MMO. Sure, player is supposed to be strong but not GODLIKE.

    I've been playing for about a month with 3 friends. NO CHALLENGE WHATSOEVER. NOTHING. It's just quest after quest. And we go through the entire story, immerse ourselves in the world. But it's all for naught!!!!!!!!!!!!!!!!!!!!

    THIS IS SAD.

    @ZOS, @ZOS_MattFiror, @ZOS_GinaBruno
  • sinusgamma
    sinusgamma
    Soul Shriven
    This is my first MMO. I like the Elder Scroll universe, so against my earlier reservations with mmos I bought the game. And to tell the truth it could be enjoyable. The graphic is good, the crafting is ok, the quests aren't so boring.

    BUT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    There is NO CHALLENGE. It is like some tamagotchi. I can craft nice armors for my character, I can dye the clothes, join a guild, and go for a quest, where the largest challenge is to run from A to B. But why to craft armors, if they arent needed in solo? My first character is on level 14, and I don't want to play with it, because most of the quests are too easy. It is only some time consuming.

    I tryed a new game with a friend. He is an mmo-virgin as well. But the enemies have the same levels and numbers, so the game is more easy. Ok, we can chat during the game, which makes it enjoyable, so at the moment we continue the rampage of our duo, but we expected something different.

    The developers said, that this game aims the ES fans and the mmo players. I think the solo difficulty is very easy for earlier ES players (or for anybody).

    Why isn't there some difficulty slider?
  • Amsel_McKay
    Amsel_McKay
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    Aaramis wrote: »
    Now that games are much easier, allowing for a fast-tracking of the leveling experience to get to endgame, very few gamers really yearn for the games of old.

    Its weird when ever I talk to all my old EQ friends they ALL wish for a game as hard as EQ 1999 era... The challenge of 30+ hour raids for a single piece of gear... epic weapons etc we all miss because you earned something special... but in this new gaming generation earning something special is not allowed anymore because everyone is entitled. "oh look he has an epic weapon I should be able to get one".

    I still have my mana stone....

  • Ffastyl
    Ffastyl
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    It is blatantly too easy in solo content. So easy, it discourages grouping and making friends. In the other two MMOs I have played grouping to fight helped, not hindered. A single enemy was about all a player could take at the same level, so to fight multiple enemies you had to be very good or in a group.

    In ESO you need to fight about 5 enemies by yourself to have some type of mental exercise.
    "A person is smart. People are dumb, panicky, dangerous animals and you know it."

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  • Zanen
    Zanen
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    Ysne58 wrote: »
    GreySix wrote: »
    Difficulty is in the eye of the beholder. My wife and I play cooperatively, and we've seen our characters killed by mobs at or near level.

    For every "twitch-master" youngster out there who has mastered all aspects of this MMO interface and thinks the difficulty is too low, there are likely dozens of casual players who don't post here, play on weekends or when they get time, and find the gameplay difficult enough as it is.

    Such casual players don't want to log in, develop a character and then get their butts kicked after a short learning curve. They want to kill time and have fun in an immersive world.

    What he said.

    I don't think the solution is to buff the HP every mob on the map and leave everything else the same, that wouldn't improve things for anybody really.

    I think what a lot of us are asking for is to make the world bosses and delve elites more difficult, maybe work on the AI a little more, and I'd really like it if we could get XP scaling up when you're fighting higher level mobs too.

    A game needs skill and gear checks in the leveling experience if it has cooperative play. ESO used to have a few, not very many but they were all nerfed.

    Difficulty sliders don't work in MMO's where different people are often fighting the same mob, but they have an ideal solution built in because the player can always choose what content to do at what level. The problem with that in this game is you don't get XP at all if you're too under-leveled.

  • ArRashid
    ArRashid
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    Difficulty of a game is rather hard thing to balance.
    If you make the game too easy, you're gonna have a hard time fending off noobs that reach max level still without learning to play properly.
    If you make it too hard, noone except the most hardcore fans will play it.



    I think ESO's doing a good job promoting team play with it's synergy system, but I think it could be improved upon immensely..
    - we have almost no group buffs
    - debuffs that help your party are laughably weak, probably out of fear of making them OP
    - most synergies are no improvement (in terms of support or dps) to using your normal abilities, thus, almost noone activates them even while in group
    - average mob's HP vs average player's dps is ridiculous


    From the "fun" standpoint, I think I'd rather fight 100 tough enemies that know how to fight, and grant high XP, than figthing 10 000 fleas I can massacre by groups.
    For example:
    - monster is actively trying to use tactics against you (shielded ones fight you while blocking your attacks, rogue-like try to get behind you and dodge your attacks, if you have a ranged weapon, mobs would try to hide out of your sight while advancing towards you to take you out in melee, etc)

    - blocking/dodging/deflecting would be almost free, but also essential to combat, unless you really want to die (to keep it balanced, block should only work from frontal cone, and your turning speed while blocking should be really slow, while dodging and deflecting attacks would require good timing)

    - abilities should cost MUCH resources (to prevent overuse) AND have conditions to be usable (e.g. opponent must be staggered for knockdown to work, must be behind target to stun, target under 20% to attempt instant decapitation, etc etc), BUT also make that much impact on fight. Main source of damage should be light and heavy attacks (2handed weapons SHOULD NOT have light attack available though. For realistic combat)

    - spells should cost quite a bit of magicka, but also deal immense damage if you manage to hit your target instead of your allies (though implementing "realistic" spells without "skillshot" functionality is impossible). Mages would be weak against nimble enemies to balance it out.. you can't kill what you can't hit

    If you need inspiration about group play, just watch/read Log Horizon or Sword Art Online
  • KanedaSyndrome
    KanedaSyndrome
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    Too easy yes. I solo almost all bosses. I might even be able to solo the group boss in public dungeons, perhaps. It's rare that I need help outside of group dungeons really.
    KanedaSyndrome's Suggestions For Game Improvements
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  • Yinmaigao
    Yinmaigao
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    Don't know why this thread got resurrected, but it looks like I need to refill my cookie dispenser for all the bada$$es around here...
  • Shunravi
    Shunravi
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    Yinmaigao wrote: »
    Don't know why this thread got resurrected, but it looks like I need to refill my cookie dispenser for all the bada$$es around here...

    I would like to request a cookie my good sir.
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • MercyKilling
    MercyKilling
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    Thread Necromancy?

    attachment.php?attachmentid=128680&d=1425335748
    I am not spending a single penny on the game until changes are made to the game that I want to see.
    1) Remove having to be in a guild to sell items to other players at a kiosk.
    2) Cosmetic modding for armor and clothing.
    3) Difficulty slider.
    4) Fully customizable player housing that isn't tied to anything in the game other than having the correct resources and enough gold to build. Don't tie it to PvP, guild membership, or anything at all. Oh, make it instanced so as not to take up world map space, too. Zeni screwed this one up already.
    Any /one/ of these things implemented would get me spending again, maybe even subbing.
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