c.p.garrett1993_ESO wrote: »
Something has to be done to make both sides happy yim do you think my suggestion has any merit?
Or another solution idea?
Buying slots in an AH?
I'd like a little more detail, if possible.
Any form of free-for-all market will upset those using the current system.
The solution would have to be including it in such a way that it either utilizes or does not interfere with the system presently in place. There's few ways this could be done.
I think the best solution would be to make the auction house include guild stores with vendors and give them a priority, where their goods appear over anyone else's. So if I was looking for a specific item I would only see the highest priority items, those sold by vendors, and only if there were none of those would I see those of other players.
These items would have to factor in the level as well, as I would not be happy to only see items that are beyond what I can use. This is my issue with the current system, low-level gear is practically non-existent in these shops.
The second concept, but less favored, is to make it available ONLY to those with vendors. Making the system work exactly how it is but eliminating the need to travel everywhere to compare prices.
Nivzruo_ESO wrote: »Because the current top trade guild set the prices, and they like being able to overcharge the new players who don't know any better. An auction house would bring them competition.
Yuup. They're just drumming up conspiracy theories and crackpot ideologies that just because your a v14 and in a trade guild with a kiosk in Rawl'kha were all involved in some price fixing ring LOL!!anitajoneb17_ESO wrote: »
For convenience? Well, yeah. Last time I checked this was 2015, and we all work our ass off just to come home and relax for a few hours in whatever way suits us. This is a game, not a job. I shouldn't feel like I have to punch in for a five hour shift then punch out for bed. Log on a few times a week, sell some derpgear, log off...
You're right. It is an entirely different area of the game. And currently it's limited to the very few super elitist trading guilds, and that's it.
FYI, stop talking like you built some empire. You hopped in a trade guild and sold some junk. What we all want is the ability to buy and sell our junk within an easy, simple, and searchable application.
Humm... sorry but it was a big work (game, actually) and we successful traders are proud of it just like others are proud of their kill counters or their leaderboards or whatever else in the game.
I remind you that you don't HAVE to trade at all.
And please explain why and how it's limited to a few elitist guilds because that is plain wrong in my experience. Everyone can trade, join a trading guild and join the fun.
Lord_Kreegan wrote: »For anyone who has EVER studied economics, the trade guild system is total and complete anathema to building a good economy. The only people really supporting it are the people gouging others with prices that are beyond what a free market with prices dictated by supply and demand would lead to.
However, the trade guild system does dampen the opportunity for gold sellers to have much impact on the game.
That's the only positive aspect of the current system, no matter what idiotic rationalizations are made to the contrary. Usually, what we hear from the sellers is that the existing system keeps prices from going "too low". Anyone who has EVER studied economics knows that if demand is too low and supply too high, prices SHOULD go low and sellers should find a different commodity to sell.
But you'll get nothing but specious arguments from the advocates of the trade guilds, the guys goiuging everyone else.
The solution? NEVER buy from the trade guilds. NEVER. NOT EVER. They will eventually go out of business. They are their own worst enemies, so force them to lower their prices to something reasonable or go out of business.
And maybe when the majority of them go out of business, ZOS will get its head out of *** defilade and implement a proper auction house.
Lord_Kreegan wrote: »For anyone who has EVER studied economics, the trade guild system is total and complete anathema to building a good economy. The only people really supporting it are the people gouging others with prices that are beyond what a free market with prices dictated by supply and demand would lead to.
However, the trade guild system does dampen the opportunity for gold sellers to have much impact on the game.
That's the only positive aspect of the current system, no matter what idiotic rationalizations are made to the contrary. Usually, what we hear from the sellers is that the existing system keeps prices from going "too low". Anyone who has EVER studied economics knows that if demand is too low and supply too high, prices SHOULD go low and sellers should find a different commodity to sell.
But you'll get nothing but specious arguments from the advocates of the trade guilds, the guys goiuging everyone else.
The solution? NEVER buy from the trade guilds. NEVER. NOT EVER. They will eventually go out of business. They are their own worst enemies, so force them to lower their prices to something reasonable or go out of business.
And maybe when the majority of them go out of business, ZOS will get its head out of *** defilade and implement a proper auction house.
Isn't the whole idea of an MMO to search out that which is rare? An Auction House takes that away. I also like being able to find bargains.
As far as not being able to find what I want, of the common items, that is not an issue with the current system. I can search 10 guild stores in a matter of a few minutes (5 Kiosks in a town and the 5 I am a member of) and find anything common I need. May not be for the best price, but that is for me to determine if it's worth looking for a bargain.
The only two issues with the current system is more guilds that want to be a part of it are locked out than are allowed in, and you have to be in a guild to sell in Kiosk (and a guild that gets a Kiosk). The first is easy to fix if they would just allow more than one Guild to get a Kiosk. Which would also take care of the other issue as more people could find a guild that has a kiosk to sell in.
Wyietsayon wrote: »You mean I can't go to my small local market and order every single thing in existence? I have to actually go to other stores to get some items?
WHAT MADNESS IS THIS!?!
What about
The smaller and medium guilds that cannot afford the millions to bet
The lone wolf players who are not happy to been forced into guilds to trade like myself
Yet you QQ about not having real world supply and demand, competition of millions of ppl. I guess whatever fits your argument.c.p.garrett1993_ESO wrote: »qWyietsayon wrote: »You mean I can't go to my small local market and order every single thing in existence? I have to actually go to other stores to get some items?
WHAT MADNESS IS THIS!?!
IRL economics do not apply.
Obviously you cannot go to a store and order everything that exists.
I won't even begin to list all the real world rules this game breaks. It's fantasy.
You fail to see how this allows the devs to keep higher drop rates thereby including more casuals into getting a rare piece from the gear grind. Again by actual effort, not by simply sifting through a Global AH.c.p.garrett1993_ESO wrote: »The fact is, this is a game. Making something over-complicated, exclusive, and inconvenient does not make any sense and is only beneficial to a portion of the game's customers.
Most of the arguments for a global AH are that it's easier for players and x game has it. Neither of these seem like positives which outweigh the reasons I like it above.
c.p.garrett1993_ESO wrote: »Wyietsayon wrote: »You mean I can't go to my small local market and order every single thing in existence? I have to actually go to other stores to get some items?
WHAT MADNESS IS THIS!?!
IRL economics do not apply.
Obviously you cannot go to a store and order everything that exists.
I won't even begin to list all the real world rules this game breaks. It's fantasy.
The current system makes even less sense, though.
Your guild hires someone, at a ridiculous cost, to sell your wares. Why don't they steal everything? They're millionaires, why don't they retire? How do they contain all those items in such a small stall?
...Shall I continue?
The fact is, this is a game. Making something over-complicated, exclusive, and inconvenient does not make any sense and is only beneficial to a portion of the game's customers.
What about
The smaller and medium guilds that cannot afford the millions to bet
The lone wolf players who are not happy to been forced into guilds to trade like myself
I'm in one of the top Trade Guilds in NA. I have not exchanged 10 words with anyone in it since joining. There is zero social commitment. I have, however, made quite a lot of coin using the Rawl Kha kiosk that guild provides.
As for guilds that can't afford a kiosk... I'll repeat a good sports quote, applicable to any player who does not appreciate being benched or cut: "If you don't like it, play better." Trading is competitive content in TESO.
[/qoute]
That quote does seem to represent ZOS stance on this matter and i understand
But its still a very silly idea.
Yet you QQ about not having real world supply and demand, competition of millions of ppl. I guess whatever fits your argument.c.p.garrett1993_ESO wrote: »qWyietsayon wrote: »You mean I can't go to my small local market and order every single thing in existence? I have to actually go to other stores to get some items?
WHAT MADNESS IS THIS!?!
IRL economics do not apply.
Obviously you cannot go to a store and order everything that exists.
I won't even begin to list all the real world rules this game breaks. It's fantasy.You fail to see how this allows the devs to keep higher drop rates thereby including more casuals into getting a rare piece from the gear grind. Again by actual effort, not by simply sifting through a Global AH.c.p.garrett1993_ESO wrote: »The fact is, this is a game. Making something over-complicated, exclusive, and inconvenient does not make any sense and is only beneficial to a portion of the game's customers.
I am fighting hard for the auction house as the current system is floored if anyone here as seen my threads part 5 covers this well.
In it i point out how it screws over all by the large guilds because the little guys cannot afford 1.5 million for a vendor.
anitajoneb17_ESO wrote: »Oh, then what is the deal with people spamming to "sell AP"?
Not sure how that works, I see people doing it too but I don't know these mechanics tbh. However, I am sure that it has absolutely nothing to do with AH vs. kiosks.You can buy just about anything with gold, so having a corner of the market that is relevant in all aspects of gameplay is not good for the life of the game.
Just waiting for it to go the route of WoW "selling SO runs, 100k per, come get your free loot/quest completion!"
It probably already happens that people *pay* groups to carry them through instances for achievement, loot or leader boards positions. I've never witnessed it but it could well happen. And then, so what ? That's an issue between the people who offer the service and those who are ready to buy it.
Are you actually against an AH or against players getting rich in game currency ? Because I fail to understand how an AH would prevent good traders to make big money there too... they would probably even have it easier with an AH to dominate entier market segments since they would not have to run all over the place to check other sellers...
driosketch wrote: »I am fighting hard for the auction house as the current system is floored if anyone here as seen my threads part 5 covers this well.
In it i point out how it screws over all by the large guilds because the little guys cannot afford 1.5 million for a vendor.
I'm in a small guild and we manage to have a kiosk more often than not. We do move around alot, and we've never spent a million for one, not even close. Not even for two separate stretches we spent in Elden Root. We've even gotten unhired traders for 100g. Last one was in an outlaw refuge that we held for a second week with a 23k bid. And I usually manage to have decent sales even from the out of the way traders. Hell, and not everyone in the guild even uses the store because we are not actually a trade guild. Often we don't even have 100 items listed total. So there are definitely opportunities out there for small guilds, it just requires one or more dedicated members handling the location scouting and bidding.
Pretty much any start up guild of 50 active players could establish themselves at a single trader in a couple weeks, and recruiting near your kiosk, could work your way up to one of the clusters. And should you be a good trade community, could eventually steal spots from the long established guilds.
I think people get it in their heads that something is too hard that they talk themselves into quitting before they even try.
I will also point out while I do like and enjoy the current system as it is set up, I agree some UI improvements would be very welcome.
NewBlacksmurf wrote: »It's funny to read 200-2015 logic and then ppl yell at ZOS for killing lore
I'm pretty sure modern web based examples don't apply back then