Maintenance for the week of December 22:
• NA megaservers for maintenance – December 22, 4:00AM EST (9:00 UTC) - 8:00AM EST (13:00 UTC)
• EU megaservers for maintenance – December 22, 4:00AM EST (9:00 UTC) - 8:00AM EST (13:00 UTC)

Summary of the XP problems not being addressed

  • nastuug
    nastuug
    ✭✭✭✭✭
    Yinmaigao wrote: »
    AlnilamE wrote: »
    But the XP nerfs were put in place to keep people from getting too far ahead in CP too easily. Yes, it may affect VR progression (though I'm not convinced, since my V4 is still in the first zone of Silver, and my V6 just finished that zone), but that's not the reason they were put in place.

    I just gotta ask... how the heck are people doing this?? V6 in the first zone? I did EVERY single quest/dolmen/delve (did most, but not all public dungeons) in every Silver/Gold and BARELY hit V11 when I finished Cadwell's Gold.

    Grind spots, like the newly nerfed FG crab grind.
  • Sharkano
    Sharkano
    ✭✭✭✭
    Other than what the OP said about VR levels going away (they shouldn't, after everyone has spent their lives and life-savings getting them; though if you just called them levels 51-64 that's fine with me), I agree with the points. I have played a LOT of MMO's, and I have never seen anything close to the level of incompetence in the running of this game. They hire very nice and sweet moderators to cover for the fact that they are doing nothing at all substantively, thus placating the masses on the cheap. It's a tragedy, because the game looks great. However, it reminds me of the old Jaguar XKE's: they looked super, but if they can't get you to the grocery store without a breakdown they just aren't worth owning. Mark Cuban, if you are out there, please buy this game for peanuts and turn it into something with at least a modicum of competence . . . .
  • AlnilamE
    AlnilamE
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yinmaigao wrote: »
    AlnilamE wrote: »
    But the XP nerfs were put in place to keep people from getting too far ahead in CP too easily. Yes, it may affect VR progression (though I'm not convinced, since my V4 is still in the first zone of Silver, and my V6 just finished that zone), but that's not the reason they were put in place.

    I just gotta ask... how the heck are people doing this?? V6 in the first zone? I did EVERY single quest/dolmen/delve (did most, but not all public dungeons) in every Silver/Gold and BARELY hit V11 when I finished Cadwell's Gold.

    I didn't skip trash between quest objectives either.

    That leaves me at... what do I do now to hit V14? PvP doesn't entice me, and I am in that zone that noone wants to take to vet dungeons. Tried Craglorn, but at 2K xp per "event" it is not worth it compared to grinding.

    I really can't tell you. I just do stuff that I think is fun and I'm not in a hurry to level.

    My NB was about V6 when they changed from VP to XP and cut it to 1 million. I was just getting confident enough to do Craglorn delves and quests, I had already finished the main quest line in Silver so I could go to Gold, but had left a lot of the side-quests behind. Craglorn turned out to be a lot of fun, so I went through the quests and then helped other guildies go through the quests, and I hit V14 pretty much like that.

    My sorc hit V1 just as she was starting the Rift. I had taken her to some guild outings and she got quite a few levels like that. I had neglected her a bit while I was having fun with my NB, but got her through the Rift while just getting quest XP, then doing half of Coldharbour with a friend's alt as we had more or less leveled together. We played as a team up to Molag Bal. She turned V2 while still in Coldharbour. After beating Molag Bal we went on to Craglorn to work on the main quest line and I started working on Silver. At one point I realized she was about 400k from V3 and decided to push through Stros M'Kai and Betnikh and she hit V3 just as she finished the first main quest in Glenumbra. Then worked on getting her all the normal group dungeons she needed, took her to some guild outings in Cyrodiil, finished the lower Craglorn questline (at V4). After that, I would take her out every other day to earn 1 CP while questing, and just recently went back to Glenumbra for some serious questing because my Templar is starting Silver and I wanted to have a bit of a buffer between the quests. She now finished Glenumbra and is starting Stormhaven.

    I was trying to get my Templar to V1 before 1.6 hit, but due to offline commitments I only got her there the Saturday after. Since she's my tank, I started running the Undaunted pledges with her, finished Coldharbour and worked through the PvE in Cyrodiil as I was hosting a guild event on two Saturdays and Cyrodiil is a great place to PvE if you have a very mixed-level group. I figured that since I was there, I might as well do the quest hubs and try to work through the dungeons, and I'm now missing one boss in one dungeon. I've done all the quest hubs but still have the random quests that send you across the map. She has finished Stros M'Kai and Betnikh and she has run around with guildies at guild events. She's now V4, half-way to V5.

    So as you can see, I can't give you a precise answer because I'm not in that much of a hurry to level (though I want my Templar to tank trials eventually). I just alternate between characters depending on what's going on with guild activities or grouping options and have fun. They'll all be V14s soon. Then I'll start working on my other toons.
    The Moot Councillor
  • Jamersonb16_ESO
    Jamersonb16_ESO
    ✭✭✭
    Hats off to you OP, well very compiled and very well expressed. The fact that there's still no official response to this (or any of the other legitimate concern threads that get posted) speaks volumes to be honest. The sudden ZOS response to a crazy helm drop query thread after weeks of silence from them shouts even louder.. 'See, we do read and respond to your concerns....'
  • The_Death_Princess
    The_Death_Princess
    ✭✭✭
    There is no XP problem. The problem is just like every other game grinders believe they should grind mobs for a day or two and be max level.

    I have done 3 toons full to gold and ALWAYS hit 14 well before the end. Thats the way the game was laid out, and it was laid out well. Yes after a couple, it is a Little repetitive but hey, all games are until some one can make an AI MMO.

    Suck it up, quit your crying, and live with the fact that champion points are not to be meant to be maxed in a month. After all, thats what your really wanting, stop disguising it.

    Keep up the good work stick to the original mapped out character XP path ZOS.
    Astaria Dødfurstinna
    Official Hunter Community Lead DAOC
    (Pendragon Beta through Catacombs release)
    Look at this but dont QQ: http://pcpartpicker.com/b/hfxYcf
  • Jamersonb16_ESO
    Jamersonb16_ESO
    ✭✭✭
    There is no XP problem. The problem is just like every other game grinders believe they should grind mobs for a day or two and be max level.

    I have done 3 toons full to gold and ALWAYS hit 14 well before the end. Thats the way the game was laid out, and it was laid out well. Yes after a couple, it is a Little repetitive but hey, all games are until some one can make an AI MMO.

    Suck it up, quit your crying, and live with the fact that champion points are not to be meant to be maxed in a month. After all, thats what your really wanting, stop disguising it.

    Keep up the good work stick to the original mapped out character XP path ZOS.

    Yawn, noone is talking about CPs - I actually think that CP isn't a bad system, people just need to realise that they're not supposed to be maxed overnight through grinding - they're supposed to be a reward for doing what you would otherwise be doing anyway, playing the game.

    The problem is ZOS have massively nerfed the amount of xp given by playing the game to the point where it takes a ridiculously long time to hit max level which, like it or not, is needed for PvP or competitive PvE. To try and argue that they haven't is ludicrous - it's a fact. To try and derail the discussion by shouting about how many max level chars you have from before they nerfed xp into the ground benefits noone.

    Bottom line is they nerfed xp to death to stop people grinding CPs too quickly. The knock on effect is that it's become way too painful to level to VR14. They need to rethink how you gain CPs (even something as simple as max 2 per day) and restore xp to where it was previously.
    Edited by Jamersonb16_ESO on April 29, 2015 10:38PM
  • Zheg
    Zheg
    ✭✭✭✭✭
    ✭✭✭✭
    There is no XP problem. The problem is just like every other game grinders believe they should grind mobs for a day or two and be max level.

    I have done 3 toons full to gold and ALWAYS hit 14 well before the end. Thats the way the game was laid out, and it was laid out well. Yes after a couple, it is a Little repetitive but hey, all games are until some one can make an AI MMO.

    Suck it up, quit your crying, and live with the fact that champion points are not to be meant to be maxed in a month. After all, thats what your really wanting, stop disguising it.

    Keep up the good work stick to the original mapped out character XP path ZOS.

    You go off in so many different (wrong) directions it's hard to keep up. Gold was designed to take you to v10; v12 didn't exist until lower craglorn was released, and v14 didn't exist until upper craglorn was released. ZOS didn't magically add in quests to the silver/gold lines in case you wanted to do that instead. So, if you want them to stick to their original XP path, then you should be able to get 4 full vet levels out of craglorn (and you can't right now). Furthermore, the original XP path awarded you about 3 full vet levels doing just dolmens and WB, now you get 0.5 levels. Personally, my alt has done full map completion of silver and gold and landed just before v10 - and did this with the XP bonus from being subbed. If you claim that you so easily get v14 just by doing silver and gold content, then you fall into point #15 of the OP and are in the minority. This does not mean the majority of players who are not so blessed with magical XP gains shouldn't have their numbers at least looked into.

    As was said in the OP, and in subsequent comments, trying to generalize all of these legitimate complaints into all of these players "wanting to go from level 1 to v14 in 2 days" is trolling at best. The OP points out that there are significant nerfs to the XP path you seem to praise pre-1.6 and post-1.6, and is calling into question the justification for these changes, or acknowledgement that it's tied to bugs.

    No one is crying, we're just pointing out obvious flaws and recent unexplained changes, so don't think you're gaining anyone's respect by demonstrating poor reading comprehension. Finally, this is entirely about veteran levels, and has nothing to do with champion points. Not one person has alluded to the fact that they want champion points to be a fast grind, so if you're going to participate, at least stay on the same topic.
    Edited by Zheg on April 29, 2015 10:40PM
  • Mettaricana
    Mettaricana
    ✭✭✭✭✭
    ✭✭✭
    i agree with this post so hard it makes the spine of agreement erect
  • Attorneyatlawl
    Attorneyatlawl
    ✭✭✭✭✭
    ✭✭✭
    There has been little comment in regards to the user interface issues, either, with about the same amount said in 12 months as there was on Veteran XP in the course of two. I do agree the leveling curve isn't well balanced right now. Grinding will get you there in a reasonable amount of time, but the other leveling methods including points of interest thru quests, world bosses, dolmens, and public dungeons are too unrewarding in comparison and should be brought up towards grinding's XP earnings :).

    I'm not exactly a fan of leveling having done it so many times in ESO, but I still view the user interface as a larger problem since once you're done leveling, those issues don't matter much per toon afterwards. Not having real buff and debuff tracking for effects applied to or by your character (addons are not provided most of this information and instead rely on guesstimates based on when you pressed a button), guild nametags like you see people's titles now (or even actual nameplates optionally that are in world for friendly players and show an alliance and race based title for enemy players in Cyrodiil, going away with distance or sneaking), or being able to see what damaged you in a combat log, are all larger impacts on gameplay over the life of your characters. Having to run off to change Mundus stones in the wild several times a night as I move between pvp, trials, and vet dsa? More irritating too. Having third person camera issues until the 1.6 patch not so long ago that made it uncomfortable to play compared to beta because of the constricted max zoom distance was as well, but to their credit it has now gotten a proper options panel with the essential adjustments you can personalize.

    Addons do not address any of these examples as they are not permitted to by the API functionality the game provides. While relying on addons for relatively basic RPG functionality is far from ideal, things like these should at least be allowed by the API until optional versions can be provided in game. I've recently seem things as simple as someone not knowing why they were dying in Arx Cornium even though they used combat log addons, because they couldn't see what damaged them, just that they took a lot of damage. Turns out amidst fifty fireballs on the screen, they didn't see the tiny, almost transparent, uncooked howl effect from Lamia monsters near them, and even with addons got no useful info to improve their play with since all they saw was having taken 14k damage in one "hit" line, no monster or ability specified. The next pull I watched carefully and figured it out... but only because I already knew what abilities the monsters use, and therefore what to look for. Now take the vastly more complex, and unexplained by in game information mechanics and basic systems in the combat, or even another level and into Cyrodiil, and you can start to see the scale of this issue.

    Personally, as much as I hate leveling alts, I am much more impacted by other game issues on a long term basis :). Leveling? Yeah, it's not fun to me, but after 25 hours grinding or 40 questing as I grind, it never affects me again on that character. Meanwhile, quality of life concerns and info unavailable even with maintaining a fleet of addons, has on every character from launch to now around 13 months later. A long abandoned addon lets me move key binds between my alts, but could break at any patch and there's no in game way to keep a character's settings the same as another's. The same is true of add on settings, with a handful of authors thankfully providing their own profile support (Srendarr timers as an example lets you keep the same settings on multiple characters).

    I don't want to hijack the thread, but there are, in my opinion, bigger fish in the sea to be fixed that aren't just during the brief time spent leveling (unless you only play the game for a month or so, in which case the leveling timeframe is a much larger portion of what you play :)). This too is a problem which should be addressed, don't get me wrong, though. I just am not so sure I'd agree that it's as big of one as described, if you ask me. We've gone from too much questing required, to the questing being too easy and still the only fast way of leveling, to grinding being the best. None of these were good systems, and where we are now isn't, either. Pvp XP for leveling has continued to be unfeasible due to its low speed since launch as well. I feel that everything should be brought upwards towards the "best" mark, and the Cadwell's Silver requirement removed for access to the second veteran faction areas. Pvp, questing , dungeons, and grinding ALL should be good ways to level.
    Edited by Attorneyatlawl on April 29, 2015 11:19PM
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Zheg
    Zheg
    ✭✭✭✭✭
    ✭✭✭✭
    Sylvyr wrote: »
    Zheg wrote: »
    To summarize the wall of text, ZOS, your communication on all of this has been atrocious, and I’m not saying that lightly. This is the reason there are so many threads on the same topic. The main complaint from many players isn’t that they want instant V14, but that they don’t see a valid reason for making the grind take LONGER than it used to when we know ZOS is removing vet levels in a few months. It’s an obvious waste of time at that point, and players realize it.

    Superb job on the list. Must have taken a lot of time and effort. But this right here is unfortunately why your efforts will more than likely be meaningless.

    Their poor communication and information sharing makes it a pain for everything. They (likely) know about all these issues. They (likely) are spending their time and energy on console release and figuring out ways to make money. There are many issues and many threads and just lots of crickets from official peeps and mainly just arguments between players.

    But other than a few posts that go quiet after their initial posting and their lovely and cheerful ESO Live episodes. ESO is like a black box.

    But it does look like the waste of time is telling them what to do... They have their own priorities and that's making ESOville.

    Thanks, but I can't take full credit for the list. Someone else started it (I think it was @Ley? and in the first thread on the laundry list? - I just removed older threads and added in new ones).
  • Blade_07
    Blade_07
    ✭✭✭✭
    Zheg wrote: »
    To our friends at ZOS, since you post on (sometimes ridiculous) threads, but have refused to weigh in on the following which all deal with various problems tied to XP and the veteran levels, my hope is that if it’s all condensed into one place you’ll be more inclined to finally give us a glimpse into why nothing has been done yet. Personally, I’ve started at least one of those threads, commented across the forums, and provided feedback during our guild sessions with one of the community managers (for which we’re incredibly grateful to be a part of). The communication on this stuff is abysmal, and you’re usually much better at it, so you leave me scratching my head. From what I can gather, here is a summary of the plethora of issues the game is currently grappling with in regards to XP. It should be a safe assumption that the community as a whole is very happy with the 1-50 experience, and less than happy with the v1-v14 experience (though there are subsets that don’t follow that trend).

    1. A supermajority of ZOS’ resources are dedicated to console work, and will be for weeks to come. Veteran ranks will be removed (probably on the timescale of months) eventually, but I would assume ZOS thinks the current problems can be ignored for another few months when vet ranks are gone entirely. Players are unhappy because we still want to level our mains and alts, and we’re stuck with the current situation for the foreseeable future.
    2. ZOS hasn’t said ANYTHING on experience issues in over 2 months, not even acknowledgement/refusal. I wish I was exaggerating here, but I scour the dev tracker and there’s nadda. This ends up leading to speculation/bad info, forum fights, and players being jaded seeing you ignore these topics but replying to threads that are sometimes pointless fluff. Frankly, the nasty atmosphere on the forums that you’re seeing whenever the conversation shifts to XP is because you’ve let this snowball for so long.
    3. Since vet levels are being done away with, right now it just feels like players are wasting their time leveling alts so they can be a spare healer/tank if needed.
    4. Not being at V14 often means you will be tremendously underperforming in pvp, trials, dsa, whatever you consider endgame. You likely aren’t going to waste legendary mats upgrading your gear before v14. You likely aren’t going to waste money buying set pieces until you’re at the highest level available for that set (in many cases that’s v14). Therefore, many players feel obligated to grind through vet levels before they can get to the good stuff, and as is evidenced by the exodus of players the first time around (and now starting the second?), players get bored/burnt out before they ever reach the gooey center.
    5. There is a wide berth between leveling options in terms of effectiveness. Grinding regular mobs takes the cake by far, but has been relegated to a few (increasingly crowded) spots in cadwell gold zones and certain cyrodiil delves. The XP/hour you get from questing is paltry for the effort, and seems to drag on and on. The XP/hour you get during pvp is even worse – and this is AFTER they very slightly buffed the XP about a month ago. The XP/hour you get in vet dungeons has been nerfed across the board from pre-1.6, and the time it takes to complete the dungeons has been increased. Of the four general leveling options (grinding, questing, vet dungeons, pvp – in this order), they’re really nowhere near the same baseline.
    6. The XP you’d get in relation to your vet level progression bar was much better pre-1.6 than post-1.6. Who had the bright idea to make it this way, and if it wasn’t intentional, why has it been left like this for 2+ months?
    7. Doing all dolmens and WB in every silver and gold zone used to award about 3 full vet levels pre-1.6, and awards about 0.5 vet levels post-1.6. There hasn’t been any explanation from ZOS on why this happened, and why it’s been left this way.
    8. Many players can’t understand why ZOS is ok with vet leveling taking longer post-1.6 than pre-1.6, given that you’ve pretty much admitted vet levels were a failure since you’re removing them. You realized there were significant problems with that system, and yet you’re going to make it WORSE in the last 6 or so months of its life? Why?
    9. Dolmens don’t award completion xp (except those in the Rift). This is a known bug by ZOS – I saw Gina’s response in that thread, but it’s been this way for months.
    10. Many quest rewards don’t feel like they were worth the time to actually do the quest.
    11. For people leveling alts, the current vet situation is enough to induce a feeling of rocking themselves in corner while softly crying. Doing all of those quests multiple times, or just flat out grinding mobs for 14 million XP. For people leveling new characters, it’s taking them months to do something post-1.6 that used to take me a ~ week pre-1.6 thanks to craglorn (no exploits).
    12. Craglorn is a hot mess. The zone was structured to take a character from v10 to v14. In my experience, as an estimate, doing all quests and map completion for both lower and upper craglorn would net you maybe a full vet level, not four. You raised the level cap twice, when it was a horrible idea to do so, and now you don’t have dedicated content meant to steer a player through those additional levels. Frankly, once you finish silver and gold, you grind, or you stretch out the time in cyrodiil. You hotnerfed the zone in a weekend, why has it taken 2 months for you to even begin to make fixes to the XP there? The zone is meant for group content, yet a regular mob awards significantly more XP than a difficult group boss. Completing the entire upper craglorn questline, which requires lower to be finished, awards you 5k XP. That’s right, after spending hours doing the quests (not including the time you spend finding other players to group with you), you get the same XP you’d get if you were to go kill 10 regular mobs. If you can’t see a problem here, I have grave concerns on your capacity to manage this game.
    13. For players that have been around for a while, many of us were able to finish the vet grind in a weekend just by killing craglorn bosses (without exploits). Now that timeframe is bloated to many weeks just to have a new character. You can make the argument that players don’t need alts, but to that I’d say alts help keep player interest in the game and helps with re-playability. I’d also say that given all of the racial and meta changes that ZOS has handed down, you frequently hear “just re-roll and stop complaining”. Well, re-rolling no longer takes a week, it takes months.
    14. The problems with vet levels are what caused many players to leave the game the first time around. You garnered a lot of good will after making the game BTP and attracted returning players and new players. Now these players are running into the same (worse, actually) problems with vet leveling that caused the first exodus. ZOS, do you realize how frustrating it is for those of us that love the game and want it to succeed to sit by and watch you repeat the same mistakes over and over?
    15. Some players seem to have wildly varying experiences while completing silver and gold zones. Some claim they are halfway through gold and v12 without any additional grinding. Others claim they are significantly under-leveled at the same point. There may indeed be bugs floating around in terms of XP rewards, or problems that were introduced when you changed the XP system to be 1 million per level, but we can’t make any headway on this because you refuse to even join the conversation. What this turns into is players turning on each other because they know their own experiences, and can’t logically explain why someone else somehow got millions more XP doing the same thing they did.


    To summarize the wall of text, ZOS, your communication on all of this has been atrocious, and I’m not saying that lightly. This is the reason there are so many threads on the same topic. The main complaint from many players isn’t that they want instant V14, but that they don’t see a valid reason for making the grind take LONGER than it used to when we know ZOS is removing vet levels in a few months. It’s an obvious waste of time at that point, and players realize it.

    ZOS, here is the now neglected developer’s discussion you opened up 2 months ago.
    http://forums.elderscrollsonline.com/en/discussion/155999/champion-system-and-xp-feedback

    ZOS, here is an incomplete (and that says a LOT…) list of some of the recent threads since 1.6 that deal with the XP problems, and have gone unanswered. We’re not talking a couple, and we’re not talking about a problem that recently popped up. The list is a pretty stark example of how poor communication on this has been. I KNOW you’re reading these threads because Gina is a machine and always has her ear to the ground, but if for whatever reason you don’t have permission to comment on this stuff, hopefully this is enough evidence that you SHOULD be allowed to comment on this. Furthermore, it should be pretty obvious that you need to do SOMETHING to address this, and not in 5 months after console is released and you're ready to remove vet levels.

    http://forums.elderscrollsonline.com/en/discussion/155832/vet-xp-is-broken-now-math-included
    http://forums.elderscrollsonline.com/en/discussion/162675/i-cant-do-it-i-cant-level-anymore-please-remove-the-veteran-ranks-now-instead-of-waiting
    http://forums.elderscrollsonline.com/en/discussion/163887/v1-v14-climb-is-too-much/p1
    http://forums.elderscrollsonline.com/en/discussion/161459/the-veteran-grind-is-way-too-tedious
    http://forums.elderscrollsonline.com/en/discussion/162881/leveling-through-vet-ranks-and-the-case-with-removing-them
    http://forums.elderscrollsonline.com/en/discussion/157694/vet-exp-nerf-zos-illogic-examined
    http://forums.elderscrollsonline.com/en/discussion/150697/vet-levels
    http://forums.elderscrollsonline.com/en/discussion/111031/vet-level-took-my-motivation-out-back-and-beat-it-to-death-with-an-aluminum-baseball-bat
    http://forums.elderscrollsonline.com/en/discussion/163464/vet-level-and-horse-training
    http://forums.elderscrollsonline.com/en/discussion/142988/xp-change-for-vet-levels
    http://forums.elderscrollsonline.com/en/discussion/165416/vet-levels-are-ridiculous
    http://forums.elderscrollsonline.com/en/discussion/165493/should-vet-leveling-be-faster-since-they-are-getting-rid-of-it-entirely
    http://forums.elderscrollsonline.com/en/discussion/150525/veteran-ranks-on-console-prepare-for-bad-reviews-round-2
    http://forums.elderscrollsonline.com/en/discussion/155318/xp-disparity-and-how-zos-can-address-it
    http://forums.elderscrollsonline.com/en/discussion/162764/gaining-veteran-xp-per-alliance
    http://forums.elderscrollsonline.com/en/discussion/168525/xp-as-vet-is-horrible-zos-is-making-sure-we-spend-every-waking-moment-in-attempts-to-level-to-v14
    http://forums.elderscrollsonline.com/en/discussion/168451/regarding-this-morning-s-hotfix

    smiley_signs011.gif

    I completely agree with this thread!!! They have obviously said FU?? the customer, we are going to do it our way whether they like it or not or they might have their hands tied and cant.. Its because of this crap that I dont have a V14 character! >.< Could be that they decided to kill XP in vet zones to make it take much longer to get to the end with their sad lack of end game content!

    Bottom line is that they should have NEVER released this game so damn early. ESO needed at the very least another year or more so that they could fix bugs, fix the damn UI, & add good end game content!!! What we got was an alpha game at the start and its still in beta as far as I'm concerned.

    Sorry ZOS, I realize that I might have come across harshly but I care what happens to this game!


    Edited by Blade_07 on April 29, 2015 11:05PM
    “Man can live about forty days without food, about three days without water, about eight minutes without air, but only for one second without hope.”

  • Zheg
    Zheg
    ✭✭✭✭✭
    ✭✭✭✭
    @Attorneyatlawl there are a whole LOT of other issues I think are important (and share in your UI gripes); while ultimately the XP problems aren't that big of a deal for me (I have tons of fun playing my already leveled characters), it's certainly a big deal for player retention. True, I love having multiple alts, but can deal without if need be. While the forums are always a bizarre microcosm of any game population, the shear volume of threads on veteran levels (see thread list) in both the short term and long term should speak for itself. Moreover, most of the posts I come across on the forums that indicate loss of player interest or flat out quitting are due to veteran levels. I know you (well :P) and while we both have no problems grinding through a weekend until we get carpal tunnel syndrome, most players will see that XP wall and balk.

    I love me my pehvehpeh, and would like to have many new faces for me to kill (or knock me on my butt). Unfortunately, this is one of the most frequently cited reasons stopping players from staying in the game (that I come across), and if the game is driving away new and returning players for one of the main reasons it did so the first time around, it elevates the problem. And frankly, not having any response whatsoever that's relevant to XP in any thread over the past two months makes me crabby - hopefully I'm not targeted by mudcrab farmers now that they don't have that grind/exploit any more :)
    Edited by Zheg on April 29, 2015 11:11PM
  • Saltypretzels
    Saltypretzels
    ✭✭✭✭

    Personally, as much as I hate leveling alts, I am much more impacted by other game issues on a long term basis :). Leveling? Yeah, it's not fun to me, but after 25 hours grinding or 40 questing as I grind, it never affects me again on that character. Meanwhile, quality of life concerns and info unavailable even with maintaining a fleet of addons, has on every character from launch to now around 13 months later. A long abandoned addon lets me move key binds between my alts, but could break at any patch and there's no in game way to keep a character's settings the same as another's. The same is true of add on settings, with a handful of authors thankfully providing their own profile support (Srendarr timers as an example lets you keep the same settings on multiple characters).

    I don't want to hijack the thread, but there are, in my opinion, bigger fish in the sea to be fixed that aren't just during the brief time spent leveling (unless you only play the game for a month or so, in which case the leveling timeframe is a much larger portion of what you play :)). This too is a problem which should be addressed, don't get me wrong, though. I just am not so sure I'd agree that it's as big of one as described, if you ask me.

    This XP issue is a major player retention issue, and as a result is one of the biggest problems going on right now imo.

    I don't expect to get handed v14 on a silver platter, but the length of time leveling is ridiculous. I guess doing a public dungeon, which took about 40 minutes, for 5k experience was what made me say enough is enough. I'm burning out and I'm sure many other semi-casual players like me are doing the same. Added to the problem is that every skill I care about is maxxed out and there is nothing left in character progression except CP, and I still have the entirety of cadwells gold to go through.
  • Attorneyatlawl
    Attorneyatlawl
    ✭✭✭✭✭
    ✭✭✭
    @Zheg, @Saltypretzels ,

    I edited in an extra bit to expand my feedback regarding the XP problems, after your posts. In short, I agree the leveling rates other than grinding being largely low is a player retention issue, but I also still to this day think the user interface is just as big of one. Here's what I edited in after :). I absolutely agree that it is driving new players away from staying longer and becoming long term players.

    "We've gone from too much questing required, to the questing being too easy and still the only fast way of leveling, to grinding being the best. None of these were good systems, and where we are now isn't, either. Pvp XP for leveling has continued to be unfeasible due to its low speed since launch as well. I feel that everything should be brought upwards towards the "best" mark, and the Cadwell's Silver requirement removed for access to the second veteran faction areas. Pvp, questing , dungeons, and grinding ALL should be good ways to level. " The routes other than grinding right now are arguably too slow to keep most players engaged. Some of us enjoy a longer leveling process, but it's pretty clear from the past that is not what most do, and it needs to be addressed for the game to thrive.

    (Edited with extra text after the quote at 7:29pm eastern)
    Edited by Attorneyatlawl on April 29, 2015 11:30PM
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Sylvyr
    Sylvyr
    ✭✭✭✭✭

    Personally, as much as I hate leveling alts, I am much more impacted by other game issues on a long term basis :). Leveling? Yeah, it's not fun to me, but after 25 hours grinding or 40 questing as I grind, it never affects me again on that character. Meanwhile, quality of life concerns and info unavailable even with maintaining a fleet of addons, has on every character from launch to now around 13 months later. A long abandoned addon lets me move key binds between my alts, but could break at any patch and there's no in game way to keep a character's settings the same as another's. The same is true of add on settings, with a handful of authors thankfully providing their own profile support (Srendarr timers as an example lets you keep the same settings on multiple characters).

    I don't want to hijack the thread, but there are, in my opinion, bigger fish in the sea to be fixed that aren't just during the brief time spent leveling (unless you only play the game for a month or so, in which case the leveling timeframe is a much larger portion of what you play :)). This too is a problem which should be addressed, don't get me wrong, though. I just am not so sure I'd agree that it's as big of one as described, if you ask me.

    This XP issue is a major player retention issue, and as a result is one of the biggest problems going on right now imo.

    I don't expect to get handed v14 on a silver platter, but the length of time leveling is ridiculous. I guess doing a public dungeon, which took about 40 minutes, for 5k experience was what made me say enough is enough. I'm burning out and I'm sure many other semi-casual players like me are doing the same. Added to the problem is that every skill I care about is maxxed out and there is nothing left in character progression except CP, and I still have the entirety of cadwells gold to go through.

    All of these issues are important. The biggest one for me is how ZoS is/has been behaving as a whole. It's like they put on scripted shows and well worded open ended vague responses to important issues here and there to give us selective glimpses into the works, but for the most part it feels like whatever is happening is done behind a curtain. It feels like they are stalling (yet again) for console launch to be the next big thing. This is just me, but I just don't approach this production with much faith or confidence (any more), but rather, have my foot halfway out of the door wondering when things will implode or what they will do next to grab money and what I will be playing next.

    Functions in the game can be fixed. Company structure, practices, and corp culture, not so much.

    PS: I don't know if you all noticed... but they might be taking away good grind spots but overall they are turning the whole game into a grind. Gear with random traits, low drop rates, etc.
    Badge: Wall-of-Text GRANDMASTER

    PvP: Patch Vs. Player

    ZoSence (n.):
    1) What is reasonable or comprehensive using ZoS logic. "That makes ZoSense"
    2) Making zero sense. "That makes ZoSense"
  • theweakminded
    theweakminded
    ✭✭✭
    Blade_07 wrote: »
    Zheg wrote: »
    To our friends at ZOS, since you post on (sometimes ridiculous) threads, but have refused to weigh in on the following which all deal with various problems tied to XP and the veteran levels, my hope is that if it’s all condensed into one place you’ll be more inclined to finally give us a glimpse into why nothing has been done yet. Personally, I’ve started at least one of those threads, commented across the forums, and provided feedback during our guild sessions with one of the community managers (for which we’re incredibly grateful to be a part of). The communication on this stuff is abysmal, and you’re usually much better at it, so you leave me scratching my head. From what I can gather, here is a summary of the plethora of issues the game is currently grappling with in regards to XP. It should be a safe assumption that the community as a whole is very happy with the 1-50 experience, and less than happy with the v1-v14 experience (though there are subsets that don’t follow that trend).

    1. A supermajority of ZOS’ resources are dedicated to console work, and will be for weeks to come. Veteran ranks will be removed (probably on the timescale of months) eventually, but I would assume ZOS thinks the current problems can be ignored for another few months when vet ranks are gone entirely. Players are unhappy because we still want to level our mains and alts, and we’re stuck with the current situation for the foreseeable future.
    2. ZOS hasn’t said ANYTHING on experience issues in over 2 months, not even acknowledgement/refusal. I wish I was exaggerating here, but I scour the dev tracker and there’s nadda. This ends up leading to speculation/bad info, forum fights, and players being jaded seeing you ignore these topics but replying to threads that are sometimes pointless fluff. Frankly, the nasty atmosphere on the forums that you’re seeing whenever the conversation shifts to XP is because you’ve let this snowball for so long.
    3. Since vet levels are being done away with, right now it just feels like players are wasting their time leveling alts so they can be a spare healer/tank if needed.
    4. Not being at V14 often means you will be tremendously underperforming in pvp, trials, dsa, whatever you consider endgame. You likely aren’t going to waste legendary mats upgrading your gear before v14. You likely aren’t going to waste money buying set pieces until you’re at the highest level available for that set (in many cases that’s v14). Therefore, many players feel obligated to grind through vet levels before they can get to the good stuff, and as is evidenced by the exodus of players the first time around (and now starting the second?), players get bored/burnt out before they ever reach the gooey center.
    5. There is a wide berth between leveling options in terms of effectiveness. Grinding regular mobs takes the cake by far, but has been relegated to a few (increasingly crowded) spots in cadwell gold zones and certain cyrodiil delves. The XP/hour you get from questing is paltry for the effort, and seems to drag on and on. The XP/hour you get during pvp is even worse – and this is AFTER they very slightly buffed the XP about a month ago. The XP/hour you get in vet dungeons has been nerfed across the board from pre-1.6, and the time it takes to complete the dungeons has been increased. Of the four general leveling options (grinding, questing, vet dungeons, pvp – in this order), they’re really nowhere near the same baseline.
    6. The XP you’d get in relation to your vet level progression bar was much better pre-1.6 than post-1.6. Who had the bright idea to make it this way, and if it wasn’t intentional, why has it been left like this for 2+ months?
    7. Doing all dolmens and WB in every silver and gold zone used to award about 3 full vet levels pre-1.6, and awards about 0.5 vet levels post-1.6. There hasn’t been any explanation from ZOS on why this happened, and why it’s been left this way.
    8. Many players can’t understand why ZOS is ok with vet leveling taking longer post-1.6 than pre-1.6, given that you’ve pretty much admitted vet levels were a failure since you’re removing them. You realized there were significant problems with that system, and yet you’re going to make it WORSE in the last 6 or so months of its life? Why?
    9. Dolmens don’t award completion xp (except those in the Rift). This is a known bug by ZOS – I saw Gina’s response in that thread, but it’s been this way for months.
    10. Many quest rewards don’t feel like they were worth the time to actually do the quest.
    11. For people leveling alts, the current vet situation is enough to induce a feeling of rocking themselves in corner while softly crying. Doing all of those quests multiple times, or just flat out grinding mobs for 14 million XP. For people leveling new characters, it’s taking them months to do something post-1.6 that used to take me a ~ week pre-1.6 thanks to craglorn (no exploits).
    12. Craglorn is a hot mess. The zone was structured to take a character from v10 to v14. In my experience, as an estimate, doing all quests and map completion for both lower and upper craglorn would net you maybe a full vet level, not four. You raised the level cap twice, when it was a horrible idea to do so, and now you don’t have dedicated content meant to steer a player through those additional levels. Frankly, once you finish silver and gold, you grind, or you stretch out the time in cyrodiil. You hotnerfed the zone in a weekend, why has it taken 2 months for you to even begin to make fixes to the XP there? The zone is meant for group content, yet a regular mob awards significantly more XP than a difficult group boss. Completing the entire upper craglorn questline, which requires lower to be finished, awards you 5k XP. That’s right, after spending hours doing the quests (not including the time you spend finding other players to group with you), you get the same XP you’d get if you were to go kill 10 regular mobs. If you can’t see a problem here, I have grave concerns on your capacity to manage this game.
    13. For players that have been around for a while, many of us were able to finish the vet grind in a weekend just by killing craglorn bosses (without exploits). Now that timeframe is bloated to many weeks just to have a new character. You can make the argument that players don’t need alts, but to that I’d say alts help keep player interest in the game and helps with re-playability. I’d also say that given all of the racial and meta changes that ZOS has handed down, you frequently hear “just re-roll and stop complaining”. Well, re-rolling no longer takes a week, it takes months.
    14. The problems with vet levels are what caused many players to leave the game the first time around. You garnered a lot of good will after making the game BTP and attracted returning players and new players. Now these players are running into the same (worse, actually) problems with vet leveling that caused the first exodus. ZOS, do you realize how frustrating it is for those of us that love the game and want it to succeed to sit by and watch you repeat the same mistakes over and over?
    15. Some players seem to have wildly varying experiences while completing silver and gold zones. Some claim they are halfway through gold and v12 without any additional grinding. Others claim they are significantly under-leveled at the same point. There may indeed be bugs floating around in terms of XP rewards, or problems that were introduced when you changed the XP system to be 1 million per level, but we can’t make any headway on this because you refuse to even join the conversation. What this turns into is players turning on each other because they know their own experiences, and can’t logically explain why someone else somehow got millions more XP doing the same thing they did.


    To summarize the wall of text, ZOS, your communication on all of this has been atrocious, and I’m not saying that lightly. This is the reason there are so many threads on the same topic. The main complaint from many players isn’t that they want instant V14, but that they don’t see a valid reason for making the grind take LONGER than it used to when we know ZOS is removing vet levels in a few months. It’s an obvious waste of time at that point, and players realize it.

    ZOS, here is the now neglected developer’s discussion you opened up 2 months ago.
    http://forums.elderscrollsonline.com/en/discussion/155999/champion-system-and-xp-feedback

    ZOS, here is an incomplete (and that says a LOT…) list of some of the recent threads since 1.6 that deal with the XP problems, and have gone unanswered. We’re not talking a couple, and we’re not talking about a problem that recently popped up. The list is a pretty stark example of how poor communication on this has been. I KNOW you’re reading these threads because Gina is a machine and always has her ear to the ground, but if for whatever reason you don’t have permission to comment on this stuff, hopefully this is enough evidence that you SHOULD be allowed to comment on this. Furthermore, it should be pretty obvious that you need to do SOMETHING to address this, and not in 5 months after console is released and you're ready to remove vet levels.

    http://forums.elderscrollsonline.com/en/discussion/155832/vet-xp-is-broken-now-math-included
    http://forums.elderscrollsonline.com/en/discussion/162675/i-cant-do-it-i-cant-level-anymore-please-remove-the-veteran-ranks-now-instead-of-waiting
    http://forums.elderscrollsonline.com/en/discussion/163887/v1-v14-climb-is-too-much/p1
    http://forums.elderscrollsonline.com/en/discussion/161459/the-veteran-grind-is-way-too-tedious
    http://forums.elderscrollsonline.com/en/discussion/162881/leveling-through-vet-ranks-and-the-case-with-removing-them
    http://forums.elderscrollsonline.com/en/discussion/157694/vet-exp-nerf-zos-illogic-examined
    http://forums.elderscrollsonline.com/en/discussion/150697/vet-levels
    http://forums.elderscrollsonline.com/en/discussion/111031/vet-level-took-my-motivation-out-back-and-beat-it-to-death-with-an-aluminum-baseball-bat
    http://forums.elderscrollsonline.com/en/discussion/163464/vet-level-and-horse-training
    http://forums.elderscrollsonline.com/en/discussion/142988/xp-change-for-vet-levels
    http://forums.elderscrollsonline.com/en/discussion/165416/vet-levels-are-ridiculous
    http://forums.elderscrollsonline.com/en/discussion/165493/should-vet-leveling-be-faster-since-they-are-getting-rid-of-it-entirely
    http://forums.elderscrollsonline.com/en/discussion/150525/veteran-ranks-on-console-prepare-for-bad-reviews-round-2
    http://forums.elderscrollsonline.com/en/discussion/155318/xp-disparity-and-how-zos-can-address-it
    http://forums.elderscrollsonline.com/en/discussion/162764/gaining-veteran-xp-per-alliance
    http://forums.elderscrollsonline.com/en/discussion/168525/xp-as-vet-is-horrible-zos-is-making-sure-we-spend-every-waking-moment-in-attempts-to-level-to-v14
    http://forums.elderscrollsonline.com/en/discussion/168451/regarding-this-morning-s-hotfix

    smiley_signs011.gif

    I completely agree with this thread!!! They have obviously said FU?? the customer, we are going to do it our way whether they like it or not or they might have their hands tied and cant.. Its because of this crap that I dont have a V14 character! >.< Could be that they decided to kill XP in vet zones to make it take much longer to get to the end with their sad lack of end game content!

    Bottom line is that they should have NEVER released this game so damn early. ESO needed at the very least another year or more so that they could fix bugs, fix the damn UI, & add good end game content!!! What we got was an alpha game at the start and its still in beta as far as I'm concerned.

    Sorry ZOS, I realize that I might have come across harshly but I care what happens to this game!

    No, you don't have a vr 14 out of laziness.
  • Ysne58
    Ysne58
    ✭✭✭✭✭
    I have one vr who is almost level 8 on the NA server and no vr on EU. The whole game is indeed feeling more and more like a grind instead of fun.
  • Ley
    Ley
    ✭✭✭✭✭
    I know we don't agree on everything but overall good post.

    It's not so much that I mind how long it takes to get to vr14. If you just grind through it, it's fairly quick. It would just be pretty upsetting to put all that effort into it just to have that work taken away in a few months. If they're going to get rid of vet ranks, I don't see the point in punishing us by making us grind through them in the meantime. I'm doubtful we'll be rewarded for the vet ranks we've achieved, once they're removed. I suppose the reward will be any CP we gained from lvling our alts. I'd really just like to know their plans for vet ranks, so that I can make wiser decisions with how I currently spend my time.
    Zheg wrote: »
    Thanks, but I can't take full credit for the list. Someone else started it (I think it was @Ley? and in the first thread on the laundry list? - I just removed older threads and added in new ones).

    For the record, it took me about 2 minutes to compile that list.
    Leylith - MagSorc | Leyloth - StamPlar | Leynerd - MagPlar | Leylit - StamBlade | Ley Eviticus - StamDK | Leydor - MagDen | Leylum - StamSorc | Leylux - MagBlade
  • Nhoxxx
    Nhoxxx
    ✭✭
    Really great post and a good summary on xp issues !

    Problem is :
    head-in-sand-e1415218642405.gif
  • Zheg
    Zheg
    ✭✭✭✭✭
    ✭✭✭✭
    Nhoxxx wrote: »
    Really great post and a good summary on xp issues !

    Problem is :
    head-in-sand-e1415218642405.gif

    I almost posted something like this myself :)

    In reality, I know they've read a lot of the complaints and have some kind of plan for vet levels, but the problem is they won't even acknowledge the issues much less explain their plan/s. My best guess would be that they're all so busy with console that your pic holds true, or that a decision was made to not discuss these issues with players (at least for now). Either way, both are dead wrong stances for them to take imo.
  • Nhoxxx
    Nhoxxx
    ✭✭
    The most raging part is how fast a moderator can be to erase/change some comments, and how slow they are to answer question directly asked to them (when they answer it).
    The contrast is way too harsh. It's almost insulting.
  • Attorneyatlawl
    Attorneyatlawl
    ✭✭✭✭✭
    ✭✭✭
    Nhoxxx wrote: »
    The most raging part is how fast a moderator can be to erase/change some comments, and how slow they are to answer question directly asked to them (when they answer it).
    The contrast is way too harsh. It's almost insulting.

    While most forums don't look well upon, or allow, chat about moderation, I think it's important to point out that oftentimes valuable feedback can be found in posts that need to be edited or deleted, and even if it's presented poorly, it's usually borne out of a real question or annoyance on the part of the original poster and oftentimes would be a big deal to answer both for the community and the poster him-or-herself by not only showing they were heard, but also providing information and care about customer complaints. :)
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Maotti
    Maotti
    ✭✭✭✭✭
    Nhoxxx wrote: »
    The most raging part is how fast a moderator can be to erase/change some comments, and how slow they are to answer question directly asked to them (when they answer it).
    The contrast is way too harsh. It's almost insulting.

    Totally agree, gives me very little faith in this company.

    Because this veterangrind is an issue. And not a small one either, and they won't even acknowledge it.

    People have left before because of the VR grind and people do it especially now. I know of several who flat out left the game when they got to VR1. And they said they'll never play this game again.
    Edited by Maotti on May 1, 2015 8:14AM
    PC EU
  • Cherryblossom
    Cherryblossom
    ✭✭✭✭✭
    Maotti_Nor wrote: »
    Nhoxxx wrote: »
    The most raging part is how fast a moderator can be to erase/change some comments, and how slow they are to answer question directly asked to them (when they answer it).
    The contrast is way too harsh. It's almost insulting.

    Totally agree, gives me very little faith in this company.

    Because this veterangrind is an issue. And not a small one either, and they won't even acknowledge it.

    People have left before because of the VR grind and people do it especially now. I know of several who flat out left the game when they got to VR1. And they said they'll never play this game again.

    I've left on numerous occassions due to getting bored, it's always when I go back to Veteran grinding.
    Currently leveling another Alt with some friends who have come over to have a look, but I know I will eventually hit the Veteran grind and leave again.
    It's a shame that from day one that ZOS has failed to communicate well with the community when they have concerns.
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
    ✭✭✭✭✭
    ✭✭✭✭
    It is a head scratcher for me. Maybe they just dont have the time or the people for it, but if hey were going to do something with veteran levels. You would think they would do it before the console release. Or maybe they arent concerned with a whole new wave of playera hitting veteran levels and quiting.
    Edited by vyndral13preub18_ESO on May 1, 2015 1:52PM
  • Zheg
    Zheg
    ✭✭✭✭✭
    ✭✭✭✭
    It is a head scratcher for me. Maybe they just dont have the time or the people for it, but if hey were going to do something with veteran levels. You would think they would do it before the console release. Or maybe they arent concerned with a whole new wave of playera hitting veteran levels and quiting.

    Well, if what they've said is true, and with their diminished presence and pace of updates, it seems like they're scrambling just to get the basics of console out, much less things like removal of vet levels. I half expected them to push out low hanging fruit in the mean time though to make the quality of life when trudging through the current vet grind bearable. There are quite a few small and easy fixes that could be pushed out to lessen the problem in the interim, but they either disagree, don't think this is a problem, or are so overwhelmed that they're treading water. Either way, they've certainly lost cred with me, for whatever that even matters.

    Unfortunately, I would anticipate MANY problems coming up after console releases that they're going to need to address for those platforms, and think they have a falsely optimistic perspective on how soon they'll be able to circle back on the necessary stuff like fixes and new content.
    Edited by Zheg on May 1, 2015 2:48PM
  • Brassmonkey
    I 100% agree with the OP. He made some fair points that I think ZOS should really pay attention too. I just started this game when B2P was releases and now I'm veteran level 2. I'm finding it discouraging having completed the first veteran zone story line only to be given 1 measly level. The majority the mobs I'm facing are like 5 levels above me constantly. I thought quests were supposed to be a guaranteed way to max out. I've got no complaints that I cant hit v 14 in one day but this is ridiculous. I'm also one of those players that likes to take their time and this is not quite my pace.
    Edited by Brassmonkey on May 1, 2015 7:24PM
  • Zheg
    Zheg
    ✭✭✭✭✭
    ✭✭✭✭
    Edit: I wonder if anyone at ZOS has actually leveled through the veteran ranks recently. The last few levels to hit v14 are pretty much an absolute nightmare now that you're forced to grind and there are 6 sorcs bolting around all the grind spots.

    This will be the last alt I ever level through vet ranks, even if they sit on their hands and don't remove them for another 5+ months. The XP is absolute garbage right now. Besides the fact that the sub doesn't really do much for you, I certainly don't plan on renewing mine, and I've had one since launch. Frankly, I don't feel like they deserve my money right now.
    Edited by Zheg on May 3, 2015 2:43AM
  • Vincire
    Vincire
    Soul Shriven
    I've just started the Vet grind and ... it sucks. The game immediately takes a dramatic shift from a very fun and rewarding experience in terms of character progression to one that feels very slow and boring while also recycling content. Quite frankly, I am surprised that ZOS refuses to even comment on the situation and I am quickly losing interest in the game unfortunately. I realize that they're planning to do away with vet levels all together but allowing the current situation to languish without even a single comment isn't a good short term solution.
Sign In or Register to comment.