c.p.garrett1993_ESO wrote: »
Lol o god that just put me in tears thanks garret lol
c.p.garrett1993_ESO wrote: »Wyietsayon wrote: »You mean I can't go to my small local market and order every single thing in existence? I have to actually go to other stores to get some items?
WHAT MADNESS IS THIS!?!
IRL economics do not apply.
Obviously you cannot go to a store and order everything that exists.
I won't even begin to list all the real world rules this game breaks. It's fantasy.
The current system makes even less sense, though.
Your guild hires someone, at a ridiculous cost, to sell your wares. Why don't they steal everything? They're millionaires, why don't they retire? How do they contain all those items in such a small stall?
...Shall I continue?
The fact is, this is a game. Making something over-complicated, exclusive, and inconvenient does not make any sense and is only beneficial to a portion of the game's customers.
I actually would entertain the catalog idea, as long drop rates remain (relatively) high and a casual player is still able to get a rare piece of gear through legitimate effort, which can only occur if rare items retain their value.c.p.garrett1993_ESO wrote: »Yet you QQ about not having real world supply and demand, competition of millions of ppl. I guess whatever fits your argument.c.p.garrett1993_ESO wrote: »qWyietsayon wrote: »You mean I can't go to my small local market and order every single thing in existence? I have to actually go to other stores to get some items?
WHAT MADNESS IS THIS!?!
IRL economics do not apply.
Obviously you cannot go to a store and order everything that exists.
I won't even begin to list all the real world rules this game breaks. It's fantasy.You fail to see how this allows the devs to keep higher drop rates thereby including more casuals into getting a rare piece from the gear grind. Again by actual effort, not by simply sifting through a Global AH.c.p.garrett1993_ESO wrote: »The fact is, this is a game. Making something over-complicated, exclusive, and inconvenient does not make any sense and is only beneficial to a portion of the game's customers.
Allow me to re-phrase.
It's not a matter of IRL economics, your post included IRL limitations in economics.
IRL, I can go to the internet and do exactly what you just said.
IRL, previous to the internet, I could order from a catalog.
IRL, previous to the catalog, I could go to a specialist for custom work.
- Note: This can, technically, be done but is just as inconvenient and requires shouting out to strangers rather than going to an NPC specialist (who already owns a store that specializes in the craft).
If you wish to use real-world limitations than you must also acknowledge real-world options that are missing. I would be more than willing to sacrifice an AH for a catalog that produces the same effect, or for NPCs to be able to do custom work. Although these are lore-friendly and realistic, you will object because this breaks the current system and creates competition and a profit loss for you.
Be honest, this has nothing to do with lore. It's a matter of greed and selfishness.
c.p.garrett1993_ESO wrote: »driosketch wrote: »I am fighting hard for the auction house as the current system is floored if anyone here as seen my threads part 5 covers this well.
In it i point out how it screws over all by the large guilds because the little guys cannot afford 1.5 million for a vendor.
I'm in a small guild and we manage to have a kiosk more often than not. We do move around alot, and we've never spent a million for one, not even close. Not even for two separate stretches we spent in Elden Root. We've even gotten unhired traders for 100g. Last one was in an outlaw refuge that we held for a second week with a 23k bid. And I usually manage to have decent sales even from the out of the way traders. Hell, and not everyone in the guild even uses the store because we are not actually a trade guild. Often we don't even have 100 items listed total. So there are definitely opportunities out there for small guilds, it just requires one or more dedicated members handling the location scouting and bidding.
Pretty much any start up guild of 50 active players could establish themselves at a single trader in a couple weeks, and recruiting near your kiosk, could work your way up to one of the clusters. And should you be a good trade community, could eventually steal spots from the long established guilds.
I think people get it in their heads that something is too hard that they talk themselves into quitting before they even try.
My guild is relatively small as well, and we have managed a vedor as well.
It's not a matter of being able to sell your wares, it's a matter of buying them.
The current system only benefits sellers and is a massive inconvenience to buyers. Especially for low level characters, who will literally find nothing in a guild store. Even ones located in the FIRST area.
driosketch wrote: »c.p.garrett1993_ESO wrote: »driosketch wrote: »I am fighting hard for the auction house as the current system is floored if anyone here as seen my threads part 5 covers this well.
In it i point out how it screws over all by the large guilds because the little guys cannot afford 1.5 million for a vendor.
I'm in a small guild and we manage to have a kiosk more often than not. We do move around alot, and we've never spent a million for one, not even close. Not even for two separate stretches we spent in Elden Root. We've even gotten unhired traders for 100g. Last one was in an outlaw refuge that we held for a second week with a 23k bid. And I usually manage to have decent sales even from the out of the way traders. Hell, and not everyone in the guild even uses the store because we are not actually a trade guild. Often we don't even have 100 items listed total. So there are definitely opportunities out there for small guilds, it just requires one or more dedicated members handling the location scouting and bidding.
Pretty much any start up guild of 50 active players could establish themselves at a single trader in a couple weeks, and recruiting near your kiosk, could work your way up to one of the clusters. And should you be a good trade community, could eventually steal spots from the long established guilds.
I think people get it in their heads that something is too hard that they talk themselves into quitting before they even try.
My guild is relatively small as well, and we have managed a vedor as well.
It's not a matter of being able to sell your wares, it's a matter of buying them.
The current system only benefits sellers and is a massive inconvenience to buyers. Especially for low level characters, who will literally find nothing in a guild store. Even ones located in the FIRST area.
Every kiosk is pretty much in safe walking distance of a way shrine. A new starter island player doesn't really have need or money to shop the guild stores, but they could travel to player to Coldharbor if they wanted. An AH is convenient to buyers, I'll give you that, but to such an unbalanced degree it would tank the market for low and mid level sellers.
driosketch wrote: »c.p.garrett1993_ESO wrote: »driosketch wrote: »I am fighting hard for the auction house as the current system is floored if anyone here as seen my threads part 5 covers this well.
In it i point out how it screws over all by the large guilds because the little guys cannot afford 1.5 million for a vendor.
I'm in a small guild and we manage to have a kiosk more often than not. We do move around alot, and we've never spent a million for one, not even close. Not even for two separate stretches we spent in Elden Root. We've even gotten unhired traders for 100g. Last one was in an outlaw refuge that we held for a second week with a 23k bid. And I usually manage to have decent sales even from the out of the way traders. Hell, and not everyone in the guild even uses the store because we are not actually a trade guild. Often we don't even have 100 items listed total. So there are definitely opportunities out there for small guilds, it just requires one or more dedicated members handling the location scouting and bidding.
Pretty much any start up guild of 50 active players could establish themselves at a single trader in a couple weeks, and recruiting near your kiosk, could work your way up to one of the clusters. And should you be a good trade community, could eventually steal spots from the long established guilds.
I think people get it in their heads that something is too hard that they talk themselves into quitting before they even try.
My guild is relatively small as well, and we have managed a vedor as well.
It's not a matter of being able to sell your wares, it's a matter of buying them.
The current system only benefits sellers and is a massive inconvenience to buyers. Especially for low level characters, who will literally find nothing in a guild store. Even ones located in the FIRST area.
Every kiosk is pretty much in safe walking distance of a way shrine. A new starter island player doesn't really have need or money to shop the guild stores, but they could travel to player to Coldharbor if they wanted. An AH is convenient to buyers, I'll give you that, but to such an unbalanced degree it would tank the market for low and mid level sellers.
[...]
Second, an AH wouldn't tank the market for low and mid level sellers, not least because you'd be opening the system up to low and mid level buyers.
At least here I have a chance. That's not to say that the current system is flawless, but I would take this system over the typical AH any day.driosketch wrote: »c.p.garrett1993_ESO wrote: »driosketch wrote: »I am fighting hard for the auction house as the current system is floored if anyone here as seen my threads part 5 covers this well.
In it i point out how it screws over all by the large guilds because the little guys cannot afford 1.5 million for a vendor.
I'm in a small guild and we manage to have a kiosk more often than not. We do move around alot, and we've never spent a million for one, not even close. Not even for two separate stretches we spent in Elden Root. We've even gotten unhired traders for 100g. Last one was in an outlaw refuge that we held for a second week with a 23k bid. And I usually manage to have decent sales even from the out of the way traders. Hell, and not everyone in the guild even uses the store because we are not actually a trade guild. Often we don't even have 100 items listed total. So there are definitely opportunities out there for small guilds, it just requires one or more dedicated members handling the location scouting and bidding.
Pretty much any start up guild of 50 active players could establish themselves at a single trader in a couple weeks, and recruiting near your kiosk, could work your way up to one of the clusters. And should you be a good trade community, could eventually steal spots from the long established guilds.
I think people get it in their heads that something is too hard that they talk themselves into quitting before they even try.
My guild is relatively small as well, and we have managed a vedor as well.
It's not a matter of being able to sell your wares, it's a matter of buying them.
The current system only benefits sellers and is a massive inconvenience to buyers. Especially for low level characters, who will literally find nothing in a guild store. Even ones located in the FIRST area.
Every kiosk is pretty much in safe walking distance of a way shrine. A new starter island player doesn't really have need or money to shop the guild stores, but they could travel to player to Coldharbor if they wanted. An AH is convenient to buyers, I'll give you that, but to such an unbalanced degree it would tank the market for low and mid level sellers.
[...]
Second, an AH wouldn't tank the market for low and mid level sellers, not least because you'd be opening the system up to low and mid level buyers.
Well I had tried to be pretty respectful and argue the side of those players who have been here since release and have used the system before guild traders and with them, it seems those who are against it don't want to listen to the reasons why those who have been playing the system for months are happy with it (admittedly not all though).
I will be returning to my super elitist trade empire now and refraining from commenting in this discussion further.
Not even. I've given a random in AD a ride to Skywatch. To SKYWATCH.driosketch wrote: »c.p.garrett1993_ESO wrote: »driosketch wrote: »I am fighting hard for the auction house as the current system is floored if anyone here as seen my threads part 5 covers this well.
In it i point out how it screws over all by the large guilds because the little guys cannot afford 1.5 million for a vendor.
I'm in a small guild and we manage to have a kiosk more often than not. We do move around alot, and we've never spent a million for one, not even close. Not even for two separate stretches we spent in Elden Root. We've even gotten unhired traders for 100g. Last one was in an outlaw refuge that we held for a second week with a 23k bid. And I usually manage to have decent sales even from the out of the way traders. Hell, and not everyone in the guild even uses the store because we are not actually a trade guild. Often we don't even have 100 items listed total. So there are definitely opportunities out there for small guilds, it just requires one or more dedicated members handling the location scouting and bidding.
Pretty much any start up guild of 50 active players could establish themselves at a single trader in a couple weeks, and recruiting near your kiosk, could work your way up to one of the clusters. And should you be a good trade community, could eventually steal spots from the long established guilds.
I think people get it in their heads that something is too hard that they talk themselves into quitting before they even try.
My guild is relatively small as well, and we have managed a vedor as well.
It's not a matter of being able to sell your wares, it's a matter of buying them.
The current system only benefits sellers and is a massive inconvenience to buyers. Especially for low level characters, who will literally find nothing in a guild store. Even ones located in the FIRST area.
Every kiosk is pretty much in safe walking distance of a way shrine. A new starter island player doesn't really have need or money to shop the guild stores, but they could travel to player to Coldharbor if they wanted. An AH is convenient to buyers, I'll give you that, but to such an unbalanced degree it would tank the market for low and mid level sellers.
First, getting a new player to travel to Coldharbour suggests he knows someone to travel to, probably in a guild. How many new starter island players are in a guild? Or are you saying that in addition to having to be in a guild to sell you should also be in a guild to buy? However, I agree that a new starter island player doesn't actually need to buy anything from the stores, although he may want to do some trading early on and currently is unlikely to be able to.
Second, an AH wouldn't tank the market for low and mid level sellers, not least because you'd be opening the system up to low and mid level buyers.
I'd be perfectly happy with something in between the current system and typical AH, which has been suggested many times on the forums.
I'd be perfectly happy with something in between the current system and typical AH, which has been suggested many times on the forums.
I have a thought:
Keep the system as is currently.
But, add a Vendor in each major town that anyone can list items on for sale. Only, increase both the listing fees and the taxes to encourage them to join a guild rather than sell this way. Give the sellers a 10 item limit or something to keep the price deflation concerns in check and further encourage them to go to a Guild. Then increase the items a guild person can sell to 50. Perhaps even reduce the Guild Listing fee and Tax (but keep the same amount going to the Guild, just less to the ZOS Poof-O-Meter that eats up excess gold)
Make it so the Guilds are the preferred way to sell by a margin, but give the soloists a market for their more valuable or rare items that they would rather sell to a player than vendor.
HungryHobo wrote: »
I'd be perfectly happy with something in between the current system and typical AH, which has been suggested many times on the forums.
I have a thought:
Keep the system as is currently.
But, add a Vendor in each major town that anyone can list items on for sale. Only, increase both the listing fees and the taxes to encourage them to join a guild rather than sell this way. Give the sellers a 10 item limit or something to keep the price deflation concerns in check and further encourage them to go to a Guild. Then increase the items a guild person can sell to 50. Perhaps even reduce the Guild Listing fee and Tax (but keep the same amount going to the Guild, just less to the ZOS Poof-O-Meter that eats up excess gold)
Make it so the Guilds are the preferred way to sell by a margin, but give the soloists a market for their more valuable or rare items that they would rather sell to a player than vendor.
This is what I was thinking. Make a centralized seller for each town/zone. The fee's would go up 2-3 times simply due to the permanency and consistent availability.
Although, I think this should should have more than 10 slots. Probably 30 - 50.
timidobserver wrote: »AHs are easier to exploit and automate.
When you're on a mega server, with millions of ppl in a Global AH, items meant to be rare (by developer choice) no longer are rare and become hyperdeflated. What is so hard to grasp?
timidobserver wrote: »AHs are easier to exploit and automate.
Yeah, and a handful of vendors, placed in certain convenient locations, controlled by super elitist trading guilds aren't?
Wyietsayon wrote: »You mean I can't go to my small local market and order every single thing in existence? I have to actually go to other stores to get some items?
WHAT MADNESS IS THIS!?!
Well I had tried to be pretty respectful and argue the side of those players who have been here since release and have used the system before guild traders and with them, it seems those who are against it don't want to listen to the reasons why those who have been playing the system for months are happy with it (admittedly not all though).
timidobserver wrote: »timidobserver wrote: »AHs are easier to exploit and automate.
Yeah, and a handful of vendors, placed in certain convenient locations, controlled by super elitist trading guilds aren't?
It may exist, but I haven't encountered anyone that has managed to automate controlling all of the guild traders. It would be relatively simply to make it happen if it were just one AH.
HungryHobo wrote: »
I'd be perfectly happy with something in between the current system and typical AH, which has been suggested many times on the forums.
I have a thought:
Keep the system as is currently.
But, add a Vendor in each major town that anyone can list items on for sale. Only, increase both the listing fees and the taxes to encourage them to join a guild rather than sell this way. Give the sellers a 10 item limit or something to keep the price deflation concerns in check and further encourage them to go to a Guild. Then increase the items a guild person can sell to 50. Perhaps even reduce the Guild Listing fee and Tax (but keep the same amount going to the Guild, just less to the ZOS Poof-O-Meter that eats up excess gold)
Make it so the Guilds are the preferred way to sell by a margin, but give the soloists a market for their more valuable or rare items that they would rather sell to a player than vendor.
This is what I was thinking. Make a centralized seller for each town/zone. The fee's would go up 2-3 times simply due to the permanency and consistent availability.
Although, I think this should should have more than 10 slots. Probably 30 - 50.
You're only adding to the complexity. Then those that run trading guilds will be forced to keep track of what's selling in this proposed open market. Hell, they may even come here to propose changes to the system if they start losing sales.
K.I.S.S.
timidobserver wrote: »timidobserver wrote: »AHs are easier to exploit and automate.
Yeah, and a handful of vendors, placed in certain convenient locations, controlled by super elitist trading guilds aren't?
It may exist, but I haven't encountered anyone that has managed to automate controlling all of the guild traders. It would be relatively simply to make it happen if it were just one AH.
Perhaps I failed to exclude the automation portion of that. Point is, only the equivalent of drug cartels currently run the main trading vendor locations. They corner the market in an unfair by-design fashion. I'm not blaming them. I'd do the same in their position.
It needs to change. More players, on any platform release, needs a more simplistic and easy way to sell goods to the world.
It's just like the Internet. I can't ride a Guar or conjure fireballs from a staff, but I can damn sure sell the hell out of toothpick derpface models to the masses if I saw fit to.