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Is solo PvE too easy?

Tarrin
Tarrin
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How do you feel solo pve after 1.6?

It is for faceroll style made, IMHO (NB dual/bow/craft set). Even public group dungeon, even most of "skull" bosses. I close them solo.

I`m imagine, how staves AOE build feels. It makes me sad. I`m subscriber since CBT, and remember "how it was". They`ve broken battlefie...ESO.


May difficulty settings will be? For those nerds like me.

P.S. Why low hp humanoids are not running for help?
Edited by Tarrin on March 22, 2015 9:14AM
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  • sadownik
    sadownik
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    I returened to game a week ago and i was very surprised how easy the game hyas become. Mind you im on lvl 48 sorc but its deffinetly much easier now. good thing i dopnt have to group for anything besides group dungeons.

    But expect soon answers like "you can always make it harder - do quests higher lvl than you, or play naked". Its true of course but when am i supposed to do content that is my lvl? When it will turn grey?
  • Tabbycat
    Tabbycat
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    Probably. But I'm guessing it was just easier for ZOS to nerf content instead of making solo encounters (like Mannimarco) group-able.
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  • Xendyn
    Xendyn
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    Talk to the people that cried "it's too hard" until ZOS nerfed eveything.
    Lowest common denominator and all that.
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  • Skafsgaard
    Skafsgaard
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    Waaay too easy.

    I remember around beta/release time having epic (and of course also bugged sometimes) long fights against Doshia and Melanie (sp`? an evil smith mini quest boss) - oh and Gutsripper!

    Atm, im facerolling lvl 22-24 content on my lvl 15 2H stamina DK, I mean if there was no miss chance I could probably solo molag bal.

    Mobs is just HP bars with random skins, removing any kind of tactical approach (like coming from stealth opening first shot on healer etc, as I used fx. in previous ES games)
    Edited by Skafsgaard on March 21, 2015 1:08PM
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  • Tarrin
    Tarrin
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    sadownik wrote: »
    But expect soon answers like "you can always make it harder - do quests higher lvl than you, or play naked". Its true of course but when am i supposed to do content that is my lvl? When it will turn grey?

    Problem is on VR - there is no difference between 1 vr or 12 vr, content is twice as much than 1-50 lvl, but difficulty is the same.

    PvE without challenge is boring :(
    Xendyn wrote: »
    Talk to the people that cried "it's too hard" until ZOS nerfed eveything.
    Lowest common denominator and all that.

    Heh, i`ve not cried since release. But it`s time to do, otherwise ESO became for 0-3 years old gamers
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  • McDoogs
    McDoogs
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    Solo PvE is, and has been incredibly easy. In fact, the only time I've died solo in the last 3 months has been solo vet mob grinding, when all my gear breaks and I find myself surrounded by 10+ 3/4 health mobs and zero resources :)
  • Kragorn
    Kragorn
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    Tarrin wrote: »
    Is solo PvE too easy?
    Nope, fine by me, group stuff is where challenges belong thanks.

    Edited by Kragorn on March 21, 2015 2:05PM
  • Morvul
    Morvul
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    solo PvE can be done while half asleep...
    non-boss mobs are killed in 2 skill usages, actuall boss-type encounters require a minimum of blocking/dodging or healing, but are a far cry from "challenging"
  • Erock25
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    Way too easy. I remember when I first leveled through the VRs and content actually had some challenge to it before they nerfed it. This happened way way before 1.6 btw.
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  • ElliottXO
    ElliottXO
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    Yeah 1.6 seems way easier. I soloed all group bosses so far. Also normal group dungeons became way too easy.

    I've made an alt and ran all normal dungeons in the first 4 zones and not a single wipe so far. Not even with some heavy armor sword and shield templar healer/troll.
  • BigM
    BigM
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    Yep all those people that wanted F2P and keep attacking the game way back when cried how hard it was with mobs, Doesha was the first they cried about, where it was a real challenge to kill but ZoS in their wisdom took her way down where now you can kill her super fast. Which told me right away where the game was headed. ZoS has listened to the wrong people and Molag Bal has ended up winning!
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  • GreySix
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    Tarrin wrote: »
    How do you feel solo pve after 1.6?

    It is for faceroll style made, IMHO (NB dual/bow/craft set). Even public group dungeon, even most of "skull" bosses. I close them solo.

    I`m imagine, how staves AOE build feels. It makes me sad. I`m subscriber since CBT, and remember "how it was". They`ve broken battlefie...ESO.


    May difficulty settings will be? For those nerds as me.

    P.S. Why low hp humanoids are not running for help?

    I'd support difficulty settings for PvE, though don't know how the developers would implement it in an MMO, without instancing the entire world.

    As to making the game harder by yourself, try the following:

    - Wear only Level 1 armor, unenchanted
    - Use no food or drink
    - Use only Level 1 weapons, unenchanted
    - Use no potions or enchanted jewelry of any kind
    - Disable most of your higher-level skills

    Then the game should subsequently become more difficult.
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  • DirtySmeegs33
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    Way too easy and it takes far too long before difficulty ramps up. Craglorn.. Makes leveling experience so low depth. No potions. No crafting. Doesn't matter what armor you wear. Just whatever you pick up Is more than fine to solo group content (besides dungeons). I would like a steeper curve after level 15 or 20. Because I understand the need to hold our hands early on. But everything besides Craglorn and dungeons are very easy solo. Dont get me wrong, I am all for them being solo as a TES fan but not this easy. Make us work, customize and craft to be able to accomplish this.

    Love the game though. In all seriousness thank you ZOS!
  • Zershar_Vemod
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    Xendyn wrote: »
    Talk to the people that cried "it's too hard" until ZOS nerfed eveything.
    Lowest common denominator and all that.

    Along with the players with X class are too OP, nerf X !!!
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  • golfer.dub17_ESO
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    Solo PvE has always been easy, nothing to do with 1.6

    But that's fine with me, everyone who wants a challenge does dungeons and trials instead.
  • LameoveR
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    I went the whole Auridon with my DC VR1 Sorc, and done all dungeons/bosses solo.
    It was, hmmm... It was in August 2014 last time.
    Since i started playing again at 16 March I don't saw much changes now in Grahtwood or Greenshade at VR3.
    Wanna challenge? Go to Craglorn solo.
  • Elsonso
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    Yeah, it is pretty easy now.

    Used to be that I would die and had to pay attention. Now I can do other things while playing. Some of this might be experience, but my feel is that if you die, you really did something wrong.

    A friend of mine who is a new B2P player is really out leveling the 1 to 50 zones. It will not be long before he finds the game boring. He has to be fighting mobs 5+ his level or it is too easy.

    I am a completionist so I am around long after I have outgrown a zone, but my 22 has no fear of places that are a zone or three ahead, unlike when I was playing over the summer.
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  • Tarrin
    Tarrin
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    LameoveR wrote: »
    Wanna challenge? Go to Craglorn solo.

    I want challenge. But why should i come to group zones? Should i close Dragonstar solo may be? Pretty challenge. :D

    I aks about solo content (or 1-2 person content), that should have challenge. It should teach how to roll dodge, how to block and evade, how to play class before high lvl group content.

    Why "skull bosses" and group dungeons are easy for solo? It's frustrating.
    Edited by Tarrin on March 21, 2015 4:10PM
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    Like a samurai with the sword
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  • Donum-Dei
    Donum-Dei
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    It is very, I had to disable the combat aim and the glow thickness and the target glow so I can have a little bit of challenge, (and for purpose of immersion) sometimes I even miss my shots and that makes quite challenging and fun.
  • Tarrin
    Tarrin
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    DanniBoi wrote: »
    It is very, I had to disable the combat aim and the glow thickness and the target glow so I can have a little bit of challenge, (and for purpose of immersion) sometimes I even miss my shots and that makes quite challenging and fun.

    I`m playing with:
    - sweet FX skyrim style preset
    - lowest gamma settings
    - pinkiller addon (without all quest pins)
    - lowest target lighting
    - fog of war map addon (trueExploration)

    It`s very atmospheric, but insufficiently.

    This is my game:


    Ah also: @ZOS give "walk with torch" ability please ;)
    Edited by Tarrin on March 21, 2015 4:28PM
    Samurai without a sword
    Like a samurai with the sword
    But without the sword
  • Wolfshead
    Wolfshead
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    Tarrin wrote: »
    How do you feel solo pve after 1.6?

    It is for faceroll style made, IMHO (NB dual/bow/craft set). Even public group dungeon, even most of "skull" bosses. I close them solo.

    I`m imagine, how staves AOE build feels. It makes me sad. I`m subscriber since CBT, and remember "how it was". They`ve broken battlefie...ESO.


    May difficulty settings will be? For those nerds as me.

    P.S. Why low hp humanoids are not running for help?

    Well if you compare to WoW or SWTOR so would i say that ESO not easy for those to game is very easy atlest in ESO you can/will dead if pull the whole game damn dungeon :smile: which will never happen in WoW or SWTOR.
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  • Donum-Dei
    Donum-Dei
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    Tarrin wrote: »

    I`m playing with:
    - sweet FX skyrim style preset
    - lowest gamma settings
    - pinkiller addon (without all quest pins)
    - lowest target lighting
    - fog of war map addon (trueExploration)

    It`s very atmospheric, but insufficiently.

    This is my game:


    Ah also: @ZOS give "walk with torch" ability please ;)


    Oh wow I will try that. What I did to have a better experience besides that, I lowered the gamma adjustment and the game looks way better now, and the nights looks like real nights now, and the dungeons have a better look and feel to it. With the gamma lights in the game and the dungeons, the game feels more mysterious and magical. But I will definitely try that preset. I even disable the health bar for the enemies.

    P.s. Thanks :)
    Edited by Donum-Dei on March 21, 2015 4:59PM
  • Glurin
    Glurin
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    I think it's about right where it needs to be, personally. They can't just make everything a challenge that requires fully optimized gear and builds and months of experience to overcome. You've got to accommodate a wide variety of play styles, right on down to the casual newbies with a somewhat random assortment of skills slotted. Like it or not, that's part and parcel to creating a "play as you want" element.

    If everything was a challenge for those that optimize builds and grind out the best gear as quickly as possible, then the only people who would enjoy the game would be those people.
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  • eliisra
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    Solo PvE has always been easy, nothing to do with 1.6

    But that's fine with me, everyone who wants a challenge does dungeons and trials instead.

    Agreed, if you compare it to 1.5. But going back earlier, pre patch 1.2, it was really hard at times solo'ing. Especially if you played templar, NB or stamina build in VR zones. You would feel happy for real when another players approached so you could team up. But now it's so easy that people cry about "stealing my mobs" and rage when someone else happens to enter the same delve lol.

    Also, there CP now and it does apply to all characters, god knows why. Doesn't affect the difficulty for a new player, but for us playing alts it makes PvE content even more of a joke. Try running around on a level 10 charterer with 100+ CP, it's pretty surreal.
  • Tarrin
    Tarrin
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    eliisra wrote: »
    Also, there CP now and it does apply to all characters, god knows why. Doesn't affect the difficulty for a new player, but for us playing alts it makes PvE content even more of a joke. Try running around on a level 10 charterer with 100+ CP, it's pretty surreal.

    Fully agreed. It`s what i`m asking for. CP is the way to make solo pve more easier. =(
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  • NovaShadow
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    Having spent the past 2 weeks leveling this new character through vet ranks I solo'd literally everything in every vet zone save group dungeons and was reminiscing about the days when I had to put work into killing things, taking on 3 npc's required thought and going up against a world boss, dolmen or into a public dungeon alone was pretty damn difficult, if not impossible.

    I wish they would un-do the nurfing of these zones, give people a challenge, cause the way it is right now is beyond easy.
    PC NA - EPHS
  • Ace_SiN
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    Skafsgaard wrote: »
    Waaay too easy.

    I remember around beta/release time having epic (and of course also bugged sometimes) long fights against Doshia and Melanie (sp`? an evil smith mini quest boss) - oh and Gutsripper!

    Atm, im facerolling lvl 22-24 content on my lvl 15 2H stamina DK, I mean if there was no miss chance I could probably solo molag bal.

    Mobs is just HP bars with random skins, removing any kind of tactical approach (like coming from stealth opening first shot on healer etc, as I used fx. in previous ES games)

    I'm not much of a PvE guy, but I thought it was refreshing how difficult this game's content was right out of the gate. It wasn't endgame hard, but it still required you to be awake at the keyboard. I enjoyed the early days of Gutripper and the like. Too bad ZoS decided to go the typical mainstream MMO route. If only that same mainstream approach was taken with their atrocious veteran system.
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  • eonowakb16_ESO
    eonowakb16_ESO
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    Where have you been when we had this threads over and over again, that ESO is far to difficult? Now you have what the community want, an easy mode solo game in the most parts, still appealing though because of it is stunning graphics, and details. But just easy to manage...
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  • Sevalaricgirl
    Sevalaricgirl
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    The problem before was that stamina builds were so poorly optimized that you couldn't get through the solo stuff alone. I ended up having to go staff on my DK which was sword and shield all through the game except the solo main quests. In the solo main quests, I was slaughtered even 10 levels ahead until I switched to staff. Now that they have the stamina builds fixed the way they should have been all along, they probably don't need to have the main quests as easy as they do.
  • SLy_Kyti
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    I was a vocal complainer when the game started to go the easy route.
    I also remember, as stated here by others, when beating Doshia, or Mannimarco meant something.

    I am not a great player, my children hug their console controllers in case I might play with them and break one in my ineptitude, so when they see me play a MMO they laugh at mom (a little, they still want me to pay the cell phone bill) and I laugh with them, its fun, I'm not real adept, but I can usually stay out of the red circles....but...now...Im playing and I one shot Mannimarco on my newest Alt...yeah one shot with bow, gear 12 levels below me and light at that.

    My main goes around now questing without armor, just a costume, this allows me to not ruin the armor for a trial and have a bit of competition. This is in Silver areas levels over her. Sad really. I know I've gotten better, but this...this is so....lame. Is that still a thing? Lame?
    Edited by SLy_Kyti on March 22, 2015 11:00AM
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