Ourorboros wrote: »Amsel_McKay wrote: »Master Merchant is to blame... If your item is red people dont buy... and even by a little I test this all the time making the same item sometimes 1g more and it will never sell where as the other item will sell in less than an hour.
If it's red you've overpriced it...
In addition to Lord RIchter's comment above, I posted earlier about issues with Master Merchant and other add-ons. I NEVER set my starting price above what is recommended by MM. However, the market is so volatile, I often see my items become overpriced within a matter of days. If my guild missed getting a vendor, I can just about forget selling most items listed that week. By the time we get the vendor my once reasonable prices are higher than the market. I am actually taking this in consideration when I buy things now. If an item is red, and just listed, the seller is gouging, But if the item has been listed for more than a few days, it may have been fairly priced. I'll buy it if there is not a cheaper one listed.
This is why we need a global auction house.
Everyone is selling stuff @ cost (to be nice?) and still markets flooded with things like recipes etc.
Meanwhile "precious" gems remain @ zero cost.
Everything is way to easy to get in this game, the economy is tanking.
Any plans to fix this?
Give us an auction house. Oh sorry people in traders guild fear auction house idea because traders guilds might go out of business since they can't charge taxes.
The problem with a global auction house is that it allows for a whole other level of playing the market. As the game stands right now, it's very easy to get a couple million gold. You can then buy up all of a certain item in high demand but relatively low price, and dispense it slowly at higher price points. I'm pretty sure there would be a huge inflation pretty quickly. This could be countered by not allowing items bought through the store to be resold there, but that's kind of like killing a fly with a stick of dynamite.
I'm not happy with the current system, but I'm not entirely sure a global AH would be the perfect solution to all our problems.
Ourorboros wrote: »Amsel_McKay wrote: »Master Merchant is to blame... If your item is red people dont buy... and even by a little I test this all the time making the same item sometimes 1g more and it will never sell where as the other item will sell in less than an hour.
If it's red you've overpriced it...
In addition to Lord RIchter's comment above, I posted earlier about issues with Master Merchant and other add-ons. I NEVER set my starting price above what is recommended by MM. However, the market is so volatile, I often see my items become overpriced within a matter of days. If my guild missed getting a vendor, I can just about forget selling most items listed that week. By the time we get the vendor my once reasonable prices are higher than the market. I am actually taking this in consideration when I buy things now. If an item is red, and just listed, the seller is gouging, But if the item has been listed for more than a few days, it may have been fairly priced. I'll buy it if there is not a cheaper one listed.
This is why we need a global auction house.
It can actually be an argument the other way, in all honesty...
lordrichter wrote: »I do feel that ZOS should add more demand on the gemstones for traits so their value goes up.
This is the first game I have played where precious gems have no value, including prior TES titles.Amsel_McKay wrote: »Master Merchant is to blame... If your item is red people dont buy... and even by a little I test this all the time making the same item sometimes 1g more and it will never sell where as the other item will sell in less than an hour.
If it's red you've overpriced it...
Not necessarily true.
MM is not an absolute. There is considerable variation and what is high for you might be higher or lower for someone else.
I sell stuff over my MM average price all the time.
This is why we need a global auction house. The only way to get a fair price is to have all items available to everyone at the same time without having to run all over the map. Then MM will show us the average sale price of all items of the same type. Not just the sale of the at most 2500 people it can currently track per account.
That would actually make it worse. Currently MM is constantly downtrending everything because the social condition is to always price lower than listed to "sell first"
As that occurs, over and over, everything devalues to the point of hilarity. Or have you not seen the downtrend in say... v1 warlock signets this month alone? They went from 9k to 4k. Not because the sales volume increased, it has remained relatively steady, but because player greed for a quick sale drove the average down, making the next guy drop his, and the next, and the next.
I challenge you to find any single chart on MM in the game right now (besides columbine and tempering alloys) that has INCREASED in value over the last month.
According to mine, you wont find one, as everything is deflating.
OrphanHelgen wrote: »
Everything is way to easy to get in this game, the economy is tanking.
I have spent 60 days played on my main, 20 days played on my alt. I think I have done 150+ goldpledges, and 150+ DSA runs.
I have wanted two items in this game for over 2 months now, and I play 12-14 hours a day. And those items are the masters bow and valkyn skoria shoulders. I still dont have any of those.
so NO everything is not way to easy to get in this game. I have never worked harder for loot in my whole gaming life.
For those who never have had to work hard for their gear:
Strength + agility ring drop in Molten Core in Vanilla WoW: for most guilds it dropped *twice* a year tops (with constant farming) and in WoW the loot was shared, that is you got dozens of guys bidding on one drop. We called it "Guild breaker" because I witnessed more than one medium core guild break apart upon the consequences of the litigations about that ring or some raid / guild leaders who would just ninja it and leave the guild.
Everyone is selling stuff @ cost (to be nice?) and still markets flooded with things like recipes etc.
Meanwhile "precious" gems remain @ zero cost.
Everything is way to easy to get in this game, the economy is tanking.
Any plans to fix this?
Everyone is selling stuff @ cost (to be nice?) and still markets flooded with things like recipes etc.
Meanwhile "precious" gems remain @ zero cost.
Everything is way to easy to get in this game, the economy is tanking.
Any plans to fix this?
Give us an auction house. Oh sorry people in traders guild fear auction house idea because traders guilds might go out of business since they can't charge taxes.
The problem with a global auction house is that it allows for a whole other level of playing the market. As the game stands right now, it's very easy to get a couple million gold. You can then buy up all of a certain item in high demand but relatively low price, and dispense it slowly at higher price points. I'm pretty sure there would be a huge inflation pretty quickly. This could be countered by not allowing items bought through the store to be resold there, but that's kind of like killing a fly with a stick of dynamite.
I'm not happy with the current system, but I'm not entirely sure a global AH would be the perfect solution to all our problems.
You are right. You REALLY don't want a global auction house. This is not fresh 2005 where any randomg vanilla WoW auction house could cut it.
It's 2015, many of us have played EvE Online with its quasi-realistic markets and charts. Some of us like me have experience in the real world financial markets.
We can completely destroy a market whose price is globally known. Forever. Cutting off less informed and new players till they go away. Don't let this happen.
Kronosphere wrote: »i agree with too much junk loot. they literally THROW junk vendor trash at you every step of the way. kill a normal mob? have a green/white. finish a quest? have this green/white. do a bit of pvp didya? hmm your not looting.. oh i know i will just MAIL you some of these greens/whites.
there really really needs to be less utter junk! quest rewards for a start need to stop giving you junk under the guise of a cool name. if its not part of a set or purple+, its utter junk. stop handing it to us. and the pvp mails.. dont get me started. thats by far the worst offender.
The problem is that we have different guild store which mean you never know if someone else is sell same thing as you have for alot cheap price which mean that some item will not get sold if you dont know what other guild store sell item for.
If we would have WoW AH people can start play on AH buyout cheap item and sell for high price if the is a shorty of item and therefore you well make money get price up and also you can undercut other player sell same item as you so you get your item sold and so on.
The version we have is not that good for you cant not really get good server economy for you never know what price other guild have on same item as you have, with a AH like WoW you get better economy on server for everyone can sell item and therefore some item well get high value and we will basically you well get a market economy with AH like WoW which is alot better sometime.
Is it correct that anyone can buy from a guild stall/trader? I have clicked on many (More than a dozen) and no items show.
I am at present not in a guild.
Ourorboros wrote: »Amsel_McKay wrote: »Master Merchant is to blame... If your item is red people dont buy... and even by a little I test this all the time making the same item sometimes 1g more and it will never sell where as the other item will sell in less than an hour.
If it's red you've overpriced it...
In addition to Lord RIchter's comment above, I posted earlier about issues with Master Merchant and other add-ons. I NEVER set my starting price above what is recommended by MM. However, the market is so volatile, I often see my items become overpriced within a matter of days. If my guild missed getting a vendor, I can just about forget selling most items listed that week. By the time we get the vendor my once reasonable prices are higher than the market. I am actually taking this in consideration when I buy things now. If an item is red, and just listed, the seller is gouging, But if the item has been listed for more than a few days, it may have been fairly priced. I'll buy it if there is not a cheaper one listed.
This is why we need a global auction house.
It can actually be an argument the other way, in all honesty...lordrichter wrote: »I do feel that ZOS should add more demand on the gemstones for traits so their value goes up.
This is the first game I have played where precious gems have no value, including prior TES titles.Amsel_McKay wrote: »Master Merchant is to blame... If your item is red people dont buy... and even by a little I test this all the time making the same item sometimes 1g more and it will never sell where as the other item will sell in less than an hour.
If it's red you've overpriced it...
Not necessarily true.
MM is not an absolute. There is considerable variation and what is high for you might be higher or lower for someone else.
I sell stuff over my MM average price all the time.
This is why we need a global auction house. The only way to get a fair price is to have all items available to everyone at the same time without having to run all over the map. Then MM will show us the average sale price of all items of the same type. Not just the sale of the at most 2500 people it can currently track per account.
That would actually make it worse. Currently MM is constantly downtrending everything because the social condition is to always price lower than listed to "sell first"
As that occurs, over and over, everything devalues to the point of hilarity. Or have you not seen the downtrend in say... v1 warlock signets this month alone? They went from 9k to 4k. Not because the sales volume increased, it has remained relatively steady, but because player greed for a quick sale drove the average down, making the next guy drop his, and the next, and the next.
I challenge you to find any single chart on MM in the game right now (besides columbine and tempering alloys) that has INCREASED in value over the last month.
According to mine, you wont find one, as everything is deflating.
This is how economies work. Once the market has enough items of a certain type the price comes down. It happens all the time with new technology. DVD players used to cost hundreds of dollars, you can now get one for $40. The deflating is a natural process.
All the advocates realize this while all the adversaries are scared they will no longer be able to extort people.
Rook_Master wrote: »At this point I vend all equipment that isn't purple, or a v12 or higher piece from a decent set.
I just can't bother with trying to sell some crap piece for 20g higher than I can vend it for.
The game gives out way to much loot. We need more legitimate gold sinks.
Alphashado wrote: »But all of this pales in comparison to what is absolutely controlling the market right now, and that is AP gear. This stuff is outlandishly overvalued because it's one of the only true gold sinks in the game.
Ourorboros wrote: »Amsel_McKay wrote: »Master Merchant is to blame... If your item is red people dont buy... and even by a little I test this all the time making the same item sometimes 1g more and it will never sell where as the other item will sell in less than an hour.
If it's red you've overpriced it...
In addition to Lord RIchter's comment above, I posted earlier about issues with Master Merchant and other add-ons. I NEVER set my starting price above what is recommended by MM. However, the market is so volatile, I often see my items become overpriced within a matter of days. If my guild missed getting a vendor, I can just about forget selling most items listed that week. By the time we get the vendor my once reasonable prices are higher than the market. I am actually taking this in consideration when I buy things now. If an item is red, and just listed, the seller is gouging, But if the item has been listed for more than a few days, it may have been fairly priced. I'll buy it if there is not a cheaper one listed.
This is why we need a global auction house.
It can actually be an argument the other way, in all honesty...lordrichter wrote: »I do feel that ZOS should add more demand on the gemstones for traits so their value goes up.
This is the first game I have played where precious gems have no value, including prior TES titles.Amsel_McKay wrote: »Master Merchant is to blame... If your item is red people dont buy... and even by a little I test this all the time making the same item sometimes 1g more and it will never sell where as the other item will sell in less than an hour.
If it's red you've overpriced it...
Not necessarily true.
MM is not an absolute. There is considerable variation and what is high for you might be higher or lower for someone else.
I sell stuff over my MM average price all the time.
This is why we need a global auction house. The only way to get a fair price is to have all items available to everyone at the same time without having to run all over the map. Then MM will show us the average sale price of all items of the same type. Not just the sale of the at most 2500 people it can currently track per account.
That would actually make it worse. Currently MM is constantly downtrending everything because the social condition is to always price lower than listed to "sell first"
As that occurs, over and over, everything devalues to the point of hilarity. Or have you not seen the downtrend in say... v1 warlock signets this month alone? They went from 9k to 4k. Not because the sales volume increased, it has remained relatively steady, but because player greed for a quick sale drove the average down, making the next guy drop his, and the next, and the next.
I challenge you to find any single chart on MM in the game right now (besides columbine and tempering alloys) that has INCREASED in value over the last month.
According to mine, you wont find one, as everything is deflating.
This is how economies work. Once the market has enough items of a certain type the price comes down. It happens all the time with new technology. DVD players used to cost hundreds of dollars, you can now get one for $40. The deflating is a natural process.
All the advocates realize this while all the adversaries are scared they will no longer be able to extort people.
My margins on goods are already razor thin. Extortion? More like charity. My time crafting food and potions would be better spent just not doing it anymore.
For real, try going into purple food or tripotion business sometime and tell me how much money you make (youre not allowed to farm mats, you must buy them at market price and use that to create your margin, no cheating)
You will actually lose money, the amount of time required to make money as a crafter now is offset by the fact you can actually make more money just grinding mobs mindlessly in a delve somewhere because of the price normalization MM has caused.
Because I deal in consumables, the market should never end or stay relatively static. It has not done this. Pricing margins have gotten to the point now where potion sellers actually lose money because competition has driven the average selling price down UNDER the cost of materials needed.
The only way around it would be to spend several hours farming the mats to make potions at pure profit, but the pure profit over time is not as much as simply grinding junk loot to sell at a vendor.
Its stupid.
Some math.
Current average price for a tripotion is about 135/unit. They are crafted in sets of 4, for a materials max cost of 540. This means to turn a profit, the total cost of 1 bugloss, 1 mountain flower, 1 columbine, and 1 cloud mist has to be under 540 gold.
I can tell you right now just the columbine (240) bugloss (150), and mountain flower (90) leaves barely any wiggle room for profit as it is. 480 in costs already and we havent even added in the water, which by the way does run about 20-30g/unit. So the profit margin on purchased mats vs final product yields a button press margin of far less than 5 percent, despite it taking time to collect/craft/list product, pay the guild store tax, and so on.
And youll never sell that stack of potions for more because MM makes it impossible to turn a profit on the sale, youre "extorting" the market if you dare go over the listed 135/unit. Try to sell it any higher and it simply will not move. Youre literally forced to eat costs. You lose money in the long run.
Again, you could farm the mats yourself, but with all time spent on that, youd make more money just grinding zombies in alikr desert
Ourorboros wrote: »Amsel_McKay wrote: »Master Merchant is to blame... If your item is red people dont buy... and even by a little I test this all the time making the same item sometimes 1g more and it will never sell where as the other item will sell in less than an hour.
If it's red you've overpriced it...
In addition to Lord RIchter's comment above, I posted earlier about issues with Master Merchant and other add-ons. I NEVER set my starting price above what is recommended by MM. However, the market is so volatile, I often see my items become overpriced within a matter of days. If my guild missed getting a vendor, I can just about forget selling most items listed that week. By the time we get the vendor my once reasonable prices are higher than the market. I am actually taking this in consideration when I buy things now. If an item is red, and just listed, the seller is gouging, But if the item has been listed for more than a few days, it may have been fairly priced. I'll buy it if there is not a cheaper one listed.
This is why we need a global auction house.
It can actually be an argument the other way, in all honesty...lordrichter wrote: »I do feel that ZOS should add more demand on the gemstones for traits so their value goes up.
This is the first game I have played where precious gems have no value, including prior TES titles.Amsel_McKay wrote: »Master Merchant is to blame... If your item is red people dont buy... and even by a little I test this all the time making the same item sometimes 1g more and it will never sell where as the other item will sell in less than an hour.
If it's red you've overpriced it...
Not necessarily true.
MM is not an absolute. There is considerable variation and what is high for you might be higher or lower for someone else.
I sell stuff over my MM average price all the time.
This is why we need a global auction house. The only way to get a fair price is to have all items available to everyone at the same time without having to run all over the map. Then MM will show us the average sale price of all items of the same type. Not just the sale of the at most 2500 people it can currently track per account.
That would actually make it worse. Currently MM is constantly downtrending everything because the social condition is to always price lower than listed to "sell first"
As that occurs, over and over, everything devalues to the point of hilarity. Or have you not seen the downtrend in say... v1 warlock signets this month alone? They went from 9k to 4k. Not because the sales volume increased, it has remained relatively steady, but because player greed for a quick sale drove the average down, making the next guy drop his, and the next, and the next.
I challenge you to find any single chart on MM in the game right now (besides columbine and tempering alloys) that has INCREASED in value over the last month.
According to mine, you wont find one, as everything is deflating.
This is how economies work. Once the market has enough items of a certain type the price comes down. It happens all the time with new technology. DVD players used to cost hundreds of dollars, you can now get one for $40. The deflating is a natural process.
All the advocates realize this while all the adversaries are scared they will no longer be able to extort people.
My margins on goods are already razor thin. Extortion? More like charity. My time crafting food and potions would be better spent just not doing it anymore.
For real, try going into purple food or tripotion business sometime and tell me how much money you make (youre not allowed to farm mats, you must buy them at market price and use that to create your margin, no cheating)
You will actually lose money, the amount of time required to make money as a crafter now is offset by the fact you can actually make more money just grinding mobs mindlessly in a delve somewhere because of the price normalization MM has caused.
Because I deal in consumables, the market should never end or stay relatively static. It has not done this. Pricing margins have gotten to the point now where potion sellers actually lose money because competition has driven the average selling price down UNDER the cost of materials needed.
The only way around it would be to spend several hours farming the mats to make potions at pure profit, but the pure profit over time is not as much as simply grinding junk loot to sell at a vendor.
Its stupid.
Some math.
Current average price for a tripotion is about 135/unit. They are crafted in sets of 4, for a materials max cost of 540. This means to turn a profit, the total cost of 1 bugloss, 1 mountain flower, 1 columbine, and 1 cloud mist has to be under 540 gold.
I can tell you right now just the columbine (240) bugloss (150), and mountain flower (90) leaves barely any wiggle room for profit as it is. 480 in costs already and we havent even added in the water, which by the way does run about 20-30g/unit. So the profit margin on purchased mats vs final product yields a button press margin of far less than 5 percent, despite it taking time to collect/craft/list product, pay the guild store tax, and so on.
And youll never sell that stack of potions for more because MM makes it impossible to turn a profit on the sale, youre "extorting" the market if you dare go over the listed 135/unit. Try to sell it any higher and it simply will not move. Youre literally forced to eat costs. You lose money in the long run.
Again, you could farm the mats yourself, but with all time spent on that, youd make more money just grinding zombies in alikr desert
First, no one is forcing you to sell consumables. Second, farming the mats is the only way to make it profitable. If you want to be a crafter then you have to spend your in game time doing that. It's no different than anything else in game. If you want the best gear you have to spend hours and hours and hours PVP'n and running dungeons and trials. There is no such thing as a casual crafter if you want to make money at it. If you want to craft for profit then you have to be a crafter. I don't like the idea of actively obtain in crafting materials. SWG had a much better crafting system.
For the record, SWG is the only game I've played that's done crafting right. All others pale in comparison.
It's true, food and potions do not sell well. That is because crafting them yourself is easy. Sell the mats instead, they sell well. You're just trying to sell the wrong things.
Everyone is selling stuff @ cost (to be nice?) and still markets flooded with things like recipes etc.
Meanwhile "precious" gems remain @ zero cost.
Everything is way to easy to get in this game, the economy is tanking.
Any plans to fix this?
Ourorboros wrote: »Amsel_McKay wrote: »Master Merchant is to blame... If your item is red people dont buy... and even by a little I test this all the time making the same item sometimes 1g more and it will never sell where as the other item will sell in less than an hour.
If it's red you've overpriced it...
In addition to Lord RIchter's comment above, I posted earlier about issues with Master Merchant and other add-ons. I NEVER set my starting price above what is recommended by MM. However, the market is so volatile, I often see my items become overpriced within a matter of days. If my guild missed getting a vendor, I can just about forget selling most items listed that week. By the time we get the vendor my once reasonable prices are higher than the market. I am actually taking this in consideration when I buy things now. If an item is red, and just listed, the seller is gouging, But if the item has been listed for more than a few days, it may have been fairly priced. I'll buy it if there is not a cheaper one listed.
This is why we need a global auction house.
It can actually be an argument the other way, in all honesty...lordrichter wrote: »I do feel that ZOS should add more demand on the gemstones for traits so their value goes up.
This is the first game I have played where precious gems have no value, including prior TES titles.Amsel_McKay wrote: »Master Merchant is to blame... If your item is red people dont buy... and even by a little I test this all the time making the same item sometimes 1g more and it will never sell where as the other item will sell in less than an hour.
If it's red you've overpriced it...
Not necessarily true.
MM is not an absolute. There is considerable variation and what is high for you might be higher or lower for someone else.
I sell stuff over my MM average price all the time.
This is why we need a global auction house. The only way to get a fair price is to have all items available to everyone at the same time without having to run all over the map. Then MM will show us the average sale price of all items of the same type. Not just the sale of the at most 2500 people it can currently track per account.
That would actually make it worse. Currently MM is constantly downtrending everything because the social condition is to always price lower than listed to "sell first"
As that occurs, over and over, everything devalues to the point of hilarity. Or have you not seen the downtrend in say... v1 warlock signets this month alone? They went from 9k to 4k. Not because the sales volume increased, it has remained relatively steady, but because player greed for a quick sale drove the average down, making the next guy drop his, and the next, and the next.
I challenge you to find any single chart on MM in the game right now (besides columbine and tempering alloys) that has INCREASED in value over the last month.
According to mine, you wont find one, as everything is deflating.
This is how economies work. Once the market has enough items of a certain type the price comes down. It happens all the time with new technology. DVD players used to cost hundreds of dollars, you can now get one for $40. The deflating is a natural process.
All the advocates realize this while all the adversaries are scared they will no longer be able to extort people.
My margins on goods are already razor thin. Extortion? More like charity. My time crafting food and potions would be better spent just not doing it anymore.
For real, try going into purple food or tripotion business sometime and tell me how much money you make (youre not allowed to farm mats, you must buy them at market price and use that to create your margin, no cheating)
You will actually lose money, the amount of time required to make money as a crafter now is offset by the fact you can actually make more money just grinding mobs mindlessly in a delve somewhere because of the price normalization MM has caused.
Because I deal in consumables, the market should never end or stay relatively static. It has not done this. Pricing margins have gotten to the point now where potion sellers actually lose money because competition has driven the average selling price down UNDER the cost of materials needed.
The only way around it would be to spend several hours farming the mats to make potions at pure profit, but the pure profit over time is not as much as simply grinding junk loot to sell at a vendor.
Its stupid.
Some math.
Current average price for a tripotion is about 135/unit. They are crafted in sets of 4, for a materials max cost of 540. This means to turn a profit, the total cost of 1 bugloss, 1 mountain flower, 1 columbine, and 1 cloud mist has to be under 540 gold.
I can tell you right now just the columbine (240) bugloss (150), and mountain flower (90) leaves barely any wiggle room for profit as it is. 480 in costs already and we havent even added in the water, which by the way does run about 20-30g/unit. So the profit margin on purchased mats vs final product yields a button press margin of far less than 5 percent, despite it taking time to collect/craft/list product, pay the guild store tax, and so on.
And youll never sell that stack of potions for more because MM makes it impossible to turn a profit on the sale, youre "extorting" the market if you dare go over the listed 135/unit. Try to sell it any higher and it simply will not move. Youre literally forced to eat costs. You lose money in the long run.
Again, you could farm the mats yourself, but with all time spent on that, youd make more money just grinding zombies in alikr desert
First, no one is forcing you to sell consumables. Second, farming the mats is the only way to make it profitable. If you want to be a crafter then you have to spend your in game time doing that. It's no different than anything else in game. If you want the best gear you have to spend hours and hours and hours PVP'n and running dungeons and trials. There is no such thing as a casual crafter if you want to make money at it. If you want to craft for profit then you have to be a crafter. I don't like the idea of actively obtain in crafting materials. SWG had a much better crafting system.
For the record, SWG is the only game I've played that's done crafting right. All others pale in comparison.
On your last sentence, there is literally nothing I can do but wholeheartedly agree -.-
Back on the topic at hand, I am well aware of the time investment, however in this particular game, the lack of valued goods is so thin.... as in, there are very few things people even buy in the first place, that to even have a market at all you gotta pick your spot.
Mine was craftable consumables, and it did quite well until the last couple of months when these addons became so commonplace. You can tell now that everyone is using them because prices dont fluctuate kiosk to kiosk. There is no sense of "what person X thinks its worth to them". Its all fixed pricing, which destroys the spirit of a player driven economy. At this point zenimax might as well just be selling every drop item at some arbitrary rate, because the guild stores are no different.
As more markets close, fewer crafters will exist. Personal crafting increases, everyone is self reliant, no one needs a market anymore. This games economy truly dies. Not hyperbole, not just speculation, it is literally the trend.
OrphanHelgen wrote: »I have spent 60 days played on my main, 20 days played on my alt. I think I have done 150+ goldpledges, and 150+ DSA runs.
I have wanted two items in this game for over 2 months now, and I play 12-14 hours a day. And those items are the masters bow and valkyn skoria shoulders. I still dont have any of those.
so NO everything is not way to easy to get in this game. I have never worked harder for loot in my whole gaming life.
Everyone is selling stuff @ cost (to be nice?) and still markets flooded with things like recipes etc.
Meanwhile "precious" gems remain @ zero cost.
Everything is way to easy to get in this game, the economy is tanking.
Any plans to fix this?
try to find worms for fishing...lucky for us guild stores sell them.
Alphashado wrote: »But all of this pales in comparison to what is absolutely controlling the market right now, and that is AP gear. This stuff is outlandishly overvalued because it's one of the only true gold sinks in the game.
AP gear is NOT a gold sink. A gold sink removes gold from the economy, i.e. it goes *poof* and nobody can use it. AP gear transfers gold from one player to another, increasing the amount available to AP farmers and driving the prices of highly-sought-after stuff UP (because big players have big gold and don't need to think twice about price comparisons).
Attorneyatlawl wrote: »Alphashado wrote: »But all of this pales in comparison to what is absolutely controlling the market right now, and that is AP gear. This stuff is outlandishly overvalued because it's one of the only true gold sinks in the game.
AP gear is NOT a gold sink. A gold sink removes gold from the economy, i.e. it goes *poof* and nobody can use it. AP gear transfers gold from one player to another, increasing the amount available to AP farmers and driving the prices of highly-sought-after stuff UP (because big players have big gold and don't need to think twice about price comparisons).
To make sure everyone's on the same page in this thread...
A gold or money sink REMOVES the currency from the game world and players' hands entirely. Trading or buying from another player simply CHANGES who owns the currency, while more continues to come into existence and its value becomes diminished.