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Why is everybody against an auction house?

  • c.p.garrett1993_ESO
    Heromofo wrote: »
    jT3puUU.jpg

    Khajiit has wares... If he could get a kiosk and you could find its location and then maybe those wares will be what you're looking for, but probably not.
  • Heromofo
    Heromofo
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    Heromofo wrote: »
    jT3puUU.jpg

    Khajiit has wares... If he could get a kiosk and you could find its location and then maybe those wares will be what you're looking for, but probably not.

    Lol o god that just put me in tears thanks garret lol
  • c.p.garrett1993_ESO
    Heromofo wrote: »
    Heromofo wrote: »
    jT3puUU.jpg

    Khajiit has wares... If he could get a kiosk and you could find its location and then maybe those wares will be what you're looking for, but probably not.

    Lol o god that just put me in tears thanks garret lol

    Figured I would take a chance at a good on-topic joke. Thank you for the opportunity.
  • Cuyler
    Cuyler
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    Wyietsayon wrote: »
    You mean I can't go to my small local market and order every single thing in existence? I have to actually go to other stores to get some items?
    WHAT MADNESS IS THIS!?!

    IRL economics do not apply.
    Obviously you cannot go to a store and order everything that exists.
    I won't even begin to list all the real world rules this game breaks. It's fantasy.

    The current system makes even less sense, though.
    Your guild hires someone, at a ridiculous cost, to sell your wares. Why don't they steal everything? They're millionaires, why don't they retire? How do they contain all those items in such a small stall?

    ...Shall I continue?
    The fact is, this is a game. Making something over-complicated, exclusive, and inconvenient does not make any sense and is only beneficial to a portion of the game's customers.
    Cuyler wrote: »
    q
    Wyietsayon wrote: »
    You mean I can't go to my small local market and order every single thing in existence? I have to actually go to other stores to get some items?
    WHAT MADNESS IS THIS!?!

    IRL economics do not apply.
    Obviously you cannot go to a store and order everything that exists.
    I won't even begin to list all the real world rules this game breaks. It's fantasy.
    Yet you QQ about not having real world supply and demand, competition of millions of ppl. I guess whatever fits your argument.
    The fact is, this is a game. Making something over-complicated, exclusive, and inconvenient does not make any sense and is only beneficial to a portion of the game's customers.
    You fail to see how this allows the devs to keep higher drop rates thereby including more casuals into getting a rare piece from the gear grind. Again by actual effort, not by simply sifting through a Global AH.

    Allow me to re-phrase.
    It's not a matter of IRL economics, your post included IRL limitations in economics.
    IRL, I can go to the internet and do exactly what you just said.
    IRL, previous to the internet, I could order from a catalog.
    IRL, previous to the catalog, I could go to a specialist for custom work.
    - Note: This can, technically, be done but is just as inconvenient and requires shouting out to strangers rather than going to an NPC specialist (who already owns a store that specializes in the craft).

    If you wish to use real-world limitations than you must also acknowledge real-world options that are missing. I would be more than willing to sacrifice an AH for a catalog that produces the same effect, or for NPCs to be able to do custom work. Although these are lore-friendly and realistic, you will object because this breaks the current system and creates competition and a profit loss for you.

    Be honest, this has nothing to do with lore. It's a matter of greed and selfishness.
    I actually would entertain the catalog idea, as long drop rates remain (relatively) high and a casual player is still able to get a rare piece of gear through legitimate effort, which can only occur if rare items retain their value.

    Specialists, well don't we have these already? Like other players? maybe I'm misunderstanding.

    What I think you fail to see, because your hell bent on this price fixing conspiracy theory, is that there is already fair competition between guilds as the market does reach median prices, not based off of price fixing, but off of actual sales. This is due to addons like master merchant and evidenced in items like motifs, that when first added were truly astronomical but have since stabilized in price. You may think that price is high, non-competitive, fixed, whatever. Truth is the market chose what that price is today.

    So no, I don't object because I'm a profiteer, but because I'm already competitive and there is already fair competition which you fail to recognize.

    You paint quite a large canvas with those statements. I object in a Global AH specifically due to it creating no competition and simply hyperdeflating everything that touches it (players immediately undercut the previous million postings), OR the devs are forced to servely nerf drop rates for items making it impossible for a casual to attain ( which would more than likely create more QQ threads and lost subs than this issue).
    Edited by Cuyler on May 7, 2015 8:11PM
    Guild: STACK n BURN (gm) PC - NA
    CP 810 18 Maxed Characters:
    "How hard can u guar?" - Rafishul[/spoiler]
  • driosketch
    driosketch
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    driosketch wrote: »
    Heromofo wrote: »
    I am fighting hard for the auction house as the current system is floored if anyone here as seen my threads part 5 covers this well.

    In it i point out how it screws over all by the large guilds because the little guys cannot afford 1.5 million for a vendor.

    I'm in a small guild and we manage to have a kiosk more often than not. We do move around alot, and we've never spent a million for one, not even close. Not even for two separate stretches we spent in Elden Root. We've even gotten unhired traders for 100g. Last one was in an outlaw refuge that we held for a second week with a 23k bid. And I usually manage to have decent sales even from the out of the way traders. Hell, and not everyone in the guild even uses the store because we are not actually a trade guild. Often we don't even have 100 items listed total. So there are definitely opportunities out there for small guilds, it just requires one or more dedicated members handling the location scouting and bidding.

    Pretty much any start up guild of 50 active players could establish themselves at a single trader in a couple weeks, and recruiting near your kiosk, could work your way up to one of the clusters. And should you be a good trade community, could eventually steal spots from the long established guilds.

    I think people get it in their heads that something is too hard that they talk themselves into quitting before they even try.

    My guild is relatively small as well, and we have managed a vedor as well.
    It's not a matter of being able to sell your wares, it's a matter of buying them.

    The current system only benefits sellers and is a massive inconvenience to buyers. Especially for low level characters, who will literally find nothing in a guild store. Even ones located in the FIRST area.

    Every kiosk is pretty much in safe walking distance of a way shrine. A new starter island player doesn't really have need or money to shop the guild stores, but they could travel to player to Coldharbor if they wanted. An AH is convenient to buyers, I'll give you that, but to such an unbalanced degree it would tank the market for low and mid level sellers.
    Main: Drio Azul ~ DC, Redguard, Healer/Magicka Templar ~ NA-PC
    ●The Psijic Order●The Sidekick Order●Great House Hlaalu●Bal-Busters●
  • nastuug
    nastuug
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    Heromofo wrote: »
    jT3puUU.jpg

    @Heromofo Preparing for battle, my Lord!

    war.jpg?1272401166
    Edited by nastuug on May 7, 2015 8:16PM
  • Tandor
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    driosketch wrote: »
    driosketch wrote: »
    Heromofo wrote: »
    I am fighting hard for the auction house as the current system is floored if anyone here as seen my threads part 5 covers this well.

    In it i point out how it screws over all by the large guilds because the little guys cannot afford 1.5 million for a vendor.

    I'm in a small guild and we manage to have a kiosk more often than not. We do move around alot, and we've never spent a million for one, not even close. Not even for two separate stretches we spent in Elden Root. We've even gotten unhired traders for 100g. Last one was in an outlaw refuge that we held for a second week with a 23k bid. And I usually manage to have decent sales even from the out of the way traders. Hell, and not everyone in the guild even uses the store because we are not actually a trade guild. Often we don't even have 100 items listed total. So there are definitely opportunities out there for small guilds, it just requires one or more dedicated members handling the location scouting and bidding.

    Pretty much any start up guild of 50 active players could establish themselves at a single trader in a couple weeks, and recruiting near your kiosk, could work your way up to one of the clusters. And should you be a good trade community, could eventually steal spots from the long established guilds.

    I think people get it in their heads that something is too hard that they talk themselves into quitting before they even try.

    My guild is relatively small as well, and we have managed a vedor as well.
    It's not a matter of being able to sell your wares, it's a matter of buying them.

    The current system only benefits sellers and is a massive inconvenience to buyers. Especially for low level characters, who will literally find nothing in a guild store. Even ones located in the FIRST area.

    Every kiosk is pretty much in safe walking distance of a way shrine. A new starter island player doesn't really have need or money to shop the guild stores, but they could travel to player to Coldharbor if they wanted. An AH is convenient to buyers, I'll give you that, but to such an unbalanced degree it would tank the market for low and mid level sellers.

    First, getting a new player to travel to Coldharbour suggests he knows someone to travel to, probably in a guild. How many new starter island players are in a guild? Or are you saying that in addition to having to be in a guild to sell you should also be in a guild to buy? However, I agree that a new starter island player doesn't actually need to buy anything from the stores, although he may want to do some trading early on and currently is unlikely to be able to.

    Second, an AH wouldn't tank the market for low and mid level sellers, not least because you'd be opening the system up to low and mid level buyers.
    Edited by Tandor on May 7, 2015 8:21PM
  • Heromofo
    Heromofo
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    nastuug wrote: »
    Heromofo wrote: »
    jT3puUU.jpg

    @Heromofo Preparing for battle, my Lord!

    war.jpg?1272401166

    Thank you soldier

    Kajiit Line up!
    Sda75l9.jpg



    The battle for the auction house begins
  • Zorrashi
    Zorrashi
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    Tandor wrote: »
    driosketch wrote: »
    driosketch wrote: »
    Heromofo wrote: »
    I am fighting hard for the auction house as the current system is floored if anyone here as seen my threads part 5 covers this well.

    In it i point out how it screws over all by the large guilds because the little guys cannot afford 1.5 million for a vendor.

    I'm in a small guild and we manage to have a kiosk more often than not. We do move around alot, and we've never spent a million for one, not even close. Not even for two separate stretches we spent in Elden Root. We've even gotten unhired traders for 100g. Last one was in an outlaw refuge that we held for a second week with a 23k bid. And I usually manage to have decent sales even from the out of the way traders. Hell, and not everyone in the guild even uses the store because we are not actually a trade guild. Often we don't even have 100 items listed total. So there are definitely opportunities out there for small guilds, it just requires one or more dedicated members handling the location scouting and bidding.

    Pretty much any start up guild of 50 active players could establish themselves at a single trader in a couple weeks, and recruiting near your kiosk, could work your way up to one of the clusters. And should you be a good trade community, could eventually steal spots from the long established guilds.

    I think people get it in their heads that something is too hard that they talk themselves into quitting before they even try.

    My guild is relatively small as well, and we have managed a vedor as well.
    It's not a matter of being able to sell your wares, it's a matter of buying them.

    The current system only benefits sellers and is a massive inconvenience to buyers. Especially for low level characters, who will literally find nothing in a guild store. Even ones located in the FIRST area.

    Every kiosk is pretty much in safe walking distance of a way shrine. A new starter island player doesn't really have need or money to shop the guild stores, but they could travel to player to Coldharbor if they wanted. An AH is convenient to buyers, I'll give you that, but to such an unbalanced degree it would tank the market for low and mid level sellers.

    [...]

    Second, an AH wouldn't tank the market for low and mid level sellers, not least because you'd be opening the system up to low and mid level buyers.

    But if kind of does.
    AHs open up the market to the point that every can access everything in one singular sector, the only things that sell are the ones priced the cheapest because every buyer wants the cheapest. Due to the large scope of MMOs and the fact that scarcity (save for hard-to-obtain-raid gear/weapons) is practically non-existent, odds are that the cheapest items are always available so undercutting is practically mandatory if anyone wants to sell anything at all.
    Then the undercutting continues and before you know it you have to harvest/collect hundred upon hundreds to make a decent profit. The only ones that can make a profit without collecting those hundreds of the same common item are the raiders that attain rare gear.

    At least here I have a chance. That's not to say that the current system is flawless, but I would take this system over the typical AH any day.
  • nastuug
    nastuug
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    Zorrashi wrote: »
    Tandor wrote: »
    driosketch wrote: »
    driosketch wrote: »
    Heromofo wrote: »
    I am fighting hard for the auction house as the current system is floored if anyone here as seen my threads part 5 covers this well.

    In it i point out how it screws over all by the large guilds because the little guys cannot afford 1.5 million for a vendor.

    I'm in a small guild and we manage to have a kiosk more often than not. We do move around alot, and we've never spent a million for one, not even close. Not even for two separate stretches we spent in Elden Root. We've even gotten unhired traders for 100g. Last one was in an outlaw refuge that we held for a second week with a 23k bid. And I usually manage to have decent sales even from the out of the way traders. Hell, and not everyone in the guild even uses the store because we are not actually a trade guild. Often we don't even have 100 items listed total. So there are definitely opportunities out there for small guilds, it just requires one or more dedicated members handling the location scouting and bidding.

    Pretty much any start up guild of 50 active players could establish themselves at a single trader in a couple weeks, and recruiting near your kiosk, could work your way up to one of the clusters. And should you be a good trade community, could eventually steal spots from the long established guilds.

    I think people get it in their heads that something is too hard that they talk themselves into quitting before they even try.

    My guild is relatively small as well, and we have managed a vedor as well.
    It's not a matter of being able to sell your wares, it's a matter of buying them.

    The current system only benefits sellers and is a massive inconvenience to buyers. Especially for low level characters, who will literally find nothing in a guild store. Even ones located in the FIRST area.

    Every kiosk is pretty much in safe walking distance of a way shrine. A new starter island player doesn't really have need or money to shop the guild stores, but they could travel to player to Coldharbor if they wanted. An AH is convenient to buyers, I'll give you that, but to such an unbalanced degree it would tank the market for low and mid level sellers.

    [...]

    Second, an AH wouldn't tank the market for low and mid level sellers, not least because you'd be opening the system up to low and mid level buyers.
    At least here I have a chance. That's not to say that the current system is flawless, but I would take this system over the typical AH any day.

    I sell things through the main trading guild I'm in as well. Quite regularly, as well.

    I'd be perfectly happy with something in between the current system and typical AH, which has been suggested many times on the forums.
    Edited by nastuug on May 7, 2015 8:48PM
  • Turelus
    Turelus
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    Well I had tried to be pretty respectful and argue the side of those players who have been here since release and have used the system before guild traders and with them, it seems those who are against it don't want to listen to the reasons why those who have been playing the system for months are happy with it (admittedly not all though).

    I will be returning to my super elitist trade empire now and refraining from commenting in this discussion further.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • nastuug
    nastuug
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    Turelus wrote: »
    Well I had tried to be pretty respectful and argue the side of those players who have been here since release and have used the system before guild traders and with them, it seems those who are against it don't want to listen to the reasons why those who have been playing the system for months are happy with it (admittedly not all though).

    I will be returning to my super elitist trade empire now and refraining from commenting in this discussion further.

    Very good. Please tell your buddies. Enjoy your cartels while they last. >:)
  • driosketch
    driosketch
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    Tandor wrote: »
    driosketch wrote: »
    driosketch wrote: »
    Heromofo wrote: »
    I am fighting hard for the auction house as the current system is floored if anyone here as seen my threads part 5 covers this well.

    In it i point out how it screws over all by the large guilds because the little guys cannot afford 1.5 million for a vendor.

    I'm in a small guild and we manage to have a kiosk more often than not. We do move around alot, and we've never spent a million for one, not even close. Not even for two separate stretches we spent in Elden Root. We've even gotten unhired traders for 100g. Last one was in an outlaw refuge that we held for a second week with a 23k bid. And I usually manage to have decent sales even from the out of the way traders. Hell, and not everyone in the guild even uses the store because we are not actually a trade guild. Often we don't even have 100 items listed total. So there are definitely opportunities out there for small guilds, it just requires one or more dedicated members handling the location scouting and bidding.

    Pretty much any start up guild of 50 active players could establish themselves at a single trader in a couple weeks, and recruiting near your kiosk, could work your way up to one of the clusters. And should you be a good trade community, could eventually steal spots from the long established guilds.

    I think people get it in their heads that something is too hard that they talk themselves into quitting before they even try.

    My guild is relatively small as well, and we have managed a vedor as well.
    It's not a matter of being able to sell your wares, it's a matter of buying them.

    The current system only benefits sellers and is a massive inconvenience to buyers. Especially for low level characters, who will literally find nothing in a guild store. Even ones located in the FIRST area.

    Every kiosk is pretty much in safe walking distance of a way shrine. A new starter island player doesn't really have need or money to shop the guild stores, but they could travel to player to Coldharbor if they wanted. An AH is convenient to buyers, I'll give you that, but to such an unbalanced degree it would tank the market for low and mid level sellers.

    First, getting a new player to travel to Coldharbour suggests he knows someone to travel to, probably in a guild. How many new starter island players are in a guild? Or are you saying that in addition to having to be in a guild to sell you should also be in a guild to buy? However, I agree that a new starter island player doesn't actually need to buy anything from the stores, although he may want to do some trading early on and currently is unlikely to be able to.

    Second, an AH wouldn't tank the market for low and mid level sellers, not least because you'd be opening the system up to low and mid level buyers.
    Not even. I've given a random in AD a ride to Skywatch. To SKYWATCH.

    The other day someone was asking in zone about respecting skill points in DC. I grouped with them and gave this stranger a port to Wayrest. No guild needed, just friendly people in zone.
    Edited by driosketch on May 7, 2015 9:16PM
    Main: Drio Azul ~ DC, Redguard, Healer/Magicka Templar ~ NA-PC
    ●The Psijic Order●The Sidekick Order●Great House Hlaalu●Bal-Busters●
  • Nestor
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    nastuug wrote: »

    I'd be perfectly happy with something in between the current system and typical AH, which has been suggested many times on the forums.

    I have a thought:

    Keep the system as is currently.

    But, add a Vendor in each major town that anyone can list items on for sale. Only, increase both the listing fees and the taxes to encourage them to join a guild rather than sell this way. Give the sellers a 10 item limit or something to keep the price deflation concerns in check and further encourage them to go to a Guild. Then increase the items a guild person can sell to 50. Perhaps even reduce the Guild Listing fee and Tax (but keep the same amount going to the Guild, just less to the ZOS Poof-O-Meter that eats up excess gold)

    Make it so the Guilds are the preferred way to sell by a margin, but give the soloists a market for their more valuable or rare items that they would rather sell to a player than vendor.

    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • HungryHobo
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    Nestor wrote: »
    nastuug wrote: »

    I'd be perfectly happy with something in between the current system and typical AH, which has been suggested many times on the forums.

    I have a thought:

    Keep the system as is currently.

    But, add a Vendor in each major town that anyone can list items on for sale. Only, increase both the listing fees and the taxes to encourage them to join a guild rather than sell this way. Give the sellers a 10 item limit or something to keep the price deflation concerns in check and further encourage them to go to a Guild. Then increase the items a guild person can sell to 50. Perhaps even reduce the Guild Listing fee and Tax (but keep the same amount going to the Guild, just less to the ZOS Poof-O-Meter that eats up excess gold)

    Make it so the Guilds are the preferred way to sell by a margin, but give the soloists a market for their more valuable or rare items that they would rather sell to a player than vendor.

    This is what I was thinking. Make a centralized seller for each town/zone. The fee's would go up 2-3 times simply due to the permanency and consistent availability.

    Although, I think this should should have more than 10 slots. Probably 30 - 50.
  • nastuug
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    HungryHobo wrote: »
    Nestor wrote: »
    nastuug wrote: »

    I'd be perfectly happy with something in between the current system and typical AH, which has been suggested many times on the forums.

    I have a thought:

    Keep the system as is currently.

    But, add a Vendor in each major town that anyone can list items on for sale. Only, increase both the listing fees and the taxes to encourage them to join a guild rather than sell this way. Give the sellers a 10 item limit or something to keep the price deflation concerns in check and further encourage them to go to a Guild. Then increase the items a guild person can sell to 50. Perhaps even reduce the Guild Listing fee and Tax (but keep the same amount going to the Guild, just less to the ZOS Poof-O-Meter that eats up excess gold)

    Make it so the Guilds are the preferred way to sell by a margin, but give the soloists a market for their more valuable or rare items that they would rather sell to a player than vendor.

    This is what I was thinking. Make a centralized seller for each town/zone. The fee's would go up 2-3 times simply due to the permanency and consistent availability.

    Although, I think this should should have more than 10 slots. Probably 30 - 50.

    You're only adding to the complexity. Then those that run trading guilds will be forced to keep track of what's selling in this proposed open market. Hell, they may even come here to propose changes to the system if they start losing sales.

    K.I.S.S.
  • Glurin
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    Oh yes, we need a global AH just like every other MMO out there. That way we can have all the things they have as well!

    One or two gold sellers controlling the entire economy.

    Prices on common crafting materials inflated so high that their value is several orders of magnitude above absolutely anything you could ever possibly make from them.

    Undercut, undercut, undercut, undercut, UNDERCUT!!!!

    Super duper rare epic legendary unique one of a kind priceless items sold by the dozen for less than the repair bill to get just one of them.

    Absolute, necessary, "must have or you're a useless scrub" equipment sold for just under then entire savings of someone who's played the game for more than five years straight. More useful equipment with higher value sold for less than the NPC vendors will give you for them.

    And of course, saving the best for last, NO ALTERNATIVES! You have to buy and sell in this one, horrible market because there is no other market. Isn't that wonderful? Everyone knows that the best way to have free market competition is to have no market competition at all. :grin:
    "He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you..."
  • timidobserver
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    AHs are easier to exploit and automate.
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • nastuug
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    AHs are easier to exploit and automate.

    Yeah, and a handful of vendors, placed in certain convenient locations, controlled by super elitist trading guilds aren't?
  • Merkhen
    Merkhen
    Soul Shriven
    i don't want a global auction house (it makes no sense for the economy of this game), but the trade guilds are useless.
    we should have NPC guilds that function as trade guilds, but each guild allows only some kind of items, and you can only be choose one (each guild with a combination of one main profession and 2 lesser professions, and only like 6 guilds...) because every one of these guilds will be a "family", like all the TES games(remember the "ale war" on skyrim). there should be many restrictions, but the point is not that, the point is that you will be available to reach more than 1996 customers.

    for me that's the main problem, the number of customers, 1996 is too low(even more considering that you have a max of 120 items, and you have to spread them on groups of 30 for each 499 customers). 10000 is a nice number, even if they only allow you to post a max of 30 items for those 10000 customers.

    sorry for my english, for my grammar... i'm high and its'n my native language.
  • nastuug
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    Merkhen wrote: »
    sorry for my english, for my grammar... i'm high and its'n my native language.

    It shows...
    Edited by nastuug on May 7, 2015 10:04PM
  • Gandrhulf_Harbard
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    Cuyler wrote: »
    When you're on a mega server, with millions of ppl in a Global AH, items meant to be rare (by developer choice) no longer are rare and become hyperdeflated. What is so hard to grasp?

    Erm, this shows an alarming lack of logical thinking.

    Because in a Global AH "super rare" may seem quite common (in relation to Guild Kiosks) but because all players are able to access the point of sale with ease the number of potential buyers for those rare items also increases.

    And given some the the prices I have seen asked for somethings a bit of hyperdeflation would be a good thing.

    Because the only people able to afford some of these silly prices are members of cartel guilds that have gouged the rest of us for our money - its all rather incestuous, same people selling and buying the "good stuff" between themselves and all of the short-sighted enough to think that means they have a supply and demand led price structure.

    If you are so scared of hyperdeflation that is a tacit admission that the current system has led to a gross over inflation of prices.

    A more accessible trade system means more sellers (which should deflated prices) and more buyers (which should inflate prices), the ONLY reason for huge prices swings would be if the existing prices do not accurately reflect the real market value of the goods.

    And we know that is the case already - hence those people already benefitting from the current system being so scared that their rigged market may end.

    All The Best
    Those memories come back to haunt me, they haunt me like a curse.
    Is a dream a lie if it don't come true, or is it something worse.
  • timidobserver
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    nastuug wrote: »
    AHs are easier to exploit and automate.

    Yeah, and a handful of vendors, placed in certain convenient locations, controlled by super elitist trading guilds aren't?

    It may exist, but I haven't encountered anyone that has managed to automate controlling all of the guild traders. It would be relatively simply to make it happen if it were just one AH.
    Edited by timidobserver on May 7, 2015 10:05PM
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  • Gandrhulf_Harbard
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    Wyietsayon wrote: »
    You mean I can't go to my small local market and order every single thing in existence? I have to actually go to other stores to get some items?
    WHAT MADNESS IS THIS!?!

    The chances are you won't have to travel to 12 states, in 3 different countries to do that though.

    In fact the chances are that you'd find most of those "other stores" right in your own home town. In fact that has been true since the mid - late Middle Ages (almost 1,000 years).

    Because that is how a genuine free market works - sellers move to where the buyers are.

    The Kiosk system has that totally backwards.

    All The Best
    Those memories come back to haunt me, they haunt me like a curse.
    Is a dream a lie if it don't come true, or is it something worse.
  • Gandrhulf_Harbard
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    Turelus wrote: »
    Well I had tried to be pretty respectful and argue the side of those players who have been here since release and have used the system before guild traders and with them, it seems those who are against it don't want to listen to the reasons why those who have been playing the system for months are happy with it (admittedly not all though).

    We know the reasons you are happy with it.

    You are rich enough to be able to afford to be happy with it.

    Tamriel Unlimited opened the game up to potentially hundreds of thousands of new players.

    They aren't rich enough to be happy with it, and because of the already over-concentrated wealth in the in-game economy they will NEVER be rich enough to be happy with, no matter how hard they work at it.

    All The Best
    Those memories come back to haunt me, they haunt me like a curse.
    Is a dream a lie if it don't come true, or is it something worse.
  • nastuug
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    nastuug wrote: »
    AHs are easier to exploit and automate.

    Yeah, and a handful of vendors, placed in certain convenient locations, controlled by super elitist trading guilds aren't?

    It may exist, but I haven't encountered anyone that has managed to automate controlling all of the guild traders. It would be relatively simply to make it happen if it were just one AH.

    Perhaps I failed to exclude the automation portion of that. Point is, only the equivalent of drug cartels currently run the main trading vendor locations. They corner the market in an unfair by-design fashion. I'm not blaming them. I'd do the same in their position.

    It needs to change. More players, on any platform release, needs a more simplistic and easy way to sell goods to the world.

    It's just like the Internet. I can't ride a Guar or conjure fireballs from a staff, but I can damn sure sell the hell out of toothpick derpface models to the masses if I saw fit to.
  • HungryHobo
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    nastuug wrote: »
    HungryHobo wrote: »
    Nestor wrote: »
    nastuug wrote: »

    I'd be perfectly happy with something in between the current system and typical AH, which has been suggested many times on the forums.

    I have a thought:

    Keep the system as is currently.

    But, add a Vendor in each major town that anyone can list items on for sale. Only, increase both the listing fees and the taxes to encourage them to join a guild rather than sell this way. Give the sellers a 10 item limit or something to keep the price deflation concerns in check and further encourage them to go to a Guild. Then increase the items a guild person can sell to 50. Perhaps even reduce the Guild Listing fee and Tax (but keep the same amount going to the Guild, just less to the ZOS Poof-O-Meter that eats up excess gold)

    Make it so the Guilds are the preferred way to sell by a margin, but give the soloists a market for their more valuable or rare items that they would rather sell to a player than vendor.

    This is what I was thinking. Make a centralized seller for each town/zone. The fee's would go up 2-3 times simply due to the permanency and consistent availability.

    Although, I think this should should have more than 10 slots. Probably 30 - 50.

    You're only adding to the complexity. Then those that run trading guilds will be forced to keep track of what's selling in this proposed open market. Hell, they may even come here to propose changes to the system if they start losing sales.

    K.I.S.S.

    Actually, no. limiting the variables increases the chances of control certain parties can achieve. If you have a Guildless vendor availiable to everyone, the trade off is more taxes on the seller, and potentially a higher price in turn for the buyer. The benefit of the guild is to increase the profit margin per item sold, or reduce the cost of the items being sold. If someone is willing to increase their potential client pool by getting dinged a little in profit, good on them. if they want top dollar fore their wares, go the more cumbersome route of maintaining trading guild vendors. Its a choice given to the player. Sure there are people who can still crunch the numbers, make a profit, but if some player wants to make a profit marginally above vendor prices, they would be able to do so..
  • RazzPitazz
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    Lets take Guild Stores and Auction Houses and make a Guild Store Auction House.
    Im half-joking. THe name is lame as all, but the idea could be that ideal middle ground.
    Drop a house in a major city in a zone (1 per zone?).
    This building will house guild traders, multi level. Highest bidders are closest to the front door, lowest bidders are furthest.
    In this one area all of the guild merchants are accessible, but people still need to take the time to look at the goods.
    Half-baked idea but perhaps a start?
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  • Glurin
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    nastuug wrote: »
    nastuug wrote: »
    AHs are easier to exploit and automate.

    Yeah, and a handful of vendors, placed in certain convenient locations, controlled by super elitist trading guilds aren't?

    It may exist, but I haven't encountered anyone that has managed to automate controlling all of the guild traders. It would be relatively simply to make it happen if it were just one AH.

    Perhaps I failed to exclude the automation portion of that. Point is, only the equivalent of drug cartels currently run the main trading vendor locations. They corner the market in an unfair by-design fashion. I'm not blaming them. I'd do the same in their position.

    It needs to change. More players, on any platform release, needs a more simplistic and easy way to sell goods to the world.

    It's just like the Internet. I can't ride a Guar or conjure fireballs from a staff, but I can damn sure sell the hell out of toothpick derpface models to the masses if I saw fit to.

    Do you have any idea how frickin expensive and time consuming it would be for one of these "cartels" to maintain control of just one trader hub? Even if that were the case, you could always go somewhere else. You don't have that option at all under a global AH.
    "He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you..."
This discussion has been closed.