This cracks me up. This is exactly what happens in any game with no lock-out timers. If you put in lock out timers, everyone pisses and moans because they are locked out of content, you remove lock out timers and everyone farms the game into the ground and then stand around scratching their heads when the economy tanks.
And yet, you STILL have people screaming for an AH/GTN. Yes- lets combine everything into ONE giant marketplace and tank everything even further.
People are silly.
It's a crappy system. The gear drop rates should not be as high as they are, gear should lose durability every time your repair it and the highest level gear in the game should be crafted, but, require a "special" material that only drops in end game content.
jnjdun_ESO wrote: »This cracks me up. This is exactly what happens in any game with no lock-out timers. If you put in lock out timers, everyone pisses and moans because they are locked out of content, you remove lock out timers and everyone farms the game into the ground and then stand around scratching their heads when the economy tanks.
And yet, you STILL have people screaming for an AH/GTN. Yes- lets combine everything into ONE giant marketplace and tank everything even further.
People are silly.
It's a crappy system. The gear drop rates should not be as high as they are, gear should lose durability every time your repair it and the highest level gear in the game should be crafted, but, require a "special" material that only drops in end game content.
Oh, hell naw to the bit about the special material only dropping in end game content. That pretty much leaves people that only PvP on the outside looking in. (unless, of course, you are including PvP as end game content)
*shrug*
Either way the current system is 'meh' at best and downright awful most of the time.
. i dont make enough money to afford the costs of repairs now
I think one of the main problems is that there is a lot of useless loot in the game that is only desirable at low levels. I've posted about it before in a thread here > http://forums.elderscrollsonline.com/en/discussion/103987/crafting-upgrades#latest
Idea:: Add a tab to crafting stations called "Infusion" to give crafters the ability to combine low level material into a higher grade material (consensus is a 3:1 Ratio)
You could do this with Crafting Materials - Ex:
15 Leather + 15 Leather = 10 Thick Leather
15 Thick Leather + 15 Thick Leather = 10 Fel Hide
You could do this with Tempers/Resins/Tannins - Ex:
15 Honing Stone + 15 Honing Stone = 10 Dwarvin Oil
15 Dwarvin Oil + 15 Dwarvin Oil = 10 Grain Solvent
15 Grain Solvent + 15 Grain Solvent = 10 Tempering Alloy
You could do this with Potions/Water - Ex:
15 VR1 Health Potions + 15 VR1 Health Potions = 10 VR5 Health Potions
15 Purified Water + 15 Purified Water = 10 Cloud Mist
Or even combine the potions dropped from the world to make better potions - Ex:
15 VR1 Health Potions + 15 VR1 Stamina Potions = 10 VR1 Health/Stamina Potions
You could do this with Aspect Runestones for enchanting- Ex:
15 Jejota + 15 Jejota = 10 Denata
15 Denata + 15 Denata = 10 Rekuta
15 Rekuta + 15 Rekuta = 10 Kuta
You could do this with Potency Runestones for enchanting- Ex:
15 Derado(v5-v7) + 15 Derado(v5-v7) = 10 Rekura(v7-v9)
15 Rekura(v7-v9) + 15 Rekura(v7-v9) = 10 Kura(v10-v14)