Why even bother to craft end game gear, most dropped gear is better than crafted at end game now.
True for the most part, but I still top off my dropped gear with some crafted pieces. But yes, crafted gear is lagging way behind, and has been for months. The most useful sets are 3 to 4-traits required, i.e. any half-decent crafter can make them.
lordrichter wrote: »I do feel that ZOS should add more demand on the gemstones for traits so their value goes up.
This is the first game I have played where precious gems have no value, including prior TES titles.Amsel_McKay wrote: »Master Merchant is to blame... If your item is red people dont buy... and even by a little I test this all the time making the same item sometimes 1g more and it will never sell where as the other item will sell in less than an hour.
If it's red you've overpriced it...
Not necessarily true.
MM is not an absolute. There is considerable variation and what is high for you might be higher or lower for someone else.
I sell stuff over my MM average price all the time.
Everyone is selling stuff @ cost (to be nice?) and still markets flooded with things like recipes etc.
Meanwhile "precious" gems remain @ zero cost.
Everything is way to easy to get in this game, the economy is tanking.
Any plans to fix this?
Everyone is selling stuff @ cost (to be nice?) and still markets flooded with things like recipes etc.
Meanwhile "precious" gems remain @ zero cost.
Everything is way to easy to get in this game, the economy is tanking.
Any plans to fix this?
Give us an auction house. Oh sorry people in traders guild fear auction house idea because traders guilds might go out of business since they can't charge taxes.
pvp gear always should be bound on pickup otherwise you will have an agreement play - when two or three parties will agreed upon giving up keeps and castles to each other in order to get the emperor buffs and pvp stuff like master weapon etc. Only pve content could be sold - this way zos can handle the way those items will be obtained from the bosses. Just make boss powerful enough and no agreement play will help
I would become a customer, if I could just sell my own items to someone. But if I can not make any gold, why spend it for someone else?
A good market allows everyone to contribute on both sides, but the ES market only lets guild members sell, but everyone buy. Of course the market is broke then, this is simple economics. People can only buy something if they make gold themselves and since we don't have jobs at Tamriel, we need to sell our own stuff first, before we can buy stuff from someone
Amsel_McKay wrote: »Master Merchant is to blame... If your item is red people dont buy... and even by a little I test this all the time making the same item sometimes 1g more and it will never sell where as the other item will sell in less than an hour.
If it's red you've overpriced it...
Everything is way to easy to get in this game, the economy is tanking.
lordrichter wrote: »I do feel that ZOS should add more demand on the gemstones for traits so their value goes up.
This is the first game I have played where precious gems have no value, including prior TES titles.Amsel_McKay wrote: »Master Merchant is to blame... If your item is red people dont buy... and even by a little I test this all the time making the same item sometimes 1g more and it will never sell where as the other item will sell in less than an hour.
If it's red you've overpriced it...
Not necessarily true.
MM is not an absolute. There is considerable variation and what is high for you might be higher or lower for someone else.
I sell stuff over my MM average price all the time.
This is why we need a global auction house. The only way to get a fair price is to have all items available to everyone at the same time without having to run all over the map. Then MM will show us the average sale price of all items of the same type. Not just the sale of the at most 2500 people it can currently track per account.
lordrichter wrote: »MM is not an absolute. There is considerable variation and what is high for you might be higher or lower for someone else.
I sell stuff over my MM average price all the time.
driosketch wrote: »I don't understand your argument. Are you saying ZOS should add price comparison to the base store UI, because it sounds like that's what's causing the problem to begin with. I guess ZOS could trim back API access for such add-ons. They've done it before.Psychobunni wrote: »I do believe Master Merchant plays a big part in whats happening....but the blame falls on ZOS, not the addon creator.
Why? Players begged and begged for a better UI for the kiosk system, if they had only listened then MM would never have came to be. It's creation was to fill a player need ZOS ignored and continues to ignore to this day.
I don't think that's what he means. Since players couldn't get stuff like actual decent filters or text search through the default UI, everybody turned to add-ons, and one of the best is Master Merchant, which goes above and beyond what the average player required. Now everyone has an advanced market analysis tool. ZOS have been completely deaf to legitimate concerns about the lack of some features in the default UI, and this is one of the consequences.
By the way, Minion reports that Awesome Guild Store has 88k+ downloads and Master Merchant has 66k+. That's at least 66 THOUSAND players (maybe a little less, discounting repeated downloads) who felt ZOS' UI was insufficient.
Ourorboros wrote: »Amsel_McKay wrote: »Master Merchant is to blame... If your item is red people dont buy... and even by a little I test this all the time making the same item sometimes 1g more and it will never sell where as the other item will sell in less than an hour.
If it's red you've overpriced it...
In addition to Lord RIchter's comment above, I posted earlier about issues with Master Merchant and other add-ons. I NEVER set my starting price above what is recommended by MM. However, the market is so volatile, I often see my items become overpriced within a matter of days. If my guild missed getting a vendor, I can just about forget selling most items listed that week. By the time we get the vendor my once reasonable prices are higher than the market. I am actually taking this in consideration when I buy things now. If an item is red, and just listed, the seller is gouging, But if the item has been listed for more than a few days, it may have been fairly priced. I'll buy it if there is not a cheaper one listed.
This is why we need a global auction house.
This is correct. MM doesn't fix the guild store interface, AwesomeGuildStore does. I initially installed Shopkeeper, later replaced with MM, only to get info about what items I sold - ZOS definitely is to blame for that. Tbh, I don't need any other MM functionalities. Price check is very useful, but I could do without it and I'm not 100% sure I'd go out looking for it if it wasn't bundled with the other thing I do want.driosketch wrote: »I don't understand your argument. Are you saying ZOS should add price comparison to the base store UI, because it sounds like that's what's causing the problem to begin with. I guess ZOS could trim back API access for such add-ons. They've done it before.Psychobunni wrote: »I do believe Master Merchant plays a big part in whats happening....but the blame falls on ZOS, not the addon creator.
Why? Players begged and begged for a better UI for the kiosk system, if they had only listened then MM would never have came to be. It's creation was to fill a player need ZOS ignored and continues to ignore to this day.
I don't think that's what he means. Since players couldn't get stuff like actual decent filters or text search through the default UI, everybody turned to add-ons, and one of the best is Master Merchant, which goes above and beyond what the average player required. Now everyone has an advanced market analysis tool. ZOS have been completely deaf to legitimate concerns about the lack of some features in the default UI, and this is one of the consequences.
By the way, Minion reports that Awesome Guild Store has 88k+ downloads and Master Merchant has 66k+. That's at least 66 THOUSAND players (maybe a little less, discounting repeated downloads) who felt ZOS' UI was insufficient.
MM does something different than affect the text search from my use. It doesn't change the UI for text search... or am I missing a feature? Master Merchant includes things that aren't available in any MMO from a default perspective as far as market analysis. So I don't think that for that particular thing that ZOS is to blame. This isn't to say that the interface doesn't need work... it does. But that's conflating two issues.
This is correct. MM doesn't fix the guild store interface, AwesomeGuildStore does. I initially installed Shopkeeper, later replaced with MM, only to get info about what items I sold - ZOS definitely is to blame for that. Tbh, I don't need any other MM functionalities. Price check is very useful, but I could do without it and I'm not 100% sure I'd go out looking for it if it wasn't bundled with the other thing I do want.driosketch wrote: »I don't understand your argument. Are you saying ZOS should add price comparison to the base store UI, because it sounds like that's what's causing the problem to begin with. I guess ZOS could trim back API access for such add-ons. They've done it before.Psychobunni wrote: »I do believe Master Merchant plays a big part in whats happening....but the blame falls on ZOS, not the addon creator.
Why? Players begged and begged for a better UI for the kiosk system, if they had only listened then MM would never have came to be. It's creation was to fill a player need ZOS ignored and continues to ignore to this day.
I don't think that's what he means. Since players couldn't get stuff like actual decent filters or text search through the default UI, everybody turned to add-ons, and one of the best is Master Merchant, which goes above and beyond what the average player required. Now everyone has an advanced market analysis tool. ZOS have been completely deaf to legitimate concerns about the lack of some features in the default UI, and this is one of the consequences.
By the way, Minion reports that Awesome Guild Store has 88k+ downloads and Master Merchant has 66k+. That's at least 66 THOUSAND players (maybe a little less, discounting repeated downloads) who felt ZOS' UI was insufficient.
MM does something different than affect the text search from my use. It doesn't change the UI for text search... or am I missing a feature? Master Merchant includes things that aren't available in any MMO from a default perspective as far as market analysis. So I don't think that for that particular thing that ZOS is to blame. This isn't to say that the interface doesn't need work... it does. But that's conflating two issues.
AwesomeGuildStore on its own doesn't affect the economy negatively.
driosketch wrote: »I don't understand your argument. Are you saying ZOS should add price comparison to the base store UI, because it sounds like that's what's causing the problem to begin with. I guess ZOS could trim back API access for such add-ons. They've done it before.Psychobunni wrote: »I do believe Master Merchant plays a big part in whats happening....but the blame falls on ZOS, not the addon creator.
Why? Players begged and begged for a better UI for the kiosk system, if they had only listened then MM would never have came to be. It's creation was to fill a player need ZOS ignored and continues to ignore to this day.
I don't think that's what he means. Since players couldn't get stuff like actual decent filters or text search through the default UI, everybody turned to add-ons, and one of the best is Master Merchant, which goes above and beyond what the average player required. Now everyone has an advanced market analysis tool. ZOS have been completely deaf to legitimate concerns about the lack of some features in the default UI, and this is one of the consequences.
By the way, Minion reports that Awesome Guild Store has 88k+ downloads and Master Merchant has 66k+. That's at least 66 THOUSAND players (maybe a little less, discounting repeated downloads) who felt ZOS' UI was insufficient.
This is correct. MM doesn't fix the guild store interface, AwesomeGuildStore does. I initially installed Shopkeeper, later replaced with MM, only to get info about what items I sold - ZOS definitely is to blame for that. Tbh, I don't need any other MM functionalities. Price check is very useful, but I could do without it and I'm not 100% sure I'd go out looking for it if it wasn't bundled with the other thing I do want.driosketch wrote: »I don't understand your argument. Are you saying ZOS should add price comparison to the base store UI, because it sounds like that's what's causing the problem to begin with. I guess ZOS could trim back API access for such add-ons. They've done it before.Psychobunni wrote: »I do believe Master Merchant plays a big part in whats happening....but the blame falls on ZOS, not the addon creator.
Why? Players begged and begged for a better UI for the kiosk system, if they had only listened then MM would never have came to be. It's creation was to fill a player need ZOS ignored and continues to ignore to this day.
I don't think that's what he means. Since players couldn't get stuff like actual decent filters or text search through the default UI, everybody turned to add-ons, and one of the best is Master Merchant, which goes above and beyond what the average player required. Now everyone has an advanced market analysis tool. ZOS have been completely deaf to legitimate concerns about the lack of some features in the default UI, and this is one of the consequences.
By the way, Minion reports that Awesome Guild Store has 88k+ downloads and Master Merchant has 66k+. That's at least 66 THOUSAND players (maybe a little less, discounting repeated downloads) who felt ZOS' UI was insufficient.
MM does something different than affect the text search from my use. It doesn't change the UI for text search... or am I missing a feature? Master Merchant includes things that aren't available in any MMO from a default perspective as far as market analysis. So I don't think that for that particular thing that ZOS is to blame. This isn't to say that the interface doesn't need work... it does. But that's conflating two issues.
AwesomeGuildStore on its own doesn't affect the economy negatively.
Robotmafia wrote: »Rook_Master wrote: »At this point I vend all equipment that isn't purple, or a v12 or higher piece from a decent set.
I just can't bother with trying to sell some crap piece for 20g higher than I can vend it for.
The game gives out way to much loot. We need more legitimate gold sinks.
they could raise repair costs
That would be a good start.
Amsel_McKay wrote: »Master Merchant is to blame... If your item is red people dont buy... and even by a little I test this all the time making the same item sometimes 1g more and it will never sell where as the other item will sell in less than an hour.
If it's red you've overpriced it...
Currently MM is constantly downtrending everything because the social condition is to always price lower than listed to "sell first".
Amsel_McKay wrote: »Master Merchant is to blame... If your item is red people dont buy... and even by a little I test this all the time making the same item sometimes 1g more and it will never sell where as the other item will sell in less than an hour.
OrphanHelgen wrote: »
Everything is way to easy to get in this game, the economy is tanking.
I have spent 60 days played on my main, 20 days played on my alt. I think I have done 150+ goldpledges, and 150+ DSA runs.
I have wanted two items in this game for over 2 months now, and I play 12-14 hours a day. And those items are the masters bow and valkyn skoria shoulders. I still dont have any of those.
so NO everything is not way to easy to get in this game. I have never worked harder for loot in my whole gaming life.