Battleshout of the mediocrity......
Even pack with two Scaled Court Illusionists in Craglorn?
Leveling content is supposed to be easy.
Modern MMOs such as ESO have an easy PvE levelling experience, because they cater to the modern gamer, and also because a lot of MMOs now are built for end-game. That's where your gamers eventually end up, and that's where you need to focus to keep them entertained. EQ proved that, even with their torturous levelling experience. You had to keep moving that carrot along on the string, or people would get bored and move on to something else.
Modern MMOs such as ESO have an easy PvE levelling experience, because they cater to the modern gamer, and also because a lot of MMOs now are built for end-game. That's where your gamers eventually end up, and that's where you need to focus to keep them entertained. EQ proved that, even with their torturous levelling experience. You had to keep moving that carrot along on the string, or people would get bored and move on to something else.
its only easy because half the game consist of crybabies that wanted easy gameplay and dropped subscription fees.. well they got all of that (in addition to nerfs)
How does GW2 manage to offer a challenging content and still retain typical MMO players? And be one of the best if not the best MMO on the market, today?
How does GW2 manage to offer a challenging content and still retain typical MMO players? And be one of the best if not the best MMO on the market, today?
How do you feel solo pve after 1.6?
It is for faceroll style made, IMHO (NB dual/bow/craft set). Even public group dungeon, even most of "skull" bosses. I close them solo.
I`m imagine, how staves AOE build feels. It makes me sad. I`m subscriber since CBT, and remember "how it was". They`ve broken battlefie...ESO.
May difficulty settings will be? For those nerds like me.
P.S. Why low hp humanoids are not running for help?
Of course people can do that. But for most people the meta game is a lot of fun, me included. If I can't optimize my build, optimize my food and potion usage, craft cool gear, etc. then what's the point in playing this mmo. Sure I can run around naked with my sword and club the npcs to death without using armor or skills, but that would be a too one-dimensional game that I wouldn't enjoy/buy. Think about buying a fantastic race car for $100k and then driving it in a race against children on go-karts. That's how the npcs currently feel.How do you feel solo pve after 1.6?
It is for faceroll style made, IMHO (NB dual/bow/craft set). Even public group dungeon, even most of "skull" bosses. I close them solo.
I`m imagine, how staves AOE build feels. It makes me sad. I`m subscriber since CBT, and remember "how it was". They`ve broken battlefie...ESO.
May difficulty settings will be? For those nerds as me.
P.S. Why low hp humanoids are not running for help?
I'd support difficulty settings for PvE, though don't know how the developers would implement it in an MMO, without instancing the entire world.
As to making the game harder by yourself, try the following:
- Wear only Level 1 armor, unenchanted
- Use no food or drink
- Use only Level 1 weapons, unenchanted
- Use no potions or enchanted jewelry of any kind
- Disable most of your higher-level skills
Then the game should subsequently become more difficult.
Wanna challenge? Go to Craglorn solo.
I want challenge. But why should i come to group zones? Should i close Dragonstar solo may be? Pretty challenge.
I aks about solo content (or 1-2 person content), that should have challenge. It should teach how to roll dodge, how to block and evade, how to play class before high lvl group content.
Why "skull bosses" and group dungeons are easy for solo? It's frustrating.
Difficulty is in the eye of the beholder. My wife and I play cooperatively, and we've seen our characters killed by mobs at or near level.
For every "twitch-master" youngster out there who has mastered all aspects of this MMO interface and thinks the difficulty is too low, there are likely dozens of casual players who don't post here, play on weekends or when they get time, and find the gameplay difficult enough as it is.
Such casual players don't want to log in, develop a character and then get their butts kicked after a short learning curve. They want to kill time and have fun in an immersive world.
KellionBane wrote: »How does GW2 manage to offer a challenging content and still retain typical MMO players? And be one of the best if not the best MMO on the market, today?
Really? GW2? Best content?... Their open world content scales based on how many people are in the area. And by scales I mean the mobs just get more HP. HP =/= challenging.
Guess ESO should add some HP sponges to the game, then you'll feel challenged.
Leveling content is supposed to be easy.
I don`t ask about Dark Soul game difficulty (but optional it would be great). I understand gamer, who doesn`t want exert oneself. But it`s not for me.
e.g. Diablo. There are difficulty settings for simple gamers, also for hardcore gamers. Yeah, it`s cooperative, not full mmorpg. But ESO isn`t full mmorpg in solo PvE too, more like single + some coop game.
Now that games are much easier, allowing for a fast-tracking of the leveling experience to get to endgame, very few gamers really yearn for the games of old.
Difficulty is in the eye of the beholder. My wife and I play cooperatively, and we've seen our characters killed by mobs at or near level.
For every "twitch-master" youngster out there who has mastered all aspects of this MMO interface and thinks the difficulty is too low, there are likely dozens of casual players who don't post here, play on weekends or when they get time, and find the gameplay difficult enough as it is.
Such casual players don't want to log in, develop a character and then get their butts kicked after a short learning curve. They want to kill time and have fun in an immersive world.
What he said.